Zangoose

[OVERVIEW]

Zangoose is used in NU for one thing only—it's one of the most destructive wallbreakers in the tier, chiefly due to the insane power behind its Facade when poisoned, as it gets boosts from Toxic Boost, STAB, and Facade's secondary effect. Moreover, Close Combat, for Rock- and Steel-types, and Knock Off, for Ghost-types, provide it with perfect coverage and make it practically impossible to wall. In particular, Close Combat can 2HKO even Rhydon, Regirock, and Solid Rock Carracosta, something that separates it from the less powerful Tauros and Kangaskhan, which struggle against these Pokemon.

However, while Zangoose is highly destructive, it doesn't last very long on the battlefield. Base 90 Speed is not particularly good, and Zangoose is so frail that it tends to get revenge killed by anything above its Speed tier. Moreover, the same Toxic Orb that gives it such immense power also puts it on a constant timer, as well as needing support to be activated safely. As a result, Zangoose works best on offensive teams that can make the most use of the little time it gets on the battlefield.

[SET]
name: All-out Attacker
move 1: Facade
move 2: Close Combat
move 3: Knock Off
move 4: Quick Attack
item: Toxic Orb
ability: Toxic Boost
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Facade is an incredibly potent STAB move that can OHKO even some defensive Pokemon, for example guaranteeing an OHKO on standard Lanturn after Stealth Rock damage, and takes a chunk out of even bulky foes that resist Normal. Close Combat provides excellent coverage on Rock- and Steel-types, 2HKOing Rhydon and Regirock and OHKOing Klinklang. Knock Off, meanwhile, OHKOes every Ghost-type in the tier bar Gourgeist-XL and Dusknoir and rounds out Zangoose's coverage; it also has the general utility of removing items, therefore wearing down defensive switch-ins. Quick Attack is useful for Zangoose to revenge kill weakened faster Pokemon; in particular, it reliably OHKOes Jynx after Stealth Rock.

Set Details
========

Zangoose's EVs maximize Attack and Speed, as Zangoose is too frail for it to be worth investing in bulk and Zangoose needs to hit as hard and fast as possible. An Adamant nature is preferred to do extra damage, as Zangoose is primarily a wallbreaker; for example, it guarantees an OHKO on standard Lanturn after Stealth Rock and has a 75% chance to OHKO without it. However, a Jolly Nature can be used to outspeed Timid Mesprit and Hidden Power Fire Lilligant if these are troubling threats for your team. The Toxic Orb is necessary to activate Zangoose's ability Toxic Boost, as well as double the power of Facade, which is what makes it such a destructive force.

Usage Tips
========

If Zangoose is being used as a wallbreaker, it is wise to bring it in using a slow pivoting move in order to activate the Toxic Orb and start firing away. The Toxic Orb can also be activated on a double switch, but this is a far riskier play, as Zangoose is OHKOed by many attacks. Once Zangoose is safely in, you should be prepared for the possibility that your opponent will try to stall for time with smart switching and predict accordingly. In particular, Knock Off can be spammed early-game as a risk-free move, particularly if the opponent is running Rotom, Mismagius, or Haunter, all of which get a free switch into all of Zangoose's other moves and subsequently force it out. It also helps wear down the few counters Zangoose has, particularly Mawile, and removing the foe's item is rarely a bad thing. However, if you have preserved Zangoose until later in the game, it is less necessary to use a pivoting move or double switch to bring Zangoose in, as it can often get a KO on a weakened target before its Toxic Orb has taken effect.

Team Options
=======

Zangoose fits on offensive and balanced teams, and it can combine the roles of a wallbreaker and a late-game sweeper. However, due to its frailty and middling Speed tier, it needs plenty of support to be used to its fullest potential. Most importantly, a slow Volt Switch, U-turn, or Baton Pass from the likes of Lanturn, Probopass, Pelipper, and Musharna can allow Zangoose to switch in for free while activating its Toxic Orb. Mawile is also notable in that it can combine a slow Baton Pass with Swords Dance to give Zangoose incomparable power. Choice Scarf users such as Rotom, Jynx, and Mesprit can revenge kill the Pokemon that outspeed Zangoose. Spikes support from Crustle, Cacturne, and Garbodor can turn 2HKOs into OHKOs. For example, Zangoose gets a guaranteed OHKO on Vileplume after Stealth Rock and one layer of Spikes. Healing Wish support from Mesprit and Lilligant gives Zangoose more time to KO foes, and although Zangoose will have to spend a turn without its Toxic Orb activated, it enables it to break walls early in the game and sweep later, whereas normally it would struggle to do both. Finally, Pursuit support from Skuntank or Liepard can remove the fast Ghost-types that prevent Zangoose from cleaning up.

[STRATEGY COMMENTS]
Other Options
======

Zangoose is for the most part bereft of other options. Swords Dance is usable, though Zangoose hits plenty hard enough without it and it would miss either the coverage or the priority that its other moves give it; in addition, its miserable bulk makes it very difficult to set up. Pursuit can be used to trap targets such as Golurk and Exeggutor, as well as Ghost-types Choice-locked into Shadow Ball, but Zangoose can just destroy whatever switches in with the appropriate coverage move. Protect can enable Zangoose to reliably activate its Toxic Orb but comes at the cost of a more useful move, and pivot support can do this reliably anyway.

