qc : kiyo/boltsandbombers/punchshroom
gp: snobalt/dutch plumberjack
[OVERVIEW]
Carbink is a staple on Trick Room teams in NU because it is a reliable setter of both Trick Room and Stealth Rock able to preserve momentum for your team with Explosion. To amplify its effectiveness, Carbink is one of the few Trick Room setters that resist Dark- and Bug-type moves. Carbink solidifies its position as an extraordinary support Pokemon thanks to Magic Coat; this allows it to redirect Taunt back to the user, which would normally completely shut Carbink down by preventing it from setting up Trick Room or Stealth Rock. Magic Coat also can bounce back entry hazards as well as a potential Lovely Kiss or Sleep Powder from Jynx or Vivillon, respectively. Carbink's unique typing alongside its good bulk allows it to check many of the Fire-, Normal-, and Flying-types in the tier such as Magmortar, Kangaskhan, and Swellow. However, Carbink's typing also leaves it vulnerable to the many Grass-, Water-, Ground-, and Steel-type Pokemon, making it an easy target for the likes of Lilligant, Lanturn, Rhydon, and Klinklang, which are all prominent threats in NU. To make matters worse, Carbink's excellent defensive stats are hindered by its measly HP stat and lack of reliable recovery.
[SET]
name: Trick Room Support
move 1: Trick Room
move 2: Stealth Rock
move 3: Magic Coat
move 4: Explosion
item: Lum Berry
ability: Sturdy
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
ivs: 0 Spe
[SET COMMENTS]
Moves
========
Trick Room allows Carbink to support its team, turning slow wallbreakers' low Speed into an advantage while making a faster foe slower. Stealth Rock damages foes upon switching in and helps Carbink weaken its foes for a more offensively inclined teammate to take advantage of. Magic Coat provides nifty utility, as it can bounce status moves back at the user, making it risky for the foe to use Taunt or to set up their own entry hazards. Explosion allows Carbink to deal respectable damage to the foe once Carbink has fulfilled its role and preserves momentum. Explosion also allows Carbink to safely bring in a sweeper or wallbreaker without them having to risk switching into an attack and taking damage.
Set Details
========
Maximum HP and Defense EVs are used to take physical hits better, giving Carbink maximum opportunities to set up Stealth Rock or Trick Room while up against certain physical attackers. In order to be as fast as possible under Trick Room, Carbink uses 0 Speed IVs and a Speed-reducing nature. Sturdy allows Carbink to always survive a hit from full health in order to be guaranteed to set up one of Trick Room or Stealth Rock, but it will most likely not come into play due to Carbink's decent bulk. Lum Berry allows Carbink to cure itself of Lilligant's Sleep Powder at least once. Similarly, Lum Berry is also useful to make Carbink less reliant on Magic Coat to fulfill its role when up against Jynx and Vivillion, as it cures Carbink once of the sleep induced by Lovely Kiss and Sleep Powder, respectively.
Usage Tips
========
Magic Coat should be used when predicting that the foe will use Taunt, as it shuts Carbink down completely. Magic Coat can also be used to bounce back Stealth Rock; however, this is risky, as Carbink loses to many common Stealth Rock users such as Rhydon and Torterra. Stealth Rock should be set up early-game to start racking up passive damage on the foes as early as possible. Leading with Carbink is your best choice in most situations, setting up Stealth Rock and Trick Room, using Magic Coat if necessary, and then using Explosion when its job is done if possible. However, if Carbink risks being 2HKOed, setting up Trick Room before Stealth Rock is usually your best course of action. Explosion should be used after at least one of Stealth Rock or Trick Room is set up if Carbink isn't needed to check something, as getting decent damage on the foe and a free switch to a teammate is excellent.
Team Options
========
Strong and slow wallbreakers such as Mawile, Beheeyem, and Golurk can use their traditionally low Speed stats to their advantage under Trick Room. Carbink also synergizes well with these Pokemon, as most of them are weak to Fire-, Flying-, or Dark-type attacks. Other Trick Room setters, such as Musharna, can support the team to take pressure off of Carbink. Exeggutor in particular is a powerful wallbreaker, and it can also set Trick Room reliably.
[STRATEGY COMMENTS]
Other Options
=============
A set utilizing Rest, Sleep Talk, Calm Mind, and Moonblast with maximum HP and Defense investment can be used, setting up on common attackers such as Swellow and Fletchling, though this set is mostly outclassed by Mega Audino due to Mega Audino's better bulk and defensive typing. A defensive set can be used to check many common threats such as Zangoose and Archeops, but it's outclassed by Rhydon, Mawile, and Regirock, which have more bulk and better offensive presence. A set using Sunny Day can be used to support sun sweepers, but Carbink is overshadowed by Uxie for this role, as Uxie has higher Speed, an immunity to Ground-type attacks, and a resistance to Fighting-type attacks, all of which sun teams benefit more from. Skill Swap can be used over Magic Coat in order to get past Xatu's Magic Bounce, but Magic Coat is less situational and matchup-reliant. Normal Gem can boost the power of Explosion, but Carbink becomes far less consistent without a Lum Berry.
Checks and Counters
===================
**Steel-types**: Due to Carbink's 4x weakness to Steel-type moves, any Steel-type can deal serious damage to Carbink while it can do very little in return. Ferroseed, Mawile, and Klinklang can use Carbink as setup bait for entry hazards or boosting moves, and Klinklang can OHKO Carbink with Gear Grind, bypassing Sturdy.
**Grass-types**: Grass-types such as Lilligant, Vileplume, and Tangela take damage little from Carbink's attacks, and all three of these Pokemon can use Sleep Powder to prevent Carbink from doing its job, which cannot effectively be reflected back at them by Magic Coat due to their immunity to Sleep Powder. They also deal significant damage to Carbink with a STAB Giga Drain.
**Water-types**: Water-types such as Prinplup, Lanturn, and Carracosta care little about Carbink's attacks and can 2HKO it with their STAB attacks. Prinplup and Kabutops in particular can use Defog and Rapid Spin, respectively, removing Carbink's Stealth Rock from the field.
**Ground-types**: Ground-types such as Rhydon, Claydol, and Torterra take pitiful damage from Explosion and can hit back with a super effective STAB attack for a hefty amount of damage. Sandslash and Claydol are especially bothersome for Carbink, as they can remove Carbink's Stealth Rock with Rapid Spin.
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