Electric Arceus [QC 3/3] (GP 2/2)

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[OVERVIEW]

Electric Arceus is not very effective in the current metagame as a support Arceus forme. The biggest reason for this is the presence of Primal Groudon, which is immune to Electric Arceus's STAB attacks and takes very little damage from its weak Ice Beams. Primal Groudon's commonness means that most teams will carry at least one counter to Electric Arceus, and there are several other common answers to it in the Ubers metagame as well, such as Latias and Ground Arceus. Electric Arceus does have three resistances to make use of, but only the resistance to Flying-type moves is particularly useful. Moreover, Electric Arceus takes heavy damage from Earthquake coverage, which all offensive Flying-types in Ubers commonly run. Compounding its issues is its lack of offensive presence, as Electric Arceus is forced to use Toxic do to anything to Ground-types and must use Will-O-Wisp to hit Ferrothorn. Fortunately, Electric Arceus does have a couple of redeeming qualities that make it borderline usable. First of all, it only has one weakness, albeit a nasty one to Ground-type moves. Additionally, Electric Arceus still has the amazing all-around stats that all Arceus formes have, granting it a nice mix of Speed and bulk. Finally, it is one of the only Pokemon capable of soft checking both Primal Kyogre and Flying-types.

[SET]
name: Dual Status
move 1: Judgment
move 2: Recover
move 3: Will-O-Wisp
move 4: Toxic
item: Zap Plate
ability: Multitype
nature: Timid
evs: 248 HP / 84 Def / 176 Spe

[SET COMMENTS]
Moves
========


Judgment is Electric Arceus's main STAB move and hits most Pokemon that don't carry an immunity or resistance to it fairly hard thanks to its high Base Power and the 1.2x boost granted by Zap Plate. Recover is mandatory to keep Electric Arceus is good health throughout the match. The last two moveslots are both dedicated to status moves, which are crucial to Electric Arceus's functionality in the tier. Will-O-Wisp allows Electric Arceus to effectively check physical threats such as Mega Salamence, Extreme Killer Arceus, and Rayquaza one-on-one, and overeager Swords Dance Ground Arceus on the switch. Will-O-Wisp can also burn walls such as Ferrothorn, which Electric Arceus has no other way of dealing with, and prevents a +1 Mega Salamence from comfortably Roosting on its Judgment. Likewise, Toxic allows Electric Arceus to cripple Calm Mind Arceus formes and gives Electric Arceus a move to hit Primal Groudon switch-ins with. Earth Power is another option that Electric Arceus can run in the fourth slot, as it garners a super effective hit on Primal Groudon, but its utility ends there.

Set Details
========


The given EVs allow Electric Arceus to outrun Timid Latias and Latios while enhancing its physical bulk as much as possible. However, should you want even more physical bulk, an alternative spread of 248 HP / 204 Def / 56 Speed with a Timid nature is viable. This spread allows Electric Arceus to outrun Jolly Rayquaza and avoid the OHKO from +1 Adamant Rayquaza's Earthquake. Note that with the given spread, Electric Arceus is not a good Primal Kyogre check, as Origin Pulse easily 2HKOes Electric Arceus and will OHKO it after a Calm Mind boost.

Usage Tips
========


Liberally use status moves early on in the game, as afflicting a support Arceus forme or Primal Groudon with status will prove much more useful than spamming Judgment. Using status moves early in the game is an especially good idea because Ground-types are very common and often directly switch into Electric Arceus; it prevents the foes from getting free switches by afflicting them with status. Although ideally you want to keep Electric Arceus healthy throughout the match, it's only especially vital when the opponent has a Mega Salamence, Ho-Oh, or another Pokemon it needs to check. In matches where Electric Arceus is more or less dead weight, playing aggressively is the best course of action to accomplish as much as possible.

