Other Metagames Good Cores Compendium [BACK FROM THE GRAVE; Check Post #25]

8:^) & 8===D~'d by Eevee General
Other Metagames Good Cores Megathread

Welcome to the Other Metagames Good Cores Megathread! In this thread you'll be able to find and submit good cores for your favorite Other Metagames (assuming they have a permanent ladder and/or meet other requirements). Each tier will have their own post, as to not reach character limit.

Monotype can be found here, and PU here

A good core can be defined as below by Alexwolf in the OU thread:
Alexwolf said:
Effective cores are very important in competitive Pokemon, and any good player uses them, intentionally or not. Defensive cores rely on covering a lot of attacking types and common threats within the core, while also offering team support, so that the core is useful even when walled. On the other hand, offensive cores still like having the common attacking types covered between its members, but offensive synergy is most important. Be it one member of the core attracting Pokemon that another member can easily switch into and force out, one member luring and weakening the checks and counters of another, or one member being able to beat the Pokemon that the other can't, those are the characteristics that are wanted from a good offensive core. Finally, there are mixed or balanced cores, as well as support and pivoting cores, which blend in into offensive and defensive cores. Support or pivoting elements in cores aim to either provide easier switch-in and set up chances to offensive Pokemon, or help to wall and stall out the opponent in the case of defensive cores
A sample post could look like this (Credit Eevee General)

STABmons Offensive Core (Double Genie VoltTurn)
Double Genie manifests itself in a few archetypes in STABmons but this one is a VoltTurn core that keeps up momentum for your team while putting a lot of pressure on the opponent. Coverage-wise they both run STAB Flying, called Birdspam, a type that is relatively easy to abuse because of its few resists and zero immunities. The Steel- and Electric-types that resist Flying can be hit by Landorus's Ground STAB, or in the case of something like Skarmory, fried by Thundurus's Electric STAB.

Another important facet to VoltTurn cores is hitting on both sides of the spectrum. However, Landorus-I can be swapped as a special alternative to Landorus-T and overwhelm the team's special walls with both its and Thundurus's strong attacks.

Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SAtk / 252 Spe
Timid Nature
- Volt Switch
- Oblivion Wing
- Thunderbolt / Hidden Power [Ice] / Focus Blast
- Taunt / Thunder Wave / Hidden Power [Ice] / Focus Blast

Landorus-T @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Dragon Ascent
- Stone Edge

As a more general guide, just describe the core, list good teammates, and provide sample sets for all pokemon included.​
 
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STABmons Good Cores:


Contributed by Eevee General


Contributed by Unfixable


(Contributed by Baconbagon)



(Contributed by Baconbagon)


(Contributed by Baconbagon)


Contributed by Eevee General


Contributed by Eevee General


Contributed by Eevee General


Contributed by Unfixable
 
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Tier Shift (Defensive Core): Alomomola + Amoongus
This core is designed to be a simple and effective defensive core that can be fitted easily on teams that need a defensive backbone. It has good synergy and bulk, while being able to have keep momentum better than most cores thanks to to Regenerator. Alomomola is one of the best physical walls in Tier Shift thanks to 175 HP and good defensive typing. Its enormous amount of HP also allows it to pass massive Wishes to help heal up teammates and itself. Scald and Knock Off let burn attackers and remove key items such as Leftovers and Life Orb. Amoongus has no recovery outside of Regenerator, but can benefit from Alomomola's Wishes and usually does not even need that. Spore will usually force an opponent to let something fall to sleep and open opportunities for teammates to set up or apply pressure. The rest of its moves let it apply offensive pressure and move stat boosts from pokemon such as Belly Drum Azumarill and Nasty Plot Thundurus. Together these two pokemon are very good at supporting more offensive teams that need some bulk to take hits.​
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 132 Def / 120 SpD / 4 Spe
Bold Nature
- Spore
- Clear Smog
- Giga Drain
- Hidden Power [Fire] / Sludge Bomb

Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 176 Def / 76 SpD / 4 Spe
Bold Nature
- Protect
- Wish
- Scald
- Knock Off
 
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EV

Banned deucer.

