[DQ] Central Processing (Normal) - Leethoof and ZhengTann

You are shown the path by a visibly worried Drake. "I have no idea what's going on down there. Are you sure you still want to go?... I see no doubts on your faces. Good luck, trainers". And with a feeble smile of encouragement, the Elite Four member leaves you to your mission. You go downstairs for some floors, until you find yourself in front of a metallic door. <CENTRAL PROCESSING UNIT> is written on it in yellow, bright colors. You take a breath, pull the door and quickly close it behind yourself.

Soundtrack

The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.

Red alarm. Unauthorized access. Countermeasures under process... course confirmed

From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!





(2)
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost


Ability: Clear Body

Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.

Leethoof's team:


Houndoom (Giovanna) (F)
Nature
: Hasty (+15% Speed, +14% Accuracy, -1 Def)

Giovanna is a smug, harsh judge, and frankly, quite a bitch. Always playing hard-to-get, Giovanna's friends are few and far between, but turns her sass into loyalty to any who get close to her. Stasis has managed to make friends with Giovanna, mostly because the latter pities her.

Type: Dark/Fire

Abilities: Early Bird, Flash Fire, Unnerve (DW), Solar Power (Mega)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+) (14% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

Mega Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 133 (+) (20% Accuracy)
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical: Beat Up, Bite, Counter, Crunch, Feint Attack, Fire Fang, Flame Charge, Foul Play, Sucker Punch, Super Fang, Thunder Fang
Special: Dark Pulse, Ember, Fire Blast, Fire Spin, Flamethrower, Heat Wave, Hyper Beam, Incinerate, Inferno, Overheat, Shadow Ball, Sludge Bomb, Smog, Snarl, Solarbeam
Other: Destiny Bond, Detect, Double Team, Endure, Howl, Leer, Mimic, Nasty Plot, Odor Sleuth, Protect, Rest, Roar, Role Play, Sleep Talk, Snatch, Spite, Substitute, Taunt, Torment, Toxic, Will-o-wisp

Emboar (Andre) (M)
Nature
: Serious (No change to stats)

Type: Fire/Fighting

Abilities: Blaze/Reckless (DW)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Smog
Rollout
Take Down
Flamethrower
Flare Blitz
Roar
Heat Crash
Hammer Arm
Head Smash
Assurance

Heavy Slam
Magnitude
Yawn
Endeavor
Sucker Punch
Superpower
Iron Tail
Helping Hand
Heat Wave
Low Kick
Fire Punch
Thunder Punch

Overheat
Wild Charge
Taunt
Protect
Solarbeam
Sunny Day
Blast Burn
Gyro Ball
Will-o-wisp
Earthquake
Brick Break


ZhengTann's team:

Laxus - Eelektross (M)

Misunderstood since he had memory about his gender and sexuality, Laxus often feels angry at the world. At capture, he felt that only Zheng was non-judgemental to him, and more important, his anger. Yet, he still often lashes out at the people he loved because he's angry with himself for being weak. And he tries to be stronger by projecting his will upon others. Erza and Mirajane are the two who'd stand up to his reckless tantrums, not allowing him to hurt himself or those around him.

Nature: Quiet (+ SpA, -15% Speed, -10% Evasion)

Type:
Electric type: Electric STAB; immune to paralysis status.

Abilities:
Ability 1: Levitate
Type: Passive
Laxus naturally floats above the earth when released, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 43 (50/1.15) (-)

Size Class: 4
Weight Class: 4
BRT: 19

EC: 9/9
MC: 0

Attacks:
Acid
Acid Spray
Acrobatics
Aqua Tail
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash Cannon
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Power-up Punch
Protect
Rest
Rock Slide
Rock Tomb
Signal Beam
Sleep Talk
Spark
Strength
Super Fang
Superpower
Tackle
Thrash
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
U-turn
Volt Switch
Wild Charge
Zap Cannon
Yuuto Kiba, "Holy Demonic Swordsman" - Gallade (M)

A Ralts whose friends have been swept away by an unnatural rainstorm, Yuuto is the only survivor - saved by Rias. Captured b Tanner, he is originally unwilling to be forced into Rias' peerage, but Erza, Zheng's Stratagem, is the first to give him a channel for his purpose - the art of sword-fighting and the ways to become stronger. He follows after Erza as a pupil after a mentor, learning how to fight with both mind and blade, while staying beside Rias for another shot at a new life. Still, he cannot forget his past - how a Tornadus and a Thundurus had destroyed his friends and home.

