Mamoswine

Kink

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[OVERVIEW]

Mamoswine is the most powerful Ground-type in the UnderUsed metagame, with an absolutely astounding base 130 Attack. Its typing comes as an offensive blessing and a defensive curse; Ice-type attacks are a huge bane to the UnderUsed tier, and Mamoswine makes perfect use of these weapons. Additionally, its Ground-typing grants Mamoswine near-perfect STAB coverage, allowing it to take down the majority of Fire- and Steel-types. Ice Shard is an extremely useful priority move, as it hits a lot of top threats super effectively and is backed up by Mamoswine's insane power. Mamoswine's power is so dependable that it can get away with running Focus Sash, allowing it to contribute as an effective lead, especially due to its access to Stealth Rock, Endeavor, and Ice Shard to get past other suicide leads. It is important to note that most of Mamoswine's drawbacks lie in its mediocre Speed and, more importantly, its poor defensive typing, providing it with a total of zero useful resistances and making it difficult to bring into the field. Furthermore, many faster Pokemon or priority users easily take advantage of Mamoswine if it is weakened, especially if they're not weak to Ice Shard.

[SET]
name: Life Orb Attacker
move 1: Ice Shard
move 2: Earthquake
move 3: Icicle Crash
move 4: Knock Off / Superpower / Stealth Rock
item: Life Orb
ability: Thick Fat
nature: Jolly / Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Ice Shard's power gets boosted to high levels with Life Orb, allowing Mamoswine to revenge kill many Grass- and Flying-types after some prior damage. Ice Shard is also effective against Dragon- and Ground-types such as Salamence and Krookodile. Earthquake is Mamoswine's primary STAB move and is able to 2HKO a large portion of the tier. Icicle Crash provides excellent coverage in tandem with Earthquake and can even provide free turns thanks to its 30% flinch rate. Icicle Crash also gives Mamoswine a reasonable method of getting past Grass- and Flying-types, such as Tangrowth and Crobat. Knock Off is excellent both as a coverage move and as a utility move, hitting for massive damage against Pokemon such as Reuniclus and Bronzong. Knock Off also removes Leftovers and Eviolite from bulkier threats, including Suicune and Porygon2. Superpower should generally only be used in combination with Knock Off instead of Icicle Crash, as the combined coverage of Earthquake and Icicle Crash is typically sufficient to deal with most threats, leaving Superpower's coverage redundant. However, if you do opt to use Superpower, Mamoswine can take on Umbreon, Porygon2, and Snorlax with relative ease. Lastly, if coverage is unimportant for your requirements, Stealth Rock is a perfectly viable option in order to capitalize on forced switches.

Set Details
========

Maximum Attack is required for Mamoswine to wallbreak as easily as possible. Maximum Speed is required so that, at the very least, Mamoswine can force the Speed tie against other base 80s such as Chandelure. As such, a Jolly nature is preferable for this particular set, although Adamant can be used in order to dish out more damage. It is relevant to note that Adamant Ice Shard does have a very high chance of OHKOing many offensive Flying-types, including Crobat and Honchkrow, after Stealth Rock damage. However, Jolly is still the preferred option in order to outspeed a plethora of threats such as neutral-natured base 90s, Modest Nidoking, Jolly Feraligatr, and Adamant Heracross. Life Orb increases Mamoswine's already huge power to an insane level and makes it easier to clean up with Ice Shard late-game, although you must be wary of the recoil and any potential priority users on the opponent's team. Thick Fat is the most workable of Mamoswine's abilities, providing minor insurance against less powerful Fire-type attacks, as well as an effective pseudo-resistance against Ice-type attacks.

Usage Tips
========

Mamoswine hits like a truck, and it has the highest Attack stat of all physical Ground-types in the tier. Earthquake on its own has fantastic coverage and should be the go-to move for wallbreaking, while Ice Shard is Mamoswine's go-to move for an easy revenge kill. In general, Mamoswine creates so much offensive pressure that your opponent will be hard pressed not to find something to sacrifice. Mamoswine's great wallbreaking power can be used to bust holes in the opponent's team to open up a sweep for its teammates. However, base 80 Speed is extremely underwhelming in such a fast tier, and it is important to use appropriate teammates to ensure that Mamoswine sticks around for as long as possible, as it can easily clean up late-game with Ice Shard.

