Drifloon

frenzyplant

Inertia is a property of matter.
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[OVERVIEW]
Drifloon has access to an excellent powerful ability in Unburden, (remove comma) that lets it be able to outspeed many opponents Pokemon after its activation. Though Drifloon is slower than Gastly, its good base Speed (but less than Gasly) and enough decent Attack/ (remove slash) and Special Attack give it versatility, allowing it to use allows a real versatility and mixed attackinger and support sets and all that with a good support movepool. Unfortunately, (comma) Drifloon is it's weak to Stealth Rock, centralizing and common Dark-type moves such as Knock Off and priority Sucker Punch.

[SET]
name: AcroFloon
move 1: Acrobatics
move 2: Shadow Ball / Knock Off
move 3: Substitute
move 4: Destiny Bond / Will-O-Wisp / Hidden Power Fighting / Sucker Punch
item: Berry Juice
ability: Unburden
nature: Naive
evs: 196 Atk / 116 SpA / 196 Spe

[SET COMMENTS]
Moves
========
(line)
Acrobatics and Shadow Ball are powerful STAB moves with a good coverage. First is After Berry Juice is consumed, Acrobatics often nets KOs decisive, (is this what you mean?) while Shadow Ball the second hits quite well everything which resists to Acrobatics as Rock-, Steel-, and Electric-types, (comma) which resist Acrobatics. Also when Berry Juice is consumed, Acrobatics becomes deadly. (talk about Knock Off here) Substitute allows Drifloon to easily activate Unburden, consume Berry Juice easily, avoid status moves, and play around threatening Sucker Punch users that threaten Drifloon. The move in the last slot depends on to what you we want Drifloon to do in addition (to what?): Destiny Bond ensures at least one KO before Drifloon faints and is very effective its effectiveness increases with the Speed boost from Unburden speed boost, Will-O-Wisp can cripple physical attackers and Knock Off users, such as Pawniard and others Knock Off users but it's also useful against other physical attackers, and Hidden Power Fighting allows Drifloon to hit Pawniard and Helioptile, the only Pokemon that resist both Ghost- and Flying-type attacks, as well as being Drifloon's best option against Aron and Amaura. Sucker Punch can be used to hit other priority users.

Set Details
========
(line)
The given
EVs in Attack and Speed allow Drifloon to (together a Naive nature) are respectively for strong hit hard with Acrobatics, while the Speed EVs and a Naive nature let it and for outspeeding outspeed Pawniard before Unburden is activated and outpace all Choice Scarf and +1 Pokemon afterwards. Berry Juice is Drifloon's main only source of recovery and is the best item to activate Unburden. With If Hidden Power Fighting is used in the on fourth slot, the EV spread should be changed to 36 HP / 196 Atk / 8 Def / 40 SpA / 8 SpD / 200 Spe to accommodate the IV drops. It's possible to use Knock Off over Shadow Ball; in this case it's used with a different EV spread alongside HP Fighting, which is where its best. That's is (talk about using them together in the moves section) When Knock Off is used over Shadow Ball, Drifloon should use a spread of 196 Atk / 104 Def / 8 SpD / 200 Spe with a Jolly nature.

Usage Tips
========
(line)
Drifloon's typing helps it, helped for its typing, safely switch into Normal-, Ground-, Fighting-, (dash and comma) and Bug-type attacks. It's excellent in the late-game, (comma) when opposing priority users have been weakened move and foe Pokemon are weaker. It can also be brought in early-game with use Will-O-Wisp to weaken its switch-ins and neuter physical attackers with Will-O-Wisp or soften up Pokemon that resist Flying Flying-type resists with Shadow Ball or Destiny Bond.

Team Options
==========
(line)

