Fusion Evolution

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Parents: Altaria / Noivern
Shared egg group: Flying
Offspring name: Noivaria
New type: Dragon/Flying (MEGA: Dragon/Fairy)
New base stats: 90/80/95/93/102/111 (MEGA: 90/120/115/133/102/111)
New ability and desc: Cure Breaker (help me to find a better name) (Natural Cure+Infiltrator) - If it attacks an enemy that is behind Protect, Substitute, Magic Coat, Light Screen or Reflect, user ignores it and cures its status. (MEGA: Pixilate)
Notable moves: Boombust, Draco Meteor, Dragon Pulse, Heat Wave, Hurricane, Flamethrower, Ice Beam, Thunderbolt, Roost, Wish, Heal Bell, Return/Frustration, Earthquake, Dragon Dance, U-turn, Dark Pulse, Focus Blast, Shadow Ball, Tailwind
Role identification: A new special abuser of Pixilate. A bit broken, but still walled by Heatran (and it would be walled by Charizard+Aggron) if special. (I wish I made the stats' calcs right)

edit: Submission retired
 
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canno

formerly The Reptile
Also, I'm assuming this is true, but our fusionmons can't use banned stones right? For example, a fusion with Gengarite can't use Gengarite since it's banned from OU, correct?

Lets go with something a bit more insane now

Parents:
Ampharos + Slowbro
Shared egg group: Monster
Offspring name: Amphabro
New type: Electric / Water
New base stats: 102/85/107/122/95/52 (BST 563)
New ability and desc: Static Mind: Prevents confusion. Has a 30% chance of confusing attacking Pokémon on contact.
Notable moves: Slack Off, Volt Switch, Dragon Pulse, Thunderbolt, Ice Beam, Fire Blast, Scald, Calm Mind, Dragon Tail, Roar, Agility, Thunder Wave
Role identification: A very poewrful and bulky mon, Amphabro can be seen as something similar to Rotom-W and Lanturn. Trades immunity for a much better movepool and better stats. Amphabro is a very versatile and annoying Pokemon to deal with, and can either be a wall or a bulky attacker or even a sweeper. If that wasn't enough, it also has access to not one but two mega evolutions!


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Parents: Ampharos + Slowbro
Shared egg group: [MEGA]
Offspring name: Mega Amphabro A [Ampharosite]
New type: Electric / Dragon
New base stats: 102/105/127/172/115/42 (BST 663)
New ability and desc: Mold Breaker
Notable moves: Slack Off, Volt Switch, Dragon Pulse, Thunderbolt, Ice Beam, Fire Blast, Scald, Calm Mind, Dragon Tail, Roar, Agility, Thunder Wave
Role identification: Now it gets even more powerful and bulky, and gets a new typing. This is basically everything Mega Ampharos wants to be - it has bulk, insane power, and the movepool to back it all up. This takes the "sweeper" part of normal Amphabro and amplifies it. However, as a wall, it might find itself being weaker compared to its other form.

~~~

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Parents: Ampharos + Slowbro
Shared egg group: [MEGA]
Offspring name: Mega Amphabro S [Slowbroite]
New type: Electric / Water
New base stats: 102/85/177/152/95/52 (BST 663)
New ability and desc: Shell Armor
Notable moves: Slack Off, Volt Switch, Dragon Pulse, Thunderbolt, Ice Beam, Fire Blast, Scald, Calm Mind, Dragon Tail, Roar, Agility, Thunder Wave
Role identification: Now this is a wall! It's physical defense sky rockets while it keeps a decent special attack. Calm Mind is a very powerful set now thanks to Shell Armor and the insane defense. Or it can just wall normally. It has a decent type for it - Electric / Water is pretty cool.
