[NORMAL] Leader Maxim vs Challenger Rainman Legends

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

"All right, I've made you all wait long enough. I present to you all, the brand new Normal gym! And to celebrate our opening, I would like to invite Dogfish44 to my gym. Rainman Legends has also been waiting, so I will invite you as well! I accept your challenges. Please come to these coordinates. Oh, and don't mind the Wes-like avatar, I still haven't gotten around to getting it changed."

4v4 Gym Singles
2 Day DQ (3 Days for Referee)
Infinite Chills/Recoveries
3 Substitutions
1 Mega Evolution
Items=On
Switch=OK
All Abilities
Arena: The Four Seasons Theatre
Turn Order: Coinflip

Arena: Four Seasons Theatre
Field Type: Normal
Complexity: Simple/Moderate
Format: Singles

Upon your match's acceptance, you receive directions to the new ASB League Normal Gym via e-mail. As it would happen, this gym resides in a small, recently constructed live theatre built in Slateport City. One way or another, you make your way to this bustling city. Crowds of people line up in the city to see the contests, the Oceanic Museum, and what seems to be a relatively new attraction: The Four Seasons Theatre. Atop it you see statues of Deerling and Castform, surrounded on the four corners by symbols representing the seasons.

You make your way through the line and into the building, thinking it is likely the Normal Gym you were told about. Inside lies a clean and stylish lobby, where people line up to get tickets for the upcoming shows, which seem to include fare typical to a live theatre. Just as you are convinced you have gotten the wrong address, a man in a red beret approaches you. "Ah, you must be the new gym challenger." he says to you. "Please, head right this way, the show's about to start."

The man leads you inside the back of the theatre where many preparations are being made for an upcoming show. Actors and actresses are putting on makeup, stagehands are hard at work preparing the stage, and the overall result is that of a huge hustle and bustle. The two of you approach another, considerably younger, gentleman wearing a fedora. He greets you and says "Oh, you here for the match? The Leader's thataway!" He points towards a door, and as if on cue, the door opens and a man comes out the door, having on an outfit of grey and orange.

He clears his throat and says "Why hello there new challenger! Are you ready for the fight to begin? No not right now, we've still got a few minutes before the curtains open. I am Maxim, the ASB Normal Gym leader, and I welcome you to my abode."

"Before we begin, let me lay down some ground rules. First off, the rules of the theatre prohibit any moves or abilities that would disable or mess with the routine operation of any held item. These items are essential to the actors' costumes, and removing them can cause problems for the show. Second, this also applies to abilities, save for Trace. We believe in making sure the Pokemons' natural abilities shine through, and messing with those can cause discomfort to these actors. Finally, if either of us decide to phase out the opposition, the opposition, not random chance, gets to decide what comes out next. This is to prevent any wild entrances from confusing the audience."

Soon after that info dump, a female voice calls out "Hey, we ready to start yet? It's almost time for the show to begin."

Maxim chuckles, then says "Well you heard the lady, it is almost time for our performance. Have fun, and do your very best in this matchup. After all, my Pokemon may be Normal typed, but they are anything but normal!"

After this, the curtains open, and before you know it, the battle has begun!

Summary:

  • All Items must be kept as Normal in the Normal gym. This means that items cannot be swapped, stolen, knocked off, restrained, destroyed, or rendered unable to be used in any way. Consumable Items will still be consumed after the normal number of uses. Fling still works as normal.
  • All Abilities must be kept as Normal in the Normal gym. This means that abilities cannot be swapped, copied, disabled, or rendered unable to be used at any time. The sole exception to this is Trace, which works as normal because it is a natural part of the ability itself.
  • If a Pokemon is forced out by a Switch-Forcing Move or a Red Card, that Pokemon's trainer can choose which Pokemon goes in next.
Codifications:

  • Camouflage turns the Pokemon into a Normal Type.
  • Secret Power has a 30% chance to Flinch.
  • Nature Power summons Tri Attack.


