Vibrava

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[OVERVIEW]

While its base stats might suggest otherwise, Vibrava's bulk and typing let it check certain popular Pokemon, such as Electric- and Fire-types. Its access to Defog and U-turn lets it function as a decent entry hazard remover for offensive and defensive teams alike. It has a resistance to Stealth Rock and an immunity to Spikes and Toxic Spikes, giving it a niche over other hazard removers such as Pelipper and Swanna. It also has reliable recovery in Roost. However, Vibrava is still a very passive Pokemon that is easily set up on and otherwise taken advantage of. Its extremely low uninvested physical bulk also means that it has trouble taking hits from a lot of common Pokemon in the PU metagame.

[SET]
name: Defog
move 1: Defog
move 2: U-turn
move 3: Roost
move 4: Earthquake
item: Eviolite
ability: Levitate
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Defog provides helpful support to Vibrava's team by removing entry hazards. U-turn lets Vibrava maintain momentum, and Roost lets Vibrava keep itself healthy. Earthquake lets Vibrava hurt some of the Pokemon it walls, such as Zebstrika, though it is rarely used, as most of the time pivoting out with U-turn is the better option. Toxic can be used to cripple bulky Pokemon such as Tangela and Grumpig, but Vibrava struggles to find room for it.

Set Details
========

A specially defensive spread is used to take on special attackers such as Ninetales and Probopass. Eviolite boosts Vibrava's defenses to a usable level. A physically defensive spread can also be used in order to take on Pokemon such as Golem, Rapidash, and Jumpluff.

Usage Tips
========

Switch Vibrava into something it walls, such as Zebstrika or Probopass, then use Defog if you need entry hazards gone; otherwise, most of the time Vibrava should be using U-turn so as not to give opponents free turns. Don't be afraid to sacrifice Vibrava in order to clear entry hazards, but if your opponent has a Pokemon that Vibrava can easily switch into, such as Stunfisk or Zebstrika, it is usually best to save it. In some situations, even when entry hazards are up, U-turn is the safer play, as Vibrava is easily set up on and relies on momentum to be a worthwhile member of its team. Use Roost when Vibrava is low on health and will be useful later in the match. Avoid switching Vibrava into physical attackers such as Ursaring and Stoutland, as it cannot take unresisted physical hits well at all.

Team Options
========

Vibrava is mainly only worth using alongside Pokemon that desperately need Stealth Rock gone in order to function properly. This includes Pokemon such as Articuno, Rock Polish Regice, and Life Orb Ninetales. On bulkier teams, pair Vibrava with physical walls such as Tangela. Ninjask especially appreciates Vibrava's support, as it needs Stealth Rock off the field at all times, and Vibrava can easily Defog on Pokemon, such as Probopass, that switch into Ninjask's U-turn. Additionally, Ninjask works best on VoltTurn teams, which are a good fit for Vibrava because of its access to U-turn. space Vibrava fits on both offensive and bulky teams because of its bulk, typing, and access to U-turn. Teams that need a check to Zebstrika and also have multiple Pokemon that are weak to Stealth Rock or otherwise worn down easily by entry hazards are also a decent fit for Vibrava. Pokemon that can deal with setup sweepers, including Kadabra, Choice Scarf Sawsbuck, and Choice Scarf Simipour are all good partners in case Vibrava is set up on. Pokemon that like being paired with a slow U-turn user are good teammates for Vibrava; examples include Ursaring and Rapidash. Pokemon that can handle Ice-types and other common switch-ins to Vibrava make for good partners.

[STRATEGY COMMENTS]
Other Options
=============

Vibrava has the option of using a more physically defensive spread in order to check Pokemon such as Golem and Rapidash more easily. Tailwind is a viable option for giving Vibrava's teammates a boost in Speed for a few turns.

Checks and Counters
===================

**Physical Attackers**: Vibrava's physical bulk is abysmal, so most physical attackers other than Golem or Rapidash can beat it with little effort. Some examples include Stoutland, Ursaring, and Dodrio.

**Ice-type Coverage**: Hidden Power Ice variants of Zebstrika can surprise Vibrava and prevent it from doing its job. Additionally, while Vibrava has a decent matchup against most special attackers, Ice-types such as Regice and Rotom-F can easily get past it.

**Setup Sweepers**: Vibrava is easy setup fodder for sweepers such as Rain Dance Golduck, Carracosta, and Swords Dance Jumpluff, as it cannot do much damage to them and can only U-turn into a check.

