ryo yamada2001
ryo yamada2001
first analysis yay (spreads are courtesy of KyleCole)
[OVERVIEW]
* Kangaskhan is physically very strong, because of her 125 base attack, paired together with Parental Bond, that boosts Kangaskhan's attack by 1.5x.
* Has a fairly good amount of bulk with 105/100/100.
* Kangaskhan has a base speed of 100, which isn't really phenomonal anymore with major threats with things like Mega-Diancie, Mega-Metagross, Keldeo and Terrakion running around.
* Kangaskhan can get a free turn with the move Fake Out, which is incredibly useful. Kangaskhan also has a good movepool to choose from, with great STAB attacks in Return and Double-Edge.
* Kangaskhan's Fake Out actually does a good amount of damage to frailer and speedier Pokemons, such as Blaziken, Deoxys-Attack, Weavile and Talonflame.
* Kangaskhan's ability Parental Bond is very useful, you can use a move like Power-Up Punch to get to +2 attack. Parental Bond is basically a free Choice Band that delivers extra powers in form of a second hit, allowing you to break Sashes and Substitutes from Pokemons such as Breloom and Deoxys-Attack.
* Due to Kangaskhan's typing, it has no weaknesses outside of Fighting types. This can work positively, as it doesn't take many super effective hits, but Kangaskhan also is unable to tank most other damage from other heavy hitting Pokemon.
* Kangaskhan has a relatively uncommon immunity to Ghost-types, which is pretty much useless as Aegislash can just put up a Substitute up against it. Most other Ghost-types carry a move like Will-o-Wisp to annoy your Kangaskhan.
* A versatile Pokemon that is able to play on many different playing styles, such as hyper offense and bulky offense.
[SET]
name: Power-Up Punch
move 1: Fake Out / Protect
move 2: Return / Double-Edge
move 3: Power-Up Punch
move 4: Sucker Punch
ability: Scrappy / Inner Focus
item: Kangaskhanite
evs: 252 Atk / 4 HP / 252 Spe
nature: Adamant / Jolly
[SET COMMENTS]
Moves
========
* If you're using Kangaskhan as a "sweeper" then Protect is a very important move, because Protect offers the ability to stall out turns of Tailwind and Trick Room, as well as being able to block Status and other moves.
* Fake Out is perhaps the most important move that Kangaskhan runs, as the free turn it gets while flinching makes it safe for Kangaskhan to evolve. It is also a great utility move because it makes it easier for your partner to set up or maybe even attack.
* Return is generally the best move that Kangaskhan has, it hits from a 102 BP STAB attack with no drawback.
* You can use Double-Edge for the extra damage that it offers. Be careful though, the major drawback is that you'll be able to get killed much easier due to the recoil.
* Power-Up Punch is nice chip damage, especially when you're certain that you're going to be able to kill the opposing Pokemon. Obviously it hits twice, getting your Kangaskhan to a +2 attack stat, which lets it pass through burns and intimidates.
* Sucker Punch is also a very important move for Kangaskhan. Especially while playing mind games, using Sucker Punch can be bagging you the win at times. It's also your only real way to hit Ghost-types. Even though this is a very important move, it is also very predictable at the same time, allowing your opponent to get a free switch, Tailwind/Trick Room and maybe Substitute.
Set Details
========
* Scrappy makes it so you can hit Ghost-types such as Aegislash and Gengar, while Inner Focus makes you immune to Fake Outs from other Kangaskhans, Weaviles etc.
* Obviously you're running Kangaskhanite, as Kangaskhan has no use outside of its Mega-forme.
* The EV spread is made so you can deal as much damage possible.
* If you're using Adamant, you will be outsped by Timid/Jolly Pokemon with 100 base speed, however you'll be able to do a much better amount of damage.
* Even though you'll be outsped by Mega-Charizard-Y, Mega-Gardevoir and Excadrill if you decide to run Adamant, you still will live their attacks and do tons of damage with Return or Double-Edge.
Usage Tips
========
* Kangaskhan can be used both in the early game to build up momentum, or late-game to sweep through weakened teams.
* Fake Out is a great move to pressure your opponent with, as it forces your opponent to make more risky plays such as using Quick Guard, or Protecting. It obviously can also be used to help your other partner setup.
* Even though Sucker Punch is a strong move, using it will be a coinflip all the time. Your opponent might be able to predict it, and instead of attacking, getting a free switch or set up. Thus if you're using Sucker Punch, it is highly recommended to weigh out the risks and rewards.
* Return and Double-Edge are the most effective moves you have, you should basically always use it unless you are unable to, or when you're able to use Power-Up Punch effectively. Basically nothing in the metagame is able to live a +2 Kangaskhan attack.
* You can also use Power-Up Punch on your teammate if you're predicting the double Protect.
* You do not always have to mega-evolve immediately, you can also Fake Out the opponent's ghost-type due to the Scrappy ability to break Gengar's Sash, and stopping Chandelure from using Trick Room.
* Another reason to not mega-evolve immediately is because of your other ability: Inner Focus. You can block moves like Fake Out this way.
* Using a more bulky set works best in a team that has a lot of speed control, making it very effective to run a bulky Kangaskhan in Tailwind or even Trick Room.
* It is typically safer to double target a Gengar with Scrappy Fake Out than to have Kangaskhan mega-evolve and Sucker Punch in that turn, because both Gengar variants, mega and non-mega, will typically carry Will-O-Wisp.
* However, don't go out of your way to keep Kangaskhan in his non-mega form throughout the game just so you can pull this off later in the game. Only stay non-mega when you're completely sure that you will be able to pull off the play.
Team Options
========
* Kangaskhan fits excellently on most teambuilds, even though sometimes another mega is better.
* Kangaskhan is even more scary under Tailwind, so Pokemon that can set it up properly such as Suicune, Talonflame and Hydreigon are great additions.
* Redirectors such as Amoonguss, Jirachi and Togekiss are able to redirect Will-O-Wisps, Thunder Waves and Spores from other Pokemon, and even giving Kangaskhan the opportunity to set up Power-Up Punches. Togekiss helps versus opposing Keldeos and it can provide Tailwind, which is effective for threats like Mega-Metagross and Mega-Diancie.
* Considering Kangaskhan isn't able to hit Ghost-types reliably and because it doesn't like Intimidaters coming on the field, Bisharp is a great teammate, because it is able to hit ghost-types with Knock Off and is very threatening once it gets to +1.
* Talonflame is a great teammate to clear up opposing Fighting-types and Amoonguss with a strong Brave Bird.
* Ground- or Fighting-types such as Landorus-Therian and Conkeldurr are good teammates because they beat Rock-types and Steel-types that Kangaskhan normally doesn't beat.
* Fire-types such as Talonflame and Volcarona are good partners because they get rid of Steel-types too. Volcarona actually provides a lot of support for Kangaskhan with Rage Powder, resisting Fighting-type attacks and possibly Will-o-Wisp.
* Sylveon and Azumarill are great teammates because they can defeat Fighting-types with their Fairy-typed attacks too. These do also work on Trick Room.
* If you use Kangaskhan on Trick Room you could use Jellicent and Gourgeist-Super as Trick Room setters due to their immunity to Fighting-type attacks.
* Psychic-types such as Cresselia and Reuniclus work too.
[SET]
name: All-Out Attacker
move 1: Fake Out
move 2: Double-Edge / Return
move 3: Seismic Toss / Low Kick
move 4: Sucker Punch
ability: Scrappy / Inner Focus
item: Kangaskhanite
evs: 4 HP / 252 Atk / 252 Spe
nature: Adamant / Jolly
[SET COMMENTS]
Moves
========
* Fake Out can offer a lot of pressure, as the free turn you get makes it so you can Mega-evolve without too many problems
* Return will be your main attack, due to the STAB you have on it, and the fact that it works really well with Parental Bond.
* A different option for Return is Double-Edge, which does a lot more damage in return for a little bit of recoil. Double-Edge is an incredibly powerful move which can shut down even the most notable tanks in the metagame.
* Seismic Toss is a really useful attacking move, considering even if you will get intimidated or burned you will do 200 static damage, which is a 2HKO on most opponents.
* Low Kick takes down threats such as Heatran, opposing Kangaskhan and Kyurem-Black which otherwise would be able to live more hits.
* Facade is a very strong move once you get burned or paralyzed, possibly by an opposing Thundurus, which you will likely be able to kill with Facade.
* Sucker Punch is also a very important move for Kangaskhan. Especially while playing mind games, using Sucker Punch can be bagging you the win at times. It's also your only real way to hit Ghost-types. Even though this is a very important move, it is also very predictable at the same time, allowing your opponent to get a free switch, Tailwind/Trick Room and maybe Substitute.
Set Details
========
* Before you Mega-evolve, you can hit Ghost-types with your Scrappy ability, which can catch off your opponent by surprise.
* Obviously you're running Kangaskhanite, as Kangaskhan has no use outside of its Mega-forme.
* The current EV spread allows you to do as much damage as possible, considering you're an All-out Attacker.
* Adamant allows you to do more damage, while a Jolly nature allows you to speed tie with other Jolly or Timid base 100 speed opponents.
* You can also use 200 HP / 200 Atk / 108 Spe as a bulky spread with an Adamant Nature, which lives - 1 Life Orb Terrakion's Close Combat, in order to kill it with Low Kick.
Usage Tips
========
* Bulky variants of Kangaskhan loves speed control in either Trick Room or Tailwind.
* With Seismic Toss, it doesn't really matter if you are burned, considering the attack drop doesn't affect Seismic Toss.
* The same goes for getting Intimidated.
* Facade doesn't do as much as Return or Double-Edge initially, so if you are able to switch-in onto Thunder Waves or Will-o-Wisps, you certainly should.
* Seismic Toss does not get affected by resistances, so you will do the same damage to your opponent no matter what type they are, even if they are Steel or Rock-types! Beware though, Ghost-types are still immune unless you make use of your ability Scrappy.
* Note that Low Kick does less damage to lighter targets, such as Scrafty, Diancie and Porygon.
Team Options
========
* Cresselia, Aromatisse and Jellicent are nice teammates considering they are generally able to get Trick Room up without too much trouble. Especially Cresselia is a good teammate, considering with Psyshock she can threaten opposing Fighting-types.
* Other Psychic typed Pokemon such as Latios and Deoxys-Attack are good teammates because they clear up other Fighting-types.
* Talonflame is a really good teammate considering it is able to set up Tailwind with ease, which benefits Kangaskhan a lot, and gets rid of Fighting-types who threaten Kangaskhan.
* As well as notable Fairy-types such as Sylveon, Diancie and Mega-Gardevoir.
* Ghost-types such as Gengar and Aegislash work well with Kangaskhan because they offer a fighting immunity but also address issues elsewhere, Aegislash is good for beating Trick Room and hitting Ghost-typed opponents, whereas Gengar can provide support with Will-O-Wisp and speed control with Icy Wind.
* Fire-types can switch into burns from opposing Pokemon. Good Fire-types are Talonflame, which again can provide Tailwind support, and Heatran that can easily switch into Will-o-Wisp and even benefit from it with Flash Fire.
* Bisharp is a good teammate because it beats Ghost-types such as Gengar and Aegislash and makes it difficult for Landorus-Therian to switch in because of Defiant.
* Outside of that, Dark-types are usually beneficial for Kangaskhan to beat Ghost-types that Kangaskhan can't hit outside of Sucker Punch. Good examples are Hydreigon and Scrafty.
