Sableye [QC 3/3] (GP 2/2)

Bughouse

Like ships in the night, you're passing me by
is a Site Content Manageris a Forum Moderator Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
SpaceBass
  • Faces competition as a Prankster user from Thundurus-I and Whimsicott as they have a faster Taunt, but both of those mentioned have differing movepools to Sableye and neither can fulfil its role specifically. It is also threatened by these faster taunts as they can stop sableye from doing its job
The point here specifically is that you shouldn't be using Sableye FOR taunt. It can still use taunt just fine, but if the primary goal is taunt to stop something like TR or TW, Thundurus is the way to go.


Moves
========
  • Feint can break Protect and Quick / Wide guard for a turn, ensuring a KO on something trying to defend, Taunt lets you prevent status to you and your partners, aswell as stopping things like Tailwind and Trick Room. Fake Out can disrupt opposing leads and buy a turn for yourself. Sableye is immune to Fake Out, aswell as having the move itself, so its almost guaranteed you'll be able to flinch something
For Taunt, Quash helps get around these two moves so Taunt is of debatable use (mostly nice vs things like Aegislash or just to stop Protect or status in general)
  • Detect lets Sableye protect itself from an incoming attack or Taunt while the threat is removed by a partner, Foul Play gives Sableye some damage output without investing in attack, as foul play uses the targets attack stat to calculate damage. Recover gives reliable healing, and is great for stalling burnt physical attackers
You don't need to describe how Foul Play works, analyses don't need to define mechanics



Set Details
========
  • An alternate spread of 252 HP / 68 Def / 188 SpD with a Careful nature if you want Sableye to take hits better from special attackers, as when faced with Sableye, physical attackers will usually protect while a special attacker deals with it. The 68 Def is to live a Bisharp Knock Off in case Will-o-Wisp misses
Specify this is Adamant LO Bisharp, as Sash is also common
  • If using Foul Play, you can drop your speed IVs to 6 so that Foul Play hits after Aegislash changes to blade form and OHKO
You can also mention that if running Taunt, you can run speed creep to taunt other Sableye :p
And anyway, just say 0 IVs and a Relaxed (or Sassy) Nature. Might as well go as slow as possible.


Team Options
========
  • Steel Types that can sponge Fairy attacks such as Heatran and Aegislash help, both are kinda slow, bulky and very powerful and in return like the Quash and burn support that Sableye provides
  • Partners like Mega Charizard and Mega Abomasnow benefit from Quash, as it can protect Zard Y from a scarfed Landorus T Rock Slide and hit it with Overheat before it attacks, while Abomasnow is slow, it can be protected by Quash while it lets off a Blizzard
^You mentioned the sylveon switchins/checks, but also suggest Char-Y and Heatran switchins/checks
Note that while abomasnow + sableye is good in some scenarios, it's even weaker to fire types



Other Options
########
  • It gets Helping Hand although other mons do this better
  • Roseli Berry can halve the damage from a super effective Fairy type attack
  • Trick can be used with a Lagging Tail to make the target always move last in its priority bracket, as Sableye has Prankster and isn't really affected by it
  • Mental Herb can allow Sableye to safely Taunt the faster Thundurus I and Whimsicott
  • Knock Off lets you remove troublesome items like Sitrus Berries and Leftovers, as well as preventing Sableye for being Thundurus Taunt bait
  • Snarl lowers both opponents SpA by 1 stage which is effective coupled with the burns from Will-o-Wisp
Don't really see the point of Roseli Berry as you still lose to Fairies easily
Could also mention Trick with Iron Ball (which is a generally worse Lagging Tail, but grounds an opp, so it pairs well with like Lando-T or Rhyperior using EQ.)
The rest seems good

fix some stuff and lemme know and it should be ready to be written up after that
 

xzern

for sure
is a Tiering Contributoris a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
on it, boss.

