[WIN] Flower Paradise (Normal) - Deadfox081 and Texas Cloverleaf

Soundtrack

The once verdant Seabreak Path now looks like a shade of its former self. Where flowers bloomed in a myriad colours, now you can only see withered plants, the lifeless shells that have been left behind by the miasma seeping all over the land. In the distance, you can hear the cry of a lone Mandibuzz, looking for any carcass lying around in the wasteland.

Unfortunately, it seems like the corruption has not spared the Flower Paradise itself, either. The Gracidea fields have been turned to dust, and any sign of life has long since disappeared from this land. However, mindful of your mission, you steel yourselves and proceed through the wasteland, heading deeper in the island where the dial lies.

Surprisingly, the dial still stands. A small patch of uncorrupted life surrounds it, as if the ancient building alone could keep off the corrupting miasma. As you approach it, however, a feminine laugh echoes in the air, sending chills down your spine.

"Foolish mortals. You and your kind are so predictable"

As you turn your eyes above, a dreadful shape materializes in the air.



"Look around yourself", she adds, with an ample gesture of her arm. "This is a picture of your future. This is the prelude of the Twilight".
You call forth your Pokemon allies in self-defense, but their attacks are easily blocked by the shadowy lady.
"I could extinguish your life in the space of an eyeblink if I wanted", she noted, with a gelid tone in her voice. Then, with a malevolent smile, she continues, "But where would be the enjoyment in it? Let me introduce you to a new acquaintance of mine..."
The ground beneath you starts shaking menacingly, while the tainted vines entwine into a large grove. As the grove opens wide, you find yourselves staring before who once was charged with the protection of this land... or rather, a shade of what he once was. Shaymin's foliage grew black and grey, and now its once jolly eyes burn with hatred and pain.

The evil creature of shadows disappears in the meanwhile, fading with the same rapidity with which she showed up, leaving you with the not-so-easy task of facing the twisted warden of Flower Paradise!


HP 1265
Atk 6
Def 6
SpA 6
SpD 6
Spe 115
Size Class: 1
Weight Class: 1
+15% Accuracy


Ability: Natural Cure

Withering Miasma: A corrupting taint seeps all over the land, reducing every Pokemon's maximum energy by up to 6 at the end of every round. A Pokemon's maximum energy cannot be reduced below 1 this way.

Verdant Shield: Shaymin is protected by a mystic shield. The shield will absorb up to 750 HP before fading

Weather: None
Restrictions: No water source
Affected moves: Camouflage (Grass), Nature Power (Razor Leaf)


Deadfox081's team:

Chandelure [Flicka] (M)
Nature: Timid (+15% Spe, +10% Acc, -1 Atk)

Type: Ghost/Fire

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (80*1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 1
AC: 5/5

Abilities: Flash Fire, Flame Body, Infiltrator (Unlocked)

Attacks (33):
PHYSICAL
Astonish
Thief

SPECIAL
Ember
Energy Ball
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Hex
Hidden Power [Fighting]
Inferno
Night Shade
Psychic
Shadow Ball
Smog
Solarbeam

OTHER
Acid Armour
Attract
Calm Mind
Confuse Ray
Curse
Double Team
Endure
Haze
Imprison
Minimize
Pain Split
Protect
Safeguard
Taunt
Toxic
Will-O-Wisp

RAID
Shadow Mend

Infernape [Burst] (F)
Nature: Hasty (+15% Spe, + 18% Acc, -1 Def)

Type: Fire/Fighting

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 125 (108*1.15^) [+18%]
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Abilities: Blaze, Iron Fist (Unlocked)

Attacks (49):
PHYSICAL
Acrobatics
Aerial Ace
Blaze Kick
Brick Break
Close Combat
Counter
Dig
Double Kick
Dual Chop
Earthquake
Fake Out
Feint
Fire Punch
Flame Charge
Flame Wheel
Focus Punch
Fury Swipes
Giga Impact
Low Kick
Low Sweep
Mach Punch
Poison Jab
Rock Slide
Scratch
Shadow Claw
Stone Edge
ThunderPunch
U-Turn

SPECIAL
Blast Burn
Ember
Fire Blast
Fire Spin
Flamethrower
Focus Blast
Grass Knot
Heat Wave
Hidden Power [Ice]
Hyper Beam

OTHER
Double Team
Encore
Endure
Focus Energy
Helping Hand
Leer
Nasty Plot
Protect
Slack Off
Stealth Rock
Taunt
Torment
Will-O-Wisp


Texas Cloverleaf's team:

Gengar, Phantom, Male
Nature: Naive (+15% Speed, +19% Accuracy, -1 SpDef)
Type: Ghost / Poison
Abilities: Levitate

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19


Nature: Naive (+15% Speed, +26% Accuracy, -1 SpDef)
Type: Ghost / Poison
Abilities: Levitate / Shadow Tag

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 7
SpD: Rank 2 (-)
Spe: 150 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 9/9
MC: 3

Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Dark Pulse
Dream Eater

Ice Punch
Disable
Will-o-Wisp
Fire Punch
Thunderpunch
Bide
Endure
Counter
Snatch
Icy Wind
Reflect Type

Thunderbolt
Shadow Ball
Sludge Bomb
Taunt
Torment
Substitute
Pain Split
Toxic
Venoshock
Clear Smog
Hex
Sludge Wave
Dazzling Gleam
Focus Blast
Total moves: 36

Raid Only: Shadow Mend

Skarmory (M)
Nature: Careful (+SpD, -SpA)
Type: Steel / Flying
Abilities: Keen Eye / Sturdy / Weak Armor (H)

Stats:
HP: 100
Atk: 3
Def: 5
SpA: 1 (-)
SpD: 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
DC: 0/5

Attacks:
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter

Brave Bird
Drill Peck
Endure
Sky Attack
Stealth Rock

Taunt
Protect
Roost
Aerial Ace
Pluck
Fly

Total Moves: 19
 

"Well then here goes nothing."

Infernape: Helping Hand (Skarmory) > Fire Punch (Shaymin)

Chandelure: Heat Wave > Flamethrower (Shaymin)
 
Round 1

Shaymin initially targets Phantom with a land blast, but the Skarmory quickly earn its attention, also thanks to the efforts of Burst. However, what looked like an easy fight is immediately complicated by the intervention of two ghosts, shadowy shells of former inhabitants of the glade - twisted into a mockery of life by the corruption that seeps all over the land.

(2)
Phantump (Add)
HP 30
Atk 4
Def 3
SpA 3
SpD 3
Spe 44
Size Class: 1
Weight Class: 1
Accuracy boost: +5%


Abilities: Natural Cure, Harvest

[
1] |Spe 92| HP 90/Energy 88 (Flash Fire)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 92 (+10% Acc)
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator
Glyph of Heat Wave

[
1] |Spe 125| HP 100/Energy 85
HP 100
Atk 4
Def 2
SpA 4 (10)
SpD 3
Spe 125 (+18% Acc)
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Heat Wave

[
1] |Spe 127| HP 72/Energy 88
HP 90
Atk 3
Def 2
SpA 5 (10)
SpD 2
Spe 127 (+19% Acc)
SC 3 / WC 3
Ability: Levitate
Glyph of Sludge Wave

[
1] |Spe 70| HP 92/Energy 92
HP 100
Atk 3
Def 5
SpA 1
SpD 4
Spe 70
SC 3 / WC 4
Abilities: Keen Eye, Sturdy, Weak Armor
Glyph of Agility

HP 1265/1265 [100% HP] (Verdant Shield: 596 HP), Molten Core (5a)
(1) HP 30/30 [100% HP]
(2) HP 30/30 [100% HP]
Helping Hand (Skarmory): 10 energy
Fire Punch (Chandelure): Nullified by Chandelure's Flash Fire, 6 energy
Flash Fire: activated

Crit (1-625): 6831/10000
SpD drop (1-1000): 1903/10000

Earth Power (Gengar): (9 [BP] + 6 [Stat Dif] - 3 [Levitate]) * 1.5 = 18 damage

Crit (1-625): 5730/10000
Burn (1-3000): 4514/10000

Heat Wave (Shaymin): (10 [BP] + 3 [STAB] + 2 [Flash Fire]) * 1.5 = 23 damage, 6 energy

Crit (1-625): 8723/10000
Pluck (Shaymin): (6*2 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 7 [Cowl of the Skystrider]) * 1.5 = 26 damage, 3 energy

Molten Core: Shaymin suffers 7 damage
--------------------------------------------------------------------------
Crit (1-625): 641/10000
Poison (1-5000): 7528/10000

Sludge Bomb (Shaymin): (9 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 24 damage, 6 energy

Crit (1-625): 6767/10000
Fire Punch (Shaymin): (8 [BP] + 3 [STAB] - 3 [Stat Dif] + 2 [Iron Fist] + 7 [Collar of Tenacity]) * 1.5 = 26 damage, 5 energy

Crit (1-625): 8031/10000
SpD drop (1-1000): 1235/10000

Psychic (Skarmory): (10 [BP] + 3 [Stat Dif] - 1 [Sturdy]) * 0.67 = 8 damage

Crit (1-625): 5227/10000
Burn (1-1000): 1744/10000

Flamethrower (Shaymin): (9 [BP] + 3 [STAB] + 2 [Flash Fire]) * 1.5 = 21 damage, 6 energy

Crit (1-625): 3710/10000
Drill Peck (Shaymin): (8 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 7 [Cowl of the Skystrider]) * 1.5 = 20 damage, 5 energy

Molten Core: Shaymin suffers 7 damage

Withering Miasma (1): Everyone's maximum energy is reduced by 6

(1) A Phantump spawns!
(2) A Phantump spawns!
Aggro threshold: 94
72
58
26
24
 

"So far so good.."

Chandelure: Heat Wave[GLYPH] > Flamethrower (Shaymin)

Infernape: Heat Wave [GLYPH] > Fire Punch (Shaymin)
 
Round 2

With the Skarmory easily shrugging off Shaymin's Grass-type attacks, the team is free to dispatch the little ghosts and burn the main enemy down some more. However, Shaymin's shield still holds strong, and a much bigger spectre rises from the defiled land to challenge the squad!


Trevenant (Add)
HP 100
Atk 5
Def 4
SpA 4
SpD 4
Spe 65
Size Class: 3
Weight Class: 3
Accuracy boost: +5%


Abilities: Natural Cure, Harvest

[
1] |Spe 92| HP 90/Energy 76 (Flash Fire)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 92 (+10% Acc)
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator
Glyph of Heat Wave

[
1] |Spe 125| HP 100/Energy 74
HP 100
Atk 4
Def 2
SpA 4 (10)
SpD 3
Spe 125 (+18% Acc)
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Heat Wave

[
1] |Spe 127| HP 72/Energy 79
HP 90
Atk 3
Def 2
SpA 5 (10)
SpD 2
Spe 127 (+19% Acc)
SC 3 / WC 3
Ability: Levitate
Glyph of Sludge Wave

[
1] |Spe 70| HP 78/Energy 80
HP 100
Atk 3
Def 5
SpA 1
SpD 4
Spe 70
SC 3 / WC 4
Abilities: Keen Eye, Sturdy, Weak Armor
Glyph of Agility

HP 1265/1265 [100% HP] (Verdant Shield: 395 HP), Molten Core (5a), Burned (4a)
HP 100/100 [100% HP]
(1) HP 0/30 [0% HP]
(2) HP 0/30 [0% HP]
Crit (1-625): 7947/10000
Poison (1-3000): 3772/10000

Sludge Wave (Shaymin): ((10*0.75+1) [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 23 damage, 6 energy

Crit (1-625): 6518/10000
Poison (1-3000): 2573/10000

Sludge Wave (Phantump1): (10*0.75+1) [BP] + 3 [STAB] + 8.5 [Stat Dif] = 20 damage, Phantump1 is poisoned

Crit (1-625): 3725/10000
Poison (1-3000): 9674/10000

Sludge Wave (Phantump2): (10*0.75+1) [BP] + 3 [STAB] + 8.5 [Stat Dif] = 20 damage

Crit (1-625): 665/10000
Burn (1-3000): 4859/10000

Heat Wave (Shaymin): (10 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 26 damage, 6 energy

Crit (1-625): 5622/10000
Heat Wave (Shaymin): (10 [BP] + 3 [STAB] + 8.5 [Stat Dif]) * 1.5 = 32 damage
(1) Phantump fainted!

Crit (1-625): 5294/10000
Heat Wave (Shaymin): (10 [BP] + 3 [STAB] + 8.5 [Stat Dif]) * 1.5 = 32 damage
(2) Phantump fainted!

Crit (1-625): 3445/10000
Giga Drain (Skarmory): (8 [BP] + 3 [STAB] + 3 [Stat Dif] - 1 [Sturdy]) * 0.44 = 6 damage

Crit (1-625): 7524/10000
Burn (1-3000): 2906/10000

Heat Wave (Shaymin): (10 [BP] + 3 [STAB] + 2 [Flash Fire]) * 1.5 = 23 damage, Shaymin is burned, 6 energy

Crit (1-625): 5306/10000
Pluck (Shaymin): (6 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 7 [Cowl of the Skystrider]) * 1.5 = 17 damage, 3 energy

Shaymin suffers 2 damage for the burn
Molten Core: Shaymin suffers 7 damage
--------------------------------------------------------------------------
Skarmory is glowing!

