Aeonic
we got to install microwave ovens
QC Checks: Nayrz / Sweep / WreckDra
GP Checks: Snobalt / GatoDelFuego
[OVERVIEW]
Scolipede secures a niche in Ubers by virtue of its support movepool and ability; Speed Boost allows it to outspeed every unboosted threat in Ubers at +1. Scolipede has a great movepool for a lead, with access to Spikes and Toxic Spikes. Pin Missile allows Scolipede to potentially OHKO Deoxys-S and Darkrai, and Endeavor allows it to cripple opposing leads. While Scolipede can be highly effective in some matchups, Mega Diancie and Mega Sableye completely shut it down by virtue of Magic Bounce, and Taunt users can prevent it from setting up entry hazards.
[SET]
name: Spikes Anti-Lead
move 1: Pin Missile
move 2: Toxic Spikes / Spikes
move 3: Endeavor
move 4: Protect
item: Focus Sash
ability: Speed Boost
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Pin Missile is used over Megahorn in order to break Focus Sashes on Deoxys-S, Deoxys-A, and Darkrai. Toxic Spikes is usually preferred over Spikes, as other Spikes users such as Klefki do this better, though both can be run on the same set. Protect allows Scolipede to gain a free Speed boost so that it can outspeed Darkrai, Deoxys-S, and Deoxys-A while avoiding a Dark Void or Taunt. Earthquake can be used to 2HKO Mega Diancie, Mega Gengar, and Klefki, and to deal a decent amount of damage to Primal Groudon. Toxic cripples Defog users such as Giratina-O, support Arceus formes, Latios, and Latias, as well as bulky Pokemon that give hyper offense teams trouble, such as Tyranitar and Ho-Oh.
Set Details
========
Maximum Attack allows Scolipede to OHKO Deoxys-Swith Pin Missile as long as it hits three times and Darkrai if it hits four times. Maximum Speed investment is used so that Scolipede can outspeed Latios and Latias. Alternatively, a spread of 56 HP / 252 Atk / 200 Spe with a Jolly nautre allows Scolipede to outspeed Adamant maximum speed Mega Salamence while adding a little bit of extra bulk.
Usage Tips
========
Scolipede should only be used on hyper offense teams, as it lacks the defensive utility necessary for other archetypes. Scolipede should be used as a lead unless your opponent has an anti-lead such as Mega Gengar, Mega Sableye, Mega Diancie, or Giratina-O, in which case you should lead with another Pokemon such as Primal Kyogre or Xerneas. If your opponent leads with Darkrai, using Protect turn one is recommended to block Dark Void and allow Scolipede to outspeed Darkrai next turn. If your opponent leads with Deoxys-S or Deoxys-A, using Pin Missile on the first turn limits their chances to set up entry hazards. When Scolipede has been brought down to its Focus Sash, using Endeavor brings the opponent's Pokemon down to 1 HP, allowing other team members to easily revenge kill it.
Team Options
========
Scolipede is only viable on hyper offense teams, so Pokemon commonly found on hyper offense such as Mega Salamence, Xerneas, and Arceus work well. Darkrai in particular shuts down Defog users via Dark Void and Taunt, making it difficult to remove Scolipede's entry hazards, but Darkrai lacks offensive synergy, as it is checked by Mega Sableye and Mega Diancie. Mewtwo, along with its Mega Evolutions, provides a fast Taunt and enjoys having foes worn down with poison damage, but Mewtwo lacks defensive synergy with Scolipede.
Pokemon such as Primal Kyogre and Xerneas pair well with Scolipede, as they can check Mega Diancie and Mega Sableye. Faster Pokemon such as Mega Mewtwo Y are able to outspeed and OHKO Mega Gengar, but they lack the ability to trap it. Shaymin-S as well as Substitute users such as Xerneas appreciate opposing Pokemon being worn down by poison. Mixed Xerneas can beat Mega Sableye, as well as Ho-Oh and Blissey with Rock Slide and Close Combat, respectively. If Protect isn't used, a Sleep Talk user such as Choice Scarf Zekrom pairs nicely with Scolipede to beat Darkrai leads.