 

InfernapeTropius11

get on my level
Parents: Altaria / Noivern
Shared egg group: Flying
Offspring name: Noivaria
New type: Dragon/Flying (MEGA: Dragon/Fairy)
New base stats: 90/80/95/93/102/111 (MEGA: 90/120/115/133/102/111)
New ability and desc: Cure Breaker (help me to find a better name) (Natural Cure+Infiltrator) - If it attacks an enemy that is behind Protect, Substitute, Magic Coat, Light Screen or Reflect, user ignores it and cures its status. (MEGA: Pixilate)
Notable moves: Boombust, Draco Meteor, Dragon Pulse, Heat Wave, Hurricane, Flamethrower, Ice Beam, Thunderbolt, Roost, Wish, Heal Bell, Return/Frustration, Earthquake, Dragon Dance, U-turn, Dark Pulse, Focus Blast, Shadow Ball, Tailwind
Role identification: A new special abuser of Pixilate. A bit broken, but still walled by Heatran (and it would be walled by Charizard+Aggron) if special. (I wish I made the stats' calcs right)
Tbh, this looks incredibly broken, with almost nothing bringing it down. Pixilate Boomburst will hit very hard, and as if that's not enough, it has 120 atk as well (as a Mega, 80 pre-mega) and access to EQ, so not even Heatran walls it. I am not sure how this could be nerfed. Maybe not allowing it to mega evolve? Or maybe just keeping the pre-Mega ability? (aka it doesn't gain Pixilate, Mega Noivaria will still have Cure Breaker)
 
Tbh, this looks incredibly broken, with almost nothing bringing it down. Pixilate Boomburst will hit very hard, and as if that's not enough, it has 120 atk as well (as a Mega, 80 pre-mega) and access to EQ, so not even Heatran walls it. I am not sure how this could be nerfed. Maybe not allowing it to mega evolve? Or maybe just keeping the pre-Mega ability? (aka it doesn't gain Pixilate, Mega Noivaria will still have Cure Breaker)
I can also do Salamence+Altaria lmao
 
Parents: Altaria / Hydreigon
Shared egg group: Dragon
Offspring name: Altareigon
New type: Dark/Dragon (MEGA: Dark/Fairy)
New base stats: 93/97/100/107/107/99 (MEGA: 93/137/120/147/107/99)
New ability and desc: Levitation Cure (Natural Cure+Levitate) - immune to Ground attack and cures status if switched. (MEGA: Pixilate)
Notable moves: Draco Meteor, Dragon Pulse, Dark Pulse, Hyper Voice, Earth Power, Flash Cannon, Agility, Flamethrower, Surf, Ice Beam, Roost, Wish, Heal Bell, Return/Frustration, Crunch, Earthquake, Dragon Dance, U-turn, Focus Blast, Tailwind
Role identification: Special or Physical sweeper with unique typing if mega and good coverage. The almost-good 99 speed can be tricky.
 
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SpartanMalice

Y'all jokers must be crazy
Stitch98, I hope you are aware that we can only submit 5 fusions each this turn, so you might wanna consider doing something other than Altaria...

Reserving Blastoise + Greninja.
 
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Cretacerus

Survivor
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Parents: Banette / Gallade
Shared Egg Group: Amorphous
Offspring Name: Ballade
New Type: Ghost / Psychic
New Base Stats:
Regular: =76/130/75/84/99/82
Banettite: 76/180/85/94/119/92
Galladite: .76/170/105/94/99/112
New Ability and desc:
Regular: =Steadfrisk - Reveals the foe's item and cannot be flinched
Banettite: Prankster
Galladite: .Inner Focus
Notable Moves:
Status: Taunt, Destiny Bond, Encore, Disable, Will-O-Wisp, Sword Dance, Memento, Pain Split
Physical: Sucker Punch, Shadow Sneak, Knock Off, Close Combat, Psycho Cut, Pursuit, Phantom Force, Drain Punch
Role Description: Should only be used with its Mega Stones, though the regular form's ability can be useful for scouting on the switch in.
Banettite: This is probably the most viable set, and can make excellent use of its Prankster ability with access to many disruptive status moves, out of which Taunt, Encore, Destiny Bond and Will-O-Wisp seem like the most useful. It has amazing attack and respectable speed as well, giving it great offensive presence additionally to its supportive role.
Galladite:. While it doesn't have an outstanding ability, the speed increase granted by the Galladite is pretty significant for sets looking for a more offensive approach. It's faster and stronger than Mega Gallade, but unfortunately lacks STAB on Close Combat, meaning it won't be as good at wallbreaking. However, access to a STAB priority move, or alternatively Sucker Punch, makes it a lot more threatening to offense, while a lack of weakness to common priority coupled with high speed make it hard to revenge kill once it got that Sword Dance boost off.
 
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Parents: Hippowdon / Granbull
Shared egg group: Field
Offspring name: Hippobull
New type: Ground/Fairy
New base stats: 109/126/106/74/76/56
New ability and desc: Intimidating Sandstorm (Sand Stream+Intimidate) - On switch in, summons Sandstorm and lowers opponent's Attack by 1.
Notable moves: Play Rough, Earthquake, Crunch, Iron Head, Close Combat, Curse, Whirlwind, Slack Off, Stealth Rock, Stone Edge, Rock Slide, Fire Punch, Thunder Punch, Ice Punch, Outrage, Heal Bell
Role identification: A good physical sweeper for TR teams and setter with unique typing.
 
Stitch98, I hope you are aware that we can only submit 5 fusions each this turn, so you might wanna consider doing something other than Altaria...

Reserving Blastoise + Greninja.
Well, maybe the first fusion I submitted will never get through the Voting Phase, so I just submitted another one.
 

canno

formerly The Reptile
Camerupt needs some love

Parents: Camerupt + Vaporeon
Shared egg group: Field
Offspring name: Vaporupt
New type: Fire / Water
New base stats: 110/92/75/117/95/62 (BST 551)
New ability and desc: Solid Absorb (needs a better name ;-;) - Water Absorb + Solid Rock
Notable moves: Wish, Heal Bell, Protect, Stealth Rock, Scald, Lava Plume, Fire Blast, Flamethrower, Earth Power, Ice Beam, Roar, Will-o-Wisp
Role identification: Fire / Water is a really nice defensive typing, especially with its ability Solid Absorb. This makes Vaporupt a solid wall that has multiple ways to spread burn. It's bulk is solid enough to tank some hits thanks to its high HP, which is also ideal for Wish Passing. It also has a lot of utility moves to use, such as Roar, Stealth Rocks, and Heal Bell. However, give it a Cameruptite and you get...

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~~~

Parents: Camerupt + Vaporeon
Shared egg group: [MEGA]
Offspring name: Mega Vaporupt
New type: Fire / Water
New base stats: 110/112/105/157/125/42 (BST 651)
New ability and desc: Sheer Force
Notable moves: Wish, Heal Bell, Protect, Stealth Rock, Scald, Lava Plume, Fire Blast, Flamethrower, Earth Power, Ice Beam, Roar, Will-o-Wisp
Role identification: Mega Vaporupt is a dangerous wall breaker, access to some sick coverage with Sheer Force Scald, Ice Beam, and Fire Blast, along with Earth Power. It's bulk is also massive now - 110/105/125 makes the pixie clones look frail in comparison. It does lose out on Solid Absorb though, but that's fine because Sheer Force in combination with its 157 SpA makes this thing destructive - like an actual volcano. Don't mess with Vaporupt!
 
Sorry, pal.
Ah, I overlooked that one because it wasn't in the approved format, that is to say, it didn't include my search term. (But in case anyone's interested I wanted to give it Serene Luck, which has the same effect as Focus Energy. Also I'm surprised nobody mentioned Dazzling Gleam, Defog, Extreme Speed, Flamethrower or Sucker Punch.)