STABmons Balanced Core
This core is designed to give blanket coverage that the common F/W/G cores grant in any metagame while maintaining some offensive presence. It can be catered to run more defensive as well if you swap out the attack EVs for their respective defense. Anyway, Gyarados is weak to Rock and Electric, types Tangrowth can switch into well. Even though it doesn't resist Rock, that type is usually physical and Tangrowth has high physical bulk, plus it threatens Rock Pokemon with its Grass STAB. Heatran's weaknesses to Water and Ground are dealt with by either Gyarados or Tangrowth while Fighting is sponged by Gyarados. Lastly, the Ice, Bug, Fire, Flying, and Poison attacks aimed at Tangrowth can all be stomached by Heatran. Gyarados can also take the Bug and Fire attacks if needed.

Each member can be built to carry status: Thunder Wave on Gyarados, Will-O-Wisp on Heatran, or Spore on Tangrowth. Gyarados also provides Defog support and Tangrowth is a great cleric with Aromatherapy. With strong base Attacks or Special Attacks, they can hit back when needed, even if little to no investment is given. However, a balanced core will by definition have a good mix of defensive and offensive presence. Two of them can carry recovery, so keep a Wish-passer in mind for Heatran if you'd like to extend its longevity.

The core does struggle from a few main threats unfortunately, Thundurus and Aerodactyl being chief among them.

Gyarados @ Leftovers
Ability: Intimidate
EVs: 216 HP / 40 Atk / 252 Def
Impish Nature
- Roost
- Crabhammer
- Brave Bird
- Thunder Wave / Defog

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Doom Desire
- Roar
- Lava Plume
- Earth Power / King's Shield

Tangrowth @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
- Giga Drain
- Knock Off
- Aromatherapy / Spore
- Hidden Power [Ice] / Earthquake
 
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xJownage

Even pendulums swing both ways
Almost Any Ability

+
Skarmory @ Sharp Beak or Shed Shell
Ability: Gale Wings
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Swords Dance
- Brave Bird
- Roost
- Defog / Stealth Rock / Filler

Latios (M) @ Life Orb
Ability: Tinted Lens
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Earthquake / Defog / Tailwind / Memento / Filler
- Roost


This classic core I made a few months ago abuses Gale wings Skarmory's ability to clean up offense alongside Tinted Lens Latios' ability to lure in bulky steels that resist its stabs. It makes a great core on offense because it provides a wallbreaker, revenge killer, gale wings check, reliable hazard control, and cleaner. Those roles are all essential to a good offensive team in AAA, this core covering all of those with just two mons. GW Skarmory is infamous for making quick work of unprepared offensive teams, because unlike other gale wings users, it can easily boost, resists priority, and recovers HP consistently against would-be revenge killers. Its one weakness, however, is that steel types wall it easily, and many can safely switch in (Heatran says hi). Latios, however, begs for these steel types to come in, none of which appreciate life orb unresisted Draco Meteor. Key threats to HO such as opposing Skarmory, Heatran, and Doublade get mauled by Draco Meteor, which not only pave the way for Skarmory, but neutralize huge threats for Hyper Offense teams.

Good Partners include hazard stackers such as Deoxys-S and other mons that are hard to switch into. Refrigerate Thundurus is a great partner for its ability to break down walls on both sides while simultaneously applying immense pressure whenever the opponent cannot outspeed it. Hazard Stacking Deoxys-Speed is obvious, providing hazards that further aid Latios' wallbreaking potential and Skarm's ability to clean. Offensive Sun Cores (heatran + drought user or some variation of such) also appreciate the removal of various flash fire steels, and Latios kills these without having to trap them with magnet pull. Many of those steels pack shed shell, and the one time they escape can cost HO teams the match. Sheer Force Gengar forms a great wallbreaking combo with Latios, being able to handle many of the walls latios doesn't like without adaptability and enhancing the matchup against stall. Staraptor/Braviary are also great at forming a potent dual-gale wings core with skarmory and provide a way to overpower electrics and other flying resists not lured by Latios, making Skarmory's job even easier against offense. Finally, Zygarde's hole punching abilities partner well with Latios, because despite similar typings, they hit completely different mons on completely different sides of the spectrum.
 

