feen
control
QC: metaphysical / Punchshroom / Disjunction
GP: Queez / Malley
[OVERVIEW]
Gorebyss has a great boosting move in Shell Smash, an impressive base 114 Special Attack, and a great offensive movepool with Hydro Pump, Ice Beam, and Signal Beam, which make it a threatening sweeper. Gorebyss also has access to Swift Swim, making it really dangerous in rain. Due to its low Speed stat, however, Gorebyss fails to outspeed Choice Scarf Rotom and Rotom-S even at +2, making it vulnerable to being revenge killed, and has a hard time setting up against various Pokemon. Gorebyss also lacks special bulk, making it hard to set up against powerful special attackers such as Rotom, Lilligant, and Ludicolo.
[SET]
name: All-Out Attacker
move 1: Shell Smash
move 2: Hydro Pump / Scald
move 3: Signal Beam / Ice Beam
move 4: Substitute / Hidden Power Grass
item: Life Orb
ability: Swift Swim
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Shell Smash boosts Gorebyss's Special Attack and Speed by two stages. Hydro Pump hits really hard after a Shell Smash boost. Alternatively, the more reliable, yet weaker Scald can be used, which has a 30 percent chance to burn the foe. Signal Beam is used to KO common switch-ins such as Ludicolo and Jynx as well as Malamar. Ice Beam lets Gorebyss deal with Grass-types such as Vileplume, Gourgeist, and Roselia, which otherwise wall it. Substitute can be used to block status ailments, letting Gorebyss destroy stall teams. Hidden Power Grass lets Gorebyss deal with Water-types such as Lanturn and Prinplup.
Set Details
========
Maximum Special Attack and Speed investment enhances Gorebyss's power and Speed in order to allow it to sweep the opposing team. Life Orb is used to increase Gorebyss's damage output at the cost of HP with each attack. A Modest nature is used to maximize Gorebyss's Special Attack. However, a Timid nature can also be used to further increase its Speed, which makes Gorebyss outspeed Jolly Cacturne, Exeggutor, and Aurorus before a Shell Smash boost, and Jolly Choice Scarf Sawk, Jolly Choice Scarf Pinsir, and Timid Choice Scarf Mesprit after a Shell Smash boost. If Gorebyss is running Substitute, it should run a spread of 152 HP / 132 SpA / 224 Spe with a Modest nature to stop Gurdurr from breaking its Substitute with Mach Punch.
Usage Tips
========
Due to Gorebyss's low Speed, it cannot set up a Shell Smash on most Taunt users, such as Archeops and Mismagius. However, once Gorebyss gets to +2, it outspeeds the entire unboosted metagame and certain Choice Scarf users, though it still fails to outspeed Choice Scarf Rotom, Lilligant, and Rotom-S. Gorebyss should use slow defensive Pokemon such as Rhydon, Carracosta, Gourgeist, and Weezing, as well as Choice-locked Fire-types such as Pyroar, as setup bait by forcing them to switch out. Gorebyss's decent physical bulk and good defensive typing allow it to set up on various offensive Pokemon, although it should not set up on specially offensive Pokemon, as it lacks special bulk. Gorebyss should be used as a late-game cleaner; when the opponent's team is weakened, Gorebyss can set up easily.
Team Options
========
Gorebyss appreciates Pokemon that can take Grass- and Electric-type attacks aimed at it, such as Magmortar and Rhydon, respectively. Dual screens support from Uxie makes it easier for Gorebyss to set up a Shell Smash. Uxie can also use Memento to make it easier for Gorebyss to set up. Uxie, Liepard, and other Rain Dance users can aid Gorebyss by triggering Swift Swim. Liepard can use Encore and then U-turn to Gorebyss, giving it an easier time to set up and sweep.
[SET]
name: Choice Specs
move 1: Hydro Pump / Scald
move 2: Ice Beam
move 3: Signal Beam / Hidden Power Grass
move 4: Baton Pass
item: Choice Specs
ability: Swift Swim
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
=============
Hydro Pump deals a lot of damage to anything that does not resist it. Scald can be used over Hydro Pump for a more reliability, as well as the 30 percent chance to burn the target. Ice Beam lets Gorebyss deal with Grass-types, such as Torterra and Vileplume. Hidden Power Grass lets Gorebyss deal damage to bulky Water-types such as Prinplup, Samurott, and Lanturn, which otherwise wall Gorebyss. Signal Beam is used to KO common switch-ins such as Ludicolo and Jynx, as well as Malamar. Baton Pass is used to gain momentum, which gives Gorebyss a niche over Samurott.
