3v3 Singles (Challenger brings 3, Leader brings 6)
3 day DQ
2 Recoveries / 5 Chills
3 Substitutions
Mega Evolution = 0
Items = ON
Switch = OK
Abilities = ALL
Arena: Northbrook Island
Turn order = Coin Toss
Cloyster (Frozone) Male
Type: Water/ Ice
Nature: Lonely (+1 Atk, -1 Def)
Abilities: Shell Armor/ Skill Link/ Overcoat (Unlocked)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 7 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 21
EC: 6/6
MC: Maxed- 5 CC
AC: 5/5
Attacks: (75/ 75 moves total)
Physical:
Avalanche
Bide
Clamp
Dive
Double-Edge
Explosion
Facade
Frustration
Giga Impact
Ice Shard
Icicle Crash
Icicle Spear
Natural Gift
Payback
Poison Jab
Rage
Rapid Spin
Razor Shell
Return
Rock Blast
Secret Power
Selfdestruct
Spike Cannon
Tackle
Take Down
Twineedle
Special:
Aurora Beam
Blizzard
Brine
Bubble Beam
Frost Breath
Hidden Power Grass
Hyper Beam
Hydro Pump
Ice Beam
Icy Wind
Mud Shot
Round
Signal Beam
Snore
Surf
Swift
Tri Attack
Water Gun
Water Pulse
Whirlpool
Status:
Aqua Ring
Attract
Barrier
Captivate
Confide
Curse
Double Team
Endure
Hail
Iron Defense
Leer
Mimic
Protect
Rain Dance
Reflect
Refresh
Rest
Screech
Shell Smash
Sleep Talk
Spikes
Substitute
Supersonic
Swagger
Teleport
Torment
Toxic
Toxic Spikes
Withdraw
Regice (Touketsu) -
Type: Ice
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
Abilities: Clear Body/ Ice Body (Unlocked)
Stats:
HP: 100
Atk: Rank 2
Def: Rank 5 (+)
SpA: Rank 4
SpD: Rank 9
Spe: 43 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 24
EC: N/A
MC: Maxed! - 5 CC bonus
AC: 5/5
Attacks: (75/ 75 moves total)
Physical:
Avalanche
Body Slam
Brick Break
Bulldoze
Counter
Double-Edge
Dynamic Punch
Earthquake
Explosion
Facade
Fling
Focus Punch
Frustration
Giga Impact
Hammer Arm
Headbutt
Ice Punch
Iron Head
Mega Kick
Mega Punch
Natural Gift
Power-Up Punch
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Seismic Toss
Self-Destruct
Stomp
Strength
Superpower
Thunder Punch
Special:
Ancient Power
Blizzard
Charge Beam
Flash Cannon
Focus Blast
Frost Breath
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Mud-slap
Round
Shock Wave
Signal Beam
Snore
Thunder
Thunderbolt
Zap Cannon
Status:
Amnesia
Block
Confide
Curse
Defense Curl
Double Team
Endure
Gravity
Hail
Lock-On
Mimic
Protect
Psych Up
Rain Dance
Rest
Rock Polish
Safeguard
Sleep Talk
Substitute
Swagger
Thunder Wave
Toxic
Avalugg (Titanic) Male
Type: Ice
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Abilities: Ice Body/ Own Tempo/ Sturdy (Unlocked)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 8
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 24 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 22
EC: 6/6
MC: Maxed- 4 CC
AC: 5/5
Attacks: (62/ 62 total moves)
Physical:
Avalanche
Bite
Bulldoze
Crunch
Double-Edge
Earthquake
Facade
Frustration
Giga Impact
Gyro Ball
Ice Ball
Ice Fang
Iron Head
Rapid Spin
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Skull Bash
Superpower
Stone Edge
Strength
Tackle
Take Down
Special:
Blizzard
Flash Cannon
Frost Breath
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Powder Snow
Round
Snore
Surf
Water Pulse
Status:
After You
Attract
Barrier
Block
Confide
Curse
Double Team
Flash
Hail
Harden
Iron Defense
Mist
Protect
Rain Dance
Recover
Rest
Roar
Rock Polish
Safeguard
Sharpen
Sleep Talk
Substitute
Swagger
Toxic
Froslass (Wispmother) Female
Type: Ice/Ghost
Nature: Modest (+1 SpA, -1 Atk)
Abilities: Snow Cloak/ Cursed Body (Unlocked)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: Maxed- 5 CC