[STRATEGY COMMENTS]
Other Options
=============
* Frustration, obviously with 0 happiness, can be used to avoid opposing Mews transforming into your Kangaskhan.
* Seismic Toss is great if you want to be able to keep doing damage even though you're statused. You're doing a static 200 damage that is threatening for most Pokemon of the tier.
* You should only use Crunch if you're having major trouble with ghost-types, which you most of the time won't have. It's a good Pokémon to beat other bulky ghost-types or psychic-types such as Cresselia. However, you should note that it barely outdamages Double-Edge and Return. Crunch is only there really to not get completely shut down by Jellicent, Will-O-Wisp Gengar and to surprise Aegislash that spams Wide Guard.
* Ice Punch is a move that doesn't see much usage, the only reason to use it is to be able to kill opposing Landorus-Therians, which are the most common switch-in to Kangaskhan.
* You can use 84 HP / 172 Atk / 252 Spe with a Jolly nature, this lives a Superpower from Landorus-Therian that runs max Speed, and kills it in return with Ice Punch. Note that this spread is useless if you don't use Ice Punch!
* Facade is also an option you could use to lure in Pokemon that can burn you such as Rotom-Wash, to eventually destroy the opponent. Again, this works well with Bisharp because of Bisharp's ability Defiant making it more risky for opponents to switch-in their Intimidater.
* You could use Drain Punch too, but it's not really good. Usually it is outclassed by Power-Up Punch or Low Kick.
* Hammer Arm is a viable move to use on Trick Room, where Kangaskhan's Fake Out is appreciated.
Checks & Counters
=================
**Typing advantage**:
* Ghost types with Will-o-Wisp like Mega-Gengar, Sableye and Jellicent.
* Pokemon such as Aegislash, and other ghosts are simply able to wall most attacks from Kangaskhan's normal set, unless you're running the sub-optimal Crunch, or play the mind games with Sucker Punch well.
* Conkeldurr can heal off anything Kangaskhan can do to it with Drain Punch.
* Fighting types that can outspeed and OHKO Kangaskhan such as Mega-Gallade and Keldeo are very scary. Terrakion resists Kangaskhan's main attacking move, Return, making it even easier for Terrakion to OHKO your Kangaskhan.
* Steel-types such as Mega-Mawile resists Mega-Kangaskhan's primary STAB move and take mediocre damage from its coverage moves and retaliate with heavy-hitting STAB moves.
* Mega-Diancie, which is able to live a Double Edge and 2HKO with Diamond Storm.
**Intimidate and Status**:
* Kangaskhan hates getting intimidated, however you can negate part of that intimidate with Power-up Punch. You're also threatening to pokemon you simply outspeed such as Scrafty and Hitmontop, and to faster intimidators which can be pressured by Sucker Punch such as Mega-Manectric and Scarf Landorus-Therian.
* A less common Mega Pokemon, Mawile, is good at checking Kangaskhan pre-evolution, considering none of Kangaskhan's attacks do much damage. Also Mawile has the Intimidate ability, pre-evolution.
* Scarf Landorus-Therian carries Superpower which has a 31% chance to OHKO 4HP Kanga
* Kangaskhan has no reliable way of recovering from Burns, making it much harder to attack
**Miscellaneous**:
* Garchomp's Rough Skin, Ferrothorn's Iron Barbs and common Rocky Helmet users such as Amoonguss are threatening to Kangaskhan. Especially Rocky Helmet Ferrothorn can be very effective versus Kangaskhan, as it is essentially killing itself.
* Kangaskhan very rarely uses Protect because it's prone to being worn down really quickly, with a typing that doesn't allow many things it can switch on, and it can't deal with strong attackers at all.
* The fact that Kangaskhan uses single-target moves only means that redirection often can and will stop it. Mainly Jirachi is a problem for Kangaskhan due to it's typing.
**Strong Attackers**:
* Usually other strong Pokemon such as opposing Mega-Kangaskhan, Mega-Gardevoir and Mega-Diancie beat Kangaskhan due to it being prone to strong attacks.
