Introduction
Hi guys.
I started playing competitive Pokemon about an year ago and this is my first RMT so if you could help me i would appreciate a lot :)
This team is based on Mega Alakazam, a really underrated but strong mega evolution.
Reasons why i chose Mega Alakazam:
- It's the fastest Pokemon in the OU metagame only tying with Mega Aerodactyl and being able to outspeed any scarfer with base 80 speed or less.
- Has high special attack (base 175) and hits really hard with Psychic.
- Trace is really useful.
The Team
Alakazam @ Alakazite
Ability: Magic Guard
Evs: 252 Sp.atk / 224 Spd / 32 HP
Ivs: 0 atk
Timid Nature
-Psychic
-Focus Blast
-Shadow Ball
-Calm Mind
Mega Alakazam is the pokemon i started with. When i built this team i wanted Pokemon that could cover Alakazam's weaknesses. The Pokemon that can switch in Mega Alakazam are Chansey, Sylveon, AV Azumarill, sp def mew and scizor. This is my revenge killer and late game sweeper. I run Psychic over Psyshock because i wanna hit physically defensive Pokemon like Gliscor, Mega Venusaur, Landorus-T and because it has higher base power. Shadow Ball is good against Psychic and ghost types, Focus Blast is for Pokemon like Tyranitar, Excadrill, Heatran, Ferrothorn, etc... and Calm Mind because it is really good in late game.
Trace is really helpful because you can do things like tracing heatran's flash fire and when he lava plumes you, you can set up a CM and then Focus Blast is OHKO or you can trace landorus-T intimidate so that you can live an EQ.
Keldeo @ Life orb
Ability: Justified
Evs: 252 Sp.Atk / 252 Spd / 4 def
Timid Nature
-Hydro Pump
-Scald
-Secret Sword
-Icy Wind
I chose Keldeo because it really good synergy with Mega Alakazam as it takes care of dark and steel types and it checks Chansey, a really annoying Pokemon. Keldeo is my Wallbreaker and i chose life orb over choice specs because i hate to be locked in one move. Hydro Pump hits really hard and scald is there for burns and if i don't wanna miss Hydro Pump. Icy wind 2HKOes lati twins on the switch and OHKOes most variants of Garchomp.
Heatran @ Leftovers
Ability: Flash Fire
Evs: 252 HP / 212 Sp.Def / 44 Spd
Calm Nature
-Stealth Rock
-Lava Plume
-Toxic
-Taunt
I chose Heatran because i needed Rocks and a Talonflame and Scizor check. Heatran is my special wall and stealth rocker and it can deal with Chansey, Clefable and Mega Venusaur with taunt (it has 44 evs in speed to outspeed Mega Venusaur) and it can cripple things with toxic.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Evs: 252 Atk / 232 Spd / 24 Def
Jolly Nature
-Earthquake
-Stone Edge
-U-turn
-Knock off
This is a standart Choice Scarf Landorus-T set. It's my Physical Sweeper wallbreaker, puts a lot of pressure on the opponents, can gain offensive momentum with U-turn and can hit really hard with Earthquake.
Skarmory @ Rocky Helmet
Ability: Sturdy
Evs: 252 HP / 200 Def / 56 Sp.Def
Impish Nature
-Defog
-Roost
-Brave Bird
-Toxic
Skarmory is my Mega-Metagross, Mega Lopunny, Conkeldurr and Landorus-T counter. It is my Physical Wall and Defogger. I run 56 evs on Sp.def just because i don't want it too weak on the special side and i run Rocky Helmet to punish U-turns. Roost is for longetivity, Toxic is to cripple things and Brave Bird hits hard things like Conkeldurr, Keldeo, Mega Lopunny and Mega Venusaur.
Serperior @ Life Orb
Ability: Contrary
Evs: 252 Sp.Atk / 252 Spd / 4 Def
Ivs: 29 atk (to reduce life orb damage)
Timid Nature
-Leaf Storm
-Dragon Pulse
-Hidden Power (fire)
-Glare
And finally, i chose Serperior because i realized i was too weak against Rotom-W and Hippowdon and Serperior can counter them. Serperior is my Special Sweeper and can OHKO Ferrothorn and Scizor with HP Fire and Latios with Dragon Pulse at +2 and can deal with Mega Sableye and Clefable. Glare is used to cripple Tornadus-T, Talonflame and Heatran on the switch. I chose HP Fire over HP ground because i already had Mega Alakazam, Landorus-T and Keldeo to deal with Heatran and my only answer to Scizor and Ferrothorn was my own Heatran.
Threat list:
Mega Charizard Y- I have few switchins to this. Try to switch into Heatran to absorb the Fire Blast and then double into Landorus-T (predicting Focus Blast) and fire off a Stone Edge.
Keldeo- It's easy to kill with Serperior or Mega Alakazam but my only switchin to an Hydro Pump is my own Keldeo.
Zapdos- It's pretty annoying to deal with. Try to set up rocks and play with Mega Alakazam and Landorus-T using Psychic and Stone Edge (that 2HKO Zapdos), but watch out for the HP Ice
Mega Gardevoir- Try to get some damage so that Mega Alakazam can KO it with Shadow ball
Tornadus-T- Heatran can check it but if the Tornadus-T is assault vest Psychic from Mega Alakazam won't 2HKO him so the only way is by using stone edges.
I am sure that there are more threats but i just can't find them so i really appreciate your help.
PS: Sorry for my bad English :)
Importable:
SpoonPowa (Alakazam) @ Alakazite
Ability: Magic Guard
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Calm Mind
Dildo-Resolute (Keldeo-Resolute) @ Life Orb
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 29 HP
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
OrangeJuice (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off
SuperSkarm (Skarmory) @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 200 Def / 56 SpD
Impish Nature
- Brave Bird
- Defog
- Roost
- Toxic
HeatedMo (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
- Lava Plume
- Stealth Rock
- Taunt
- Toxic
Sasuke (Serperior) @ Life Orb
Ability: Contrary
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 30 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Glare
- Dragon Pulse
- Hidden Power [Fire]