Fusion Evolution

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Just saying, but Starchamp and Pidgemie pretty much have the same ability in base form, so it might be better to name their abilities the same. Anyway;

Porylure @ Choice Scarf
Ability: Flame Essence
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tri Attack / Uproar
- Shadow Ball
- Trick / Ice Beam / Thunderbolt / Flamethrower / Fire Blast
- Trick / Ice Beam / Thunderbolt / Flamethrower / Fire Blast

Since Porylure is my fusion, I might as well give a couple sets to it. 105 Speed is decent, but a scarf ensures it can outspeed most threats. Timid ensures it can outspeed as much as possible, as the SpA is very high to begin with, 4 SpD for Download, and 0- Atk is needed because of Foul Play. Tri Attack and Uproar are both good STABs, Tri-Attack if you want added possible hax and/or don't want to be locked into a move, but Uproar ignores Substitute. Shadow Ball is another STAB, not much to explain, but the 3rd and 4th moveselots are down to you. Trick + Choice Item is good to disable certain Pokemon, but limits how many Pokemon it can hit hard. Boltbeam is always nice, but could be walled by Steel-types. Lastly, Fire-type attacks are technically STAB due to Flame Essence and may want to be run to hit, as I said, Steel-types hard. Flamethrower may be chosen if accuracy is a problem.


Porylure @ Life Orb
Ability: Flame Essence
EVs: 252 SpA / 8 SpD / 248 Spe
Timid Nature
IVs: 0 Atk
- Discharge / Thunder Wave / Substitute
- Nasty Plot
- Uproar / Shadow Ball / Fire Blast / Flamethrower
- Uproar / Shadow Ball / Fire Blast / Flamethrower

EVs here are interesting: 248+ Spe makes sure Porylure can oustpeed any max investment Base 104's (like the fusionmon Hawlusharp), but HP stays the same as it hits 305 uninvested- a 'Magic' HP Number. Discharge and Thunder Wave both really do the same job, Discharge dealing damage but Thunder Wave more reliable, and can ensure Porylure outspeeds, most of the time. Substitute is always another option and may be more useful against other Electric-types. Nasty Plot is the main purpose of this set, rocketing Porylure to a whopping 790 Special Attack. The last moveslots are down to your preference.

+2 252 SpA Porylure Flamethrower vs. 252 HP / 252+ SpD Mega Cofagreelix: 482-570 (135.3 - 160.1%) -- guaranteed OHKO

Porylure's main problems are special walls that it doesn't hit super-effectively, Chansey / Blissey being the most common example. Nasty Plot sometimes solves this problem, but other times it doesn't. Another problem could be faster Dark-types, and similarly a Scarf sometimes solves this problem, and other times it doesn't. This why I think a good teammate for it would be Hawlusharp.
Hawlusharp
has a 4x Dark resistance and a great physical attack. It also has Fighting STAB making it able to tear through Pokemon like Chansey / Blissey, and with access to set-up moves like Swords Dance and Rock Polish and great ability in the form of Armor Cast, Hawlusharp seems like the one Fusionmon that will work great with Porylure.
 

SpartanMalice

Y'all jokers must be crazy
Actually that was due to an oversight on my part. Pidgemie's Natural Eye is actually - "Pidgemie avoids status moves if they're not 100% accurate."

Fixed it. I'll post sets soon.
 
Klazor @ Scizorite
Ability: Math Surge --> Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Gear Grind
- Roost
- Bullet Punch

Now, I know what you're thinking; why Swords Dance and not Shift Gear? Well, the thing about Klazor is that I don't really see it as an ideal SG abuser. I think it's much better off boosting its good-but-not-great attack than focusing on its speed, which can be mitigated with the use of Bullet Punch. This set fully capitalizes on Klazor's solid bulk and defensive typing while giving it enough power to sweep.
 

SpartanMalice

Y'all jokers must be crazy
A fairly straight forward set for Pidgemie.

Pidgemie @ Pidgeotite
Ability: Natural Eye
EVs: 252 SpA / 252 Spe / 4 HP
Timid/Modest Nature
- Hydro Pump
- Thunder
- Blizzard
- Hurricane / Heat Wave

Pidgemie really shouldn't run this set without Pidgeotite, so that gets in the way of its useful ability - a better Wonder Skin that prevents you from getting by WoW, Toxic, Leech Seed, Glare, Psycho Shift, Swagger, and any form of sleep other than Spore. It can be paralyzed by T-wave though.

On mega evolution, Pidgemie has a breathtaking 160 SpA and 142 spe, and unlike Pidgetot, whom it outspeeds (also outspeeds Magmozam, one of the biggest threats in this meta) - it has access to immediate power outside of Boomburst. Pidgemie doesn't benefit from using it's Normal STAB, it achieves perfect coverage more or less with BoltBeam and its Water STAB. I know what you're thinking. Why is Hurricane slashed with Heat Wave? Pidgemie unfortunately doesn't learn Focus Blast, which would have been great to hit most steel types with (Focus Blast for steels and Thunder for Skarmory is all you need pretty much). Instead we're slashing Flying coverage with Fire. More or less similar, the difference is Hurricane hits fighting types while Heat Wave hits steels - and pretty insignificantly, Ice.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
1. When will the next sub slate begin?
2. I wasn't here, so how can Klazor be a thing if they are in separate egg groups and klinklang is genderless?

Also, reserving Blaziken + Slaking :-3
 
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SpartanMalice

Y'all jokers must be crazy
Reservations won't really matter right now since once the slate starts, previous submissions that haven't won can be redone by any user anyway. Also it hasn't been that long since the voting phase for the previous slate ended, so yeah we will reopen submissions once we get better discussion going on here.

