Lots of votes! Yay.
Hariyama + Contrary is my vote this time around.
Hariyama + Contrary is my vote this time around.
hotI'm going to highlight this in particularly because it is so god damn important and the excruciatingly large amount of wah i dont like (this) on this mon so im not voting for it!!' posts make me really want to shove a knife up my trachea.
Oh man, I'm really loving these changes. Some Pokemon like Shuckle can never get around with just one buff, so finding creative ways to give two buffs to Pokemon (just a friendly reminder not to make anything broken, like Tail Glow + Simple) will certainly add extra depth to Theorymonning. Also the nostalgia rush from Theorymons past getting reslated is a great feeling, with such classics as Defog Hydreigon, Drought Torterra, Gale Wings Salamence, and more. Plus, second placers are also fair game, so get your Sand Rush Cacturne votes ready guys.
Fiery Dance Noivern: One of Noivern's largest shortcomings has always been its severe lack of power, which was made even more severe since it lacked any setup moves. Fiery Dance remedies this by a good deal, as it's only slightly weaker than Flamethrower and can grant Noivern +1 Special Attack for free. This can potentially make Noivern difficult to approach since it can force foes that don't want to get rthilled out and throw out a Fiery Dance to possibly get to +1. This makes switching out a difficult choice, as you either have to run the risk of Noivern revenge killing the Pokemon in front of it or have it gain power because you switched. The only complaint I have with this is the inconsistency of having an effect that kicks in 50% of the time. So half the time a good play with Fiery Dance could come up with no notable results. I understand that the potential to get to +1 is huge on a sweeper, but I'm not one to rely on shaky tactics like this. Might be my bias against luck kicking in, but I stand my ground.
Desolate Land Mega Camerupt: What a middle finger towards rain teams. A Pokemon that's 4x weak to Water switching into Water-type moves and takes no damage from them is probably really painful for rain team users to think about. But a Water immunity isn't the only benefit here, as getting powered up Fire-type moves and gaining immediate Solar Beams really adds to its offensive power. Delta Stream Mandibuzz may have been able to block rain teams, but Mega Camerupt can be a true offensive threat to them thanks to Solar Beam and a Water immunity. But some of Mega Camerupt's flaws are still present, such as it's incredibly unusable-out-of Trick-Room Speed and only decent defenses. You could even say Mega Camerupt's offensive power outside of Fire-type moves dropped a bit, since Earth Power and Ancientpower are no longer powered up by Sheer Force, but these are somewhat moot points. While some of Mega Camerupt's flaws are still problematic, Desolate Land fixes some of its problems with benefits, and I'm really liking this one.
Extreme Speed Braviary:
Muh baby! <3
I had brought this one up ages ago in the original Theorymon thread, so it's a nice and nostalgic to see it slated all over again. Don't worry, I'll do my best to avoid bias here.
With Extreme Speed, Braviary's offensive potential has skyrocketed to crazy heights. Extreme Speed really compliments Defiant, as switching into Defog or getting Intimidated will give Braviary a free power boost. This allows Braviary to severely damage common Defoggers, such as Latios, Mega Scizor, and Skarmory, as well as Intimidators like Landorus-T and Mega Manectric. Braviary's Extreme Speed is only slightly weaker than Talonflame's Brave Bird, which is insignificant when factoring in Extreme Speed's +2 priority. Speaking of Talonflame, Braviary would be a pretty cool Bird Spam partner, as it punishes Defogs that attempt to remove hazards you lay down and has Superpower for Rock-types. Several sets could be made possible, like Choice Band for revenge killing potential, Life Orb for more consistent walllbreaking since its only recoil move is Brave Bird, or even a Bulk Up set to sweep bulky teams, so it shouldn't be too hard to add to teams. It's really nice to relive some of the past, and I really do hope Braviary wins so I can use it again.
Ghost/Fighting Drain Punch Mega Banette: I know there should be a bit of hype going on with this one, as this is the first Theorymon to get two buffs (after Rotom-Fan), but I'm kind of shifting back and forth with this one. With STAB Drain Punch, Mega Banette can deal much more damage to Steel- and Dark-types, gain health while dealing damage, and gains unresisted dual STAB coverage. Unresisted coverage with just two moves is great for a wallbreaker, as it can now use Prankster moves to disrupt the opponents, like Will-O-Wisp, Taunt, Destiny Bond, Thunder Wave, and plenty more; this is something that no other wallbreaker can brag about. But my concern lies in Mega Banette's poor stats outside of Attack, as 64 / 75 / 83 defenses are shaky at best, and base 75 Speed is only decent in terms of wallbreakers while being outsped by every relevant sweeper. If Mega Banette either had good bulk or good Speed to back it up, I'd say that this is a great Theorymon, but I'm having a hard time looking past its stats. I acknowledge its strong and unique points, but I'm kind of on the fence here.