Team Leader:

Kangaskhan:

Kangaskhan [Maya] (F)
Nature: Adamant (+1 Atk, -1 SpA)



Ability:
Parental Bond


Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23


Type:
Normal


Abilities:
Early Bird/Scrappy/Inner Focus (H)/Parental Bond (M)


Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18

MC: 0
AC: 5/5

Attacks (65/117):
Level Up*:
Bite
Chip Away
Comet Punch
Crunch
Dizzy Punch
Double Hit
Endure
Fake Out
Leer
Mega Punch
Outrage
Rage
Reversal
Sucker Punch
Tail Whip

Egg*:
Circle Throw
Counter
Crush Claw
Disable
Double-Edge
Endeavor
Focus Energy
Focus Punch
Foresight
Hammer Arm
Stomp
Trump Card
Uproar

Tutor:
Aqua Tail
Body Slam
Drain Punch
Fire Punch
Headbutt
Ice Punch
Iron Tail
Low Kick
Seismic Toss
Sleep Talk
Thunder Punch

TM:
Aerial Ace
Attract
Bide
Brick Break
Dig
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Punch
Frustration
Giga Impact
Power Up Punch
Protect
Retaliate
Return
Roar
Rock Slide
Safeguard
Shadow Claw
Substitute
Toxic

Event*:
Feint Attack
Wish
Yawn


Snorlax:

Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

Type:
Normal


Abilities:
Immunity/Thick Fat/Gluttony (H)


Stats:

HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC:6/6
MC:0
AC:5/5

Attacks (90/122):
Level Up*:
Amnesia
Belly Drum
Block
Body Slam
Chip Away
Covet
Crunch
Defense Curl
Fling
Giga Impact
Harden
Headbutt
Heavy Slam
Last Resort
Lick
Metronome
Natural Gift
Odor Sleuth
Recycle
Rest
Rollout
Screech
Sleep Talk
Snatch
Snore
Stockpile
Swallow
Tackle
Yawn

Egg*:
After You
Belch
Charm
Counter
Curse
Double-Edge
Lick
Natural Gift
Pursuit
Selfdestruct
Whirlwind
Zen Headbutt

Tutor:
Dynamicpunch
Endure
Fire Punch
Gunk Shot
Hyper Voice
Ice Punch
Icy Wind
Iron Head
Mega Kick
Mega Punch
Mimic
Mud-Slap
Outrage
Psych Up
Seed Bomb
Super Power
Thunderpunch
Uproar

TM:
Attract
Bide
Blizzard
Brick Break
Bubble Beam
Bulldoze
Confide
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Punch
Hyper Beam
Ice Beam
Pay Day
Protect
Psychic
Reflect
Retaliate
Rock Slide
Seismic Toss
Shadow Ball
Substitute
Surf
Thunder
Thunderbolt
Toxic
Water Pulse
Wild Charge
Zap Cannon

Event*:
Fissure
Lovely Kiss
Refresh
Splash
Sweet Kiss


Wigglytuff:

Wigglytuff [Serena] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Normal/Fairy


Abilities:
Cute Charm/Competitive/Frisk (H)


Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 39 (45/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 9/9
MC: 0
AC: 5/5

Attacks (49/129):
Level Up*:
Body Slam
Charm
Copycat
Defense Curl
Disable
Disarming Voice
Double-Edge
Doubleslap
Gyro Ball
Hyper Voice
Mimic
Play Nice
Play Rough
Pound
Rest
Rollout
Round
Sing
Sweet Kiss
Wake Up Slap

Egg:
Faint Attack
Gravity
Last Resort
Perish Song
Wish

Tutor:
Bounce
Counter
Drain Punch
Heal Bell
Knock Off

TM:
Attract
Blizzard
Bide
Bubble Beam
Charge Beam
Dazzling Gleam
Dig
Double Team
Flamethrower
Focus Blast
Grass Knot
Ice Beam
Protect
Psychic
Shadow Ball
Substitute
Teleport
Toxic
Thunderbolt


Braviary:

Braviary [Captain Falcon] (M)
Nature: Jolly (+15% Speed, +9% Accuracy, -1 SpA)

Type:
Normal/Flying


Abilities:
Keen Eye/Sheer Force/Defiant (H)


Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (80*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (35/52):
Level Up*:
Aerial Ace
Air Slash
Brave Bird
Crush Claw
Defog
Fury Attack
Hone Claws
Leer
Peck
Scary Face
Sky Drop
Slash
Tailwind
Thrash
Whirlwind
Wing Attack

Tutor*:
Heat Wave
Roost
Sky Attack
Sleep Talk
Snore
Superpower

TM:
Attract
Bulk Up
Confide
Double Team
Pluck
Protect
Rock Slide
Shadow Claw
Steel Wing
Swagger
Substitute
Toxic
U-Turn
Work Up


Exploud:

Exploud [Shriek] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type:
Normal


Abilities:
Soundproof/Scrappy (H)


Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 59 (68/1.15)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks (41/99):
Level Up*:
Astonish
Bite
Boomburst
Crunch
Fire Fang
Howl
Hyper Beam
Hyper Voice
Ice Fang
Pound
Rest
Roar
Screech
Sleep Talk
Stomp
Supersonic
Synchronoise
Thunder Fang
Uproar

Egg:
Circle Throw
Endeavor
Extrasensory
Hammer Arm
Smoke Screen

Tutor:
Counter
Low Kick
Zen Headbutt

TM:
Brick Break
Double Team
Earthquake
Flamethrower
Focus Blast
Ice Beam
Protect
Rock Slide
Shadow Ball
Substitute
Surf
Taunt
Torment
Toxic


Kecleon:

Kecleon [Leon] (M)
Nature: Rash (+1 SpA, -1 SpD)

Type:
Normal


Abilities:
Color Change/Protean (H)


Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 4 (-)
Spe: 40
Size Class: 2
Weight Class: 2
Base Rank Total: 17

MC: 0
AC: 5/5

Attacks (74/111):
Level Up:
Ancient Power
Astonish
Bind
Feint
Feint Attack
Fury Swipes
Lick
Psybeam
Scratch
Screech
Shadow Claw
Shadow Sneak
Slash
Sucker Punch
Synchronoise
Tail Whip
Thief

Egg:
Camouflage
Disable
Dizzy Punch
Fake Out
Foul Play
Magic Coat
Recover
Skill Swap
Snatch

Tutor:
Aqua Tail
Counter
Drain Punch
Endure
Fire Punch
Fury Cutter
Ice Punch
Icy Wind
Iron Tail
Knock Off
Low Kick
Metronome
Mimic
Seismic Toss
Stealth Rock
Thunder Punch
Trick

TM:
Aerial Ace
Blizzard
Brick Break
Dig
Double Team
Facade
Fire Blast
Flamethrower
Focus Punch
Grass Knot
Hidden Power Fairy
Ice Beam
Power Up Punch
Protect
Rain Dance
Rest
Return
Rock Slide
Shadow Ball
Sleep Talk
Solar Beam
Swagger
Substitute
Sunny Day
Thunder
Thunderbolt
Thunder Wave
Toxic
Trick Room
Water Pulse

Event:
Reflect Type


Diggersby:

Diggersby [Underminer] (M)
Nature: Adamant (+1 Atk, -1 SpA)

Type:
Normal/Ground


Abilities:
Pick Up/Cheek Pouch/Huge Power (H)


Stats:
HP: 100
Atk: Rank 3 (+) [6 Huge Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 78
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]

EC: 6/6
MC: 0
AC: 5/5

Attacks (42/59):
Level Up*:
Agility
Bounce
Bulldoze
Dig
Double Kick
Doubleslap
Facade
Flail
Hammer Arm
Leer
Mud-Slap
Mud Shot
Odor Sleuth
Quick Attack
Rototiller
Super Fang
Swords Dance
Tackle
Take Down

Egg*:
Defense Curl
Rollout
Spikes

TM:
Attract
Brick Break
Bulk Up
Cut
Double Team
Earthquake
Frustration
Hidden Power Grass
Hyper Beam
Protect
Return
Rock Slide
Sandstorm
Sludge Bomb
Smack Down
Strength
Substitute
Toxic
U-Turn
Wild Charge


Please explain me how Underminer is here vs a flying candidate and not vs the electric leader?

