Hello,
I need the help of some high ladder players to improve my team. First of all this is a very good team and i am mostly satisfied. You can easily climb up to ~1500 points. But i want to make it perfect. I will mark the pokemon you should take a closer look at.
Generally my team is offensive and it should one hit most threats. I absolutely hate complete stall teams, especially if the opponent thinks a half hour about his next turn. So i want to keep the momentum and exert pressure. I would play Specs and Band only, and amusingly earlier i did it, but if a stall-opponent realizes that, he can easily predict. I have some safe switch-ins and i can afford some mispredictions, but not too many. Now i do not want to bore you anymore so here is my team:
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Thunderbolt
- Substitute
- Hidden Power [Ice]
This is the common Calm Mind set. It is pretty solid and works fine for me. With substitute i can avoid status moves and scout some attacks. With one or two set-ups its is very dangerous. HP ice is for dragons like Garchomp or Latias and it wins in every Raikou-Raikou matchup for some reason. Its 361 Speed is nice to outspeed the often-used 350 speeder. Unfortunately it is no one hitter from beginning but it deals some damage every time. It is also my switch in for HP ice Volt-Switchers and Rotom-W.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Stealth Rock
- Earthquake
- Knock Off
Landorus is in my team only for coverage. Intimidiate makes it a good switch-in for physical offensive Pokemon like Lopunny, Conceldurr, Garchomp, Tyranitar and many more. But too often i have to switch out right after because Ice Punch is incoming. It also is the only Counter for other Landorus-T's which are scarfed mostly. Knock off is for some predictions and offknocking in general and it can set up rocks. Practically Earthquake is never used except to finish the opponent off if he is already dead. None of its moves make too much damage and it is my most hated pokemon. If you have better Pokemon tell me.
Maybe I have to add it prevents the opponent to lead with Heatran. (Which means i switch in Landorus in first turn because i lead with Cleafable and he switches in Heatran and so on...)
Clefable @ Choice Specs
Ability: Unaware
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Moonblast
- Flamethrower
- Trick
- Psychic
Clefable is the Pokemon i am most satisfied with. Moonblast one-hits every weak type (except Assault Vest Conceldurr[~90%]). Flamethrower picks up Ferrothorn, Scizor, Metagross, Bisharp, Breloom, Excadrill and it brings Skarmory to one HP. It is a great lead because everyone who has a Garchomp leads with Garchomp (experience). If not it is also a great lead. It also one-hits a lot neutral types. Blisseys, Chanseys and Hippodowns are glad about Choice Specs, like set-uppers generally. Psychic is for Poision Coverage. Unaware is for tanking a boosted Bullet Punch from Scizor and not giving a fuck generally.
Gengar @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Energy Ball
- Thunderbolt
This is a common Choice Specs set. Energy Ball is because i have no Grass Type move and Tbolt turned out to be the best 4th move in practice. Do not get me wrong, Gengar is a strong Pokemon and it can clean up the late game. But it does not make me feel it fits well. Often it makes no one hit despite Choice Specs. And there are a lot Off-knockers. After killing a Pokemon it gets in trouble whith pursuit and it can not kill a full HP Tyranitar or Bisharp.
Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 248 HP / 220 Def / 40 SpA
Bold Nature
- Rapid Spin
- Water Pulse
- Aura Sphere
- Dark Pulse
Blastoise turned out to be the best spinner for my team. I got some decent problems with rocks and other spinners and defoggers did not fit. It is my switch in for Ice Punch and Knock off. Without Blastoise i have problems with Weavile and Scizor if my Clefable is dead. The EVs are enough for 3 Weavile knock offs. The rest is for more offensive power. For its bulk it can deal some damage thanks to its ability. A little problem is the missing recovery. The moveset needs not to be explained.
Emboar @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Head Smash
Emboar is also a Pokemon i am very satisfied with. Most times it kills the half team alone. Choice Scarf is necessary because otherwise it would be killed by many sweepers. Its damage is extreme and even a resisted switch can be a two hit. For some reason it is very underestimated and i need not to predict so much. It one hits with every super effective hit. I decided to play Head Smash because i have no Rock Type move and it is safer if you predict a Flying Type to switch out into Ground Type or Volt Absorb/ Lightning Rod. EQ is already used by Landorus and its damage with Emboar is not so good. Because i have enough recoil damage i have to keep rocks away.
It might seem like i am very displeased with my team. But i only need some descent changes to make a good team perfect. I would apreciate some good hints from good players who can speak from experience more than some theoretical damage calculations. Thanks in advance.
Maybe i add some replays later, but its in the middle of the night now and i am tired.