EV

Banned deucer.

STABmons Balanced Core
Similar to my F/W/G core, this core is built around the synergy granted with Fairy/Steel/Dragon. Together F/S/D work well defensively and offensively, which is why I listed it as balanced. However, like the F/W/G core archetype, it can be tweaked to go more defensive or offensive as needed and I've provided notes for that.

Azumarill will draw Grass, Poison, and Electric attacks. Heatran shrugs off Grass and Poison while Mega Latias takes Grass and Electric with ease. Heatran's weaknesses to Water, Ground, and Fighting are all handled by Latias while Azumarill can take Water and Fighting. Latias is weak to Ice, Bug, and Dragon, all of which can be redirected at Azumarill or Heatran. Its Dark weaknesses is mitigated by Azumarill. This leaves Ghost as the only type the other two don't resist.

When it comes time to attack, Azumarill struggles to break down Steel walls which Heatran gladly takes on. Heatran has problems against Fire-types (without Earth Power) which Azumarill scares off. Latias has to be careful around Fairies and gets walled by Steel, so again Heatran can blast its way through.

Azumarill @ Assault Vest (add a Choice Band to go Offensive / add Leftovers to go Defensive and run Recover over Extreme Speed)
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Crabhammer
- Play Rough
- Knock Off / Water Shuriken
- Extreme Speed

Heatran @ Leftovers (add a Choice Scarf to go Offensive and run Blue Flare/Flash Cannon/Earth Power/Searing Shot or Sleep Talk with max Spe and SAtk)
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD (put more EVs into SDef to go Defensive)
Modest Nature
- Doom Desire
- Roar
- Lava Plume
- Earth Power / King's Shield

Latias @ Latiasite
Ability: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spe (put more EVs into HP and Def to go Defensive)
Timid Nature
- Psystrike
- Spacial Rend
- Roost
- Defog
 

EV

Banned deucer.

STABmons Offensive Core (Double Genie VoltTurn)
Double Genie manifests itself in a few archetypes in STABmons but this one is a VoltTurn core that keeps up momentum for your team while putting a lot of pressure on the opponent. Coverage-wise they both run STAB Flying, called Birdspam, a type that is relatively easy to abuse because of its few resists and zero immunities. The Steel- and Electric-types that resist Flying can be hit by Landorus's Ground STAB, or in the case of something like Skarmory, fried by Thundurus's Electric STAB.

Another important facet to VoltTurn cores is hitting on both sides of the spectrum. However, Landorus-I can be swapped as a special alternative to Landorus-T and overwhelm the team's special walls with both its and Thundurus's strong attacks.

Thundurus @ Life Orb
Ability: Prankster
EVs: 4 Def / 252 SAtk / 252 Spe
Timid Nature
- Volt Switch
- Oblivion Wing
- Thunderbolt / Hidden Power [Ice] / Focus Blast
- Taunt / Thunder Wave / Hidden Power [Ice] / Focus Blast

Landorus-T @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Dragon Ascent
- Stone Edge
 

Tier Shift Offensive Core (Mega-Sharpedo + Virizion + Victini)

This core is made to capitalize on the best and most splashable mega in the tier right now: Sharpedo. Sharpedo alone can just blow through teams with one or two speed boosts, however it does struggle with a few things. Atop the list of things Sharpedo can't really handle all too well are physically bulky Water types, such as Alomomola, and Grass types, such as Ferrothorn. Both of these are easily set up on and taken down by CM Virizion. In turn, Sharpedo takes down Fire and Psychic types Virizion would otherwise struggle against. Victini finishes up the core quite nicely, forming a FWG core and taking down just about anything that continues to threaten the pair of Virizion and Sharpedo, like Amoongus and, ironically, other Virizion.​
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Waterfall
- Crunch
- Poison Fang

Virizion @ Leftovers
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Giga Drain
- Focus Blast
- Calm Mind
- Substitute

Victini @ Choice Scarf
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- U-turn
- Bolt Strike
- Zen Headbutt

 

InfernapeTropius11

get on my level
I'd like to share a pretty cool Balanced Hackmons Balanced Imposter-proof core I've been having fun with lately :D


So basically, Mega Diancie functions as a wallbreaker and revenge killer with the ability to kill Shedinja. It can revenge kill a variety of Pokemon including opposing -ate users such as Kyurem-B and Mega Rayquaza while also preventing Deoxys from getting hazards up. Infestation is chosen as the Shed killing move so it does less to Registeel and it has 100% accuracy. If it gets Impostered, go to Registeel. Registeel is EVd to avoid the 3HKO from 4 SpA Mega Diancie's Boomburst with the rest thrown into physical bulk. If Registeel gets Impostered that's fine--it can wall itself! Safety Goggles allows it to have no fear of Imposter's Spore and Bouncers allowing you to fire off Spores without needing to predict lol. In fact, it is great if you get Impostered as you can put their Chansey to sleep and then start to set up or just kill it with a teammate. Parting Shot then grabs momentum and allows you to activate Toxic Orbs on your PH mons safely. King's Shield deters physical attackers even more and Heal Order is recovery. This is a great Balanced core to build around that beats a variety of top threats in the meta (Shedinja, Kyu-B, MegaRay, Chansey, etc.) and functions as a solid unit. It is, however, weak to PrimalDon so packing a check to it is essential (Giratina is good, especially as if it is Impostered Diancie can beat it).

Diancie-Mega @ Pixie Plate
Ability: Pixilate
Shiny: Yes
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fake Out
- Extreme Speed
- Boomburst
- Infestation

Registeel @ Safety Goggles
Ability: Prankster
Shiny: Yes
EVs: 252 HP / 120 Def / 136 SpD
Calm Nature
IVs: 0 Atk
- Spore
- Heal Order
- Parting Shot
- King's Shield
 
Well this died surprisingly quickly.

Here's a pretty interesting anti-meta defensive core in AAA that I've had some success with:

Slowbro @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: null Atk
- Slack Off
- Scald
- Skill Swap
- Ice Beam

Krookodile @ Assault Vest
Ability: Bulletproof
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Pursuit
- Knock Off
- Stone Edge
- Earthquake

Unaware Slowbro is an incredible mon that walls most of the metagame that likes to set up, including stuff like Skarmory, Poison Heal Suicune, Poison Heal Snorlax, Tough Claws Lucario, and even Doublade. However, although Slowbro can trump much of the physical attackers of the tier, it struggles with Special Attackers. 4 of the most common Special Attackers are Latios, Thundurus, Gengar, and special Lucario, and thanks to Bulletproof, Krookodile can switch in to and pursuit trap each of them besides Lucario, which can't hurt you too much and dies to earthquake anyways. The core is very breakable by some common threats like Braviary, Manaphy, and Victini, although Victini gets pursuit trapped if it decides to use V-create. Still, just thought I'd share this just because of how much easier it makes building stall teams.
 

Tier Shift Offensive Core (Magneton + Beedrill-Mega + Manaphy)

Magneton and Beedrill-Mega form a deadly voltturn core in Tier Shift. Since Magneton has a Choice Scarf, both of them outspeed most of the metagame. Magneton is able to beat Steel Types, Flying Types, and bulky Water Types that typically give Beedrill-Mega trouble, while Beedrill-Mega can take out Grass Types for Magneton.
However, this core has a lot of trouble with Ground Types, especially Quagsire, and Fire Types. To alleviate these weaknesses, Manaphy was added. With a combination of Energy Ball and Surf, it easily destroys many Fire Type and Ground Type Pokemon. It is also great against stall and balance teams. Many Water Type Pokemon such as Gyarados and Feraligatr can fill in this slot, however Manaphy was chosen because of its access to Energy Ball, its ability to beat many common stallmons, and its fairly good uninvested bulk.