Crit (1-1250): 8884/10000
Clear Smog (Shaymin): (5 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 18 damage, 3 energy

Crit (1-625): 8652/10000
Fire Punch (Shaymin): (8 [BP] + 3 [STAB] - 3 [Stat Dif] + 2 [Iron Fist] + 7 [Collar of Tenacity]) * 1.5 = 26 damage, 5 energy

Crit (1-625): 9860/10000
Leaf Storm (Skarmory): (13 [BP] + 3 [STAB] + 3 [Stat Dif] - 1 [Sturdy]) * 0.44 = 8 damage

Crit (1-625): 3181/10000
Flamethrower (Shaymin): (9 [BP] + 3 [STAB] + 2 [Flash Fire]) * 1.5 = 21 damage, 6 energy

Crit (1-1250): 2779/10000
Sky Attack (Shaymin): (14 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 7 [Cowl of the Skystrider]) * 1.5 = 29 damage, 9 energy

Shaymin suffers 2 damage for the burn
Molten Core: Shaymin suffers 7 damage

Withering Miasma (2): Everyone's maximum energy is reduced by 12

A Trevenant spawns!
Aggro threshold: 176
135
120
78
65
 
Last edited:

Texas Cloverleaf

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Skarmory: Drill Peck Trevenant ~ Pluck Shaymin

Gengar: Sludge Wave (GLYPH) ~ Sludge Bomb
 
Last edited:

"Nice big ghosty tree thing, no need to hurt us now."

Chandelure: Heat Wave[GLYPH] > Flamethrower (Shaymin)

Infernape: Heat Wave [GLYPH] > Fire Punch (Trevenant)
IF Trevenant is KOed THEN Redirect to Shaymin
 
Round 3

While Trevenant is seemingly tougher than the previous Ghost-types, even it is no match for the team's full-fledged power. Still, the team has only a short window to attack Shaymin unscathed, before more phantoms rise from the tormented land!

(2)
Phantump (Add)
HP 30
Atk 4
Def 3
SpA 3
SpD 3
Spe 44
Size Class: 1
Weight Class: 1
Accuracy boost: +5%


Abilities: Natural Cure, Harvest

[
1] |Spe 92| HP 90/Energy 64 (Flash Fire)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 92 (+10% Acc)
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator
Glyph of Heat Wave

[
1] |Spe 125| HP 100/Energy 63
HP 100
Atk 4
Def 2
SpA 4 (10)
SpD 3
Spe 125 (+18% Acc)
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Heat Wave

[
1] |Spe 127| HP 72/Energy 67
HP 90
Atk 3
Def 2
SpA 5 (10)
SpD 2
Spe 127 (+19% Acc)
SC 3 / WC 3
Ability: Levitate
Glyph of Sludge Wave

[
1] |Spe 70| HP 62/Energy 72
HP 100
Atk 3
Def 5
SpA 1
SpD 4
Spe 70
SC 3 / WC 4
Abilities: Keen Eye, Sturdy, Weak Armor
Glyph of Agility

HP 1265/1265 [100% HP] (Verdant Shield: 192 HP), Molten Core (5a), Burned (2a)
(1) HP 30/30 [100% HP]
(2) HP 30/30 [100% HP]
HP 0/100 [0% HP]
Crit (1-1250): 1851/10000
Poison (1-3000): 8000/10000

Sludge Wave (Shaymin): ((10*0.75+1) [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 23 damage, 6 energy

Crit (1-625): 3022/10000
Poison (1-3000): 113/10000

Sludge Wave (Trevenant): (10*0.75+1) [BP] + 3 [STAB] + 7 [Stat Dif] = 19 damage, Trevenant is poisoned

Crit (1-625): 9071/10000
Heat Wave (Shaymin): (10 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 26 damage, 6 energy

Crit (1-625): 300/10000
Burn (1-3000): 7028/10000

Heat Wave (Trevenant, Critical Hit): (10 [BP] + 3 [STAB] + 7 [Stat Dif] + 3 [Crit]) * 1.5 = 35 damage

Crit (1-625): 8568/10000
Stats boost (1-1000): 7370/10000

Ominous Wind (Skarmory): 6 [BP] + 3 [Stat Dif] - 1 [Sturdy] = 8 damage

Crit (1-625): 1394/10000
Heat Wave (Shaymin): (10 [BP] + 3 [STAB] + 2 [Flash Fire]) * 1.5 = 23 damage, 6 energy

Crit (1-625): 5425/10000
Burn (1-3000): 8681/10000

Heat Wave (Trevenant): (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Flash Fire]) * 1.5 = 27 damage

Crit (1-625): 9930/10000
Drill Peck (Trevenant): (8 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 7 [Cowl of the Skystrider]) * 1.5 = 25 damage, 5 energy
Trevenant fainted!

