Ok, disregarding the team title, I wanted to build a team revolving around one of my favorite VoltTurn using duo, Rotom-W and Scizor. The two carry a great deal of coverage between the two alone, so the team almost built itself.
Sorry for the lack of a better sprite for Gardevoir and Excadrill, I couldn't find ones that were actual gifs. Anyway, breaking down the team:
These two create a very effective VoltTurn core that hits most things for some pretty big damage. The type synergy is very effective two, as between them both, they have many great resistances and some effective immunities. One of the other positive traits these two have is their seed stat, which I enjoy for being able to safely bring in Pokemon at the end of the turn. But I needed something a little faster as well, to be able to change the games pace when need be.
Conventionally, Thundurus is best used packing Thunderbolt simply for the higher damage output. Instead, running Volt Switch lets my Thundurus add to the Volt-Turn combo Rotom and Scizor achieve, and, with its higher speed, allows me to pick up a big momentum boost. Now I needed something to cover the big neutral weakness to Electric types, as well as a Spinner or Defogger.
That's where Excadrill comes in. He is fully immune to electric types as well as poison, so he can switch in on common moves such as Toxic and Thunder Wave. The only problem being that I now have a pretty big weakness to Fire, particularly Charizard Y.
Effectively giving me one extra revenge killer as well as a decent answer to Charizard, Multiscale Dragonite. It is a bulky spread to let it sponge some hits thanks to it's great ability. And last but not least, stall teams take a toll on this team without a proper cleric, so I went with one of the best Stall Breakers in the game.
Gardevoir is a nice addition to this team as it covers most things that would otherwise harm Dragonite. Stall teams pose a problem for a more offensive team, so Gardevoir helps get rid of big threats like Chansey. Now, let's look at the team in-depth.
Lead: GARDEVOIR @ Gardevoirite
Ability: Trace
Nature: Modest
EV's: 220 HP/252 SpA/32 Def
The Decider: SCIZOR @ Choice Band
Ability: Technician
Nature: Adamant
EV's: 248 HP/252 Atk/8 SpD
Pivot: ROTOM-W @ Leftovers
Ability: Levitate
Nature: Bold
EV's:252 HP/116 Def/144 SpD
Special Sweeper: THUNDURUS @ Life Orb
Ability: Prankster
Nature: Timid
EV's: 4 Def/252 SpA/252 Spe
Spinner: Excadrill @ Air Balloon
Ability: Mold Breaker
Nature: Adamant
EV's:200 HP/252 Atk/56 Spe
Revenge Killer: DRAGONITE @ Leftovers
Ability: Multi Scale
Nature: Adamant
EV's:3216 HP/64 Atk/228 SpD
Thank you for the time looking at my team, any input is appreciated!
Sorry for the lack of a better sprite for Gardevoir and Excadrill, I couldn't find ones that were actual gifs. Anyway, breaking down the team:
These two create a very effective VoltTurn core that hits most things for some pretty big damage. The type synergy is very effective two, as between them both, they have many great resistances and some effective immunities. One of the other positive traits these two have is their seed stat, which I enjoy for being able to safely bring in Pokemon at the end of the turn. But I needed something a little faster as well, to be able to change the games pace when need be.
Conventionally, Thundurus is best used packing Thunderbolt simply for the higher damage output. Instead, running Volt Switch lets my Thundurus add to the Volt-Turn combo Rotom and Scizor achieve, and, with its higher speed, allows me to pick up a big momentum boost. Now I needed something to cover the big neutral weakness to Electric types, as well as a Spinner or Defogger.
That's where Excadrill comes in. He is fully immune to electric types as well as poison, so he can switch in on common moves such as Toxic and Thunder Wave. The only problem being that I now have a pretty big weakness to Fire, particularly Charizard Y.
Effectively giving me one extra revenge killer as well as a decent answer to Charizard, Multiscale Dragonite. It is a bulky spread to let it sponge some hits thanks to it's great ability. And last but not least, stall teams take a toll on this team without a proper cleric, so I went with one of the best Stall Breakers in the game.
Gardevoir is a nice addition to this team as it covers most things that would otherwise harm Dragonite. Stall teams pose a problem for a more offensive team, so Gardevoir helps get rid of big threats like Chansey. Now, let's look at the team in-depth.
Lead: GARDEVOIR @ Gardevoirite
Ability: Trace
Nature: Modest
EV's: 220 HP/252 SpA/32 Def
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt
The Decider: SCIZOR @ Choice Band
Nature: Adamant
EV's: 248 HP/252 Atk/8 SpD
- Bullet Punch
- Knock Off
- U-Turn
- Superpower
Pivot: ROTOM-W @ Leftovers
Ability: Levitate
Nature: Bold
EV's:252 HP/116 Def/144 SpD
- Volt Switch
- Hydro Pump
- Will-o-Wisp
- Pain Split
Special Sweeper: THUNDURUS @ Life Orb
Nature: Timid
EV's: 4 Def/252 SpA/252 Spe
- Volt Switch
- Grass Knot
- Focus Blast
- HP Ice
Spinner: Excadrill @ Air Balloon
Nature: Adamant
EV's:200 HP/252 Atk/56 Spe
- Earthquake
- Iron Head
- Rapid Spin
- Poison Jab
Revenge Killer: DRAGONITE @ Leftovers
Ability: Multi Scale
Nature: Adamant
EV's:3216 HP/64 Atk/228 SpD
- Extremespeed
- Roost
- Dragon Claw
- Fire Punch
Thank you for the time looking at my team, any input is appreciated!