It could work well though for things like the Delta Episode. Sure, it was included in the game, but things like that could be made in-between actual games.
I feel the DLC stuff could work as long as it's ACTUALLY new content and the amount we get in the game is appropriately large enough to justify that cost. Also it would go great if it wasn't really part of the main story or something and that there would be no benefit other than more story or something new to do to have it (like don't make new megas so people will buy DLC)Oh god no, for one I'm against the DLC model, in any installment it is introduced it starts a franchise decay really fast.
Oh, not so much ninja-ing, I read your post at the same time as Kurona's, but you make a few points I would have mentioned too. Namely, that it's in Game Freak's financial interest to keep their games coming, since there so obviously exists a market demand for them. Not to mention, nothing gets the Internet Hype Machine (AKA the best marketing tool ever) running like the announcement of a new game. And Game Freak wants that machine to be running all the time, so the word Pokémon will be at the front of people's consciousness at all times.Kurona (Possibly ninja-ing Codraroll here) (...)
However I would rather Game Freak moved to a different model, where there was one game per generation, and extra content that would previously have been spun off into separate games was instead sold as DLC. This would make each game feel exciting and fresh, and would reduce the number of gamers getting burnt out by the franchise, whilst keeping their interest in a single game going over a year or more by the continual addition of content. But GameFreak have done the sums and calculated that it would earn them less money, so it won't happen.
I know the word "might" was used, but from what I have seen elsewhere in OI, I feel somewhat obligated to say that not everyone on this site feels that way about the story. I never rush through the story just to get to the competitive part.We Smogonites might see the story mode as an annoying hassle to go through before unlocking the postgame, but the main bulk of the players want adventure more than battle facilities.
I really don't like Ash either. He forgets basic rules a lot, his Pikachu resets so that he can't trample everyone with it (That would be so amazing.) and then he barely evolves his starters. I just saw Origins, and I think some series like that would be interesting. Just seeing the game being played out in the anime. In Origins of course, they skipped things to move along with the story. To make the show longer, all they need to do is have one episode be different events, and not skip things. Ash... can't you at least grow older? Learn to do stuff? Maybe beat a champion, just once? He doesn't understand that to be the master... you can't not evolve your set of three starters, abandon your probably level 50-100 teams every time you move, and evolve Pikachu. Please.Anyway, if it means multiple player files in one game, then I'm against it.
Because otherwise, people aren't buying their own copies.
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I hate Ash. I want him to be replaced with someone similar to Alain.
Pokemon really isn't attracting kids nowadays. Youkai Watch took everything.
Kids relate themselves to Youkai Watch a lot more than Pokemon, and they are all for Youkai Watch.
I just think Pokemon should switch to an older group of target audience.
Youkai Watch's anime is really funny though.Cresselia~~ : I honestly had to Google Youkai Watch. It seems it's a Japan-only thing, though at least Nintendo are planning on a Western release (remember this is a company that had planned to restrict Xenoblade Chronicles of all things to Japan, until huge consumer pressure forced them to rethink).
Seeing Level 5's name attached to the game doesn't convince me that it will be able to rival Pokemon in the West to be honest. Level 5 are a very unique company, but the games they make are pretty niche titles. Ni No Kuni, probably Level 5's greatest achievement, was universally lauded by critics, but the 1 million copies or so it shifted (still really good sales, mind you) doesn't hold a candle to Pokemon's numbers.
I think this hits it on the head. The franchise as a whole really is about growth. We start out the game as a trainer with one little Pokémon. As we leave the comfort of our childhood home and head out into the real world, we alongside our Pokémon grow and evolve. While Ash's Pokémon certain grow and evolve (and sometimes, side characters as well), Ash doesn't. He's virtually the same person that left Pallet Town. To be more accurate, he's virtually the same person he was once the series got into it's stride around the third or fourth gym in Kanto. A little smarter, but not much.My big issue with Ash is that making him such a static protagonist clashes with the show's format. Characters that don't ultimately change are fine in something episodic like Spongebob or a Slice of Life anime.
But Pokemon's anime has continuity and is meant to be a journey with progression. For it to fell like it's come anywhere, Ash has to feel like he's changed or matured, learned something from his journey. Imagine Avatar: the Last Airbender, if they got to the climactic battle at the series finale, and Aang was still the same goofy free spirit he was in the beginning of the show: it'd really take away from the show on the whole and the sense of everything that's happened over its run.
If it's for the sake of being able to introduce new things every generation, just have Ash, as an experienced trainer, teach and explain things to the inevitable newbie partner.
That's my big problem with Ash. After 5 regions and almost 20 years of journeying, the character is barely different from how he was in Season 1, beyond maybe just being slightly hot headed. One of the things that makes Pokemon fun for me is that I became more familiar with the fundamentals of the series, so after that it became a matter of seeing how each region could challenge me with what I (at least think I) know about how everything works. Even Red in the 4 episodes of Origins had more of a sense of development/change than I feel like Ash has had on the whole.