The playtest has nearly started, and now we need to finalize the last flavour details for the CAP - those that will have absolutely no bearing on how it plays/is playing on PS! Still, these details will bring Naviathan together as a believable Pokemon, so contributions and good discussion are still very needed. This ability should have little significance competitively, and should be all about what makes sense on the Pokemon.
The following abilities are banned from this discussion:
If you are curious as to why these abilities are banned, check out this thread to learn more. Remember, the ability we choose here is an Ineffective Ability, meaning that it should be inferior to both Water Veil and Heatproof (Naviathan's competitive abilities).
There's no official leader for this discussion, but please look to the mods/project leaders in general for guidance and judgement calls on what counts as ineffective. (But if you're not sure if an ability is ineffective or not, err on the side of caution - it probably is inappropriate.)
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Naviathan
Type: Water / Steel
Abilities: Water Veil / Heatproof / ???
Stats: 103 HP / 110 Atk / 90 Def / 95 SpA / 65 SpD / 97 Spe
Height: 10 feet / 3.048 Meters
Weight: 1124.36 pounds / 510 KG
Egg Groups: Water1, Field
Movepool:
Art:
Sprite:
3D Render:
The following abilities are banned from this discussion:
Air Lock
Aura Break
Bad Dreams
Color Change
Dark Aura
Defeatist
Fairy Aura
Forecast
Fur Coat
Huge Power
Illusion
Imposter
Moody
Multitype
Parental Bond
Protean
Pure Power
Shadow Tag
Slow Start
Stance Change
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Arena Trap
Drizzle
Drought
Magic Bounce
Magic Guard
Prankster
Sand Stream
Snow Warning
Speed Boost
Aura Break
Bad Dreams
Color Change
Dark Aura
Defeatist
Fairy Aura
Forecast
Fur Coat
Huge Power
Illusion
Imposter
Moody
Multitype
Parental Bond
Protean
Pure Power
Shadow Tag
Slow Start
Stance Change
Teravolt
Truant
Turboblaze
Victory Star
Wonder Guard
Zen Mode
Arena Trap
Drizzle
Drought
Magic Bounce
Magic Guard
Prankster
Sand Stream
Snow Warning
Speed Boost
If you are curious as to why these abilities are banned, check out this thread to learn more. Remember, the ability we choose here is an Ineffective Ability, meaning that it should be inferior to both Water Veil and Heatproof (Naviathan's competitive abilities).
There's no official leader for this discussion, but please look to the mods/project leaders in general for guidance and judgement calls on what counts as ineffective. (But if you're not sure if an ability is ineffective or not, err on the side of caution - it probably is inappropriate.)
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Naviathan
Concept:
Name: Use the Boost to Get Through!
General Description: A sweeper with several boosting options that result in completely different checks and counters. While each set should be viable in its own right, the unpredictability of this Pokemon should make it much better than any one set alone.
Name: Use the Boost to Get Through!
General Description: A sweeper with several boosting options that result in completely different checks and counters. While each set should be viable in its own right, the unpredictability of this Pokemon should make it much better than any one set alone.
Type: Water / Steel
Abilities: Water Veil / Heatproof / ???
Stats: 103 HP / 110 Atk / 90 Def / 95 SpA / 65 SpD / 97 Spe
Height: 10 feet / 3.048 Meters
Weight: 1124.36 pounds / 510 KG
Egg Groups: Water1, Field
Movepool:
Final Submission
Brief Overview: This submission tries to include a bunch of flavor with few truly viable moves beyond the mandatory move list. The movepool has standout flavor moves such as Metronome, Splash, Brine, and Self Destruct. Beyond a lot of Water and Steel moves, this submission also is fairly heavy with Flying and Dragon type moves, making reference to the feather oars and dragon-like features of the design. Since there was freedom in the choice of recovery move, Slack Off was chosen to avoid the blandness of Recover. Overall, the moves were carefully chosen and organized to mimic an actual GameFreak movepool, with an appropriate number of Level Up moves spaced in a set pattern and several moves that are repeated between Level Up, Tutor/Egg Moves, and TM/HMs (within the code section, it is specified most clearly which moves are repeated).
This submission contains 70 individual moves and was created/assembled by both HeaLnDeaL and myself. In the event that this submission wins, please credit both of us onsite.
