Project The Next Best Thing (New thread is newer)

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atomicllamas

but then what's left of me?
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnus
There is a tie between kableye and xastify, I will cast the deciding vote.

Congrats to Kableye for winning this "week" with his anti-lead Gallade.

The next Pokemon up for discussion is:


Skuntank!
 

Skuntank @ Black Glasses / Black Sludge
Ability: Aftermath
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Defog
- Sucker Punch
- Pursuit / Crunch / Punishment
- Memento

This version of Skuntank is focused about its primary utility: Defog while trapping Psychics, as classic as you can get, but...
Facing a troublesome pokemon? Skuntank has done its job already? ( The Psychic is gone/Hazards aren't as troublesome as they could be )
Then, this is the perfect timing for Memento! This handy piece of a move will allow you to set up an high amount of setup sweepers, or at the very least, force a pokemon out, which can definitly be handy at times.
Also, one very good thing to notice is that common skuntanks switchins are ground types with relatively good, but uninvested ( usually ) offensive presence. Having these at -2 Atk/Spa is very enjoyable & can be abused very easilu.
 

Twix

jicama
is a Contributor Alumnus

Skuntank @ Black Sludge
Ability: Aftermath
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Defog
- Sucker Punch
- Snatch
- Pursuit

The move Snatch can be very interesting on Skuntank as it:

1. Allows Skuntank a chance to gain recovery through stealing a foe's move.
2. Steal a setup move from a foe.
3. Prevent / Deter a foe from setting up on it

Yeah that's basically it.
 


Skuntank @ Life Orb
Ability: Aftermath
EVs: 156 Atk / 100 SpA / 252 SpD
Lonely Nature
- Defog
- Pursuit
- Fire Blast / Sucker Punch / Crunch
- Hidden Power [Grass]

HP Grass Skuntank, designed to 2HKO Gastrodon, Seismitoad, and Rhyperior. Together with Fire Blast, it can bop most of its common checks while still checking most Psychics and clearing hazards. S

Skuntank is a tough one since it's so strapped for moveslots as it is. This set has to rely on feigning Sucker Punch to work as a lure.
 
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Scrafty @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- High Jump Kick / Drain Punch
- Knock Off
- Head Smash

Here's your typical good Dragon Dance Scrafty. It gets walled for infinity and a half by Togetic and the occasional Golbat. Why not add a base 150 attack to deal with those pesky two? Oh, and if you think you're missing out on hitting fairies such as Aromatisse and Granbull (which you probably should not stay on), it's just 10 BP less. The only drawback with using such a lovely move is the 50 percent recoil and the accuracy equivalent of Stone Edge. Mostly because of the recoil, I suppose you could spare a slot for Drain Punch.

+1 252 Atk Scrafty Head Smash vs. 248 HP / 252+ Def Eviolite Togetic: 204-242 (65.1 - 77.3%) -- 18.8% chance to OHKO after Stealth Rock

+1 252 Atk Scrafty Head Smash vs. 248 HP / 252+ Def Eviolite Golbat: 230-272 (65.1 - 77%) -- 18.8% chance to OHKO after Stealth Rock

(Both of these die if they switch in on Knock Off too.)
 

Ping_Pong_Along

Bitches love underscores


Scrafty @ Leftovers
Ability: Intimidate / Shed Skin
EVs: 244 HP / 200 SpD / 64 Spe
Careful Nature
- Toxic
- Taunt
- Knock Off
- Super Fang / Rest

Thanks to Esidisi for a nudge in the right direction with this. I give you stallbreaker Scrafty. People forget that this thing has some pretty nice bulk to it. Toxic and Taunt let it catch a lot of things by surprise. With this EV distribution, Scrafty can survive a Specs Focus Blast Tangrowth even with rocks up. It outspeeds Alomomola, Jellicent, and Tangrowth so it can Taunt, Toxic, or Knock off. Intimidate + Super Fang helps this thing take a sizable chunk out of Mega Steelix and other physically defensive walls (including incoming fairies). Preventing rocks from going up is nice too, since Scrafty is faster than many common setters (though not Uxie). You can also tailor this set to be more of a status absorber and go with Shed Skin Rest for better longevity.
 
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Scrafty @ Leftovers
Ability: Shed Skin
EVs: 252 HP / 252 Atk / 4 Spe
Impish Nature
- Knock Off
- Drain Punch
- Counter
- Taunt


Admittedly not a great set. Taunt forces physical attackers to try to hit it. The Impish Nature with 0 EVs in Defense ensure that Countering Golbat's Brave Bird will 99% of the time 1HKO it.
 
Scrafty @ Leftovers
Ability: Shed Skin
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Toxic
- Iron Defense
- Knock Off
- Rest

or


Scrafty @ Leftovers
Ability: Shed Skin
EVs: 252 HP / 252 SpD / 4 Def
Impish Nature
- Toxic
- Amnesia
- Knock Off
- Rest

(I know it's not that good) The sets wall, stall, and boost. These provide recovery and a STAB move.
 
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