Shaymin suffers 2 damage for the burn
Molten Core: Shaymin suffers 7 damage
--------------------------------------------------------------------------
Crit (1-1250): 7920/10000
Poison (1-5000): 7792/10000

Sludge Bomb (Shaymin): (9 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 24 damage, 6 energy

Crit (1-625): 5658/10000
Fire Punch (Shaymin): (8 [BP] + 3 [STAB] - 3 [Stat Dif] + 2 [Iron Fist] + 7 [Collar of Tenacity]) * 1.5 = 26 damage, 5 energy

Crit (1-625): 1872/10000
Leaf Storm (Skarmory): (13 [BP] + 3 [STAB] + 3 [Stat Dif] - 1 [Sturdy]) * 0.44 = 8 damage

Crit (1-625): 684/10000
Flamethrower (Shaymin): (9 [BP] + 3 [STAB] + 2 [Flash Fire]) * 1.5 = 21 damage, 6 energy

Crit (1-1250): 3162/10000
Pluck (Shaymin): (6 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 7 [Cowl of the Skystrider]) * 1.5 = 17 damage, 3 energy

Shaymin suffers 2 damage for the burn
Molten Core: Shaymin suffers 7 damage

Withering Miasma (3): Everyone's maximum energy is reduced by 18

(1) A Phantump spawns!
(2) A Phantump spawns!
Aggro threshold: 220
182
169
130
112
 

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Going to have to start prepping for vexating aroma and the heal timing

Skarmory: Pluck (Shaymin) ~ Sky Attack (Shaymin)

Gengar: Sludge Wave (glyph) ~ Sludge Bomb (Shaymin)
 

"Aand down goes the shield we hope"

Chandelure: Heat Wave [GLYPH] - Flamethrower (Shaymin)

Infernape: Heat Wave [GLYPH] - Fire Punch (Shaymin)
IF Skarmory flinches action 1 THEN Blast Burn (Shaymin) action 2
 
Round 4

While Burst and Phantom obliterate the two Phantump, Shaymin emits a barrage of force waves from its body, piercing through the Skarmory's defenses. However, the steel bird manages to withstand the subsequent assault with little effort, while his team mates finally take down the Grass-type hedgehog's shield.

[
1] |Spe 92| HP 90/Energy 52 (Flash Fire)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 92 (+10% Acc)
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator
Glyph of Heat Wave

[
1] |Spe 125| HP 100/Energy 52
HP 100
Atk 4
Def 2
SpA 4 (10)
SpD 3
Spe 125 (+18% Acc)
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Heat Wave

[
1] |Spe 127| HP 72/Energy 55
HP 90
Atk 3
Def 2
SpA 5 (10)
SpD 2
Spe 127 (+19% Acc)
SC 3 / WC 3
Ability: Levitate
Glyph of Sludge Wave

[
1] |Spe 70| HP 45/Energy 60 (-1 Sp. Defense)
HP 100
Atk 3
Def 5
SpA 1
SpD 4
Spe 70
SC 3 / WC 4
Abilities: Keen Eye, Sturdy, Weak Armor
Glyph of Agility

HP 1248/1265 [99% HP], Molten Core (5a), Poisoned (5a)
(1) HP 0/30 [0% HP]
(2) HP 0/30 [0% HP]
Crit (1-1250): 9939/10000
Poison (1-3000): 7886/10000

Sludge Wave (Shaymin): ((10*0.75+1) [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 23 damage, 6 energy

Crit (1-625): 137/10000
Poison (1-3000): 8613/10000

Sludge Wave (Phantump1, Critical Hit): (10*0.75+1) [BP] + 3 [STAB] + 8.5 [Stat Dif] + 3 [Crit] = 23 damage

Crit (1-625): 8501/10000
Poison (1-3000): 4157/10000

Sludge Wave (Phantump2): (10*0.75+1) [BP] + 3 [STAB] + 8.5 [Stat Dif] = 20 damage

Crit (1-625): 3274/10000
Heat Wave (Shaymin): (10 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 26 damage, 6 energy

Crit (1-625): 4490/10000
Heat Wave (Phantump1): (10 [BP] + 3 [STAB] + 8.5 [Stat Dif]) * 1.5 = 32 damage
(1) Phantump fainted!

Crit (1-625): 2746/10000
Heat Wave (Phantump2): (10 [BP] + 3 [STAB] + 8.5 [Stat Dif]) * 1.5 = 32 damage
(2) Phantump fainted!

Crit (1-625): 4314/10000
SpD drop (1-4000): 521/10000

Seed Flare (Skarmory): (12 [BP] + 3 [STAB] + 3 [Stat Dif] - 1 [Sturdy]) * 0.44 = 7 damage, -2 Sp. Defense

Crit (1-625): 6148/10000
Heat Wave (Shaymin): (10 [BP] + 3 [STAB] + 2 [Flash Fire]) * 1.5 = 23 damage, 6 energy

Crit (1-625): 2839/10000
Pluck (Shaymin): (6 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 7 [Cowl of the Skystrider]) * 1.5 = 17 damage, 3 energy

Shaymin suffers 2 damage for the burn
Molten Core: Shaymin suffers 7 damage
--------------------------------------------------------------------------
Skarmory is glowing!