AC: 5/5
Attacks: (81/ 81 total moves)
Physical:
Astonish
Avalanche
Bide
Bite
Body Slam
Crunch
Double-Edge
Facade
Fling
Frustration
Giga Impact
Headbutt
Ice Fang
Ice Punch
Ice Shard
Natural Gift
Payback
Return
Rollout
Secret Power
Slash
Sucker Punch
Wake-up Slap
Special:
Blizzard
Draining Kiss
Dream Eater
Frost Breath
Hex
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Mud-slap
Ominous Wind
Powder Snow
Psychic
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Thunder
Thunderbolt
Water Pulse
Weather Ball
Status:
Attract
Block
Captivate
Confide
Confuse Ray
Destiny Bond
Disable
Double Team
Embargo
Endure
Fake Tears
Flash
Hail
Leer
Light Screen
Mimic
Pain Split
Protect
Psych Up
Rain Dance
Rest
Safeguard
Sing
Sleep Talk
Snatch
Spikes
Spite
Substitute
Swagger
Switcheroo
Taunt
Telekinesis
Thunder Wave
Torment
Toxic
Trick
Jynx (Chell) Female
Type: Ice/Psychic
Nature: Timid (+15% Spe, -1 Atk, +14% Acc)
Abilities: Oblivious/ Forewarn/ Dry Skin
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: Maxed- 7 CC
AC: 5/5
Attacks: (114/ 114 total moves)
Physical:
Avalanche
Bide
Body Slam
Brick Break
Counter
Covet
Double-Edge
Double Slap
Drain Punch
DynamicPunch
Facade
Fake Out
Fling
Focus Punch
Frustration
Headbutt
Heart Stamp
Ice Punch
Lick
Mega Kick
Mega Punch
Natural Gift
Payback
Pound
Power-Up Punch
Rage
Return
Secret Power
Seismic Toss
Skull Bash
Submission
Take Down
Thief
Thrash
Wake-Up Slap
Zen Headbutt
Special:
Blizzard
Bubble Beam
Confusion
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Frost Breath
Grass Knot
Hidden Power Fire
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Mud-slap
Shadow Ball
Signal Beam
Snore
Petal Dance
Powder Snow
Psychic
Psyshock
Psywave
Round
Uproar
Water Gun
Water Pulse
Wring Out
Status:
Attract
Calm Mind
Captivate
Confide
Copycat
Curse
Double Team
Endure
Fake Tears
Flash
Hail
Heal Bell
Helping Hand
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Magic Room
Mean Look
Meditate
Metronome
Mimic
Miracle Eye
Nasty Plot
Nightmare
Perish Song
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Role Play
Sing
Skill Swap
Sleep Talk
Substitute
Swagger
Sweet Kiss
Sweet Scent
Taunt
Telekinesis
Teleport
Torment
Toxic
Trick
Trick Room
Wish
Mamoswine (Mr. Freeze) Male
Type: Ice/Ground
Nature: Jolly (+15% Spe, -1 SpA, +10% Acc)
Abilities: Oblivious/ Snow Cloak/ Thick Fat (Unlocked)
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: Maxed- 5 CC
AC: 5/5
Attacks: (82/ 82 total moves)
Physical:
Avalanche
Bite
Body Slam
Bulldoze
Dig
Double Hit
Double-Edge
Earthquake
Endeavor
Facade
Fissure
Flail
Frustration
Fury Attack
Fury Cutter
Giga Impact
Headbutt
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Iron Head
Knock Off
Natural Gift
Peck
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Stone Edge
Strength
Superpower
Tackle
Take Down
Thrash
Special:
AncientPower
Blizzard
Earth Power
Freeze-Dry
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Mud Bomb
Mud Shot
Powder Snow
Snore
Round
Status:
Amnesia
Attract
Block
Captivate
Charm
Confide
Curse
Defense Curl
Detect
Double Team
Endure
Hail
Light Screen
Mimic
Mist
Mud Sport
Odor Sleuth
Protect
Rain Dance
Reflect
Rest
Roar
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute
Swagger
Toxic
Whirlwind
Team Ragnarokalex:
*Thanks to SimonSays for the sprite*
Lucario (Aerza) Female
Nature:
Brave
Type:
Fighting: STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast:
Type: Passive
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus:
Type: Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW):
Type: Passive
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 76 (-) (-10% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Adaptability:
Type: Passive
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 97 (-) (-10% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
DC: 5/5
MC: 0
Attacks: 71/102 Total
Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Close Combat
Counter
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Flash Cannon
Focus Punch
Follow Me
Force Palm
Foresight
Giga Impact
Heal Pulse
Helping Hand
Hi Jump Kick
Hidden Power (Grass)
Hone Claws
Hyper Beam
Ice Punch
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Nasty Plot
Payback
Poison Jab
Protect
Psychic
Quick Attack
Rain Dance
Rest
Reversal
Roar
Rock Slide
Role Play
Screech
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Stone Edge
Substitute
Sunny Day
Swagger
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt
*Thanks to S0L1D G0LD, for the sprite*
*Conkeldurr (Vilgot) Male*
Nature:
Adamant
Type:
Fighting: STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Guts:
Type: Passive
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:
Type: Passive
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Iron Fist:
Type: Passive
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
DC: 5/5
MC: 0
Attacks: 46/70 Total
Bide
Block
Brick Break
Bulk Up
Bulldoze
Chip Away
Counter
Dig
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Focus Energy
Focus Punch
Foresight
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-up Punch
Protect
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Throw
Rock Tomb
Sleep Talk
Smack Down
Stone Edge
Substitute
Superpower
Taunt
Thunder Punch
Toxic
Wake-up Slap
*Stratagem (Ansrasel) Male*
Nature:
Modest
Type:
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (DW):
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 9/9
AC: 5/5
MC: 0
Attacks: 47/75 Total
Acupressure
Ancient Power
Calm Mind
Dazzling Gleam
Defense Curl
Disable
Double Team
Earth Power
Earthquake
Electroball
Embargo
Endure
Energy Ball
Explosion
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power (Fighting)
Hyper Beam
Magnet Rise
Magnetic Flux
Mud Shot
Ominous Wind
Paleo Wave
Power Gem
Protect
Rest
Rock Blast
Rock Polish
Rock Tomb
Rollout
Sandstorm
Shadow Ball
Sleep Talk
Smack Down
Stealth Rock
Substitute
Sunny Day
Swagger
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
[23:02:44] Avnomke 1=ww 2=ralex
[23:02:47] Avnomke roll 2
[23:02:56] ASBot Rolled between 1 and 2: 1
ww sends out first.
3 day DQ
2 Recoveries / 5 Chills
3 Substitutions
Mega Evolution = 0
Items = ON
Switch = OK
Abilities = ALL
Arena: Northbrook Island
Turn order = Coin Toss
Arena: Northbrook Island Harbour
"Ugh, I've been on this lousy ship for almost five hours now. When are we-"
Your boat comes to a stop. You've finally arrived at your destination. You step out of the slightly dilapidated ship, pay the captain your fare with a half-mumbled thank you, and walk towards the end of the dock. You've heard of a Gym here, and you need to get closer to that Victini, so here you are, wearing 4 layers of clothing and still cold. There's snow all around covering the ground, but there seems to be a path that leads off somewhere into the distance. You look at the captain and confusedly point to it, and the captain slowly nods his head. You shrug and begin down the path.
Approximately a half-mile down the road, you spot a figure, but you swear it has to be an illusion. It looks like a young man walking towards you, but that can't be. Wearing just a sweatshirt over a t-shirt and a pair of jeans in the middle of the Arctic Circle? That's crazy! However, as you approach him, you see that he is in fact real, and it looks like he's actually out for a stroll with a Weavile, obviously his partner.
The strange man looks at you and speaks, in a loud and clear voice, "Hey there! I don't exactly get many people here, and this isn't exactly what you'd call a scenic sight, so I'm guessing you're here for the Gym?" You start to answer, but he cuts you off, saying "No need to answer that. Even my own mother wouldn't pay me a visit out here if she wasn't gonna battle me. Name's waterwarrior by the way. Yes, yes, I know that it's kinda funny that that's my name and I'm the Ice Gym leader, but once you heard how I got that name... nah, you probably don't care in the slightest. Another time maybe. Well, better make this battle worth it then, amiright?"
After walking for about five minutes and chatting with the leader, you come across a small patch of land with a white fence around it. The leader stops and takes a deep breath, but you almost keep going, almost not seeing the arena at all. The gym leader steps over the little fence and walks over to the other side of the field. You look at the field and see the regulation field- two semi-circles in the areas where the trainers stand and a Poké Ball in the middle of the field. Both of you get ready, and waterwarrior raises his hand to the sky and cries out "All right! Let's break the ice!"
Suddenly, a flurry of hail descends on the battlefield. You know this battle won't be easy, but there's no backing out now!
"Ugh, I've been on this lousy ship for almost five hours now. When are we-"
Your boat comes to a stop. You've finally arrived at your destination. You step out of the slightly dilapidated ship, pay the captain your fare with a half-mumbled thank you, and walk towards the end of the dock. You've heard of a Gym here, and you need to get closer to that Victini, so here you are, wearing 4 layers of clothing and still cold. There's snow all around covering the ground, but there seems to be a path that leads off somewhere into the distance. You look at the captain and confusedly point to it, and the captain slowly nods his head. You shrug and begin down the path.
Approximately a half-mile down the road, you spot a figure, but you swear it has to be an illusion. It looks like a young man walking towards you, but that can't be. Wearing just a sweatshirt over a t-shirt and a pair of jeans in the middle of the Arctic Circle? That's crazy! However, as you approach him, you see that he is in fact real, and it looks like he's actually out for a stroll with a Weavile, obviously his partner.
The strange man looks at you and speaks, in a loud and clear voice, "Hey there! I don't exactly get many people here, and this isn't exactly what you'd call a scenic sight, so I'm guessing you're here for the Gym?" You start to answer, but he cuts you off, saying "No need to answer that. Even my own mother wouldn't pay me a visit out here if she wasn't gonna battle me. Name's waterwarrior by the way. Yes, yes, I know that it's kinda funny that that's my name and I'm the Ice Gym leader, but once you heard how I got that name... nah, you probably don't care in the slightest. Another time maybe. Well, better make this battle worth it then, amiright?"
After walking for about five minutes and chatting with the leader, you come across a small patch of land with a white fence around it. The leader stops and takes a deep breath, but you almost keep going, almost not seeing the arena at all. The gym leader steps over the little fence and walks over to the other side of the field. You look at the field and see the regulation field- two semi-circles in the areas where the trainers stand and a Poké Ball in the middle of the field. Both of you get ready, and waterwarrior raises his hand to the sky and cries out "All right! Let's break the ice!"
Suddenly, a flurry of hail descends on the battlefield. You know this battle won't be easy, but there's no backing out now!
- Natural weather is Hail with permanent duration. If Rain is summoned, the weather becomes Sleet for the duration of Rain. Sleet has both the combined effects of Hail and Rain. If Sun or Sandstorm is summoned without the respective weather stone, the weather becomes clear for 2 rounds before reverting back to Hail. Sun and Sandstorm overwrite Hail and lasts 3 rounds if summoned with the respective weather stone before reverting back to Hail.
- Obviously waterwarrior has to eat while up here, and he's willing to share his snacks with both you and your Pokemon. Both players may select a berry from a gym-provided list to give to their Pokemon in addition to a normal held item. (Cheri, Chesto, Pecha, Rawst, Leppa, Lum, Oran, Persim, Figy, Wiki, Mago, Aguav, Iapapa, Sitrus, Razz, Occa, Chople, Charti, Babiri) One berry may be chosen per Pokemon. No Pokemon can be holding two berries in this way. Knock Off removes both the normal held item and the berry from the target. If a Trick user is holding an Expert Belt/Cheri Berry and the target is holding a Life Orb/Occa Berry, the trick user may exchange both items for both items, the Expert Belt for the Life Orb, or the Cheri Berry for the Occa Berry, but NOT the Expert Belt for the Occa Berry or the Cheri Berry for the Life Orb
- The extreme cold makes it hard for Pokemon to play pretend with their abilities (even Ice types), so the move Skill Swap has no effect and Role Play only lasts for 3 actions.
- There is no external grass, but there is a small pool of water and a pile of rocks in the arena, so moves requiring external water/rocks can be used.
- Nature Power calls Ice Beam, Camouflage grants Ice typing, Secret Power may Freeze.
Cloyster (Frozone) Male
Type: Water/ Ice
Nature: Lonely (+1 Atk, -1 Def)
Abilities: Shell Armor/ Skill Link/ Overcoat (Unlocked)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 7 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 21
EC: 6/6
MC: Maxed- 5 CC
AC: 5/5
Attacks: (75/ 75 moves total)
Physical:
Avalanche
Bide
Clamp
Dive
Double-Edge
Explosion
Facade
Frustration
Giga Impact
Ice Shard
Icicle Crash
Icicle Spear
Natural Gift
Payback
Poison Jab
Rage
Rapid Spin
Razor Shell
Return
Rock Blast
Secret Power
Selfdestruct
Spike Cannon
Tackle
Take Down
Twineedle
Special:
Aurora Beam
Blizzard
Brine
Bubble Beam
Frost Breath
Hidden Power Grass
Hyper Beam
Hydro Pump
Ice Beam
Icy Wind
Mud Shot
Round
Signal Beam
Snore
Surf
Swift
Tri Attack
Water Gun
Water Pulse
Whirlpool
Status:
Aqua Ring
Attract
Barrier
Captivate
Confide
Curse
Double Team
Endure
Hail
Iron Defense
Leer
Mimic
Protect
Rain Dance
Reflect
Refresh
Rest
Screech
Shell Smash
Sleep Talk
Spikes
Substitute
Supersonic
Swagger
Teleport
Torment
Toxic
Toxic Spikes
Withdraw
Regice (Touketsu) -
Type: Ice
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
Abilities: Clear Body/ Ice Body (Unlocked)
Stats:
HP: 100
Atk: Rank 2
Def: Rank 5 (+)
SpA: Rank 4
SpD: Rank 9
Spe: 43 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 24
EC: N/A
MC: Maxed! - 5 CC bonus
AC: 5/5
Attacks: (75/ 75 moves total)
Physical:
Avalanche
Body Slam
Brick Break
Bulldoze
Counter
Double-Edge
Dynamic Punch
Earthquake
Explosion
Facade
Fling
Focus Punch
Frustration
Giga Impact
Hammer Arm
Headbutt
Ice Punch
Iron Head
Mega Kick
Mega Punch
Natural Gift
Power-Up Punch
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Seismic Toss
Self-Destruct
Stomp
Strength
Superpower
Thunder Punch
Special:
Ancient Power
Blizzard
Charge Beam
Flash Cannon
Focus Blast
Frost Breath
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Mud-slap
Round
Shock Wave
Signal Beam
Snore
Thunder
Thunderbolt
Zap Cannon
Status:
Amnesia
Block
Confide
Curse
Defense Curl
Double Team
Endure
Gravity
Hail
Lock-On
Mimic
Protect
Psych Up
Rain Dance
Rest
Rock Polish
Safeguard
Sleep Talk
Substitute
Swagger
Thunder Wave
Toxic
Avalugg (Titanic) Male
Type: Ice
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Abilities: Ice Body/ Own Tempo/ Sturdy (Unlocked)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 8
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 24 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 22
EC: 6/6
MC: Maxed- 4 CC
AC: 5/5
Attacks: (62/ 62 total moves)
Physical:
Avalanche
Bite
Bulldoze
Crunch
Double-Edge
Earthquake
Facade
Frustration
Giga Impact
Gyro Ball
Ice Ball
Ice Fang
Iron Head
Rapid Spin
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Skull Bash
Superpower
Stone Edge
Strength
Tackle
Take Down
Special:
Blizzard
Flash Cannon
Frost Breath
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Powder Snow
Round
Snore
Surf
Water Pulse
Status:
After You
Attract
Barrier
Block
Confide
Curse
Double Team
Flash
Hail
Harden
Iron Defense
Mist
Protect
Rain Dance
Recover
Rest
Roar
Rock Polish
Safeguard
Sharpen
Sleep Talk
Substitute
Swagger
Toxic
Froslass (Wispmother) Female
Type: Ice/Ghost
Nature: Modest (+1 SpA, -1 Atk)
Abilities: Snow Cloak/ Cursed Body (Unlocked)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: Maxed- 5 CC
AC: 5/5
Attacks: (81/ 81 total moves)
Physical:
Astonish
Avalanche
Bide
Bite
Body Slam
Crunch
Double-Edge
Facade
Fling
Frustration
Giga Impact
Headbutt
Ice Fang
Ice Punch
Ice Shard
Natural Gift
Payback
Return
Rollout
Secret Power
Slash
Sucker Punch
Wake-up Slap
Special:
Blizzard
Draining Kiss
Dream Eater
Frost Breath
Hex
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Mud-slap
Ominous Wind
Powder Snow
Psychic
Round
Shadow Ball
Shock Wave
Signal Beam
Snore
Thunder
Thunderbolt
Water Pulse
Weather Ball
Status:
Attract
Block
Captivate
Confide
Confuse Ray
Destiny Bond
Disable
Double Team
Embargo
Endure
Fake Tears
Flash
Hail
Leer
Light Screen
Mimic
Pain Split
Protect
Psych Up
Rain Dance
Rest
Safeguard
Sing
Sleep Talk
Snatch
Spikes
Spite
Substitute
Swagger
Switcheroo
Taunt
Telekinesis
Thunder Wave
Torment
Toxic
Trick
Jynx (Chell) Female
Type: Ice/Psychic
Nature: Timid (+15% Spe, -1 Atk, +14% Acc)
Abilities: Oblivious/ Forewarn/ Dry Skin
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: Maxed- 7 CC
AC: 5/5
Attacks: (114/ 114 total moves)
Physical:
Avalanche
Bide
Body Slam
Brick Break
Counter
Covet
Double-Edge
Double Slap
Drain Punch
DynamicPunch
Facade
Fake Out
Fling
Focus Punch
Frustration
Headbutt
Heart Stamp
Ice Punch
Lick
Mega Kick
Mega Punch
Natural Gift
Payback
Pound
Power-Up Punch
Rage
Return
Secret Power
Seismic Toss
Skull Bash
Submission
Take Down
Thief
Thrash
Wake-Up Slap
Zen Headbutt
Special:
Blizzard
Bubble Beam
Confusion
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Frost Breath
Grass Knot
Hidden Power Fire
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Mud-slap
Shadow Ball
Signal Beam
Snore
Petal Dance
Powder Snow
Psychic
Psyshock
Psywave
Round
Uproar
Water Gun
Water Pulse
Wring Out
Status:
Attract
Calm Mind
Captivate
Confide
Copycat
Curse
Double Team
Endure
Fake Tears
Flash
Hail
Heal Bell
Helping Hand
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Magic Room
Mean Look
Meditate
Metronome
Mimic
Miracle Eye
Nasty Plot
Nightmare
Perish Song
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Role Play
Sing
Skill Swap
Sleep Talk
Substitute
Swagger
Sweet Kiss
Sweet Scent
Taunt
Telekinesis
Teleport
Torment
Toxic
Trick
Trick Room
Wish
Mamoswine (Mr. Freeze) Male
Type: Ice/Ground
Nature: Jolly (+15% Spe, -1 SpA, +10% Acc)
Abilities: Oblivious/ Snow Cloak/ Thick Fat (Unlocked)
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: Maxed- 5 CC
AC: 5/5
Attacks: (82/ 82 total moves)
Physical:
Avalanche
Bite
Body Slam
Bulldoze
Dig
Double Hit
Double-Edge
Earthquake
Endeavor
Facade
Fissure
Flail
Frustration
Fury Attack
Fury Cutter
Giga Impact
Headbutt
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Iron Head
Knock Off
Natural Gift
Peck
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Stone Edge
Strength
Superpower
Tackle
Take Down
Thrash
Special:
AncientPower
Blizzard
Earth Power
Freeze-Dry
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Mud Bomb
Mud Shot
Powder Snow
Snore
Round
Status:
Amnesia
Attract
Block
Captivate
Charm
Confide
Curse
Defense Curl
Detect
Double Team
Endure
Hail
Light Screen
Mimic
Mist
Mud Sport
Odor Sleuth
Protect
Rain Dance
Reflect
Rest
Roar
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute
Swagger
Toxic
Whirlwind
Team Ragnarokalex:
*Thanks to SimonSays for the sprite*
Lucario (Aerza) Female
Nature:
Brave
Type:
Fighting: STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Steadfast:
Type: Passive
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus:
Type: Passive
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW):
Type: Passive
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 76 (-) (-10% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Adaptability:
Type: Passive
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 97 (-) (-10% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
DC: 5/5
MC: 0
Attacks: 71/102 Total
Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Close Combat
Counter
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Flash Cannon
Focus Punch
Follow Me
Force Palm
Foresight
Giga Impact
Heal Pulse
Helping Hand
Hi Jump Kick
Hidden Power (Grass)
Hone Claws
Hyper Beam
Ice Punch
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Nasty Plot
Payback
Poison Jab
Protect
Psychic
Quick Attack
Rain Dance
Rest
Reversal
Roar
Rock Slide
Role Play
Screech
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Stone Edge
Substitute
Sunny Day
Swagger
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt
*Thanks to S0L1D G0LD, for the sprite*
*Conkeldurr (Vilgot) Male*
Nature:
Adamant
Type:
Fighting: STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Guts:
Type: Passive
This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force:
Type: Passive
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Iron Fist:
Type: Passive
The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
DC: 5/5
MC: 0
Attacks: 46/70 Total
Bide
Block
Brick Break
Bulk Up
Bulldoze
Chip Away
Counter
Dig
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fire Punch
Focus Energy
Focus Punch
Foresight
Giga Impact
Hammer Arm
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power-up Punch
Protect
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Throw
Rock Tomb
Sleep Talk
Smack Down
Stone Edge
Substitute
Superpower
Taunt
Thunder Punch
Toxic
Wake-up Slap
*Stratagem (Ansrasel) Male*
Nature:
Modest
Type:
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (DW):
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 9/9
AC: 5/5
MC: 0
Attacks: 47/75 Total
Acupressure
Ancient Power
Calm Mind
Dazzling Gleam
Defense Curl
Disable
Double Team
Earth Power
Earthquake
Electroball
Embargo
Endure
Energy Ball
Explosion
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power (Fighting)
Hyper Beam
Magnet Rise
Magnetic Flux
Mud Shot
Ominous Wind
Paleo Wave
Power Gem
Protect
Rest
Rock Blast
Rock Polish
Rock Tomb
Rollout
Sandstorm
Shadow Ball
Sleep Talk
Smack Down
Stealth Rock
Substitute
Sunny Day
Swagger
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
[23:02:44] Avnomke 1=ww 2=ralex
[23:02:47] Avnomke roll 2
[23:02:56] ASBot Rolled between 1 and 2: 1
ww sends out first.