Mandatory Move*
Brief Overview: This submission tries to include a bunch of flavor with few truly viable moves beyond the mandatory move list. The movepool has standout flavor moves such as Metronome, Splash, Brine, and Self Destruct. Beyond a lot of Water and Steel moves, this submission also is fairly heavy with Flying and Dragon type moves, making reference to the feather oars and dragon-like features of the design. Since there was freedom in the choice of recovery move, Slack Off was chosen to avoid the blandness of Recover. Overall, the moves were carefully chosen and organized to mimic an actual GameFreak movepool, with an appropriate number of Level Up moves spaced in a set pattern and several moves that are repeated between Level Up, Tutor/Egg Moves, and TM/HMs (within the code section, it is specified most clearly which moves are repeated).
This submission contains 70 individual moves and was created/assembled by both HeaLnDeaL and myself. In the event that this submission wins, please credit both of us onsite.
Mandatory Move*
4-4-6-4-4-6 Pattern
--Peck
--Dragon Breath
--Gust
--Splash
--Scary Face
03 Splash
07 Water Gun
11 Metal Claw
17 Scary Face
21 Metal Sound
25 Bubblebeam
31 Drill Peck*
35 Flash Cannon*
39 Slack Off*
45 Brine
49 Icicle Crash*
54 Wide Guard
60 Hydro Pump
64 Hurricane
70 Iron Head
74 Self Destruct
Slack Off was chosen as the flavorful recovery move, mostly because Recover is just boring. If that logic doesn't work for you, consider that pretty much everything that learns Slack Off is pretty large and/or fat-ish (with the exception of the Infernape line). This CAP to me seems to fit that bill.
In terms of notable flavor here, the big standouts are Splash, Brine, and Self Destruct. Splash is there because it's boss for flavor, and ships are splashy. Brine is the most flavorful water move imaginable for a sea dwelling boat. Self Destruct is included to reference the burning of Viking ships for funerals.
Going all the way up to level 74 for level up moves is a fair bit higher than most other submissions. However, there definitely is precedence of GameFreak Pokemon leveling up past level 60 even within single evolutionary lines. For random examples, Aerodactyl goes all the way up to level 81 and Tyranitar goes up to 82.
--Peck
--Dragon Breath
--Gust
--Splash
--Scary Face
03 Splash
07 Water Gun
11 Metal Claw
17 Scary Face
21 Metal Sound
25 Bubblebeam
31 Drill Peck*
35 Flash Cannon*
39 Slack Off*
45 Brine
49 Icicle Crash*
54 Wide Guard
60 Hydro Pump
64 Hurricane
70 Iron Head
74 Self Destruct
Slack Off was chosen as the flavorful recovery move, mostly because Recover is just boring. If that logic doesn't work for you, consider that pretty much everything that learns Slack Off is pretty large and/or fat-ish (with the exception of the Infernape line). This CAP to me seems to fit that bill.
In terms of notable flavor here, the big standouts are Splash, Brine, and Self Destruct. Splash is there because it's boss for flavor, and ships are splashy. Brine is the most flavorful water move imaginable for a sea dwelling boat. Self Destruct is included to reference the burning of Viking ships for funerals.
Going all the way up to level 74 for level up moves is a fair bit higher than most other submissions. However, there definitely is precedence of GameFreak Pokemon leveling up past level 60 even within single evolutionary lines. For random examples, Aerodactyl goes all the way up to level 81 and Tyranitar goes up to 82.
02: Dragon Claw
04: Calm Mind*
06: Toxic
10: Hidden Power
07: Hail
12: Taunt*
13: Ice Beam
14: Blizzard
15: Hyper Beam
17: Protect
18: Rain Dance
21: Frustration
27: Return
32: Double Team
42: Facade
44: Rest
45: Attract
48: Round
49: Echoed Voice
55: Scald*
67: Retaliate
68: Giga Impact
87: Swagger
88: Sleep Talk
90: Substitute*
91: Flash Cannon*
93: Wild Charge*
94: Secret Power (ORAS)
100: Confide
There's not much to really say about the TMs. Basically the list includes the obligatory moves learned by every fully evolved Pokemon, plus the required moves, plus some basic flavor moves. Pretty much every Water type not named Keldeo learns Ice Beam / Blizzard, whereas Hail was included to make more sense next to the required move of Icicle Crash. Dragon Claw is there because Shipmon looks like a Dragon. Rawr.
HM03: Surf
HM04: Strength
HM05: Waterfall*
HM06: Rock Smash
HM07:Dive
Every current HM except Cut and Fly is included. Surf is needed because of the Water typing, Strength because the thing looks beefy and strong, Waterfall is required, Rock Smash for similar reasons to Strength, and Dive for some water-dragon references (Diving Nessy Boat as an omage to the fantastic second place concept art). Its claws don't look particularly suited for cutting, so Cut was omitted. Though I think it would be positively amazing for this thing to learn Fly, sadly I don't think the flavor fits as six feathers can't really lift up a boat.