He is pretty much the male counterpart to Akeno, a gentlemanly Knight who only draws his blades when provoked. Issei's arrival finally meant he has another male to spar and talk with, and despite their differences, they befriended each other with a common oath to always protect the females in Rias' peerage.


Nature: Impish (+Def, -SpAtk) - sparklingly charming and polite, but devoted inside

Type:
Psychic type: Psychic STAB; Yuuto's determination means he can lift and throw opponents with Psychic regardless of Special Attack Rank.
Fighting type: Fighting STAB: Yuuto's techniques allow him to ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Ability 1: Steadfast
Type: Passive
If Yuuto is out-flinched, he puts on a burst of extra Speed by one (1) stage, maintained at the end of each round.

Ability 2: Justified (Unlocked)
Type: Trigger
Yuuto's holy demonic swords react to dark energy, invigorating their honed edges. When hit by a Dark-type move, Yuuto's attack will increase by one (1) stage, maintained at the end of each round.


Ability 3: Inner Focus (Mega-Evo only)
Type: Passive
When an opponent attempts to flinch Yuuto, he would parry the flinching effects and continue his attacks. If Steadfast is also present, it activates.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80

Size Class: 3
Weight Class: 4
BRT: 21

Stats (Mega-Evo):
HP: 100
Atk: Rank 7
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 110

Size Class: 3
Weight Class: 4
BRT: 24

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Brick Break
Bulldoze
Calm Mind
Close Combat
Confusion
Cut
Destiny Bond
Disable
Double Team
Drain Punch
Dual Chop
Earthquake
Encore
Endure
Facade
Feint
Fire Punch
Focus Punch
Frustration
Fury Cutter
Grass Knot
Growl
Heal Pulse
Helping Hand
Ice Punch
Knock Off
Leaf Blade
Leer
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magical Leaf
Mean Look
Mimic
Night Slash
Pain Split
Poison Jab
Power-up Punch
Protect
Psycho Cut
Psyshock
Quick Guard
Reflect
Retaliate
Rock Slide
Torment
Return
Safeguard
Shadow Sneak
Skill Swap
Slash
Snatch
Stone Edge
Stored Power
Substitute
Taunt
Teleport
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Wide Guard
Will-o-Wisp
X-Scissor
Zen Headbutt


This is your last chance to give items to your Pokemon
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Expert Belt to Laxus the Eelektross, Light Clay to Yuuto the Gallade.

"Nice partnering with you again. At the very least you've proven yourself reliable."

"Thank you for the compliment."
Laxus (Eelektross w/ Expert Belt): Flamethrower (Beldum 1) > Fire Punch (Beldum 1)
IF Beldum 1 is KO'ed, THEN redirect towards Beldum 2 instead.

Yuuto (Gallade w/ Light Clay): Reflect (Mega-Houndoom, Eelektross, Emboar) > Fire Punch (Beldum 1)
IF Beldum 1 is KO'ed, THEN redirect towards Beldum 2 instead.
 

"This isn't my problem. Why are we here, Andre?"
"Don said so. What Don says, that's what we do, girl."
"Don't call me that. Now shut up and make it sunny for me."

Giovanna # Houndoomite and Glyph of Flamethrower (Mega Evolve): Flamethrower (Beldum 1) -> Heat Wave (Beldums)
Andre # Rare Candy: Heat Wave (Beldums and Houndoom) -> Fire Punch (Beldum 1)
If Beldum 1 is dead a2, then target Beldum 2.
 
Last edited:
Leethoof: Maybe you missed it, but Central Processing is an indoor arena - which means, you cannot use Sunny Day without a Heat Rock. You can re-order and/or change items if you want.
 
Round 1

The team's fiery power easily dispatches one of the two Beldums. But the other is still alive, albeit crippled, and is ramming repeatedly into the unfortunate Emboar.

|Spe 133| HP 100/Energy 88 (Reflect for 7 more actions)
HP 100
Atk 3
Def 2
SpA 5
SpD 3
Spe 133 (+20% Acc)
SC 4 / WC 4
Abilities: Early Bird, Flash Fire, Unnerve, Solar Power
Glyph of Flamethrower

|Spe 65| HP 81/Energy 89 (Reflect for 7 more actions)
HP 110
Atk 5 (6)
Def 3
SpA 4
SpD 3
Spe 65
SC 3 / WC 5
Abilities: Blaze, Reckless

|Spe 43| HP 100/Energy 87 (Reflect for 7 more actions)
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 43 (-10% Eva)
SC 4 / WC 4
Abilities: Levitate

|Spe 80| HP 100/Energy 85
HP 100
Atk 5
Def 4
SpA 2
SpD 4
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified

(1) HP 0/120 [100% HP]
(2) HP 55/120 [46% HP], Burned (4a)
Houndoom evolved into Mega Houndoom!

