- lead with a Ghost-type that can't be trapped by Shadow Tag.So, um, how am I supposee to beat Disable+Encore from Mega Gengar and Whimsicott? I am sick and tired of loosing to it on Battle Spot.
Thanks for the tips :). Annoying gimmicks are really just intoxicating the Battle Spot ladder nowadays, they are almost at the point of restricting a bit on teambuilding imo.- Lead with a Ghost-type that can't be trapped by Shadow Tag.
- Quick Guard helps enormously against Whimsicott
- double switching first turn is effective if you planned ahead during team preview and have Pokémon in the back that threaten Mega Gengar
- avoid Protect/Fake Out/everything that you don't want to be Encore'd into
- Talonflame can Brave Bird Gengar before it gets to use Disable. Other priority moves work too as long as they are not Sucker Punch and hit Ghost-types
Skill Swap the Gengar, that really pisses off Persh Trap teams. If they Encore it, Swap with your partner and switch. Works even better on the Gothitelle + Azumarill they have in the back. Role Play works too, and ignores Protect, but does not save your ally.So, um, how am I supposee to beat Disable+Encore from Mega Gengar and Whimsicott? I am sick and tired of loosing to it on Battle Spot.
- It has an improved base speed (110) in Gen VI, which makes it pretty fast and hits an important speed tier (Mega Metagross, Gengar, Lati@s).So I have limited VGC knowledge though I have watched Cybertron for a while along with finals in 2014 and such. Decided to hop on the VR here, and I'm very curious - what makes Raichu of all things viable?
Conkeldurr is pretty effective against double genie, Kangaskhan, Terrakion and Steel-types.My current team is:
- standard breloom
- thunder wave rotom-w
- speedy mega metagross with ice punch and dual stab
- standard togekiss
- spex bulky hydreigon
- defensive arcanine with wow, flamethrower, snarl, protect
(full team is here: http://pastebin.com/sp5y0MeE)
I currently have problems with genies (especially double genie lead, which I know is common), steels like aegislash (haven't encountered any heatran yet so idk about them), and lack a strong fighting move to hit things like terrakion and kanga with. Arcanine feels like the weakest member of the team.
Does anyone have any ideas for things that can help me against those problems?
I've considered virizion over breloom (I find myself not using spore much, but that might just be because of my team matchups) or either a more offensive arcanine or mixed blaziken, but I'd like to gather some more ideas first.
That's not a bad idea, but that makes me weaker to things like talonflame, Yzard, and mawile.Conkeldurr is pretty effective against double genie, Kangaskhan, Terrakion and Steel-types.
Well, you could replace Breloom with the Conkeldurr and add something else over Arcanine to cover those, if you think it's not performing good enough.That's not a bad idea, but that makes me weaker to things like talonflame, Yzard, and mawile.
I'm just going to put this bluntly, don't use Pikachu. Pikachu's main gimmick comes with the Light Ball, while giving it buffs in both attacking stats, makes it extremely easy to kill. This is because Pikachu, with only base 90 speed, is not fast enough to outspeed a large portion of the commonly used pokemon. Pikachu also doesn't have the bulk to take a hit and strike back, even if you take the hit you'll just end up killing yourself with volt tackle, most of the time not even picking up a KO in the process. There are some times where a pre-evo can provide more support than their final evolution (Clefairy, Chansey, Dusclops) but Pikachu doesn't fall into that category.Okay guys, so I know that Raichu can do it better, but my absolute favorite Pokémon ever (coming from a original Pokémon red yellow and blue player) is Pikachu. And I'm planning to blow the metagame to pieces with mine. Can someone please give me some ideas to build a team around him? Please. I'm still new to the metagame and I'm unsure how to roll with this.
My Pikachu is as follows:
Pikachu @ light ball
Jolly: 252att 252speed 4hp
-fake out
-volt tackle
-brick break
-knock off
Again, please and thanks
I have been working on a Trick Room team for the VGC Doubles format and I have been trying to get a Hidden Power Fire Maractus, Storm Drain.
I did breed it with a Quiet nature and I have 3 with acceptable IVs that have HP Fire.
31/26/31/30/31/0
31/30/31/30/31/28
31/30/31/30/31/26
I feel like the 0 speed would be best, but while I am planning HP Fire, Energy Ball, and Spiky Shield, I was wanting to have either Drain Punch or Knock Off on the build. I don't see lasting too long, so Knock Off would be the better choice I think.
The idea is Spiky Shield on the Trick Room setup turn, hoping to drop the attack of say Fake Out kangaskhan, since my Trick Room setter is a Ghost. Although Kangaskhan could have Scrappy, but I would image Inner Focus may be higher to prevent a Fake Out on Kangaskhan as well.
Maractus most likely won't make the final cut, but I would like a Storm Drain Pokémon on my team to counter my water weakness.
Thanks for the ideas. Acupressure seems a little iffy to me.
Better bulk, typing, and has really nice Ice/Ground/Water coverage.
But I'll be fair and play ball with Maractus:
Energy Ball / Spiky Shield / HP fire / support move
Too frail for Giga Drain. Only I am insane enough to run Solarbeam as my sole STAB option, so just use Energy Ball.
Spiky Shield/HP Fire is obvious.
support, it has After You (Fun for non-TR mons like Scarf Landog), Worry Seed (Abilities? What are those?), Peck (FUCK YEAH HERACROSS), Acupressure (buff your ally with random +2's).
You're thinking of King's Shield. Spiky Shield just does a bit of damage back to attackers.The idea is Spiky Shield on the Trick Room setup turn, hoping to drop the attack of say Fake Out kangaskhan,
You are correct. Damage from Spiky Shield, was a long night. ;)You're thinking of King's Shield. Spiky Shield just does a bit of damage back to attackers.
Have you considered storm drain cradily? I've seen it on some trick room teams, especially mega camerupt ones.
Thanks for the info. I am going to start breeding Lileeps tonight. Just hatched a Shiny Sassy Porygon. 31/31/31/31/23/0. Wish ATK and SP.DEF were flipped, but I only lose 4 SP.DEF stat points.I like relaxed on Cradily better because it allows Cradily to survive close combat from terrakion and you already get the sp. def. boost from sand anyway. The only thing that you would want a sassy nature for is if you are only using it to counter rain or you want to survive overheat from Char-Y.
I have bold and timid onesAnyone have a bold/calm/timid natured thundurus? I'll love you forever, and I'll also breed you some 6iv pokes. Trying to build a good VGC 15 team (the goal is world's) I realize I'm a little late but I'm gonna try anyway
You got a timid one with hpice?I have bold and timid ones
yes, send me a PM later todayYou got a timid one with hpice?