Although Electric Arceus is immune to Thunder Wave, it is a terrible absorber of the move. The reason for this is because almost every Thunder Wave user in the tier, such as Primal Groudon or Klefki, can defeat Electric Arceus one-on-one. Electric Arceus should also avoid Toxic at all costs, as the ailment will severely impair it when attempting to check the physical attackers it needs to check. If you have a cleric, make sure you remove Toxic later in the match if you allow Electric Arceus to be afflicted by it.

Team Options
========


Electric Arceus mandates the use of a Pokemon immune to Ground on your team due to its weakness to Ground Arceus and Primal Groudon. Life Orb Shaymin-S is a good option, as it threatens to OHKO Ground Arceus and can pass a Healing Wish to Electric Arceus should it become crippled by Toxic. In return, Electric Arceus can check Ho-Oh and Mega Salamence for it. Anti-entry hazard support is also appreciated because Electric Arceus can easily have layers of Spikes set up on it by common Spikes setters such as Ferrothorn and Klefki. Mega Sableye can beat both of them while bouncing back any attempts to cripple Electric Arceus with Toxic. Latios and Latias can remove hazards while checking Primal Groudon for Electric Arceus. Defensive Mega Salamence is also a good entry hazard controller thanks to its access to Defog, although the two share a weakness to Ice Beam variants of Ground Arceus. A cleric is also a good idea to use with Electric Arceus, although it isn't mandatory. Defensive Xerneas and Blissey can both use Heal Bell should Electric Arceus get poisoned or burned, while Electric Arceus can check Pokemon that threaten them, such as Ho-Oh and Extreme Killer Arceus, in return.

[STRATEGY COMMENTS]
Other Options
=============


Unfortunately, Electric Arceus has little flexibility in its given moveset, or else it will be open to a myriad of threats. Although Defog might seem like an appealing option at first, Electric Arceus is a terrible user of the move because it loses badly to entry hazard setters such as Primal Groudon, Klefki, and Toxic Ferrothorn. Ice Beam is an option to dent Latias and Latios, as well as to hit Mega Salamence and Rayquaza really hard, but Electric Arceus struggles to find a moveslot for it. Besides, it can already cripple Rayquaza and Mega Salamence with Will-O-Wisp and Latias and Latios with Toxic. Thunder is an option over Judgment if you want a move that can paralyze the foe, but its low accuracy is unappealing on a Pokemon that needs to be as consistent as possible to support its team.

Refresh is an option to allow Electric Arceus to take on Toxic users, but it has little other utility. Fire Blast can be used to hit Ferrothorn really hard and has the added benefit of garnering a stronger hit on Klefki, allowing teammates such as Latios to take advantage of their checks being severely weakened. However, it has mediocre coverage with Electric Arceus's Judgment and forces it to give up a status move. Finally, Electric Arceus can attempt to run a Calm Mind set with Judgment, Earth Power, Calm Mind, and Recover. Unfortunately, a Calm Mind set is difficult to pull off in this metagame due to Electric Arceus's terrible offensive typing and susceptibility to Primal Groudon.

Checks and Counters
===================

**Primal Groudon**: Primal Groudon is immune to both Will-O-Wisp and Judgment and beats Electric Arceus with its Ground-type STAB attacks. However, it should be wary of switching in on Toxic.

**Ground Arceus**: Swords Dance variants of Ground Arceus outrun and severely damage Electric Arceus with Earthquake, and other variants hit it with Judgment. Nonetheless, they should be on the lookout for Will-O-Wisp and Toxic, respectively.

**Calm Mind Latias and Latios**: Although they dislike Toxic, Calm Mind Latias and Latios can otherwise set up on Electric Arceus and proceed to threaten its team.

**Special Walls**: Blissey doesn't care about anything Electric Arceus can do and can use it to pass Wishes or use Aromatherapy. Ferrothorn can set up Spikes on Electric Arceus, but it despises Will-O-Wisp. Heal Bell Clefable can also switch in comfortably.

**Grass Arceus**: Grass Arceus will win one-on-one courtesy of its typing, but it despises Toxic.

**Mega Gengar**: Perish Song sets can remove Electric Arceus fairly easily once it has Mega Evolved, as Mega Gengar can use Disable to stop Arceus from using Judgment and stall it out from there.