Crit (1-625): 5327/10000
Burn (1-1000): 8949/10000

Flamethrower (Beldum1): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Flash Fire] + 2 [Solar Power]) * 1.5 = 29 damage, 6 energy
Reflect: Houndoom, Emboar, and Eelektross are protected against physical attacks for 9 actions, 9 energy

Hit (1-9000): 1548/10000
Crit (1-625): 6096/10000
Burn (1-1000): 9624/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 20 damage, 6 energy

Hit (1-9000): 4104/10000
Crit (1-625): 9149/10000
Burn (1-1000): 483/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 20 damage, Beldum2 is burned

Crit (1-625): 6286/10000
Burn (1-1000): 1653/10000

Flamethrower (Beldum1): (9 [BP] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage, 7 energy

Crit (1-625): 1653/10000
(1) Zen Headbutt (Emboar): (8*0.67 [BP] + 3 [STAB]) * 1.5 = 13 damage

Crit (1-625): 1833/10000
(2) Zen Headbutt (Emboar): (8*0.67 [BP] + 3 [STAB] - 3 [Burn]) * 1.5 = 8 damage

Beldum2 suffers 2 damage for the burn
--------------------------------------------------------------------------
Crit (1-625): 4799/10000
Burn (1-1000): 7026/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Flash Fire] + 2 [Solar Power]) * 1.5 = 26 damage, 6 energy

Crit (1-625): 1934/10000
Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Flash Fire] + 2 [Solar Power]) * 1.5 = 26 damage

Crit (1-625): 7214/10000
Burn (1-1000): 3159/10000

Fire Punch (Beldum1): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 6 energy

Crit (1-625): 5542/10000
Fire Punch (Beldum1): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 23 damage, 5 energy
(1) Beldum fainted!

Crit (1-625): 2109/10000
Fire Punch (Beldum2): (8 [BP] + 2 [Expert Belt]) * 1.5 = 15 damage, 6 energy

Crit (1-625): 6939/10000
(2) Zen Headbutt (Emboar): (8*0.67 [BP] + 3 [STAB] - 3 [Burn]) * 1.5 = 8 damage

Beldum2 suffers 2 damage for the burn
Aggro threshold: 32
26
24
15
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

"This seems way too easy......"

"If it is, then why would they need outside help?"

"Hold on, the knocked out Beldum just moved again!"
Laxus (Eelektross w/ Expert Belt): Flamethrower (Beldum 2) > Fire Punch (Beldum 2)
IF Beldum 2 is KO'ed, THEN replace that action with Chill instead.

Yuuto (Gallade w/ Light Clay): Night Slash (Beldum 2) > Fire Punch (Beldum 2)
IF Beldum 2 is KO'ed, THEN replace that action with Chill instead.
 

"I said I wanted sun, moron. Not some weak little fluorescent bulb in the corner. Do you even know what the sun is, you oaf?"
"Can't make it sunny inside. Just burn 'em anyways."
"Fine. And don't tell me what to do, Don clearly intended for me to be in charge. I'm honestly surprised he even sent somebody else with me."
"If he didn't send somebody with you, then you wouldn't have gone at all, princess. Stop whining and roast the little baby worm."

Giovanna: Flamethrower (Beldum 2) -> Heat Wave (Beldum 2)
If Beldum 2 is KOed, then Chill.
Andre: Flamethrower (Beldum 2) -> Fire Punch (Beldum 2)
If Beldum 2 is KOed, then Chill.

Also Zarator, unless there is some arena effect, Houndoom should be getting +2 BAP on all special attacks from Solar Power and +2 BAP on fire attacks from Flash Fire (due to megastone effects).
 
Round 2

The team doesn't waste time and proceeds to utterly obliterate the remaining Beldum. However, before you can claim victory, the CPU's voice echoes through the room.

Conditions value: false. Secondary artillery initialized. Course confirmed

Then, the two piece of metal are targetted with an electric beam which causes them to fuse into a new, bigger entity! At the same time, two fresh Beldum spawn again from the sides of the computer.


HP 260
Atk 4
Def 5
SpA 3
SpD 4
Spe 58
Size Class 2
Weight Class 6 (5)
6% Accuracy Boost


Ability: Clear Body

Float Defense: Metang is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.

|Spe 133| HP 100/Energy 82 (Reflect for 6 more actions)
HP 100
Atk 3
Def 2
SpA 5
SpD 3
Spe 133 (+20% Acc)
SC 4 / WC 4
Abilities: Early Bird, Flash Fire, Unnerve, Solar Power
Glyph of Flamethrower

|Spe 65| HP 81/Energy 83 (Reflect for 6 more actions)
HP 110
Atk 5 (6)
Def 3
SpA 4
SpD 3
Spe 65
SC 3 / WC 5
Abilities: Blaze, Reckless

|Spe 43| HP 100/Energy 87 (Reflect for 6 more actions)
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 43 (-10% Eva)
SC 4 / WC 4
Abilities: Levitate

|Spe 80| HP 100/Energy 80
HP 100
Atk 5
Def 4
SpA 2
SpD 4
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified

HP 0/120 [0% HP]
HP 260/260 [100% HP]
(1) HP 120/120 [100% HP]
(2) HP 120/120 [100% HP]
Crit (1-625): 1232/10000
Burn (1-1000): 868/10000

Flamethrower (Beldum2): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Flash Fire] + 2 [Solar Power]) * 1.5 = 29 damage, 6 energy

Crit (1-1250): 6470/10000
Night Slash (Beldum2): (7 [BP] + 1.5 [Stat Dif]) * 1.5 = 13 damage, 5 energy

Crit (1-625):3578/10000
Flamethrower (Beldum2): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 22 damage, 6 energy
(2) Beldum fainted!

Unite: the two Beldum fuse into a Metang!
Two Beldum spawn
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
I don't plan my raids 15 rounds in advance like IAR does.

"Oh, so they fused."

"Psht, if this is the best they can do, all they have is another knockout incoming."
Laxus (Eelektross w/ Expert Belt): Fire Punch (Beldum 2) > Flamethrower (Beldum 1)
IF Beldum 1 is KO'ed at A2, THEN redirect towards Beldum 2 instead.

Yuuto (Gallade w/ Light Clay): Shadow Sneak (Metang) > Fire Punch (Beldum 1)
IF Beldum 1 is KO'edat A2, THEN redirect towards Beldum 2 instead.
 

"Hehe, more fuel the fire."
"Just stop talking and let me work. I'm still not happy you dragged me along to this."

Giovanna: Dark Pulse (Beldum 1) -> Heat Wave (Beldums and Metang)
Emboar: Fire Punch (Beldum 1) -> Heat Wave (Beldums and Metang)
 
Round 3

The various team mates approach the new enemies carefully, so that none of them gets hurt too badly. However Giovanna's massive power, while useful in obliterating one of the Beldums, cause the other foes to focus on her and destroy the protective screen in the process.

|Spe 133| HP 69/Energy 71
HP 100
Atk 3
Def 2
SpA 5
SpD 3
Spe 133 (+20% Acc)
SC 4 / WC 4
Abilities: Early Bird, Flash Fire, Unnerve, Solar Power
Glyph of Flamethrower

|Spe 65| HP 81/Energy 72
HP 110
Atk 5 (6)
Def 3
SpA 4
SpD 3
Spe 65
SC 3 / WC 5
Abilities: Blaze, Reckless

|Spe 43| HP 93/Energy 74
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 43 (-10% Eva)
SC 4 / WC 4
Abilities: Levitate

|Spe 80| HP 90/Energy 70
HP 100
Atk 5
Def 4
SpA 2
SpD 4
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified

HP 206/260 [79% HP]
(1) HP 0/120 [0% HP]
(2) HP 58/120 [48% HP]
Crit (1-625): 1038/10000
Shadow Sneak (Metang): (4 [BP]) * 1.5 = 6 damage, 4 energy

Crit (1-625): 2022/10000
Dark Pulse (Beldum1): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Solar Power]) * 1.5 = 24 damage, 5 energy

Crit (1-625): 4804/10000
Burn (1-1000): 3814/10000

Fire Punch (Beldum1): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 23 damage, 5 energy

Crit (1-625): 6273/10000
Gyro Ball (Gallade): 7 [BP] + 3 [STAB] = 10 damage

Crit (1-625): 6393/10000
Burn (1-1000): 4699/10000

Fire Punch (Beldum2): (8 [BP] + 2 [Expert Belt]) * 1.5 = 15 damage, 6 energy

Crit (1-625): 2848/10000
(1) Headbutt (Houndoom): 7*0.67 [BP] + 1.5 [Stat Dif] = 6 damage

Crit (1-625): 1018/10000
(2) Take Down (Eelektross): 10*0.67 [BP] = 7 damage, 1 recoil