Overview
  • "its main role is not to prevent Trick Room or Tailwind being set up." so what is its main role? i think that you should make a specific mention as to what sableye's niche over thundurus is. that being said, mention the part about it fitting well on teams that are physically weak after you mention that you should use thundurus instead if preventing tr is your goal.
  • basically it should just look like this: "While it carries Taunt, its main role is not to prevent Trick Room or Tailwind being set up, so if this is your aim, Thundurus-I is a better choice. Its niche over Thundurus is that it fits better on teams with a weakness to physical attackers or teams who aren't quite fast enough and need some support."
Moves
  • unless theres some reason to be using detect, change it to protect. detect has a lot less PP (8 compared to 16) and therefore protect is the more reliable choice
  • if theres a reason to be using detect over protect, mention why
Other Options
  • new users are going to ask you, "why not mega sableye?? its good in singles!!," so this is the place to discredit it. (i've tried using it, it's pretty bad.)
  • although mega sableye seems cool because of magic bounce, when it comes to utility, theres absolutely no reason to use mega sableye when its nonmega counterpart has prankster. as a calm mind user, its a waste of a mega slot because its rather weak and cresselia is pretty much the best calm mind user anyway.
once you implement this, tag me and i'll look over it one last time + hopefully give you 3/3!
 

shaian

you love to see it
is a Tutor Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
xzern, the reason you'd run detect > protect is literally for imprison. i mean not a big deal imo, i doubt most mons actually use that many protects in a battle bar getting pp fucked by a pressure mon so it's nice to know you won't get locked out of protect but it's probably just a matter of preference
 

xzern

for sure
is a Tiering Contributoris a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
xzern, the reason you'd run detect > protect is literally for imprison. i mean not a big deal imo, i doubt most mons actually use that many protects in a battle bar getting pp fucked by a pressure mon so it's nice to know you won't get locked out of protect but it's probably just a matter of preference
i mean i dont think that a single doubles analysis has a set with imprison and the only mon i've seen run it is kyle's landog set. protect just seems like a more reliable choice but if imprision is such an issue then it should still be mentioned in Moves that thats why we're suggesting detect over protect.
 

xzern

for sure
is a Tiering Contributoris a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
looks good!

3/3

just replace your mention of detect in Set Details with protect and this should be fine.
 

Weebl

Hey!
is a Contributor Alumnusis a Smogon Media Contributor Alumnus
here you go

Overview
########

Sableye is a great stop to physical attackers in general, particularly Mega Kangaskhan, as it can burn them using Prankster Will-O-Wisp before they can attack. Prankster Quash gives Sableye the ability to disrupt speedy attackers by allowing your its partner to get their an attack in before the opponent foe can strike. It fits well on teams with a weakness to physical attackers or teams who that aren't quite fast enough and need some support. While it carries Taunt, its main role is not to prevent Trick Room or Tailwind being set up, so if this is your aim, Thundurus-I is a better choice. Its niche over Thundurus is that it fits better on teams with a weakness to physical attackers or teams who aren't quite fast enough and need some support. (<-- This is kind of redundant, so you might want to reword it.) Faster Taunts threaten Sableye, (AC) as it is naturally slower than other Prankster Taunt users. Your team must be able to capitalisze (Smogon is 'murican :/) on the support Sableye provides, as Sableye has next to no offensive presence. If the opponent is not troubled by Quash or Will-O-Wisp, Sableye becomes dead weight fast. Its average bulk is quite a drawback. Quash is great vs against teams with Trick Room and or Tailwind, (AC) as it nullifies the opponent'(add apostrophe)s Speed advantage and wastes a turn of their field conditions. Sableye has a unique moveset and no other Pokemon can fulfill the role it provides. (This last sentence is pretty fluffy, so I would just remove it.)


Prankster
########
name: Prankster
move 1: Will-O-Wisp
move 2: Quash
move 3: Feint / Taunt / Fake Out
move 4: Protect / Foul Play / Recover
ability: Prankster
item: Sitrus Berry / Leftovers
evs: 252 HP / 72 Def / 184 SpD
nature: Impish / Careful

Moves
========

Will-O-Wisp allows Sableye to threaten almost all of the physical attackers in the tier, as if they don't switch out they risk a being burned, as well as wear things down with residual damage. Prankster Quash ignores Tailwind, Trick Room and faster Pokemon, allowing your Sableye's partner to move before a threat and take it out. Feint can break Protect and Quick / Wide Guard for a turn, ensuring a KO on something trying to defend, Taunt lets you prevent status to you and your Sableye and its partners and also stops opponents foes from using Protect. Fake Out can disrupt opposing leads and buy a turn for yourself your Pokemon. Sableye is immune to Fake Out, as well as having the move itself, so it'(add apostrophe)s almost guaranteed you'll that it'll be able to cause an opposing Pokemon to flinch something. Protect lets Sableye protect itself from an incoming attack or Taunt while the threat is removed by a partner, whereas (this is just a transition word. you can use another one if you'd like) Foul Play gives Sableye some damage output without investing in Attack. Recover gives reliable healing, (RC) and is great for stalling burnt physical attackers. Detect can be used over Protect if you fear Imprison, but its very rare, (AC) so and you probably won't see it.

