I spent a lot of time contemplating the inception of this team, thinking hard, trying to find counters to everything I had and trying to cover some of the most prevelant mons' in the game (i.e Mega Lopunny, Mega Altaria etc.) This team focuses heavily on getting hazards on the opponents side of the feild, along side sand to "Widdle them down turn per turn" (Thanks aim :] ) and then having one of the 5 mons on my team to run through and finish off their team. But enough about the intro lets get into the team.
The Core:
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick
Weaville right now is just an absolute monster in the meta game. With access to dark and ice STAB it has just incredible coverage. Paired along with low kick to take on incoming "counters" such as heatran, ferrothorn, tyranitar. Ferrothorn takes easily 38%-44% from Knock Off anyways making it not a reliable switch in. Even Defensive-Rotom W takes 46%-54% from Knock Off, making it a possible 2HKO with Stealth Rocks. Then Ice STAB to cover all popular dragons, flying, and grass mons' that are out there.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Stone Edge
Heatran. Man another great mon. Working in such great harmony with Weaville. Getting rid of such threats as Ferrothorn (Even though Weaville can easily handle it), Skarmory, Scizor, Etc. Not only that but with its great coverage moves it can check Talonflame, Zard-Y, Other non-air balloon heatrans, Magnezone, Clefable, and being soft-checks to Mega Altaria and Zard-X without EQ or a DD up.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Slack Off
- Earthquake
- Whirlwind
- Stealth Rock
Oh boy was Mega Lopunny becoming a problem for my team. This was my answer with sand to help weaken my opponent's team in the process, this was a great mon. Giving me access to hazards as well and being a mixed wall gives me a switch-ins that is definately needed on this team. With Zard-X unable to OHKO is with one DD, and only a 29% chance to 2HKO without stealth rocks makes this a great candidate for a wall. As far as Mega Lopunny goes it is impossible for her to 2HKO Hippowdon with High Jump Kick, but Hippowdon can 2HKO her with rocks and 98% chance without. Might switch out Stone Edge for Whirlwind/Roar to stop setups and substitutes.
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
The Core:
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick
Weaville right now is just an absolute monster in the meta game. With access to dark and ice STAB it has just incredible coverage. Paired along with low kick to take on incoming "counters" such as heatran, ferrothorn, tyranitar. Ferrothorn takes easily 38%-44% from Knock Off anyways making it not a reliable switch in. Even Defensive-Rotom W takes 46%-54% from Knock Off, making it a possible 2HKO with Stealth Rocks. Then Ice STAB to cover all popular dragons, flying, and grass mons' that are out there.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Stone Edge
Heatran. Man another great mon. Working in such great harmony with Weaville. Getting rid of such threats as Ferrothorn (Even though Weaville can easily handle it), Skarmory, Scizor, Etc. Not only that but with its great coverage moves it can check Talonflame, Zard-Y, Other non-air balloon heatrans, Magnezone, Clefable, and being soft-checks to Mega Altaria and Zard-X without EQ or a DD up.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Slack Off
- Earthquake
- Whirlwind
- Stealth Rock
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
With harzards such a crucial part to this team I needed a spinner. And with sand what else, but Exdraill himself. With his straight up power and coverage he can just rip teams apart when his counters are gone. With EQ and Iron head as STAB and Rock Slide as coverage (which is why I might switch out Stone Edge on Hippo) he can cover so much ground (tehe). This combined with the utility of Rapid Spinner this makes him a great late game sweeper or to pave the way for one of the other member of the team to sweep.
Latias @ Latiasite
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
IVs: 0 Atk
- Stored Power
- Reflect Type
- Roost
- Calm Mind
I needed another fat mon to come in and take special attacks I also didnt have a mega, so Mega Latias was the #1 candidate. This set I am the most open to change since I don't have the most expirence with Mega Lastias. That being said with Calm Mind and Reflect type as well as Roost for recovery there is so much this mon can setup on. I rarely see it in play for how versatile it is. After its counters are gone i.e Cleffable and Steel types (which are dealt with Excadrill and Scarftran) this can make for a very bulky and scary threat as another late game sweeper.