---------------------------------------------------------------------------
Crit (1-625): 5385/10000
Burn (1-1000): 7833/10000

Heat Wave (Metang): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Flash Fire] + 2 [Solar Power]) * 1.5 = 24 damage, 6 energy

Crit (1-625): 9823/10000
Burn (1-1000): 8387/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Flash Fire] + 2 [Solar Power]) * 1.5 = 26 damage

Crit (1-625): 1522/10000
Burn (1-1000): 7379/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Flash Fire] + 2 [Solar Power]) * 1.5 = 26 damage

Crit (1-625): 3948/10000
Burn (1-1000): 296/10000

Fire Punch (Beldum1): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, Beldum1 is burned, 6 energy

Hit (1-9000): 4787/10000
Crit (1-625): 240/10000
Burn (1-1000): 5308/10000

Heat Wave (Metang, Critical Hit): (10*0.75 [BP] + 3 [STAB] + 1 [Rare Candy] + 3 [Crit]) * 1.5 = 22 damage, 6 energy

Hit (1-9000): 4007/10000
Crit (1-625): 1881/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 20 damage

Hit (1-9000): 4587/10000
Crit (1-625): 8611/10000
Burn (1-1000): 7349/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 20 damage

Crit (1-625): 3767/10000
Brick Break (Houndoom): (8 [BP] + 3 [Stat Dif]) * 1.5 = 17 damage, the barriers are shattered!

Crit (1-625): 7028/10000
Flamethrower (Beldum1): (9 [BP] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 21 damage, 7 energy
(1) Beldum fainted!

Crit (1-625): 1291/10000
(2) Iron Head (Houndoom): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 0.67 = 8 damage
Aggro threshold: 32
24
22
6
Aggro threshold: 35
25
20
15
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Uhm, Gallade probably should have 6 threat on Metang because of the Shadow Sneak.

"Right, that should put the new arms out of count."

"We might have to watch out for them fusing like the first pair, though."
Laxus (Eelektross w/ Expert Belt): Fire Punch (Beldum 2) > Flamethrower (Beldum 2)
IF Beldum 2 is KO'ed at A2, THEN redirect towards Metang instead.

Yuuto (Gallade w/ Light Clay): Reflect (Emboar, Gallade, Mega-Houndoom) > Fire Punch (Beldum 2)
IF Beldum 2 is KO'edat A2, THEN redirect towards Metang instead.
 
Giovanna: Will-o-Wisp (Metang) -> Heat Wave (Beldums and Metang)
Andre: Fire Punch (Beldum 2) -> Flamethrower (Beldum 2)
If Beldum 2 is KOed, then target Metang.
 
Sorry for the long absence

Round 4

With the other Beldum out of the way, the team is now free to focus fire on Metang. However, Giovanna is not having an easy time enduring the foe's assault, despite the barrier Yuuto quickly threw up again in defense. Dazed by a devastating punch, the Houndoom looks unsure about what to do next.

|Spe 133| HP 60/Energy 59 (Reflect for 7 more actions)
HP 100
Atk 3
Def 2
SpA 5
SpD 3
Spe 133 (+20% Acc)
SC 4 / WC 4
Abilities: Early Bird, Flash Fire, Unnerve, Solar Power
Glyph of Flamethrower

|Spe 65| HP 68/Energy 61 (Reflect for 7 more actions)
HP 110
Atk 5 (6)
Def 3
SpA 4
SpD 3
Spe 65
SC 3 / WC 5
Abilities: Blaze, Reckless

|Spe 43| HP 93/Energy 61
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 43 (-10% Eva)
SC 4 / WC 4
Abilities: Levitate

|Spe 80| HP 90/Energy 55 (Reflect for 7 more actions)
HP 100
Atk 5
Def 4
SpA 2
SpD 4
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified

HP 124/260 [48% HP], Burned (4a)
(2) HP 0/120 [0% HP]
Will-O-Wisp (Metang): Metang is burned, 6 energy
Reflect: Houndoom, Emboar, and Gallade are protected against physical attacks for 9 actions, 9 energy

Crit (1-625): 4804/10000
Burn (1-1000): 3814/10000

Fire Punch (Beldum2): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 23 damage, 5 energy

Crit (1-625): 6964/10000
Double-edge (Houndoom): 14*0.67 [BP] + 3 [Stat Dif] - 3 [Burn] = 9 damage, 3 recoil

Crit (1-625): 5180/10000
Burn (1-1000): 6317/10000

Fire Punch (Beldum2): (8 [BP] + 2 [Expert Belt]) * 1.5 = 15 damage, 6 energy

Hit (1-9500): 6742/10000
Crit (1-625): 8395/10000

(2) Zen Headbutt (Emboar): (8*0.67 [BP] + 3 [STAB]) * 1.5 = 13 damage

Metang suffers 2 damage for the burn
---------------------------------------------------------------------------
Crit (1-625): 6810/10000
Heat Wave (Metang): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Flash Fire] + 2 [Solar Power]) * 1.5 = 24 damage, 6 energy

Crit (1-625): 9312/10000
Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Flash Fire] + 2 [Solar Power]) * 1.5 = 26 damage
(2) Beldum fainted!