[OVERVIEW]

-Almost always a suboptimal choice; offensive Flying-types can Earthquake it for major damage and unlike Rock Arceus, Electric Arceus cannot hit all of them super-effectively with its STAB (Rayquaza, Salamence)
-Still an Arceus with a passable defensive typing, which makes it usable if you can cover for its shortcomings
-Great movepool / stats / etc
-Only one weakness, albeit to a very common attacking type in Ground
-Three resistances, but only Flying is relevant
-Has BoltBeam coverage, but Primal Groudon makes this rather unimportant in ORAS Ubers
-Not threatening offensively and is extremely vulnerable to Toxic

[SET]
name: Dual Status
move 1: Judgment
move 2: Recover
move 3: Will-O-Wisp
move 4: Toxic
item: Zap Plate
ability: Multitype
nature: Timid
evs: 248 HP / 84 Def / 176 Spe

[SET COMMENTS]
Moves
========


-Judgment is obligatory STAB, hits Primal Kyogre and Flying-types and its Base Power is boosted by Zap Plate
-Recover allows Arceus to stay healthy and repeatedly check what it needs to
-Will-O-Wisp cripples most physical attackers and prevents Mega Salamence from comfortably Roosting on Judgments
-Toxic allows Electric Arceus to do something to Primal Groudon and cripples Calm Mind Arceus
-Earth Power can be used over Toxic to dent Primal Groudon on the switch, but isn't very useful in general

Set Details
========


-Electric Arceus is EV'd to outrun Timid Latias and Latios while increasing its physical bulk as much as possible
-An alternative spread with 56 Speed and 204 Defense still allows Electric Arceus to outrun Rayquaza and Kyurem-W while increasing its physical bulk (calcs go here)
-A specially defensive spread can help check some CM Arceus as well as take hits from Primal Kyogre a little better, but it isn't recommended as this isn't a good Kyogre switch

Usage Tips
========


-Liberally use status moves early on in the game, as statusing a support Arceus or especially a Primal Groudon will prove much more beneficial than spamming Judgment (especially with Primal Groudon and Ground Arceus being so common)
-Ties hand in hand to the previous point, but strive to prevent giving your opponent free switches with Electric Arceus
-Use Recover very often in matches where the opponent has a Mega Salamence, Ho-Oh, or other Pokemon Electric Arceus needs to check, but feel free to be more aggressive in matches where Electric Arceus is more or less dead weight
-Not a good Thunder Wave absorber, as Electric Arceus is a poor switch into the most common users of the move in ORAS Ubers (Primal Groudon, Klefki)
-Avoid Toxic at all costs, unless you are using it with a cleric

Team Options
========

-Ground immunity; Shaymin-S gives your team a way to deal with Ground Arceus while Electric Arceus can check Ho-Oh and Mega Salamence for it. Lugia checks Groudon and Ground Arceus well, but is redundant
-Anti-hazard support; Mega Sableye can keep Klefki, some status users and Toxic Ferrothorn in line while Electric Arceus checks the aforementioned Flying-types that can break Sableye
-Cleric; Blissey or Xerneas can remove status from Electric Arceus, while it can check powerful physical threats for them in return
-Largely self-sufficient


[STRATEGY COMMENTS]
Other Options
=============


Unfortunately, Electric Arceus has little flexibility in its given moveset or else it will be open to a myriad of threats. Although Defog might seem like an appealing option at first, Electric Arceus is a terrible user of the move because it loses badly to entry hazard setters such as Primal Groudon, Klefki, and Toxic Ferrothorn. Ice Beam is an option to dent Latias and Latios, as well as hit Salamence and Rayquaza really hard, but Electric Arceus struggles to find a moveslot for it. Besides, it can already cripple Rayquaza and Mega Salamence with Will-O-Wisp and Latias and Latios with Toxic. Thunder is an option over Judgment if you want a move that can potentially paralyze the foe, but its low accuracy is unappealing on a Pokemon that needs to be as consistent as possible to support its team.
Refresh is an option to allow Electric Arceus to take on Toxic users, but has little other utility. Finally, Electric Arceus can attempt to run a Calm Mind set with Judgment, Earth Power, Calm Mind, and Recover. Unfortunately, a Calm Mind set is difficult to pull off in this metagame due to Electric Arceus's terrible offensive typing and susceptibility to Primal Groudon.

Checks and Counters
===================
 
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shrang

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Ice Beam might be a better attacking move, IMO. You can at least check Mega Mence with this using Ice Beam, while uninvested Judgement doesn't do that much to P Ogre.
 
I'm not entirely sure if ditching a STAB move is an option because half of this mons niche is soft checking birds + Primal Kyogre at the same time. Salamence is still checked because you can burn it with Will-O-Wisp and spam Judgment:

0 SpA Zap Plate Arceus-Electric Judgment vs. 200 HP / 0 SpD Mega Salamence: 165-195 (43.3 - 51.1%) -- 5.5% chance to 2HKO

If its Refresh Mence then it doesn't have Earthquake and has a hard time breaking Eleceus (Double-Edge does 32% max if Adamant)
Even if it does have EQ it needs to be either boosted or Adamant (or have SR up) to 2HKO the current spread which is kinda cool:
252 Atk Mega Salamence Earthquake vs. 252 HP / 80 Def Arceus-Electric: 190-224 (42.7 - 50.4%) -- 1.2% chance to 2HKO

Uninvested Judgment always 2HKOes Primal Kyogre too (unless specially defensive became a thing) so idk where you got that one from...

0 SpA Zap Plate Arceus-Electric Judgment vs. 252 HP / 0 SpD Kyogre-Primal: 204-240 (50.4 - 59.4%) -- guaranteed 2HKO

Ice Beam as a standalone move just leaves you 100% open to Ho-Oh (i can't think of any other mons that can check ho-oh better on a eleceus team because its one of the better bird checks out there), and now Waterceus checks you (very common Arceus in the current meta) when it would usually be the other way around. I think we should just put forward the best of what Eleceus can do and just inform the reader of its limitations, otherwise we would just be writing up an outclassed Iceceus set but with a better defensive typing and far, far weaker offensive capabilities.

I'll comment on the skeleton itself once its outta WIP.
 
i'm still not 100% sold on this set being the best even if it's the best i can come up with. could someone provide counterarguments for calm mind being viable?
 

shrang

General Kenobi
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I suppose if you can overload the crap out of Primal Groudon with like GeoXern or something, CM Electric Arceus might be a threat... although you still have to take on Latias, Ferrothorn and other friends, so it's probably not worth it.
 
discussed/checked on irc

"Electric Arceus is largely self-sufficient and doesn't need a whole lot of support so long you have a way to beat Ground-types and Spikes setters." is going in a quotes doc somewhere tho

QC 3/3
 
my BS cop-out excuse is that i wrote the 2nd half of this analysis early this morning. also please don't forget pro as fuck Electric Arceus check Grasseus

**Grass Arceus**: Wins 1-1 courtesy of its typing.

This is ready for GP.
 

Empress

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[OVERVIEW]

Electric Arceus is not nearly as effective in the current metagame as it was in XY. (Rephrase this b/c you're not supposed to talk about generational shifts.)
The biggest reason for this is the emergence presence of Primal Groudon, which is immune to Electric Arceus's STAB attacks and takes very little damage from its weak Ice Beams. Primal Groudon's omnipresence commonness means that most teams will carry at least one counter to Electric Arceus, and there are several other common answers to it in the ORAS Ubers metagame as well, such as Latias and Ground Arceus. Electric Arceus does have three resistances to make use of, but only the resistance to Flying-type moves is particularly useful. Unfortunately Moreover, Electric Arceus takes heavy damage from Earthquake coverage, which all offensive Flying-types in Ubers commonly run. Compounding its issues is its lack of offensive presence, as Electric Arceus is forced to use Toxic do to anything to Ground-types and must use Will-O-Wisp to hit Ferrothorn. Fortunately, Electric Arceus does have a couple of redeeming qualities that make is borderline usable. First of all, it only has one weakness, albeit a nasty one to Ground-type moves. Also, Electric Arceus still has the amazing all-around stats that all Arceus formes have, granting it a nice mix of speed Speed and bulk. Finally, it is one of the only Pokemon capable of soft checking both Primal Kyogre and Flying-types.

[SET]
name: Dual Status
move 1: Judgment
move 2: Recover
move 3: Will-O-Wisp
move 4: Toxic
item: Zap Plate
ability: Multitype
nature: Timid
evs: 248 HP / 84 Def / 176 Spe

[SET COMMENTS]
Moves
========


Judgment is Electric Arceus's main STAB move, (RC) and hits most Pokemon that don't carry an immunity or resistance to it fairly hard thanks to its high Base Power and the 1.2x boost granted by Zap Plate. Recover is mandatory to keep Electric Arceus is good health throughout the match. The last two moveslots are both dedicated to status moves, which are crucial to Electric Arceus's functionality in the tier. Will-O-Wisp allows Electric Arceus to effectively check physical threats such as Mega Salamence, Extreme Killer Arceus, and Rayquaza 1-1, 1v1 and overeager Swords Dance Ground Arceus on the switch. Will-O-Wisp can also burn walls like such as Ferrothorn that Electric Arceus has no other way of dealing with and prevents a +1 Mega Salamence from comfortably Roosting on its Judgments. Likewise, Toxic allows Electric Arceus to cripple Calm Mind Arceus formes, and gives Electric Arceus a move to status hit Primal Groudon switch-(AH)ins with. Earth Power is another option that Electric Arceus can run in the Toxic fourth slot, (AC) as it garners a super effective hit on Primal Groudon, but its utility ends there.

Set Details
========


The given EVs allow Electric Arceus to outrun Timid Latias and Latios while enhancing its physical bulk as much as possible. However, should you want even more physical bulk, an alternative spread of 248 HP / 204 Def / 56 Speed with a Timid nature is viable. This spread allows Electric Arceus to outrun Jolly Rayquaza while increasing its physical bulk to a point where a +1 Adamant Rayquaza can never OHKO it with Earthquake. Note that the given spread is not a good Primal Kyogre check, as Origin Pulse easily 2HKOes Electric Arceus and will OHKO it after a Calm Mind boost.

Usage Tips
========


Liberally use status moves early on in the game, as afflicting a support Arceus forme or Primal Groudon with status will prove much more useful than spamming Judgment. Using status moves early in the game is an especially good idea because Ground-types are very common and often directly switch into Electric Arceus; you it prevents your opponent the foes from getting free switches by afflicting them with status. Although ideally you want to keep Electric Arceus healthy throughout the match, it's only especially vital when the opponent has a Mega Salamence, Ho-Oh, or another Pokemon it needs to check. In matches where Electric Arceus is more or less dead weight, playing aggressively is the best course of action to accomplish as much as possible.

Although Electric Arceus is immune to Thunder Wave, it is a terrible absorber of the move. The reason for this is because almost every Thunder Wave user in the tier, such as Primal Groudon and Klefki, can defeat Electric Arceus one-on-one 1v1. Electric Arceus should also avoid Toxic at all costs, as the ailment will severely impair it when attempting to check the physical attackers it needs to check. If you have a cleric, make sure you remove Toxic later in the match if you allow Electric Arceus to be afflicted by it.