04: Calm Mind*
06: Toxic
10: Hidden Power
07: Hail
12: Taunt*
13: Ice Beam
14: Blizzard
15: Hyper Beam
17: Protect
18: Rain Dance
21: Frustration
27: Return
32: Double Team
42: Facade
44: Rest
45: Attract
48: Round
49: Echoed Voice
55: Scald*
67: Retaliate
68: Giga Impact
87: Swagger
88: Sleep Talk
90: Substitute*
91: Flash Cannon*
93: Wild Charge*
94: Secret Power (ORAS)
100: Confide
There's not much to really say about the TMs. Basically the list includes the obligatory moves learned by every fully evolved Pokemon, plus the required moves, plus some basic flavor moves. Pretty much every Water type not named Keldeo learns Ice Beam / Blizzard, whereas Hail was included to make more sense next to the required move of Icicle Crash. Dragon Claw is there because Shipmon looks like a Dragon. Rawr.
HM03: Surf
HM04: Strength
HM05: Waterfall*
HM06: Rock Smash
HM07:Dive
Every current HM except Cut and Fly is included. Surf is needed because of the Water typing, Strength because the thing looks beefy and strong, Waterfall is required, Rock Smash for similar reasons to Strength, and Dive for some water-dragon references (Diving Nessy Boat as an omage to the fantastic second place concept art). Its claws don't look particularly suited for cutting, so Cut was omitted. Though I think it would be positively amazing for this thing to learn Fly, sadly I don't think the flavor fits as six feathers can't really lift up a boat.
Egg Groups: Water 1, Field
Bite (Naviathan and friends)
Dragon Dance* (Lapras and friends)
Feather Dance (Blaziken and friends)
Feint (Kabutops and friends)
Haze (Greninja and friends)
Ice Fang (Granbull and friends)
Icicle Spear (Dewgong and friends)
Iron Tail (Naviathan and friends)
Metronome (Granbull and friends)
Refresh* (Lapras and friends)
Thunder Fang (Granbull and friends)
Water Pulse (Lapras and friends)
Whirlpool (Lapras and friends)
Wide Guard (Naviathan and friends)
Ice Fang and Thunder Fang are included because it's a Dragon-like boat so fang moves are appropriate (and another electric flavor move was needed so that Wild Charge wouldn't be all alone). Feather Dance is a reference to the feather oars. Icicle Spear is a flavorful ice move that by and large is not as reliable as Ice Punch/Icicle Crash and on average not as strong as Icicle Crash.
Bite (Naviathan and friends)
Dragon Dance* (Lapras and friends)
Feather Dance (Blaziken and friends)
Feint (Kabutops and friends)
Haze (Greninja and friends)
Ice Fang (Granbull and friends)
Icicle Spear (Dewgong and friends)
Iron Tail (Naviathan and friends)
Metronome (Granbull and friends)
Refresh* (Lapras and friends)
Thunder Fang (Granbull and friends)
Water Pulse (Lapras and friends)
Whirlpool (Lapras and friends)
Wide Guard (Naviathan and friends)
Ice Fang and Thunder Fang are included because it's a Dragon-like boat so fang moves are appropriate (and another electric flavor move was needed so that Wild Charge wouldn't be all alone). Feather Dance is a reference to the feather oars. Icicle Spear is a flavorful ice move that by and large is not as reliable as Ice Punch/Icicle Crash and on average not as strong as Icicle Crash.
Dragon Pulse
Ice Punch*
Icy Wind
Iron Defense
Iron Head*
Iron Tail
Snore
Thunder Punch
Water Pulse
Pretty much everything gets Snore, many Water types get Icy Wind, and pretty much every Steel type gets Iron Defence. If Ice Punch is required and it gets Wild Charge, then Thunder Punch only made sense as well (and the drop in power between Wild Charge and Thunder Punch is significant).
Ice Punch*
Icy Wind
Iron Defense
Iron Head*
Iron Tail
Snore
Thunder Punch
Water Pulse
Pretty much everything gets Snore, many Water types get Icy Wind, and pretty much every Steel type gets Iron Defence. If Ice Punch is required and it gets Wild Charge, then Thunder Punch only made sense as well (and the drop in power between Wild Charge and Thunder Punch is significant).
Art:
Sprite:
3D Render: