Project The Next Best Thing - rip

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Anty

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Stoutland @ Choice Scarf
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Return
- Facade
- Pursuit / Play Rough
- Superpower
I made this for PUPL anyone who posts before me are liers
Jolly is if your team is weak to fraxure/regice otherwise go with adamant
Play rough 2HKOs some kind of wrath which return doesnt iirc otherwise pursuit is nice for kadabra/grumpig/etc
 

TONE

I don't have to take this. I'm going for a walk.
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Stoutland @ Custap Berry
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Facade
- Reversal
- Endure

Nothing special with this set. Standard set with an Endure + Reversal combo to nail faster threats with a base 200 attack or a quick revenge kill with Return or Facade if it is burned, paralyzed, or poisoned.
 
@ Silk Scarf
Ability: Scrappy
EVs: 252 Spe / 252 Atk / 4 SpD
Adamant Nature
- Thunder Wave
- Return
- Facade
- Superpower

Ok this set isn't too good but THUNDER WAVE AKA BEST MOVE AFTER GLARE AKA YELLOW MAGIC can seriously be useful to stop Costa from Smashing in your face after you kill stuff. Also switching moves is cool
 

Twix

jicama
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Stoutland @ Silk Scarf
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Howl
- Last Resort

ROAR! This Stoutland set is the almighty god of damage, but hates Rock and Steel types like they're its In-Laws. This set actually does lots of damage regardless of how stupid it looks and the other sets can't keep up. In all honesty, I'd never use this set in a competitive setting, but it's hilarious regardless.
 

ManOfMany

I can make anything real
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Stoutland @ Leftovers
Ability: Intimidate
EVs: 156 HP / 252 Atk / 96 Spe
Adamant Nature
- Thunder Wave/Roar
- Return
- Crunch
- Superpower

With intimidate and above-average bulk, there’s no question that this Stoutland set can take hits.

The problem is not being outclassed by a physical wall with recovery, so instead of making it fully physically defensive I gave it a lot of offensive investment and enough speed to hit Pawniard, Ramp, and Aurorus.

This set functions both as a threatening attacker to offensive teams, as well as a panic button towards dangerous sweepers such as Fraxure, which it can neutralize with either Thunder Wave or Roar.

Calcs:
252 Atk Mold Breaker Fraxure Outrage vs. 156 HP / 0 Def Stoutland: 199-235 (56.8 - 67.1%) -- guaranteed 2HKO
252 Atk Life Orb Leafeon Leaf Blade vs. 156 HP / 0 Def Stoutland: 187-220 (53.4 - 62.8%) -- guaranteed 2HKO
-1 252 Atk Charcoal Rapidash Flare Blitz vs. 156 HP / 0 Def Stoutland: 144-169 (41.1 - 48.2%) -- guaranteed 3HKO after Leftovers recovery
 
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Raiza

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World Defender

Stoutland (M) @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Frustration
- Superpower
- Crunch
- Pursuit / Facade

While Scrappy is of course preferred most of the time, Intimidate can come in hand often too, to clutch 1v1 situations for example against other Stoutlands, to just force an opposing physical attacker out and deal massive damage to the switch-in, to be sorta effective as a revengekiller or to just be useful as a death fodder once Stoutland has done its job. Ghost-types such as Misdreavus have fallen a bit out of favour and Crunch is still able to 1HKO Offensive Misdreavus and Gourgeist-Small, while it needs some prior damage if it's defensive. I honestly prefer Pursuit over Facade, as Facade mostly helps against Will-O-Wisp Gourgeist and Misdreavus only if running Scrappy.
 

Stoutland @ Silk Scarf
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- Facade
- Superpower
- Yawn

This set is really cool for Hazard Offense. If you feel a switch-in on a random Stoutland's counter, Yawn.
Then the opponent can stay and let his counter sleeping, or switch, and take damages from hazards + your move, if you chase to stay.
 

rubsomebacononit

I was cringe and annoying when I was on smogon RIP
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Stoutland @ Silk Scarf
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Facade
- Return
- Superpower
- Sleep Talk

This Stoutland can surprise the opponent's Jumpluff with Sleep Talk, allowing it to fire a powerful attack at the opponent. The rest is standard, with Facade, Return, and Superpower for coverage and maximum power.
 

2xTheTap

YuGiOh main
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Stoutland @ Leftovers
Ability: Intimidate
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Superpower
- Frustration
- Substitute
- Crunch

Substitute + 3 Attacks Stoutland lets Stoutland avoid Burns, Leech Seed, Paralysis and other annoying status from slower Pokemon who often target Stoutland with these moves, like Gourgeist-Super. Additionally, Leftovers + Intimidate gives Stoutland the bulk to switch in on physical threats (other than mons with Defiant, like Pawniard), so this Stoutland has a bit more staying power than its Banded counterpart.
 

Stoutland @ Salac Berry
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Substitute
- Frustration
- Reversal
- Play Rough

So here's a pretty cool set that can be hard to set up, but it works greatly if it is. It's a lot like the set TONE114 posted, except this allows you to use Reversal multiple times behind a sub. It has an odd HP number therefore it can Substitute down to 1HP, giving it a full power Reversal. Play Rough is in the last slot, as Crunch isn't needed because of Scrappy.
 

Anty

let's drop
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Jumpluff
Ability: Chlorophyll
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Memento
- Sleep Powder
- U-turn / Synthesis
- Acrobatics

The moves arent at all innovative but instead the EV spread is. Outside of SD, jumpluff is only used for its utility and it doesnt hit hard at all and this set is better for that role as you can take hits much better:
252+ SpA Poliwrath Ice Beam vs. 248 HP / 0 SpD Jumpluff: 300-356 (84.9 - 100.8%) -- 6.3% chance to OHKO
This is best used with set up sweeper spam (esp works well with barbaracle due to typing synergy)
 

MZ

And now for something completely different
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Jumpluff
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Seed Bomb
- Swords Dance / Sleep Powder
- U-turn

I like U-turn a lot right now as Jumpluff forces so many switches (mostly into Zebra) so you can wear shit down before eventually setting up an SD and winning once you've forced opponents to get their counters weakened by pivoting on them until they cry for mercy. Sleep Powder can also be used because it's a stupid move and can sleep things once you've U-turned on their Zebra a couple of times to KO it.
 
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