Battle Pike [Bronze Rank] - P2X7


Pike Queen Lucy would like to battle!


Seviper [Pain] (F)
Nature: Quiet
Type: Poison
Ability: Infiltrator
Item: Everstone

Stats:
HP: 100
Atk: 4
Def: 2
Spa: 5 (+)
Spd: 2
Spe: 56 (-) (-10% Eva)
Size: 3
Weight: 4
Total: 18

Moves:
Aqua Tail
Assurance
Attract
Belch
Bind
Bite
Body Slam
Bulldoze
Captivate
Coil
Confide
Crunch
Dark Pulse
Dig
Double Team
Double-Edge
Dragon Tail
Earthquake
Endure
Facade
Final Gambit
Flamethrower
Frustration
Fury Cutter
Gastro Acid
Giga Drain
Glare
Haze
Headbutt
Hidden Power (Psychic)
Infestation
Iron Tail
Knock Off
Lick
Mimic
Mud-Slap
Natural Gift
Night Slash
Payback
Poison Fang
Poison Jab
Poison Tail
Protect
Punishment
Rain Dance
Rest
Retaliate
Return
Rock Smash
Round
Scary Face
Screech
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Spit Up
Stockpile
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swallow
Swift
Switcheroo
Taunt
Thief
Toxic
Venom Dranch
Venoshock
Wrap
Wring Out
X-Scissor

Gorebyss [Rage] (F)
Nature: Quiet
Type: Water
Ability: Hydration
Item: DeepSeaScale

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 45 (-)
Size: 2
Weight: 2
Total: 18

Moves:
Agility
Amnesia
Aqua Ring
Aqua Tail
Attract
Barrier
Baton Pass
Bind
Blizzard
Body Slam
Bounce
Brine
Captivate
Clamp
Coil
Confide
Confuse Ray
Confusion
Dive
Double Team
Double-Edge
Draining Kiss
Endure
Facade
Frustration
Giga Impact
Hail
Hidden Power (Grass)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Iron Defense
Mimic
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Protect
Psych Up
Psychic
Rain Dance
Refresh
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Shell Smash
Signal Beam
Sleep Talk
Snore
Substitute
Supersonic
Surf
Swagger
Swift
Toxic
Water Gun
Water Pulse
Waterfall
Whirlpool

Dunsparce [Fun] (F)
Nature: Brave
Type: Normal
Ability: Serene Grace
Item: Mental Herb

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 39 (-)
Size: 3
Weight: 2
Total: 18

Moves:
Agility
Ancient Power
Aqua Tail
Astonish
Attract
Bide
Bind
Bite
Blizzard
Body Slam
Bulldoze
Calm Mind
Captivate
Charge Beam
Coil
Confide
Counter
Curse
Defense Curl
Dig
Double Team
Double-Edge
Dream Eater
Drill Run
Earthquake
Endeavor
Endure
Facade
Fire Blast
Flail
Flamethrower
Frustration
Fury Attack
Glare
Gyro Ball
Headbutt
Hex
Hidden Power (Fairy)
Horn Drill
Ice Beam
Incinerate
Iron Tail
Last Resort
Magic Coat
Mimic
Mud-Slap
Natural Gift
Nightmare
Pain Split
Poison Jab
Protect
Psych Up
Pursuit
Rage
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Roost
Round
Screech
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Snore
Solar Beam
Spite
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Take Down
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Trump Card
Water Pulse
Wild Charge
Yawn
Zap Cannon
Zen Headbutt

"Are you new? I don't believe I've had the pleasure of bashing you before. Rage will show you how little of a chance you have."
 


"You are probably correct regarding my chances, but I think that we can put up a proper struggle."

Aurumoth @ Starf Berry

Thunder - Thunder - Megahorn

IF Gorebyss uses a Confusion-Inflicting Move, AND you are not Confused, AND Gorebyss is not Confused, use Magic Coat that action instead.
IF Gorebyss uses Attract, AND you are not Attracted, AND Gorebyss is not Attracted, use Magic Coat that action instead.
IF Mud Sport is up when you would act, use Megahorn that action instead.
 