Beedrill @ Beedrillite
Ability: Swarm
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Protect
- Poison Jab
- Knock Off

Magneton @ Choice Scarf
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power Fire

Manaphy @ Wacan Berry
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
- Tail Glow
- Surf
- Ice Beam
- Energy Ball

ded threads aren't fun threads​
 

Grim

The Ghost
is a Tiering Contributor Alumnusis a Contributor Alumnus
Reviving this with an offensive AAA core that I've had good success with so far.



This core is based around Swords Dance Lucario and Memento Latios. Lucario is an incredibly threatening sweeper but struggles with setting up against anything really. That's where Latios's Memento comes in, providing the setup opportunity Lucario needs. Latios also tends to draw in Dark- and Steel-types, especially Pursuit trappers that are often Choice-locked as well, such as Tyranitar, making it even easier for Lucario to set up (hell, you might not even need Memento). As you might have noticed this core has great type synergy in general, with the only con being that both Lucario and Latios are checked by the best Pokemon in AAA, Doublade. However, with Tough Claws Crunch, Adaptability Draco Meteor (and possibly entry hazards) it is worn down very fast and one of the two can usually break through it. Another threat to the core is Mega Metagross which outspeeds and OHKOes Lucario and checks Latios as well. Basically just hit it with some Draco Meteor's and lay entry hazards and you should be fine.

Lucario @ Life Orb
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 29 HP
- Swords Dance
- Close Combat
- Extreme Speed
- Crunch

Latios @ Life Orb
Ability: Adaptability
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Memento

You can also use something else than Crunch on Lucario and use Tinted Lens Latios, both Pokemon are pretty flexible so don't be afraid to change the core up a bit.
 

Electrolyte

Wouldn't Wanna Know
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
This is a really great thread, let's keep it alive, guys!

Here's a Balanced Hackmons Defensive core that I've been using lately:

Red Wine (Yveltal) @ Toxic Orb
Ability: Poison Heal
EVs: 220 HP / 160 Def / 128 SpD
Careful Nature
- Spiky Shield
- Parting Shot
- Will-O-Wisp
- Knock Off



White Wine (Registeel) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Sassy Nature
IVs: 0 Spe
- U-turn
- Nuzzle
- Metal Burst
- Knock Off


These two have pretty good defensive synergy. I've always had an affinity for Dark-type Poison Heal Pokemon because of their ability to reliably and extensively switch into Judgment MMY / Ghost-types. Yvel also switches into Ground-type attacks and any other weakness that Regi has. Meanwhile, RegenVest Registeel checks all -ate Pokemon, and with AVest can even sponge coverage and cripple with Nuzzle. Registeel also takes Rock-, Electric-, Fairy-, and Ice-type coverage for Yveltal. Between Yveltal's Poison Heal and Registeel's Regenerator, the two are fairly hard to take down quickly and can last for very long periods of time, continuously sponging hits.

Their movesets are tailored to take advantage of the switches they force to either cripple incoming foes or pivot out to maintain momentum. On Yveltal I chose to run Parting Shot; this forces MBouncers out, which is really useful since Yveltal outspeeds a majority of them and can prevent them from healing or setting up. It also weakens the power of opposing sweepers. Registeel runs U-Turn, as is obvious due to the item choice. Both Pokemon have Knock Off, which makes them very useful early game for removing Eviolites and Toxic Orbs. Both Pokemon also carry status; Yveltal has Will-o-Wisp, which gives it an edge against Chansey and allows it to WoW stall opponents. WoW also weakens the power of physical attacks, and can be crippling if used against a Diancie or RayMega switchin. Registeel has Nuzzle, which stops setup sweepers in their tracks, and makes faster threats like MMX much easier to deal with. The combination of Knock Off + status makes both Pokemon incredibly risky to switch into, as Knock Off ruins walls while status ruins sweepers. Finally, Yveltal has Spiky Shield, which is useful to punish physical contact attackers such as -ates before switching out, and for checking Sheddy. Registeel has Metal Burst to quickly remove Pokemon such as MMY that stay in to try to KO with Secret Sword, and lets Registeel beat Mega Rays and Mega Diancies with coverage.


These two form an incredibly solid and reliable defensive pivoting core upon which a more potent offensive core can be built. Pair them with independent and powerful coverage attackers for maximum effect. Be wary of entry hazards.
 