Drifloon appreciates enjoys (repetition) having Stealth Rock off the field, so a Rapid Spin user or Defog user is appreciated. It has a good synergy with Vullaby, which that has access to Defog, resists Drifloon's Dark- and Ghost-type weaknesses, (comma) and can use Knock Off to soften up physical walls. (*) Drifloon also pairs well with Vullaby's counters and switch-ins, such as Archen, But also with Vullaby's counter (like Archen) because just Dark-types and Vullaby in particular can be a real threats to for Drifloon due to their resistance to Shadow Ball and super effective STAB attacks. It's resisting Shadow Ball and Acrobatics and can hit Drifloon with its STAB attacks. So a good switch on it is appreciated. Another good-teammate is Drilbur. (remove period) is a good teammate because it has access to Rapid Spin, resists Rock- and Electric-types' STAB moves, (comma) moves, is immune to Electric-types, and can hammer both of them with has access to a powerful STAB Earthquake to hammer both of them, as well as access to Rapid Spin. (move sentence to *) With Fletchling, Drifloon makes a real birdspam core.Fighting-types, such as (examples), support is also well-appreciated. In fact they are exceptional partners to for Drifloon due thanks to their ability to beat Steel-, Dark-, and Rock-types. Drifloon can also form a bird spam core with Fletchling.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Shadow Ball
move 3: Hidden Power Fighting
move 4: Recycle / Substitute / Will-O-Wisp
item: Berry Juice
ability: Unburden
nature: Modest
evs: 116 HP / 168 Def / 40 SpA / 8 SpD / 120 Spe

[SET COMMENTS]
Moves
========
(line)
Calm Mind patches up Drifloon's is the cornerstone's set. It's boosting Special Defense and gives it its Shadow Ball with a Special Attack stat of 24 after one boost. Shadow Ball is Drifloon's STAB attack; it and has great coverage on its own, only being stopped by Normal- and Dark-type Pokemon. Hidden Power Fighting gives Drifloon integrates Drifloon's attacking skill, with a perfect neutral coverage in conjunction with Shadow Ball. The fourth slot has more options: Recycle allows Drifloon to regain its Berry Juice and thus its recovery, (comma) so its vitality. Substitute is a great way for Drifloon to avoid status and Sucker Punch and activate its Berry Juice, (comma) and Will-O-Wisp can also be run, and allows Drifloon to patch up its Defense and cripple Normal- and Dark-types, most of which are physical attackers.

Set Details
========
(line)
The Speed investment gives Drifloon 30 Speed after an Unburden boost, enough to outspeed any all relevant Choice Scarf users Pokemon. Low investment in Special Attack and Special Defense is for boosting consideration, so Considering that Calm Mind boosts Drifloon's Special Attack and Special Defense, the remaining EVs are invested primarily in physical Defense. (comma to period) Berry Juice restores Drifloon's HP, activating Unburden essentially for free. giving all at once a free Unburden boost.

Usage Tips
========
(line)
Drifloon can switch in on a plethora of moves, due thanks to its handy immunity to Normal-, Ground-, and Fighting-type moves; Calm Mind Drifloon is reliant on teammates to stop its hard counters, aid in stopping things that can hard counter it, namely Normal- and Dark-types, as well as physically offensive Fire-types, which are immune to burns. It has a special place such as Staryu spinblocker and While it can carry out secondary roles early- or mid-game, such as spinblocking against Staryu or switching in multiple times to spread burns with the help of Recycle, Drifloon has its does best as a late-game sweeper. Such as secondary role, Drifloon could be a real hedge for physical attackers. In fact Drifloon can use Recycle and so it can switch in multiple times and spread burns.

Team Options
========
(line)
Entry hazard removal is beneficial to sustain Drifloon's longevity and allow it to be used as a utility Pokemon as well as a sweeper. Vullaby is the first option for a hazard remover, as it that resists Drifloon's Dark- and Ghost-type weaknesses and can cripple opposing walls with Knock Off. A slightly lower worse teammate grade is represented by Drilbur. Despite Drilbur is weak to Ice- as Drifloon, which resists Rock- and Electric-type moves despite sharing an Ice weakness with Drifloon, can provide Rapid Spin support, (comma) and clears away annoying foes with Earthquake. Pawniard also makes for a great partner, as its ability to use powerful Knock Off can definitely aid in Drifloon's sweep attempt to sweep the opposing team. It also resists the Dark-, Ghost-, and Ice-type moves directed at Drifloon, which covers and has its Fighting- and Ground-type weaknesses in return covered by Drifloon. A Vullaby switch-in such as Archen is needed, as otherwise it can wrecks Drifloon.