Crit (1-625): 9342/10000
Fire Punch (Metang): (8 [BP]) * 1.5 = 12 damage, 6 energy

Crit (1-625): 1717/10000
Flamethrower (Metang): (9 [BP] + 3 [STAB] + 1 [Rare Candy]) * 1.5 = 20 damage, 6 energy

Hit (1-5600): 9244/10000
Dynamic Punch (Houndoom): missed

Crit (1-625): 6344/10000
Flamethrower (Metang): (9 [BP] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 19 damage, 7 energy

Metang suffers 2 damage for the burn
Aggro threshold: 65
50
42
19
18
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Uh, I think Metang should be Burned for another 4a. Just that its not noted in the post-round stats.
Hit (1-5600): 9244/10000
Crit (1-625): 7239/10000
Confusion: 1/3

Dynamic Punch (Houndoom)
Dynamic Punch should've missed, so Mega-Houndoom should be at 60 HP without any confusion. I hope I got the numbers correct.

"Let's quickly put the big one down before it can fuse the arms."

"Fry the programmable mecha, then."
Laxus (Eelektross w/ Expert Belt): Thunderbolt > Fire Punch, both @ Metang

Yuuto (Gallade w/ Light Clay): Night Slash > Shadow Sneak, both@ Metang
 
Round 5

The team withstand Metang's last payback and finishes it off with ease. It seems all over, but suddenly the voice of the CPU echoes again:

Conditions value: false. Main artillery initialized. Course confirmed.

At the same time, a magnetic force shrouds the metallic rests of the foes and join them into a terrifying spider-like construct. However, now two batteries became visible from each side of the computer. They're crackling with electricity, so stepping in seems unfeasible. However, they already seem quite overloaded with power. Maybe you can use it to your own advantage.


HP 700
Atk 6
Def 6
SpA 4
SpD 4
Spe 81
Size Class 4
Weight Class 9
8% Accuracy boost


Ability: Clear Body

Float Defense: Metagross is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.



HP 75
Def 3
SpD 3


Power Up: When struck by an electric attack, HP decreases

|Spe 133| HP 51/Energy 46 (Reflect for 5 more actions)
HP 100
Atk 3
Def 2
SpA 5
SpD 3
Spe 133 (+20% Acc)
SC 4 / WC 4
Abilities: Early Bird, Flash Fire, Unnerve, Solar Power
Glyph of Flamethrower

|Spe 65| HP 68/Energy 50 (Reflect for 5 more actions)
HP 110
Atk 5 (6)
Def 3
SpA 4
SpD 3
Spe 65
SC 3 / WC 5
Abilities: Blaze, Reckless

|Spe 43| HP 93/Energy 55
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 43 (-10% Eva)
SC 4 / WC 4
Abilities: Levitate

|Spe 80| HP 90/Energy 46 (Reflect for 5 more actions)
HP 100
Atk 5
Def 4
SpA 2
SpD 4
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified

HP 700/700 [100% HP]
(Left) HP 75/75 [100% HP]
(Right) HP 75/75 [100% HP]
HP 0/260 [0% HP]
Crit (1-625): 194/10000
Flamethrower (Metang, Critical Hit): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Flash Fire] + 2 [Solar Power] + 3 [Crit]) * 1.5 = 31 damage, 6 energy

Crit (1-1250): 2771/10000
Night Slash (Metang): (7 [BP]) * 1.5 = 11 damage, 5 energy

Crit (1-625): 7569/10000
Fire Punch (Metang): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 20 damage, 5 energy

Crit (1-625): 4672/10000
Double-edge (Houndoom): 14*0.67 [BP] + 3 [Stat Dif] - 3 [Burn] = 9 damage, 3 recoil

Crit (1-625): 4861/10000
Paralysis (1-1000): 8338/10000

Thunderbolt (Metang): 9 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 14 damage, 6 energy

Metang suffers 2 damage for the burn
---------------------------------------------------------------------------
Crit (1-625): 7512/10000
Shadow Sneak (Metang): (4 [BP]) * 1.5 = 6 damage, 4 energy

Crit (1-625): 2414/10000
Fire Blast (Metang): (11 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Flash Fire] + 2 [Solar Power]) * 1.5 = 29 damage, 7 energy

Crit (1-625): 1968/10000
Flamethrower (Metang): (9 [BP] + 3 [STAB] + 1 [Rare Candy]) * 1.5 = 20 damage, 6 energy
Metang fainted!
Merge: Metang and the two Beldum fuse into Metagross
Two batteries spawn
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Let's just cripple Gross weaken the batteries first. I need some time to figure out which route to take but these actions should serve either purpose we take.