-_-

Anyway, pay attention to Maya the Kangaskhan. Now immune to skill swap, Kangaskhan can pass through all mons (not named tomohawk) like a hot knife on butter with Parental Bond SE moves. Assuming the leader doesn't screw up somewhere.

Team Challenger


Tomohawk (Kain Highwind) (M)
Types:
Flying:
Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Intimidate:
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (H): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Nature: Modest (-Atk, +SpAtk)


Stats:
HP:
110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 4
AC: 5/5
Attacks:
Level Up

Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Rain Dance
Earth Power
Air Slash
Submission
Heat Wave
Hyper Voice
Sky Drop
Rest
Hurricane
Healing Wish
Superpower

Egg
Roost
Stealth Rock
Rapid Spin
Confuse Ray
Yawn
Haze
Baton Pass
Air Cutter

TM/HM
Focus Blast
Grass Knot
Bulldoze
Hidden Power (Ice)
Taunt
Protect
Reflect
Substitute
Grass Knot
Fly
Hyper Beam
Solarbeam
Toxic
Sleep Talk
Rock Tomb
Quash
Incinerate
Double Team
Swagger
Echoed Voice
Earthquake
Thief
Uproar
Secret Power
Nature Power
Safeguard

Move Tutor
Stealth Rock
Tailwind
Snatch
Sky Attack
Drain Punch
Focus Punch
Bounce


Mr. Mime (Gogo) (M)
Type:
Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fairy: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)

Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Technician (H): This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increasedy one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Nature: Bold: +1 Def, -1 Atk
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves:

Level-Up:
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Tickle
Barrier
Confusion
Copycat
Meditate
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Encore
Psychic
Role Play
Trick
Baton Pass
Safeguard

Egg Moves:
Fake Out
Nasty Plot
Hypnosis
Future Sight
Healing Wish

TM Moves:
Thunderbolt
Solarbeam
Taunt
Torment
Psyshock
Bide
Focus Blast
Protect
Dazzling Gleam
Thunder Wave
Infestation
Hyper Beam
Shock Wave
Energy Ball
Charge Beam
Hidden Power (Fire)
Teleport

Move Tutors:
Counter
Endure
Icy Wind
Magic Coat
Skill Swap
Iron Defense
Mud Slap
Signal Beam
Snatch


Sableye (Kefka Palazzo) (Male)
Type:
Dark: Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ghost: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster (H): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Nature: Brave: +1 Atk, Speed ÷ 1.15, -10% Evasion

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: -/-
MC: 1
AC: 5/5


Type:
Dark: Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ghost: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster (H): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Magic Bounce (M): This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.

HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 18


Moves:

Level-Up:
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Feint Attack
Knock Off
Foul Play
Shadow Ball
Power Gem
Confuse Ray
Shadow Claw

Egg Moves:
Imprison
Recover
Sucker Punch
Psych Up
Metal Burst
Moonlight

TM Moves:
Taunt
Will-o-Wisp
Payback
Torment
Toxic
Endure
Theif
Dazzling Gleam
Power-Up Punch
Substitute
Poison Jab

Move Tutor
Counter
Fire Punch
Low Kick
Magic Coat
Pain Split
Ice Punch
Thunder Punch
Gravity
Snatch


Aurumoth (Phantom) (M)
Type:
Bug: Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).

Psychic: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor: No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

No Guard: This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does the Pokemon sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Illusion (H): Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Nature: Quiet: +1 SpAtk, Speed ÷ 1.15, -10% Evasion

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 81 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 1
AC: 5/5

Moves:

Level-Up:
Dragon Dance
Quiver Dance
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Confusion
Will-o-wisp
Wish
Healing Wish
Tail Glow
Final Gambit
Zen Headbutt
Ancientpower

Egg Moves:
Bug Buzz
Counter
Disable
Hydro Pump
Close Combat
Megahorn

TM Moves:
Psychic
Shadow Ball
Protect
Reflect
Light Screen
Blizzard
Thunder
Overheat
Focus Blast
Solarbeam
Hidden Power (Ground)
Ice Beam
Thunderbolt
Infestation
Dazzling Gleam