Team Options
========

Mamoswine serves as a wallbreaker, so it is best to partner up with suitable balance or bulky cores, including pivots that can safely bring it in, such as Mega Ampharos, Forretress, Mandibuzz, and Baton Pass Umbreon and Vaporeon. Mamoswine pairs up fantastically with bulky Water-types such as Vaporeon, Mega Blastoise, and Tentacruel, which can check Mamoswine's counters including Mega Aggron, Swampert, and Alomomola. Bulky Water-types can also take Fire- and Fighting-type moves aimed at Mamoswine from Pokemon such as Entei, Darmanitan, Infernape, and Mienshao. Late-game cleaners and sweepers such as Lucario, Feraligatr, Mega Sharpedo, and Mega Beedrill greatly appreciate Mamoswine's wallbreaking power. It is always best to prepare for Fighting-types when using Mamoswine on your team; Crobat is an adequate check against all popular Fighting-types in the tier and has access to U-turn, although Mandibuzz can generally handle the pressure just as well and doesn't succumb to Stone Edges and Ice Punches nearly as easily. Mamoswine is quite weak to entry hazards, so Defog users and Pokemon that can absorb Toxic Spikes such as Roserade or Toxicroak are appreciated.

[SET]
name: Sash Lead
move 1: Stealth Rock
move 2: Ice Shard
move 3: Earthquake
move 4: Endeavor / Knock Off / Icicle Crash
item: Focus Sash
ability: Oblivious
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Mamoswine is slower than most sweepers but faster than most Pokemon that carry Stealth Rock. As a result, it can effectively lure many bulky Pokemon and use the opportunity to set up Stealth Rock, potentially switching out afterwards to be saved for later. Ice Shard is Mamoswine's saving grace, allowing it to revenge kill a threat or clean up if needed. Ice Shard also works well in combination with Earthquake, usually finishing off most frailer Pokemon. Earthquake is Mamoswine's main STAB move and most reliable form of distributing damage. The last slot is a matter of preference, as each of the listed moves has competitive viability. Knock Off provides Mamoswine with additional utility, and it can sometimes be instrumental in disrupting a foe's sweep if it relies on Leftovers recovery. Endeavor works well on this set, especially if Mamoswine is facing bulky Water-types such as Swampert and Suicune. In particular, it can allow Mamoswine to bait offensive checks into attacking and finish them off with Ice Shard, although this takes a little bit of anticipation. Icicle Crash is Mamoswine's secondary STAB move and offers good coverage with Earthquake, as well as a reasonable 30% flinch rate.

Set Details
========

Maximum Attack and Speed EVs investment suits Mamoswine's purpose of hitting hard and being faster than most other Stealth Rock users. An Adamant nature is preferred in order to hit as hard as possible, as Mamoswine only really needs to outspeed Nidoqueen, Mega Blastoise, and Adamant Feraligatr. A Jolly nature can be used if the extra Speed proves worthwhile, although an Adamant nature is generally superior in order to capitalize on more Ice Shard cleanups; in order to fully capitalize on its ability to lure bulky Water-types, Mamoswine generally needs as much power as possible. Focus Sash is used in order to ensure that Mamoswine gets either the guaranteed Stealth Rock or the extra Earthquake. Oblivious ensures that Mamoswine sets up Stealth Rock by rendering Taunt useless. Thick Fat can be used if you prefer to focus on Mamoswine's bulk, although Oblivious is the superior option for this set.

Usage Tips
========

This set is generally best used as a lead, although depending on the team it may be best to save Mamoswine for a late-game cleanup, especially if you have reasonable entry hazard control. Set up Stealth Rock and proceed to either attempt to wallbreak or switch out, depending on the matchup. Keep in mind that this set is rather uncomplicated, and the sheer power of Mamoswine's attacks is generally a giveaway of this set's details.

Team Options
========

Mamoswine works best with offensive teams and does a fantastic job at supporting its teammates, especially near the very beginning of the battle as a lead or near the end of the battle as a cleaner. Many sweepers, such as Mega Aerodactyl, Mega Beedrill, Feraligatr, Lucario, and Entei, appreciate the Stealth Rock that Mamoswine sets up in order to wear down their foes. Feraligatr, in particular, is an incredible offensive partner for its capacity to both wallbreak and clean. Other decent offensive Water-type options include Mega Blastoise, Mega Swampert, and Suicune for their ability to place adequate offensive pressure on an opponent's team while maintaining a high level of natural bulk for your team.

[STRATEGY COMMENTS]
Other Options
========

In general, Choice items are not recommended, as the combination of Mamoswine's STAB types is what makes it so effective. While a Choice Scarf set can work, being locked into a single move can be detrimental for Mamoswine's success against poorer matchups, and the power loss as compared to either set listed above can be detrimental, as Choice Scarf Mamoswine will be forced to run a Jolly nature in order to outspeed appropriate threats, and its sheer Attack power suffers as a result. Choice Band can be used in order to hit insane levels of Attack, but, once again, being locked into a single move typically hurts Mamoswine more than the added power helps it. However, it should be noted that Ice Shard cleans up far more effectively with this set than the Life Orb set, as the lack of recoil damage and added power make it the strongest Ice Shard in the game. In terms of moves, Stone Edge can be run, as it smashes an important Fire-type, Rotom-H. Freeze-Dry isn't recommended because Earthquake does more damage to almost every relevant Water-type.

Checks and Counters
================

**Bulky Water-types**: Swampert, Suicune, and defensive Vaporeon can easily outplay Mamoswine, forcing Mamoswine to either sacrifice itself in exchange for some revenge kill damage or be set up on via Stealth Rock, Calm Mind, or Wish.

**Fire-types**: Entei, Darmanitan, Chandelure, and Rotom-H can switch into an Ice Shard and pressure Mamoswine with their powerful STAB moves, as Mamoswine's lacklustre defenses cannot take a super effective hit even with Thick Fat. In particular, Rotom-H is immune to Earthquake and can easily OHKO Mamoswine.

**Fighting-types**: Although some frailer Fighting-types such as Mienshao have to be wary of a powerful Ice Shard, Fighting-types with a useful secondary typing, such as Cobalion, Lucario, and Infernape, do not fear the mammoth's Ice-type attacks and will OHKO with their speedy and powerful Close Combats.

**Faster Special Attackers**: Pokemon such as Life Orb Azelf and Choice Specs Kyurem easily wallbreak past Mamoswine with their massive special attacking power.

**Cresselia**: With access to Levitate, Moonlight, and huge natural bulk, Cresselia can usually outlast Mamoswine's flinch attempts and reliably stall it out, as Mamoswine will eventually faint due to recoil damage.

**Bronzong and Forretress**: With Brozong's access to Levitate and Forretress' useful secondary Bug-typing, Bronzong and Forretress can generally handle anything the mammoth can send their way, and they can take out Mamoswine with a couple Gyro Balls; however, Bronzong does have to be careful of a Life Orb-boosted Knock Off.
 
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Shouldn't Oblivious be the main ability on the Sash Lead?
You are going to survive a hit anyways unless it is a multi-hitting move like Double Kick and also it gives you Taunt immunity.

On the Life Orb attacker you have Life Orb listed as an ability instead of an item.
 

Kink

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Oblivious holds almost no competitive value unless specifically targeting Abomasnow or hail based strategies, which makes no sense in UU considering that Hail isn't a strategy, Mega Abomasnow just produces hail.

As for the other, thanks a bunch :) fixed.

