[DYAE Round 1] It's A Random vs. Rainman Legends

Hello everybody, and welcome to the first round of the "Did You Always Exist?" Tournament! Today we have two very strong battlers going head to head against each other. First though, here's the rules for this round of the tournament!

The Rules said:
The rules are the following:
- 3v3 Singles.
- 3 Day DQ Time. Each player has two DQ warnings a match. Go over DQ thrice, you will be DQed. Unless, of course, you post a LoA, in which case you'll have more time. Do have in mind that I want these two round to be fast, so G0LD and I WILL give a DQ warning if you go over DQ and we WILL DQ you if you go over DQ thrice. If your battle has has not ended in a month, DQ time will be reduced to 2 days. If it has not finished in 1 and a half month, the hosts will decide who wins based on who played better.
- Infinite Recoveries/Chills per Pokémon.
- Two Substitutions per player excluding KO Substitutions.
- 0 Mega Evolutions
- Switch = OK
- Abilities = ALL
- Items = ON
- Arena: ASB Tournament Arena
- MID-BATTLE EVOLUTION IS FORBIDDEN
With that out of the way, let's introduce our competitors.

In the Blue corner, we have ASB's favorite (and only) Ground Gym Leader, Its_A_Random! He's rightly known to be one of the best players in the business, and he's brought the Pokemon to prove---wait is that a Sudowoodo? Never mind. Jokes aside, make sure to look out for Dogfish44 the Lanturn; its ability to turn a bad matchup into a very favorable one, in addition to its hp is going to make it a pain to take down.

Team It's A Random:

Lanturn [Dogfish44] (M)
NATURE: Modest (+1 SpA, -1 Atk)

TYPE: Water / Electric
ABILITIES: Volt Absorb / Illuminate / Water Absorb (H)

STATS
HP: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Bubble
Bubble Beam
Confuse Ray
Eerie Impulse
Electro Ball
Flail
Spark
Supersonic
Take Down
Thunder Wave
Water Gun
---
Discharge
Hydro Pump
Ion Deluge
Signal Beam

Agility
Brine
Psybeam
Soak
Whirlpool

Heal Bell
Icy Wind

Ice Beam
Protect
Sleep Talk
Substitute
Toxic
---
Dazzling Gleam
Endure
Hidden Power (Grass)
Hyper Beam
Surf
Volt Switch

Musharna [Leethoof] (M)
NATURE: Modest (+1 SpA, -1 Atk)

TYPE: Psychic
ABILITIES: Forewarn / Synchronise / Telepathy (H)

STATS
HP: 120
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 29
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Defence Curl
Hypnosis
Imprison
Lucky Chant
Moonlight
Psybeam
Psywave
Synchronoise
Yawn
Zen Headbutt
---
Future Sight
Psychic

Barrier
Baton Pass
Healing Wish
Magic Coat
Sleep Talk

Gravity
Pain Split
Signal Beam
Skill Swap
Trick

Dazzling Gleam
Protect
Substitute
Toxic
Trick Room
---
Energy Ball
Hidden Power (Rock)
Hyper Beam
Psyshock
Shadow Ball
Torment
Thunder Wave

Sudowoodo [Elevator Music] (M)
NATURE: Careful (+1 SpD, -1 SpA)

TYPE: Rock
ABILITIES: Sturdy / Rock Head / Rattled (H)

STATS
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 30
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

ATTACKS
Block
Copycat
Fake Tears
Feint Attack
Flail
Low Kick
Mimic
Rock Slide
Rock Throw
Rock Tomb
Slam
Wood Hammer
---
Counter
Double-Edge
Hammer Arm
Sucker Punch

Endure
Rollout
Sand Tomb
Self-Destruct
Stealth Rock

Fire Punch
Focus Punch
Foul Play
Ice Punch
Thunder Punch

Earthquake
Protect
Sleep Talk
Substitute
Toxic
---
Brick Break
Dig
Smack Down
Taunt
Torment


And in the Red Corner, we have that loser player that nobody likes, Rainman Legends!

"Ahem..."

Oh fine, Rainman Legends isn't that bad, he just uses Pokemon that I have trouble with. He is definitely a competent battler, and has handed me my butt on more than a few occasions, and is currently going for the soon to be vacant most likely Fairy Gym. His team mainly consists of some Pokemon that hardly anybody uses, but that have pretty good strengths to make up for it. Look out for Ifrit the Tauros; a Pokemon that not only has Sheer Force but is also his only Pokemon not naturally weak to Lanturn.

Team Rainman Legends:

Feraligatr (Bull Croc) (M)
Type:
Water: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Torrent: When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)

Sheer Force (H): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Nature: Jolly: +15% Speed, +9% Accuracy, -1 SpA
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 90 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5 (Unlocked)

Level-Up:
Scratch
Leer
Rage
Water Gun
Bite
Scary Face
Ice Fang
Flail
Thrash

Paid:
Agility
Superpower

Egg Moves:
Aqua Jet
Metal Claw
Ice Punch
Crunch
Rock Slide

TM Moves:
Dig
Earthquake
Bulldoze
Waterfall
Giga Impact

Paid:
Dive
Toxic
Whirlpool
Dragon Tail
Substitute

Move Tutors:
Endure
Counter
Hydro Cannon
Low Kick
Iron Tail


Flareon (Flare) (M)
Type:
Fire: Immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).

Guts (H): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Nature: Quiet: +1 SpA, Speed ÷ 1.15, -10% Evasion
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 56(-)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5 (Unlocked)

Level-Up:
Helping Hand
Tackle
Sand Attack
Tail Whip
Ember
Quick Attack
Bite
Fire Fang
Fire Spin
Baby-Doll Eyes
Swift
Refresh
Covet
Take Down

Paid:
Flamethrower
Lava Plume
Flare Blitz

Egg Moves:
Endure
Wish
Yawn
Detect
Flail

TM Moves:
Toxic
Dig
Will-o-wisp
Roar
Overheat

Paid:
Bide
Flame Charge
Reflect
Giga Impact
Rest
Sleep Talk

Move Tutors:
Heal Bell
Iron Tail
Superpower


Tauros (Ifrit) (M)
Type:
Normal: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack (and adjusting the natural stage) by one (1) stage. Only usable if a foe entered play this round.

Anger Point: When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the current natural stage.

Sheer Force (H): At default this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect. When toggled, no effect.

Nature: Hasty: +15% Speed, +19% Accuracy, -1 Def
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 127 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: -/-
MC: 0
AC: 5/5 (Unlocked)

Level-Up:
Tackle
Stomp
Tail Whip
Leer
Rage
Horn Attack
Scary Face
Pursuit
Rest
Payback

Paid:
Giga Impact

TM Moves:
Blizzard
Thunder
Fire Blast
Surf
Bide

Paid:

Skull Bash
Rock Smash
Rock Slide
Earthquake
Bulldoze
Toxic
Substitute
Rock Climb
Whirlpool
Protect

Move Tutors:
Iron Head
Endeavor
Zen Headbutt
Endure
Outrage


And with that, let's go to our coin flipping machine to determine who's sending out first!

[13:59] <Maxim_6> Send out first:
[14:00] <Maxim_6> pick Rainman_Legends, It's_A_Random
[14:00] <+ASBot> It's_A_Random

And here we have the order!

Its_A_Random sends out Pokemon and equips item
Rainman Legends sends out Pokemon, equips item, and orders
Its_A_Random orders
I ref
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Hi pick Maxim was an ass and tagged you by accident sorry. :|

Not that I can say anything.


Leethoof (M) @ Moon Stone
 
Feraligatr takes Rare Candy
Crunch-->Waterfall-->Crunch
If Musharna uses Skill Swap NOT in a combination AND trick room is not up, Use Dive first instance, Dig second, dive third and push actions back
If Musharna uses Thunder Wave NOT in a combination, Use Substitute (15 HP) and push actions back

FU TAVOK FOR ONLY HAVING 2 SUBS
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
*puts on sub hat*

round coming in a sec. Watch this space.

And yes, the same goes for my match on llama iar.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 120
En: 100
1/3/6/3/29
Other:
Item: Moon Stone


Hp: 100
En: 100
5/4/2/3/90
Other:
Item: Rare Candy​

Round 1!​

I would include flavor. But you have been waiting for long and I am watching House now, so sorry but no.​

DATA:

ACTION 1!

Feraligatr used Crunch! (-6en)
Crit:8
Damage: (8+2+3)*1.5= 19.5HP

Musharna used Psychic! (-6en)
Crit:1
Effect:10
Damage: (10+3+4.5+2+3)= 22.5hp

ACTION 2!

Feraligatr used Waterfall! (-5en)
Crit:14
Damage: (8+2+2+3+3)= 18hp

Musharna used Energy Ball! (-7en)
Crit:15
Effect:7
Damage: (9+4.5)*1.5= 20.25hp

ACTION 3!

Feraligatr used Crunch! (-6en)
Crit:8
Damage: 19.5hp

Musharna used Psychic! (-6en)
Crit:7
Effect:2
Damage: 19.5hp

- - -


Hp: 63
En: 81
1/3/6/3/29
Other:
Item: Moon Stone


Hp: 41
En: 83
5/4/2/3/90
Other:
Item: Rare Candy​

Its_A_Random
Rainman Legends
I Ref
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Hmmm...

Energy Ball > Energy Ball > Energy Ball
IF
(Protective/Evasive Move) is used successfully, AND Feraligatr is not under cooldown, THEN use Chill that action.
IF Endure is used, AND Feraligatr is not under cooldown, THEN use Toxic that action.
IF (Non-Combo) (Damaging Evasive Move) is used without suspense, AND Feraligatr is not under cooldown, THEN use Trick Room on the first instance.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 63
En: 81
1/3/6/3/29
Other:
Item: Moon Stone


Hp: 41
En: 83
5/4/2/3/90
Other:
Item: Rare Candy
Round 2!

He is right.​
DATA:

ACTION 1!

Feraligatr went underwater! (-4.5en)

Musharna used Energy Ball! (-7en)
not really

Feraligatr used Dive! (-4.5en)
Crit: 14 (no)
Damage: (8+2+3+3)= 16hp

ACTION 2!

Feraligatr used Crunch! (-6en)
Crit: 9 (no)
Damage: 19.5hp

Musharna use Energy Ball! (-11en)
Crit:3 (no)
Effect: 1 (yes)
Damage: (9+4.5)*1.5= 20.25hp

ACTION 3!

Feraligatr went underwater! (-4.5en)

Musharna used Energy Ball! (-15en)
not really

Feraligatr used Dive! (-4.5en)
Crit: 3 (no)
Damage: (8+2+3+3)= 16hp

- - -


Hp: 11
En: 48
1/3/6/3/29
Other:
Item: Moon Stone


Hp: 21
En: 59
5/4/2/3/90
Other:
Item: Rare Candy​
Rainman Legends
Its_A_Random
I Ref


 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Signs you should take a break from ASB: When you make a comedy of errors like forgetting to order when you send out or forgetting to apply forewarn to a sub.

Damn you, muscle memory.

Discharge > Discharge > Discharge
IF
Endure is used, AND Feraligatr is not under cooldown, THEN use Toxic that action.
IF (Non-Combo) (Damaging Evasive Move) is used without suspense, AND Feraligatr is not under cooldown, THEN use Agility (Evade) on the first instance, Substitute (15 HP) on the second instance, Agility (Evade) on the third instance.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 120
En: 100
1/2/5/4/67
Other:
Item: Rare Candy


Hp: 21
En: 56
5/4/2/3/90
Other:
Item: Rare Candy
Round 4!

Much Stalling. Very Impressed.

Except no. More like great waste of time -_-. I suppose it may help with turn-order advantage. But...not so much IMO.
DATA:

ACTION 1!

Feraligatr used Protect! (-7en)

Lanturn used Discharge! (-5en)
Damage: (8+3+3+1)*1.5= 22.5hp (-9en)

ACTION 2!

Feraligatr dug a hole! (-5en)

Lanturn used Evasive Agility! (-7en)

Feraligatr used Dig! (-5en)
miss

ACTION 3!

Feraligatr used Protect! (-7en)

Lanturn used Discharge! (-5en)
Damage: (8+3+3+1)*1.5= 22.5hp (-9en)

- - -


Hp: 120
En: 83
1/2/5/4/67
Other:
Item: Rare Candy


Hp: 21
En: 14
5/4/2/3/90
Other:
Item: Rare Candy​
Rainman Legends orders
Its_A_Random orders
I Ref
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 120
En: 83
1/2/5/4/67
Other:
Item: Rare Candy


Hp: 21
En: 14
5/4/2/3/90
Other:
Item: Rare Candy
Round 5!

The plays

or rather the misplays
DATA:

ACTION 1!

Feraligatr tried to use Endure! (-15en)
well I will give you one chance to find out what is stupid in that order. Let me give you hint. Search for a "14"
But it failed!

Feraligatr fainted!

Lanturn used 15hp substitute! (-12en)

- - -


Hp: 105 (15hp sub)
En: 71
1/2/5/4/67
Other:
Item: Rare Candy


Hp: KO
En: KO
5/4/2/3/90
Other:
Item: Rare Candy​

Rainman Legends sends out pokemon with item
Its_A_Random orders
Rainman Legends orders
I Ref​
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Discharge > Surf > Discharge
IF
(Non-Combo) (Damaging Normal Move) is used, THEN use Ion Deluge on the first instance.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 105 (15hp sub)
En: 71
1/2/5/4/67
Other:
Item: Rare Candy


Hp: 100
En: 100
4/2/2/3/127
Other:
Item: none

Round 6!

DATA

ACTION 1!

Tauros used Bulldoze! (-4en)
Crit: doesn't matter
Damage: (6+2+3)*1.5= sub faded!

Lanturn used Discharge! (-5en)
Crit: 9 (no)
Effect: 10 (no)
Damage: (8+3+3+1)= 15hp

ACTION 2!

Tauros used Earthquake! (-7en)
Crit: 13 (no)
Damage: (10+3)*1.5= 19.5hp

Lanturn used Surf! (-6en)
Crit: 2 (no)
Damage: (9+3+3+1)= 16hp

ACTION 3!

Tauros used Earthquake! (-11en)
Crit: 12 (no)
Damage: 19.5hp

Lanturn used Discharge! (-5en)
Crit: 8 (no)
Effect: 4 (no)
Damage: 15hp

- - -


Hp: 66
En: 55
1/2/5/4/67
Other:
Item: Rare Candy


Hp: 54
En: 78
4/2/2/3/127
Other:
Item: none
Rainman Legends
Its_A_Random
Rainman Legends

 

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