Crit (1-1250): 7188/10000
Poison (1-5000): 3851/10000

Sludge Bomb (Shaymin): (9 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 24 damage, Shaymin is poisoned, 6 energy

Crit (1-625): 1849/10000
Fire Punch (Shaymin): (8 [BP] + 3 [STAB] - 3 [Stat Dif] + 2 [Iron Fist] + 7 [Collar of Tenacity]) * 1.5 = 26 damage, 5 energy

Crit (1-625): 8318/10000
Grass Knot (Skarmory): (8 [BP] + 3 [STAB] + 3 [Stat Dif] - 1 [Sturdy]) * 0.44 + 4 [Stage Dif] = 10 damage

Crit (1-625): 8627/10000
Flamethrower (Shaymin): (9 [BP] + 3 [STAB] + 2 [Flash Fire]) * 1.5 = 21 damage, 6 energy

Crit (1-1250): 9005/10000
Sky Attack (Shaymin): (14 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 7 [Cowl of the Skystrider]) * 1.5 = 29 damage, 9 energy
Shaymin's Verdant Shield faded!

Shaymin suffers 2 damage for the burn
Shaymin heals from burn
Shaymin suffers 2 damage for the poison

Molten Core: Shaymin suffers 7 damage

Withering Miasma (4): Everyone's maximum energy is reduced by 24
Aggro threshold: 220
182
169
130
112
 

"And now for the long haul."

Chandelure: Shadow Mend (Gengar) - Heat Wave [GLYPH]

Infernape: Heat Wave [GLYPH] - Fire Punch
IF you no longer have Iron Fist as an ability AND you are to use Fire Punch THEN Fire Blast
 
Round 5

The Ghost-types heal the wounded team mates a bit before joining the other two companions in the assault. But Shaymin shrugs off the fiery blows with ease - and to make things worse, a cloud of alluring pollen infects Flicka, limiting her offensive potential.

[
1] |Spe 92| HP 90/Energy 33 (Flash Fire, Soothing Aroma for 1 more action)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 92 (+10% Acc)
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator
Glyph of Heat Wave

[
1] |Spe 125| HP 100/Energy 41
HP 100
Atk 4
Def 2
SpA 4 (10)
SpD 3
Spe 125 (+18% Acc)
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Heat Wave

[
1] |Spe 127| HP 90/Energy 36
HP 90
Atk 3
Def 2
SpA 5 (10)
SpD 2
Spe 127 (+19% Acc)
SC 3 / WC 3
Ability: Levitate
Glyph of Sludge Wave

[
1] |Spe 70| HP 48/Energy 52
HP 100
Atk 3
Def 5
SpA 1
SpD 4
Spe 70
SC 3 / WC 4
Abilities: Keen Eye, Sturdy, Weak Armor
Glyph of Agility

HP 1095/1265 [87% HP], Molten Core (5a), Poisoned (3a)
Shadow Mend (Skarmory): 20 HP restored, 13 energy

Crit (1-625): 8862/10000
Burn (1-3000): 5433/10000

Heat Wave (Shaymin): (10 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 26 damage, 6 energy
Shaymin took in sunlight!
Shadow Mend (Gengar): 18 HP restored, 13 energy

Crit (1-625): 2050/10000
Pluck (Shaymin): (6 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 7 [Cowl of the Skystrider]) * 1.5 = 17 damage, 3 energy

Crit (1-625): 1680/10000
Solar Beam (Skarmory): (12 [BP] + 3 [STAB] + 3 [Stat Dif] - 1 [Sturdy]) * 0.44 + 2 [Stage Dif] = 9 damage

Target: 1/4
Soothing Aroma (Chandelure): Chandelure's abilities are suppressed for 3 actions

Shaymin suffers 2 damage for the poison
Molten Core: Shaymin suffers 7 damage
--------------------------------------------------------------------------
Crit (1-1250): 7679/10000
Sludge Wave (Shaymin): (10 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 26 damage, 6 energy

Crit (1-625): 7406/10000
Burn (1-1000): 1788/10000

Fire Punch (Shaymin): (8 [BP] + 3 [STAB] - 3 [Stat Dif] + 2 [Iron Fist] + 7 [Collar of Tenacity]) * 1.5 = 26 damage, 5 energy

Crit (1-625): 2449/10000
SpD drop (1-1000): 9035/10000

Psychic (Skarmory): (10 [BP] + 3 [Stat Dif] - 1 [Sturdy]) * 0.67 + 2 [Stage Dif] = 10 damage