Checks & Counters
======

**Faster Pokemon**: As Zangoose is so frail, nearly everything faster than it can revenge kill it, especially Pokemon that resist Normal such as Archeops, Rotom, and Haunter, as they take little or no damage from Quick Attack. Others, such as Tauros, can take a Quick Attack if they have to and hit back with their STAB moves. None of these Pokemon can switch in safely though.

**Mawile**: Mawile is one of the few Pokemon that can avoid a 2HKO from Zangoose, by virtue of resisting Facade, being neutral to Close Combat, and having Intimidate. The most Zangoose can do to it is Knock Off its Leftovers. Note, however, that offensive variants are 2HKOed because they run Sheer Force over Intimidate.

**Priority**: Priority users such as Hitmonchan, Gurdurr, and Pawniard can deal heavy damage to Zangoose with Mach Punch or Sucker Punch and revenge kill it after a little prior damage.

**Bulky Pokemon**: While they are still 2HKOed, bulky Pokemon such as Rhydon, Musharna, and Weezing can survive a single hit from Zangoose if necessary and hit back in a pinch.

**Residual damage**: Moves such as Protect from Combusken or Wish Audino and Fake Out from Kangaskhan or Hariyama can burn turns while Zangoose succumbs to poison; Rocky Helmet + Aftermath Garbodor and Iron Barbs Ferroseed also drain its health quickly; and Audino and defensive Tangela can take a Facade and recover most of the damage with Regenerator, wasting more time (though the latter fears Knock Off).
 
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shiloh

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Tiering Lead
[OVERVIEW]

+ Toxic Boost + Facade = power
+ Has coverage against the Rock-, Steel- and Ghost-types that resist Facade
+ One of the most powerful wallbreakers in the tier
- Toxic Orb puts it on a timer
- Can't switch in safely on anything
- 90 speed is fast, but not lightning-fast I mean it does have Quick Attack to sort of relieve this.

Competition from Tauros and Swellow, which are faster, but neither can match Zangoose's raw power and coverage.

[SET]
name: All-out attacker
move 1: Facade
move 2: Close Combat
move 3: Knock Off
move 4: Quick Attack / Protect
item: Toxic Orb
ability: Toxic Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature Is adamant worth a mention somewhere, since Adamant Sawk is more common. Maybe just mention it in Set Details

[SET COMMENTS]
Moves
========
  • Facade 2HKOs just about everything that doesn't resist it
  • Close Combat for Rock- and Steel-types
  • Knock Off for ghosts
  • Quick Attack can pick off weakened faster threats when sweeping late-game
  • Protect can instead be used to safely activate Toxic Orb
Set Details
========
  • EVs maximise Zangoose's power & speed
  • A Jolly Nature gets the jump on Mesprit and Sawk
  • Toxic Orb activates Toxic Boost and powers up Facade
Usage Tips
========
  • Zangoose fits on offense and balance teams, and can combine the roles of a wallbreaker and a late-game sweeper.
  • If being used as a wallbreaker, bring in using a slow VoltTurn (to activate the Toxic Orb) and start firing away. Be prepared for the possibility your opponent will try and stall for time with smart switching and predict accordingly.
  • When being used as a late-game sweeper, it is less necessary to use a volt-turn or double switch to bring Zangoose in as it can often get a kill on a weakened opponent before its Orb has taken effect.
Mention not to bring it in on Bulkier Walls, as they can Paralyze it which makes it ineffective. Also careful on bringing it in on mons with Knock Off for the same reason.
Team Options
=======
  • Choice Scarfers to deal with the faster Pokemon that can revenge-kill Zangoose (eg Rotom, Jynx, Primeape)
  • Slow VoltTurn to bring Zangoose in safely (eg Lanturn, Musharna, Probopass)
  • Spikes support can turn 2HKOs into OHKOs, and can punish the switches Zangoose forces (eg Crustle, Cacturne, Garbodor)
[STRATEGY COMMENTS]
Other Options
======
  • Swords Dance
  • Pursuit
  • Er...
  • Yeah Zangoose is pretty one-dimensional
Can Taunt be used at all? idk
Checks & Counters
======
  • Best checks include Mawile, Regirock and Gurdurr Gurdurr isn't a switch in, as mach punch doesn't even Kill and Facade is a 2HKO. Regirock is 2HKOd by CC. Mawile is a counter tho
  • Faster Pokemon Faster pokemon that resist Normal, because non-resists get hit hard by Quick Attack
  • Priority from slower Pokemon
  • Stalling for time (eg with Protect, Fake Out, Regenerator) as Zangoose wears itself down very quickly
Implement then tag me, and I will look it over again.
 

boltsandbombers

i'm sorry mr. man
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[OVERVIEW]

+ Toxic Boost + Facade = power
+ Has coverage against the Rock-, Steel- and Ghost-types that resist Facade
+ One of the most powerful wallbreakers in the tier
- Toxic Orb puts it on a timer
- Can't switch in safely on anything this isnt really clear, just say that its very frail
- 90 speed is fast, but not lightning-fast; access to priority helps though

Competition from Tauros and Swellow, which are faster, but neither can match Zangoose's raw power and coverage.
it also has competition from kangaskhan as an offensive normal,

[SET]
name: All-out attacker
move 1: Facade
move 2: Close Combat
move 3: Knock Off
move 4: Quick Attack / Protect
item: Toxic Orb
ability: Toxic Boost
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe

deslash protect and put it in oo at the very highest, its awful. I personally want it removed entirely but if you mention it somewhere it will only to be saying that its bad
the bolded above is just fixing formatting


[SET COMMENTS]
Moves
========
  • Facade 2HKOs just about everything that doesn't resist it
  • Close Combat for Rock- and Steel-types give examples
  • Knock Off for ghosts give examples
  • Quick Attack can pick off weakened faster threats when sweeping late-game (OHKO on Fletchinder & Jynx after SR is nice)
  • Protect can instead be used to safely activate Toxic Orb
Set Details
========
  • EVs maximise Zangoose's power & speed
  • A Jolly Nature gets the jump on Mesprit and Sawk (though Sawk is often Adamant itself)
  • Adamant could be used instead for more power
  • Toxic Orb activates Toxic Boost and powers up Facade
at the very least adamant should be slashed, I would much rather see it first but if you feel strongly about jolly being better then make your argument.

Usage Tips
========
  • Zangoose fits on offense and balance teams, and can combine the roles of a wallbreaker and a late-game sweeper.
  • If being used as a wallbreaker, bring in using a slow VoltTurn (to activate the Toxic Orb) and start firing away. Be prepared for the possibility your opponent will try and stall for time with smart switching and predict accordingly.
  • When being used as a late-game sweeper, it is less necessary to use a volt-turn or double switch to bring Zangoose in as it can often get a kill on a weakened opponent before its Orb has taken effect.
  • Avoid switching in to any attacks if possible. Even the most passive of walls may be able to paralyse it or Knock Off its Toxic Orb.
Team Options
=======
  • Choice Scarfers to deal with the faster Pokemon that can revenge-kill Zangoose (eg Rotom, Jynx, Primeape) please dont list choice scarf primeape
  • Slow VoltTurn to bring Zangoose in safely (eg Lanturn, Musharna, Probopass)
  • Spikes support can turn 2HKOs into OHKOs, and can punish the switches Zangoose forces (eg Crustle, Cacturne, Garbodor)
[STRATEGY COMMENTS]
Other Options
======
  • Swords Dance
  • Pursuit
  • Taunt?
  • Er...
  • Yeah Zangoose is pretty one-dimensional
remove the last 2 lines as well as taunt, sd and pursuit are the only things that should be in oo unless I'm missing something

Checks & Counters
======

please format C&C correctly, just check the other analyses or the formatting guide
  • Mawile is the only true counter this isnt true, carbink exists, gourgeist-super can switch into knock off fairly easily and synthesis, regirock requires you to hit it on the switch with cc, etc
  • Faster Pokemon, especially normal resists (eg Archeops, Haunter, Rotom)
  • Priority from slower Pokemon (Kangaskhan, Hariyama, Gurdurr)
  • Stalling for time (eg with Protect, Fake Out, Regenerator) as Zangoose wears itself down very quickly
comments in bold
 

boltsandbombers

i'm sorry mr. man
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When you write this up, expand on these points in more detail please, see the analysis on site for an example of what to go off of.

[Overview]
I'd like to see Close Combat specified here as to what it has over the other offensive normals, since it can 2HKO Regirock and Rhydon unlike Kanga (add this as something which is faces competition from) and Tauros's Earthquake which does measly damage.

[Set]
On the set, the formatting should be "nature: Adamant / Jolly" and should be above the line for EVs.
In move 4 fix the spelling on Quick Attack.

[Set Details]
Some other stuff that Jolly outspeeds (you dont have to include all): Jolly Kabutops, HP Fire Lilligant, non scarf Rotom-F and Rotom-S
I might mess around with some more calcs later, but one of the small benefits of using Adamant apart from just hitting absurdly hard is that it has a guaranteed chance to 2HKO standard Regirock with CC without stealth rock damage while the roll is not that great for Jolly.

[Usage Tips]
The first bullet point is super vague, either reword it to describe how Zangoose would play in the context of the battle or just move it to team options.
This applies to most mons with Knock Off as filler, but note that early game its generally best to throw around a knock off to weaken its checks for later on in the game and you really dont lose much by going for it.
In the last bullet point, its not just that they can get rid of its toxic orb before it activates its just boiling down to how frail it is and it just cant take hits at all.

[Team Options]
Throw in mesprit somewhere here, whether its in choice scarfers or on its own as it can provide a slow u-turn, healing wish since zangoose gets really worn down from toxic, and its a soft fighting check.