**Offensive Pressure**: While Vibrava doesn't mind entry hazards at all, wearing it down quickly with attacks is a good way to keep it from removing hazards or having a chance to Roost.
 
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Twix

jicama
is a Contributor Alumnus
I know you aren't done with the overview but I'll give a few suggestions

Overview:
-Add how it takes on Rapidash as well
-Something about it being immune to Spikes + TSpikes
-imo say it's the only viable Defogger with no Rock Weakness

OO:
-Toxic
-Draco Meteor?
 
You should mention that the uncommon but still existing HP Ice variants of Zebstrika (for hitting Fraxure, Gabite, Zweilous, Vibrava lol) murder this thing
 

TONE

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In Usage Tips, mention that Roost should be used when it's health gets low or on a predicted switch. In Team Options, mention bulky Pokemon that can set up Stealth Rock due to Vibrava's Defog support. Also mention Pokemon that can handle Ice- and Fairy-types. Toxic can go in OO for bulkier mons that Vibrava has trouble with. Implement this and I'll look at it again.
 

Raiza

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World Defender
[SET COMMENTS]
Moves
========
mention u-turn can also be used to switch out of slower attackers safely
i'd mention eq is also useful especially for electric-types such as zebby

Set Details
========
spdef spread is also useful to take on a variety of spattackers in general such as tales
mention what eviolite actually does

Usage Tips
========
mention vibrava can be preserved though, if you still need cover from things like opposing zeb and other special attackers
mention when to use eq even if rarely
mention vibrava shouldnt switch on strong physical attackers bc they can easily ko it

Team Options
========
mention this can fit both on offensive teams and bulkier ones bc isn't momentum drainer and can be a solid backbone for special attackers
mention physical walls that can backup vibrava against physical attackers
mention Pokemon that appreciate slowvoltturn
mention Pokemon that appreciate having a check to electric-types
mention phazers/revengekillers that can deal with setup sweepers

Magnemite QC 2/3
 

Kushalos

ÜN ÜN ÜN
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OUPL Champion
Magnemite I'd slash Toxic with U-turn instead of putting in OO cause ive found it often a lot more useful to wear down Piloswine Tangela and the like.
 

MZ

And now for something completely different
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Tailwind in OO pls, had a lot of fun with tailwind when toge was here but this is the next best thing
 

Anty

let's drop
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Its access to Defog and U-turn let it function as a decent hazard remover for offensive and defensive teams alike
I dont really follow this. I think you mean that u-turn helps it gain momentum for offensive teams, if so please clarify (you also say something similar in TO)

Its extremely low physical bulk also means that it has trouble with a lot of common Pokemon in the PU metagame.
Its physical bulk is the same as its special bulk so you might want to mention 'uninvested' somewhere (you also say something like that in c&c)

Also in the overview you should compare it to other defog users (ie pelipper) and say why you would use vibrava over it

In moves when talking about toxic, mention targets

SD:
A specially defensive spread is used to take on Zebstrika better
Reword this as even w/o sdef investment you still counter zebby.
I also think phdef spread deserves a mention in SD as it helps you check mons like rapidash and jumpluff

UT:
Use Defog if you need hazards gone, otherwise 99% of the time Vibrava is in you should be clicking U-turn so as not to give opponents free turns.
This also needs rewording, especcially the 99% bit as it sounds like you should never heal up/eq

Don't be afraid to sack Vibrava in order to clear hazards, as it isn't useful for much outside of that, and is more than likely to be the most expendable member of your team. However, if your opponent has a Pokemon that Vibrava can easily switch into, such as Stunfisk or Zebstrika, it is usually best to save it.
Again i feel this should be reworded as it makes vibrava seem a more useless than it is. Maybe say something like 'If Vibrava has a bad matchup vs the rest of the opponents team..' or like 'If Vibrava no longer walls any member of the opposing team..' (they prolly sound bad but w/e)

In some situations, even when hazards are up U-turn is the safer play as Vibrava is easily set up on and relies on momentum to be a worthwhile member of its team
Mention (vaguely) the situations

Also i think you should mention something about pawniard as a +2 knock off will OHKO vibrava

TO: When talking about pokes that deal w/ set up sweepers, Kadabra should probably be mentioned as it is the best way to stop them

In c&c mention users of taunt and some physical attackrs, and also i wouldnt say hp ice zebby is 'very rare' (honestly i would argue that it is better than hp grass)

do this then 3/3


Magnemite (oh also write up cherrim ;3)
 