EDIT:
I have created a new account and played some games up to 1200-1300 points. Summed up i lost 3 games, two of them by a skilled opponent and one by hax. Here are the replays:
Gengar and Clefable do their jobs: http://replay.pokemonshowdown.com/ou-247411683
Teamplay: http://replay.pokemonshowdown.com/ou-247414496
Scarfed Serperior Surprise: http://replay.pokemonshowdown.com/ou-247417396
Dancing Haxorus: http://replay.pokemonshowdown.com/ou-247422230
PS: Sorry for bad english.
I need the help of some high ladder players to improve my team. First of all this is a very good team and i am mostly satisfied. You can easily climb up to ~1500 points. But i want to make it perfect. I will mark the pokemon you should take a closer look at.
Generally my team is offensive and it should one hit most threats. I absolutely hate complete stall teams, especially if the opponent thinks a half hour about his next turn. So i want to keep the momentum and exert pressure. I would play Specs and Band only, and amusingly earlier i did it, but if a stall-opponent realizes that, he can easily predict. I have some safe switch-ins and i can afford some mispredictions, but not too many. Now i do not want to bore you anymore so here is my team:
Raikou @ Leftovers
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Thunderbolt
- Substitute
- Hidden Power [Ice]
This is the common Calm Mind set. It is pretty solid and works fine for me. With substitute i can avoid status moves and scout some attacks. With one or two set-ups its is very dangerous. HP ice is for dragons like Garchomp or Latias and it wins in every Raikou-Raikou matchup for some reason. Its 361 Speed is nice to outspeed the often-used 350 speeder. Unfortunately it is no one hitter from beginning but it deals some damage every time. It is also my switch in for HP ice Volt-Switchers and Rotom-W.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Stealth Rock
- Earthquake
- Knock Off
Landorus is in my team only for coverage. Intimidiate makes it a good switch-in for physical offensive Pokemon like Lopunny, Conceldurr, Garchomp, Tyranitar and many more. But too often i have to switch out right after because Ice Punch is incoming. It also is the only Counter for other Landorus-T's which are scarfed mostly. Knock off is for some predictions and offknocking in general and it can set up rocks. Practically Earthquake is never used except to finish the opponent off if he is already dead. None of its moves make too much damage and it is my most hated pokemon. If you have better Pokemon tell me.
Maybe I have to add it prevents the opponent to lead with Heatran. (Which means i switch in Landorus in first turn because i lead with Cleafable and he switches in Heatran and so on...)
Clefable @ Choice Specs
Ability: Unaware
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Moonblast
- Flamethrower
- Trick
- Psychic
Gengar @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Energy Ball
- Thunderbolt
This is a common Choice Specs set. Energy Ball is because i have no Grass Type move and Tbolt turned out to be the best 4th move in practice. Do not get me wrong, Gengar is a strong Pokemon and it can clean up the late game. But it does not make me feel it fits well. Often it makes no one hit despite Choice Specs. And there are a lot Off-knockers. After killing a Pokemon it gets in trouble whith pursuit and it can not kill a full HP Tyranitar or Bisharp.
Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 248 HP / 220 Def / 40 SpA
Bold Nature
- Rapid Spin
- Water Pulse
- Aura Sphere
- Dark Pulse
Blastoise turned out to be the best spinner for my team. I got some decent problems with rocks and other spinners and defoggers did not fit. It is my switch in for Ice Punch and Knock off. Without Blastoise i have problems with Weavile and Scizor if my Clefable is dead. The EVs are enough for 3 Weavile knock offs. The rest is for more offensive power. For its bulk it can deal some damage thanks to its ability. A little problem is the missing recovery. The moveset needs not to be explained.
Emboar @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Head Smash
General Teamplay:
My team has some decent Problems with hax. One flinch, para, burn or something in mid or lategame can make the difference between win and lose. I also wish i had more power to one hit annoying stallers without sacrifising everything . It might seem like i am very displeased with my team. But i only need some descent changes to make a good team perfect. I would apreciate some good hints from good players who can speak from experience more than some theoretical damage calculations. Thanks in advance.
Maybe i add some replays later, but its in the middle of the night now and i am tired.
EDIT:
I have created a new account and played some games up to 1200-1300 points. Summed up i lost 3 games, two of them by a skilled opponent and one by hax. Here are the replays:
Gengar and Clefable do their jobs: http://replay.pokemonshowdown.com/ou-247411683
Teamplay: http://replay.pokemonshowdown.com/ou-247414496
Scarfed Serperior Surprise: http://replay.pokemonshowdown.com/ou-247417396
Dancing Haxorus: http://replay.pokemonshowdown.com/ou-247422230
PS: Sorry for bad english.
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