Set Details
========

252 HP EVs are used to aid Sableye's fairly poor bulk. 184 Special Defencse (again, 'murican) EVs allow Sableye to live a Mega Charizard Y's sun-(add hyphen)boosted Charizard Y Heat Wave, as well as a Ludicolo's rain-(add hyphen)boosted Ludicolo Hydro Pump. The remaining 72 EVs are put into Defense, and with an Impish nature, (AC) Sableye can live Bisharp's Life Orb-boosted lives a Life Orb Bisharp Knock Off with a little room to spare. Sitrus Berry is used normally to improve Sableye'(add apostrophe)s longevity, however but Leftovers can be used if using Protect for a more gradual form of healing. An alternate spread of 252 HP / 68 Def / 188 SpD with a Careful nature can be used if you want Sableye to take hits better from special attackers better, as when faced with Sableye, physical attackers will usually Protect while a special attacker their specially attacking partner deals with it Sableye. The 68 Defense EVs are used is to live an Adamant Life Orb Bisharp's Life Orb-boosted Knock Off in case Will-O-Wisp misses. If using Foul Play, you can drop your Sableye's Speed IVs to 0 and use a Relaxed or Sassy nature so that Sableye can OHKO Aegislash with Foul Play by moving Foul Play hits after Aegislash it changes to Blade forme and OHKOes.

Usage Tips
========

Sableye has a good match-up against almost every physical attacker in the tier, as they won't want to risk the burn and most of the time will either Protect or switch out most of the time. Sableye's role is to disrupt the opponent as much as it can while its teammates take advantage of this and do deal damage. Quash can be very effective, (AC) as it effectively nullifies all forms of speed control in place, allowing your Pokemon to get use a move in that it wouldn't have been possible be able to otherwise, taking a lot of pressure off your Sableye's partner. It also helps while Trick Room is up, (RC);(ASC) for example, Quashing an Amoonguss while under Trick Room is up, (RC) and Substituting with your Sableye's partner to avoid a Spore. Leading with Sableye can be very disruptive to your opponent, (RC); (ASC) however, (AC) Sableye can be switched in also switch in and support its teammates late-(add hyphen)game, (AC) thanks to using its 3 three immunities and support a little later.
Team Options
========

Pokemon whose special bulk is acceptable but whose physical lack bulk is lacking on the physical side appreciate the burn support Sableye provides,; (ASC) such Pokemon include as Sylveon, Mega Gardevoir, (AC) and Mega Charizard Y. Steel Types Steel-types that can sponge Fairy-type attacks, (AC) such as Heatran and Aegislash, (AC) help and are helped, &mdash;(This is the HTML entity for the em dash—)both are quite slow, bulky, (AC) and very powerful, (AC) so they appreciate and in return like the Quash and burn support that Sableye provides. Sableye is threatened by Fire-(add hyphen)types like such as Mega Charizard Y and Heatran, (AC) as it can't burn them, so partners like Heatran and Keldeo fit well to switch-in to switch into ("switch-in" is a noun, and "switch in" is a verb) these attacks. Partners like Mega Charizard Y and Mega Abomasnow benefit from Quash, as it can protect allow Mega Charizard Y to use Overheat on a from a scarfed Choice Scarf Landorus-T before being hit by its Rock Slide and hit it with Overheat before it attacks,. (add period) while Mega Abomasnow is slow, so it can be protected by Quash while it lets off a Blizzard, but be careful, (AC) as this using Mega Abomasnow stacks a weakness to Fire-types. Mega Kangaskhan is a good partner, (AC) as Sableye can burn the Fighting-(add hyphen)types that threaten it, as well as switch-in to switch into Fighting attacks, use Quash to let Mega Kangaskhan KO a faster threat, and burn an opponent a foe, (AC) weakening its physical power and allowing to weaken its offence vs Kang Mega Kangaskhan to so it can set up with Power-(add hyphen)Up Punch easier more easily.