Tag me back after this and I'll stamp, this is looking good.
 

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Alright, just a few more things and you're good to write this.

[Moves]
Facade OHKOs a significant portion of mons that dont resist it as well.
List more targets of Close Combat, such as Aurorus, Rhydon (which is more relevant than Regirock in this meta), and Ferroseed.
Add that Knock Off has the general utility of removing the foes item.

[Usage Tips]
The first bullet point belongs in team options as it doesnt explain to the reader how to use the Pokemon in context of a battle.

[Team Options]
After suggesting adding Mesprit here I disregarded how Healing Wish removes status conditions and Zangoose is significantly weaker without the Toxic Boost. You can keep it or remove it, but if you leave it just explain the negative of Healing Wish.
If you're going to list entry hazard support, list specific OHKO's or 2HKOs which entry hazards help Zangoose achieve.

[Other Options]
When you write this up, explain the merits of using these options and why they are bad or outperformed by another Pokemon.

[Checks and Counters]
Put faster Pokemon first, they're the most problematic thing as Quick Attack is kinda weak and Zangoose's somewhat subpar Speed and awful bulk is its biggest flaw imo.
Change the title of the last section to residual damage, so then you can include Rocky Helmet (mainly from Garbodor), Iron Barbs from Ferroseed, entry hazards, as well as stalling out Zangooses Toxic damage. Give a big mention here to Garbodor since it takes away a huge portion of Zangooses's HP from Rocky Helmet and Aftermath damage combined with the poison. Add more detail to C&C please.

QC 2/3
 

boltsandbombers

i'm sorry mr. man
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Hi - I know I already stamped this but I have a few more comments.
[OVERVIEW]

Zangoose is used in NU for one thing only - the insane power behind its Facade when poisoned, as it gets boosts from Toxic Boost, STAB and Facade's secondary effect. Moreover, Close Combat, for Rock- and Steel-types, and Knock Off, for Ghost-types, provide it with perfect coverage and make it practically impossible to wall. In particular, Close Combat can 2HKO even Rhydon, Regirock and Solid Rock Carracosta, something that separates it from the less powerful Tauros and Kangaskhan which struggle against these Pokemon.

I feel the first sentence of the overview isnt really clear, as saying "its only used for the insane power behind its facade" is kinda beating around the bush to what Zangoose really is in a nutshell, a wallbreaker. Preface the overview with just stating how it is one of the most fearsome wallbreakers in the tier, and then you can say its because of its high powered facade.

However, while Zangoose is highly destructive, it doesn't last very long on the battlefield. A base Speed stat of 90 is not particularly fast, and Zangoose is so frail that it tends to get revenge-killed by anything above its speed tier. Moreover, the same Toxic Orb that gives it such immense power also puts it on a constant timer, as well as needing support to be activated safely. Still, Zangoose breaks walls as well as any Pokemon in the tier, and as long as you accommodate its weaknesses it can fill a valuable role on many teams.
last sentence is just filler, please remove

[SET]
name: All-out attacker
move 1: Facade
move 2: Close Combat
move 3: Knock Off
move 4: Quick Attack
item: Toxic Orb
ability: Toxic Boost
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Adamant / Jolly

[SET COMMENTS]
Moves
========

Facade is an incredibly potent STAB move which can OHKO even some defensive Pokemon, for example guaranteeing an OHKO on standard Lanturn after Stealth Rock damage, and takes a chunk out of even bulky resists. Close Combat is excellent coverage on Rock- and Steel-types, 2HKOing Rhydon and Regirock and OHKOing Klinklang. Knock Off, meanwhile, OHKOs every Ghost-type in the tier bar the rare Gourgeist and Dusknoir, and rounds out Zangoose's coverage - it also has the general utility of removing items, therefore wearing down defensive switch-ins. Quick Attack is useful for Zangoose to revenge-kill weakened faster Pokemon - in particular, it reliably OHKOs Jynx and Fletchinder after Stealth Rock.

Set Details
========

Zangoose's EVs maximise Attack and Speed, as Zangoose is too frail to make it worth investing in bulk and Zangoose needs to hit as hard and fast as possible. An Adamant nature is preferred to do extra damage, as Zangoose is primarily a wallbreaker - for example, it guarantees an OHKO on standard Lanturn after Stealth Rock and has a 75% chance to OHKO without it. However, a Jolly Nature can outspeed Jolly Mesprit and HP Fire Lilligant if these are troubling threats for your team. The Toxic Orb is necessary to activate Zangoose's ability Toxic Boost, as well as double the power of Facade which makes it such a destructive force.