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
The mon I am most likely to change out if needed. Simple, I wanted Grass STAB for coverage for my team for the Water and Ground types running around. Also an Auto-Sweeper if preparations are in place. HP fire to stop the steel types that come in and Giga Drain for HP back. Might switch it for Life Orb Prankster Thundurus for T-Wave support
Threats:Latias @ Latiasite
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
IVs: 0 Atk
- Stored Power
- Reflect Type
- Roost
- Calm Mind
I needed another fat mon to come in and take special attacks I also didnt have a mega, so Mega Latias was the #1 candidate. This set I am the most open to change since I don't have the most expirence with Mega Lastias. That being said with Calm Mind and Reflect type as well as Roost for recovery there is so much this mon can setup on. I rarely see it in play for how versatile it is. After its counters are gone i.e Cleffable and Steel types (which are dealt with Excadrill and Scarftran) this can make for a very bulky and scary threat as another late game sweeper.
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
The mon I am most likely to change out if needed. Simple, I wanted Grass STAB for coverage for my team for the Water and Ground types running around. Also an Auto-Sweeper if preparations are in place. HP fire to stop the steel types that come in and Giga Drain for HP back. Might switch it for Life Orb Prankster Thundurus for T-Wave support
Might as well be CTC because I have very little to deal with Azumarill the best I can do is have Mega Lati and Serperior deal with it. Without reflect type Mega Lati takes 78%-93% from Play Rough and 39%-46% after Reflect Type. If it is Assult Vest, Regular Lati only has a 12% chance of living Play Rough from AS Azumarill. Serperior can take care of it, if it has some prior damage, (if it is Assul Vest) or flat out OHKOs it otherwise. The only other set I see being possibly a problem is Mega Sableye. I don't have enough expirience with this mon and this team to know for sure but I don't have a fairy type or Scappy user to hit it with super effective move and if I don't play Heatran right priority Will-O-Wisp could be a real problem to the team. Something new I encountered was Dual Screen Klefki just ran away with a game that I play and no matter how well I played it was almost impossible to kill it, but I don't see it that often so I'm not going to think much of it.
Conclusion:
Besides swapping Stone Edge for whirlwind on Hippo, changing the set on Mega Lati or switching it for Mega Sableye, and possible switching Serperior for Prankster Thundurus I think this team is really solid with counters and checks to most of the popular meta game this team is a force to be reckoned with.
Changes:
First change was on Hippowdon having three Rock moves on a team was kinda redundant so switching Stone Edge for Whirlwind actually helps the team a ton. As far as Mega Lati goes I swapped backed to Stored Power as it can just rip teams apart when played properly, my only gripe with Mega Lati (Even though I do love it) is that it doesn't really have much of a use, but to come in on an attack and setup *Which isn't all bad* at least it forces a switch or the win xD. Lastly I exchanged Giga Drain on Serperior for Glare. As by suggestion I might do some testing with taunt on Serperior and see how it does.
Team Export:
*This is my first RMT, and first post on Smogon I hope you enjoy :]*Charilax Blaster said:P.S. you can try taunt on serp to break stall :)
Team Export:
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Stone Edge
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Slack Off
- Earthquake
- Whirlwind
- Stealth Rock
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Latias @ Latiasite
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
IVs: 0 Atk
- Stored Power
- Reflect Type
- Roost
- Calm Mind
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Low Kick
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Stone Edge
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Slack Off
- Earthquake
- Whirlwind
- Stealth Rock
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Latias @ Latiasite
Ability: Levitate
EVs: 248 HP / 84 Def / 176 Spe
Bold Nature
IVs: 0 Atk
- Stored Power
- Reflect Type
- Roost
- Calm Mind
Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Glare
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