Blaziken [gp 2/2]

xzern

for sure
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fire birb​
[OVERVIEW]
After a boost from Speed Boost, Blaziken boasts extremely impressive matchups against common Pokemon, being able to outspeed and OHKO around 2/3 of the top 20 Pokemon in the DOU metagame and deal massive damage to most others. However, Blaziken is awkward to use because its best STAB options, Overheat and Superpower, force it to switch, which meshes poorly with Speed Boost. It ends up being played as a hit-and-run attacker that has to stay on the field for a turn before it can hit, sacrificing momentum. In addition, it's nearly useless in the face of speed control. Blaziken also faces direct competition from Talonflame and Infernape, strong Fire-types that are able to attack immediately thanks to their high base Speeds. Additionally, Talonflame boasts extremely strong priority and Infernape has access to Fake Out and Close Combat. However, nothing else in DOU can match Blaziken's spectacular 1v1 matchups.

[SET]
name: Mixed Attacker
move 1: Overheat
move 2: Superpower / Low Kick
move 3: Stone Edge / Hidden Power Ice
move 4: Protect
item: Life Orb
ability: Speed Boost
nature: Hasty
evs: 84 Atk / 172 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Overheat is Blaziken's best option for a Fire-type STAB move; it picks up many crucial OHKOs that Fire Blast does not and is not dampened by Intimidate or King's Shield like Flare Blitz. It's recommended that you use Superpower over Low Kick due to Low Kick's inconsistency as opposed to Superpower's reliable 120 Base Power. However, Low Kick is indeed a viable option because Superpower drops Blaziken's Attack as well as its Defense, sometimes forcing a switch on your part and removing Blaziken's Speed boosts.

Stone Edge allows Blaziken to eliminate Flying-types that would otherwise threaten it greatly such as Mega Charizard Y and Talonflame, provided that Blaziken has Quick Guard support. Alternatively, Blaziken can run Hidden Power Ice in order to OHKO Landorus-T without suffering the Special Attack drop from Overheat. The choice between these two coverage moves is mostly dependent on what kind of support the rest of your team needs more. If your team is rather weak to Landorus-T, then you should consider running Hidden Power Ice. If you're weak to Mega Charizard Y, then consider using Stone Edge instead. Protect is an absolute must for any Blaziken set. Being a Speed Boost Pokemon, using Protect on Blaziken allows it to get a free boost on its Speed stat while also being invulnerable for that turn.

Set Details
========
Life Orb lets Blaziken do as much damage as possible. A Hasty nature is recommended so that Blaziken can take on special attacking Fire-types better, which are basically the only Pokemon it can switch in on. However, Naive Blaziken can tank an Azumarill Aqua Jet after two rounds of Life Orb recoil, while Hasty can only tank it after one. This matters because Blaziken OHKOs Azumarill's two most common partners, Jirachi and Amoonguss, with Overheat. 172 Special Attack EVs let Blaziken OHKO Aegislash in Shield Forme with Overheat as well. 84 Attack EVs let Blaziken OHKO Mega Kangaskhan with either Superpower or Low Kick. 244 Speed EVs are needed to outrun Choice Scarf Landorus-T at +1, and at that point it makes more sense to maximize.

Usage Tips
========
Blaziken starts off with a meager base 80 Speed, which doesn't outspeed most of the threats that it's supposed to be able to take care of, such as Mega Kangaskhan, Shaymin-S, Landorus-T, and Mega Metagross. The first turn out, you should use Protect if you need to outspeed a threat that's faster than Blaziken. Alternatively, try bringing in Blaziken when you're able to get a free KO in the first turn; by doing this, you aren't forced to Protect on your first turn out while you get the Speed boost up. That being said, it's not usually a good idea to switch in Blaziken in the place of an ally; instead, you might want to bring it in once an ally has fainted. Blaziken works best on offensive teams because of its good STAB coverage and its generally offensive attributes, so consider that when building around it. Although Blaziken has lots of good offensive attributes, you shouldn't try to use it as a sweeper because it doesn't have a lot of staying power. Instead, it works best when assisting its team by targeting and eliminating specific threats.