Noivern+Fiery Dance: Now we have a fast dragon that isn't mega and can beat steel types mostly. sometimes. maybe? Actually it doesn't matter because what it can now do is threaten them with a 100% accurate move that's also a free half calm mind 50% of time(and 50 is so close to 60 and 60=100 so yeah). Not being walled by ferro cos your focus blast missed is huge, but more than that, it now has a move to spam on a forced switch. I think a set ofI want to see people talk about the effect on the metagame, list possible sets, checks/counters to the submission, play styles that benefit from the submission, and potential teammates for each one.
This is the opposite of mindless. It creates a niche that nothing else can fill in OU. Mega Camerupt is the only thing that can negate Water moves yet threaten Water types trying to switch in. It also is the only viable thing immune to both Water and Electric. These immunities alone allow for some pretty creative set-building. It also becomes a fantastic anti-Rain team building component.Mega Camerupt+Desolate Land: nuuuuuuuuuuuu
uuuuu
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urgh i'm sorry if this comes off as offensive but this is just a mindless buff that i really dont like. Look at ubers, Desolate Land owns, even when there's pogre to switch in. Now with DL Mega Camel, we would see stupid Cloud Nine Golducks everywhere. ik it makes Camerupt really good to use but it's not a positive for the meta imo. The only thing i guess it does is stop Scald spam. Hopefully i didnt miss anything while thinking but bulky chomp is one of the few switch-ins to this thing, and it can't ohko with eq and can only come in once anyway. Maybe SpDef Dragonite but that isn't a popular thing atm. There are the blobs that ran way from Pokemon Centers to fight but even then we counted it's answers on one hand i guess. i MIGHT be forgetting something niche(maybe Mega Latias) but there shouldnt be many of those.
Also this makes in-game difficult if you're against the red-color team :[
Bulk up?Holy crap this slate, noivern seems the weakest of the bunch but still a good idea. I would normally groan over something like desolate land being given to a mon but it makes sense on megarupt and buffs to trick room teams seem like a cool idea but I'm sure he would see use outside of trickroom too, one weakness thats complimented by levitates and flying types gives him some staying power. Freedom bird gets some cool tools to play with too like rock slide,u-turn and superpower but unfortunately no boosting outside of defiant, I could see use for him on offense still.
Mega banette seems to be my favorite though, fighting/ghost gives perfect coverage for that gigantic attack stat to abuse. It can afford to run two attacks and two annoyance moves like WoW, t-wave, d-bond,taunt(and cotton guard lol). Really cool submission and I wanted mega-banette to be a good mon since it came out so +1 for that.
Edit: Actually just thought of a super cheesy set for mega-banette now. WoW/calm mind/taunt/drain punch. Burn physical attackers, calm mind boost for special attackers, taunt status users and drain punch for heal. Ideally you come in on a physical attacker, burn it, calm mind on switch and calm mind again if its a special attacker for the +2. It's completely shut down by ghosts but still would be cool to pull off.
Minor nitpick; Gastrodon is also viable and immune to Electric and Water.This is the opposite of mindless. It creates a niche that nothing else can fill in OU. Mega Camerupt is the only thing that can negate Water moves yet threaten Water types trying to switch in. It also is the only viable thing immune to both Water and Electric. These immunities alone allow for some pretty creative set-building. It also becomes a fantastic anti-Rain team building component.
I'm going to formally define what a "mindless buff" is so that the thread can stop throwing this term around…
A mindless buff is something that doesn't add any new niche for the Pokemon. An example would be Adaptability Mega Latios. Adaptability doesn't really tack on anything new for Mega Latios; it just hits shit way harder. Things that would have been 2HKOs turn into OHKOs; 3HKOs become 2HKOs. Defensively speaking, a mindless buff would be giving Fur Coat to Blissey. All it really does is help Blissey stomach physical hits a little better.
When thinking of buffs, think to yourself, "What does this add to OU that doesn't already exist?" Adding Pure Power/Huge Power to something may not be mindless because it allows something to suddenly become a wall breaker; however, it adds yet another wall breaker to OU and there are already a million wall breakers. Things like Mega Camerupt are slated because although it's a wall breaker, it has a niche in Desolate Land and an Electric immunity. Mega Camerupt becomes a Rain-stopper, which pretty much nothing else can do.
I can assure everyone that nothing on the current slate is mindless. I am usually the first person in the council to reject a submission on the grounds of being mindless.
Carry on with discussion; it looks good so far. Maybe we can start seeing some partners for these submissions soon?