P Squared

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GP 1/2
[OVERVIEW]

While its base stats may might suggest otherwise, Vibrava can be quite a useful Pokemon in PU. Its bulk and typing let it check certain popular Pokemon, such as Electric- and Fire-types. Its access to Defog and U-turn lets it function as a decent entry hazard remover for offensive and defensive teams alike,. (AP) It has a resistance to Stealth Rock and an immunity to Spikes and Toxic Spikes, giving it a niche over other hazard removers such as Pelipper and Swanna. It also has reliable recovery in Roost. However, Vibrava is still a very passive Pokemon that is easily set up on and otherwise taken advantage of. Its extremely low uninvested physical bulk also means that it has trouble with a lot of common Pokemon in the PU metagame.

[SET]
name: Defog
move 1: Defog
move 2: U-turn
move 3: Roost
move 4: Earthquake
item: Eviolite
ability: Levitate
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Defog is what makes Vibrava worth using, as it lets it provide helpful support to its team. U-turn lets Vibrava maintain momentum, while Roost lets Vibrava keep itself healthy. Earthquake hits Pawniard on the switch in and, in a pinch, lets Vibrava hurt some of the things it walls in a pinch, though it is rarely used, (AC) as most of the time pivoting out with U-turning out is the better option. Toxic can be used to cripple bulky Pokemon such as Tangela and Poliwrath, but Vibrava struggles to find room for it.

Set Details
========

A specially defensive spread is used to take on special attackers such as Ninetales and Probopass. Eviolite boosts Vibrava's defenses to a usable level. A physically defensive spread can also be used in order to take on Pokemon such as Golem, Rapidash, and Jumpluff.

Usage Tips
========

Switch Vibrava into something it walls, such as Zebstrika or Probopass. Use Defog if you need entry hazards gone,; (ASC) otherwise, (AC) most of the time Vibrava is in you should be clicking using U-turn so as not to give opponents free turns. Don't be afraid to sack sacrifice Vibrava in order to clear entry hazards, but if your opponent has a Pokemon that Vibrava can easily switch into, such as Stunfisk or Zebstrika, it is usually best to save it. In some situations, even when entry hazards are up U-turn is the safer play, (AC) as Vibrava is easily set up on and relies on momentum to be a worthwhile member of its team. Use Roost when Vibrava is low on health. Avoid switching Vibrava into physical attackers such as Torterra and Stoutland, as it cannot take non-unresisted physical hits well at all.

Team Options
========

Vibrava is mainly only worth using alongside Pokemon that desperately need Stealth Rock gone in order to function properly. This includes Pokemon such as Articuno, Rock Polish Regice, and Life Orb Ninetales. Vibrava fits on both offensive and bulky teams because of its bulk and typing and access to U-turn. On bulkier teams, pair Vibrava with physical walls such as Tangela. Ninjask especially appreciates Vibrava's support, (AC) as it needs Stealth Rock off the field at all times, and Vibrava can easily Defog on Pokemon, (AC) such as Probopass, (AC) that switch into Ninjask's U-turn. (I feel like this fits better after the second sentence; if you move it, take the next sentence with it) Additionally, Ninjask works best on VoltTurn teams, which are a good fit for Vibrava because of its access to U-turn. Teams that need a check to Zebstrika and also have multiple Pokemon that are weak to Stealth Rock or otherwise worn down easily by entry hazards are also a decent fit for Vibrava. Pokemon that can deal with setup sweepers, including Kadabra, Choice Scarf Sawsbuck, Choice Scarf Simipour, and Circle Throw Poliwrath, (AC) are all good partners in case Vibrava is set up on. Pokemon such as Ursaring and Rapidash that like being paired with a slow U-turn user are good teammates for Vibrava; examples include Ursaring and Rapidash. Pokemon that can handle common switch-ins to Vibrava, specifically Ice-types, make for good partners for Vibrava.


[STRATEGY COMMENTS]
Other Options
=============

Vibrava has the option of using a more physically defensive spread in order to check Pokemon such as Golem and Rapidash more easily. Tailwind is a viable option for giving Vibrava's teammates a boost in Speed for a few turns.

Checks and Counters
===================

**Physical Attackers**: Vibrava's physical bulk is abysmal, so most physical attackers other than Golem or Rapidash can beat it with little effort. Some examples include Stoutland, Ursaring, Pawniard (which can also switch into Defog to get a Defiant boost), and Torterra.