"We'll see about that."
Hydro Pump -> Hydro Pump -> Hydro Pump

Pre-Round stats:

Purity @ Starf Berry
HP: 110
EN: 100
5/3/5/2/109/ +14% Acc
Paralyzed (25%, full para guaranteed)

Rage @ DeepSeaScale
HP: 90
EN: 100
3/4/5/6/45/ -10% Eva

Action 1
Hydro Pump -> Purity (7 EN)
RNG roll (to crit) 7948 = no crit
(11+3+(5-2)1.5) = 18.5 DMG

Purity was fully paralyzed!
Para to 15%

Action 2
Hydro Pump -> Purity (11 EN)
RNG roll (to crit) 195 = crit
(11+3+3+(5-2)1.5) = 21.5 DMG

RNG roll (for full para) 7139 = no para
Thunder -> Rage (8 EN)
RNG roll (to crit) 4450 = no crit
RNG roll (to para) 3293 = no para
(11+(5-6)1.5)(1.5) = 14.25 DMG

Action 3
Hydro Pump -> Purity (15 EN)
RNG roll (to crit) 3545 = no crit
(11+3+(5-2)1.5) = 18.5 DMG

RNG roll (for full para) 1227 = para :S
Purity was fully paralyzed!
Para to 5%

Para to 0%


Post-Round stats:

Purity @ Starf Berry
HP: 51
EN: 92
5/3/5/2/109/ +14% Acc

Rage @ DeepSeaScale
HP: 76
EN: 67
3/4/5/6/45/ -10% Eva


"No apologies. Destroy it."
Brine -> Surf -> Brine
If Disable (Brine), change A3 to Hydro Pump
If Sunny Day, change that action to Rain Dance and push back. Only activate once.
If P/E move, change that action to Chill and push back. Do not activate consecutively.
 

"Buying time I see?"

Pre-Round stats:

Purity @ Starf Berry
HP: 51
EN: 92
5/3/5/2/109/ +14% Acc

Rage @ DeepSeaScale
HP: 76
EN: 67
3/4/5/6/45/ -10% Eva

Action 1
Purity used Light Screen! (9 EN)

Brine -> Purity (7 EN)
RNG roll (to crit) 7496 = no crit
(6.5+3+(5-2)1.5) = 14 DMG

Action 2
Thunder -> Rage (8 EN)
RNG roll (to crit) 9379 = no crit
RNG roll (to para) 5271 = no para
(11+(5-6)1.5)(1.5) = 14.25 DMG

Surf -> Purity (6 EN)
RNG roll (to crit) 1543 = no crit
(5+3+(5-2)1.5) = 12.5 DMG
Starf Berry!
RNG roll (for boost, 1 = Atk, 2 = Def, 3 = SpA, 4 = SpD, 5 = Spe, 6 = Acc, 7 = Eva) 5 = Spe
Could be Acc or Eva...

Action 3
Thunder -> Rage (12 EN)
RNG roll (to crit) 6601 = no crit
RNG roll (to para) 5453 = no para
(11+(5-6)1.5)(1.5) = 14.25 DMG

Brine -> Purity (7 EN)
RNG roll (to crit) 1888 = no crit
(6.5+3+(5-2)1.5) = 14 DMG


Post-Round stats:

Purity
HP: 10
EN: 63
5/3/5/2/109/ +14% Acc
Light Screen (3a)
+2 Speed

Rage @ DeepSeaScale
HP: 47
EN: 47
3/4/5/6/45/ -10% Eva


"Come on, just sound out your Tomohawk already."
 


"Just attack it, I guess."

Solar Beam - Air Slash - Solar Beam
IF Gorebyss uses a Damaging Evasive move, and it is faster then you, use Nature Power that action instead.
IF Gorebyss uses Rain Dance, replace all instances of Solar Beam with Hurricane, beginning on the action when Rain Dance was used.
IF Gorebyss uses Hail, replace all instances of Solar Beam with Aura Sphere, beginning on the action when Hail was used.
 