[SET]
name: TrickSpecs
move 1: Trick
move 2: Shadow Ball
move 3: Hidden Power Fighting
move 4: Air Cutter / Thunderbolt / Icy Wind
ability: Unburden
item: Choice Specs
evs: 88 Def / 200 SpA / 8 SpD / 200 Spe
nature: Timid

[SET COMMENTS]
Moves
========
(line)
In conjunction with Choice Specs,
Trick can cripple even bulkier Pokemon that can switch which are used to switching into Drifloon's attacks, such as the aforementioned Vullaby, switching a Choice Specs. STAB Shadow Ball and Hidden Power Fighting ensure that Drifloon has perfect neutral a overall attacks coverage. The fourth slot depends on what coverage Drifloon's teammates have. how Drifloon's teammates can attack foes; Air Cutter is a good special STAB attack with a good decent accuracy (repetition) and a high boosted critical hit rate. (period) (Drifloon can't learn Air Slash). (I don't think this is necessary) Thunderbolt is perfect for nailing Water- and Flying-type foes opponents, while Icy Wind despite its low power, it's is useful against foes that Drifloon can easily engage despite its low power be engaged, lowering their Speed.

Set Details
========
(line)
The
EVs and a Timid nature are for maximize Drifloon's Special Attack and Speed and Choice Specs and Timid Nature are for the same goal. The remaining is EVs are spread where is possible, with a more substantial investment on in HP. (why?) Choice Specs allows Drifloon to hit extremely hard and cripple foes with Trick. (or something like that)

Usage Tips
========
(line)
This set can rely on 22 SpA, then it's surely a good late-sweeper. After the boost from Choice Specs, Drifloon has 22 Special Attack, making it a good late-game sweeper. You can use also use it as a wallbreaker early-game by attacking or Tricking Choice Specs onto a support Pokemon or physical attacker, such as Vullaby or Pawniard. on early game with attacks OR by tricking a specs onto something like vullaby, pawniard, etc. Furthermore, (comma) Drifloon can it may serve such as a good spinblocking spinblocker against Drilbur. In mid-game Drifloon can surprise an physical attacker with Trick in the mid-game as well, but this takes away much of Drifloon's offensive ability. imprisoning foe with an unexpected item switching. In any case this switch leaves Drifloon with its role, despite it's not so terrifying.

Team Options
========
(line)
An entry hazard remover, such as Drilbur or Vullaby, spinner/defogger is useful because it allows Drifloon to switch in and out cleanly. may allow a Drifloon's clean entry on the battlefield. With Fletching, Driflloon builds also forms a good bird spam core with Fletchling. , half-run and priority and overriding. (I don't understand what you're trying to say here)

[STRATEGY COMMENTS]
Other Options
================
(line)
A Baton Pass set with Stockpile and Weakness Policy or Calm Mind and Berry Juice (depending on item carried, respectively Weakness Policy or Berry Juice), Shadow Ball, (comma) and Will-O-Wisp is another good way chance to use Drifloon, as Unburden lets Drifloon outspeed every unboosted Pokemon in the metagame when activated and pass its boosts more easily. Status moves such as Hypnosis, Thunder Wave, and Toxic can be used could be a valid option for its trait of putting to sleep the foe, so others status moves as Thunder Wave and Toxic; however, Will-O-Wisp is usually the best option to protect Drifloon. It can also carry Endure to avoid OHKOs, activate Unburden, and revenge kill foes. So it can outspeed its opponent (activating Unburden), avoid OHKOs and revenge kill foes. Hidden Power Ground destroys Magnemite without Sturdy and also hits Helioptile, but it is much weaker against Pawniard in comparison with Hidden Power Fighting. It's possible to use Memento could be useful to allow sweeper teammates to set up setup and forward sweeper teammates. Haze and Clear Smog are options for a support Drifloon set, but this role is difficult to pull off because Drifloon is it's quite diffucult this role for Drifloon, too much fragile to switch for switching in repeatedly, above all especially with Stealth Rock on the field. Charge Beam could be used to boost its Drifloon's Special Attack and hit Flying-type foes super effectively. it's very effective against Flying opponents. A Substitute + Defog (dash to plus) set allows Drifloon to force switches, especially against Fighting-types. remove use for the time being, the opponent attack more effective and so forces it to switch out. Defog is a good support moves, but Drifloon is not suited to this role. despite it's not its right role, Defog is an amazing option.

Checks & and Counters
===================
(line)
**Bulky Normal-types**: Porygon is one of the hardest counters to Drifloon, as it's immune to Shadow Ball and doesn't mind burns at all while threatening Drifloon with an Ice Beam or and Thunder Wave. Munchlax is immune to Shadow Ball, can tank even boosted hits, and can Whirlwind Drifloon away or simply use Pursuit.

**Dark-types**: Dark-types in general fare well against Drifloon, resisting Shadow Ball and threatening it with STAB Sucker Punch, Knock Off, or Pursuit. Vullaby deserves a mention in Dark-types because it wrecks Calm Mind variants and doesn't take too much from Acrobatics, but it and Pawniard (as Pawniard) must watch out for Will-O-Wisp and TrickSpecs variants. or Trickspecs. Other Dark-types don't enjoy Acrobatics, however, and Substitute, Destiny Bond, Baton Pass, and Memento give to Drifloon options to play around Sucker Punch, however.

**Electric-types**: Electric-types can easily switch into an Acrobatics and hit Drifloon with a super effective STAB attack. Shadow Ball can usually put a solid dent into them, but bulkier and common bulky Electric-types, such as like Chinchou and Magnemite, (comma) can still check Drifloon.

**Rock-types**: Rock-type Pokemon, such as Archen, Amaura, (comma) and Omanyte, (comma) can easily switch into an Acrobatics. Drifloon can still hit them with Shadow Ball, but most Rock-types have significant enough bulk and can to take a hit before hitting back Drifloon with a STAB Rock-type move.

**Sturdy Users**: Onix, Tirtouga, and Aron resist Acrobatics, (comma) and have a failsafe in Sturdy, and are able to OHKO Drifloon with their STAB attacks. (all of these are Rock-types, so you could combine the two categories.)

**Spritzee**: Drifloon's attacks do not deal much damage to are not so effective against Spritzee, (comma) while Moonblast is really dangerous.

**Stealth Rock**: Stealth Rock puts a damper on Drifloon's longevity, limiting the amount number of times it can switch in.
 

Winry

Super Graduate-Level Napper
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
add/correct remove comments
[OVERVIEW]
Drifloon has access to an excellent ability in Unburden that lets it outspeed many Pokemons after activation. Though Drifloon is slower than Gastly, [unbold comma] its good base Speed and decent Attack and Special Attack give it versatility, allowing it to use mixed attacking and support sets. Unfortunately, Drifloon is weak to Stealth Rock, [rc] and common and common Dark-type moves such as Knock Off and priority Sucker Punch.

[SET]
name: AcroFloon
move 1: Acrobatics
move 2: Shadow Ball / Knock Off
move 3: Substitute
move 4: Destiny Bond / Will-O-Wisp / Hidden Power Fighting / Sucker Punch
item: Berry Juice
ability: Unburden
nature: Naive
evs: 196 Atk / 116 SpA / 196 Spe

[SET COMMENTS]
Moves
========

Acrobatics and Shadow Ball are powerful STAB moves with good coverage. After Berry Juice is consumed, Acrobatics often nets KOs while Shadow Ball hits Rock-, Steel-, and Electric-types, which all resist Acrobatics. It's possible to use Knock Off over Shadow Ball, weeding out which removes a foe's [add apostrophe] item, [comma > semi] though it's recommended to use in this case it's used with a different EV spread alongside HP Fighting. Substitute allows Drifloon to easily activate Unburden, avoid status moves, and play around threatening Sucker Punch users. The move in the last slot depends on what you want to do in addition to what it can just do: Destiny Bond ensures at least one KO before Drifloon faints and is very effective with the Speed boost from Unburden, Will-O-Wisp can cripple physical attackers and Knock Off users, such as Pawniard, and Hidden Power Fighting allows Drifloon to hit Pawniard and Helioptile, the only Pokemon that resist both Ghost- and Flying-type attacks, as well as being Drifloon's best option against Aron and Amaura. Sucker Punch can be used to hit other priority users.

Set Details
========

EVs in Attack allow Drifloon to hit hard with Acrobatics, while the Speed EVs and a Naive nature let it outspeed Pawniard before Unburden is activated and outpace all Choice Scarf and +1 Pokemon afterwards. Berry Juice is Drifloon's only source of recovery and is the best item to activate Unburden. If Hidden Power Fighting is used in the fourth slot, the EV spread should be changed to 36 HP / 196 Atk / 8 Def / 40 SpA / 8 SpD / 200 Spe to accommodate the IV drops. When Knock Off is used over Shadow Ball, Drifloon should use a spread of 196 Atk / 104 Def / 8 SpD / 200 Spe with a Jolly nature.