**Ice-type Coverage**: Hidden Power Ice variants of Zebstrika can surprise Vibrava and prevent it from doing its job. Additionally, while Vibrava has a decent matchup against most special attackers, Ice-types such as Regice and Rotom-F can easily get past it.

**Setup Sweepers**: Vibrava is easy setup fodder for sweepers such as Rain Dance Poliwrath, Carracosta, and Swords Dance Jumpluff, as it cannot do much damage to them and can only U-turn into a check.

**Offensive Pressure**: While Vibrava doesn't mind entry hazards at all, wearing it down quickly with attacks is a good way to keep it from removing hazards or having a chance to Roost.

**Taunt**: Taunt prevents Vibrava from doing its main job or healing; however, it can still U-turn out, (AC) meaning that it is not completely shut down by the move.
 

GatoDelFuego

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Magnemite

REMOVE CHANGE COMMENTS

[OVERVIEW]

While its base stats might suggest otherwise, Vibrava's can be quite a useful Pokemon in PU. Its bulk and typing let it check certain popular Pokemon, such as Electric- and Fire-types. Its access to Defog and U-turn lets it function as a decent entry hazard remover for offensive and defensive teams alike. It has a resistance to Stealth Rock and an immunity to Spikes and Toxic Spikes, giving it a niche over other hazard removers such as Pelipper and Swanna. I would put in a Pokemon here vulnerable to Spikes but not weak to SR--are there any of those? It also has reliable recovery in Roost. However, Vibrava is still a very passive Pokemon that is easily set up on and otherwise taken advantage of. Its extremely low uninvested physical bulk also means that it has trouble with taking hits from a lot of common Pokemon in the PU metagame.

[SET]
name: Defog
move 1: Defog
move 2: U-turn
move 3: Roost
move 4: Earthquake
item: Eviolite
ability: Levitate
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Defog is what makes Vibrava worth using, as it lets it provides helpful support to its Vibrava's team. U-turn lets Vibrava maintain momentum, while and Roost lets Vibrava keep itself healthy. Earthquake hits Pawniard on the switch and, in a pinch, lets Vibrava hurt some of the things Pokemon 'some of the things? let's get some examples' it walls, though it is rarely used, (AC) as most of the time pivoting out with U-turn is the better option. Toxic can be used to cripple bulky Pokemon such as Tangela and Poliwrath, but Vibrava struggles to find room for it.

Set Details
========

A specially defensive spread is used to take on special attackers such as Ninetales and Probopass. Eviolite boosts Vibrava's defenses to a usable level. A physically defensive spread what EVs? can also be used in order to take on Pokemon such as Golem, Rapidash, and Jumpluff.

Usage Tips
========

Switch Vibrava into something it walls, such as Zebstrika or Probopass, (Comma) then use Defog if you need entry hazards gone; otherwise, most of the time Vibrava should be using U-turn so as not to give opponents free turns. Don't be afraid to sacrifice Vibrava in order to clear entry hazards, but if your opponent has a Pokemon that Vibrava can easily switch into, such as Stunfisk or Zebstrika, it is usually best to save it. In some situations, even when entry hazards are up, (AC) U-turn is the safer play, as Vibrava is easily set up on and relies on momentum to be a worthwhile member of its team. Use Roost when Vibrava is low on health. give some context to this...perhaps "if Vibrava will be needed later in the match" Avoid switching Vibrava into physical attackers such as Torterra and Stoutland, as it cannot take unresisted physical hits well at all.

Team Options
========

Vibrava is mainly only worth using alongside Pokemon that desperately need Stealth Rock gone in order to function properly. This includes Pokemon such as Articuno, Rock Polish Regice, and Life Orb Ninetales. On bulkier teams, pair Vibrava with physical walls such as Tangela. Ninjask especially appreciates Vibrava's support, as it needs Stealth Rock off the field at all times, and Vibrava can easily Defog on Pokemon, such as Probopass, that switch into Ninjask's U-turn. Additionally, Ninjask works best on VoltTurn teams, which are a good fit for Vibrava because of its access to U-turn. space Vibrava fits on both offensive and bulky teams because of its bulk, (AC) and typing, (AC) and access to U-turn. Teams that need a check to Zebstrika and also have multiple Pokemon that are weak to Stealth Rock or otherwise worn down easily by entry hazards are also a decent fit for Vibrava. Pokemon that can deal with setup sweepers, including Kadabra, Choice Scarf Sawsbuck, Choice Scarf Simipour, and Circle Throw Poliwrath, are all good partners in case Vibrava is set up on. Pokemon that like being paired with a slow U-turn user are good teammates for Vibrava; examples include Ursaring and Rapidash. Pokemon that can handle common switch-ins to Vibrava, specifically Ice-types, (RC) and other common switch-ins to Vibrava make for good partners for Vibrava.