EDIT: If you're going to post a set, please explain the set completely. Talk about why you used the EVs and moves. Explain each move; talk about weaknesses to the set. Please don't just post a set and call it a day. That doesn't really add anything to the discussion.
Two things, because the rest of your post seems pretty sound.Minor nitpick; Gastrodon is also viable and immune to Electric and Water.
But yeah I'm not entirely sure where 'mindless' comes from and at the point we apply it to Desolate Land M-Camerupt the line of what's mindless and what isn't becomes really blurred and arbitrary. There's an argument for M-Camerupt with this ability maybe being broken, but it's a bit of a hazy one and it definitely isn't like we're slapping D-Dance on a 'mon with good attack but somewhat middling speed.
ANYWAY onto actually discussing the slate. Easily the best we've had in a while and I'm honestly having difficulty deciding which one I'd eventually vote for. But fuck it, let's go for creepy ghost
Sporting perfect neutral STAB coverage (unless we get a ghost/normal any time soon), Mega Banette went from that thing that looks hella rad and creepy but meh in battle to that thing that holy shit what do I switch in? The only big problem here is that you have to give up a utility move to use it's incredible dual STAB, which is important when it like Destiny Bond, Will-O-Wisp and Taunt in one set. At the same time, why Destiny Bond when you can kill everything with dat max attack 165 unresisted STAB? Unfortunately Ghost/Fighting doesn't do much for M-Banette defensively since it's still really frail - part of what makes it so weird; a prankster Pokémon with high attack and nothing else - but I honestly think this would be nothing but solid.
This one's... I'm really not sure. Y'see, the whole thing about it being viable on Volc is that Volc is already stupidly strong. It has 135 base Special Attack, a reliable way to set up which it always runs, and heck Fiery Dance is STAB on it anyway - Fiery Dance is run as a "might as well" thing because the power difference between it and Flamethrower is practically nill and sometimes you can get that really nice boost.
Why am I saying this when Fiery Dance would be an obvious improvement over Flamethrower on Noivern for the same reason? Well... because Volcarona doesn't rely on Fiery Dance to set up. It has Quiver Dance which is already the superior option; Fiery Dance is just a nice extra to the side pretty much. Noivern would rely on Fiery Dance. It has no other reliable way to set up and it's base 97 Special Attack is really bad. If you don't get that Special Attack raise - and it won't happen 50% of the time - then this does absolutely nothing for Noivern. Fiery Dance would be best suited to something that's already powerful and wants a special Fire move. Can't think of one off the top of my head; but you get the idea - this is unreliable boosting which is pretty bad.
Fucking amazing. I don't really think I need to say anything lol; STAB e-speed off of 123 attack is nothing but stupidly good, and then you go and chuck Defiant on top of it. What can I say, it's stupid good
I just want to second this, as I've had a number of "mindless" submissions brutally quashed by Sun King.This is the opposite of mindless. It creates a niche that nothing else can fill in OU. Mega Camerupt is the only thing that can negate Water moves yet threaten Water types trying to switch in. It also is the only viable thing immune to both Water and Electric. These immunities alone allow for some pretty creative set-building. It also becomes a fantastic anti-Rain team building component.
I can assure everyone that nothing on the current slate is mindless. I am usually the first person in the council to reject a submission on the grounds of being mindless.
Mega Banette: I really like this as well. Yesterday I got mauled by a set that Ben Gay suggested in the VR thread by a non-buffed Banette, and I know that it's a right swine to deal with. Most of that comes from the threat of priority D-Bond though, so I'm not sure how the added buffs would affect that being on it's moveset. This set sounds REALLY annoying, and aside from Gengar, Mega Eye and the Latis, sounds really difficult to take down. Pair it up with Lum Bisharp, ScarfTar, or Heatran, and it'd do some serious work. The main issue is it's lacklustre defenses, but I suppose with the aforementioned set you could fully invest in them and rely on Base 165 STAB Drain Punch for recovery.Edit: Actually just thought of a super cheesy set for mega-banette now. WoW/calm mind/taunt/drain punch. Burn physical attackers, calm mind boost for special attackers, taunt status users and drain punch for heal. Ideally you come in on a physical attacker, burn it, calm mind on switch and calm mind again if its a special attacker for the +2. It's completely shut down by ghosts but still would be cool to pull off.