Team Options
========
Quick Guard users such as Keldeo or Terrakion help Blaziken by blocking the priority moves that would otherwise be very harmful to it. Blaziken can't do much against Water-types, so offensive Grass- or Electric-types such as Shaymin-Sky or Thundurus / Thundurus-T help it out a lot. Mega Diancie forms a great core with Blaziken and helps get rid of Pokemon that Blaziken normally has trouble with, such as Talonflame, Latios, Keldeo, and Rotom-H. In turn, Blaziken also eliminates some of Mega Diancie's checks, such as Amoonguss, Aegislash, and Landorus-T. However, this duo will need a lot of team support to get around Water-types. Bisharp, Mega Gengar, and Aegislash all help Blaziken by getting rid of Fairy-types and Cresselia. Taunt users such as Thundurus help Blaziken out by stopping the activation of Trick Room.

[STRATEGY COMMENTS]
Other Options
=============
Running Blazikenite to Mega Evolve is another option, but Life Orb with the same spread does more damage than the Mega variant. Only run Blazikenite if your team really doesn't need a Mega or if you have another spread in mind that would work better with Mega Blaziken than non-Mega. A physical set with Flare Blitz instead of Overheat may be somewhat viable, but it doesn't really fare well against Landorus-T or Aegislash when it uses King's Shield. Heat Wave is a useful spread attack, but it comes at the cost of doing a lot less damage. As Blaziken wants to keep all of its Speed boosts, you can also use Fire Blast over Overheat so you don't have to switch out after every Overheat or two.

Checks and Counters
===================
**Typing Advantage**: Bulky Water-types like to have their way with Blaziken. In particular, Politoed and rain teams in general are not so friendly to Blaziken. Blaziken also can't touch other bulky threats such as Cresselia or Sylveon, both of which hit back with their STAB moves. Even though Blaziken can outspeed Keldeo and Latios after a turn of Speed Boost, it still can't hit them hard enough to prevent them from OHKOing back with their super effective STAB moves.

**Speed Control**: While Blaziken most certainly does not mind Icy Wind, it becomes nothing short of dead weight when hit by Thunder Wave or under Trick Room. Opposing Tailwind also restricts it because Blaziken typically uses a single Speed boost to threaten foes that are naturally faster than it, which it can't do when the opposition is under Tailwind. However, Tailwind's duration is short enough that it can be played around.

**Speed**: While few things will be outspeeding Blaziken in normal circumstances, it falls victim to a lot of common priority moves. Brave Bird from Talonflame instantly destroys Blaziken, while Azumarill's Aqua Jet does a hefty 71.5 - 84.1% to Blaziken. Furthermore, Mega Kangaskhan's Fake Out takes out almost half of Blaziken's health while also causing it to flinch, leaving it vulnerable for the rest of the turn. Fake Out threatens Blaziken in general as well. Leaving it vulnerable for the rest of the turn is very detrimental to Blaziken because of how frail it is.
 
Last edited:

Bughouse

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this is already so much better than what's currently on site. praise baby jesus.
 

Bughouse

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Sucks that these fire types (Infernape too) need Overheat to land the OHKOs they want. Mention Fire Blast in OO I guess because Blaziken is more likely to want to stay in than Infernape, for example, since it wants to keep its speed boosts.

As to other EVs, I think I prefer the secondary ones you have listed. It gets the OHKO on Aegislash and with 84 Attack you still get:
84 Atk Life Orb Blaziken Low Kick (100 BP) vs. 4 HP / 0 Def Mega Kangaskhan: 351-416 (99.7 - 118.1%) -- 93.8% chance to OHKO, and Superpower still OHKOs bulkier Kangs as well.

Seems more effective overall.

I don't like basing EV spreads on specific ohkos on Amoonguss tbh bc that spread is somewhat variable and may even change in the future. It tends to like more defense than it used to in this Diancie meta, for example.
 

xzern

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Sucks that these fire types (Infernape too) need Overheat to land the OHKOs they want. Mention Fire Blast in OO I guess because Blaziken is more likely to want to stay in than Infernape, for example, since it wants to keep its speed boosts.

