Yveltal @ Charti Berry
Ability: Dark Aura
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Foul Play
- Sucker Punch
- Taunt
- Roost
Yveltal serves as a solid check to strong physical attackers like Salamence and Arceus Normal. It's great bulk provides this team with answers to a lot of dangerous threats on the team that would otherwise 6-0 me. Sucker Punch provides a priority to finish off weakened mons. Foul Play punishes mons for setting up by dealing massive damage to them. One of Yveltals main weaknesses is fairy types which Primal Groudon deals with soundly. Charti Berry is to weaken Stone Edge from Arceus Normal which is Yveltal's main job to check.
Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 56 Def / 200 SpD
Relaxed Nature
- Stealth Rock
- Earthquake
- Lava Plume
- Thunder Wave
A solid Stealth Rocker on the team. Primal Groudon a lot of threats in the tier due to it's bulk such as Xerneas, Diancie, Aegislash. Groudon does a great job at weakening the team with the combination of Lava Plume burns and Earthquake. Roar is used to phaze out threats attempting to set up. Groudon should be kept healthy and played carefully, getting up rocks against things it checks will often ensure rocks.
Arceus-Ground @ Earth Plate
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Recover
Arceus provides great support for M-Diancie and Group for it's ability to check P. Groudon. Arceus has a solid ground stab that hits a lot of bulky walls for a lot. Stone Edge hits flying types such as Yveltal and Ho-Oh. Extreme Speed is to clean up late game after Deoxys attack as well as revenge kill. Arceus-Ground sweeps best late game after all it's checks and counters have been weakened, which the team does very well at.
Latias @ Soul Dew
Ability: Levitate
EVs: 212 HP / 120 SpA / 176 Spe
Timid Nature
- Defog
- Roost
- Psyshock
- Draco Meteor
Latias is the defogger on the team and has some amazing bulk to come with it. Latias serves as a switch-in to Kyogre a really big threat to this team and gets off a Defog rather easily against Groudon which Ho-Oh appreciates. Soul Dew gives it enough power to make most threats afraid to set up. I went with Roost so Latias just to keep it healthy, but Healing Wish is also a good option to bring back threats and allows you to play more risky with your sweepers.
Diancie @ Diancite
Ability: Clear Body
EVs: 80 Atk / 252 SpA / 176 Spe
Timid Nature
- Moonblast
- Diamond Storm
- Earth Power
- Protect
The mega on the team. Diancie provides good Magic Bounce support allowing it to deal with Darkrai as well as hazard spam. Diancie takes on most flying types that give Arceus-Ground trouble while Arceus checks Groudon. Diancie also deals with Giratina-O, another threat to the team just gets OHKO'd and Diancie can usually switch-in rather easily. Diancie has an easy time sweeping once Arceus-Groudons eliminates most of it's checks. Mega Diancie often makes a good lead to prevent hazards, but should be careful to lead with if the opposing team has a Primal Groudon of their own.
Ho-Oh @ Choice Band
Ability: Regenerator
EVs: 248 HP / 208 Atk / 52 SpD
Adamant Nature
- Brave Bird
- Sacred Fire
- Earthquake
- Sleep Talk
A great bulky threat. Ho-Oh is great at spreading burns and bashing holes into teams. Sleep Talk allows it to come in and obsorb a Dark Void if Diancie hasn't mega evolved yet. Ho-Oh appreciates hazard support as well no hazards on it's side to better ware down teams. Ho-Oh also has really great special bulk and can switch into special attackers and scare them out, but should be switched in reluctantly if rocks are up. Ho-Oh benefits Arceus Ground by burning it's threats and getting them in range of it's attacks and with a CB they will be seriously hurting.
Conclusion: That's the team, I'd really appreciate some insight on threats or flaws that may need to me fixed to improve this team. I don't really have too much experience in Ubers, but any help would be awesome, thanks.
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