Move Tutors:
Magic Coat
Skill Swap
Helping Hand


From this team, pay close attention to Kefka Palazzo the Sableye. Not because it is the best option or something, but because the leader has some kind of psychologic blockage that stops him from using any good strategy vs it. Assuming that mental...problem is dealt with, then pay attention to Phantom the Aurumoth. The challenger's team is very diverse, so a move good on one is bad on another or just not that good. If used correctly, aurumoth can be used as the ultimate bait to get rid of specific threats and pave the way for an easier victory. In theory at least.

Order of Operations:

Heads: Leader
Tails: Challenger



(Heads)

Maxim sends out pokemon with item
Rainman Legends sends out pokemon with item and orders
Maxim orders
I Ref
 

"Hello there challenger, let me introduce you to the gym! Let's start off with an old favorite; Kimli, come on out and show him what you can do!"

w/Leftovers
 
oh goody

sableye takes Everstone
Low Kick-->Low Kick-->Low Kick
If Snorlax Uses Reflect use Snatch first instance, taunt second instance pushing actions back each time.
If Snorlax Uses Whirlwind and Snorlax is not under the effects of taunt, Use Taunt and push actions back
If Snorlax Uses Substitute and is not under the effects of taunt, Use Taunt and push actions back
 

"Hrm, this isn't exactly what I'd call an ideal solution, but let's go for it."

Block~Heavy Slam~Whirlwind
If Sableye is immune to Block, then change actions to Protect~Heavy Slam~Protect
If Sableye's Low Kick fails, then use Fire Punch A3.
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 130
En: 100
4/3/4/4/26
Other:
Item: leftovers


Hp: 90
En: 100
6/5/3/3/43
Other:
Item: Everstone

Round 1!​


Wow energy sink .-.


ACTION 1!

NOTE: Bulbapedia says block doesn't affect ghosts.

Snorlax used Protect! (-7en)

Sableye used Low Kick! (-8.5en)
Damage: (15+4.5)*1.5= 29.25hp (-12en)

ACTION 2!

Sableye used Low Kick! (-12.5en)
Crit: 8 (no)
Damage: 29.25hp

Snorlax used Heavy Slam! (-11en)
Crit: 5 (no)
Damage: (18-1.5)= 16.5hp
+3hp

ACTION 3!

Snorlax used Protect! (-7en)
+3hp

Sableye used Low Kick! (-16.5en)
Damage: (15+4.5)*1.5= 29.25hp (-11en)

- - -


Hp: 107
En: 52
4/3/4/4/26
Other:
Item: leftovers


Hp: 73
En: 62
6/5/3/3/43
Other:
Item: Everstone

Maxim
Rainman Legends
I Ref
 
switching to tomohawk holding rare candy
Focus Blast-->Focus Blast-->Focus Blast
If Kangaskhan uses Bide, Initiate action string Reflect-->Tail Glow-->Focus Blast (ONCE)
If Kangaskhan uses Disable not in a combination, Use Taunt and push actions back
If Kangaskhan uses a P/E move, Use Wish First instance and Baton Pass second
 
Last edited:

"All right, let's see how this goes."

Fake Out~Thunder Punch~Thunder Punch
If your target takes less than 24 damage from Thunder Punch, then use Fire Punch A3
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
FOR FUCKS SAKE MAXIM STOP FORGET TO MEGA-EVOLVE >:(



Hp: 107
En: 52
4/3/4/4/26
Other:
Item: leftovers



Hp: 110
En: 100
4/3/1/3/90
Other:
Item: Mega Stone


Hp: 73
En: 62
6/5/3/3/43
Other:
Item: Everstone


Hp: 110
En: 100
1/3/6/3/85
Other:
Item: Rare Candy
Round 2!

I don't know what is sadder...Maxim forgetting to megaevolve or miscalcing on sub. Even if he did megavolve, Intimidate would make Thunder Punch deal less than 24hp of damage to Tomohawk -_-

I mean seriously. You not in the position to make those mistakes. Pull yourself together!

