SparksBlade
Community Leader
QC (2/3): GrimoireGod, WhiteDMist, Anty
GP (0/2): P Squared, Snobalt
[OVERVIEW]
Illumise has access to Prankster, which helps it easily pass Substitutes to its teammates as well as annoy walls with Encore by locking them into their support moves. Although it faces competition from Volbeat as a Prankster user, it is a better user of Substitute + Baton Pass because Bug Buzz is a better attacking option than U-turn. Like Volbeat, Illumise is affected by all entry hazards and cannot function throughout the match if they're up. It has a hard time against offensive teams, as it is relatively frail and has difficulty setting up on even resisted attacks; it functions better against balanced teams and can be pivotal in letting a teammate set up and sweep.
[SET]
name: Substitute + Baton Pass
move 1: Substitute
move 2: Baton Pass
move 3: Encore
move 4: Bug Buzz
item: Leftovers
ability: Prankster
nature: Bold
evs: 248 HP / 252 Def / 8 SpDef
[SET COMMENTS]
Moves
========
Prankster Substitute acts as a shield for Illumise, and it can be passed to teammates with priority Baton Pass. Encore is used to lock the opposing Pokemon into a move that allows Illumise to set up, such as locking Raichu into Focus Blast or locking a Clefairy into Soft-Boiled thereby giving Illumise a free turn. Bug Buzz prevents Illumise from being Taunt bait, and it also does relevant damage to Grumpig, which is the most notable phazer in the metagame. Thunder Wave can be used to slow down a setup sweeper, but it doesn't have any other specific use, nor does Illumise have room for it. Roost can be used over Bug Buzz for some longevity, especially on teams that lack entry hazard control, but it makes Illumise Taunt bait with zero offensive presence.
Set Details
========
248 HP EVs are used to maximize Illumise's bulk while letting it come in on Stealth Rock at least four times. Maximum Defense EVs coupled with a Bold nature allow it to come in on resisted physical hits from foes such as Ground- and Fighting-types better, and then Illumise can Encore them to ease setting up Substitute. Leftovers provides Illumise with passive recovery, which is good because the residual damage from resisted hits and entry hazards builds up quickly.
Usage Tips
========
Illumise should be sent in on only resisted attacks, such as Close Combat from Machoke, or on a setup move such as Calm Mind from Duosion, and then use Encore to get a free turn. Walls such as Lickilicky and Clefairy can also be used to give Illumise a free switch, and then it can lock them into a support move with Encore. When given the chance, pass Substitutes to setup sweepers such as Shell Smash Carracosta and Nasty Plot Raichu or to wallbreakers such as Stoutland. Sometimes Baton Pass can be used without a Substitute and bring in a slow wallbreaker. Encore can sometimes be very obvious, and your opponent can get a free switch if they predict right; therefore, it should be used carefully.
Team Options
========
Frail setup sweepers, such as Raichu, Simipour, and Fraxure, are excellent recipients of Substitute and threaten common switch-ins to Illumise such as Dodrio and Rapidash. Setup sweepers that have trouble because of their typing, such as Barbaracle, Carracosta, and Beartic, and wallbreakers, such as Stoutland and Kadabra, are also good recipients of Substitute, which allows them to weaken the opposing team without worrying about status moves. Illumise is very quickly worn down by all forms of entry hazards, so spinners or Defoggers, such as Armaldo and Pelipper, respectively, are instrumental in helping Illumise to do its work over the course of the match. As Illumise causes many switches with Encore and the teammates it brings in with Baton Pass, entry hazard setters such as Armaldo and Roselia are good partners to Illumise, helping rack up residual damage on the opposing team. Volt Switch and U-turn users, such as Zebstrika and Monferno, pair well with Illumise, as they keep momentum in your team's favor.
[STRATEGY COMMENTS]
Other Options
=============
Weather sets with Rain Dance or Sunny Day are usable, but because a slow U-turn is preferred on such builds over Baton Pass, Volbeat completely outclasses Illumise for that set due to its higher Attack. Toxic can be used to wear down a bulky Pokemon, and deter it from staying in for long, but it serves no specific purpose besides that, as Encore and Baton Pass force switches anyway. Tailwind can be used right before fainting to help support the team, but it's very situational and only useful on teams consisting of slow wallbreakers; otherwise, Encore is almost always better.
Checks and Counters
===================
**Offensive Pressure**: Offensive pressure from Pokemon with super effective moves, such as Dodrio and Rapidash, or strong neutral moves, such as Stoutland, prevent Illumise from keeping its Substitute up, which hinders it a lot from doing its job.
**Residual Damage**: Illumise is affected by all forms of entry hazards and only has Leftovers for passive recovery. It's worn down even more quickly if it gets hit by Knock Off.
**Infiltrator**: Jumpluff and Ninjask can both hit Illumise super effectively through its Substitute; Jumpluff can use Sleep Powder as well. Therefore, passing a Substitute in front of these Pokemon is mostly futile, as the receiver won't get in safely either.
GP (0/2): P Squared, Snobalt
[OVERVIEW]
Illumise has access to Prankster, which helps it easily pass Substitutes to its teammates as well as annoy walls with Encore by locking them into their support moves. Although it faces competition from Volbeat as a Prankster user, it is a better user of Substitute + Baton Pass because Bug Buzz is a better attacking option than U-turn. Like Volbeat, Illumise is affected by all entry hazards and cannot function throughout the match if they're up. It has a hard time against offensive teams, as it is relatively frail and has difficulty setting up on even resisted attacks; it functions better against balanced teams and can be pivotal in letting a teammate set up and sweep.
[SET]
name: Substitute + Baton Pass
move 1: Substitute
move 2: Baton Pass
move 3: Encore
move 4: Bug Buzz
item: Leftovers
ability: Prankster
nature: Bold
evs: 248 HP / 252 Def / 8 SpDef
[SET COMMENTS]
Moves
========
Prankster Substitute acts as a shield for Illumise, and it can be passed to teammates with priority Baton Pass. Encore is used to lock the opposing Pokemon into a move that allows Illumise to set up, such as locking Raichu into Focus Blast or locking a Clefairy into Soft-Boiled thereby giving Illumise a free turn. Bug Buzz prevents Illumise from being Taunt bait, and it also does relevant damage to Grumpig, which is the most notable phazer in the metagame. Thunder Wave can be used to slow down a setup sweeper, but it doesn't have any other specific use, nor does Illumise have room for it. Roost can be used over Bug Buzz for some longevity, especially on teams that lack entry hazard control, but it makes Illumise Taunt bait with zero offensive presence.
Set Details
========
248 HP EVs are used to maximize Illumise's bulk while letting it come in on Stealth Rock at least four times. Maximum Defense EVs coupled with a Bold nature allow it to come in on resisted physical hits from foes such as Ground- and Fighting-types better, and then Illumise can Encore them to ease setting up Substitute. Leftovers provides Illumise with passive recovery, which is good because the residual damage from resisted hits and entry hazards builds up quickly.
Usage Tips
========
Illumise should be sent in on only resisted attacks, such as Close Combat from Machoke, or on a setup move such as Calm Mind from Duosion, and then use Encore to get a free turn. Walls such as Lickilicky and Clefairy can also be used to give Illumise a free switch, and then it can lock them into a support move with Encore. When given the chance, pass Substitutes to setup sweepers such as Shell Smash Carracosta and Nasty Plot Raichu or to wallbreakers such as Stoutland. Sometimes Baton Pass can be used without a Substitute and bring in a slow wallbreaker. Encore can sometimes be very obvious, and your opponent can get a free switch if they predict right; therefore, it should be used carefully.
Team Options
========
Frail setup sweepers, such as Raichu, Simipour, and Fraxure, are excellent recipients of Substitute and threaten common switch-ins to Illumise such as Dodrio and Rapidash. Setup sweepers that have trouble because of their typing, such as Barbaracle, Carracosta, and Beartic, and wallbreakers, such as Stoutland and Kadabra, are also good recipients of Substitute, which allows them to weaken the opposing team without worrying about status moves. Illumise is very quickly worn down by all forms of entry hazards, so spinners or Defoggers, such as Armaldo and Pelipper, respectively, are instrumental in helping Illumise to do its work over the course of the match. As Illumise causes many switches with Encore and the teammates it brings in with Baton Pass, entry hazard setters such as Armaldo and Roselia are good partners to Illumise, helping rack up residual damage on the opposing team. Volt Switch and U-turn users, such as Zebstrika and Monferno, pair well with Illumise, as they keep momentum in your team's favor.
[STRATEGY COMMENTS]
Other Options
=============
Weather sets with Rain Dance or Sunny Day are usable, but because a slow U-turn is preferred on such builds over Baton Pass, Volbeat completely outclasses Illumise for that set due to its higher Attack. Toxic can be used to wear down a bulky Pokemon, and deter it from staying in for long, but it serves no specific purpose besides that, as Encore and Baton Pass force switches anyway. Tailwind can be used right before fainting to help support the team, but it's very situational and only useful on teams consisting of slow wallbreakers; otherwise, Encore is almost always better.
Checks and Counters
===================
**Offensive Pressure**: Offensive pressure from Pokemon with super effective moves, such as Dodrio and Rapidash, or strong neutral moves, such as Stoutland, prevent Illumise from keeping its Substitute up, which hinders it a lot from doing its job.
**Residual Damage**: Illumise is affected by all forms of entry hazards and only has Leftovers for passive recovery. It's worn down even more quickly if it gets hit by Knock Off.
**Infiltrator**: Jumpluff and Ninjask can both hit Illumise super effectively through its Substitute; Jumpluff can use Sleep Powder as well. Therefore, passing a Substitute in front of these Pokemon is mostly futile, as the receiver won't get in safely either.
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