feen
control
QC: IronBullet93 / dodmen / King UU
GP: GatoDelFuego / Snobalt
[OVERVIEW]
Spiritomb has an excellent typing in Dark / Ghost, giving it only one weakness to Fairy while being immune to Fighting-, Psychic-, and Normal-type moves. This means Spiritomb can pivot into a lot of foes, such as Curse Snorlax, Mienshao, Lucario, Reuniclus, Cresselia, and Slowking. It has great Defense and Special Defense stats of 108 each, which gives it a lot of durability. Infiltrator lets Spiritomb attack through Reflect, Light Screen, and Substitute. Unfortunately, Spiritomb has a poor Speed stat, a low HP stat, and a shallow offensive movepool. Spiritomb also faces competition as a spinblocker from Jellicent, which is faster and has reliable recovery but has lower bulk and a worse defensive typing than Spiritomb.
[SET]
name: Offensive Support
move 1: Sucker Punch
move 2: Will-O-Wisp
move 3: Foul Play
move 4: Taunt / Pursuit / Pain Split
item: Black Glasses / Leftovers
ability: Infiltrator
nature: Adamant
EVs: 252 HP / 252 Atk / 4 Def
[SET COMMENTS]
Moves
========================
Sucker Punch can wear down fast attackers, OHKOing Choice Scarf Chandelure and Nasty Plot Azelf. Will-O-Wisp can burn Pokemon behind Substitutes thanks to Infiltrator. Foul Play lets Spiritomb discourage opposing sweepers from setting up in front of it. Taunt can be used as well to entirely stop setup or recovery as well, notably from Reuniclus, Slowking, and Snorlax. However, Pursuit enables Spiritomb to trap Psychic- and Ghost-types, such as Azelf, Espeon, Chandelure, Slowking, and Reuniclus. Alternatively, Pain Split helps Spiritomb recover its low HP while damaging the foe.
Set Details
==========================
This set focuses on Spiritomb's offensive prowess as well as providing support for the team, while bypassing screens and Substitutes thanks to Infiltrator. 252 HP EVs and 252 Attack EVs with Adamant nature are used, to improve Spiritomb's ability to withstand hits and attack the foe. Black Glasses can increase the power of Foul Play, Pursuit, and Sucker Punch, while Leftovers give Spiritomb a bit of recovery, which is important if not running Pain Split.
Usage Tips
============================
This set works best on balanced teams and can check a lot of setup sweepers, such as Doublade, Mega Abomasnow, Cobalion, Reuniclus, Curse Snorlax, and Lucario, as well as fast revenge killers, such as Mienshao, and then trap them with Pursuit, giving balanced teams a great Pokemon to check these threats. It can also work as a revenge killer to Choice-locked Pokemon thanks to Sucker Punch or can trap them with Pursuit. Taunt can also stop entry hazard stacking from Forretress while blocking Rapid Spin.
Team Options
==========================
Steel-types, such as Forretress, Empoleon, and Doublade, are great partners to Spiritomb, as they can tank Fairy-type, attacks which Spiritomb hates. The former two can provide entry hazards while the latter two can set up on Fairies. Spiritomb loves bulky Water-type partners, such as Suicune, Alomomola, Swampert, Empoleon, and Vaporeon, as they can beat strong Fire-types, which put pressure on Spiritomb, and they can also attempt to burn Fairy-types with Scald. Grounded Poison-types, such as Nidoqueen, Nidoking, and Toxicroak, can absorb Toxic Spikes as well as check Fairy-types. Finally, Wish support, as well as Heal Bell or Aromatherapy support from Aromatisse and Florges, is recommended if not running Pain Split, as it can help Spiritomb stay alive, allowing it to support the team longer.
[SET]
Name: Calm Mind
move 1: Calm Mind
move 2: Dark Pulse
move 3: Rest
move 4: Will-O-Wisp / Sleep Talk
Item: Leftovers
Ability: Infiltrator / Pressure
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========================
Calm Mind boosts Spiritomb's Special Defense and Special Attack to greater levels. Dark Pulse is used over Shadow Ball so that Spiritomb can hit Normal-types, but Shadow Ball can also be used because it does decent damage to Lucario and Cobalion. Rest is used to heal Spiritomb entirely after it has set up. Will-O-Wisp is used to cripple walls and physical attackers. Sleep Talk can be used with Pressure to set up or attack while sleeping so that Spiritomb does not become a burden when it's asleep and can PP stall the foe.
Set Details
========================
This set makes Spiritomb a decent setup sweeper and a potential win condition, dealing with Calm Mind Reuniclus, Slowking, Cresselia, and Curse Snorlax. 252 HP EVs and 252 Defense EVs with a Bold nature are used to maximize Spiritomb's physical bulk, and Infiltrator is used to hit behind Substitutes and screens, while Pressure can be used to PP stall opposing setup sweepers.
Usage Tips
========================
This set is an absolute counter to bulky Calm Mind Psychic-type sweepers, such as Reuniclus, Slowking, and Cresselia. This set works great on stall and balanced teams by giving the team a potential win condition, which most stall teams lack. This set can render Substitutes and screens useless. Moreover, Spiritomb can set up all over defensive Pokemon that rely on status.
Team Options
========================
Spiritomb loves a cleric partner, especially Florges and Aromatisse, which can take care of Dark- and Fighting-types for Spiritomb as well as provide Wish and Aromatherapy support. Additionally, Spiritomb appreciates Toxic Spikes, it makes its sweep easier by poisoning and crippling the foe; as such Nidoqueen, Tentacruel, and Roserade are amazing partners. Poison- or Steel-types are great partners to Spiritomb, as they can stop the likes of Whimsicott and Calm Mind Florges, which threaten this set.
[STRATEGY COMMENTS]
Other Options
=================
Shadow Sneak could be used over Sucker Punch for a more reliable priority move, but it's significantly weaker. Psychic can be used to hit Machamp and Heracross, considering that they love switching in to get burned, but Spiritomb's other moves are too valuable to be replaced. A Custap Berry + Destiny Bond set can be used to surprise the foe and take them down with Spiritomb. A defensive RestTalk set can be used with Will-O-Wisp to cripple threats while having the ability to heal Spiritomb reliably. An offensive set could be used with Dark Pulse and Shadow Ball to hit specially frail Pokemon while Pursuit trapping physically frail foes.
Checks and Counters
=====================
**Powerful Fire-types**: Entei, Choice Specs Rotom-H, Darmanitan, and Mega Camerupt are immune to Will-O-Wisp, have enough bulk to take a hit from Spiritomb and can deal huge damage back to it with their STAB attacks.
**Fairy-types**: Aromatisse, Florges, Granbull, Whimsicott, and Slurpuff can hit Spiritomb super effectively with their STAB moves while resisting Spiritomb's Dark-type attacks.
**Dark-type Taunt Users**: Mandibuzz, Krookodile, and Hydreigon resist both of Spiritomb's STAB types and can Taunt it, stopping it from using Will-O-Wisp, healing, or setting up.
**Guts Users**: Machamp and Heracross enjoy being burned and can do massive damage to Spiritomb in return.
**Bulky Setup Sweepers**: The offensive set is a setup bait for the likes of Calm Mind Suicune and Calm Mind Florges, which take little damage from Spiritomb's attacks, and Will-O-Wisp is useless on them.
**Special Wallbreakers**: Hydreigon, Kyurem, Mega Ampharos, Mega Pidgeot, and Dragalge can do massive damage to Spiritomb due to its mediocre special bulk.
GP: GatoDelFuego / Snobalt
[OVERVIEW]
Spiritomb has an excellent typing in Dark / Ghost, giving it only one weakness to Fairy while being immune to Fighting-, Psychic-, and Normal-type moves. This means Spiritomb can pivot into a lot of foes, such as Curse Snorlax, Mienshao, Lucario, Reuniclus, Cresselia, and Slowking. It has great Defense and Special Defense stats of 108 each, which gives it a lot of durability. Infiltrator lets Spiritomb attack through Reflect, Light Screen, and Substitute. Unfortunately, Spiritomb has a poor Speed stat, a low HP stat, and a shallow offensive movepool. Spiritomb also faces competition as a spinblocker from Jellicent, which is faster and has reliable recovery but has lower bulk and a worse defensive typing than Spiritomb.
[SET]
name: Offensive Support
move 1: Sucker Punch
move 2: Will-O-Wisp
move 3: Foul Play
move 4: Taunt / Pursuit / Pain Split
item: Black Glasses / Leftovers
ability: Infiltrator
nature: Adamant
EVs: 252 HP / 252 Atk / 4 Def
[SET COMMENTS]
Moves
========================
Sucker Punch can wear down fast attackers, OHKOing Choice Scarf Chandelure and Nasty Plot Azelf. Will-O-Wisp can burn Pokemon behind Substitutes thanks to Infiltrator. Foul Play lets Spiritomb discourage opposing sweepers from setting up in front of it. Taunt can be used as well to entirely stop setup or recovery as well, notably from Reuniclus, Slowking, and Snorlax. However, Pursuit enables Spiritomb to trap Psychic- and Ghost-types, such as Azelf, Espeon, Chandelure, Slowking, and Reuniclus. Alternatively, Pain Split helps Spiritomb recover its low HP while damaging the foe.
Set Details
==========================
This set focuses on Spiritomb's offensive prowess as well as providing support for the team, while bypassing screens and Substitutes thanks to Infiltrator. 252 HP EVs and 252 Attack EVs with Adamant nature are used, to improve Spiritomb's ability to withstand hits and attack the foe. Black Glasses can increase the power of Foul Play, Pursuit, and Sucker Punch, while Leftovers give Spiritomb a bit of recovery, which is important if not running Pain Split.
Usage Tips
============================
This set works best on balanced teams and can check a lot of setup sweepers, such as Doublade, Mega Abomasnow, Cobalion, Reuniclus, Curse Snorlax, and Lucario, as well as fast revenge killers, such as Mienshao, and then trap them with Pursuit, giving balanced teams a great Pokemon to check these threats. It can also work as a revenge killer to Choice-locked Pokemon thanks to Sucker Punch or can trap them with Pursuit. Taunt can also stop entry hazard stacking from Forretress while blocking Rapid Spin.
Team Options
==========================
Steel-types, such as Forretress, Empoleon, and Doublade, are great partners to Spiritomb, as they can tank Fairy-type, attacks which Spiritomb hates. The former two can provide entry hazards while the latter two can set up on Fairies. Spiritomb loves bulky Water-type partners, such as Suicune, Alomomola, Swampert, Empoleon, and Vaporeon, as they can beat strong Fire-types, which put pressure on Spiritomb, and they can also attempt to burn Fairy-types with Scald. Grounded Poison-types, such as Nidoqueen, Nidoking, and Toxicroak, can absorb Toxic Spikes as well as check Fairy-types. Finally, Wish support, as well as Heal Bell or Aromatherapy support from Aromatisse and Florges, is recommended if not running Pain Split, as it can help Spiritomb stay alive, allowing it to support the team longer.
[SET]
Name: Calm Mind
move 1: Calm Mind
move 2: Dark Pulse
move 3: Rest
move 4: Will-O-Wisp / Sleep Talk
Item: Leftovers
Ability: Infiltrator / Pressure
Nature: Bold
EVs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========================
Calm Mind boosts Spiritomb's Special Defense and Special Attack to greater levels. Dark Pulse is used over Shadow Ball so that Spiritomb can hit Normal-types, but Shadow Ball can also be used because it does decent damage to Lucario and Cobalion. Rest is used to heal Spiritomb entirely after it has set up. Will-O-Wisp is used to cripple walls and physical attackers. Sleep Talk can be used with Pressure to set up or attack while sleeping so that Spiritomb does not become a burden when it's asleep and can PP stall the foe.
Set Details
========================
This set makes Spiritomb a decent setup sweeper and a potential win condition, dealing with Calm Mind Reuniclus, Slowking, Cresselia, and Curse Snorlax. 252 HP EVs and 252 Defense EVs with a Bold nature are used to maximize Spiritomb's physical bulk, and Infiltrator is used to hit behind Substitutes and screens, while Pressure can be used to PP stall opposing setup sweepers.
Usage Tips
========================
This set is an absolute counter to bulky Calm Mind Psychic-type sweepers, such as Reuniclus, Slowking, and Cresselia. This set works great on stall and balanced teams by giving the team a potential win condition, which most stall teams lack. This set can render Substitutes and screens useless. Moreover, Spiritomb can set up all over defensive Pokemon that rely on status.
Team Options
========================
Spiritomb loves a cleric partner, especially Florges and Aromatisse, which can take care of Dark- and Fighting-types for Spiritomb as well as provide Wish and Aromatherapy support. Additionally, Spiritomb appreciates Toxic Spikes, it makes its sweep easier by poisoning and crippling the foe; as such Nidoqueen, Tentacruel, and Roserade are amazing partners. Poison- or Steel-types are great partners to Spiritomb, as they can stop the likes of Whimsicott and Calm Mind Florges, which threaten this set.
[STRATEGY COMMENTS]
Other Options
=================
Shadow Sneak could be used over Sucker Punch for a more reliable priority move, but it's significantly weaker. Psychic can be used to hit Machamp and Heracross, considering that they love switching in to get burned, but Spiritomb's other moves are too valuable to be replaced. A Custap Berry + Destiny Bond set can be used to surprise the foe and take them down with Spiritomb. A defensive RestTalk set can be used with Will-O-Wisp to cripple threats while having the ability to heal Spiritomb reliably. An offensive set could be used with Dark Pulse and Shadow Ball to hit specially frail Pokemon while Pursuit trapping physically frail foes.
Checks and Counters
=====================
**Powerful Fire-types**: Entei, Choice Specs Rotom-H, Darmanitan, and Mega Camerupt are immune to Will-O-Wisp, have enough bulk to take a hit from Spiritomb and can deal huge damage back to it with their STAB attacks.
**Fairy-types**: Aromatisse, Florges, Granbull, Whimsicott, and Slurpuff can hit Spiritomb super effectively with their STAB moves while resisting Spiritomb's Dark-type attacks.
**Dark-type Taunt Users**: Mandibuzz, Krookodile, and Hydreigon resist both of Spiritomb's STAB types and can Taunt it, stopping it from using Will-O-Wisp, healing, or setting up.
**Guts Users**: Machamp and Heracross enjoy being burned and can do massive damage to Spiritomb in return.
**Bulky Setup Sweepers**: The offensive set is a setup bait for the likes of Calm Mind Suicune and Calm Mind Florges, which take little damage from Spiritomb's attacks, and Will-O-Wisp is useless on them.
**Special Wallbreakers**: Hydreigon, Kyurem, Mega Ampharos, Mega Pidgeot, and Dragalge can do massive damage to Spiritomb due to its mediocre special bulk.
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