For Starters, I'm not including Politoed for two reasons: 1.His purpose is usually just drizzle and then remains dead weight. 2.He is a dead giveaway for my opponents that I'm using a rain team. Without further ado, I present my team.
Klefki @ Damp Rock (Wall/Opener/Rainsetter)
Ability: Prankster
Nature: Impish (+Def, -SpAtk)
4 HP/252 Def/252 SpDef
Rain Dance
Magnet Rise
Spikes
Toxic
I Chose Klefki as the best replacement for Politoed as Pranster would allow Rain Dance to go first (Lasting an extra 3 turns because of Damp Rock), and when pairing rain with Magnet Rise, Klefki has no weakneses. I feel the EV Spread is pretty standard, and it never hurts to add Spikes to ruin opponents' Sturdy or Focus Sash. I felt toxic would be a good fouth move but I was also considering Foul Play, Thunder Wave, or Safeguard.
Kindra Choice Specs (SpAtk)
Ability: Swift Swim
Nature: Modest (+SpAtk, -Atk)
28 HP/ 252 SpAtk/ 228 Spe
Hydro Pump
Scald
Draco Meteor
Flash Cannon
Kindra was obivously the best choice due to his amount of resistances. The EVs are (shamefully) unoriginal and straight from the Smogon Guide. I chose Draco Meteor over Ice Beam (for counters to dragon weakness) as it gives him a STAB bonus, though I do worry that it may ruin the rest of his time out with the SpAtk derease. Flash Cannon's only real purpose is to remove fairy threats.
Dragonite @ Weakness Policy (SpAtk)
Ability: Multiscale
Nature: Rash (+SpAtk, -SpDef)
252 SpAtk/ 4 SpDef/ 252 Spe
Thunder
Hurricane
Roost
Iron Tail
I first chose Dragonite because he was one of the only pokemon (the others being an event mewtwo and smeargle) to be able to learn both Thunder and Hurricane, both of which ignore accuracy and evasion checks in rain. Rash nature reduces SpDef which is higher than Def, so I guess it kind of evens out. The EVs attemp to cover up for the nature but of course 4 EVs is still only 1 actual stat. I chose rash over modest, so not as to lower Atk which could be needed for Iron Tail, which of course is for both Fairies and Ice types. I hoped that Multiscale would help him avoid being OHKOed and then the weakness policy would give him the strength to faint the opponent on the next turn. I honestly have no idea what to do for his item, as I would choose an assault vest, but i feel like he needs access to Roost. I also considered a Shell Bell, but idk how useful that would be.
Mega Scizor @ Scizorite (Atk)
Ability: Technician
Nature: Adamant (+Atk, -SpAtk)
4HP/ 252 Atk/ 252 Spe
Bullet Punch
U-Turn?
Swords Dance
Roost
If I was going to have a Mega on this team, it was going to be Scizor or Mawile. Since I already had a steel-fairy type (Klefki, the only acceptable pokemon for this team with prankster), I felt it would be a bad idea to have 2 of the same exact typing. So I went with Scizor since, with rain, he will have no weaknesses. Bullet Punch helps him take out faster opponents and Swords Dance helps boost his atk higher if needed. Roost is there just in case he needs some recovery, and U-turn is there for STAB as well as dangerous switch-ins. I was considering replacing it with Knock Off, Superpower, or Rain Dance (incase klefki's rain ended by then.) and since he has no weaknesses, I figured he didn't need any def or spdef EVs.
Toxicroak @ Life Orb (Atk)
Ability: Dry Skin
Nature: Adamant (+Atk, -SpAtk)
4 Hp/ 252 Atk/252 SpAtk
Ice Punch
Gunk Shot
Knock Off
Swords Dance
I figured having a Dry Skin pokemon on this team would be helpful. I had a choice between Heliolisk and Toxicroak, and since I had 2 really good Special Attackers (one of which already has an electric attack) I chose Toxicroak. I used the Life Orb as suggested by the Smogon Guide, since the rain'll pretty much fix the hp withdrawl, but I am also open to other items like Assault vest (though I'd have to switch out swords dance), muscle band or Black Sludge to increase his Hp gain every turn. Obivously Gunk Shot is his best STAB poison move against fairies and Ice Punch would handle Ground and Flying opponents. I am not 100% about Knock Off or Swords Dance as moves, I chose Knock off since it would cripple opponents that rely on their items and also counter psychic types. but my other move options were Fake Out for move scouting or Super Fang to ruin pokemon reliant on substitute or belly drum, as well as weaken pokemon with insane Hp, like Chansey or Blissey.
Mamoswine @ Leftovers (Semi-Wall/Atk)
Ability: Thick Fat
Nature: Sassy (+SpDef, -Spe)
52 Atk/ 226 Def/ 226 SpDef
Stealth Rock
Earthquake
Icicle Crash
Freeze Dry
Mamoswine was suggested on some guide for rain teams (possibly smogon, idk) as a well rounded miscillanious pokemon. Thick Fat helps lessen his weakness to fire even more when assisted with rain. Stealth Rock is there incase klefki's Spikes are removed or uneffective. Earthquake and Icicle Crash (Both STAB) can help counter Steel and Grass weaknesses respectively. While Freeze Dry, Though not using his best stat, can counter water type weaknesses.
So there you have it, my team. I also considered Aegislash as an attacker/defender in place of mamoswine, but I figured Mamoswine would be more unexpected and thus my opponents would not be prepared for him. I also Thought about Thunderus-T, but he couldn't learn Hurricane and in Therian forme, his ability was not prankster. I also thought about omastar for a special attacker, but if my opponent saw both omastar and kindra in the same team, they may suspect a rain team. Any and All Feedback would be much appreciated! Thanks!