Edit: whoops wrong ability
 
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Kreme

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Oblivious holds almost no competitive value unless specifically targeting Abomasnow or hail based strategies, which makes no sense in UU considering that Hail isn't a strategy, Mega Abomasnow just produces hail.

As for the other, thanks a bunch :) fixed.
I believe you mixed up Oblivious and Snow Cloak, since Snow Cloak is the one that activates an evasion boost under Hail, whereas Oblivious gives you an immunity to Taunt and infatuation (but who cares about infatuation, it's about Taunt). Oblivious should be the ability used on Sash Lead anyways, for aforementioned Taunt immunity. I believe the set order should be changed and have Life Orb Attacker as the first set on the analysis. Yeah I would remove mentions of bulky Water-types and the second bulky Fire-resists from the Team Options of the first set, as Mamoswine's first set is a lead, therefore should only be used on offensive playstyles where you wouldn't have an Alomomola or Tentacruel. I would instead mention cleaners and wallbreakers, such as Sharpedo and Entei, as they capitalize on Mamoswine's ability to guarantee Stealth Rock. On the Sash Lead set, I would probably have Endeavor on the first slash on the last moveslot and remove Superpower. Mamoswine's going to be going against opposing leads and then most likely either dying or getting brought down to its sash where it gets revenge killed. I doubt it would get the chance to bop any Pokes weak to Superpower, and even if it does, they'd probably bring Mamos health down to a point Endeavor cripples them. Now, onto the Life Orb Attacker set. I would change the end of the Ice Shard description by adding Ground- and Dragon-types at the end, since they're both weak to Ice Shard as well. The Adamant Ice Shard OHKOing Pidg thing I feel should be in Set Details when comparing Adamant to Jolly. I would mention entry hazard setters in Team Options, as Mamoswine forces a lot of switches. I would also mention cleaners and sweepers, as they capitalize on Mamoswine's ability to wallbreak efficiently. In Other Options I would probably add SubSalac. In C&C I would probably mention in Fire-types that they resist Ice Shard so they can revenge kill a lot easier. I would probably change Faster Special Attackers to Faster Attackers, since I don't see a reason the physical attackers don't do the same thing (eat an Ice Shard and KO). I, personally, wouldn't have Intimidate as a C&C since all the viable Intimidate users, bar Granbull, are weak to one of Mamoswine's STAB attacks, and the whole double switches thing is more prediction reliant and when it comes to prediction you could always say the same for the Mamoswine user. Anyhow, I'm sure you know this but for my own self-relief I need to say this; I'm not QC so just implement what you feel should be implemented.
 

IronBullet

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Hey man, yeah I agree with most of Kreme's points. Here's what needs to be changed:

Overview
  • "The Pokemon that Mamoswine loves to take on tend to be the ones that can beat it." This line sounds quite confusing and doesn't really add much, so I think it'd be better to remove it.
  • "However, access to Ice Shard generally prevents most problems, backed up by Mamoswine's insane power." If you remove the previous line this one doesn't make much sense on its own so instead explain how Ice Shard is an extremely useful priority move as it hits a lot of top threats super-effectively, and is backed up by Mamoswine's great power.
  • "Mamoswine's power is so dependable that it can get away with running Focus Sash, contributing as an effective lead." It's not solely its power that makes it an effective lead, it's also due to its access to SR, priority to beat other suicide leads, and Endeavor, so be sure to mention these.
Lead Set
  • Definitely Oblivious as the main ability to shut down faster Taunt users like Azelf.
  • Thick Fat can be mentioned in Set Details.
  • Endeavor as the primary slash in the last slot, and remove Superpower.
  • Agree that bulky Waters etc. should be removed from Team Options as this set is mainly for very offensive teams that appreciate having rocks up quickly.
  • Mention a few sweepers in Team Options that appreciate having rocks up early.
Life Orb
  • I agree that this should be the first set on the analysis as it's Mamo's most effective one.
  • Actually Earthquake misses out on plenty of 2HKOs, such as on Suicune, Alomomola, even Mega Aggron if it's Jolly. So change that line to "2HKOs most of the unresisted tier.
  • Add mentions of Grounds and Dragons for Ice Shard, and move the Adamant vs Jolly for Mega Pidgeot argument to Set Details.
  • Instead of saying that Icicle Crash hits Mandibuzz specifically mention how it hits Flying- and Grass-types that resist Earthquake, Mandibuzz isn't important enough to deserve a special mention. Emphasise how it allows Mamo to break past walls thanks to the flinch rate.
  • Knock Off hits Bronzong, who tanks all Mamo's other moves easily.
  • Agree with adding entry hazard setters in Team Options as Mamo forces switches like anything.
  • You've mentioned Cobalion as a Mamo counter here, remove that line as it can't switch in safely at all. Bulky Waters are fine as partners though as they can take Fire, Water, and Steel type moves aimed at Mamo. Don't need a separate mention for Mola, put it in the same sentence as the others.
  • Late-game cleaners and sweepers such as Lucario, Mega Sharpedo, and Mega Beedrill greatly appreciate Mamo's wallbreaking power.
  • "generally comprised of three or more Pokemon" - remove this phrase it's quite unnecessary.
  • Remove the mention of Mandibuzz in Team Options as it can't really check Fighting-types considering it's neutral to them and can't do much back anyway.
  • Mamo is also vulnerable to all forms of hazards, so Defog users and Pokemon that can absorb Toxic Spikes are appreciated.
  • In Usage Tips emphasise on Mamo's great wallbreaking power and how it can be used to bust holes in the opponent's team to open up a sweep for its teammates.
  • Freeze-Dry and Stone Edge should be mentioned under Moves, the former to hit Water-types super effectively and the latter to smash Rotom-H.
C&C
  • Agree that Intimidate should be removed, most of their users are destroyed by Mamo's STABs. The only viable one is Granbull, and I don't think it's that common that Intimidate deserves a special mention.
Quite a few things to implement so once it's all done I'll give you a check :)
 

Kreme

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Also be sure to update this to the newest analysis format.
 
(Life Orb Attacker)
  • Pokemon such as Alomomola can effectively check Fire- and Fighting-types as well.
Does Alomomola fit on the playstyles that Mamoswine fits on? Alomomola is very passive, whereas Mamoswine is meant to wallbreak for more offensive teammates. They seem like that they would fit on opposite teamstyles.


If they fit on teams that feature Mamoswine, mention Spikers like Forretress and Chesnaught, as many of Mamoswine's defensive checks dislike switching into Spikes

Mention Hydreigon as a teammate, as Cresselia, Bronzong, and Rotom-H are all pressured by it, though this will require additional measures against Fighting-types.

If Mamoswine is a wallbreaker, then teammates that want its wallbreaking capabilities should be mentioned, such as Dragon Dance Salamence and Feraligatr.
 
From the Set Details of the Sash Lead, remove the line
  • Thick Fat is the most useful out of Mamoswine's abilities, granting it a 1.5x resistance to Ice- and Fire-type attacks.
and explain the reason why Oblivious should be used instead.
 

IronBullet

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  • "and is able to 2HKO most of the unresisted tier, bar Suicune, Alomomola, Forretress and Swampert." It's not just these bro, it fails to 2HKO Mega Aggron, Slowking etc. if it's Jolly. So just leave it at "2HKOs most of the unresisted tier."
  • Move Stone Edge from Other Options to Moves for the first set, Rotom-H is an important enough target to deserve a mention.
  • Emphasise how Icicle Crash allows Mamo to break past walls thanks to the flinch rate.
  • Remove Alomomola from Team Options in the second set, Sash Mamo is used on offensive teams that need rocks up quickly and Mola is too passive to use on such teams.
  • "Thick Fat is the most useful out of Mamoswine's abilities" this is not true for the second set, so change this to "Thick Fat can also be used".
  • Explain why Oblivious is used on the Lead set.
Looks good otherwise, QC 1/3 :)
 