"Survive it."
Rain Dance -> Hydro Pump -> Surf

Pre-Round stats:

Saber @ Rare Candy
HP: 110
EN: 100
1/3/6/3/85
Light Screen (3a)

Purity
HP: 10
EN: 63
5/3/5/2/109/ +14% Acc


Rage @ DeepSeaScale
HP: 47
EN: 47
3/4/5/6/45/ -10% Eva

Action 1
Hurricane -> Rage (7 EN)
RNG roll (to hit) 694 = hit
RNG roll (to crit) 8580 = no crit
RNG roll (to confuse) 3902 = no confuse
(11+1+3+(6-6)1.5) = 15 DMG

Rage used Rain Dance! (9 EN)

Action 2
Air Slash -> Rage (5 EN)
RNG roll (to crit) 1110 = no crit
RNG roll (to flinch) 9023 = no flinch
(8+1+3+(6-6)1.5) = 12 DMG

Hydro Pump -> Saber (7 EN)
RNG roll (to hit) 4211 = hit
RNG roll (to crit) 3332 = no crit
(5.5+3+3+(5-3)1.5) = 14.5 DMG

Action 3
Hurricane -> Rage (7 EN)
RNG roll (to crit) 8202 = no crit
RNG roll (to confuse) 6270 = no confuse
(11+1+3+(6-6)1.5) = 15 DMG

Surf -> Saber (6 EN)
RNG roll (to crit) 2556 = no crit
(4.5+3+3+(5-3)1.5) = 13.5 DMG


Post-Round stats:

Saber @ Rare Candy
HP: 82
EN: 81
1/3/6/3/85

Purity
HP: 10
EN: 63
5/3/5/2/109/ +14% Acc


Rage @ DeepSeaScale
HP: 5
EN: 25
3/4/5/6/45/ -10% Eva

Rain (3 rounds)


"Once more, Rage!"
Endure -> Hydro Pump -> Blizzard
If Snatch when you would use Endure, change that action to Blizzard and push actions and subs back.
If Toxic AND the weather is Sunny, change that action to Protect. Only activate once.
If P/E move A2 or A3, change that action to Aqua Ring. Only activate once.
 

"Now, Saber, prepare yourself. This task shall have to be delayed."

Sunny Day - Substitute (15 HP) - Bounce
 

"...Well played."

Pre-Round stats:

Saber @ Rare Candy
HP: 82
EN: 81
1/3/6/3/85

Purity
HP: 10
EN: 63
5/3/5/2/109/ +14% Acc


Rage @ DeepSeaScale
HP: 5
EN: 25
3/4/5/6/45/ -10% Eva

Rain (3 rounds)

Action 1
Rage used Endure! (15 EN)

Saber used Sunny Day! (10 EN)

Action 2
Saber used Substitute! (15 HP, 12 EN)

Hydro Pump -> Saber (7 EN)
RNG roll (to hit) 5806 = hit
RNG roll (to crit) 6636 = no crit
(11+3-3+(5-3)1.5) = 14 DMG
Sub took the hit!

Action 3
Saber bounced up high! (9 EN)

Blizzard -> Saber (8 EN)
Miss

Bounce -> Rage
RNG roll (to hit) 6406 = hit
RNG roll (to crit) 4895 = no crit
RNG roll (to para) 9522 = no para
(8+3+(1-4)1.5) = 6.5 DMG
Rage endured!


Post-Round stats:

Saber @ Rare Candy
HP: 67
EN: 50
1/3/6/3/85
Substitute (1 HP)

Purity
HP: 10
EN: 63
5/3/5/2/109/ +14% Acc


Rage @ DeepSeaScale
HP: 1
EN: 1
3/4/5/6/45/ -10% Eva

Sun (3 rounds)


"You've done well, Rage. Take a rest."
 

"Excellent. Now, finish it."

Scratch - Air Cutter - Scratch
IF Gorebyss is under the effects of a successful P/E move when you would act, Chill that action instead.
IF Gorebyss uses Dodge, Chill that action instead.
KO Sub: IF Gorebyss is KO'd when you would act, Chill that action instead.
 

"..."
Chill x3

Scratch -> Rage (3 EN)
Rage fainted!

Post-Round stats:

Saber @ Rare Candy
HP: 67
EN: 47
1/3/6/3/85
Substitute (1 HP)

Purity
HP: 10
EN: 63
5/3/5/2/109/ +14% Acc


Rage @ DeepSeaScale
HP: KO
EN: KO
3/4/5/6/45/ -10% Eva

Sun (2 rounds)


"Finish them off, Pain!"
 
My apologies. I genuinely believed that I was not up to order yet.


"Tread carefully, Saber. Our foe is so far unharmed, but we'll try to change that."