[STRATEGY COMMENTS]
Other Options
=============

Vibrava has the option of using a more physically defensive spread in order to check Pokemon such as Golem and Rapidash more easily. Tailwind is a viable option for giving Vibrava's teammates a boost in Speed for a few turns.

Checks and Counters
===================

**Physical Attackers**: Vibrava's physical bulk is abysmal, so most physical attackers other than Golem or Rapidash can beat it with little effort. Some examples include Stoutland, Ursaring, Pawniard (which can also switch into Defog to get a Defiant boost), and Torterra.

**Ice-type Coverage**: Hidden Power Ice variants of Zebstrika can surprise Vibrava and prevent it from doing its job. Additionally, while Vibrava has a decent matchup against most special attackers, Ice-types such as Regice and Rotom-F can easily get past it.

**Setup Sweepers**: Vibrava is easy setup fodder for sweepers such as Rain Dance Poliwrath, Carracosta, and Swords Dance Jumpluff, as it cannot do much damage to them and can only U-turn into a check.

**Offensive Pressure**: While Vibrava doesn't mind entry hazards at all, wearing it down quickly with attacks is a good way to keep it from removing hazards or having a chance to Roost.

**Taunt**: Taunt prevents Vibrava from doing its main job or healing; however, it can still U-turn out, meaning that it is not completely shut down by the move.

2/2
 
Last edited:
Sorry if this interferes with anything. AMCheck, feel free to ignore if it hinders progress.

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Comments

While its base stats might suggest otherwise, Vibrava can be quite a useful Pokemon in PU. Its bulk and typing let it check certain popular Pokemon, such as Electric- and Fire-types. It'd be good to have some examples of the Pokemon it checks, as that was what I expected after reading the first part of the sentence. Its access to Defog and U-turn lets it function as a decent entry hazard remover for offensive and defensive teams alike. It has a resistance to Stealth Rock and an immunity to Spikes and Toxic Spikes, giving it a niche over other hazard removers such as Pelipper and Swanna. It also has reliable recovery in Roost. However, Vibrava is still a very passive Pokemon that is easily set up on and otherwise taken advantage of. Its extremely low uninvested physical bulk also means that it has trouble with a lot of common Pokemon in the PU metagame.

[SET]
name: Defog
move 1: Defog
move 2: U-turn
move 3: Roost
move 4: Earthquake
item: Eviolite
ability: Levitate
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Defog is what makes Vibrava worth using, as it lets it provide helpful support to its team. U-turn lets Vibrava maintain momentum, while Roost lets helps Vibrava keep itself healthy. Earthquake hits Pawniard on the switch and, in a pinch, lets Vibrava hurt some of the things it walls, though it is rarely used, (AC) as most of the time pivoting out with U-turn is the better option. Toxic can be used to cripple bulky Pokemon such as Tangela and Poliwrath, but Vibrava struggles to find room for it.

Set Details
========

A specially defensive spread is used to take on special attackers such as Ninetales and Probopass. Eviolite boosts Vibrava's defenses to a usable level. A physically defensive spread can also be used in order to take on Pokemon such as Golem, Rapidash, and Jumpluff.

Usage Tips
========

Switch Vibrava into something it walls, such as Zebstrika or Probopass. Use Defog if you need entry hazards gone; otherwise, most of the time Vibrava should be using U-turn so as not to give opponents free turns. Don't be afraid to sacrifice Vibrava in order to clear entry hazards, but if your opponent has a Pokemon that Vibrava can easily switch into, such as Stunfisk or Zebstrika, it is usually best to save it. In some situations, even when entry hazards are up(AC) U-turn is the safer play, as Vibrava is easily set up on and relies on gaining or sustaining momentum to be a worthwhile member of its team. Use Roost when Vibrava is low on health. Avoid switching Vibrava into physical attackers such as Torterra and Stoutland, as it cannot take unresisted physical hits well at all.