Kink

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  • "and is able to 2HKO most of the unresisted tier, bar Suicune, Alomomola, Forretress and Swampert." It's not just these bro, it fails to 2HKO Mega Aggron, Slowking etc. if it's Jolly. So just leave it at "2HKOs most of the unresisted tier."
  • Move Stone Edge from Other Options to Moves for the first set, Rotom-H is an important enough target to deserve a mention.
  • Emphasise how Icicle Crash allows Mamo to break past walls thanks to the flinch rate.
  • Remove Alomomola from Team Options in the second set, Sash Mamo is used on offensive teams that need rocks up quickly and Mola is too passive to use on such teams.
  • "Thick Fat is the most useful out of Mamoswine's abilities" this is not true for the second set, so change this to "Thick Fat can also be used".
  • Explain why Oblivious is used on the Lead set.
Looks good otherwise, QC 1/3 :)
done
 

IronBullet

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Looks fine, just remove this line from Team Options in the lead set.
  • Pokemon such as Alomomola can effectively check Fire-types as well.
This set is meant to be used on more offensive teams that appreciate having rocks up early, so very defensive Waters like Mola don't really fit on a team with sash Mamo.

Also I noticed a couple other things for the lead set:
  • I think you should mention Pokemon that appreciate Mamo luring in walls and weakening them with Endeavor as teammates, e.g. luring in Suicune for Mega Aero.
  • Mention how Mamo matches up well against common Defog users.
  • "Mamoswine is slower than most sweepers, but faster than most Pokemon that carry Stealth Rock." I don't think the first point is relevant, just mention that it's one of the fastest SR users in UU.
  • "As a result, it can effectively lure many bulky Pokemon and use Stealth Rock, and potentially switched out to be saved for later." This isn't really a consequence of the previous point, so just focus on how Mamo naturally forces a lot of switches which allows it to easily set up SR.
 
King UU remove the knock off slash in the third slot on life orb attacker, i don't really think using ice shard as mamo's only ice-stab move is a good idea considering how good the coverage is and how weak ice shard is to neutral targets. i think gatr should be mentioned in team options for that set as well, probably in cleaners. looks good otherwise, QC 2/3

e: oh and also remove the mega pidgeot mention
 

Ununhexium

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In the overview I think you should really stress it's Ice typing as its really really good in UU atm. In that same vein, like Bouffalant said definitely remove the Knock Off mention. Also, mention how Knock Off can really cripple Porygon2 by removing its Eviolite which makes it much easier for Mamoswine or another teammate to take down. On the LO set this may just be me but idrk if SR should be slashed. Maybe just a mention in moves? Idk I just find the coverage move too good to pass up. Also a mention of Heracross in team options may be nice as I think CB Close Combat 2HKOes stuff like Bronzong allowing it to run a different coverage move. It also slaughters bulky water types for Mamoswine which can pick off Flying types for Heracross
 

Kink

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In the overview I think you should really stress it's Ice typing as its really really good in UU atm. In that same vein, like Bouffalant said definitely remove the Knock Off mention. Also, mention how Knock Off can really cripple Porygon2 by removing its Eviolite which makes it much easier for Mamoswine or another teammate to take down. On the LO set this may just be me but idrk if SR should be slashed. Maybe just a mention in moves? Idk I just find the coverage move too good to pass up. Also a mention of Heracross in team options may be nice as I think CB Close Combat 2HKOes stuff like Bronzong allowing it to run a different coverage move. It also slaughters bulky water types for Mamoswine which can pick off Flying types for Heracross
I'll squeeze a mention in the write up, thanks :)
 