Set Details
=============
Maximum Speed and Special Attack EVs let Gorebyss have optimal attacking prowess while being as fast as it can. Choice Specs makes Gorebyss a dangerous wallbreaker. A Modest nature allows Gorebyss to hit as hard as possible.
Usage Tips
=============
Gorebyss should switch into Ground- and Rock-types and attempt to KO them or use Baton Pass to gain momentum. Gorebyss should not stay in on an offensive Pokemon unless it's completely necessary, as it does not have the Speed to attack first and would take heavy damage, leaving it vulnerable for even a wall to KO it. Gorebyss should be used as a wallbreaker, denting walls so that it becomes easier for a sweeper to clean the opposing team.
Team Options
=============
Gorebyss appreciates Pokemon that can take Grass- and Electric-type attacks aimed at it, such as Magmortar and Rhydon, respectively. Flying-, Fire-, Grass-, Normal-, and Electric-type sweepers are good partners for Gorebyss because Gorebyss takes care of the Pokemon that these sweepers struggle to break through and gives them a safe switch in with Baton Pass. Such sweepers include Swellow, Pyroar, Cacturne, Rotom, Electivire, and Kangaskhan. Slow U-turn and Volt Switch users such as Uxie, Xatu, and Lanturn help Gorebyss switch in safely, forming a great momentum core with Gorebyss. Rain Dance users such as Uxie and Liepard aid Gorebyss as well, boosting its Speed and making it able to outspeed most offensive Pokemon as well as boosting the power of its STAB moves. Spikes users such as Garbodor and Roselia handle Grass-types fairly well, and most of Choice Specs Gorebyss's switch-ins are grounded Pokemon and don't have reliable recovery.
[STRATEGY COMMENTS]
Other Options
=============
Surf can be used instead of Hydro Pump or Scald for more power than Scald and more reliability than Hydro Pump. Hidden Power Fire can be used to hit Ferroseed, and Hidden Power Electric can be used to hit Pelipper and Mantine. White Herb can be used over Life Orb in the first set to increase Gorebyss's longevity and make it less prone to being revenge killed, but reduces the power of Gorebyss's attacks. Focus Sash can be used over Life Orb to guarantee a set up, but decreases Gorebyss's attack prowess as well. Hydration can be used instead of Swift Swim on rain teams to prevent Gorebyss from being inflicted by any status ailments. Psychic can be used alongside Signal Beam to hit Vileplume and Roselia.
Checks and Counters
===================
**Choice Scarf Users**: Choice Scarf Rotom, Lilligant, Jynx, and Rotom-S outspeed Gorebyss even at +2 and can OHKO Gorebyss with a powerful super effective attack.
**Liepard**: Liepard's Prankster Encore allows it to lock Gorebyss into Shell Smash, meaning it can turn Shell Smash against Gorebyss entirely, although Liepard does not like taking a Hydro Pump. Liepard also has access to Sucker Punch, which can KO a weakened Gorebyss.
**Offensive Pressure**: Most attackers have little trouble 2HKOing Gorebyss, making it very difficult for Gorebyss to set up Shell Smash safely. Pokemon such as Mismagius, Primeape, Pyroar, Samurott, Sawk, Tauros, and Zangoose can revenge kill Choice Specs Gorebyss and put pressure on switch-ins.
**Haze Users**: Cryogonal may survive a +2 Hydro Pump and either directly OHKO Gorebyss with Freeze-Dry or Haze away the Shell Smash boosts that Gorebyss has accumulated. Mantine can also take hits and Haze away Gorebyss's Shell Smash boosts.
**Priority Moves**: Kangaskhan's Fake Out + Sucker Punch, Cacturne's Sucker Punch, and Fletchinder's Acrobatics damage Gorebyss heavily after a Shell Smash, limiting its sweeping capabilities. Priority attacks from Kabutops and Gurdurr won't deal much damage, however.
**Bulky Water-types**: Ludicolo can survive most hits from Gorebyss at +2 and KO it with Giga Drain, but loses to Signal Beam. Lanturn resists Gorebyss's STAB moves and can cripple it with Thunder Wave or heavily damage it with Thunderbolt, although it must be wary of Hidden Power Grass. Poliwrath resists most of Gorebyss's moves and can retaliate with either Focus Blast or Circle Throw. Mantine doesn't take much damage from Gorebyss's attacks, has the ability Water Absorb, and can damage Gorebyss with Air Slash or cripple it with Toxic.