Earth Power - Air Slash - Earth Power
IF Seviper uses a Confusion-Inflicting move, AND you are not behind a Substitute, AND you are not Taunted, AND Seviper is not Taunted, use Taunt that action instead and push back.
IF Seviper uses a Paralysis-Inflicting move, AND you are not behind a Substitute, AND you are not Taunted, AND Seviper is not Taunted, use Taunt that action instead and push back.
IF Seviper uses Attract, AND you are not Taunted, AND Seviper is not Taunted, use Taunt that action instead and push back.
 
And now I'm late. Le shitlord is me.


"Attack!"
Sludge Wave -> Sludge Bomb -> Sludge Wave
If Saber is poisoned when you would attack, change that action to Venoshock

Pre-Round stats:

Saber @ Rare Candy
HP: 67
EN: 47
1/3/6/3/85
Substitute (1 HP)

Purity
HP: 10
EN: 63
5/3/5/2/109/ +14% Acc


Pain @ Everstone
HP: 100
EN: 100
5/2/6/2/56/ -10% Eva

Sun (2 rounds)

Action 1
Earth Power -> Pain (7 EN)
RNG roll (to crit) 5833 = no crit
RNG roll (to lower SpD) 5574 = no lower
(9+(6-2)1.5)(1.5) = 22.5 DMG

Sludge Wave -> Saber (6 EN)
RNG roll (to crit) 5185 = no crit
RNG roll (to poison) 3937 = no poison
(10+2+3+(6-3)1.5) = 19.5 DMG

Action 2
Air Slash -> Pain (5 EN)
RNG roll (to crit) 6272 = no crit
RNG roll (to flinch) 6807 = no flinch
(8+1+3+(6-2)1.5) = 18 DMG

Sludge Bomb -> Saber (6 EN)
RNG roll (to crit) 8714 = no crit
RNG roll (to poison) 886 = poison
(9+2+3+(6-3)1.5) = 18.5 DMG

Poison -> Saber (2 DMG)

Action 3
Earth Power -> Pain (7 EN)
RNG roll (to crit) 6565 = no crit
RNG roll (to lower SpD) 6498 = no lower
(9+(6-2)1.5)(1.5) = 22.5 DMG

Venoshock -> Saber (7 EN)
RNG roll (to crit) 2577 = no crit
(13+2+3+(6-3)1.5) = 22.5 DMG

Poison -> Saber (2 DMG)


Post-Round stats:

Saber @ Rare Candy
HP: 2
EN: 28
1/3/6/3/85
Substitute (1 HP)
Poison (2 DPA)

Purity
HP: 10
EN: 63
5/3/5/2/109/ +14% Acc


Pain @ Everstone
HP: 37
EN: 81
5/2/6/2/56/ -10% Eva

Sun (1 round)


"Now finish him off."
Sucker Punch -> Sludge Bomb -> Sucker Punch
If Morning Sun, change that action to Snatch
If Rest, change that action to Poison Fang
If Roar, change that action to Poison Fang
 

"You did well, Saber. Put some damage on this foe, then try to rest a bit.

Nature Power - Nature Power - Nature Power
 

"Tch, of course I missed something. Not like it matters at all."

Action 1
Sucker Punch -> Saber (6 EN)
But it failed!

Saber used Nature Power!
Tri Attack -> Pain (8 EN)
RNG roll (to crit) 6862 = no crit
RNG roll (for status) 9513 = no status
(8+(6-2)1.5) = 14 DMG

Poison -> Saber (2 DMG
Saber fainted!

Post-Round stats:

Saber @ Rare Candy
HP: 0
EN: KO
1/3/6/3/85

Purity
HP: 10
EN: 63
5/3/5/2/109/ +14% Acc


Pain @ Everstone
HP: 23
EN: 75
5/2/6/2/56/ -10% Eva


"Let's get this over with."
 

"Let's see if we can manage to score another KO here. "

Psychic - Psyshock - Psychic
IF Seviper uses Sucker Punch, use Feint that action instead and push back.
IF Seviper is under the effects of a successful P/E move when you would act, use Wish the first instance and Feint the second, pushing back each time.
IF Seviper is under the effects of Endure when you would act, AND you are not Taunted, AND Seviper is not Burned, use Will-O-Wisp that action instead and push back.
 