As to other EVs, I think I prefer the secondary ones you have listed. It gets the OHKO on Aegislash and with 84 Attack you still get:
84 Atk Life Orb Blaziken Low Kick (100 BP) vs. 4 HP / 0 Def Mega Kangaskhan: 351-416 (99.7 - 118.1%) -- 93.8% chance to OHKO, and Superpower still OHKOs bulkier Kangs as well.

Seems more effective overall.

I don't like basing EV spreads on specific ohkos on Amoonguss tbh bc that spread is somewhat variable and may even change in the future. It tends to like more defense than it used to in this Diancie meta, for example.
i implemented these and removed the mention of the spread for ko'ing amoonguss. i skimmed the viability rankings and couldnt really find anything else important enough that it would need more attack evs to 2hko or ohko, so it wouldnt really have any need for an alternative spread that has more attack evs
 
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Bughouse

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Aight, looks pretty solid and I'll 1/3



Only thing I'd look into changing is Willo on the OO. I'm not sure there's much of a reason to ever use it. Maybe Gyarados I guess?



Things to keep in mind when you eventually get to writing, especially in team options: reasons to use it (or not) over Talonflame, which is its most obvious competitor as a fast as hell Fire type.

Talonflame circumvents pretty much all of the speed/speed control checks, which is huge. Blaziken is such utter deadweight against TR teams, as you've said, and it also just loses to Aqua Jet, where Talonflame can outrun Azumarill and BB, both situations because of Talonflame's priority. Blaziken is also worse vs a few non-Speed related mons like Latios and Keldeo. On the other hand, Blaziken fairs way better than Talon against a LOT of other mons such as Kanga, Bisharp, Heatran, Hydreigon, Lando-T (if HP Ice), can actually hit Rotom-W.

Consider these factors when suggesting teammates ;)
 

SpaceBass

☆ALOLA VERA420: FUKK AMOONGUS AND UR MOM
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Overview:
  • Mention in the overview how badly it gets buttblasted by Trick Room, it has that hard a time vs full TR
Moves:
  • On the 3rd slash, mention that the choice between SE and HP Ice is mostly dependant on the rest of your team and what threatens you more
Usage Tips:
  • Bringing Blaz in on a turn when it can pick up a KO without protecting first turn out will allow you to protect against whatever comes in and damage it with a partner, gaining a free speed boost in the process
Team Options:
  • Amooguss can switch in to Water attacks, and although it leaves a double Flying weakness, it can greatly help Blaziken buy some turns to stall out Trick Room
  • When you mention Thundurus, I'm not sure if you mean I or T, but T can fuck Waters and switch in to Thunder Wave to nab some health which is nice
Put this in then 2/3 and we can see it written up.
 