[OVERVIEW]
* Kangaskhan is physically very strong, because of her 125 base attack, paired together with Parental Bond, that boosts Kangaskhan's attack by 1.5x.
* Has a fairly good amount of bulk with 105/100/100.
* Kangaskhan has a base speed of 100, which isn't really phenomonal anymore with major threats with things like Mega-Diancie, Mega-Metagross, Keldeo and Terrakion running around.
* Kangaskhan can get a free turn with the move Fake Out, which is incredibly useful. Kangaskhan also has a good movepool to choose from, with great STAB attacks in Return and Double-Edge.
* Kangaskhan's Fake Out actually does a good amount of damage to frailer and speedier Pokemons, such as Blaziken, Deoxys-Attack, Weavile and Talonflame.
* Kangaskhan's ability Parental Bond is very useful, you can use a move like Power-Up Punch to get to +2 attack. Parental Bond is basically a free Choice Band that delivers extra powers in form of a second hit, allowing you to break Sashes and Substitutes from Pokemons such as Breloom and Deoxys-Attack.
* Due to Kangaskhan's typing, it has no weaknesses outside of Fighting types. This can work positively, as it doesn't take many super effective hits, but Kangaskhan also is unable to tank most other damage from other heavy hitting Pokemon.
* Kangaskhan has a relatively uncommon immunity to Ghost-types, which is pretty much useless as Aegislash can just put up a Substitute up against it. Most other Ghost-types carry a move like Will-o-Wisp to annoy your Kangaskhan.
* A versatile Pokemon that is able to play on many different playing styles, such as hyper offense and bulky offense.
[SET]
name: Power-Up Punch
move 1: Fake Out / Protect
move 2: Return / Double-Edge
move 3: Power-Up Punch
move 4: Sucker Punch
ability: Scrappy / Inner Focus
item: Kangaskhanite
evs: 252 Atk / 4 HP / 252 Spe
nature: Adamant / Jolly
[SET COMMENTS]
Moves
========
* If you're using Kangaskhan as a "sweeper" then Protect is a very important move, because Protect offers the ability to stall out turns of Tailwind and Trick Room, as well as being able to block Status and other moves.
* Fake Out is perhaps the most important move that Kangaskhan runs, as the free turn it gets while flinching makes it safe for Kangaskhan to evolve. It is also a great utility move because it makes it easier for your partner to set up or maybe even attack.
* Return is generally the best move that Kangaskhan has, it hits from a 102 BP STAB attack with no drawback.
* You can use Double-Edge for the extra damage that it offers. Be careful though, the major drawback is that you'll be able to get killed much easier due to the recoil.
* Power-Up Punch is nice chip damage, especially when you're certain that you're going to be able to kill the opposing Pokemon. Obviously it hits twice, getting your Kangaskhan to a +2 attack stat, which lets it pass through burns and intimidates.
* Sucker Punch is also a very important move for Kangaskhan. Especially while playing mind games, using Sucker Punch can be bagging you the win at times. It's also your only real way to hit Ghost-types. Even though this is a very important move, it is also very predictable at the same time, allowing your opponent to get a free switch, Tailwind/Trick Room and maybe Substitute.
Set Details
========
* Scrappy makes it so you can hit Ghost-types such as Aegislash and Gengar, while Inner Focus makes you immune to Fake Outs from other Kangaskhans, Weaviles etc.
* Obviously you're running Kangaskhanite, as Kangaskhan has no use outside of its Mega-forme.
* The EV spread is made so you can deal as much damage possible.
* If you're using Adamant, you will be outsped by Timid/Jolly Pokemon with 100 base speed, however you'll be able to do a much better amount of damage.
* Even though you'll be outsped by Mega-Charizard-Y, Mega-Gardevoir and Excadrill if you decide to run Adamant, you still will live their attacks and do tons of damage with Return or Double-Edge.