"I'll admit it- you did a hell of a lot better than I thought you would."
Endure -> Flamethrower -> Flamethrower

Pre-Round stats:

Purity
HP: 10
EN: 63
5/3/5/2/109/ +14% Acc

Pain @ Everstone
HP: 23
EN: 75
5/2/6/2/56/ -10% Eva

Action 1
Pain used Endure! (15 EN)

Will-o-Wisp -> Pain (7 EN)
Pain was burned!

Burn -> Pain (2 DMG)

Action 2
Psychic -> Pain (6 EN)
RNG roll (to crit) 3918 = no crit
(10+3+(5-2)1.5)(1.5) = 26.25 DMG
Pain endured the hit!

Flamethrower -> Purity (7 EN)
RNG roll (to crit) 6488 = no crit
RNG roll (to burn) 7717 = no burn
(9+(6-2)1.5)(1.5) = 22.5 DMG
Purity fainted!

Burn -> Pain (2 DMG)
Pain fainted!


Post-Round stats:

Purity
HP: -13
EN: KO
5/3/5/2/109/ +14% Acc

Pain @ Everstone
HP: -1
EN: KO
5/2/6/2/56/ -10% Eva


"Now get out."

P2X7 's Battle Pike challenge has ended

P2X7 gets 5 CC (1 from battle rooms + 2 from other rooms + 2 from Lucy) and 4 KOC to distribute freely between Saber and Purity
Saber the Tomohawk gets 2 KOC
Arthur the Gallade gets 1 KOC
Purity the Aurumoth gets 2 KOC

I get 18 UC (3 base + 3 from battle rooms + 2 from other rooms + 10 from Lucy)

You may rechallenge in 3 days
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Name: P2X7
Challenge Thread (if any): Here
Rank: Bronze
Pokemon: Tomohawk @ Prankster

Tomohawk [Saber] (Male) (*)
Nature: Modest (+1 SpA, -1 Atk)
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or battle cry that shakes all opponents on the battlefield, lowering their Attack stage by one (1). The Attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a command, and will affect all opponents.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5
KOC: 3

Moves (53/86):

Level-up:
Sunny Day
Aura Sphere
Scratch (*)
Fury Swipes (*)
Baby-Doll Eyes
Harden (*)
Focus Energy (*)
Aerial Ace
Rock Smash (*)
Morning Sun
Roar (*)
Whirlwind
Noble Roar
Rain Dance
Earth Power
Taunt
Hyper Voice
Air Slash
Heat Wave
Sky Drop
Rest
Hurricane
Healing Wish

Egg Moves:
Air Cutter
Baton Pass
Confuse Ray (*)
Stealth Rock (*)
Yawn (*)
Haze (*)
Nature Power (*)
Rapid Spin

TM Moves:
Toxic
Hidden Power [Ice]
Hyper Beam
Protect
SolarBeam
Return (*)
Brick Break (*)
Double Team (*)
Reflect
Focus Blast
Substitute (*)
Roost
Incinerate
Quash
Bulldoze
Rock Slide (*)
Grass Knot

Tutor Moves:
After You
Bounce
Helping Hand
Sleep Talk
Snatch
Tailwind
Uproar

Pokemon: Gallade @ Steadfast

Gallade [Arthur] (Male)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Steadfast: (Passive)If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW): (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's Attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 92 (92) (+10% accuracy) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 1
DC: 5/5
KOC: 2


Gallade [Arthur] (M)
Nature: Jolly (+15% Speed, +19% Accuracy, -1 SpA)
Type: Psychic/Fighting
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Mega Ability:

Inner Focus (Mega): (Passive) When an opponent tries to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mega Stats:
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 127 (126.5) (+19% Accuracy) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24


Moves (53/???):

Level-up:
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Growl
Confusion
Double Team
Teleport
Disarming Voice
Quick Guard
Lucky Chant
Fury Cutter
Magical Leaf
Slash
Heal Pulse
Draining Kiss
Wide Guard
Calm Mind
Psychic
Psycho Cut
Imprison
Feint
Hypnosis
Protect

Egg Moves:
Destiny Bond
Disable
Encore
Shadow Sneak
Skill Swap

TM Moves:
Taunt
Light Screen
Psyshock
Thunderbolt
Earthquake
Shadow Ball
Brick Break
Reflect
Torment
Will-O-Wisp
Thunder Wave
Rock Slide
Grass Knot
Telekinesis
Dazzling Gleam