Crit (1-625): 1484/10000
Burn (1-3000): 4835/10000

Heat Wave (Shaymin): (10 [BP] + 3 [STAB]) * 1.5 = 20 damage, 6 energy

Crit (1-625): 8746/10000
Drill Peck (Shaymin): (8 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 7 [Cowl of the Skystrider]) * 1.5 = 20 damage, 5 energy

Shaymin suffers 2 damage for the poison
Molten Core: Shaymin suffers 7 damage

Withering Miasma (5): Everyone's maximum energy is reduced by 30
Aggro threshold: 290
234
223
182
162
 

"Almost time to ration our energy, but I'm sure we can afford one more round of going all out [/foreshadowing]"

Chandelure: Shadow Mend (Skarmory) - Heat Wave [GLYPH]

Infernape: Heat Wave [GLYPH] - Fire Punch
IF you no longer have Iron Fist as an ability AND you are to use Fire Punch THEN Fire Blast
 
Round 6

Even if its energies are beginning to wane, the team keeps attacking the enemy relentlessly, while Flicka keeps the Skarmory healthy. However, as soon as the Chandelure's affliction goes off, another, more dangerous cloud envelops him!

[
CONSUMED] |Spe 92| HP 75/Energy 24 (Flash Fire, Vexating Aroma (0a))
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 92 (+10% Acc)
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator
Glyph of Heat Wave

[
1] |Spe 125| HP 100/Energy 30
HP 100
Atk 4
Def 2
SpA 4 (10)
SpD 3
Spe 125 (+18% Acc)
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Heat Wave

[
CONSUMED] |Spe 127| HP 90/Energy 34
HP 90
Atk 3
Def 2
SpA 5 (10)
SpD 2
Spe 127 (+19% Acc)
SC 3 / WC 3
Ability: Levitate
Glyph of Sludge Wave

[
1] |Spe 70| HP 56/Energy 44
HP 100
Atk 3
Def 5
SpA 1
SpD 4
Spe 70
SC 3 / WC 4
Abilities: Keen Eye, Sturdy, Weak Armor
Glyph of Agility

HP 899/1265 [72% HP], Molten Core (5a), Poisoned (1a), Burned (5a)
Crit (1-1250): 9493/10000
Sludge Bomb (Shaymin): (9 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 24 damage, 6 energy

Crit (1-625): 99/10000
Burn (1-3000): 5387/10000

Heat Wave (Shaymin, Critical Hit): (10 [BP] + 3 [STAB] + 4 [Stat Dif] + 3 [Crit]) * 1.5 = 30 damage, 6 energy

Crit (1-625): 5490/10000
Grass Knot (Skarmory): (8 [BP] + 3 [STAB] + 3 [Stat Dif] - 1 [Sturdy]) * 0.44 = 6 damage
Shadow Mend (Skarmory): 20 HP restored, 13 energy
Leppa Berry: 10 energy restored. Consumed.

Crit (1-625): 1251/10000
Pluck (Shaymin): (6 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 7 [Cowl of the Skystrider]) * 1.5 = 17 damage, 3 energy

Shaymin suffers 2 damage for the poison
Molten Core: Shaymin suffers 7 damage
--------------------------------------------------------------------------
Crit (1-1250): 3658/10000
Sludge Wave (Shaymin): (10 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 26 damage, 6 energy
Leppa Berry: 10 energy restored. Consumed.

Crit (1-625): 4295/10000
Burn (1-1000): 8342/10000

Fire Punch (Shaymin): (8 [BP] + 3 [STAB] - 3 [Stat Dif] + 2 [Iron Fist] + 7 [Collar of Tenacity]) * 1.5 = 26 damage, 5 energy

Crit (1-625): 5332/10000
SpD drop (1-1000): 9923/10000

Energy Ball (Skarmory): (9 [BP] + 3 [STAB] + 3 [Stat Dif] - 1 [Sturdy]) * 0.44 = 6 damage

Crit (1-625): 4301/10000
Burn (1-3000): 864/10000

Heat Wave (Shaymin): (10 [BP] + 3 [STAB] + 2 [Flash Fire]) * 1.5 = 23 damage, Shaymin is burned, 6 energy

Crit (1-625): 8716/10000
Drill Peck (Shaymin): (8 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 7 [Cowl of the Skystrider]) * 1.5 = 20 damage, 5 energy

Shaymin suffers 2 damage for the burn
Shaymin suffers 2 damage for the poison

Molten Core: Shaymin suffers 7 damage

Withering Miasma (6): Everyone's maximum energy is reduced by 36

Target: 1/3
Vexating Aroma (Chandelure): The affected Pokemon takes 15 damage and will lose a cumulative 5 damage per action. Vexating Aroma is cancelled if the affected Pokemon has 90% HP or more at the end of an action (before Vexating Aroma damage, but after everything else)
Aggro threshold: 361
293
277
238
216
 

"Seriously, how long does it take to kill a silly fairy rodent?"