Kink

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King UU remove the knock off slash in the third slot on life orb attacker, i don't really think using ice shard as mamo's only ice-stab move is a good idea considering how good the coverage is and how weak ice shard is to neutral targets. i think gatr should be mentioned in team options for that set as well, probably in cleaners. looks good otherwise, QC 2/3

e: oh and also remove the mega pidgeot mention
done
 

Kreme

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OK so some thoughts on the write up, as per usual not QC so just implement w/e you feel like implementing, on the first set I feel Stone Edge should either go to OO (Freeze Dry is there and it's as viable an option imo) or be mentioned after Stealth Rock, as Stealth Rock is mentioned on the set itself while Stone Edge isn't so I believe the order should be changed. I would mention what Life Orb and Thick fat provide Mamoswine in Set Details. There's still a Mega Pidgeot mention there so might want to remove that. Your third sentence in Team Options is the exact same as the start of your first sentence so you might want to remove that. I would also mention pivots in Team Options, as they usually provide the best method for Mamoswine to get switched in. I would also mention Rapid Spin users when mentioning entry hazard removal in Team Options. I would mention Superpower after Icicle Crash on the Lead set, considering Superpower isn't mentioned on the set itself but Icicle Crash is. I would mention in Usage Tips that the second set should only be used on hyper offense teams. OK so Team Options needs a bit of work imo, bulky Water-types are still being mentioned, although they really shouldn't since most of them are passive and shouldn't be on the same team as Lead Mamoswine, the only two I can think of that can fit on the same team are offensive Suicune and Mega Blastoise. Cobalion is also mentioned as a Mamoswine counter here, which simply isn't true so that should be changed. The first two sentences could probably be removed. Also, I don't think Team Options should be about supporting Mamoswine but rather about how Mamoswine supports its teammates, since this set is mainly for just ensuring Stealth Rock are on the field so that sweepers, wallbreakers, and cleaners alike have an easier time doing their jobs.
 
Thanks Kreme, you caught some stuff I missed at first n_n

Intro:

Offensive Ice-type attacks are a huge bane to the Underused tier, and Mamoswine makes perfect use of these weapons.
Add to this that its Ground STAB provides near perfect coverage and the combination of Ice/Ground is what makes it so threatening in the first place, since EQ destroys most Ice resists in Fire- and Steel-types.

Some information is repeated in the intro, so clean that up. For example talking about its poor typing: remove "However, such a typing also leaves it easily revenge killed." and just leave the part about the typing in the last sentence, adding to it that Ice/Ground provides it with a total of 0 relevant resistances, making it difficult to bring out onto the field. Speaking of the last sentence, it's not only priority that Mamoswine struggles with, but faster Pokemon in general that are neutral/resistant to Ice.

LO Attacker:

Again, a lot of repeated info. Remove this:
Notably, the 30% flinch rate generated by Icicle Crash assists in getting through defensive teams, or even opposing checks.
since it's already discussed a few sentences previously.
Knock Off is excellent as both a coverage move and support move, hitting for massive damage against Pokemon such as Reuniclus and Bronzong.
Change this to "coverage move and utility move", and add a bit about removing Leftovers from fatter checks like Suicune, as well as removing Porygon2's Eviolite. As Kreme said, move Stone Edge to Other Options. Also, remove Shaymin as a target of Icicle Crash since this will probably never happen in practice. EQ on the switch + Ice Shard kills from Adamant Mamo.

Remove the Mega Pidgeot mention in Set Details, change to Mega Aero. Also, Modest Lucario is a neutral base 90, which you already stated, so remove that. You need to add details of the item and ability.

In Team Options, remove
This Mamoswine serves as a wallbreaker, so it is best to partner up with suitable balance or bulky cores.
since it's repeated. Also, I disagree with Mandibuzz as a teammate to handle Fighting-types since it's destroyed by just about every one of them, especially Cobalion which is the best Fighting-type check to Mamo.

Lead:

I'd remove the mention of Superpower from moves since it generally would much rather run one of the three other options. Usage Tips, like Kreme said, should mention that it works best on offensive teams; also take out bulky Waters from Team Options because of this. Offensive Water types are definitely an option, but these are limited to Mega Blastoise, Feraligatr,and Suicune. So yeah, basically rework Team Options to do what Kreme said about talking about it supporting its teammates instead of the other way around.