Team Options
========

Vibrava is mainly only worth using alongside Pokemon that desperately need Stealth Rock gone in order to function properly. This includes Pokemon such as Articuno, Rock Polish Regice, and Life Orb Ninetales. On bulkier teams, pair Vibrava with physical walls such as Tangela. Ninjask especially appreciates Vibrava's support, as it needs Stealth Rock off the field at all times, and Vibrava can easily Defog on Pokemon, such as Probopass, that switch into Ninjask's U-turn. Additionally, Ninjask works best on VoltTurn teams, which are a good fit for Vibrava because of its access to U-turn. Vibrava fits on both offensive and bulky teams because of its bulk and typing and access to U-turn. Teams that need a check to Zebstrika and also have multiple Pokemon that are weak to Stealth Rock or otherwise worn down easily by entry hazards are also a decent fit for Vibrava. Pokemon that can deal with setup sweepers, including Kadabra, Choice Scarf Sawsbuck, Choice Scarf Simipour, and Circle Throw Poliwrath, are all good partners in case Vibrava is set up on. Pokemon that like being paired with a slow U-turn user are good teammates for Vibrava; examples include Ursaring and Rapidash. Pokemon that can handle common switch-ins to Vibrava, specifically Ice-types, make for good partners for Vibrava.


[STRATEGY COMMENTS]
Other Options
=============

Vibrava has the option of using a more physically defensive spread in order to check Pokemon such as Golem and Rapidash more easily. Tailwind is a viable option for giving Vibrava's teammates a boost in Speed for a few turns.

Checks and Counters
===================

**Physical Attackers**: Vibrava's physical bulk is abysmal, so most physical attackers other than Golem or Rapidash can beat it with little effort. Some examples include Stoutland, Ursaring, Pawniard (which can also switch into Defog to get a Defiant boost), and Torterra. <3

**Ice-type Coverage**: Hidden Power Ice variants of Zebstrika can surprise Vibrava and prevent it from doing its job. Additionally, while Vibrava has a decent matchup against most special attackers, Ice-types such as Regice and Rotom-F can easily get past it.

**Setup Sweepers**: Vibrava is easy setup fodder for sweepers such as Rain Dance Poliwrath, Carracosta, and Swords Dance Jumpluff, as it cannot do much damage to them and can only U-turn into a check.

**Offensive Pressure**: While Vibrava doesn't mind entry hazards at all, wearing it down quickly with attacks is a good way to keep it from removing hazards or having a chance to Roost.

**Taunt**: Taunt prevents Vibrava from doing its main job or healing; however, it can still U-turn out, meaning that it is not completely shut down by the move.


Sorry for posting now. I had it almost done when someone else called dibs, so I hope putting it down now isn't too impolite?

Honestly, all I really did was a little word trimming.
 

GatoDelFuego

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is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Sorry if this interferes with anything. AMCheck, feel free to ignore if it hinders progress.

Delete (DC)=Delete Comma
Add (AC)=Add Comma
Comments

While its base stats might suggest otherwise, Vibrava can be quite a useful Pokemon in PU. Its bulk and typing let it check certain popular Pokemon, such as Electric- and Fire-types. It'd be good to have some examples of the Pokemon it checks, as that was what I expected after reading the first part of the sentence. Its access to Defog and U-turn lets it function as a decent entry hazard remover for offensive and defensive teams alike. It has a resistance to Stealth Rock and an immunity to Spikes and Toxic Spikes, giving it a niche over other hazard removers such as Pelipper and Swanna. It also has reliable recovery in Roost. However, Vibrava is still a very passive Pokemon that is easily set up on and otherwise taken advantage of. Its extremely low uninvested physical bulk also means that it has trouble with a lot of common Pokemon in the PU metagame.

[SET]
name: Defog
move 1: Defog
move 2: U-turn
move 3: Roost
move 4: Earthquake
item: Eviolite
ability: Levitate
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Moves
========

Defog is what makes Vibrava worth using, as it lets it provide helpful support to its team. U-turn lets Vibrava maintain momentum, while Roost lets helps Vibrava keep itself healthy. Earthquake hits Pawniard on the switch and, in a pinch, lets Vibrava hurt some of the things it walls, though it is rarely used, (AC) as most of the time pivoting out with U-turn is the better option. Toxic can be used to cripple bulky Pokemon such as Tangela and Poliwrath, but Vibrava struggles to find room for it.