I think it can do more than 2 sets: it can also run a Defog set of it's own, as with E-speed, Superpower, and Brave Bird/Shadow Claw it has all the coverage it needs; a Sp.Def Bulk Up E-Speed resttalk set (with pursuit support from Bisharp, Scizor, or Ttar); it can run Tailwind Brave Bird E-Speed, it can run a Silk-Scarf Lure set; it can do a lot of really cool things. I like the look of this:Braviary+Extreme Speed: With WCOP coming Murica mascot gets some love. I really forgot it gets Defiant before reading Salemance's post, and that makes it very interesting. Have ever had a Shadow Ball from your Sengar drop the SpDef of the switched-in Bisharp. How many pillows did you tear apart on that eventful night? ESpeed Braviary is gonna be soooooo good! RIGHT? right? will it be good? Actually idk cos as much as Defiant is being hyped, it doesn't even need it, packing 123 Atk. I really dont know how good it'll be, with only 2 possible sets(i guess) in Band and Sub+Bulk Up, i think it'll be average-ish, but im not sure about its future. Bird Spam might become better, which mean defensive Zapdos rises in usage, and maybe Bronzong o_0
Isa Simple firstly, i did say im certainly missing some stuffSun King DID I DO IT RIGHT??!!
what i said for balloon tran applies to most stuff actually: they do not fit on everythingBalloon Heatran ok, but then balloon tran doesnt fit on everything
• SpD Malt never seen it. Cotton Guard? idk
• Cloud Nine Altaria (even offensive spreads)
252+ SpA Mega Camerupt Fire Blast vs. 64 HP / 0 SpD Altaria: 102-121 (33.2 - 39.4%) -- 100% chance to 3HKO
252+ SpA Mega Camerupt Fire Blast vs. 64 HP / 0 SpD Mega Altaria in Harsh Sunshine: 154-182 (50.1 - 59.2%) -- guaranteed 2HKO
EQ only 2hkos• Bulky DD Gyarados
252+ SpA Mega Camerupt Fire Blast vs. 88 HP / 0 SpD Gyarados in Harsh Sunshine: 161-189 (45.6 - 53.5%) -- 1.2% chance to 2HKO after Leftovers recovery
• Stall breaker Talonflame you've to roost, which means Earth Power can ko you
252+ SpA Mega Camerupt Fire Blast vs. 248 HP / 252+ SpD Talonflame in Harsh Sunshine: 145-171 (40.3 - 47.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
So you need it at full or rocks away. Also with 120Atk it would've no trouble running Stone Edge
• Latias, Mega Latias pretty sure i mentioned these
• DD Dragonite (can literally just spam faster Roosts to keep up Multiscale till Fire Blast Misses) needs rocks off, does ~60 with EP on roost
• SpD Dragonite mentioned
• Chansey mentioned
• Blissey mentioned, and it'd be holding shed shell i believe
• AV Tyranitar no idea
• AV Goodra rare, easily worn down
• SpD Porygon 2 (Fire Blast has 3.1% chance to 2HKO) niche
• SpD Rotom-H niche
• SubCoil Zygarde. rare
I don't think my definition of mindless is limiting anything. As for a "set definition", what I posted is the set definition. I don't think it's unreasonable to ask that submissions add a new niche to the metagame. We want to increase the quality of submissions, so I want everyone to know what we are looking for.Sorry but i didnt see your reply earlier Sun King(alert of the other reply was above yours).
Your first para is just an outline of gastro and DL+Mega Camel except for the viability point.
As for mindless idk if there's a set definition for mindless buff, but i relate it to anything that's damn too obv anyone would think of(focus blast mega pidg for example), and i dont like these in their own self, not cos they might be bad, but they're so damn obvious. It's rare i would actually approve for something like that to be added to Theorymons. I don't label bad nominations as mindless, but the extremely obvious ones that one would see in the lobby and ou room daily(Fur Coat Blissey).
As for "What does this add to OU that doesn't already exist?", im pretty sure it's too narrow of a guide to help. A lot of things dont exist in ou(multitype, perma weathers, dark void(idc if seargle gets it), geomancy, speed boost darmanitan) and not all of them are healthy for the meta. As for tackling rain, im pretty sure there are enough answers to rain and that's why it's nowhere near seem broken. It just makes it easier to stop rain, but then it adds more pressure while teambuilding as well, while single-handedly making rain as a playstyle unviable. Lando is being suspected for the same reason that it makes it difficult to use a certain playstyle, so idk why Mega Camel would be different.
I don't, and will never, question the efforts that the council puts in for this project, and know that i never hold you responsible you for any slate. If i dont like something, i have no reason to blame you guys cos i know you choose best 4 from whatever you have, and the sample pool should contain a lot of submissions from us so it's basically our fault if i dont like something. I have a lot of respect for all you guys, and if anything i ever did appears to contradict this, then I'm sorry but it wasn't meant to offend you people.
Also, apparently you didnt read till the end :[
Isa Simple firstly, i did say im certainly missing some stuff
what i said for balloon tran applies to most stuff actually: they do not fit on everything
Also Camel doesnt have just offensive sets, it could opt for something like resttalk wisp roar or something, but this just speculation so i can only talk of very concrete possibilities.