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Stratos

Banned deucer.
overview
  • honestly the problem with blaze isnt so much that it has poor individual matchups as that 1) it can only target one poke at a time and it's frail enough that it's usually threatened by both opponents, and 2) its stabs are all unreliable (except fire blast, but then u miss out on KOes), which doesnt work well with the ability Speed Boost. In singles it gets to use a reliable HJK which makes it so much better
  • blaziken's biggest pro is that speed boost pseudomakes blaziken one of the fastest pokemon in the meta and he has positive matchups vs most of top tiers but its awkward to use because his stabs make him need to switch and he often has to protect stall for speed boost—basically what im saying is elaborate on the last sentence and move it earlier in the analysis.
  • mention competition from infernape as well. in particular, blaze loses out on higher base speed, cc (staying power), and fake out but gets matchups against skymin, lando, gross, (basically anything faster than 108)
  • blaziken is also just stronger than talon, by like a lot
  • the phrase "both sides of the spectrum" will get u murdered by gp
set
  • im not sure on naive u get raped by talon anyways id rather probably hasty so i can take on zard+venu leads better
moves
  • mention u need oheat > fblast to get KOes, and that fblitz cant attack into aegis safely
  • mention that the upside of low kick is u dont have to switch out and lose ur speed boosts
usage tips
  • id just reorder the sentences here. "Blaziken starts off with a meager base 80 Speed; its initial Speed doesn't outspeed most of the threats that its supposed to be able to take care of, like Mega Kangaskhan, Shaymin-S, Landorus-T, or Mega Metagross. The first turn out, you should use Protect if you need to outspeed a threat that's faster than it. Or, try bringing in Blaziken when you're able to get a free KO in the first turn; by doing this, you aren't forced to Protect on your first turn out while you get the Speed boost up. That being said, it's not usually a good idea to switch in Blaziken in the place of an ally; instead, you might want to bring it in once an ally has fainted. Blaziken works best on offensive teams because of its good STAB coverage and its generally offensive attributes, so consider that when building around it." flows much better
  • u shouldnt try to use him as a sweeper u should use him to precision target the pokemon u want to get rid of cuz he has good matchups vs hella common pokemon but no staying power
team options
  • im not sure why u mention encore like thats relevant to blaze
  • not too sure about guss it kind of kills ur offense vibe (redirection isnt too useful when ur koed by like every spread move (and doesnt help vs ludi in rain)), id rather say thund and skymin for tr help
  • mention that ken removes almost every common diancie check as well (aeg, guss, landog) but u need a lot of help vs waters in the back
checks and counters
  • "Bulky Water-types like to have their way with Blaziken, particularly those by the names of Suicune, Gyarados, Rotom-W, Azumarill, or Politoed." u just listed every bulky water in the tier why bother
  • mega diancie: 84 Atk Life Orb Blaziken Superpower vs. 0 HP / 0 Def Mega Diancie: 195-230 (80.9 - 95.4%) -- guaranteed 2HKO ????
  • i love how u say progessively more useless under TR like it was outspeeding shit at +0
fix this shit up, ill give it one final look and then hopefully stamp
 

antemortem

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[OVERVIEW]
After a boost from its ability Speed Boost, Blaziken boasts extremely impressive matchups against common Pokemon, being able to outspeed and OHKO around 2/3 of the top 20 Pokemon in the DOU metagame and deal massive damage to most others. However, Blaziken is awkward to use because its best STAB options, Overheat and Superpower, force it to switch, which meshes poorly with Speed Boost. It ends up being played as a hit-and-run (added hyphens) attacker which that has to stay on the field for a turn before it can hit, sacrificing momentum. In addition, it's nearly useless in the face of speed control. Blaziken also faces direct competition from Talonflame and Infernape, strong Fighting Fire-types which that are able to attack out the gate thanks to their high base Speeds. Additionally, Talonflame also boasts extremely strong priority while and Infernape has access to Fake Out and Close Combat. However, nothing else in DOU can match Blaziken's spectacular one-on-one (added hyphens) matchups.

[SET]
name: Mixed Attacker
move 1: Overheat
move 2: Superpower / Low Kick
move 3: Stone Edge / Hidden Power [Ice]
move 4: Protect
item: Life Orb
ability: Speed Boost
nature: Hasty
evs: 84 Atk / 172 SpA / 252 Spe

[SET COMMENTS]
Moves
========
Overheat is Blaziken's best option for a Fire-type STAB; it picks up many crucial OHKOes which that Fire Blast does not, and is not dampened by Intimidate or King's Shield like Flare Blitz. The second slot is for Blaziken's Fighting-type STAB. It's recommended that you use Superpower over Low Kick due to Low Kick's inconsistency as opposed to Superpower's reliable 120 Base Power. However, Low Kick is indeed a viable option because Superpower drops Blaziken's Attack as well as its Defense, therefore sometimes forcing a switch on your part and removing your Blaziken's Speed boosts.

For the third slot, Blaziken appreciates a coverage move. Stone Edge allows Blaziken to eliminate Flying-types that would otherwise threaten it greatly, (RC) such as Mega Charazard-Y and Talonflame, granted Blaziken has (with Quick Guard support, of course). Alternatively, Blaziken can also run Hidden Power Ice in order to OHKO Landorus-Therian without suffering the Special Attack drop from Overheat. The choice between these two coverage moves is mostly dependent on what kind of support the rest of your team needs more. If your team is rather weak to Landorus-Therian, then you should consider running Hidden Power Ice. If you're weak to Mega Charizard Y, then consider using Stone Edge instead. Protect is an absolute must for any Blaziken set. Being a Speed Boost Pokemon, using Protect on Blaziken allows it to get a free boost on its Speed stat while also being invulnerable for that turn.