DATA:

INTIMIDATE

ACTION 1!

Kangaskhan used Fake Out! (-3en)
Crit: 6 (no)
Damage: 4+3+1.5-2= 6.5hp

Tomohawk flinched!

ACTION 2!

Kangaskhan used Thunder Punch! (-6en)
Crit: 9 (no)
Effect: 4 (no)
Damage: (8+1.5)*1.5-2= 12.25

Tomohawk used Focus Blast! (-7en)
Hit: 20 (yes)
Crit: 2 (no)
Effect: 8 (no)
Damage: (12+3+4.5+1)*1.5= 30.75hp

ACTION 3!

Kangaskhan used Fire Punch! (-6en)
Crit: 3 (no)
Effect: 2 (no)
Damage: 8+1.5-2= 7.5hp

Tomohawk used Focus Blast! (-11en)
Hit: 99 (miss)
miss

- - -


Hp: 107
En: 52
4/3/4/4/26
Other:
Item: leftovers



Hp: 79
En: 85
4/3/1/3/90
Other: -1atk
Item: Mega Stone


Hp: 73
En: 62
6/5/3/3/43
Other:
Item: Everstone


Hp: 84
En: 82
1/3/6/3/85
Other:
Item: Rare Candy​
Maxim
Rainman Legends

 

"Ah...well...this is a parody of an ASB Gym Match obviously! Hope you guys are enjoying it!"

[Mega Evolve] Double-Edge~Giga Impact~Circle Throw
[Do Once] If Focus Blast, then use Disable (Focus Blast) that action and push actions back.
If Reflect is up when you are to move, then use Brick Break and push actions back.
If successful P/E move, then Chill and push actions back.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 107
En: 52
4/3/4/4/26
Other:
Item: leftovers



Hp: 79
En: 85
6/4/1/4/100
Other: -1atk
Item: Mega Stone


Hp: 73
En: 62
6/5/3/3/43
Other:
Item: Everstone


Hp: 84
En: 82
1/3/6/3/85
Other:
Item: Rare Candy
Round 3!

I sure as hell didn't get the Circle Throw -_-. Is not facing Tomohawk good enough to warrant having to order first twice in a row? Either way, good round for the leader, with a miss and all. Getting rid of Tomohawk (or almost doing so) is a nice accomplishment.
DATA:

ACTION 1!

Tomohawk used Taunt! (-10en)

Kangaskhan used Double-Edge! (-11en)
Crit:12
Damage: (13*1.5+3+4.5)-2= 25hp
-8.33hp

ACTION 2!

Kangaskhan used Giga Impact! (-15.5en)
Hit:71
Crit:6
Damage: (15*1.5+3+4.5)-2)= 28hp

Tomohawk used Focus Blast! (-7en)
Hit:7
Crit:7
Effect:10
Damage: (12+3+3+1)*1.5= 28.5hp

ACTION 3!

Tomohawk used Focus Blast! (-11en)
Hit:99 (miss)
but it missed!

Kangaskhan used Circle Throw! (-7.5en)
Hit:10
Crit:1 (yes)
Damage: (5.5*1.5+4.5+3)*0.67= 10.55hp

- - -


Hp: 107
En: 52
4/3/4/4/26
Other:
Item: leftovers



Hp: 42
En: 51
6/4/1/4/100
Other: -1atk
Item: Mega Stone


Hp: 73
En: 62
6/5/3/3/43
Other:
Item: Everstone

Hp: 20
En: 54
1/3/6/3/85
Other:
Item: Rare Candy

Rainman Legends sends out pokemon with item
Maxim orders
Rainman Legends orders
I Ref


 
Endeavor~Iron Tail~Frustration
If Counter, then use Yawn the first time and Chill subsequent times, pushing actions back each time
[Do Once] If Barrier, then Focus Energy and push actions back.
If successful P/E move, then use Chill and push actions back.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 107
En: 52
4/3/4/4/26
Other:
Item: leftovers



Hp: 42
En: 51
6/4/1/4/100
Other: -1atk, taunted for 3a
Item: Mega Stone


Hp: 90
En: 100
1/4/5/6/90
Other:
Item: Odd Incense


Hp: 73
En: 62
6/5/3/3/43
Other:
Item: Everstone

Hp: 20
En: 54
1/3/6/3/85
Other:
Item: Rare Candy


Round 4!