Other Options
########

Sableye gets Helping Hand, however but it is not an ideal choice and is a role provided better with by another Pokemon. Sableye can use Lagging Tail with Trick, as due to Prankster, (AC) Sableye seldom affected by Lagging Tail's effect of making you the user move last in your its priority bracket, Sableye is not really affected by it. Iron Ball can also be used with Trick to remove opponents a foe's Ground-type immunitiesy and halve their speed, which works well with Ground-types teammates such as like Landorus-T and Rhyperior. Mental Herb can protect Sableye from opposing Taunts from faster things Pokemon such as like Thundurus-I and Whimsicott, allowing Sableye to let off a Taunt them in return. Knock Off lets you Sableye remove troublesome items like Sitrus Berriesy and Leftovers, as well as preventing Sableye from being completely shut down by for being Thundurus Taunt bait. Snarl lowers both opponents foes' Special Attack by 1 one stage, (AC) which is effective when combined with the burns from Will-O-Wisp. Mega Sableye is generally not a very good use of your mega slot Mega Evolution, as its proficiency at stallbreaking doesn't really apply to Doubles, (AC) where as stall teams do not doesn't exist, and Cresselia is a better Calm Mind user is better done by Cresselia.

Checks & Counters
########

**Typing Advantage**: Fairy-types such as Mega Gardevoir and Sylveon can easily OHKO Sableye with Hyper Voice. Mega Mawile has a 75% chance to OHKO Sableye with Play Rough even while burnt. Mega Diancie can OHKO Sableye with Moonblast and has Magic Bounce, (AC) so it can't be threatened by Will-O-Wisp, and can OHKO with Moonblast. Fire-types such as like Heatran and Rotom-(add hyphen)H also can't be burnt, and as a result, (AC) all Sableye can do if it isn't carrying Snarl is Quash in the hope that a partner can deal with them. Sableye isn't particularly bulky, (AC) so neutral attacks do take their toll without recovery. Talonflame can't be burned and can ignore Quash with faster priority.

**Strong Special Attackers** - any Any special attacker that can 2HKO Sableye is a check to it. Sableye can't do anything meaningful to them unless they are weak to Foul Play and can't Recover stall against them. Some, (AC) like Hydriegon and Latios, (AC) can OHKO Sableye, (AC) with Draco Meteor. Slower special attackers like such as Rotom-W and Aegislash also do not mind Quash; however, (AC) Aegislash must watch out for Foul Play.

**Utility**: Pretty much all of the other Prankster Taunt users are faster than Sableye, and it is vulnerable to this. Also, (AC) you might be surprised by a can never call random Taunt users like Keldeo or Talonflame, so they may might get a sneaky Taunt in. Whimsicott can also Encore Sableye into an un-(remove hyphen)favorable move. Safeguard users (give some examples) are annoying as it leaves Sableye unable to burn anything, but however they can be Taunted. Talonflame and Keldeo can use Quick Guard to block priority moves from Sableye.

**Miscellaneous**: Hariyama and Conkeldurr can use Guts to absorb burns and become more powerful.
GP 1/2
 
Last edited:

Bughouse

Like ships in the night, you're passing me by
is a Site Content Manageris a Forum Moderator Alumnusis a CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
SpaceBass implemented this but didn't post that he did -.-

plz give it the second gp
 

Malley

Dominachu
Add
Remove/Change
Comment
(AC) = Add Comma, (RC) = Remove Comma, (AH) = Add Hyphen, etc.


Overview
########

Sableye is a great stop to physical attackers in general, particularly Mega Kangaskhan, as it can burn them using Prankster Will-O-Wisp before they can attack. Prankster Quash gives Sableye the ability to disrupt speedy attackers by allowing its partner to get an attack in before the foe can strike. It fits well on teams with a weakness to physical attackers or teams that aren't quite fast enough and need some support. While it carries Taunt, its main role is not to prevent Trick Room or Tailwind being set up; , (ASC, RC) so The connection is not exactly "so" - part of the reason its main role is not to prevent Trick Room or Tailwind is because Thundurus is a better choice. But there is also an element of "so", as Sableye is used for other things as well. A semi-colon is the easiest way of including the various logical connections here. if this is your aim, Thundurus is a better choice. Its niche over Thundurus is that it fits better on teams with a weakness to physical attackers. Faster Prankster Taunts users threaten Sableye, as it is naturally slower than them other Prankster Taunt users. Your team must be able to capitalize on the support Sableye provides, as Sableye has next to no offensive presence. If the opponent is not troubled by Quash or Will-O-Wisp, Sableye becomes dead weight quickly fast. Its average bulk is quite a drawback. Quash is great against teams with Trick Room or Tailwind, as it nullifies the opponent's Speed advantage and wastes a turn of their field condition.