Set Details
========
Life Orb lets Blaziken do as much damage as possible. It's recommended to use A Hasty nature is recommended so that Blaziken can take on special attacking Fire-types better, which are basically the only Pokemon it can switch in on. However, Naive Blaziken can tank an Azumarill Aqua Jet after two rounds of Life Orb recoil, while Hasty can only tank it after one. This matters because Blaziken OHKOes Azumarill's two most common partners, Jirachi and Amoonguss. 172 Special Attack EVs lets Blaziken OHKO Aegislash in Shield Forme. (removed hyphen, capitalized F, added period) with the rest of the EVs dropped into Attack. 88 Attack EVs still let Blaziken OHKO Mega Kangaskhan with either Superpower or Low Kick. 244 Speed is needed to outrun Choice Scarf Landorus-T at +1, and at that point it makes more sense to maximize.

Usage Tips
========
Blaziken starts off with a meager base 80 Speed; its initial Speed, which doesn't outspeed most of the threats that its supposed to be able to take care of, like such as Mega Kangaskhan, Shaymin-S, Landorus-T, or Mega Metagross. The first turn out, you should use Protect if you need to outspeed a threat that's faster than it Blaziken. Or Alternatively, try bringing in Blaziken when you're able to get a free KO in the first turn; by doing this, you aren't forced to Protect on your first turn out while you get the Speed boost up. That being said, it's not usually a good idea to switch in Blaziken in the place of an ally; instead, you might want to bring it in once an ally has fainted. Blaziken works best on offensive teams because of its good STAB coverage and its generally offensive attributes, so consider that when building around it. Although Blaziken has lots of good offensive attributes, you shouldn't try to use it as a sweeper because it doesn't have a lot of staying power. Instead, it works best to assist when assisting its team by targeting and eliminating specific threats

Team Options
========
Quick Guard users like such as Keldeo or Terrakion (removed commas) help Blaziken by blocking the priority moves that would otherwise be very harmful to it. Blaziken can't do much against Water-types, so offensive Grass- or Electric-types like such as Shaymin-Sky or Thundurus-I / Thundurus-T help it out a lot. Mega Diancie forms a great core with Blaziken and helps get rid of Pokemon that Blaziken normally has trouble with, like such as Talonflame, Latios, Keldeo, or Rotom-H. In turn, Blaziken also eliminates some of Mega Diancie's checks, like such as Amoonguss, Aegislash, and Landorus-T. However, this duo will need a lot of team support to get around Water-types. Bisharp, Mega Gengar, and Aegislash all help Blaziken by getting rid of Fairy-types and Cresselia. Taunt users like such as Thundurus-I help Blaziken out by stopping the activation of Trick Room.

[STRATEGY COMMENTS]
Other Options
=============
Running Blazikenite to Mega Evolve is another option, but Life Orb with the same spread does more damage than the Mega variant. Only run Blazikenite if your team really doesn't need a Mega (how does that make sense, though?) or if you have another spread in mind that would work better with Mega Blaziken than non-Mega. A physical set with Flare Blitz instead of Overheat may be somewhat viable, but you don't it doesn't really fare well against Landorus-Therian or Aegislash when it uses King's Shield. Heat Wave is a useful spread attack, but only option for a Fire-type STAB, however at the cost of doing a lot less damage. Since Blaziken wants to keep all those of its Speed boosts, you can also use Fire Blast over Overheat so you don't have to switch out after every Overheat or two that you use.

Checks and Counters
===================
**Typing Advantage**: Bulky Water-types like to have their way with Blaziken. In particular, Politoed and rain teams in general are not so friendly to Blaziken. Blaziken also can't touch other bulky threats like such as Cresselia or Sylveon, both of which hit back with their STAB moves. Even though Blaziken can outspeed Keldeo and Latios after a turn of Speed Boost, it still can't hit them hard enough to prevent them from OHKOing back with their super effective (removed hyphen) STAB moves.

**Speed Control**: While Blaziken most certainly does not mind an Icy Wind, it becomes nothing short of dead weight when hit by Thunder Wave or under Trick Room. Opposing Tailwind also restricts it because Blaziken typically uses a single Speed boost to threaten things which that are naturally faster than it, which it can't do when the opposition is under Tailwind. However, Tailwind's duration is short enough that it can be played around.

**Speed**: While not most few things will be outspeeding Blaziken in normal circumstances, it falls victim to a lot of common priority moves. Brave Bird from Talonflame just instantly destroys Blaziken, while Azumarill's Aqua Jet does a hefty 71.5 - 84.1% to Blaziken. Furthermore, Mega Kangaskhan's Fake Out takes out almost half of Blaziken's total health while also flinching it, leaving it vulnerable for the rest of the turn. Fake Out in general, too, also threatens Blaziken. Leaving it vulnerable for the rest of the turn is very detrimental to Blaziken because of just how frail it is.

GP 1/2

I chose to forgo making a lot of subjective changes that may or may not have been necessary so I'll let the second checker do with that what they will.
 

Empress

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[OVERVIEW]
After a boost from its ability Speed Boost, Blaziken boasts extremely impressive matchups against common Pokemon, being able to outspeed and OHKO around 2/3 of the top 20 Pokemon in the DOU metagame and deal massive damage to most others. However, Blaziken is awkward to use because its best STAB options, Overheat and Superpower, force it to switch, which meshes poorly with Speed Boost. It ends up being played as a hit-and-run attacker that has to stay on the field for a turn before it can hit, sacrificing momentum. In addition, it's nearly useless in the face of speed control. Blaziken also faces direct competition from Talonflame and Infernape, strong Fire-types that are able to attack out the gate immediately (subjective change) thanks to their high base Speeds. Additionally, Talonflame boasts extremely strong priority and Infernape has access to Fake Out and Close Combat. However, nothing else in DOU can match Blaziken's spectacular one-on-one 1v1 matchups.

[SET]
name: Mixed Attacker
move 1: Overheat
move 2: Superpower / Low Kick
move 3: Stone Edge / Hidden Power [Ice]
move 4: Protect
item: Life Orb
ability: Speed Boost
nature: Hasty
evs: 88 Atk / 172 SpA / 244 Spe

[SET COMMENTS]
Moves
========
Overheat is Blaziken's best option for a Fire-type STAB move; it picks up many crucial OHKOs that Fire Blast does not, (RC) and is not dampened by Intimidate or King's Shield like Flare Blitz. It's recommended that you use Superpower over Low Kick due to Low Kick's inconsistency as opposed to Superpower's reliable 120 Base Power. However, Low Kick is indeed a viable option because Superpower drops Blaziken's Attack as well as its Defense, therefore sometimes forcing a switch on your part and removing Blaziken's Speed boosts.

Stone Edge allows Blaziken to eliminate Flying-types that would otherwise threaten it greatly such as Mega Charazard-Y Charizard Y and Talonflame, granted provided that Blaziken has Quick Guard support. Alternatively, Blaziken can run Hidden Power Ice in order to OHKO Landorus-Therian without suffering the Special Attack drop from Overheat. The choice between these two coverage moves is mostly dependent on what kind of support the rest of your team needs more. If your team is rather weak to Landorus-Therian, then you should consider running Hidden Power Ice. If you're weak to Mega Charizard Y, then consider using Stone Edge instead. Protect is an absolute must for any Blaziken set. Being a Speed Boost Pokemon, using Protect on Blaziken allows it to get a free boost on its Speed stat while also being invulnerable for that turn.

Set Details
========
Life Orb lets Blaziken do as much damage as possible. A Hasty nature is recommended so that Blaziken can take on special attacking Fire-types better, which are basically the only Pokemon it can switch in on. However, Naive Blaziken can tank an Azumarill Aqua Jet after two rounds of Life Orb recoil, while Hasty can only tank it after one. This matters because Blaziken OHKOs Azumarill's two most common partners, Jirachi and Amoonguss, with Overheat. 172 Special Attack EVs let Blaziken OHKO Aegislash in Shield Forme with Overheat as well. 88 Attack EVs let Blaziken OHKO Mega Kangaskhan with either Superpower or Low Kick. 244 Speed is EVs are needed to outrun Choice Scarf Landorus-T at +1, and at that point it makes more sense to maximize.

Usage Tips
========
Blaziken starts off with a meager base 80 Speed, which doesn't outspeed most of the threats that it'(apostrophe)s supposed to be able to take care of, such as Mega Kangaskhan, Shaymin-S, Landorus-T, or and Mega Metagross. The first turn out, you should use Protect if you need to outspeed a threat that's faster than Blaziken. Alternatively, try bringing in Blaziken when you're able to get a free KO in the first turn; by doing this, you aren't forced to Protect on your first turn out while you get the Speed boost up. That being said, it's not usually a good idea to switch in Blaziken in the place of an ally; instead, you might want to bring it in once an ally has fainted. Blaziken works best on offensive teams because of its good STAB coverage and its generally offensive attributes, so consider that when building around it. Although Blaziken has lots of good offensive attributes, you shouldn't try to use it as a sweeper because it doesn't have a lot of staying power. Instead, it works best when assisting its team by targeting and eliminating specific threats.

Team Options
========
Quick Guard users such as Keldeo or Terrakion help Blaziken by blocking the priority moves that would otherwise be very harmful to it. Blaziken can't do much against Water-types, so offensive Grass- or Electric-types such as Shaymin-Sky or Thundurus-I / Thundurus-T help it out a lot. Mega Diancie forms a great core with Blaziken and helps get rid of Pokemon that Blaziken normally has trouble with, such as Talonflame, Latios, Keldeo, or and Rotom-H. In turn, Blaziken also eliminates some of Mega Diancie's checks, such as Amoonguss, Aegislash, and Landorus-T. However, this duo will need a lot of team support to get around Water-types. Bisharp, Mega Gengar, and Aegislash all help Blaziken by getting rid of Fairy-types and Cresselia. Taunt users such as Thundurus-I help Blaziken out by stopping the activation of Trick Room.

[STRATEGY COMMENTS]
Other Options
=============
Running Blazikenite to Mega Evolve is another option, but Life Orb with the same spread does more damage than the Mega variant. Only run Blazikenite if your team really doesn't need a Mega or if you have another spread in mind that would work better with Mega Blaziken than non-Mega. A physical set with Flare Blitz instead of Overheat may be somewhat viable, but it doesn't really fare well against Landorus-Therian or Aegislash when it uses King's Shield. Heat Wave is a useful spread attack, but only it comes at the cost of doing a lot less damage. Since As Blaziken wants to keep all of its Speed boosts, you can also use Fire Blast over Overheat so you don't have to switch out after every Overheat or two.

Checks and Counters
===================
**Typing Advantage**: Bulky Water-types like to have their way with Blaziken. In particular, Politoed and rain teams in general are not so friendly to Blaziken. Blaziken also can't touch other bulky threats such as Cresselia or Sylveon, both of which hit back with their STAB moves. Even though Blaziken can outspeed Keldeo and Latios after a turn of Speed Boost, it still can't hit them hard enough to prevent them from OHKOing back with their super effective STAB moves.

**Speed Control**: While Blaziken most certainly does not mind an Icy Wind, it becomes nothing short of dead weight when hit by Thunder Wave or under Trick Room. Opposing Tailwind also restricts it because Blaziken typically uses a single Speed boost to threaten things foes that are naturally faster than it, which it can't do when the opposition is under Tailwind. However, Tailwind's duration is short enough that it can be played around.

**Speed**: While few things will be outspeeding Blaziken in normal circumstances, it falls victim to a lot of common priority moves. Brave Bird from Talonflame just instantly destroys Blaziken, while Azumarill's Aqua Jet does a hefty 71.5 - 84.1% to Blaziken. Furthermore, Mega Kangaskhan's Fake Out takes out almost half of Blaziken's total health while also flinching causing it to flinch, leaving it vulnerable for the rest of the turn. Fake Out in general, too, threatens Blaziken in general as well. Leaving it vulnerable for the rest of the turn is very detrimental to Blaziken because of just how frail it is.

GP 2/2
 
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Bughouse

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uploaded and moved

This went fast as heck cuz seeing that old Blaziken analysis was making us all depressed. This one is much better :]
 

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