"Batteries. Maybe a power source?"

"Wouldn't hurt to try. You distract the crab, I'll fry the cells."
Laxus (Eelektross w/ Expert Belt): Thunder Punch > Thunderbolt, both @ Battery1

Yuuto (Gallade w/ Light Clay): Shadow Sneak (Metagross) > Heal Pulse (Giovanna-Mega-Houndoom)
 
Giovanna: Will-o-Wisp (Metagross) -> Ember (Metagross)

Andre: Thunderpunch (Battery 1) -> Fire Punch (Metagross)
 
Round 6

Yuuto Kiba draws the iron spider's attention to give the other team mates some time to cripple the foe and charge up one of the batteries, but the Gallade ends up getting crippled in return. Giovanna then picks up the slack, with the Gallade softening the team mate's impact with Metagross's might through a timely heal.

|Spe 133| HP 57/Energy 38 (Reflect for 3 more actions)
HP 100
Atk 3
Def 2
SpA 5
SpD 3
Spe 133 (+20% Acc)
SC 4 / WC 4
Abilities: Early Bird, Flash Fire, Unnerve, Solar Power
Glyph of Flamethrower

|Spe 65| HP 68/Energy 39 (Reflect for 3 more actions)
HP 110
Atk 5 (6)
Def 3
SpA 4
SpD 3
Spe 65
SC 3 / WC 5
Abilities: Blaze, Reckless

|Spe 43| HP 93/Energy 44
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 43 (-10% Eva)
SC 4 / WC 4
Abilities: Levitate

|Spe 80| HP 74/Energy 26 (Reflect for 3 more actions, Poisoned)
HP 100
Atk 5
Def 4
SpA 2
SpD 4
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified

HP 651/700 [93% HP], Burned (4a)
(Left) HP 31/75 [42% HP]
(Right) HP 75/75 [100% HP]
Crit (1-625): 430/10000
Shadow Sneak (Metagross, Critical Hit): (4 [BP] - 1.5 [Stat Dif] + 3 [Crit]) * 1.5 = 8 damage, 3+4 energy
Will-O-Wisp: Metagross is burned, 6 energy

Crit (1-625): 584/10000
Poison (1-3000): 2115/10000

Sludge Bomb (Gallade, Critical Hit): 9 [BP] + 3 [Crit] = 12 damage, Gallade is poisoned

Crit (1-625): 337/10000
Thunder Punch (LeftBattery, Critical Hit): 8 [BP] + 4.5 [Stat Dif] + 3 [Crit] = 16 damage, 6 energy

Crit (1-625): 8073/10000
Thunder Punch (LeftBattery): 8 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 13 damage, 5 energy

Gallade suffers 2 damage for the poison
Metagross suffers 2 damage for the burn
---------------------------------------------------------------------------
Crit (1-625): 1136/10000
Ember (Metagross): (4 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Flash Fire] + 2 [Solar Power]) * 1.5 = 19 damage, 2 energy

Crit (1-625): 992/10000
Double-edge (Houndoom): 16*0.67 [BP] + 6 [Stat Dif] - 3 [Burn] = 14 damage, 3 recoil
Heal Pulse (Houndoom): 20 HP restored, 13 energy

Crit (1-625): 7713/10000
Fire Punch (Metagross): (8 [BP] + 3 [STAB] + 1 [Rare Candy]) * 1.5 = 18 damage, 5 energy

Crit (1-625): 8356/10000
Thunderbolt (LeftBattery): 9 [BP] + 3 [STAB] + 3 [Stat Dif] = 15 damage, 6 energy

Gallade suffers 2 damage for the poison
Metagross suffers 2 damage for the burn
Aggro threshold: 37
28
23
18
 
Last edited:

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Minor fixes: Gallade's Shadow Sneak A1 should've critted and dealt 4 more damage, with a total therat of 28, regaining aggro because Mega-Houndoom only grabbed 19 threat with that Ember A2.