GP: Queez / Malley
[OVERVIEW]
Gorebyss has a great boosting move in Shell Smash, an impressive base 114 Special Attack, and a great offensive movepool with Hydro Pump, Ice Beam, and Signal Beam, which make it a threatening sweeper. Gorebyss also has access to Swift Swim, making it really dangerous in rain. Due to its low Speed stat, however, Gorebyss fails to outspeed Choice Scarf Rotom and Rotom-S even at +2, making it vulnerable to being revenge killed, and has a hard time setting up against various Pokemon. Gorebyss also lacks special bulk, making it hard to set up against powerful special attackers such as Rotom, Lilligant, and Ludicolo.
[SET]
name: All-Out Attacker
move 1: Shell Smash
move 2: Hydro Pump / Scald
move 3: Signal Beam / Ice Beam
move 4: Substitute / Hidden Power Grass
item: Life Orb
ability: Swift Swim
nature: Modest / Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
Shell Smash boosts Gorebyss's Special Attack and Speed by two stages. Hydro Pump hits really hard after a Shell Smash boost. Alternatively, the more reliable, yet weaker Scald can be used, which has a 30 percent chance to burn the foe. Signal Beam is used to KO common switch-ins such as Ludicolo and Jynx as well as Malamar. Ice Beam lets Gorebyss deal with Grass-types such as Vileplume, Gourgeist, and Roselia, which otherwise wall it. Substitute can be used to block status ailments, letting Gorebyss destroy stall teams. Hidden Power Grass lets Gorebyss deal with Water-types such as Lanturn and Prinplup.
Set Details
========
Maximum Special Attack and Speed investment enhances Gorebyss's power and Speed in order to allow it to sweep the opposing team. Life Orb is used to increase Gorebyss's damage output at the cost of HP with each attack. A Modest nature is used to maximize Gorebyss's Special Attack. However, a Timid nature can also be used to further increase its Speed, which makes Gorebyss outspeed Jolly Cacturne, Exeggutor, and Aurorus before a Shell Smash boost, and Jolly Choice Scarf Sawk, Jolly Choice Scarf Pinsir, and Timid Choice Scarf Mesprit after a Shell Smash boost. If Gorebyss is running Substitute, it should run a spread of 152 HP / 132 SpA / 224 Spe with a Modest nature to stop Gurdurr from breaking its Substitute with Mach Punch.
Usage Tips
========
Due to Gorebyss's low Speed, it cannot set up a Shell Smash on most Taunt users, such as Archeops and Mismagius. However, once Gorebyss gets to +2, it outspeeds the entire unboosted metagame and certain Choice Scarf users, though it still fails to outspeed Choice Scarf Rotom, Lilligant, and Rotom-S. Gorebyss should use slow defensive Pokemon such as Rhydon, Carracosta, Gourgeist, and Weezing, as well as Choice-locked Fire-types such as Pyroar, as setup bait by forcing them to switch out. Gorebyss's decent physical bulk and good defensive typing allow it to set up on various offensive Pokemon, although it should not set up on specially offensive Pokemon, as it lacks special bulk. Gorebyss should be used as a late-game cleaner; when the opponent's team is weakened, Gorebyss can set up easily.
Team Options
========
Gorebyss appreciates Pokemon that can take Grass- and Electric-type attacks aimed at it, such as Magmortar and Rhydon, respectively. Dual screens support from Uxie makes it easier for Gorebyss to set up a Shell Smash. Uxie can also use Memento to make it easier for Gorebyss to set up. Uxie, Liepard, and other Rain Dance users can aid Gorebyss by triggering Swift Swim. Liepard can use Encore and then U-turn to Gorebyss, giving it an easier time to set up and sweep.
[SET]
name: Choice Specs
move 1: Hydro Pump / Scald
move 2: Ice Beam
move 3: Signal Beam / Hidden Power Grass
move 4: Baton Pass
item: Choice Specs
ability: Swift Swim
nature: Modest
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
=============
Hydro Pump deals a lot of damage to anything that does not resist it. Scald can be used over Hydro Pump for a more reliability, as well as the 30 percent chance to burn the target. Ice Beam lets Gorebyss deal with Grass-types, such as Torterra and Vileplume. Hidden Power Grass lets Gorebyss deal damage to bulky Water-types such as Prinplup, Samurott, and Lanturn, which otherwise wall Gorebyss. Signal Beam is used to KO common switch-ins such as Ludicolo and Jynx, as well as Malamar. Baton Pass is used to gain momentum, which gives Gorebyss a niche over Samurott.
Set Details
=============
Maximum Speed and Special Attack EVs let Gorebyss have optimal attacking prowess while being as fast as it can. Choice Specs makes Gorebyss a dangerous wallbreaker. A Modest nature allows Gorebyss to hit as hard as possible.
Usage Tips
=============
Gorebyss should switch into Ground- and Rock-types and attempt to KO them or use Baton Pass to gain momentum. Gorebyss should not stay in on an offensive Pokemon unless it's completely necessary, as it does not have the Speed to attack first and would take heavy damage, leaving it vulnerable for even a wall to KO it. Gorebyss should be used as a wallbreaker, denting walls so that it becomes easier for a sweeper to clean the opposing team.
Team Options
=============
Gorebyss appreciates Pokemon that can take Grass- and Electric-type attacks aimed at it, such as Magmortar and Rhydon, respectively. Flying-, Fire-, Grass-, Normal-, and Electric-type sweepers are good partners for Gorebyss because Gorebyss takes care of the Pokemon that these sweepers struggle to break through and gives them a safe switch in with Baton Pass. Such sweepers include Swellow, Pyroar, Cacturne, Rotom, Electivire, and Kangaskhan. Slow U-turn and Volt Switch users such as Uxie, Xatu, and Lanturn help Gorebyss switch in safely, forming a great momentum core with Gorebyss. Rain Dance users such as Uxie and Liepard aid Gorebyss as well, boosting its Speed and making it able to outspeed most offensive Pokemon as well as boosting the power of its STAB moves. Spikes users such as Garbodor and Roselia handle Grass-types fairly well, and most of Choice Specs Gorebyss's switch-ins are grounded Pokemon and don't have reliable recovery.
[STRATEGY COMMENTS]
Other Options
=============
Surf can be used instead of Hydro Pump or Scald for more power than Scald and more reliability than Hydro Pump. Hidden Power Fire can be used to hit Ferroseed, and Hidden Power Electric can be used to hit Pelipper and Mantine. White Herb can be used over Life Orb in the first set to increase Gorebyss's longevity and make it less prone to being revenge killed, but reduces the power of Gorebyss's attacks. Focus Sash can be used over Life Orb to guarantee a set up, but decreases Gorebyss's attack prowess as well. Hydration can be used instead of Swift Swim on rain teams to prevent Gorebyss from being inflicted by any status ailments. Psychic can be used alongside Signal Beam to hit Vileplume and Roselia.
Checks and Counters
===================
**Choice Scarf Users**: Choice Scarf Rotom, Lilligant, Jynx, and Rotom-S outspeed Gorebyss even at +2 and can OHKO Gorebyss with a powerful super effective attack.
**Liepard**: Liepard's Prankster Encore allows it to lock Gorebyss into Shell Smash, meaning it can turn Shell Smash against Gorebyss entirely, although Liepard does not like taking a Hydro Pump. Liepard also has access to Sucker Punch, which can KO a weakened Gorebyss.
**Offensive Pressure**: Most attackers have little trouble 2HKOing Gorebyss, making it very difficult for Gorebyss to set up Shell Smash safely. Pokemon such as Mismagius, Primeape, Pyroar, Samurott, Sawk, Tauros, and Zangoose can revenge kill Choice Specs Gorebyss and put pressure on switch-ins.
**Haze Users**: Cryogonal may survive a +2 Hydro Pump and either directly OHKO Gorebyss with Freeze-Dry or Haze away the Shell Smash boosts that Gorebyss has accumulated. Mantine can also take hits and Haze away Gorebyss's Shell Smash boosts.
**Priority Moves**: Kangaskhan's Fake Out + Sucker Punch, Cacturne's Sucker Punch, and Fletchinder's Acrobatics damage Gorebyss heavily after a Shell Smash, limiting its sweeping capabilities. Priority attacks from Kabutops and Gurdurr won't deal much damage, however.
**Bulky Water-types**: Ludicolo can survive most hits from Gorebyss at +2 and KO it with Giga Drain, but loses to Signal Beam. Lanturn resists Gorebyss's STAB moves and can cripple it with Thunder Wave or heavily damage it with Thunderbolt, although it must be wary of Hidden Power Grass. Poliwrath resists most of Gorebyss's moves and can retaliate with either Focus Blast or Circle Throw. Mantine doesn't take much damage from Gorebyss's attacks, has the ability Water Absorb, and can damage Gorebyss with Air Slash or cripple it with Toxic.
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