Usage Tips
========
* Kangaskhan can be used both in the early game to build up momentum, or late-game to sweep through weakened teams.
* Fake Out is a great move to pressure your opponent with, as it forces your opponent to make more risky plays such as using Quick Guard, or Protecting. It obviously can also be used to help your other partner setup.
* Even though Sucker Punch is a strong move, using it will be a coinflip all the time. Your opponent might be able to predict it, and instead of attacking, getting a free switch or set up. Thus if you're using Sucker Punch, it is highly recommended to weigh out the risks and rewards.
* Return and Double-Edge are the most effective moves you have, you should basically always use it unless you are unable to, or when you're able to use Power-Up Punch effectively. Basically nothing in the metagame is able to live a +2 Kangaskhan attack.
* You can also use Power-Up Punch on your teammate if you're predicting the double Protect.
* You do not always have to mega-evolve immediately, you can also Fake Out the opponent's ghost-type due to the Scrappy ability to break Gengar's Sash, and stopping Chandelure from using Trick Room.
* Another reason to not mega-evolve immediately is because of your other ability: Inner Focus. You can block moves like Fake Out this way.
* Using a more bulky set works best in a team that has a lot of speed control, making it very effective to run a bulky Kangaskhan in Tailwind or even Trick Room.
* It is typically safer to double target a Gengar with Scrappy Fake Out than to have Kangaskhan mega-evolve and Sucker Punch in that turn, because both Gengar variants, mega and non-mega, will typically carry Will-O-Wisp.
* However, don't go out of your way to keep Kangaskhan in his non-mega form throughout the game just so you can pull this off later in the game. Only stay non-mega when you're completely sure that you will be able to pull off the play.
Team Options
========
* Kangaskhan fits excellently on most teambuilds, even though sometimes another mega is better.
* Kangaskhan is even more scary under Tailwind, so Pokemon that can set it up properly such as Suicune, Talonflame and Hydreigon are great additions.
* Redirectors such as Amoonguss, Jirachi and Togekiss are able to redirect Will-O-Wisps, Thunder Waves and Spores from other Pokemon, and even giving Kangaskhan the opportunity to set up Power-Up Punches. Togekiss helps versus opposing Keldeos and it can provide Tailwind, which is effective for threats like Mega-Metagross and Mega-Diancie.
* Considering Kangaskhan isn't able to hit Ghost-types reliably and because it doesn't like Intimidaters coming on the field, Bisharp is a great teammate, because it is able to hit ghost-types with Knock Off and is very threatening once it gets to +1.
* Talonflame is a great teammate to clear up opposing Fighting-types and Amoonguss with a strong Brave Bird.
* Ground- or Fighting-types such as Landorus-Therian and Conkeldurr are good teammates because they beat Rock-types and Steel-types that Kangaskhan normally doesn't beat.
* Fire-types such as Talonflame and Volcarona are good partners because they get rid of Steel-types too. Volcarona actually provides a lot of support for Kangaskhan with Rage Powder, resisting Fighting-type attacks and possibly Will-o-Wisp.
* Sylveon and Azumarill are great teammates because they can defeat Fighting-types with their Fairy-typed attacks too. These do also work on Trick Room.
* If you use Kangaskhan on Trick Room you could use Jellicent and Gourgeist-Super as Trick Room setters due to their immunity to Fighting-type attacks.
* Psychic-types such as Cresselia and Reuniclus work too.
[SET]
name: All-Out Attacker
move 1: Fake Out
move 2: Double-Edge / Return
move 3: Seismic Toss / Low Kick
move 4: Sucker Punch
ability: Scrappy / Inner Focus
item: Kangaskhanite
evs: 4 HP / 252 Atk / 252 Spe
nature: Adamant / Jolly
[SET COMMENTS]
Moves
========
* Fake Out can offer a lot of pressure, as the free turn you get makes it so you can Mega-evolve without too many problems
* Return will be your main attack, due to the STAB you have on it, and the fact that it works really well with Parental Bond.
