Ah, I have a lot of shit I wanna drop here. Posting an ORAS set that any of my players used, cuz I built every ORAS team of our season.
Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Magnet Rise
- Iron Head
- Close Combat
Standard Cobalion, with a little twist. Magnet rise>sub, stone edge, stealth rock, or whatever is mostly seen. Magnet rise allows Cobalion to set up vs Krookodile and Mamoswine, hard-walling both unless they have superpower. I swept.. I think
fatty with this? I set up vs a Krook vs whoever it was... I think Fatty.
Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 20 SpA / 236 Spe
Naive Nature
- Close Combat
- Swords Dance
- Iron Head
- Hidden Power [Fire]
Once people started saying my builds were weak to Doublade (which, admittedly, they are), I knew this set would come in handy. Almost always 3hkos doublade, and since doublade is such an obvious immediate-switch in on cobalion, and has no reliable recovery, I thought hp fire/ghost/ground would be cool on Cobalion. I picked fire just because Ground/Ghost could only hit Chandelure a bit harder, whereas fire would KO spdef forry after rocks. Paired this with beedrill to really punish teams using doublade as their primary check to beedrill.
blunder slammed reyscarface with Beedrill regardless of the fact that he had doublade and Mega Aero due to this set weakening rey's doublade.
Galvantula @ Choice Specs
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Bug Buzz
- Energy Ball
- Sticky Web
An interesting middle-man between the typical specs electric type and the standard Galvantula. Instead of relying on volt switch for momentum, Galvantula relies on its heavy-hitting Thunder, its secondary STAB, and great coverage to scare switch-ins. Galvantula hits even harder than Raikou's tbolt with Thunder, and can set up sticky web on teams after you've killed their spinner, or predicting a snorlax or florges switch. This Galvantula set stands independent as more than a sticky web user, but it can be really clutch to get sticky web up late-game.
This set isn't intended for full sticky-web teams. I think every team can benefit from sticky web, especially late-game.
Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Ice Beam
- Draco Meteor
- Dragon Pulse
- Earth Power
I don't know if you could really call this "innovation," but Kyurem is never really seen in UU, and the few times it is, it's using sub-roost. The thing Kyurem has over Hydreigon is the nasty secondary STAB (also, more bulk and power). Similarly to Hydreigon, its dracos hit like a fucking truck. Ice beam can 2hko florges even without rocks, and can easily sweep late-game due to the lack of ice resists. Kyurem is basically unwalled in the tier, even spdef Forry takes a ridiculous amount.
Porygon-Z @ Silk Scarf
Ability: Adaptability
Happiness: 0
EVs: 252 Atk / 156 SpA / 100 Spe
Rash Nature
- Frustration
- Tri Attack
- Dark Pulse
- Recover
The
real menace porygon of the tier. Built a team with this + LO kazam for
blunder to use vs tewmew, who's notorious for literally always using semi-stall. Blunder kinda misplayed it (lool), but it still put in pretty decent work. This thing easily 2hkos Blissey, Snorlax, Florges, and any other special tank. Its frustration hits surprisingly hard, due to adaptability making the stat gap less important than the base power gap between attack and sptack. Using this spread, with 120 higher special attack, Porygon-z's frustration hits exactly as hard as its tri-attack vs a pokemon with neutral defenses. 241 speed allows porygon to outspeed any timid base 60s or modest base 70s. Dark pulse for the obvious ghost coverage.
Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 248 HP / 68 Def / 164 SpD / 28 Spe
Jolly Nature
- Taunt
- Earthquake
- Toxic
- Roost
One of my favorites for sure. Enough speed for pidgeot, some physical bulk for krookodile and stuff, and enough special bulk to wall things like chandelure. This set was extremely successful for both me and Blunder. I got kinda lucky to dodge a lot of scald burns with it when facing
Sam , which allowed me to essentially wall out his suicune, and a significant chunk of the rest of his team. This thing is a really cool approach at the old gen 5 crobat set; it spreads status and has surprisingly great bulk.
Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Ice Beam
- Dark Pulse
- Water Pulse
- Water Spout
My first time using Mega Blastoise on a serious team.... Yup, I've always hated this thing lool. Anyway, used it vs
Pearl. and it did more work than I could have imagined. It dented a roserade using spike with ice beam, followed by doing doing 60% to the incoming Florges with water spout. This basically forced him to sack his Roserade and leave his florges weakened. I sacked it to a p-z, trading for 80% in damage from water pulse. This set is actually cool, I'd like to use it again in the future.
Zoroark @ Life Orb
Ability: Illusion
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Frustration
This thing's actually a beast. I wish I won this game. I could've if I used SD on
FLCL choking, but it didn't even cross my mind. Standard SD sweeper with a really nice attack stat, decent coverage, and the ability to set up disguised as forretress or something.
Crobat @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Brave Bird
- Sleep Talk
Wasn't sure what fourth move to put on this.... So I didn't. Sleep talking useless crosspoisons or pursuits would be frustrating, so I figured it was better to just not put a fourth move. Used this vs
King UU (the third time) and blunder used it vs
aim . It essentially serves to creep the fast mons of the tier (timid pidgeot, modest sceptile, Adamant Beedrill, etc) and hit with brave birds that most of the tier can't take. I wanted to use mega Beedrill and Mega Aggron on the team, but I really felt like Aggron benefited the team more, and crobat has the same speed tier as Beedrill, with more powerful hits, and crobat still has u-turn.
Arcanine (F) @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Extreme Speed
- Flare Blitz
- Wild Charge
Kind of a twist on banded entei. I went in order of when I used all of these, but forgot about this one because I never got to use it.
mencemeat and
blunder used this... I think week 1? It has intimidate which allows it to keep some of the nastiest physical attackers in check, and has much better coverage than entei can. It's great that it can hit Suicune and roost Hydreigon. Also, most people don't expect Arcanine to be offensive anymore.