Klefki @ Damp Rock (Wall/Opener/Rainsetter)
Ability: Prankster
Nature: Impish (+Def, -SpAtk)
4 HP/252 Def/252 SpDef
Rain Dance
Magnet Rise
Spikes
Toxic
I Chose Klefki as the best replacement for Politoed as Pranster would allow Rain Dance to go first (Lasting an extra 3 turns because of Damp Rock), and when pairing rain with Magnet Rise, Klefki has no weakneses. I feel the EV Spread is pretty standard, and it never hurts to add Spikes to ruin opponents' Sturdy or Focus Sash. I felt toxic would be a good fouth move but I was also considering Foul Play, Thunder Wave, or Safeguard.
Kindra Choice Specs (SpAtk)
Ability: Swift Swim
Nature: Modest (+SpAtk, -Atk)
28 HP/ 252 SpAtk/ 228 Spe
Hydro Pump
Scald
Draco Meteor
Flash Cannon
Kindra was obivously the best choice due to his amount of resistances. The EVs are (shamefully) unoriginal and straight from the Smogon Guide. I chose Draco Meteor over Ice Beam (for counters to dragon weakness) as it gives him a STAB bonus, though I do worry that it may ruin the rest of his time out with the SpAtk derease. Flash Cannon's only real purpose is to remove fairy threats.
Dragonite @ Weakness Policy (SpAtk)
Ability: Multiscale
Nature: Rash (+SpAtk, -SpDef)
252 SpAtk/ 4 SpDef/ 252 Spe
Thunder
Hurricane
Roost
Iron Tail
I first chose Dragonite because he was one of the only pokemon (the others being an event mewtwo and smeargle) to be able to learn both Thunder and Hurricane, both of which ignore accuracy and evasion checks in rain. Rash nature reduces SpDef which is higher than Def, so I guess it kind of evens out. The EVs attemp to cover up for the nature but of course 4 EVs is still only 1 actual stat. I chose rash over modest, so not as to lower Atk which could be needed for Iron Tail, which of course is for both Fairies and Ice types. I hoped that Multiscale would help him avoid being OHKOed and then the weakness policy would give him the strength to faint the opponent on the next turn. I honestly have no idea what to do for his item, as I would choose an assault vest, but i feel like he needs access to Roost. I also considered a Shell Bell, but idk how useful that would be.
Mega Scizor @ Scizorite (Atk)
Ability: Technician
Nature: Adamant (+Atk, -SpAtk)
4HP/ 252 Atk/ 252 Spe
Bullet Punch
U-Turn?
Swords Dance
Roost
If I was going to have a Mega on this team, it was going to be Scizor or Mawile. Since I already had a steel-fairy type (Klefki, the only acceptable pokemon for this team with prankster), I felt it would be a bad idea to have 2 of the same exact typing. So I went with Scizor since, with rain, he will have no weaknesses. Bullet Punch helps him take out faster opponents and Swords Dance helps boost his atk higher if needed. Roost is there just in case he needs some recovery, and U-turn is there for STAB as well as dangerous switch-ins. I was considering replacing it with Knock Off, Superpower, or Rain Dance (incase klefki's rain ended by then.) and since he has no weaknesses, I figured he didn't need any def or spdef EVs.
Toxicroak @ Life Orb (Atk)
Ability: Dry Skin
Nature: Adamant (+Atk, -SpAtk)
4 Hp/ 252 Atk/252 SpAtk
Ice Punch
Gunk Shot
Knock Off
Swords Dance
I figured having a Dry Skin pokemon on this team would be helpful. I had a choice between Heliolisk and Toxicroak, and since I had 2 really good Special Attackers (one of which already has an electric attack) I chose Toxicroak. I used the Life Orb as suggested by the Smogon Guide, since the rain'll pretty much fix the hp withdrawl, but I am also open to other items like Assault vest (though I'd have to switch out swords dance), muscle band or Black Sludge to increase his Hp gain every turn. Obivously Gunk Shot is his best STAB poison move against fairies and Ice Punch would handle Ground and Flying opponents. I am not 100% about Knock Off or Swords Dance as moves, I chose Knock off since it would cripple opponents that rely on their items and also counter psychic types. but my other move options were Fake Out for move scouting or Super Fang to ruin pokemon reliant on substitute or belly drum, as well as weaken pokemon with insane Hp, like Chansey or Blissey.
Mamoswine @ Leftovers (Semi-Wall/Atk)
Ability: Thick Fat
Nature: Sassy (+SpDef, -Spe)
52 Atk/ 226 Def/ 226 SpDef
Stealth Rock
Earthquake
Icicle Crash
Freeze Dry
Mamoswine was suggested on some guide for rain teams (possibly smogon, idk) as a well rounded miscillanious pokemon. Thick Fat helps lessen his weakness to fire even more when assisted with rain. Stealth Rock is there incase klefki's Spikes are removed or uneffective. Earthquake and Icicle Crash (Both STAB) can help counter Steel and Grass weaknesses respectively. While Freeze Dry, Though not using his best stat, can counter water type weaknesses.
So there you have it, my team. I also considered Aegislash as an attacker/defender in place of mamoswine, but I figured Mamoswine would be more unexpected and thus my opponents would not be prepared for him. I also Thought about Thunderus-T, but he couldn't learn Hurricane and in Therian forme, his ability was not prankster. I also thought about omastar for a special attacker, but if my opponent saw both omastar and kindra in the same team, they may suspect a rain team. Any and All Feedback would be much appreciated! Thanks!
Last edited: