This is the first team I've made for Oras UU and I'm looking for some feedback, sorry if this is formatted badly or just a bad team in general. I've been hovering aroun 1300 in RU and I decided to give UU a try. Anyways here is the team.
Shantae (Mienshao) (F) @ Life Orb
Ability: Regenerator
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Stone Edge
This is my main revenge killer and gets the majority of the kills on my team. It also forms the beginning of a volt turn core I have on my team. I often switch this in on weaker attacks, which is why i chose regenerator over reckless. High Jump Kick is so there as the staple stab move, Knock off is to really punish ghost types and to serve as utility. Stone Edge is there for flying types and bulky fire types like entei and arcanine.
Hemsworth (Ampharos) (M) @ Ampharosite
Ability: Static
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Thunderbolt
- Volt Switch
- Dragon Pulse
- Heal Bell
This is the mega of my team and is bulky enough to switch in repeatedly in order to heal bell. Also it hits like a truck. Finally it finishes up the volt turn core, being especially good as it outslows the majority of the meta game, this allows it to take a hit some of the frailer members of my team could not. The other moves were chosen just for stab bonus.
Vape (Vaporeon) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 208 Def / 48 SpD
Bold Nature
- Wish
- Scald
- Ice Beam
- Protect
Vaporeon is the next member of my team. It's sole purpose is to eat up whatever comes at it and either pass or take a wish. It also serves as a great Mienshao counter. This thing adds so much longevity to my team that I often am reckless with some of my plays as I know securing a KO is worth losing 50% when i can just wish it back up with Vaporeon later. Scald is for stab, and ice beam is for flying types especially gligar.
Seariously (Entei) @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Sacred Fire
- Stone Edge
- Iron Head
Entei is mainly there to hit hard with priority e-speed and burn something. Stone Edge is there for Rotom-H which otherwise walls this set and Iron Head is there for florges which otherwise wrecks my team. Overall one of the simplest decisions on my team.
Willy (Azelf) @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 252 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Taunt
- Stealth Rock
Azelf serves as my lead 98% of the time. It usually uses Taunt first turn to prevent either sticky webs, stealth rocks, or tailwind. Then it proceeds to set up its own stealth rocks. Psychic is there as stab, and Dazzling Gleam is there for Hydreigon which otherwise wrecks my team. Focus Sash ensures that it will at least get stealth rocks up. Often times this thing is fast enough to get some kos even when stuck at 1hp for the game. Otherwise I sack it off.
Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 44 Atk / 212 Def
Adamant Nature
- Earthquake
- Ice Shard
- Knock Off
- Rapid Spin
This is probably the pokemon I'm least sure on. It was basically the only rapid spinner that I felt I could slap on my team. It serves as a Defensive wall that can still hit hard while providing hazard control. To be honest I usually sack it off during a game. Earthquake is stab, Ice shard is priority, knock off is utility and rapid spin is obvious.
And that's my team, feel free to give me criticism and suggestions. Also I know how basic the EV spreads are but I'm not used enough to the meta game to know exactly what attacks I have EV to survive or to ensure a KO. Anyway thanks for reading up to here and hopefully I get some good feedback.
Shantae (Mienshao) (F) @ Life Orb
Ability: Regenerator
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- U-turn
- Knock Off
- Stone Edge
This is my main revenge killer and gets the majority of the kills on my team. It also forms the beginning of a volt turn core I have on my team. I often switch this in on weaker attacks, which is why i chose regenerator over reckless. High Jump Kick is so there as the staple stab move, Knock off is to really punish ghost types and to serve as utility. Stone Edge is there for flying types and bulky fire types like entei and arcanine.
Hemsworth (Ampharos) (M) @ Ampharosite
Ability: Static
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Thunderbolt
- Volt Switch
- Dragon Pulse
- Heal Bell
This is the mega of my team and is bulky enough to switch in repeatedly in order to heal bell. Also it hits like a truck. Finally it finishes up the volt turn core, being especially good as it outslows the majority of the meta game, this allows it to take a hit some of the frailer members of my team could not. The other moves were chosen just for stab bonus.
Vape (Vaporeon) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 208 Def / 48 SpD
Bold Nature
- Wish
- Scald
- Ice Beam
- Protect
Vaporeon is the next member of my team. It's sole purpose is to eat up whatever comes at it and either pass or take a wish. It also serves as a great Mienshao counter. This thing adds so much longevity to my team that I often am reckless with some of my plays as I know securing a KO is worth losing 50% when i can just wish it back up with Vaporeon later. Scald is for stab, and ice beam is for flying types especially gligar.
Seariously (Entei) @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Extreme Speed
- Sacred Fire
- Stone Edge
- Iron Head
Entei is mainly there to hit hard with priority e-speed and burn something. Stone Edge is there for Rotom-H which otherwise walls this set and Iron Head is there for florges which otherwise wrecks my team. Overall one of the simplest decisions on my team.
Willy (Azelf) @ Focus Sash
Ability: Levitate
EVs: 252 SpA / 252 Spe
Timid Nature
- Psychic
- Dazzling Gleam
- Taunt
- Stealth Rock
Azelf serves as my lead 98% of the time. It usually uses Taunt first turn to prevent either sticky webs, stealth rocks, or tailwind. Then it proceeds to set up its own stealth rocks. Psychic is there as stab, and Dazzling Gleam is there for Hydreigon which otherwise wrecks my team. Focus Sash ensures that it will at least get stealth rocks up. Often times this thing is fast enough to get some kos even when stuck at 1hp for the game. Otherwise I sack it off.
Donphan @ Leftovers
Ability: Sturdy
EVs: 252 HP / 44 Atk / 212 Def
Adamant Nature
- Earthquake
- Ice Shard
- Knock Off
- Rapid Spin
This is probably the pokemon I'm least sure on. It was basically the only rapid spinner that I felt I could slap on my team. It serves as a Defensive wall that can still hit hard while providing hazard control. To be honest I usually sack it off during a game. Earthquake is stab, Ice shard is priority, knock off is utility and rapid spin is obvious.
And that's my team, feel free to give me criticism and suggestions. Also I know how basic the EV spreads are but I'm not used enough to the meta game to know exactly what attacks I have EV to survive or to ensure a KO. Anyway thanks for reading up to here and hopefully I get some good feedback.