Team Options
========


Electric Arceus mandates the use of a Pokemon immune to Ground immunity on your team, (RC) due to the its weakness to Ground Arceus and Primal Groudon. Life Orb Shaymin-S is a good option, (AC) as it threatens to OHKO Ground Arceus and can pass a Healing Wish to Electric Arceus should it become crippled by Toxic. In return, Electric Arceus can check Ho-Oh and Mega Salamence for it. Anti-hazard Anti-entry hazard support is also appreciated, (RC) because Electric Arceus can easily have layers of Spikes set up on it by common Spikes setters such as Ferrothorn and Klefki. Mega Sableye can beat both of them while bouncing back any attempts to Toxic cripple Electric Arceus with Toxic. Latios and Latias can remove entry hazards while checking Primal Groudon for Electric Arceus. Defensive Mega Salamence is also a good entry hazard controller Pokemon thanks to its access to Defog, although the two share a weakness to Ice Beam variants of Ground Arceus. A cleric is also a good idea to use with Electric Arceus, although it isn't mandatory. Defensive Xerneas and Blissey can both use Heal Bell should Electric Arceus get poisoned or burned, while Electric Arceus can check Pokemon that threaten them, such as Ho-Oh and Extreme Killer Arceus, in return.

[STRATEGY COMMENTS]
Other Options
=============


Unfortunately, Electric Arceus has little flexibility in its given moveset or else it will be open to a myriad of threats. Although Defog might seem like an appealing option at first, Electric Arceus is a terrible user of the move because it loses badly to entry hazard setters such as Primal Groudon, Klefki, and Toxic Ferrothorn. Ice Beam is an option to dent Latias and Latios, as well as hit Mega Salamence and Rayquaza really hard, but Electric Arceus struggles to find a moveslot for it. Besides, it can already cripple Rayquaza and Mega Salamence with Will-O-Wisp and Latias and Latios with Toxic. Thunder is an option over Judgment if you want a move that can potentially paralyze the foe, but its low accuracy is unappealing on a Pokemon that needs to be as consistent as possible to support its team.
Refresh is an option to allow Electric Arceus to take on Toxic users, but it has little other utility. Fire Blast can be used to hit Ferrothorn really hard and has the added benefit of garnering a stronger hit on Klefki, allowing teammates such as Latios to take advantage of their checks being severely weakened. However, it has mediocre coverage with Electric Arceus's STAB Judgment and forces it to give up a status move. Finally, Electric Arceus can attempt to run a Calm Mind set with Judgment, Earth Power, Calm Mind, and Recover. Unfortunately, a Calm Mind set is difficult to pull off in this metagame due to Electric Arceus's terrible offensive typing and susceptibility to Primal Groudon.

Checks and Counters
===================
**Primal Groudon**: Primal Groudon is immune to both Will-O-Wisp and Judgment and beats Electric Arceus with its Ground-type STAB attacks. However, it should be wary of switching in on Toxic.

**Ground Arceus**: Swords Dance variants outrun and severely damage Electric Arceus with Earthquake, and other variants hit it with Judgment. They Nonetheless, they should be on the lookout for Will-O-Wisp and Toxic, respectively.

**Calm Mind Latias and Latios**: Although they dislike Toxic, they can otherwise set up on Electric Arceus and proceed to damage threaten its team.

**Special Walls**: Blissey doesn't care about anything Electric Arceus can do and can use it to pass Wishes or use Aromatherapy on. Ferrothorn can set up Spikes on Electric Arceus, but it despises Will-O-Wisp. Heal Bell Clefable can also switch in comfortably.

**Grass Arceus**: Grass Arceus will win one-on-one 1v1 courtesy of its typing, but it despises Toxic.

**Mega Gengar**: Perish Song sets can remove Electric Arceus fairly easily once it has Mega Evolved, because it as Mega Gengar can use Disable to stop Arceus from using Judgment and stall it out from there.

GP 1/2
 
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[OVERVIEW]

Electric Arceus is not very effective in the current metagame as a support Arceus forme. The biggest reason for this is the presence of Primal Groudon, which is immune to Electric Arceus's STAB attacks and takes very little damage from its weak Ice Beams. Primal Groudon's commonness means that most teams will carry at least one counter to Electric Arceus, and there are several other common answers to it in the Ubers metagame as well, such as Latias and Ground Arceus. Electric Arceus does have three resistances to make use of, but only the resistance to Flying-type moves is particularly useful. Moreover, Electric Arceus takes heavy damage from Earthquake coverage, which all offensive Flying-types in Ubers commonly run. Compounding its issues is its lack of offensive presence, as Electric Arceus is forced to use Toxic do to anything to Ground-types and must use Will-O-Wisp to hit Ferrothorn. Fortunately, Electric Arceus does have a couple of redeeming qualities that make is it borderline usable. First of all, it only has one weakness, albeit a nasty one to Ground-type moves. Also Additionally, Electric Arceus still has the amazing all-around stats that all Arceus formes have, granting it a nice mix of Speed and bulk. Finally, it is one of the only Pokemon capable of soft checking both Primal Kyogre and Flying-types.

[SET]
name: Dual Status
move 1: Judgment
move 2: Recover
move 3: Will-O-Wisp
move 4: Toxic
item: Zap Plate
ability: Multitype
nature: Timid
evs: 248 HP / 84 Def / 176 Spe

[SET COMMENTS]
Moves
========


Judgment is Electric Arceus's main STAB move and hits most Pokemon that don't carry an immunity or resistance to it fairly hard thanks to its high Base Power and the 1.2x boost granted by Zap Plate. Recover is mandatory to keep Electric Arceus is good health throughout the match. The last two moveslots are both dedicated to status moves, which are crucial to Electric Arceus's functionality in the tier. Will-O-Wisp allows Electric Arceus to effectively check physical threats such as Mega Salamence, Extreme Killer Arceus, and Rayquaza 1v1 one-on-one, and overeager Swords Dance Ground Arceus on the switch. Will-O-Wisp can also burn walls such as Ferrothorn, (AC) that which Electric Arceus has no other way of dealing with, (AC) and prevents a +1 Mega Salamence from comfortably Roosting on its Judgment. Likewise, Toxic allows Electric Arceus to cripple Calm Mind Arceus formes (RC) and gives Electric Arceus a move to hit Primal Groudon switch-ins with. Earth Power is another option that Electric Arceus can run in the fourth slot, as it garners a super effective hit on Primal Groudon, but its utility ends there.

Set Details
========


The given EVs allow Electric Arceus to outrun Timid Latias and Latios while enhancing its physical bulk as much as possible. However, should you want even more physical bulk, an alternative spread of 248 HP / 204 Def / 56 Speed with a Timid nature is viable. This spread allows Electric Arceus to outrun Jolly Rayquaza while increasing its physical bulk to a point where a +1 Adamant Rayquaza can never OHKO it with Earthquake and avoid the OHKO from +1 Adamant Rayquaza's Earthquake. Note that with the given spread, Electric Arceus is not a good Primal Kyogre check, as Origin Pulse easily 2HKOes Electric Arceus and will OHKO it after a Calm Mind boost.

Usage Tips
========


Liberally use status moves early on in the game, as afflicting a support Arceus forme or Primal Groudon with status will prove much more useful than spamming Judgment. Using status moves early in the game is an especially good idea because Ground-types are very common and often directly switch into Electric Arceus; it prevents the foes from getting free switches by afflicting them with status. Although ideally you want to keep Electric Arceus healthy throughout the match, it's only especially vital when the opponent has a Mega Salamence, Ho-Oh, or another Pokemon it needs to check. In matches where Electric Arceus is more or less dead weight, playing aggressively is the best course of action to accomplish as much as possible.

Although Electric Arceus is immune to Thunder Wave, it is a terrible absorber of the move. The reason for this is because almost every Thunder Wave user in the tier, such as Primal Groudon and or Klefki, can defeat Electric Arceus 1v1 one-on-one. Electric Arceus should also avoid Toxic at all costs, as the ailment will severely impair it when attempting to check the physical attackers it needs to check. If you have a cleric, make sure you remove Toxic later in the match if you allow Electric Arceus to be afflicted by it.

