Dr Ciel
Banned deucer.
It does.So does Hyperspace Fury bypass Subs or not? I've gotten conflicting reports about it.
It does.So does Hyperspace Fury bypass Subs or not? I've gotten conflicting reports about it.
Core 2Which one of these cores is better: http://pastebin.com/gz4dnj1d or http://pastebin.com/qumV9vSF ?
Thank you.Core 2
I'm not entirely sure what you mean here. Are you trying to get a specific Hidden Power, or are you having to do this because of troubles with breeding in-game?For a mixed offensive Pokemon, which is the better call if 30+/31/30+/31/30+/31 is not an option: Attack/Special Attack IVs of 30, or defensive IVs slightly below 30 (i.e. 28)? My guess is the latter. I know I always need to max Speed.
Assuming this is in-game, if you're getting that close to 31, you may just want to grab the one with the best Hidden Power. It's unlikely you'll notice any real difference if your IVs are less than 31 so long as it's not a drastic drop (though it shouldn't be too hard to get 31 in 5 stats if Hidden Power isn't a concern)For a mixed offensive Pokemon, which is the better call if 30+/31/30+/31/30+/31 is not an option: Attack/Special Attack IVs of 30, or defensive IVs slightly below 30 (i.e. 28)? My guess is the latter. I know I always need to max Speed.
No, I'm doing Dream Radar RNG. With having to pick only odd or only even frames and having to get a spread that is tied to your desired nature, it's very hard to get 31/31/31/31/31/31, and still hard to get 30+/31/30+/31/30+/31.I'm not entirely sure what you mean here. Are you trying to get a specific Hidden Power, or are you having to do this because of troubles with breeding in-game?
SashZam still gets wrecked by Fake Out Mega Lopunny (I seem to encounter this variant a lot) . Thanks anyway.I'm not the best teambuilder, but I can give a few tips. SashZam could help against Lopunny, and with Dazzling Gleam can lure in Mega Sableye. ScarfTar with EQ would help beat Manectric and Talonflame. Not sure who to replace but those mons could help.
I really think you can patch up a lot of issues by running Bulky Garchomp as your rock setter over Azelf. It deals with Talonflame, Lopunny, Mega Scizor, threatens Magnezone while also deterring Mega Swampert. However, it does create a larger Mega Manectric weakness, but your best bet is to get rocks up as early as you can so you can wear it down with SR to the point where you can break past it with Lucario or Azumarill.I am trying to build an offensive team. However, the team gets wrecked by Mega Lopunny, Talonflame, Mega Manectric, Mega Scizor, Scarf Magnezone and Mega Sableye stall and Mega Swampert in the rain. Any advice on how to improve the team? (Note: Lucario and Absol is required) . Jolly Nature on Lucario because getting outsped by Max Speed Positive Nature Hoopa-U sucks (and it seems to be on every team atm)
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Bullet Punch
Absol @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Knock Off
- Sucker Punch
- Play Rough
- Fire Blast
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Calm Mind
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Knock Off
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power Ice
- Sludge Wave
- Thunder Wave
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Taunt
- Fire Blast
- Energy Ball
Hippowdon @ LeftoversI am trying to build an offensive team. However, the team gets wrecked by Mega Lopunny, Talonflame, Mega Manectric, Mega Scizor, Scarf Magnezone and Mega Sableye stall and Mega Swampert in the rain. Any advice on how to improve the team? (Note: Lucario and Absol is required) . Jolly Nature on Lucario because getting outsped by Max Speed Positive Nature Hoopa-U sucks (and it seems to be on every team atm)
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Bullet Punch
Absol @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Knock Off
- Sucker Punch
- Play Rough
- Fire Blast
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Calm Mind
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Play Rough
- Knock Off
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power Ice
- Sludge Wave
- Thunder Wave
Azelf @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Taunt
- Fire Blast
- Energy Ball
Salamence can use a Bulky Defog set with Roost, Defog, Fire Blast and Earthquake (or Hydro Pump) and check pokemon like Scizor, Sand Rush Excadrilll, Keldeo and Mega Lopunny. I don't know about Espeon either.Just noticed in the OU Viability Rankings thread that Espeon and Salamence are ranked at D. What role do those 2 play in OU?
How does it check Keldeo when Icy Wind almost OHKOes, Scald cripples it and Keldeo doesn't take much from it's attacks?Salamence can use a Bulky Defog set with Roost, Defog, Fire Blast and Earthquake (or Hydro Pump) and check pokemon like Scizor, Sand Rush Excadrilll, Keldeo and Mega Lopunny. I don't know about Espeon either.
I said check, not counter.How does it check Keldeo when Icy Wind almost OHKOes, Scald cripples it and Keldeo doesn't take much from it's attacks?
Mega Lop is also shaky since Ice Punch deals a lot of damage and Power-up Punch sets can overpower Salamence (since at +0, Return 2HKOes while Salamence 3HKOes back)
Hoopa U basically kills every defensive mon in OU, so you'd force something that can't actually threaten you out and then get a kill.So what does Hoopa U threaten and beat?
What's it's best set atm? Sub+NP? AoA?
It's when you put an additional 4 EVs in a stat, and as a result the raw stat goes up by two points instead of one.Some of the analyses on site mention hitting a "jump point" with certain EV investment (for example, Mega Aggron hits a "jump point" with 16 EVs in Defense and a +Defense nature).
What does this mean, exactly?
Is it? I don't think I had problems looking for one though. Yes, it is very time consuming to look for one, but I've had more troubles looking for a shiny seed for legendaries in my B2W2 :3 I've reached 2041 just to find one :3No, I'm doing Dream Radar RNG. With having to pick only odd or only even frames and having to get a spread that is tied to your desired nature, it's very hard to get 31/31/31/31/31/31, and still hard to get 30+/31/30+/31/30+/31.