Other Options:

Say that Freeze-Dry isn't recommended simply because Earthquake does more damage to every Water-type except for Swampert. And say that Choice items aren't recommended because the /combination/ of Mamoswine's STABs are what make it so good.

Checks and Counters: I think you should add a section for faster Ice resistances. For example, Cobalion is one of Mamo's best checks on offense but doesn't have a section. I think you could replace the Fire-types section with this since most Fire-types are faster than Mamo anyway, with the exception of Chandelure which speed ties.

I would also recommend fully rereading the analysis one more time after you're done implementing all this to make sure that you don't have any sections with the same information stated twice.
 

Kink

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Thanks Kreme, you caught some stuff I missed at first n_n

Intro:

Add to this that its Ground STAB provides near perfect coverage and the combination of Ice/Ground is what makes it so threatening in the first place, since EQ destroys most Ice resists in Fire- and Steel-types.

Some information is repeated in the intro, so clean that up. For example talking about its poor typing: remove "However, such a typing also leaves it easily revenge killed." and just leave the part about the typing in the last sentence, adding to it that Ice/Ground provides it with a total of 0 relevant resistances, making it difficult to bring out onto the field. Speaking of the last sentence, it's not only priority that Mamoswine struggles with, but faster Pokemon in general that are neutral/resistant to Ice.

LO Attacker:

Again, a lot of repeated info. Remove this: since it's already discussed a few sentences previously. Change this to "coverage move and utility move", and add a bit about removing Leftovers from fatter checks like Suicune, as well as removing Porygon2's Eviolite. As Kreme said, move Stone Edge to Other Options. Also, remove Shaymin as a target of Icicle Crash since this will probably never happen in practice. EQ on the switch + Ice Shard kills from Adamant Mamo.

Remove the Mega Pidgeot mention in Set Details, change to Mega Aero. Also, Modest Lucario is a neutral base 90, which you already stated, so remove that. You need to add details of the item and ability.

In Team Options, remove since it's repeated. Also, I disagree with Mandibuzz as a teammate to handle Fighting-types since it's destroyed by just about every one of them, especially Cobalion which is the best Fighting-type check to Mamo.

Lead:

I'd remove the mention of Superpower from moves since it generally would much rather run one of the three other options. Usage Tips, like Kreme said, should mention that it works best on offensive teams; also take out bulky Waters from Team Options because of this. Offensive Water types are definitely an option, but these are limited to Mega Blastoise, Feraligatr,and Suicune. So yeah, basically rework Team Options to do what Kreme said about talking about it supporting its teammates instead of the other way around.

Other Options:

Say that Freeze-Dry isn't recommended simply because Earthquake does more damage to every Water-type except for Swampert. And say that Choice items aren't recommended because the /combination/ of Mamoswine's STABs are what make it so good.

Checks and Counters: I think you should add a section for faster Ice resistances. For example, Cobalion is one of Mamo's best checks on offense but doesn't have a section. I think you could replace the Fire-types section with this since most Fire-types are faster than Mamo anyway, with the exception of Chandelure which speed ties.

I would also recommend fully rereading the analysis one more time after you're done implementing all this to make sure that you don't have any sections with the same information stated twice.
Thanks.
 

Freeroamer

The greatest story of them all.
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While it's nitpicky, I really think your c&c needs to be re-ordered. While Rotom-H is a decent switchin to Mamoswine(rocks sucks for it too, as does Knock Off), none of the Fire types mentioned even like switching into Ice moves with rocks up and are blitzed by Earthquake. I would think a better order would be:

- Bulky Water types
- Fighting types
- Fire types - Rotom-Heat could potentially go higher or get a big mention for being able to switch in on EQ
- Faster Special Attackers / SE Priority

Bronzong could also get a mention somewhere~

Also remove Modest Lucario from things you outspeed with Jolly, that shit be hitting you with Vacuum Wave!
 

warzoid

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You might want to mention Cresselia in the checks and counters section. It's one of the most reliable counters to Mamo.
 

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