Introduction
Hi. This is my first post in Smogon. I have had some success with this team winning about 70% of my matches. Any constructive criticism is welcome. I would like to know your opinions on my team and what I could do to improve my team. Also telling me any specific threats that I should be aware of.
Team Building Process
The team is centered around Mega Sceptile, so the first pick is Sceptile obviously
Heatran makes a good partner with Sceptile as they both counter each other's counters. Also a great counter to Talonflame, a very common Sceptile check
Scizor is a great poke to add as the rest of Sceptile and Heatran's counters not covered by each other were mostly Special Defensive, so Scizor help take out both of the two's counters. Scizor's only weakness fire, is covered by Heatran due to Flash Fire.
Clefable is great help for Sceptile and heatran, as clefable resist fighting and is immune to dragon(mostly for scarf dragon). Clefable also sets up rocks, to help take out talonflame,Tornados and Zard-X and break sashes.Clefable also has T-Wave to help slow pokes down and help Scizor set up if needed
It is always good to have a Spinner, and Starmie also gives great coverage.
Landorus is for Mega Metagross, Zard-X,Mega Diancie, Magnezone and more. It helps patch up the team
Team:
--------------------->
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 72 HP / 252 SpA / 180 Spe
Timid Nature
- Dragon Pulse
- Hidden Power [Fire]
- Energy Ball
- Giga Drain
The star of the team, Mega Sceptile! Mega Sceptile is a mid to late game sweeper. I do need to mega evolve it as fast as possible as the speed may be a problem later in a important time of the match. Dragon Pulse is there for STAB and nuetral Coverage.HP Fire is there for pesky Ferrothorns, Scizors and Serperiors giving me go coverage. I have Energy Ball for STAB and consistent damage as I prefer it more than Leaf Storm as if you use Leaf Storm you have to switch out next. I have Giga Drain as STAB as well but more for the recovery, if I'm able to KO a Poke with Giga Drain than I'll just use Giga Drain for some HP. The EV's are for Max SPA with a Timid Nature, 184 Speed for just enough speed to outspeed Mega Lopunny as well as another Mega Sceptile if they decide to put 176 Spe to outspeed mega Lopunny, the rest of the EV go to HP
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 Def
Modest Nature
- Earth Power
- Fire Blast
- Ancient Power
- Hidden Power [Ice]
I decided to do a offensive set for Heatran, since it already has good defenses and is a great counter to Talonflame, and has amazing coverage.So I went with a offensive Heatran with Earth Power for opposing Heatran, STAB Fire Blast, Ancient Power for Talonflame,Tornados, and Zapdos, and lastly HP Ice for Landorus, Gliscor, Garchomp and Altaria. I have the Air Ballon for temporary ground immunity,although I may switch it for Choice Scarf for the speed. EV's are 248 for a odd number of HP to survive more Stealth Rocks, max SpA and Modest nature for max damage with the rest in to Def
Scizor ]Choice Band[/B]
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Superpower
- U-Turn
- Pursuit
Scizor is great help to cover Heatran and Sceptile's leftover counters. I have Choice Band for max damage. Technician is a must for Scizor for much stronger bullet punchs.I went with Bullet Punch for STAB, priority and a great fairy killer, Superpower for fighting coverage and to stop Blissey, Chansey, and Porygon2 from walling my team, U-Turn for a pivet and STAB, and Pursuit for the Latis. EV's 252 Atk and adamant for max damage, 248 for odd number of HP to survive more Stealth Rocks and the reset on SpD
-orginally had bug bite and swords dance over u turn and pursuit, had life orb over choice band
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Thunder Wave
- Soft-Boiled
Fighting resist, dragon immunity, great stealth rocker and cripples pokes. Leftovers for more HP over time. Magic Guard to switch in if someone is about to get status with toxic or burn to absorb the status with no effect. Stealth Rock since it is a stealth rocker, Moonblast for STAB, T-Wave to cripple sweepers and wallbreakers, and Soft-Boiled for recovery. 252 HP, 160 Def, and 96 SpD to be more of a mixed tank
-orginally 252 HP and SpD but changed to current ev spread
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psyshock
- Ice Beam
My Spinner and gives me great coverage. Gave it analytic for more damage if i get outspeed. Rapid Spin as it is my spinner, Hydro Pump for STAB water, Psyschock for STAB psychic, and Ice Beam for Ice coverage. Gave it a Life orb for more damage. EVs are 252 Spe with Timid and 252 SpA to be as fast as possible and hit as hard as possible, the rest went into SpD
-orginally had assault vest over life orb and natural cure over analytic
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off / Superpower
- Stone Edge
The glue of the team. Helps take down to rest of the counters and has decent coverage. It helps out with Mega Metagross, Lati's and both Zards. Gave it a Scarf for the speed and this set is probably the best set at this time of the metagame. Earthquake for STAB,U-Turn for a pivot.Knock Off for coverage and to take items away from pokes. Stone Edge for coverage
-Orginally a diggersby wiith Ice Punch,Earthquake,Return, and knock off
Threats
Keldeo carrying STAB, HP Fire and Icy Wind destroy my team, super effective to 4 out of my 6 pokes
Charizard X
(If I made any mistakes my apologies I am new to these forums)
Hi. This is my first post in Smogon. I have had some success with this team winning about 70% of my matches. Any constructive criticism is welcome. I would like to know your opinions on my team and what I could do to improve my team. Also telling me any specific threats that I should be aware of.
Team Building Process
The team is centered around Mega Sceptile, so the first pick is Sceptile obviously
Heatran makes a good partner with Sceptile as they both counter each other's counters. Also a great counter to Talonflame, a very common Sceptile check
Scizor is a great poke to add as the rest of Sceptile and Heatran's counters not covered by each other were mostly Special Defensive, so Scizor help take out both of the two's counters. Scizor's only weakness fire, is covered by Heatran due to Flash Fire.
Clefable is great help for Sceptile and heatran, as clefable resist fighting and is immune to dragon(mostly for scarf dragon). Clefable also sets up rocks, to help take out talonflame,Tornados and Zard-X and break sashes.Clefable also has T-Wave to help slow pokes down and help Scizor set up if needed
It is always good to have a Spinner, and Starmie also gives great coverage.
Landorus is for Mega Metagross, Zard-X,Mega Diancie, Magnezone and more. It helps patch up the team
Team:
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 72 HP / 252 SpA / 180 Spe
Timid Nature
- Dragon Pulse
- Hidden Power [Fire]
- Energy Ball
- Giga Drain
The star of the team, Mega Sceptile! Mega Sceptile is a mid to late game sweeper. I do need to mega evolve it as fast as possible as the speed may be a problem later in a important time of the match. Dragon Pulse is there for STAB and nuetral Coverage.HP Fire is there for pesky Ferrothorns, Scizors and Serperiors giving me go coverage. I have Energy Ball for STAB and consistent damage as I prefer it more than Leaf Storm as if you use Leaf Storm you have to switch out next. I have Giga Drain as STAB as well but more for the recovery, if I'm able to KO a Poke with Giga Drain than I'll just use Giga Drain for some HP. The EV's are for Max SPA with a Timid Nature, 184 Speed for just enough speed to outspeed Mega Lopunny as well as another Mega Sceptile if they decide to put 176 Spe to outspeed mega Lopunny, the rest of the EV go to HP
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 Def
Modest Nature
- Earth Power
- Fire Blast
- Ancient Power
- Hidden Power [Ice]
I decided to do a offensive set for Heatran, since it already has good defenses and is a great counter to Talonflame, and has amazing coverage.So I went with a offensive Heatran with Earth Power for opposing Heatran, STAB Fire Blast, Ancient Power for Talonflame,Tornados, and Zapdos, and lastly HP Ice for Landorus, Gliscor, Garchomp and Altaria. I have the Air Ballon for temporary ground immunity,although I may switch it for Choice Scarf for the speed. EV's are 248 for a odd number of HP to survive more Stealth Rocks, max SpA and Modest nature for max damage with the rest in to Def
Scizor ]Choice Band[/B]
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- Superpower
- U-Turn
- Pursuit
Scizor is great help to cover Heatran and Sceptile's leftover counters. I have Choice Band for max damage. Technician is a must for Scizor for much stronger bullet punchs.I went with Bullet Punch for STAB, priority and a great fairy killer, Superpower for fighting coverage and to stop Blissey, Chansey, and Porygon2 from walling my team, U-Turn for a pivet and STAB, and Pursuit for the Latis. EV's 252 Atk and adamant for max damage, 248 for odd number of HP to survive more Stealth Rocks and the reset on SpD
-orginally had bug bite and swords dance over u turn and pursuit, had life orb over choice band
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Stealth Rock
- Moonblast
- Thunder Wave
- Soft-Boiled
Fighting resist, dragon immunity, great stealth rocker and cripples pokes. Leftovers for more HP over time. Magic Guard to switch in if someone is about to get status with toxic or burn to absorb the status with no effect. Stealth Rock since it is a stealth rocker, Moonblast for STAB, T-Wave to cripple sweepers and wallbreakers, and Soft-Boiled for recovery. 252 HP, 160 Def, and 96 SpD to be more of a mixed tank
-orginally 252 HP and SpD but changed to current ev spread
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psyshock
- Ice Beam
My Spinner and gives me great coverage. Gave it analytic for more damage if i get outspeed. Rapid Spin as it is my spinner, Hydro Pump for STAB water, Psyschock for STAB psychic, and Ice Beam for Ice coverage. Gave it a Life orb for more damage. EVs are 252 Spe with Timid and 252 SpA to be as fast as possible and hit as hard as possible, the rest went into SpD
-orginally had assault vest over life orb and natural cure over analytic
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off / Superpower
- Stone Edge
The glue of the team. Helps take down to rest of the counters and has decent coverage. It helps out with Mega Metagross, Lati's and both Zards. Gave it a Scarf for the speed and this set is probably the best set at this time of the metagame. Earthquake for STAB,U-Turn for a pivot.Knock Off for coverage and to take items away from pokes. Stone Edge for coverage
-Orginally a diggersby wiith Ice Punch,Earthquake,Return, and knock off
Threats
Keldeo carrying STAB, HP Fire and Icy Wind destroy my team, super effective to 4 out of my 6 pokes
Charizard X
(If I made any mistakes my apologies I am new to these forums)
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