Alright, sharing one of my newer cores which is actually quite cool haha. Only saw one Breloom core, so decided to go with one. Breloom is actually pretty good lol.
Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Swords Dance
- Spore
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Heat Wave
Manectric-Mega @ Manectite
Ability: Intimidate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
Offensive Core: Breloom + Mega Manectric + Tornadus-T
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Pretty cool offensive core I kinda thought about during the other day, played a few games on the ladder using an alt haha and it worked decently, so I'm sharing it here. Not sharing replays because I'm going anonymous and I haven't really found a good one yet, but I will add a few when I do get my hands on them.
So the gist of the core is pretty simple: VoltTurn + Breloom.
I'll kind of try to explain my thought process during building this core to make it more understandable. So I was typing up the Breloom analysis and I decided to test it further. Breloom struggles against offensive builds due to its subpar Speed, Grass-types, Fire-types, Psychic-types, Ghost-types, and certain Steel-types such as Scizor and Skarmory. Mega Manectric patches that weakness up. It deals with offensive teams, particularly Flying-types such as Talonflame, Tornadus-T, Gyarados, and Mega Pinsir which trouble Breloom, because of its good Speed stat and Electric-type STAB. In addition, it deals with certain Grass-, Fire-, Psychic- and Ghost-types that Breloom are checked by, such as Amoonguss, Mega Charizard Y, Mega Metagross, and Gengar, as well as Skarmory and Scizor. It also provides momentum with Volt Switch to give Breloom free switches. In return, Breloom offers an answer to bulky Ground-types which trouble Mega Manectric, such as Seismitoad, Rhyperior, and Scarf Landorus-T. It also deals with a few of Mega Manetric's checks, namely Seismitoad, Rotom-W, and Heatran. In particular, the utility of having Breloom + Mega Manectric is that Breloom can Spore something, go out into Mega Manectric, then Volt Switch out. Breloom deals with bulky setup sweepers such as Clefable and Reuniclus which the core otherwise struggles with by crippling them with Spore and going out into something that beats them.
Tornadus-T further adds to the core, providing an answer to bulky Grass-types such as Celebi and Mega Venusaur which the duo struggles with. Tornadus-T also has Knock Off and U-turn, which allows it to beat Lati@s, and deal decent damage to bulky Psychic-types such as Reuniclus. Knock Off also cripples switch-ins such as Jirachi which trouble both Breloom and Manectric, and in the event Breloom goes down, Heatran as well. Having U-turn means it completes a VoltTurn core alongside Mega Manectric to score momentum for Breloom.
Threats:
Mega Charizard X at +1 runs through the team nicely. Same with Mega Altaria. Dragalge is kind of annoying as well. Mega Manectric outspeeds all and my own Mega Manectric relies on a Speed tie to win. Rain as a playstyle is threatening as well.