Malley
Dominachu
Taken over from havokchomp123
Q/C: KratosMana / TDK / Tokyo Tom
GP: The Dutch Plumberjack / Snobalt
[OVERVIEW]
With its great defensive typing and fantastic ability in Unaware combined with decent physical bulk and access to reliable recovery, Quagsire has fashioned itself a clear niche in OU as a physical wall capable of taking on fearsome setup sweepers such as Belly Drum Azumarill, Mega Scizor, Mega Altaria, and Mega Charizard X. With Scald and Recover, it can stall out a good number of physical attackers in the tier, and a range of other move options means that it has very good defensive utility. Its Water / Ground typing gives it four resistances and an immunity to Electric, which, combined with its neutrality to Ice, makes it an excellent stop to momentum-grabbing Electric-types such as Raikou and Mega Manectric. It has only one weakness, but it is a 4x weakness to Grass, which means that it can be caught out by coverage moves such as Mega Metagross's Grass Knot. Additionally, while Quagsire can be very effective in a physically defensive role, its special bulk is somewhat lacking, and it can be 2HKOed by even relatively weak special moves. It also has underwhelming stats all-around, which prevent it from walling some of the most powerful physical attackers in the tier, and it is severely hindered by status ailments, as the chip damage from burn and poison can cripple it as an effective wall. Lastly, it faces competition from the other main Unaware user in OU, Clefable, as, while Quagsire checks physical threats more effectively, Clefable has better special bulk and can bring far more general utility to a team.
[SET]
name: Unaware Wall
move 1: Scald
move 2: Recover
move 3: Earthquake
move 4: Toxic / Encore
item: Leftovers
ability: Unaware
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========
Scald and Recover are essential moves for Quagsire to do its job, as they allow it to burn and then stall out physical attackers such as Belly Drum Azumarill and Swords Dance Scizor. Earthquake gives good neutral coverage in conjunction with Scald and allows Quagsire to beat Pokemon that are immune to burns such as Heatran and Mega Charizard X. Toxic is generally the best option for the fourth moveslot to punish switch-ins such as Manaphy and Latios before Quagsire is forced out, without having to rely on Scald's 30% chance to burn. Encore can also be used instead to stop Pokemon such as Mega Gyarados and Suicune from setting up on Quagsire, the former of which ignores Quagsire's Unaware, and the latter of which can stall Quagsire out.
Set Details
========
Maximum HP and Defense investment with a Defense-boosting nature lets Quagsire best check the physical threats it is meant to. A Relaxed nature is used over Impish or Bold to maximize its damage output, which is far more useful to it than its paltry Speed. Leftovers gives Quagsire valuable passive recovery. Unaware allows Quagsire to check certain setup sweepers that would otherwise destroy defensive teams.
Usage Tips
========
It is important to keep Quagsire at close-to-full health as long as there is something on the opponent's team that it is needed to check. Do not let it take any unnecessary damage, as several of the threats it is often required to check only fail to 2HKO it by a matter of a few percent. Status conditions, especially burn and poison, can cripple Quagsire and remove it as a check to certain Pokemon, so be wary around foes that can inflict them, such as Talonflame and Mega Charizard X with Will-O-Wisp. Do not overestimate Quagsire's physical bulk, either: certain physical attackers, such as Life Orb Excadrill, Choice Band Azumarill, and Mega Pinsir, can 2HKO it even with no boosts, so do not assume that it is an automatic check to any physical attacker as long as it is healthy. Quagsire should very rarely come in on a special attack, as its special bulk is very poor, though its typing allows it to counter several Electric-types in the tier. Among those it can counter are Magnezone, Raikou, and Mega Manectric, all of which it threatens back with Earthquake.
Team Options
========
Pokemon that can take on Grass-types pair well with Quagsire, as Grass-types easily force Quagsire out with their STAB moves regardless of boosts. They are especially threatening if they are not seriously hindered by a potential burn from Scald on the switch. Assault Vest Tornadus-T is one potential partner, being able to come in against the likes of Serperior, Mega Venusaur, and Celebi and generally force them out. Even outside of super effective hits, Quagsire cannot take any strong special attacks well, so bulky special walls make good partners for it. Ferrothorn is a decent option in this role, as not only does it resist Grass and take hits from strong special attackers such as Latios, but it also takes on Manaphy lacking Hidden Power Fire, which is a considerable threat to defensive teams, on which Quagsire is usually used. Quagsire is crippled by status ailments, so it greatly appreciates cleric support from Pokemon with Heal Bell or Aromatherapy such as Chansey, Clefable, and Sylveon. Quagsire is also very easily worn down by entry hazards, so ways to remove them and, preferably, keep them off the field in the first place are appreciated. Latias is a good Defogger to pair with Quagsire, as, in addition to removing entry hazards for it, it can take on several Pokemon that cause Quagsire problems, such as Mega Charizard Y, Mega Venusaur, and Manaphy, and it appreciates Pokemon such as Mega Charizard X, Bisharp, and Weavile being reliably checked and worn down. Mega Sableye works well as a partner to keep entry hazards off the field altogether with Magic Bounce, as well as to bounce back status moves aimed at Quagsire. It can also check special attackers such as Alakazam and Gengar, which threaten Quagsire, and it appreciates Pokemon that can set up on it such as Mega Charizard X and Swords Dance users with Lum Berry being checked.
[STRATEGY COMMENTS]
Other Options
=============
Both Haze and Yawn can be used to shut down Stored Power users, such as Clefable and Mega Latias, and Mold Breaker users, such as Mega Gyarados, which could otherwise boost up in the face of Quagsire's Unaware. Haze is the more reliable option, being able to function if the target is already inflicted with a status condition, another member of the opposing team is asleep, or the target is behind a Substitute; Yawn is less reliable for removing boosts, but it provides more general utility in putting foes to sleep, punishing switch-ins, and shuffling foes around to take entry hazard damage. Ice Beam can be used to hit switch-ins such as Landorus-T, Gliscor, and Garchomp super effectively. Curse gives Quagsire more offensive presence and can give stall teams a clear way of closing games out.
Checks and Counters
==================
**Grass-type Attacks**: With its 4x weakness to Grass, Quagsire falls to any moderately powerful Grass-type attack. Even when burnt, Breloom has a good chance to OHKO Quagsire with Bullet Seed, and almost every special Grass-type attack can easily OHKO it. Quagsire can also be OHKOed by Grass-type coverage moves such as Manaphy's Energy Ball and Mega Metagross's Grass Knot, even without STAB or full investment.
**Special Attackers**: Several strong special attackers, such as Life Orb Latios and Choice Specs Keldeo, can OHKO Quagsire even with neutral hits, and very few of them fail to outspeed and 2HKO it.
**Strong Physical Attackers**: A select group of physical attackers can 2HKO Quagsire even without boosts, such as offensive Landorus-T, Life Orb Excadrill, and Choice Band Azumarill.
**Status Ailments**: Poison and burn prevent Quagsire from remaining at full health, limiting its effectiveness as a check and preventing it from stalling Pokemon out with Recover so effectively. Toxic in particular will eventually force Quagsire out, regardless of how little damage the foe can inflict.
**Taunt Users**: Taunt prevents Quagsire from recovering off chip damage before it is forced out, which can prevent it from switching in against threats that fail to 2HKO it from full health.
**Mold Breaker**: Pokemon with Mold Breaker such as Mega Gyarados can set up in the face of Quagsire and KO it with boosted stats, unhindered by Unaware's effect.
**Stored Power**: Stored Power users such as Mega Latias and Clefable can bypass Unaware by boosting the Base Power of the move itself, and after enough boosts they easily KO Quagsire.
Q/C: KratosMana / TDK / Tokyo Tom
GP: The Dutch Plumberjack / Snobalt
[OVERVIEW]
With its great defensive typing and fantastic ability in Unaware combined with decent physical bulk and access to reliable recovery, Quagsire has fashioned itself a clear niche in OU as a physical wall capable of taking on fearsome setup sweepers such as Belly Drum Azumarill, Mega Scizor, Mega Altaria, and Mega Charizard X. With Scald and Recover, it can stall out a good number of physical attackers in the tier, and a range of other move options means that it has very good defensive utility. Its Water / Ground typing gives it four resistances and an immunity to Electric, which, combined with its neutrality to Ice, makes it an excellent stop to momentum-grabbing Electric-types such as Raikou and Mega Manectric. It has only one weakness, but it is a 4x weakness to Grass, which means that it can be caught out by coverage moves such as Mega Metagross's Grass Knot. Additionally, while Quagsire can be very effective in a physically defensive role, its special bulk is somewhat lacking, and it can be 2HKOed by even relatively weak special moves. It also has underwhelming stats all-around, which prevent it from walling some of the most powerful physical attackers in the tier, and it is severely hindered by status ailments, as the chip damage from burn and poison can cripple it as an effective wall. Lastly, it faces competition from the other main Unaware user in OU, Clefable, as, while Quagsire checks physical threats more effectively, Clefable has better special bulk and can bring far more general utility to a team.
[SET]
name: Unaware Wall
move 1: Scald
move 2: Recover
move 3: Earthquake
move 4: Toxic / Encore
item: Leftovers
ability: Unaware
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Moves
========
Scald and Recover are essential moves for Quagsire to do its job, as they allow it to burn and then stall out physical attackers such as Belly Drum Azumarill and Swords Dance Scizor. Earthquake gives good neutral coverage in conjunction with Scald and allows Quagsire to beat Pokemon that are immune to burns such as Heatran and Mega Charizard X. Toxic is generally the best option for the fourth moveslot to punish switch-ins such as Manaphy and Latios before Quagsire is forced out, without having to rely on Scald's 30% chance to burn. Encore can also be used instead to stop Pokemon such as Mega Gyarados and Suicune from setting up on Quagsire, the former of which ignores Quagsire's Unaware, and the latter of which can stall Quagsire out.
Set Details
========
Maximum HP and Defense investment with a Defense-boosting nature lets Quagsire best check the physical threats it is meant to. A Relaxed nature is used over Impish or Bold to maximize its damage output, which is far more useful to it than its paltry Speed. Leftovers gives Quagsire valuable passive recovery. Unaware allows Quagsire to check certain setup sweepers that would otherwise destroy defensive teams.
Usage Tips
========
It is important to keep Quagsire at close-to-full health as long as there is something on the opponent's team that it is needed to check. Do not let it take any unnecessary damage, as several of the threats it is often required to check only fail to 2HKO it by a matter of a few percent. Status conditions, especially burn and poison, can cripple Quagsire and remove it as a check to certain Pokemon, so be wary around foes that can inflict them, such as Talonflame and Mega Charizard X with Will-O-Wisp. Do not overestimate Quagsire's physical bulk, either: certain physical attackers, such as Life Orb Excadrill, Choice Band Azumarill, and Mega Pinsir, can 2HKO it even with no boosts, so do not assume that it is an automatic check to any physical attacker as long as it is healthy. Quagsire should very rarely come in on a special attack, as its special bulk is very poor, though its typing allows it to counter several Electric-types in the tier. Among those it can counter are Magnezone, Raikou, and Mega Manectric, all of which it threatens back with Earthquake.
Team Options
========
Pokemon that can take on Grass-types pair well with Quagsire, as Grass-types easily force Quagsire out with their STAB moves regardless of boosts. They are especially threatening if they are not seriously hindered by a potential burn from Scald on the switch. Assault Vest Tornadus-T is one potential partner, being able to come in against the likes of Serperior, Mega Venusaur, and Celebi and generally force them out. Even outside of super effective hits, Quagsire cannot take any strong special attacks well, so bulky special walls make good partners for it. Ferrothorn is a decent option in this role, as not only does it resist Grass and take hits from strong special attackers such as Latios, but it also takes on Manaphy lacking Hidden Power Fire, which is a considerable threat to defensive teams, on which Quagsire is usually used. Quagsire is crippled by status ailments, so it greatly appreciates cleric support from Pokemon with Heal Bell or Aromatherapy such as Chansey, Clefable, and Sylveon. Quagsire is also very easily worn down by entry hazards, so ways to remove them and, preferably, keep them off the field in the first place are appreciated. Latias is a good Defogger to pair with Quagsire, as, in addition to removing entry hazards for it, it can take on several Pokemon that cause Quagsire problems, such as Mega Charizard Y, Mega Venusaur, and Manaphy, and it appreciates Pokemon such as Mega Charizard X, Bisharp, and Weavile being reliably checked and worn down. Mega Sableye works well as a partner to keep entry hazards off the field altogether with Magic Bounce, as well as to bounce back status moves aimed at Quagsire. It can also check special attackers such as Alakazam and Gengar, which threaten Quagsire, and it appreciates Pokemon that can set up on it such as Mega Charizard X and Swords Dance users with Lum Berry being checked.
[STRATEGY COMMENTS]
Other Options
=============
Both Haze and Yawn can be used to shut down Stored Power users, such as Clefable and Mega Latias, and Mold Breaker users, such as Mega Gyarados, which could otherwise boost up in the face of Quagsire's Unaware. Haze is the more reliable option, being able to function if the target is already inflicted with a status condition, another member of the opposing team is asleep, or the target is behind a Substitute; Yawn is less reliable for removing boosts, but it provides more general utility in putting foes to sleep, punishing switch-ins, and shuffling foes around to take entry hazard damage. Ice Beam can be used to hit switch-ins such as Landorus-T, Gliscor, and Garchomp super effectively. Curse gives Quagsire more offensive presence and can give stall teams a clear way of closing games out.
Checks and Counters
==================
**Grass-type Attacks**: With its 4x weakness to Grass, Quagsire falls to any moderately powerful Grass-type attack. Even when burnt, Breloom has a good chance to OHKO Quagsire with Bullet Seed, and almost every special Grass-type attack can easily OHKO it. Quagsire can also be OHKOed by Grass-type coverage moves such as Manaphy's Energy Ball and Mega Metagross's Grass Knot, even without STAB or full investment.
**Special Attackers**: Several strong special attackers, such as Life Orb Latios and Choice Specs Keldeo, can OHKO Quagsire even with neutral hits, and very few of them fail to outspeed and 2HKO it.
**Strong Physical Attackers**: A select group of physical attackers can 2HKO Quagsire even without boosts, such as offensive Landorus-T, Life Orb Excadrill, and Choice Band Azumarill.
**Status Ailments**: Poison and burn prevent Quagsire from remaining at full health, limiting its effectiveness as a check and preventing it from stalling Pokemon out with Recover so effectively. Toxic in particular will eventually force Quagsire out, regardless of how little damage the foe can inflict.
**Taunt Users**: Taunt prevents Quagsire from recovering off chip damage before it is forced out, which can prevent it from switching in against threats that fail to 2HKO it from full health.
**Mold Breaker**: Pokemon with Mold Breaker such as Mega Gyarados can set up in the face of Quagsire and KO it with boosted stats, unhindered by Unaware's effect.
**Stored Power**: Stored Power users such as Mega Latias and Clefable can bypass Unaware by boosting the Base Power of the move itself, and after enough boosts they easily KO Quagsire.
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