Usage Tips
========

Drifloon's typing helps it, [rc] safely switch into Normal-, Ground-, Fighting-, and Bug-type attacks. It's excellent in the late-game, when opposing priority users have been weakened. It can also be brought in early-game to weaken its switch-ins and neuter physical attackers with Will-O-Wisp or soften up Pokemon that resist Flying with Shadow Ball or Destiny Bond.

Team Options
========

Drifloon enjoys having Stealth Rock off the field, so a Rapid Spin user or Defog user is appreciated. It has good synergy with Vullaby, which has access to Defog, resists Drifloon's Dark- and Ghost-type weaknesses, and can use Knock Off to soften up physical walls. Drifloon also pairs well with Vullaby's counters and switch-ins, such as Archen, [ac] because just Dark-types and Vullaby in particular can be real threats to Drifloon, [rc] due to their resistance to Shadow Ball and super effective STAB attacks. Drilbur is a good teammate because it has access to Rapid Spin, resists Rock-type and Electric-types' STAB moves, and can hammer both of those types them with a powerful STAB Earthquake. Fighting-types, such as Mienfoo and Scraggy, [ac] are exceptional partners for Drifloon, [rc] thanks to their ability to beat Steel-, Dark-, and Rock-types. Drifloon can also form a bird Flying-type spam core with Fletchling.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Shadow Ball
move 3: Hidden Power Fighting
move 4: Recycle / Substitute / Will-O-Wisp
item: Berry Juice
ability: Unburden
nature: Modest
evs: 116 HP / 168 Def / 40 SpA / 8 SpD / 120 Spe

[SET COMMENTS]
Moves
========

Calm Mind patches up Drifloon's Special Defense and gives it a Special Attack stat of 24 after one boost. Shadow Ball is Drifloon's STAB attack and has great coverage on its own, only being stopped by Normal- and Dark-type Pokemon. Hidden Power Fighting gives Drifloon's perfect neutral coverage in conjunction with Shadow Ball. The fourth slot has more options: Recycle allows Drifloon to regain Berry Juice and thus its recovery, Substitute is a great way for Drifloon to avoid status and Sucker Punch and activate Berry Juice, and Will-O-Wisp allows Drifloon to patch up its Defense and cripple Normal- and Dark-types, most of which are physical attackers.

Set Details
========

The Speed investment gives Drifloon 30 Speed after an Unburden boost, which is enough to outspeed all relevant Choice Scarf users. Considering that Calm Mind boosts Drifloon's Special Attack and Special Defense, the remaining EVs are invested primarily in Defense. Berry Juice restores Drifloon's HP, activating Unburden essentially for free.

Usage Tips
========

Drifloon can switch in on a plethora of moves, thanks to its handy immunity to Normal-, Ground-, and Fighting-type moves; Calm Mind Drifloon is reliant on teammates to stop its hard counters, namely Normal- and Dark-types, as well as physically offensive Fire-types, which are immune to burns. While it can carry out secondary roles early- or mid-game, such as spinblocking against Staryu or switching in multiple times to spread burns with the help of Recycle, Drifloon does best as a late-game sweeper.

Team Options
========

Entry hazard removal is beneficial to sustain Drifloon's longevity and allow it to be used as a utility Pokemon as well as a sweeper. Vullaby is the first option for an entry hazard remover, as it resists Drifloon's Dark- and Ghost-type weaknesses and can cripple opposing walls with Knock Off. A slightly worse teammate is Drilbur, [ac] which resists Rock- and Electric-type moves despite sharing an Ice-type weakness with Drifloon, can provide Rapid Spin support, and clears away annoying foes with Earthquake. Pawniard also makes for a great partner, as its powerful Knock Off can definitely aid Drifloon's sweep. It also resists the Dark-, Ghost-, and Ice-type moves directed at Drifloon, [unbold comma] which covers its Fighting- and Ground-type weaknesses in return. A Vullaby switch-in such as Archen is needed, as otherwise it can wreck Drifloon.

[SET]
name: TrickSpecs
move 1: Trick
move 2: Shadow Ball
move 3: Hidden Power Fighting
move 4: Air Cutter / Thunderbolt / Icy Wind
ability: Unburden
item: Choice Specs
evs: 88 Def / 200 SpA / 8 SpD / 200 Spe
nature: Timid

[SET COMMENTS]
Moves
========

In conjunction with Choice Specs, Trick can cripple bulkier Pokemon that can switch into Drifloon's attacks, such as Vullaby. STAB Shadow Ball and Hidden Power Fighting ensure that Drifloon has perfect neutral coverage. The fourth slot depends on what coverage Drifloon's teammates have. Air Cutter is a good Special STAB attack with a decent accuracy and a boosted critical hit rate. Thunderbolt is perfect for nailing Water- and Flying-type foes, while Icy Wind is useful against foes that Drifloon can easily engage despite its low power, lowering their Speed.