 

InfernapeTropius11

get on my level
Parents: <Slaking + Lopunny3
Shared Egg Group: Field
Offspring Name: Slapunny
New Type: Normal
New Base Stats: 118/128/102/85/91/113 (637)
New Ability and Desc: Hapless: User cannot do anything for 2 turns (basically Truant effect, so loafing around for 2 turns) and all items (including Mega stones) cannot be activated for 2 turns(Klutz+Truant, basically making it completely helpless for the first two turns it is active)
Notable Moves: High Jump Kick, Return, Frustration, Baton Pass, Healing Wish, Entrainment, Ice Punch, Thunder Punch, Power-Up Punch, Quick Attack, Agility, Facade, Retaliate, Last Resort, Sucker Punch, Play Rough, Gunk Shot, Pursuit, Rock Slide, Earthquake, Slack Off, Encore, Drain Punch, Substitute, Focus Punch
Role Identification: Slapunny is a very strong, very fast physical attackers, with access to a variety of coverage and a strong STAB attack. It also has great bulk, 118/102/91 is pretty good. It will most likely function as a bulky attacker and a wallbreaker, after it survives its first two turns of helplessness. It also has a neat support movepool, including Entrainment for gimmicks, as well as Encore, Agility, Baton Pass, and Healing Wish to support the team. The main reason to use it however, is for its Mega:

Parents: <Slaking + Lopunny3
Shared Egg Group: [MEGA]
Offspring Name: Mega Slapunny
New Type: Normal / Fighting
New Base Stats: 118/188/112/85/91/143 (737)
New Ability and Desc: Scrappy
Notable Moves: High Jump Kick, Return, Frustration, Baton Pass, Healing Wish, Entrainment, Ice Punch, Thunder Punch, Power-Up Punch, Quick Attack, Agility, Facade, Retaliate, Last Resort, Sucker Punch, Play Rough, Gunk Shot, Pursuit, Rock Slide, Earthquake, Slack Off, Encore, Drain Punch, Substitute, Focus Punch
Role Identification: Mega Slapunny is a force to be reckoned with. Once it has survived its2 turns of pre-Mega helplessness, it can mega evolve and destroy pretty much everything lol. Scrappy and unregistered STAB attacks is great, and is really powerful coming off of 188 base attack, and it outspeeds the majority of the meta, rolling in at 143 base speed. High Jump Kick and Return/Frustration both have over 100 BP. With access to recovery via Drain Punch or Slack Off and potentially crippling of its counters via Entrainment with its pre-Mega ability makes Mega Slapunny very dangerous. It can take advantage of these turns to set up a Substitute and demolish opponents with a SubPunch set, or it can use PowerUp Punch to get chip damage and give its main attacks more power.

I know Mega Slapunny is going to be really really good, but hopefully two turns of complete helplessness that reset if you switch out in its pre-Mega form is enough to make up for this (giving the opponent two free turns can have huge repercussions, but some people will still use it for the high reward at the end). The way I see it Mega Slapunny is high risk high reward--it is a risk to give the opponent 2 free turns, but the reward of 188 Atk and 143 speed with strong unresisted STABs is excellent.
 
Parents: <Slaking + Lopunny3
Shared Egg Group: Field
Offspring Name: Slapunny
New Type: Normal
New Base Stats: 118/128/102/85/91/113 (637)
New Ability and Desc: Hapless: User cannot do anything for 2 turns (basically Truant effect, so loafing around for 2 turns) and all items (including Mega stones) cannot be activated for 2 turns(Klutz+Truant, basically making it completely helpless for the first two turns it is active)
Notable Moves: High Jump Kick, Return, Frustration, Baton Pass, Healing Wish, Entrainment, Ice Punch, Thunder Punch, Power-Up Punch, Quick Attack, Agility, Facade, Retaliate, Last Resort, Sucker Punch, Play Rough, Gunk Shot, Pursuit, Rock Slide, Earthquake, Slack Off, Encore, Drain Punch, Substitute, Focus Punch
Role Identification: Slapunny is a very strong, very fast physical attackers, with access to a variety of coverage and a strong STAB attack. It also has great bulk, 118/102/91 is pretty good. It will most likely function as a bulky attacker and a wallbreaker, after it survives its first two turns of helplessness. It also has a neat support movepool, including Entrainment for gimmicks, as well as Encore, Agility, Baton Pass, and Healing Wish to support the team. The main reason to use it however, is for its Mega:

Parents: <Slaking + Lopunny3
Shared Egg Group: [MEGA]
Offspring Name: Mega Slapunny
New Type: Normal / Fighting
New Base Stats: 118/188/112/85/91/143 (737)
New Ability and Desc: Scrappy
Notable Moves: High Jump Kick, Return, Frustration, Baton Pass, Healing Wish, Entrainment, Ice Punch, Thunder Punch, Power-Up Punch, Quick Attack, Agility, Facade, Retaliate, Last Resort, Sucker Punch, Play Rough, Gunk Shot, Pursuit, Rock Slide, Earthquake, Slack Off, Encore, Drain Punch, Substitute, Focus Punch
Role Identification: Mega Slapunny is a force to be reckoned with. Once it has survived its2 turns of pre-Mega helplessness, it can mega evolve and destroy pretty much everything lol. Scrappy and unregistered STAB attacks is great, and is really powerful coming off of 188 base attack, and it outspeeds the majority of the meta, rolling in at 143 base speed. High Jump Kick and Return/Frustration both have over 100 BP. With access to recovery via Drain Punch or Slack Off and potentially crippling of its counters via Entrainment with its pre-Mega ability makes Mega Slapunny very dangerous. It can take advantage of these turns to set up a Substitute and demolish opponents with a SubPunch set, or it can use PowerUp Punch to get chip damage and give its main attacks more power.