Team Options
========


Electric Arceus mandates the use of a Pokemon immune to Ground on your team due to its weakness to Ground Arceus and Primal Groudon. Life Orb Shaymin-S is a good option, as it threatens to OHKO Ground Arceus and can pass a Healing Wish to Electric Arceus should it become crippled by Toxic. In return, Electric Arceus can check Ho-Oh and Mega Salamence for it. Anti-entry hazard support is also appreciated because Electric Arceus can easily have layers of Spikes set up on it by common Spikes setters such as Ferrothorn and Klefki. Mega Sableye can beat both of them while bouncing back any attempts to cripple Electric Arceus with Toxic. Latios and Latias can remove hazards while checking Primal Groudon for Electric Arceus. Defensive Mega Salamence is also a good entry hazard controller thanks to its access to Defog, although the two share a weakness to Ice Beam variants of Ground Arceus. A cleric is also a good idea to use with Electric Arceus, although it isn't mandatory. Defensive Xerneas and Blissey can both use Heal Bell should Electric Arceus get poisoned or burned, while Electric Arceus can check Pokemon that threaten them, such as Ho-Oh and Extreme Killer Arceus, in return.

[STRATEGY COMMENTS]
Other Options
=============


Unfortunately, Electric Arceus has little flexibility in its given moveset, (AC) or else it will be open to a myriad of threats. Although Defog might seem like an appealing option at first, Electric Arceus is a terrible user of the move because it loses badly to entry hazard setters such as Primal Groudon, Klefki, and Toxic Ferrothorn. Ice Beam is an option to dent Latias and Latios, as well as to hit Mega Salamence and Rayquaza really hard, but Electric Arceus struggles to find a moveslot for it. Besides, it can already cripple Rayquaza and Mega Salamence with Will-O-Wisp and Latias and Latios with Toxic. Thunder is an option over Judgment if you want a move that can potentially (or 'has a chance to', but 'can potentially' is a redundancy error) paralyze the foe, but its low accuracy is unappealing on a Pokemon that needs to be as consistent as possible to support its team.

Refresh is an option to allow Electric Arceus to take on Toxic users, but it has little other utility. Fire Blast can be used to hit Ferrothorn really hard and has the added benefit of garnering a stronger hit on Klefki, allowing teammates such as Latios to take advantage of their checks being severely weakened. However, it has mediocre coverage with Electric Arceus's Judgment and forces it to give up a status move. Finally, Electric Arceus can attempt to run a Calm Mind set with Judgment, Earth Power, Calm Mind, and Recover. Unfortunately, a Calm Mind set is difficult to pull off in this metagame due to Electric Arceus's terrible offensive typing and susceptibility to Primal Groudon.

Checks and Counters
===================
**Primal Groudon**: Primal Groudon is immune to both Will-O-Wisp and Judgment and beats Electric Arceus with its Ground-type STAB attacks. However, it should be wary of switching in on Toxic.

**Ground Arceus**: Swords Dance variants of Ground Arceus outrun and severely damage Electric Arceus with Earthquake, and other variants hit it with Judgment. Nonetheless, they should be on the lookout for Will-O-Wisp and Toxic, respectively.

**Calm Mind Latias and Latios**: Although they dislike Toxic, they Calm Mind Latias and Latios can otherwise set up on Electric Arceus and proceed to threaten its team.

**Special Walls**: Blissey doesn't care about anything Electric Arceus can do and can use it to pass Wishes or use Aromatherapy. Ferrothorn can set up Spikes on Electric Arceus, but it despises Will-O-Wisp. Heal Bell Clefable can also switch in comfortably.

**Grass Arceus**: Grass Arceus will win 1v1 one-on-one courtesy of its typing, but it despises Toxic.

**Mega Gengar**: Perish Song sets can remove Electric Arceus fairly easily once it has Mega Evolved, as Mega Gengar can use Disable to stop Arceus from using Judgment and stall it out from there.



GP 2/2
 
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