* A different option for Return is Double-Edge, which does a lot more damage in return for a little bit of recoil. Double-Edge is an incredibly powerful move which can shut down even the most notable tanks in the metagame.
* Seismic Toss is a really useful attacking move, considering even if you will get intimidated or burned you will do 200 static damage, which is a 2HKO on most opponents.
* Low Kick takes down threats such as Heatran, opposing Kangaskhan and Kyurem-Black which otherwise would be able to live more hits.
* Facade is a very strong move once you get burned or paralyzed, possibly by an opposing Thundurus, which you will likely be able to kill with Facade.
* Sucker Punch is also a very important move for Kangaskhan. Especially while playing mind games, using Sucker Punch can be bagging you the win at times. It's also your only real way to hit Ghost-types. Even though this is a very important move, it is also very predictable at the same time, allowing your opponent to get a free switch, Tailwind/Trick Room and maybe Substitute.
Set Details
========
* Before you Mega-evolve, you can hit Ghost-types with your Scrappy ability, which can catch off your opponent by surprise.
* Obviously you're running Kangaskhanite, as Kangaskhan has no use outside of its Mega-forme.
* The current EV spread allows you to do as much damage as possible, considering you're an All-out Attacker.
* Adamant allows you to do more damage, while a Jolly nature allows you to speed tie with other Jolly or Timid base 100 speed opponents.
* You can also use 200 HP / 200 Atk / 108 Spe as a bulky spread with an Adamant Nature, which lives - 1 Life Orb Terrakion's Close Combat, in order to kill it with Low Kick.
Usage Tips
========
* Bulky variants of Kangaskhan loves speed control in either Trick Room or Tailwind.
* With Seismic Toss, it doesn't really matter if you are burned, considering the attack drop doesn't affect Seismic Toss.
* The same goes for getting Intimidated.
* Facade doesn't do as much as Return or Double-Edge initially, so if you are able to switch-in onto Thunder Waves or Will-o-Wisps, you certainly should.
* Seismic Toss does not get affected by resistances, so you will do the same damage to your opponent no matter what type they are, even if they are Steel or Rock-types! Beware though, Ghost-types are still immune unless you make use of your ability Scrappy.
* Note that Low Kick does less damage to lighter targets, such as Scrafty, Diancie and Porygon.
Team Options
========
* Cresselia, Aromatisse and Jellicent are nice teammates considering they are generally able to get Trick Room up without too much trouble. Especially Cresselia is a good teammate, considering with Psyshock she can threaten opposing Fighting-types.
* Other Psychic typed Pokemon such as Latios and Deoxys-Attack are good teammates because they clear up other Fighting-types.
* Talonflame is a really good teammate considering it is able to set up Tailwind with ease, which benefits Kangaskhan a lot, and gets rid of Fighting-types who threaten Kangaskhan.
* As well as notable Fairy-types such as Sylveon, Diancie and Mega-Gardevoir.
* Ghost-types such as Gengar and Aegislash work well with Kangaskhan because they offer a fighting immunity but also address issues elsewhere, Aegislash is good for beating Trick Room and hitting Ghost-typed opponents, whereas Gengar can provide support with Will-O-Wisp and speed control with Icy Wind.
* Fire-types can switch into burns from opposing Pokemon. Good Fire-types are Talonflame, which again can provide Tailwind support, and Heatran that can easily switch into Will-o-Wisp and even benefit from it with Flash Fire.
* Bisharp is a good teammate because it beats Ghost-types such as Gengar and Aegislash and makes it difficult for Landorus-Therian to switch in because of Defiant.
* Outside of that, Dark-types are usually beneficial for Kangaskhan to beat Ghost-types that Kangaskhan can't hit outside of Sucker Punch. Good examples are Hydreigon and Scrafty.
[STRATEGY COMMENTS]
Other Options
=============
* Frustration, obviously with 0 happiness, can be used to avoid opposing Mews transforming into your Kangaskhan.
* Seismic Toss is great if you want to be able to keep doing damage even though you're statused. You're doing a static 200 damage that is threatening for most Pokemon of the tier.
* You should only use Crunch if you're having major trouble with ghost-types, which you most of the time won't have. It's a good Pokémon to beat other bulky ghost-types or psychic-types such as Cresselia. However, you should note that it barely outdamages Double-Edge and Return. Crunch is only there really to not get completely shut down by Jellicent, Will-O-Wisp Gengar and to surprise Aegislash that spams Wide Guard.
* Ice Punch is a move that doesn't see much usage, the only reason to use it is to be able to kill opposing Landorus-Therians, which are the most common switch-in to Kangaskhan.
* You can use 84 HP / 172 Atk / 252 Spe with a Jolly nature, this lives a Superpower from Landorus-Therian that runs max Speed, and kills it in return with Ice Punch. Note that this spread is useless if you don't use Ice Punch!
* Facade is also an option you could use to lure in Pokemon that can burn you such as Rotom-Wash, to eventually destroy the opponent. Again, this works well with Bisharp because of Bisharp's ability Defiant making it more risky for opponents to switch-in their Intimidater.
* You could use Drain Punch too, but it's not really good. Usually it is outclassed by Power-Up Punch or Low Kick.
* Hammer Arm is a viable move to use on Trick Room, where Kangaskhan's Fake Out is appreciated.
Checks & Counters
=================
**Typing advantage**:
* Ghost types with Will-o-Wisp like Mega-Gengar, Sableye and Jellicent.
* Pokemon such as Aegislash, and other ghosts are simply able to wall most attacks from Kangaskhan's normal set, unless you're running the sub-optimal Crunch, or play the mind games with Sucker Punch well.
* Conkeldurr can heal off anything Kangaskhan can do to it with Drain Punch.
* Fighting types that can outspeed and OHKO Kangaskhan such as Mega-Gallade and Keldeo are very scary. Terrakion resists Kangaskhan's main attacking move, Return, making it even easier for Terrakion to OHKO your Kangaskhan.
* Steel-types such as Mega-Mawile resists Mega-Kangaskhan's primary STAB move and take mediocre damage from its coverage moves and retaliate with heavy-hitting STAB moves.
* Mega-Diancie, which is able to live a Double Edge and 2HKO with Diamond Storm.
**Intimidate and Status**:
* Kangaskhan hates getting intimidated, however you can negate part of that intimidate with Power-up Punch. You're also threatening to pokemon you simply outspeed such as Scrafty and Hitmontop, and to faster intimidators which can be pressured by Sucker Punch such as Mega-Manectric and Scarf Landorus-Therian.
* A less common Mega Pokemon, Mawile, is good at checking Kangaskhan pre-evolution, considering none of Kangaskhan's attacks do much damage. Also Mawile has the Intimidate ability, pre-evolution.
* Scarf Landorus-Therian carries Superpower which has a 31% chance to OHKO 4HP Kanga
* Kangaskhan has no reliable way of recovering from Burns, making it much harder to attack
**Miscellaneous**:
* Garchomp's Rough Skin, Ferrothorn's Iron Barbs and common Rocky Helmet users such as Amoonguss are threatening to Kangaskhan. Especially Rocky Helmet Ferrothorn can be very effective versus Kangaskhan, as it is essentially killing itself.
* Kangaskhan very rarely uses Protect because it's prone to being worn down really quickly, with a typing that doesn't allow many things it can switch on, and it can't deal with strong attackers at all.
* The fact that Kangaskhan uses single-target moves only means that redirection often can and will stop it. Mainly Jirachi is a problem for Kangaskhan due to it's typing.
**Strong Attackers**:
* Usually other strong Pokemon such as opposing Mega-Kangaskhan, Mega-Gardevoir and Mega-Diancie beat Kangaskhan due to it being prone to strong attacks.
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