I know Mega Slapunny is going to be really really good, but hopefully two turns of complete helplessness that reset if you switch out in its pre-Mega form is enough to make up for this (giving the opponent two free turns can have huge repercussions, but some people will still use it for the high reward at the end). The way I see it Mega Slapunny is high risk high reward--it is a risk to give the opponent 2 free turns, but the reward of 188 Atk and 143 speed with strong unresisted STABs is excellent.
I'm no metagame wizard by any means, but if you give something the inability to act for two straight turns, it will almost always be dead, and/or your opponent will have set up to win the game.
 

InfernapeTropius11

get on my level
I'm no metagame wizard by any means, but if you give something the inability to act for two straight turns, it will almost always be dead, and/or your opponent will have set up to win the game.
I'm open to changing it to one, but Mega Slapunny is just so strong, I needed a way to nerf it a lot (in fact when I discussed this with Spartan/Dremz we thought it could even be 3 o.O). If it forces a switch though, that's one free turn, and then it can usually tank one hit with its good bulk. It would require support to remove threatening mons, but I think it could work.
 
Parents: Hippowdon / Granbull
Shared egg group: Field
Offspring name: Hippobull
New type: Ground/Fairy
New base stats: 109/126/106/74/76/56
New ability and desc: Intimidating Sandstorm (Sand Stream+Intimidate) - On switch in, summons Sandstorm and lowers opponent's Attack by 1.
Notable moves: Play Rough, Earthquake, Crunch, Iron Head, Close Combat, Curse, Whirlwind, Slack Off, Stealth Rock, Stone Edge, Rock Slide, Fire Punch, Thunder Punch, Ice Punch, Outrage, Heal Bell
Role identification: A good physical sweeper for TR teams and setter with unique typing.
I already did this and it didn't win, sorry but you're wasting your time with this.
 
Parents: Bisharp and Electivire
Shared egg group: Human-Like
Offspring name: Electivarp
New type: Dark/Electric
New base stats: 80 / 134 / 93 / 87 / 87 / 92 (BST 573)
New ability and desc: Volt Spirit (Motor Drive + Defiant) - The user's Atk is boosted by 1 stage each when it is hit by an Electric-type move, and the move will have no effect on the user.
Notable moves: Iron Head, Swords Dance, Taunt, Rock Polish, Stone Edge, X-Scissor, Poison Jab, Power-Up Punch, Psycho Cut, Pursuit, Stealth Rock, Sucker Punch, Knock Off, Low Kick, Fire Punch, Thunder Punch, Wild Charge, Earthquake, Ice Punch
Role identification: Once it switches into an Electric move, it's ready to sweep. Good coverage and great Atk makes it really powerful. However, its speed is somewhat mediocre, not even reaching base 100.
 
Parents: Clawitzer and Walrein
Shared egg group: Water 1
Offspring name: Walritzer
New type: Water/Ice
New base stats: 100 / 86 / 99 / 117 / 99 / 72 (BST 573)
New ability and desc: Frozen Launcher (Mega Launcher + Ice Body) - Ice-type moves, Aura- and Pulse-based moves are boosted by 50%.
Notable moves: Ice Beam, Earthquake, Frost Breath, Surf, Water Pulse, Icy Wind, Dark Pulse, Dragon Pulse, Aura Sphere, Sludge Wave, Sludge Bomb, Scald, Flash Cannon
Role identification: So it's bulkier and can now wallbreak with Ice-type moves too, but the movepool...
 
Parents: Togekiss and Mandibuzz
Shared egg group: Bird
Offspring name: Mandikiss
New type: Dark/Fairy
New base stats: 108/68/110/98/115/90
New ability and desc: Serene Overcoat - This Pokémon is unaffected by weather damage and powder moves, and the chances of it getting a secondary effect roll are doubled.