Set Details
========

A specially defensive spread is used to take on special attackers such as Ninetales and Probopass. Eviolite boosts Vibrava's defenses to a usable level. A physically defensive spread can also be used in order to take on Pokemon such as Golem, Rapidash, and Jumpluff.

Usage Tips
========

Switch Vibrava into something it walls, such as Zebstrika or Probopass. Use Defog if you need entry hazards gone; otherwise, most of the time Vibrava should be using U-turn so as not to give opponents free turns. Don't be afraid to sacrifice Vibrava in order to clear entry hazards, but if your opponent has a Pokemon that Vibrava can easily switch into, such as Stunfisk or Zebstrika, it is usually best to save it. In some situations, even when entry hazards are up(AC) U-turn is the safer play, as Vibrava is easily set up on and relies on gaining or sustaining momentum to be a worthwhile member of its team. Use Roost when Vibrava is low on health. Avoid switching Vibrava into physical attackers such as Torterra and Stoutland, as it cannot take unresisted physical hits well at all.

Team Options
========

Vibrava is mainly only worth using alongside Pokemon that desperately need Stealth Rock gone in order to function properly. This includes Pokemon such as Articuno, Rock Polish Regice, and Life Orb Ninetales. On bulkier teams, pair Vibrava with physical walls such as Tangela. Ninjask especially appreciates Vibrava's support, as it needs Stealth Rock off the field at all times, and Vibrava can easily Defog on Pokemon, such as Probopass, that switch into Ninjask's U-turn. Additionally, Ninjask works best on VoltTurn teams, which are a good fit for Vibrava because of its access to U-turn. Vibrava fits on both offensive and bulky teams because of its bulk and typing and access to U-turn. Teams that need a check to Zebstrika and also have multiple Pokemon that are weak to Stealth Rock or otherwise worn down easily by entry hazards are also a decent fit for Vibrava. Pokemon that can deal with setup sweepers, including Kadabra, Choice Scarf Sawsbuck, Choice Scarf Simipour, and Circle Throw Poliwrath, are all good partners in case Vibrava is set up on. Pokemon that like being paired with a slow U-turn user are good teammates for Vibrava; examples include Ursaring and Rapidash. Pokemon that can handle common switch-ins to Vibrava, specifically Ice-types, make for good partners for Vibrava.


[STRATEGY COMMENTS]
Other Options
=============

Vibrava has the option of using a more physically defensive spread in order to check Pokemon such as Golem and Rapidash more easily. Tailwind is a viable option for giving Vibrava's teammates a boost in Speed for a few turns.

Checks and Counters
===================

**Physical Attackers**: Vibrava's physical bulk is abysmal, so most physical attackers other than Golem or Rapidash can beat it with little effort. Some examples include Stoutland, Ursaring, Pawniard (which can also switch into Defog to get a Defiant boost), and Torterra. <3

**Ice-type Coverage**: Hidden Power Ice variants of Zebstrika can surprise Vibrava and prevent it from doing its job. Additionally, while Vibrava has a decent matchup against most special attackers, Ice-types such as Regice and Rotom-F can easily get past it.

**Setup Sweepers**: Vibrava is easy setup fodder for sweepers such as Rain Dance Poliwrath, Carracosta, and Swords Dance Jumpluff, as it cannot do much damage to them and can only U-turn into a check.

**Offensive Pressure**: While Vibrava doesn't mind entry hazards at all, wearing it down quickly with attacks is a good way to keep it from removing hazards or having a chance to Roost.

**Taunt**: Taunt prevents Vibrava from doing its main job or healing; however, it can still U-turn out, meaning that it is not completely shut down by the move.


Sorry for posting now. I had it almost done when someone else called dibs, so I hope putting it down now isn't too impolite?

Honestly, all I really did was a little word trimming.
ahh of course, no problem here! It's always annoying when this happens (happened to me on my first amcheck tbh), but extra pairs of eyes almost never hurt an analysis. Any of the rewordings are fine for mag to implement if he likes. Check my additional changes as always to get an idea of the sort of prose to reword--there wasn't much to fix up in this analysis anyway. However though I have to disagree with your removal in team options--it makes the sentence say Ninjask fits well on VoltTurn teams due to U-turn rather than the fact Vibrava fits well on those teams. Perhaps Magnemite you can say 'which are also a good fit for Vibrava'?
 
also I would mention in usage tips that it is definitely worth scouting for hp ice against pokemon like zebstrika
 
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