Chandelure: Chill - Heat Wave [GLYPH]

Infernape: Heat Wave [GLYPH] - Fire Punch
IF you no longer have Iron Fist as an ability AND you are to use Fire Punch THEN Flamethrower
 
Round 7

The team now needs to recover forces, but with Phantom being forced to focus on saving the Chandelure, the Skarmory is left alone to withstand Shaymin's fury. A not-so-easy task, especially after the steel bird ends up inhaling a cloud of soothing pollen.

[
CONSUMED] |Spe 92| HP 90/Energy 30 (Flash Fire)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 92 (+10% Acc)
SC 2 / WC 3
Abilities: Flash Fire, Flame Body, Infiltrator
Glyph of Heat Wave

[
CONSUMED] |Spe 125| HP 100/Energy 29
HP 100
Atk 4
Def 2
SpA 4 (10)
SpD 3
Spe 125 (+18% Acc)
SC 3 / WC 4
Abilities: Blaze, Iron Fist
Glyph of Heat Wave

[
CONSUMED] |Spe 127| HP 90/Energy 33
HP 90
Atk 3
Def 2
SpA 5 (10)
SpD 2
Spe 127 (+19% Acc)
SC 3 / WC 3
Ability: Levitate
Glyph of Sludge Wave

[
1] |Spe 70| HP 40/Energy 36 (Soothing Aroma for 1 more action)
HP 100
Atk 3
Def 5
SpA 1
SpD 4
Spe 70
SC 3 / WC 4
Abilities: Keen Eye, Sturdy, Weak Armor
Glyph of Agility

HP 767/1265 [61% HP], Molten Core (5a), Burned (3a)
Shadow Mend (Chandelure): 15 HP restored, 13 energy

Crit (1-1250): 5665/10000
Heat Wave (Shaymin): (10 [BP] + 3 [STAB] + 4 [Stat Dif]) * 1.5 = 26 damage, 6 energy
Leppa Berry: 10 energy restored. Consumed.

Crit (1-625): 7050/10000
SpD drop (1-1000): 8048/10000

Psychic (Skarmory): (10 [BP] + 3 [Stat Dif] - 1 [Sturdy]) * 0.67 = 8 damage

Target: 4/4
Soothing Aroma (Skarmory): Skarmory's abilities are suppressed for 3 actions
Chill: Restores 12 energy

Crit (1-625): 1122/10000
Pluck (Shaymin): (6 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 7 [Cowl of the Skystrider]) * 1.5 = 17 damage, 3 energy

Shaymin suffers 2 damage for the poison
Shaymin heals from the poison
Shaymin suffers 2 damage for the burn

Molten Core: Shaymin suffers 7 damage
--------------------------------------------------------------------------
Chill: Restores 12 energy

Crit (1-625): 2400/10000
Fire Punch (Shaymin): (8 [BP] + 3 [STAB] - 3 [Stat Dif] + 2 [Iron Fist] + 7 [Collar of Tenacity]) * 1.5 = 26 damage, 5 energy
Shaymin took in sunlight!

Crit (1-625): 6620/10000
Heat Wave (Shaymin): (10 [BP] + 3 [STAB] + 2 [Flash Fire]) * 1.5 = 23 damage, 6 energy

Crit (1-625): 8417/10000
Drill Peck (Shaymin): (8 [BP] + 3 [STAB] - 4.5 [Stat Dif] + 7 [Cowl of the Skystrider]) * 1.5 = 20 damage, 5 energy

Crit (1-625): 2581/10000
Solar Beam (Skarmory): (12 [BP] + 3 [STAB] + 3 [Stat Dif]) * 0.44 = 8 damage

Shaymin suffers 2 damage for the burn
Molten Core: Shaymin suffers 7 damage

Withering Miasma (7): Everyone's maximum energy is reduced by 42
Aggro threshold: 431
334
331
290
233
 

Texas Cloverleaf

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Skarmory: Pluck ~ Drill Peck

Gengar: Sludge Wave (Glyph) ~ Sludge Bomb

If you'd rather gengar heal skarm give me a shout
 
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Chandelure: Shadow Mend (Skarmory) - Chill

Infernape: Heat Wave [GLYPH] - Fire Punch

I'll heal with Chandy since it does less damage. I think we should be okay for Gengar to Sludge Bomb a2 as well, we have the energy.
 
Last edited:

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
zarator I figure there's some LoA or some such delaying you so this is jus a notification that we'd appreciate a reffing prior to the end of the second week.
 

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