Notable moves: Nasty Plot, Dark Pulse, Moonblast, Air Slash, Roost, Taunt, Tailwind, Toxic, Heat Wave, Iron Defense, Knock Off, Thunder Wave, Yawn, Wish, Baton Pass, even more
Role identification: An extremely bulky supporter with a great typing, a lot of boosting options and moves to support its team. Can act as a stall breaker, or even a setup sweeper.
 
Parents: Skuntank and Mamoswine
Shared egg group: Field
Offspring name: Mamostank
New type: Ice/Poison
New base stats: 116 / 121 / 83 / 80 / 70 / 92 (BST 562)
New ability and desc: Snow Bomb (Snow Cloak + Aftermath) - When the user faints, the attacker receives 1/4 HP damage, and its Accuracy is lowered by 1 stage.
Notable moves: Hone Claws, Taunt, Fire Blast, Sucker Punch, Crunch, Play Rough, Pursuit, Earthquake, Stone Edge, Rock Slide, Curse, Freeze-Dry, Icicle Crash, Icicle Spear, Stealth Rock, Iron Head, Knock Off, Superpower, Poison Jab
Role identification: Seriously Game Freak? No Physical Poison STAB for Skuntank? Did I just forgot about Poison Jab >_> Still, it's a good physical attacker, having pretty good bulk and the ability to force switches if it faints.
 
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Parents: Garbodor + Klefki
Shared egg group: Mineral
Offspring name: Garfki
New type: Poison/Steel
New base stats: 78/97/96/80/94/85 (BST: 530)
New ability and desc: Stench + Prankster = Stink Bomber: Status moves have +1 priority. Status moves that directly target an opponent (Thunder Wave, Toxic, etc.) have an added 10% chance of making the opponent flinch.
Notable moves: Thunder Wave, Toxic, Spikes, Toxic Spikes, Reflect, Light Screen, Pain Split, Magnet Rise, Gunk Shot, Foul Play, Acid Spray, Haze, Magic Coat
Role identification: You thought Klefki was infuriating? Garfki will make you beg for the days when you had to deal with Klefki. With all of the support options you could possibly ask for, priority Pain Split to compensate its lack of recovery, priority Magnet Rise to circumvent its crippling Ground weakness, and a fantastic defensive typing otherwise, Garfki will have you tearing your hair out the moment it arrives on the battlefield.
 
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canno

formerly The Reptile
Parents: Toxicroak + Sableye
Shared egg group: Human-Like
Offspring name: Toxeye
New type: Poison / Dark
New base stats: 76/100/80/85/75/77 (BST 493)
New ability and desc: Lingering (Dry Skin + Stall): Restores 1/16 (6.25%) holder's max HP at the end of each turn if the user went last.
Notable moves: Recover, Will-o-Wisp, Gunk Shot, Knock Off, Sucker Punch, Taunt, Fake Out, Swords Dance, Nasty Plot, Calm Mind
Role identification: Toxeye is an interesting mon. While it itself isn't very bulk, it does have that dank Poison / Dark typing, along with Recover, which makes it seem bulkier than it is. Lingering is not a bad ability, since it can heal vs slower opponents. This doesn't work too well with Sucker Punch, but its something. The movepool is very good. It has a decent 100 attack to use SD and Sucker Punch with. Of course, the main reason you'd use Toxeye is to Mega Evolve it (Lingering lets you heal if you switch into something and then mega ;))

~~~

~~~

Parents: Toxicroak + Sableye
Shared egg group: [MEGA]
Offspring name: Mega Toxeye
New type: Poison / Dark
New base stats: 76/110/130/105/125/47 (BST 593)
New ability and desc: Magic Bounce
Notable moves: Recover, Will-o-Wisp, Gunk Shot, Knock Off, Sucker Punch, Taunt, Fake Out, Swords Dance, Nasty Plot, Calm Mind
Role identification: Now the mega is a much more usable Pokemon, sporting solid 76/130/125 bulk and a strong typing, along with Recover and the fantastic ability, Magic Bounce. It's Swords Dance set is still very much viable, with Sucker Punch making up for its lower speed. Sucker Punch and Magic Bounce together are a deadly combo, as most status moves won't work on Toxeye, making attacking the only option. Of course, it can also run Calm Mind or even Nasty Plot but those I feel are worst than Swords Dance. A purely defensive set is also good, seeing that Toxeye has a superb defensive typing and Recover, along with Wisp for more shenanigans.
 
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