Prankster
########
name: Prankster
move 1: Will-O-Wisp
move 2: Quash
move 3: Feint / Taunt / Fake Out
move 4: Protect / Foul Play / Recover
ability: Prankster
item: Sitrus Berry / Leftovers
evs: 252 HP / 72 Def / 184 SpD
nature: Impish / Careful

Moves
========

Will-O-Wisp allows Sableye to threaten almost all of the physical attackers in the tier, as if they don't switch out they risk being burned burnt, For consistency - you use burnt later in the paragraph, and I find that "burned" as a verb and "burnt" as a participle (adjective) is a neat way to distinguish them as well as to Just for readability wear things down with residual damage. Prankster Quash ignores Tailwind, Trick Room and faster Pokemon, allowing Sableye's partner to move before a threat and take it out. Feint can break Protect and Quick / Wide Guard for a turn, ensuring a KO on something trying to defend, and Comma splicing Taunt lets you prevent status to Sableye and its partners and also stops foes from using Protect. Fake Out can disrupt opposing leads and buy a turn for your Pokemon. Sableye is immune to Fake Out, as well as having the move itself, so it'(add apostrophe)s Looks like you missed this from the previous check almost guaranteed that it'll be able to cause an opposing Pokemon to flinch. Protect lets Sableye protect itself from an incoming attack or Taunt while the threat is removed by a partner, whereas Foul Play gives Sableye some damage output without investing in Attack. Recover gives reliable healing and is great for stalling burnt physical attackers. Detect can be used over Protect if you fear Imprison, but Imprison is very rare. its very rare, so you probably won't see it.

Set Details
========

252 HP EVs are used to aid Sableye's fairly poor bulk. 184 Special Defense EVs allow Sableye to live Mega Charizard Y's sun-boosted Heat Wave, as well as Ludicolo's rain-boosted Hydro Pump. The remaining 72 EVs are put into Defense, and with an Impish nature, (RC) Sableye can live Bisharp's Life Orb-boosted Knock Off with a little room to spare. Sitrus Berry is used normally to improve Sableye's longevity, but Leftovers can be used if using alongside Protect for a more gradual form of healing. An alternate spread of 252 HP / 68 Def / 188 SpD with a Careful nature can be used if you want Sableye to take hits from special attackers better, as, (AC) when faced with Sableye, physical attackers will usually Protect while their specially attacking partner deals with Sableye. The 68 Defense EVs are used to live Adamant Bisharp's Life Orb-boosted Knock Off in case Will-O-Wisp misses. If using Foul Play, you can drop Sableye's Speed IVs to 0 and use a Relaxed or Sassy nature so that Sableye can OHKO Aegislash with Foul Play by moving after it changes to Blade forme.

Usage Tips
========

Sableye has a good match-up against almost every physical attacker in the tier, as they won't want to risk the burn and will either Protect or switch out most of the time. Sableye's role is to disrupt the opponent as much as it can while its teammates take advantage of this and deal damage. Quash can be very effective, as it effectively nullifies all forms of speed control in place, allowing your Pokemon to use a move that it wouldn't have been be able to otherwise, taking a lot of pressure off Sableye's partner Filler. It also helps while Trick Room is up; for example, Quashing an Amoonguss under Trick Room and Substituting with Sableye's partner to avoid a Spore. Leading with Sableye can be very disruptive to your opponent; (add space)however, Sableye can also switch in and support its teammates late-game, thanks to its three immunities.

Team Options
========

Pokemon whose special bulk is acceptable but whose physical bulk is lacking appreciate the burn support Sableye provides; such Pokemon include Sylveon, Mega Gardevoir, and Mega Charizard Y. Steel-types that can sponge Fairy-type attacks, such as Heatran and Aegislash, are slow and very powerful, so they appreciate the Quash and burn support that Sableye provides. Don't get rid of this whole sentence, but there's something missing. You don't explicitly say that they are good partners because they resist Fairy. Trying not to change anything content-wise, but just rearranging the sentence a bit, I suggest changing it to "Slow and powerful attackers that resist Fairy, such as Heatran and Aegislash, are good partners because they can sponge Fairy-type attacks aimed at Sableye and take advantange of the Quash and burn support that Sableye provides" Sableye is threatened by Fire-types such as Mega Charizard Y and Heatran, as it can't burn them, so partners like Heatran and Keldeo fit well to switch into these attacks. Partners like Mega Charizard Y and Mega Abomasnow benefit from Quash, as it can allow Mega Charizard Y to use Overheat on a Choice Scarf Landorus-T (add space)before being hit by its Rock Slide. Mega Abomasnow is slow, so it can be protected by Quash while it lets off a uses Blizzard, but be careful, as using Mega Abomasnow stacks a weakness to Fire-types. Mega Kangaskhan is a good partner, as Sableye can burn the Fighting-(add hyphen)types Again, something from the last check that you haven't implemented that threaten it, as well as switch into Fighting attacks, use Quash to let Mega Kangaskhan KO a faster threat, and burn a foe, weakening its physical power and allowing Mega Kangaskhan to set up with Power-Up Punch more easily.

Other Options
########

Sableye gets Helping Hand, but it is not an ideal choice and is a role provided better by another Pokemon. Sableye can use Lagging Tail with Trick, as due to Prankster, (RC) Sableye is seldom affected by Lagging Tail's effect of making the user move last in its priority bracket. Iron Ball can also be used with Trick to remove a foe's Ground-type immunity and halve their speed, which works well with Ground-type teammates such as Landorus-T and Rhyperior. Mental Herb can protect Sableye from opposing Taunts from faster Pokemon such as Thundurus and Whimsicott, allowing Sableye to Taunt them in return. Knock Off lets Sableye remove troublesome items like Sitrus Berry and Leftovers, as well as preventing Sableye from being completely shut down by Taunt. Snarl lowers both foes' Special Attack by one stage, which is effective when combined with the burns from Will-O-Wisp. Mega Sableye is generally not a very good use of your Mega Evolution, as its proficiency at stallbreaking Calm Mind Sableye is the stallbreaker set in OU; its two sets are utility (read, hazard blocking, if you want to sub that in for stallbreaking) and Calm Mind doesn't really apply to Doubles, where stall teams do not exist, and Cresselia is a better Calm Mind user.

Checks & Counters
########

**Typing Advantage**: Fairy-types such as Mega Gardevoir and Sylveon can easily OHKO Sableye with Hyper Voice. Mega Mawile has a 75% chance to OHKO Sableye with Play Rough even while burnt. Mega Diancie can OHKO Sableye with Moonblast and has Magic Bounce, so it can't be threatened by (add space)Will-O-Wisp. Fire-types such as Heatran and Rotom-H also can't be burnt, and as a result, (RC) all Sableye can do if it isn't carrying Snarl is use Quash in the hope that a partner can deal with them. Sableye isn't particularly bulky, so neutral attacks do take their toll without recovery. Talonflame can't be burned and can ignore Quash with faster priority.

**Strong Special Attackers**: Any special attacker that can 2HKO Sableye is a check to it. Sableye can't do anything meaningful to them unless they are weak to Foul Play, (AC) and it can't Recover stall against them. Some, like Hydriegon Hydreigon and Latios, can OHKO Sableye, in these cases with Draco Meteor. Slower special attackers such as Rotom-W and Aegislash also do not mind Quash; however, Aegislash must watch out for Foul Play.

**Utility**: Pretty much all of the other Prankster Taunt users are faster than Sableye, and it is vulnerable to this. Also, you might be surprised by a Taunt user like Keldeo or Talonflame, (RC) so they might get a sneaky Taunt in. Whimsicott can also Encore Sableye into an unfavorable move. Safeguard users such as Cresselia and Whimsicott leave Sableye unable to burn anything, but they can be Taunted. Talonflame and Keldeo can use Quick Guard to block priority moves from Sableye.

**Miscellaneous Why is this not "Pokemon With Guts"? Miscellaneous looks messy, especially when it only consists of one group**: Hariyama and Conkeldurr can use Guts to absorb burns and become more powerful.

GP 2/2
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top