Tutor Moves:
Dual Chop
Endure
Fire Punch
Helping Hand
Ice Punch
Knock Off
Low Kick
Pain Split
Snatch

Other:
Wish

Pokemon: Kecleon @ Protean

Kecleon [Gamereoamu] (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Color Change: (Trigger) A Pokemon with this ability can change its type to that of any attack that has damaged it within the past three (3) actions. It can remain as that type for the duration of the battle, or use Color Change again to change type. When Kecleon uses Camouflage to change its type, its entire body changes color, giving it a one (1) stage boost in evasion. This effect lasts for six (6) actions. Subsequent uses of Camouflage refresh this effect.
Protean (HA Unlocked): (Toggle) By default, this Pokemon changes its type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging attack is used. The energy cost for the move is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17

MC: 1
AC: 5/5
KOC: 1

Moves (41/~110):

Level-Up:
Synchronoise (*)
Ancient Power (*)
Thief (*)
Tail Whip (*)
Astonish (*)
Lick (*)
Scratch (*)
Bind (*)
Feint Attack (*)
Fury Swipes (*)
Feint (*)
Psybeam (*)
Screech (*)
Shadow Sneak (*)
Slash (*)
Sucker Punch
Substitute

Egg Moves:
Disable (*)
Dizzy Punch (*)
Fake Out (*)
Nasty Plot (*)
Recover (*)

TM Moves:
Hidden Power (Fairy) (*)
Ice Beam (*)
Protect (*)
Thunderbolt
Dig (*)
Shadow Ball
Flamethrower
Aerial Ace
Grass Knot
Trick Room (*)

Tutor Moves:
Aqua Tail
Iron Tail
Knock Off
Low Kick
Magic Coat
Skill Swap
Stealth Rock

Other:
Counter
Endure


Queue:
Fort Colorcastle (Bronze)
P2X7 (Bronze)

"Welcome back to the Battle Pike! It's been a while since we last saw you."

DOOR 1
[32] Mental Herb / All of your mons are Taunted!
[22] Icy Rock and you can choose to start Lucy battle with Hail for 2r / Abomasnow (Snow Warning @ Ice Gem, Modest ♂ 100/2/3/4/3/60)
[28] Enigma Berry / Tropius (Harvest @ Enigma Berry, Brave 110/4/3/3/3/44)

STATUS + BACKPACK
(M) @ Nothing | HP / EN: 110 / 100 | TYPE: Flying/Fighting | ABILITIES: Steadfast | STATS: 1/3/5/3/85 | OTHER: None
(M) @ Nothing | HP / EN: 100 / 100 | TYPE: Psychic/Fighting | ABILITIES: Justified | STATS: 5/3/2/4/92 | OTHER: +10% Acc
(M) @ Nothing | HP / EN: 90 / 100 | TYPE: Normal | ABILITIES: Protean | STATS: 3/3/3/4/40 | OTHER: None


"Let us begin making our way up the Pike, shall we?"

P2X7
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
[1806] Icy Rock and you can choose to start Lucy battle with Hail for 2r


"Alright that wasn't too bad."

DOOR 2
[15] Big Root / Hitmonchan (Iron Fist @ Big Root, Adamant ? 90/5/3/1/4/76)
[23] Smooth Rock and you can choose to start Lucy battle with Sand for 2r / Hippowdon (Sand Stream @ Ground Gem, Careful ♀ 110/4/4/2/4/47)
[39] Restore 50 HP to active mon / CHIMECHO THE TERRIBLE (Levitate @ Macho Brace, Modest ♀ 100/1/3/4/3/65)

STATUS + BACKPACK
(M) @ Nothing | HP / EN: 110 / 100 | TYPE: Flying/Fighting | ABILITIES: Steadfast | STATS: 1/3/5/3/85 | OTHER: None
(M) @ Nothing | HP / EN: 100 / 100 | TYPE: Psychic/Fighting | ABILITIES: Justified | STATS: 5/3/2/4/92 | OTHER: +10% Acc
(M) @ Nothing | HP / EN: 90 / 100 | TYPE: Normal | ABILITIES: Protean | STATS: 3/3/3/4/40 | OTHER: None
Icy Rock


"Please let me know if you want it to be hailing when you reach Lucy, that takes a bit of time to set up."

P2X7
 

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