Oops, sorry. I knew I forgot to put something on the summary. But since you need to read the entire thing, let's carry on.

Not much happened here. Mr. Mime wasn't hurt much and while Kangaskhan WAS hurt, it has enough energy for a last-ditch something something. Or not.

Kickass comments, don't you think?

DATA:

ACTION 1!

Mr. Mime used Evasive Teleport! (-6en)

Kangaskhan used Endeavor! (-21en)
miss

ACTION 2!

Mr. Mime used Fake Out! (-5en)
Crit: 10 (no)
Damage: (6-4.5)= 1.5hp

Kangaskhan flinched!

ACTION 3!

Kangaskhan used Frustration! (-9.5en)
Crit: 3 (no)
Damage: (15+3+3)-2= 19hp

Mr. Mime used Counter! (-15.5en)
Damage: 19*1.5= 28.5hp

- - -


Hp: 107
En: 52
4/3/4/4/26
Other:
Item: leftovers



Hp: 13
En: 20
6/4/1/4/100
Other: -1atk
Item: Mega Stone


Hp: 71
En: 73
1/4/5/6/90
Other:
Item: Odd Incense


Hp: 73
En: 62
6/5/3/3/43
Other:
Item: Everstone

Hp: 20
En: 54
1/3/6/3/85
Other:
Item: Rare Candy
Rainman Legends
Maxim
I Ref
 
Focus Blast-->Focus Blast-->Focus Blast
If Succesful P/E move, Reflect first instance, Wish second
If Sucker Punch, tail glow first instance, light screen second, chill third
If Endure initiate action string Will O Wisp-->Focus Blast-->Focus Blast (ONCE) starting on the first instance of endure
 

"...Uhm...okay, I'll take the kill here.

Hey wait a minute! That's totally Aurumoth, just how stupid do you think I am!"

Double-Edge x3
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 107
En: 52
4/3/4/4/26
Other:
Item: leftovers



Hp: 13
En: 20
6/4/1/4/100
Other: -1atk
Item: Mega Stone



Hp: 110
En: 100
6/4/6/2/81
Other:
Item: Rare Candy


Hp: 71
En: 73
1/4/5/6/90
Other:
Item: Odd Incense


Hp: 73
En: 62
6/5/3/3/43
Other:
Item: Everstone

Hp: 20
En: 54
1/3/6/3/85
Other:
Item: Rare Candy

Round 5!

Illusion and Weak Armor surely don't go well.

How nice.
DATA:

ACTION 1!

Kangaskhan used Double-Edge (notgonnabother en)
Crit: 8 (no)
Damage: (16*1.5+3+1.5)= 28.5hp
-7.5hp

Weak Armor!

Weak Armor!

Aurumoth used Focus Blast! (-8en)
Kangaskhan fainted!

- - -


Hp: 107
En: 52
4/3/4/4/26
Other:
Item: leftovers



Hp: KO
En: KO
6/4/1/4/100
Other: -1atk
Item: Mega Stone



Hp: 81
En: 92
6/4/6/2/81
Other: +2spe, -2def
Item: Rare Candy


Hp: 71
En: 73
1/4/5/6/90
Other:
Item: Odd Incense


Hp: 73
En: 62
6/5/3/3/43
Other:
Item: Everstone

Hp: 20
En: 54
1/3/6/3/85
Other:
Item: Rare Candy
Maxim
Rainman Legends
I Ref
 


Snorlax back out...with Leftovers....

Zap Cannon~Fire Blast~Fire Blast
If Fire Blast is Disabled A3, then use Retaliate that action.
[Do Once] If Light Screen, then use Snatch that action.
If Successful P/E move, then use Substitute (15 HP) the first time and Chill the second, pushing actions back each time.
 

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