STABmons Balanced Core

Toxicroak is a Pokemon not many people really use, but I've been playing around with it and it's actually quite fun. The core of Toxicroak + Landorus-T covers nearly all of each other's weaknesses. Toxicroak takes on Ice-types, is immune to Water-type attacks, and is overall a solid Specially Defensive Pokemon. Meanwhile, Landorus-T is immune to Ground-type attacks, and softens physical blows via Intimidate. Flying- and Psychic-type attacks are annoying between the two, so I've been running Weavile to complete the core, though it's not necessary. Toxicroak needs the full investment to be able to live one Oblivion Wing from LO Thundurus, and it also OHKOes in return with a +1 Gunk Shot after one round of LO or it will KO 43% of the time. Landorus-T sets Spikes, which helps Toxicroak wear down in conjunction with its repeated onslaught of attacks. Pretty cool core overall, and one that has a lot to be explored!

Toxicroak @ Black Sludge
Ability: Dry Skin
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Coil
- Gunk Shot
- Drain Punch
- Sucker Punch

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- U-turn
- Roost
- Earthquake
 

STABmons Offensive Core

Cobalion and Charizard are a neat little core that I've been experimenting with. Firstly, the two share excellent synergy, with Charizard resisting Fighting-, Ground-, and Fire-type attacks that Cobalion is weak to, and Cobalion in return resisting the Rock-type attacks that trouble Charizard. Cobalion offers a fast Taunt as well, keeping Stealth Rock off of the field for Charizard. Meanwhile, Charizard can decimate Fighting-types. Cobalion also serves as an excellent Weavile counter, for any of them not carrying Low Kick, and it offers a form of pivoting. Overall, just a neat little offensive core I though I would share. EVs can be customized of course, I just didn't spend time to figure out how to make Cobalion more optimized.

Cobalion @ Leftovers
Ability: Justified
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Volt Switch
- Close Combat

Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Blue Flare
- Oblivion Wing
- Solar Beam
- Focus Blast
 

Balanced Hackmons offensive core

Dialga excels at breaking fat builds with its Tinted Lens Tail Glow + Doom Desire set. Unfortunately, this set alone is total Imposter Chansey bait, and Imposter Chansey is the best Pokémon in the metagame, being almost on every serious team. To avoid being counter-swept, you can pair Dialga with one of the most underrated sweepers in BH imo: Xerneas. Xerneas can run a highly-specific Magnet Pull + Substitue set: with Substitute, Xerneas can block Doom Desire comfortably regardless of the Imposter's boosts, and it's naturally immune to Draco Meteor. Thus, an Impostered Dialga can't touch it nor switch out due to Magnet Pull, meanwhile Xerneas can set up as much Quiver Dances as it wants and then counter-sweep. This way, switching Imposter Chansey into Dialga can turn into a liability, and effectively Dialga's number one enemy is gone.
Something's missing though. The core can't break through Sturdinja, so we can add yet another trapper to this core: Mold Breaker Mega Gengar. Mega Gengar is the closest thing to a Shedinja counter you'll find: thanks to Mold Breaker, Sturdy is no longer a concern, and Mega Gengar only needs to switch in and Pursuit trap Sheddy for the OHKO.
Dialga @ Adamant Orb
Ability: Tinted Lens
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Tail Glow
- Doom Desire
- Draco Meteor
- King's Shield

Xerneas @ Leftovers
Ability: Magnet Pull
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Substitute
- Moonblast
- Earth Power
- Quiver Dance

Gengar @ Spooky Plate
Ability: Mold Breaker
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Judgment
- Secret Sword
- Shell Smash
- Pursuit
 
Hi! Bet you all forgot this existed, huh? Well, it never got archived, and Zangooser wanted it to be revived, so I've done just that! I now can edit in all the cores for any metagame, as to ensure that the thread doesn't get forgotten. It's been quite the time since this thread was around, so we definitely need some new cores! I'm adding in Anything Goes as a format for it, and will add any other permaladder I'm forgetting. Have fun and post some good cores!
 

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