Usage Tips
========

If Zangoose is being used as a wallbreaker, it is wise to bring it in using a slow VoltTurn (to activate the Toxic Orb) and start firing away. The Toxic Orb can also activated on a double-switch but this is a far riskier play as Zangoose is OHKO'd by many attacks. Once Zangoose is safely in, you should be prepared for the possibility your opponent will try and stall for time with smart switching and predict accordingly. In particular, Knock Off can be spammed early game as a risk-free move, particularly if the opponent is running Rotom, Mismagius or Haunter which get a free switch-in to all of Zangoose's other moves and subsequently force it out. It also helps wear down the few counters Zangoose has, particularly Mawile, and removing the opponent's item is rarely a bad thing. However, if you have preserved Zangoose until later in the game, it is less necessary to use a volt-turn or double switch to bring Zangoose in as it can often get a kill on a weakened opponent before its Orb has taken effect.

Team Options
=======

Zangoose fits on offense and balance teams, and can combine the roles of a wallbreaker and a late-game sweeper. However, due to its frailty and middling speed tier, it needs plenty of support to be used to its fullest potential. Most importantly, a slow VoltTurn from the likes of Lanturn, Musharna, Probopass or Pelipper can allow Zangoose to switch in for free while activating its Toxic Orb. Mawile is also notable in that it can combine a slow Baton Pass with Swords Dance to give Zangoose incomparable power. Choice Scarf users such as Rotom, Jynx and Mesprit can revenge-kill the Pokemon that outspeed Zangoose. Spikes support from Crustle, Caturne and Garbodor can turn 2HKOs into OHKOs (for example, Vileplume is a guaranteed OHKO after SR and one layer of Spikes), and can punish the switches Zangoose forces. Healing Wish support from Mesprit and Lilligant gives Zangoose more time to kill things, and although you'll have to spend a turn without Toxic Orb activated, it enables Zangoose to potentially break walls early in the game and sweep up later, whereas normally it would struggle to do both. Finally, fast Pursuit support from Liepard or Tauros can remove the fast Ghost-types which prevent Zangoose from cleaning up.

[STRATEGY COMMENTS]
Other Options
======

Zangoose is for the most part bereft of other options as its main set just fits it so perfectly. first sentence is filler please remove Swords Dance is usable, though Zangoose hits plenty hard enough without it and it would miss either the coverage or the priority that its other moves give it; in addition is miserable bulk makes it very difficult to set up a boost. Pursuit can be used to trap targets like Golurk or Exeggutor, but Zangoose can just destroy whatever switches in with the appropriate coverage move. add rotom and haunter here as zangoose can take advantage of them being potentially locked into sball Protect can enable Zangoose to reliably activate its Toxic Orb but comes at the cost of a more useful move, and pivot support can do this reliably anyway.


Checks & Counters
======

***Faster Pokemon***: As Zangoose is so frail, nearly everything faster than it can revenge-kill it, especially Normal-type resists like Archeops, Rotom and Haunter, as these take less from (or are immune to) Quick Attack; others like Tauros and Uxie can take a Quick Attack if they have to and hit back with their STAB moves.

***Mawile***: Mawile is one of the few things that can avoid a 2HKO from Zangoose, by virtue of resisting Facade, being neutral to Close Combat and having Intimidate. The most Zangoose can do to it is Knock off its Eviolite. Note also that offensive variants are 2HKO'd because they run Sheer Force over Intimidate.

***Priority***: Slower Pokemon such as Gurdurr and Pawniard can deal heavy damage with Mach Punch/Sucker Punch, and revenge kill it after a little prior damage.

***Bulky Pokemon***: While they are still 2HKO'd, bulky Pokemon such as Rhydon, Musharna and Wezing can live a single hit from Zangoose if necessary and hit back in a pinch.

***Toxic stalling/Passive damage***: Moves like Protect (Combusken, Wish-passer Audino), and Fake Out (Kangaskhan, Hariyama) can burn turns while Zangoose dies from poison; Rocky Helmet + Aftermath Garbodor and Iron Barbs Ferroseed also drain its health quickly; Audino and defensive Tangela can take a Facade and recover most of the damage with Regenerator, wasting more time (though the latter fears Knock Off).

change the title of the last section here to Residual Damage please; also dont have words in parentheses - use full sentence structure. For example you would state "protect users such as x, y, and z, Fake Out users such as x, y, and z, etc etc"
Take a look at the spelling and grammar standards please just to make things easier for the gp team, as you have some phrasings that arent allowed or should be specified, small things like changing HP Fire Lilligant to Hidden Power Fire Lilligant and changing Mach Punch/Sucker Punch to Mach Punch or Sucker Punch.
 
Right, finally implemented those changed from bolts (and also removed mentions of Uxie and Fletchinder) - can I get a third QC please?
 
Somewhere I think it's worth mentioning that after the Toxic Orb is activated, Zangoose doesn't have to worry about Will-O-Wisp, Thunder Wave, or even Sleep
However, a Jolly Nature can outspeed Jolly Mesprit
Mesprit typically runs Timid nature not so much Jolly anymore because physical sets are generally obsolete

In team options add Skuntank to Pursuit trappers

Make sure to mention in the faster attackers section in c&c that, while all of those Pokemon can switch into Facade, they still cannot safely switch in due to fear of Zangoose's coverage moves

Add Hitmonchan to the priority section in c&c

Once this is all done, QC 3/3
 

P Squared

a great unrecorded history
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ok i'll do this one, happy Winry? :>

GP 1/2
[OVERVIEW]

Zangoose is used in NU for one thing only(emdash, no spaces)it's one of the most destructive wallbreakers in the tier, chiefly due to the insane power behind its Facade when poisoned, as it gets boosts from Toxic Boost, STAB, (AC) and Facade's secondary effect. Moreover, Close Combat, for Rock- and Steel-types, and Knock Off, for Ghost-types, provide it with perfect coverage and make it practically impossible to wall. In particular, Close Combat can 2HKO even Rhydon, Regirock, (AC) and Solid Rock Carracosta, something that separates it from the less powerful Tauros and Kangaskhan, (AC) which struggle against these Pokemon.

However, while Zangoose is highly destructive, it doesn't last very long on the battlefield. A bBase 90 Speed stat of 90 is not particularly fast, and Zangoose is so frail that it tends to get revenge killed by anything above its Speed tier. Moreover, the same Toxic Orb that gives it such immense power also puts it on a constant timer, as well as needing support to be activated safely. As a result, Zangoose works best on offensive teams that which can make the most use of the little time it gets on the battlefield.

[SET]
name: All-Out Attacker
move 1: Facade
move 2: Close Combat
move 3: Knock Off
move 4: Quick Attack
item: Toxic Orb
ability: Toxic Boost
nature: Adamant / Jolly
evs
: 252 Atk / 4 Def / 252 Spe
Nature: Adamant / Jolly

[SET COMMENTS]
Moves
========

Facade is an incredibly potent STAB move that which can OHKO even some defensive Pokemon, for example guaranteeing an OHKO on standard Lanturn after Stealth Rock damage, and takes a chunk out of even bulky foes that resist Normal resists. Close Combat is provides excellent coverage on Rock- and Steel-types, 2HKOing Rhydon and Regirock and OHKOing Klinklang. Knock Off, meanwhile, OHKOes every Ghost-type in the tier bar the rare Gourgeist and Dusknoir, (RC) and rounds out Zangoose's coverage; (ASC) - it also has the general utility of removing items, (RC) and therefore wearing down defensive switch-ins. Quick Attack is useful for Zangoose to revenge kill weakened faster Pokemon; (ASC) - in particular, it reliably OHKOes Jynx after Stealth Rock.

Set Details
========

Zangoose's EVs maximize Attack and Speed, as Zangoose is too frail for it to be worth to make it worth investing in bulk and Zangoose needs to hit as hard and fast as possible. An Adamant nature is preferred to do extra damage, as Zangoose is primarily a wallbreaker; (ASC) - for example, it guarantees an OHKO on standard Lanturn after Stealth Rock and has a 75% chance to OHKO without it. However, a Jolly nature can be used to let Zangoose can outspeed Timid Mesprit and Hidden Power Fire Lilligant if these are troubling threats for your team. The Toxic Orb is necessary to activate Zangoose's ability Toxic Boost, as well as double the power of Facade, (AC) which makes it such a destructive force.

Usage Tips
========

If Zangoose is being used as a wallbreaker, it is wise to bring it in using a slow pivoting move VoltTurn (to activate the Toxic Orb) and start firing away. The Toxic Orb can also activated on a double switch, but this is a far riskier play, (AC) as Zangoose is OHKOed by many attacks. Once Zangoose is safely in, you should be prepared for the possibility that your opponent will try and to stall for time with smart switching and predict accordingly. In particular, Knock Off can be spammed early-game as a risk-free move, particularly if the opponent is running Rotom, Mismagius, (AC) or Haunter, all of which get a free switch in to all of Zangoose's other moves and subsequently force it out. It also helps wear down the few counters Zangoose has, particularly Mawile, and removing the opponent's foe's item is rarely a bad thing. However, if you have preserved Zangoose until later in the game, it is less necessary to use a pivoting move volt-turn or double switch to bring Zangoose in, (AC) as it can often get a KO kill on a weakened opponent foe before its Toxic Orb has taken effect.

Team Options
=======

Zangoose fits on offensive and balanced teams, and it can combine the roles of a wallbreaker and a late-game sweeper. However, due to its frailty and middling Speed tier, it needs plenty of support to be used to its fullest potential. Most importantly, a slow Volt Switch or U-turn VoltTurn from the likes of Lanturn, Probopass, Musharna, Probopass or and Pelipper can allow Zangoose to switch in for free while activating its Toxic Orb. Mawile is also notable in that it can combine a slow Baton Pass with Swords Dance to give Zangoose incomparable power. Choice Scarf users such as Rotom, Jynx, (AC) and Mesprit can revenge kill the Pokemon that outspeed Zangoose. Spikes support from Crustle, Cacturne, and Garbodor can turn 2HKOs into OHKOs (for example, Vileplume is Zangoose gets a guaranteed OHKO on Vileplume after Stealth Rock and one layer of Spikes), (RC) and can punish the switches Zangoose forces. Healing Wish support from Mesprit and Lilligant gives Zangoose more time to KO foes kill things, and although you'll have to spend a turn without its Toxic Orb activated, it enables Zangoose to potentially break walls early in the game and sweep up later, whereas normally it would struggle to do both. Finally, Pursuit support from Skuntank or Liepard can remove the fast Ghost-types that which prevent Zangoose from cleaning up.

[STRATEGY COMMENTS]
Other Options
======

Zangoose is for the most part bereft of other options. Swords Dance is usable, though Zangoose hits plenty hard enough without it and it would miss either the coverage or the priority that its other moves give it; in addition, (AC) its miserable bulk makes it very difficult to set up a boost. Pursuit can be used to trap targets such as Golurk and like Golurk or Exeggutor, as well as choiced Ghost-types Choice-locked into Shadow Ball, but Zangoose can just destroy whatever switches in with the appropriate coverage move. Protect can enable Zangoose to reliably activate its Toxic Orb but comes at the cost of a more useful move, and pivot support can do this reliably anyway.

Checks & Counters
======

***Faster Pokemon***: As Zangoose is so frail, nearly everything faster than it can revenge kill it, especially Normal-resistant Pokemon such as Normal-type resists like Archeops, Rotom, (AC) and Haunter, as they take little or no damage from these take less from (or are immune to) Quick Attack; others like. Others, such as Tauros, (AC) can take a Quick Attack if they have to and hit back with their STAB moves. None of these Pokemon can switch in safely though.

***Mawile***: Mawile is one of the few things that can avoid a 2HKO from Zangoose, by virtue of resisting Facade, being neutral to Close Combat, (AC) and having Intimidate. The most Zangoose can do to it is Knock Off its Leftovers. Note, however, also that offensive variants are 2HKOed because they run Sheer Force over Intimidate.

***Priority***: Slower Pokemon such as Hitmonchan, Gurdurr, (AC) and Pawniard can deal heavy damage to Zangoose with Mach Punch or Sucker Punch, (RC) and revenge kill it after a little prior damage.

***Bulky Pokemon***: While they are still 2HKOed, bulky Pokemon such as Rhydon, Musharna, (AC) and Weezing can live survive a single hit from Zangoose if necessary and hit back in a pinch.

***Residual Damage***: Moves such as like Protect from Combusken or Wish-passer Audino, (RC) and Fake Out from Kangaskhan or Hariyama, (RC) can burn turns while Zangoose dies from succumbs to poison; Rocky Helmet + Aftermath Garbodor and Iron Barbs Ferroseed also drain its health quickly; and Audino and defensive Tangela can take a Facade and recover most of the damage with Regenerator, wasting more time (though the latter fears Knock Off).
 
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Lumari

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doing the second one shortly, i'll put in the html code for the emdash

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(comments); (AC=add comma; RC=remove comma; SC=semicolon)
[OVERVIEW]

Zangoose is used in NU for one thing only—it's one of the most destructive wallbreakers in the tier, chiefly due to the insane power behind its Facade when poisoned, as it gets boosts from Toxic Boost, STAB, and Facade's secondary effect. Moreover, Close Combat, for Rock- and Steel-types, and Knock Off, for Ghost-types, provide it with perfect coverage and make it practically impossible to wall. In particular, Close Combat can 2HKO even Rhydon, Regirock, and Solid Rock Carracosta, something that separates it from the less powerful Tauros and Kangaskhan, which struggle against these Pokemon.

However, while Zangoose is highly destructive, it doesn't last very long on the battlefield. Base 90 Speed is not particularly fast good, (a numerical value can't be fast) and Zangoose is so frail that it tends to get revenge killed (remove hyphen) by anything above its Speed tier. Moreover, the same Toxic Orb that gives it such immense power also puts it on a constant timer, as well as needing support to be activated safely. As a result, Zangoose works best on offensive teams that can make the most use of the little time it gets on the battlefield.

[SET]
name: All-out Attacker
move 1: Facade
move 2: Close Combat
move 3: Knock Off
move 4: Quick Attack
item: Toxic Orb
ability: Toxic Boost
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
Nature: Adamant / Jolly

[SET COMMENTS]
Moves
========

Facade is an incredibly potent STAB move that can OHKO even some defensive Pokemon, for example guaranteeing an OHKO on standard Lanturn after Stealth Rock damage, and takes a chunk out of even bulky foes that resist Normal. Close Combat is provides excellent coverage on Rock- and Steel-types, 2HKOing Rhydon and Regirock and OHKOing Klinklang. Knock Off, meanwhile, OHKOes every Ghost-type in the tier bar the rare Gourgeist (which one? plain Gourgeist is Gourgeist-Average, which sucks) and Dusknoir and rounds out Zangoose's coverage; it also has the general utility of removing items, therefore wearing down defensive switch-ins. Quick Attack is useful for Zangoose to revenge kill weakened faster Pokemon; in particular, it reliably OHKOes Jynx after Stealth Rock.