"You've got to shut the computer down first! Leave the Metagross for later!"

"I'll draw its attention. Go!"
Laxus (Eelektross w/ Expert Belt): Thunder Punch (Battery1) > Thunderbolt (Battery2)

Yuuto (Gallade w/ Light Clay): Chill > Heal Pulse (Giovanna-Mega-Houndoom)
 
Giovanna: Role Play (Eelektross) -> Thunder Fang (Battery 1)
Andre: Thunderpunch (Battery 1) -> Helping Hand (Eeelektross)
 
Round 7

Calculating force parameters...

Metagross begins pounding the ground rhytmically, but Giovanna barely escapes the quakes by imitating Laxus's fighting technique and taking into the air. Then, while the iron spider brings its focus back on the Gallade, the rest of the squad finishes charging up a battery and begin to take care of the other.

|Spe 133| HP 77/Energy 26 (Reflect for 1 more action, Role Play (Levitate) for 4 more actions)
HP 100
Atk 3
Def 2
SpA 5
SpD 3
Spe 133 (+20% Acc)
SC 4 / WC 4
Abilities: Early Bird, Flash Fire, Unnerve, Solar Power
Glyph of Flamethrower

|Spe 37.05| HP 52/Energy 20 (Reflect for 1 more action, -1 Speed)
HP 110
Atk 5 (6)
Def 3
SpA 4
SpD 3
Spe 65
SC 3 / WC 5
Abilities: Blaze, Reckless

|Spe 43| HP 93/Energy 33
HP 100
Atk 4
Def 3
SpA 5
SpD 3
Spe 43 (-10% Eva)
SC 4 / WC 4
Abilities: Levitate

|Spe 45.6| HP 49/Energy 25 (Reflect for 1 more action, Poisoned, -1 Speed)
HP 100
Atk 5
Def 4
SpA 2
SpD 4
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified

HP 647/700 [93% HP], Burned (2a)
(Left) HP 0/75 [0% HP]
(Right) HP 51/75 [68% HP]
Role Play (Eelektross): Houndoom loses its abilities and gains Eelektross's ability for 6 actions, 7 energy

Number of hits: (1-3334, 3335-6667, 6668-10000): 4982/10000
Hammer Drop (Houndoom): Nullified by Houndoom's Levitate!

Crit 1 (1-625): 6659/10000
Crit 2 (1-625): 2180/10000
Crit 3 (1-625): 2273/10000

Hammer Drop (Emboar): (3*3*0.67 [BP] + 4.5 [Stat Dif]) * 1.5 = 16 damage, Speed was permanently lowered by 1 stage
Hammer Drop (Houndoom): Nullified by Houndoom's Levitate!

Crit 1 (1-625): 5263/10000
Crit 2 (1-625): 6563/10000
Crit 3 (1-625): 415/10000

Hammer Drop (Gallade, 1 Critical Hit): 3*3*0.67 [BP] + 3 [Stat Dif] + 1 [Crit] = 10 damage, Speed was permanently lowered by 1 stage
Chill: Restores 12 energy

Crit (1-625): 7615/10000
Thunder Punch (LeftBattery): 8 [BP] + 4.5 [Stat Dif] = 13 damage, 6 energy

Crit (1-625): 8086/10000
Thunder Punch (LeftBattery): 8 [BP] + 3 [STAB] + 1.5 [Stat Dif] = 13 damage, 5 energy

Gallade suffers 2 damage for the poison
Metagross suffers 2 damage for the burn
---------------------------------------------------------------------------
Helping Hand (Eelektross): 13 energy

Crit (1-625): 9811/10000
Thunder Fang (LeftBattery): 7 [BP] = 7 damage, 5 energy
LeftBattery is fully charged!

Crit (1-625): 4668/10000
Psyshock (Gallade): 8 [BP] + 3 [STAB] = 11 damage
Heal Pulse (Houndoom): 20 HP restored, 13 energy

Crit (1-625): 6622/10000
Thunderbolt (RightBattery): 9*2 [BP] + 3 [STAB] + 3 [Stat Dif] = 24 damage, 6 energy

Gallade suffers 2 damage for the poison
Metagross suffers 2 damage for the burn
Aggro threshold: 63
48
25
18
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus

"You've got to shut the computer down first! Leave the Metagross for later!"

"I'll draw its attention. Go!"
Laxus (Eelektross w/ Expert Belt): Volt Switch (Battery1) > Thunderbolt (Battery2)

Yuuto (Gallade w/ Light Clay): Chill > Thunder Punch (Battery2)
 

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