[STRATEGY COMMENTS]
Other Options
=============
Baton Pass can be used to gain momentum against Mega Sableye and Mega Diancie switch-ins, but fitting it on a moveset is difficult. Passing a Speed boost to Pokemon such as Primal Groudon and Xerneas allows them to easily beat Mega Sableye and Mega Diancie. Poison Jab allows Scolipede to 2HKO offensive Xerneas, while a single Speed boost allows Scolipede to outspeed +2 Xerneas. Poison Jab also has a 30% chance to poison the foe, which cripples Mega Sableye and Mega Diancie. Rock Slide can deal heavy damage to Ho-Oh if it tries to switch in, but the move fails to OHKO. Superpower allows Scolipede to OHKO Tyranitar, but it has little to no utility outside of that.
Checks and Counters
===================
**Mega Diancie and Mega Sableye**: Magic Bounce allows Mega Sableye and Mega Diancie to freely switch into Scolipede and potentially bounce back its entry hazards. This, paired with a great defensive typing and Will-O-Wisp, allows Mega Sableye to quickly wear down Scolipede, while Mega Diancie can OHKO it with Diamond Storm.
**Mega Gengar**: Mega Gengar's Ghost / Poison typing grants it an immunity to Endeavor and a resistance to Pin Missile, while Shadow Tag prevents Scolipede from switching, leaving it vulnerable to Taunt and being 2HKOed by Shadow Ball.
**Mega Kangaskhan**: By virtue of Parental Bond, Mega Kangashkan is able to OHKO Scolipede, bypassing its Focus Sash.
**Giratina-O**: Giratina-O's unique Ghost / Dragon typing grants it an immunity to Endeavor and a resistance to Pin Missile. Giratina-O also has access to Defog, allowing it to freely remove Scolipede's entry hazards.
**Support Arceus Formes**: Bulky Arceus formes, especially Ghost Arceus, are able to Defog away Scolipede's entry hazards and 2HKO it with Judgment.
**Tyranitar**: Sand Stream paired with a Rock-type STAB attack allows Tyranitar to OHKO Scolipede through its Focus Sash.
**Ho-Oh**: Sacred Fire has a 50% chance to burn, and defensive Ho-Oh often runs Substitute, rendering Endeavor much less effective against it.
**Primal Groudon**: Between Lava Plume, phazing in Dragon Tail, and Thunder Wave, Primal Groudon has the tools to easily remove Scolipede while limiting its entry hazards.
**Thunder Wave + Defog**: The pairing of Klefki and defensive Mega Salamence in particular cripples Scolipede and allows Mega Salamence to Defog away entry hazards and OHKO Scolipede with Return or phaze it with Dragon Tail.
**Mega Mewtwo X**: Mega Mewtwo X's Low Kick does minimal damage to Scolipede, greatly reducing the effectiveness of Endeavor, while Pin Missile does little damage in return. After this, Mega Mewtwo X can proceed to KO Scolipede with Stone Edge or Earthquake. In addition, Mega Mewtwo X provides a fast Taunt, which can prevent Scolipede from laying down entry hazards.
**Anti-Leads**: Yveltal, Greninja, and Forretress can beat Scolipede one-on-one and limit the number of entry hazards it can lay down.
Defensive Yveltal and Greninja can Taunt Scolipede, limiting it to one layer of entry hazards. Foul Play from defensive Yveltal can 2HKO Scolipede, and Yveltal can proceed to KO with Sucker Punch if Scolipede uses Endeavor. Offensive Yveltal can bring Scolipede down to 1 HP and KO Scolipede if it tries to attack.
Thanks to Protean, Greninja becomes immune to Endeavor and gains a resistance to Pin Missile when it uses Shadow Sneak.
Forretress can spin away Scolipede's entry hazards while laying down its own.
Aegislash can 2HKO Scolipede with Gyro Ball, but it has no way of preventing Scolipede from laying down two layers of entry hazards.
GP Checks: Snobalt / GatoDelFuego
[OVERVIEW]
Scolipede secures a niche in Ubers by virtue of its support movepool and ability; Speed Boost allows it to outspeed every unboosted threat in Ubers at +1. Scolipede has a great movepool for a lead, with access to Spikes and Toxic Spikes. Pin Missile allows Scolipede to potentially OHKO Deoxys-S and Darkrai, and Endeavor allows it to cripple opposing leads. While Scolipede can be highly effective in some matchups, Mega Diancie and Mega Sableye completely shut it down by virtue of Magic Bounce, and Taunt users can prevent it from setting up entry hazards.
[SET]
name: Spikes Anti-Lead
move 1: Pin Missile
move 2: Toxic Spikes / Spikes
move 3: Endeavor
move 4: Protect
item: Focus Sash
ability: Speed Boost
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Pin Missile is used over Megahorn in order to break Focus Sashes on Deoxys-S, Deoxys-A, and Darkrai. Toxic Spikes is usually preferred over Spikes, as other Spikes users such as Klefki do this better, though both can be run on the same set. Protect allows Scolipede to gain a free Speed boost so that it can outspeed Darkrai, Deoxys-S, and Deoxys-A while avoiding a Dark Void or Taunt. Earthquake can be used to 2HKO Mega Diancie, Mega Gengar, and Klefki, and to deal a decent amount of damage to Primal Groudon. Toxic cripples Defog users such as Giratina-O, support Arceus formes, Latios, and Latias, as well as bulky Pokemon that give hyper offense teams trouble, such as Tyranitar and Ho-Oh.
Set Details
========
Maximum Attack allows Scolipede to OHKO Deoxys-Swith Pin Missile as long as it hits three times and Darkrai if it hits four times. Maximum Speed investment is used so that Scolipede can outspeed Latios and Latias. Alternatively, a spread of 56 HP / 252 Atk / 200 Spe with a Jolly nautre allows Scolipede to outspeed Adamant maximum speed Mega Salamence while adding a little bit of extra bulk.
Usage Tips
========
Scolipede should only be used on hyper offense teams, as it lacks the defensive utility necessary for other archetypes. Scolipede should be used as a lead unless your opponent has an anti-lead such as Mega Gengar, Mega Sableye, Mega Diancie, or Giratina-O, in which case you should lead with another Pokemon such as Primal Kyogre or Xerneas. If your opponent leads with Darkrai, using Protect turn one is recommended to block Dark Void and allow Scolipede to outspeed Darkrai next turn. If your opponent leads with Deoxys-S or Deoxys-A, using Pin Missile on the first turn limits their chances to set up entry hazards. When Scolipede has been brought down to its Focus Sash, using Endeavor brings the opponent's Pokemon down to 1 HP, allowing other team members to easily revenge kill it.
Team Options
========
Scolipede is only viable on hyper offense teams, so Pokemon commonly found on hyper offense such as Mega Salamence, Xerneas, and Arceus work well. Darkrai in particular shuts down Defog users via Dark Void and Taunt, making it difficult to remove Scolipede's entry hazards, but Darkrai lacks offensive synergy, as it is checked by Mega Sableye and Mega Diancie. Mewtwo, along with its Mega Evolutions, provides a fast Taunt and enjoys having foes worn down with poison damage, but Mewtwo lacks defensive synergy with Scolipede.
Pokemon such as Primal Kyogre and Xerneas pair well with Scolipede, as they can check Mega Diancie and Mega Sableye. Faster Pokemon such as Mega Mewtwo Y are able to outspeed and OHKO Mega Gengar, but they lack the ability to trap it. Shaymin-S as well as Substitute users such as Xerneas appreciate opposing Pokemon being worn down by poison. Mixed Xerneas can beat Mega Sableye, as well as Ho-Oh and Blissey with Rock Slide and Close Combat, respectively. If Protect isn't used, a Sleep Talk user such as Choice Scarf Zekrom pairs nicely with Scolipede to beat Darkrai leads.
[STRATEGY COMMENTS]
Other Options
=============
Baton Pass can be used to gain momentum against Mega Sableye and Mega Diancie switch-ins, but fitting it on a moveset is difficult. Passing a Speed boost to Pokemon such as Primal Groudon and Xerneas allows them to easily beat Mega Sableye and Mega Diancie. Poison Jab allows Scolipede to 2HKO offensive Xerneas, while a single Speed boost allows Scolipede to outspeed +2 Xerneas. Poison Jab also has a 30% chance to poison the foe, which cripples Mega Sableye and Mega Diancie. Rock Slide can deal heavy damage to Ho-Oh if it tries to switch in, but the move fails to OHKO. Superpower allows Scolipede to OHKO Tyranitar, but it has little to no utility outside of that.
Checks and Counters
===================
**Mega Diancie and Mega Sableye**: Magic Bounce allows Mega Sableye and Mega Diancie to freely switch into Scolipede and potentially bounce back its entry hazards. This, paired with a great defensive typing and Will-O-Wisp, allows Mega Sableye to quickly wear down Scolipede, while Mega Diancie can OHKO it with Diamond Storm.
**Mega Gengar**: Mega Gengar's Ghost / Poison typing grants it an immunity to Endeavor and a resistance to Pin Missile, while Shadow Tag prevents Scolipede from switching, leaving it vulnerable to Taunt and being 2HKOed by Shadow Ball.
**Mega Kangaskhan**: By virtue of Parental Bond, Mega Kangashkan is able to OHKO Scolipede, bypassing its Focus Sash.
**Giratina-O**: Giratina-O's unique Ghost / Dragon typing grants it an immunity to Endeavor and a resistance to Pin Missile. Giratina-O also has access to Defog, allowing it to freely remove Scolipede's entry hazards.
**Support Arceus Formes**: Bulky Arceus formes, especially Ghost Arceus, are able to Defog away Scolipede's entry hazards and 2HKO it with Judgment.
**Tyranitar**: Sand Stream paired with a Rock-type STAB attack allows Tyranitar to OHKO Scolipede through its Focus Sash.
**Ho-Oh**: Sacred Fire has a 50% chance to burn, and defensive Ho-Oh often runs Substitute, rendering Endeavor much less effective against it.
**Primal Groudon**: Between Lava Plume, phazing in Dragon Tail, and Thunder Wave, Primal Groudon has the tools to easily remove Scolipede while limiting its entry hazards.
**Thunder Wave + Defog**: The pairing of Klefki and defensive Mega Salamence in particular cripples Scolipede and allows Mega Salamence to Defog away entry hazards and OHKO Scolipede with Return or phaze it with Dragon Tail.
**Mega Mewtwo X**: Mega Mewtwo X's Low Kick does minimal damage to Scolipede, greatly reducing the effectiveness of Endeavor, while Pin Missile does little damage in return. After this, Mega Mewtwo X can proceed to KO Scolipede with Stone Edge or Earthquake. In addition, Mega Mewtwo X provides a fast Taunt, which can prevent Scolipede from laying down entry hazards.
**Anti-Leads**: Yveltal, Greninja, and Forretress can beat Scolipede one-on-one and limit the number of entry hazards it can lay down.
Defensive Yveltal and Greninja can Taunt Scolipede, limiting it to one layer of entry hazards. Foul Play from defensive Yveltal can 2HKO Scolipede, and Yveltal can proceed to KO with Sucker Punch if Scolipede uses Endeavor. Offensive Yveltal can bring Scolipede down to 1 HP and KO Scolipede if it tries to attack.
Thanks to Protean, Greninja becomes immune to Endeavor and gains a resistance to Pin Missile when it uses Shadow Sneak.
Forretress can spin away Scolipede's entry hazards while laying down its own.
Aegislash can 2HKO Scolipede with Gyro Ball, but it has no way of preventing Scolipede from laying down two layers of entry hazards.
Lead for Hyper Offense teams.
[SET]
name: Spikes Anti-Lead
move 1: Pin Missile
move 2: Toxic Spikes / Spikes
move 3: Endeavor
move 4: Toxic / Earthquake / Spikes
item: Focus Sash
ability: Speed Boost
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
========
Usage Tips
========
Team Options
========
[STRATEGY COMMENTS]
Other Options
=============
Checks and Counters
===================
- It has a niche in being able to outspeed (after a Speed Boost) and OHKO lead Deoxys-Speed, Deoxys-Attack and Darkrai using Pin Missile.
- 112 Base Speed is fast, outspeeding the entire unboosted meta after a speed boost.
- 100 Base Attack without a boosting item is fairly weak, but it can OHKO what it needs to.
- Mega Diancie and Mega Sableye prevent it from laying down spikes and wall it.
- Does not enjoy taunt.
- Access to Spikes and Toxic Spikes.
- Has very little utility mid to late game.
[SET]
name: Spikes Anti-Lead
move 1: Pin Missile
move 2: Toxic Spikes / Spikes
move 3: Endeavor
move 4: Toxic / Earthquake / Spikes
item: Focus Sash
ability: Speed Boost
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
- Pin Missile is used over Megahorn in order to break Focus Sashes on Deoxys-Speed, Deoxys-Attack and Darkrai.
- Toxic Spikes are usually preferred over Spikes as other Spikes users such as Klefki do this better. Both can be run on the same set with Spikes in the 4th moveslot.
- Endeavor is used to bring the opponent’s pokemon to 1hp, leaving it open to be revenge killed or to be knocked out by a Pin Missile.
- Toxic cripples defog users that try to switch in such as Giratina-O, bulky Arceus forms and Latis as well as Pokemon such as Ho-oh and Primal Groudon.
- Protect allows Scolipede to avoid Dark Void from Darkrai and Taunt from Deoxys-Speed and Deoxys-Attack, but it is better to attack Deoxys turn 1.
- Earthquake allows Scolipede to 2HKO Mega Diancie, Mega Gengar and Klefki, as well as dealing some damage to Primal Groudon.
========
- Max Attack and Speed allows Scolipede to potentially OHKO Deoxys-Speed with Pin Missile as long as it hits 3 times and Darkrai if it hits 4 times and outspeed Latios and Latias.
- 200 Speed and a Jolly nature can be run alternatively as it allows Scolipede to outpseed Adamant max speed Mega Salamence while adding a little bit of extra bulk.
Usage Tips
========
- Should only be used as a lead on Hyper Offense teams.
- Should be used as a lead unless your opponent has an anti-lead such as Mega Gengar, Mega Sableye, Mega Diancie or Giratina-O, in which case lead with another Pokemon such as Xerneas or Primal Kyogre.
- If your opponent leads with Darkrai, using protect turn 1 is recommended to avoid Dark Void and allow Scolipede to outspeed next turn.
- Attacking Deoxys-Speed and Deoxys-Attack turn 1 limits them to 1 layer of hazards.
- Usually you should use Endeavor once Scolipede has been brought down to 1 HP.
- Toxic cripples Defog users as well as Pokemon such as Primal Groudon, Giratina-O and Ho-oh.
Team Options
========
- Scolipede works best on Hyper Offense, so Pokemon commonly found on Hyper Offense such as Mega Salamence, Xerneas and Normal Arceus work well.
- Pokemon that make it difficult to Defog such as Darkrai as it can shut down Defog users via Dark Void.
- Pokemon that can switch into and beat Mega Sableye and Mega Diancie such as Primal Kyogre, Yveltal, Xerneas for Sableye or Primal Kyogre, Ground Arceus, Mega Metagross and Scizor or Mega Scizor for Diancie
- Pursuit users such as Scizor remove Mega Gengar. Faster Pokemon such as Mega Mewtwo Y also can beat Mega Gengar, but lack Pursuit to trap it.
- Pokemon such as Darkrai, Calm Mind Ghost, Fairy and Dark Arceus that beat Giratina-O and support Arceus Forms.
- Shaymin-Sky as well as Substitute users such as Xerneas appreciate opposing Pokemon being worn down by Poison.
- Mixed Xerneas can beat Mega Sableye as well as Ho-oh and Blissey with Rock Slide and Close Combat respectively.
- If Protect isn’t used, a Sleep Talk user such as Choice Scarf Zekrom pairs nicely with Scolipede to beat Darkrai leads.
[STRATEGY COMMENTS]
Other Options
=============
- Rock Slide can deal heavy damage to Ho-ohs that try to switch in, but fails to OHKO.
- Baton Pass can be used to gain momentum against Mega Sableye and Mega Diancie switch-ins.
Checks and Counters
===================
- Mega Sableye
- Mega Diancie
- Mega Gengar
- Mega Kangaskhan
- Giratina-O
- Support Arceus Forms
- Tyranitar
- Ho-oh
- Primal Groudon
- Thunder Wave + Defog
- Anti-Leads: Yveltal, Greninja, Forretress
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