Set Details
========

Zangoose's EVs maximize Attack and Speed, as Zangoose is too frail for it to be worth investing in bulk and Zangoose needs to hit as hard and fast as possible. An Adamant nature is preferred to do extra damage, as Zangoose is primarily a wallbreaker; for example, it guarantees an OHKO on standard Lanturn after Stealth Rock and has a 75% chance to OHKO without it. However, a Jolly Nature can be used to outspeed Timid Mesprit and Hidden Power Fire Lilligant if these are troubling threats for your team. The Toxic Orb is necessary to activate Zangoose's ability Toxic Boost, as well as double the power of Facade, which is what makes it such a destructive force.

Usage Tips
========

If Zangoose is being used as a wallbreaker, it is wise to bring it in using a slow pivoting move (to activate the Toxic Orb) and start firing away. The Toxic Orb can also be activated on a double switch, but this is a far riskier play, as Zangoose is OHKOed by many attacks. Once Zangoose is safely in, you should be prepared for the possibility that your opponent will try to stall for time with smart switching and predict accordingly. In particular, Knock Off can be spammed early-game (add hyphen) as a risk-free move, particularly if the opponent is running Rotom, Mismagius, or Haunter, all of which get a free switch into all of Zangoose's other moves and subsequently force it out. It also helps wear down the few counters Zangoose has, particularly Mawile, and removing the foe's item is rarely a bad thing. However, if you have preserved Zangoose until later in the game, it is less necessary to use a pivoting move or double switch to bring Zangoose in, as it can often get a KO on a weakened opponent target before its Toxic Orb has taken effect.

Team Options
=======

Zangoose fits on offensive and balanced teams, and it can combine the roles of a wallbreaker and a late-game sweeper. However, due to its frailty and middling Speed tier, it needs plenty of support to be used to its fullest potential. Most importantly, a slow Volt Switch, U-turn, (AC) or Baton Pass from the likes of Lanturn, Probopass, Pelipper, (AC) or and Musharna can allow Zangoose to switch in for free while activating its Toxic Orb. Mawile is also notable in that it can combine a slow Baton Pass with Swords Dance to give Zangoose incomparable power. Choice Scarf users such as Rotom, Jynx, and Mesprit can revenge kill the Pokemon that outspeed Zangoose. Spikes support from Crustle, Cacturne, (AC) and Garbodor can turn 2HKOs into OHKOs (for example, Zangoose gets a guaranteed OHKO on Vileplume after Stealth Rock and one layer of Spikes) and can punish the switches Zangoose forces. Healing Wish support from Mesprit and Lilligant gives Zangoose more time to KO foes, and although you'll Zangoose will have to spend a turn without your its Toxic Orb activated, it enables Zangoose to break walls early in the game and then sweep later, whereas normally it would struggle to do both. Finally, Pursuit support from Skuntank or Liepard can remove the fast Ghost-types that prevent Zangoose from cleaning up.

[STRATEGY COMMENTS]
Other Options
======

Zangoose is for the most part bereft of other options. Swords Dance is usable, though Zangoose hits plenty hard enough without it and it would miss either the coverage or the priority that its other moves give it; in addition, its miserable bulk makes it very difficult to set up. Pursuit can be used to trap targets such as Golurk and Exeggutor, as well as Ghost-types Choice-locked into Shadow Ball, but Zangoose can just destroy whatever switches in with the appropriate coverage move. Protect can enable Zangoose to reliably activate its Toxic Orb but comes at the cost of a more useful move, and pivot support can do this reliably anyway.

Checks & Counters
======

***Faster Pokemon***: As Zangoose is so frail, nearly everything faster than it can revenge kill it, especially Normal-resistant Pokemon that resist Normal such sucs as Archeops, Rotom, (AC) and Haunter, as they take little or no damage from Quick Attack. Others, like such as Tauros, can take a Quick Attack if they have to and hit back with their STAB moves. None of these Pokemon can switch in safely, (AC) though.

***Mawile***: Mawile is one of the few things Pokemon that can avoid a 2HKO from Zangoose, by virtue of resisting Facade, being neutral to Close Combat, and having Intimidate. The most Zangoose can do to it is Knock Off its Leftovers. Note, however, that offensive variants are 2HKOed because they run Sheer Force over Intimidate.

***Priority***: Slower Pokemon Priority users such as Hitmonchan, Gurdurr, and Pawniard can deal heavy damage to Zangoose with Mach Punch or Sucker Punch and revenge kill it after a little prior damage.

***Bulky Pokemon***: While they are still 2HKO'd 2HKOed, bulky Pokemon such as Rhydon, Musharna, (AC) and Weezing can live survive a single hit from Zangoose if necessary and hit back in a pinch.

***Residual damage.***: Moves such as Protect from Combusken or Wish Audino and Fake Out from Kangaskhan or Hariyama can burn turns while Zangoose succumbs to poison; Rocky Helmet + Aftermath Garbodor and Iron Barbs Ferroseed also drain its health quickly; and Audino and defensive Tangela can take a Facade and recover most of the damage with Regenerator, wasting more time (though the latter fears Knock Off).



GP 2/2
 
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