Set Details
========

The EVs and a Timid nature maximize Drifloon's Special Attack and Speed. The remaining EVs are spread where possible, with more substantial investment in HP. Choice Specs allows Drifloon to hit extremely hard and cripple foes with Trick.

Usage Tips
========

After the boost from Choice Specs, Drifloon has 22 Special Attack, making it a good late-game sweeper. You can also use it as a wallbreaker early-game by attacking or Tricking Choice Specs onto a support Pokemon or physical attacker, such as Vullaby or Pawniard. Furthermore, Drifloon can serve such as a good spinblocker against Drilbur. Drifloon can surprise a physical attacker with Trick in the mid-game as well, but this takes away much of Drifloon's offensive ability.

Team Options
========

An entry hazard remover, such as Drilbur or Vullaby, is useful because it allows Drifloon to switch in and out cleanly. Driflloon also forms a good bird Flying-type spam core with Fletchling, blending priority Physical and Special Flying-type attacks.

[STRATEGY COMMENTS]
Other Options
================

A Baton Pass set with Stockpile and Weakness Policy or Calm Mind and Berry Juice, Shadow Ball, [ac] and Will-O-Wisp is another good way to use Drifloon, as Unburden lets Drifloon outspeed every unboosted Pokemon in the metagame when activated and pass its boosts more easily. Status moves such as Hypnosis, Thunder Wave, and Toxic can be used; however, Will-O-Wisp is usually the best option to protect Drifloon. It can also carry Endure, [rc] to avoid being OHKOed OHKOs, activate Unburden, and revenge kill foes. Hidden Power Ground destroys Magnemite without Sturdy and also hits Helioptile, but it is much weaker against Pawniard in comparison with Hidden Power Fighting. Memento could be useful to allow sweeper teammates to set up. Haze and Clear Smog are options for a support Drifloon set, but this role is difficult to pull off because Drifloon is too fragile to switch in repeatedly, expecially with Stealth Rock on the field. Charge Beam could be used to boost Drifloon's Special Attack and and hit Flying-type foes super effectively. A Substitute + Defog set allows Drifloon to force switches, especially against Fighting-types. Defog is a good support move, but Drifloon is not suited to this role.


Checks and Counters
===================

**Bulky Normal-types**: Porygon is one of the hardest counters to Drifloon, as it's immune to Shadow Ball, [ac] and doesn't mind burns at all, [ac] and can while threatening Drifloon with Ice Beam and Thunder Wave. Munchlax is immune to Shadow Ball, can tank even boosted hits, and can Whirlwind Drifloon away or simply use Pursuit.

**Dark-types**: Dark-types in general fare well against Drifloon, resisting Shadow Ball and threatening it with STAB Sucker Punch, Knock Off, or Pursuit. Vullaby wrecks Calm Mind variants, [rc] and doesn't take too much from Acrobatics, [unbold this comma] but it and Pawniard must watch out for Will-O-Wisp or Trickspecs variants. Other Dark-types don't enjoy Acrobatics, however, and Substitute, Destiny Bond, Baton Pass, and Memento give Drifloon options to play around Sucker Punch.

**Electric-types**: Electric-types can easily switch into an Acrobatics and hit Drifloon with a super effective STAB attack. Shadow Ball can usually put a solid dent into them, but common bulky Electric-types, such as Chinchou and Magnemite, can still check Drifloon.

**Rock-types**: Rock-type Pokemon, such as Archen, Amaura, and Omanyte, [ac] can easily switch into Acrobatics. Drifloon can still hit them with Shadow Ball, but most Rock-types have enough bulk to take a hit before hitting back with a STAB Rock-type move. Onix, Tirtouga, and Aron resist Acrobatics, have a failsafe in Sturdy, and are able to OHKO Drifloon with STAB attacks.

**Spritzee**: Drifloon's attacks do not deal much damage to Spritzee while Moonblast is really dangerous.

**Stealth Rock**: Stealth Rock puts a damper on Drifloon's longevity, limiting the number of times it can switch in.
2/2
 
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