On that note Pidgemie can run an alternate set if you really want extra power:

Pidgemie @ Pidgeotite
Ability: Natural Eye
EVs: 252 SpA / 252 Spe / 4 HP
Timid/Modest Nature
- Hydro Pump
- Thunder
- Blizzard
- Work Up

This is where Pidgetot gets the edge: It has direct power with Nasty Plot and mostly guaranteed sleep with Sing (something Spore and Dark Void wouldn't guarantee). However Work Up isn't too bad, you get higher BP moves that can't miss, and you're much faster than Pidgetot. This could work. Use Hurricane if you feel it's better coverage.
 
Starchamp @ Life Orb
Ability: Natural Guard
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Dynamic Punch
- Rapid Spin
- Recover
- Waterfall

A Starchamp set revolving around high power STABs as well as utility. Watefall and Dynamic Punch act as these STABs, Rapid Spin can clear away hazards to support its team (furthermore, Starchamp has useful resistance to Stealth Rock that helps it in this role) and Recover allows Starchamp to heal off any damage it may take while spinning, whether it be from the opponent or from Life Orb recoil, as well as generally improving Starchamp's survivability.

Although Starchamp supports any Pokemon that appreciates a lack of hazards, one that stands out is Archedactyl, as a lack of Stealth Rocks will help stop its Aura of Failure from activating, keeping its power high, and Starchamp can destroy the Rock- and Steel-Types that resist Archedacytl's Acrobatics, and Starchamp also resists 4 of Archedactyl's weaknesses. Another Pokemon that could be added to this core would be Aggrosaur as it can cover the remaining weaknesses of Starchamp and Archedactyl, giving the core near perfect defensive synergy, as both Starchamp and Archedactyl resist Aggrosaur's main problem, Fire, and Archedactyl's Flying STAB can dispose of Fighting types.

EDIT: Forgot EVs were a thing (been playing too much MJM), thanks to Picksome and MegaGallade for the EV spread
 
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picksome

Banned deucer.
Starchamp @ Life Orb
Ability: Natural Guard
Jolly Nature
- Dynamic Punch
- Rapid Spin
- Recover
- Waterfall

A Starchamp set revolving around high power STABs as well as utility. Watefall and Dynamic Punch act as these STABs, Rapid Spin can clear away hazards to support its team (furthermore, Starchamp has useful resistance to Stealth Rock that helps it in this role) and Recover allows Starchamp to heal off any damage it may take while spinning, whether it be from the opponent or from Life Orb recoil, as well as generally improving Starchamp's survivability.

Although Starchamp supports any Pokemon that appreciates a lack of hazards, one that stands out is Archedactyl, as a lack of Stealth Rocks will help stop its Aura of Failure from activating, keeping its power high, and Starchamp can destroy the Rock- and Steel-Types that resist Archedacytl's Acrobatics, and Starchamp also resists 4 of Archedactyl's weaknesses. Another Pokemon that could be added to this core would be Aggrosaur as it can cover the remaining weaknesses of Starchamp and Archedactyl, giving the core near perfect defensive synergy, as both Starchamp and Archedactyl resist Aggrosaur's main problem, Fire, and Archedactyl's Flying STAB can dispose of Fighting types.
I think that the EVs should be 252 HP / 4 Atk / 252 Spe.
 
Starchamp @ Life Orb
Ability: Natural Guard
Jolly Nature
- Dynamic Punch
- Rapid Spin
- Recover
- Waterfall

A Starchamp set revolving around high power STABs as well as utility. Watefall and Dynamic Punch act as these STABs, Rapid Spin can clear away hazards to support its team (furthermore, Starchamp has useful resistance to Stealth Rock that helps it in this role) and Recover allows Starchamp to heal off any damage it may take while spinning, whether it be from the opponent or from Life Orb recoil, as well as generally improving Starchamp's survivability.

Although Starchamp supports any Pokemon that appreciates a lack of hazards, one that stands out is Archedactyl, as a lack of Stealth Rocks will help stop its Aura of Failure from activating, keeping its power high, and Starchamp can destroy the Rock- and Steel-Types that resist Archedacytl's Acrobatics, and Starchamp also resists 4 of Archedactyl's weaknesses. Another Pokemon that could be added to this core would be Aggrosaur as it can cover the remaining weaknesses of Starchamp and Archedactyl, giving the core near perfect defensive synergy, as both Starchamp and Archedactyl resist Aggrosaur's main problem, Fire, and Archedactyl's Flying STAB can dispose of Fighting types.
I think that the EVs should be 252 HP / 4 Atk / 252 Spe.
If anything, 248 HP / 8 Atk / 252 Spe may be better due to being an odd number, which is always better with Life Orb.
 
Parents: Venusaur and Meganium
Shared egg group: Grass and Monster
Offspring name: Vennium
New type: Grass
New base stats: 90 / 92 / 102 / 102 / 110 / 90
New ability and desc: Magnoliophyta (Chlorophyll + Leaf Guard) Speed is Boosted by 50% and prevents the Pokémon from being afflicted by non-volatile status conditions and Yawn (including via the Flame Orb and Toxic Orb), In Sunlight.
Notable moves: Solarbeam, Sunny Day, Synthesis, HP Fire, Giga Drain, Leech Seed, Toxic, Weather Ball, Reflect, Light Screen, Block
Role identification: Say Welcome to the best Sun Support Ever. It has a great move-set offensively and defensively and can be used ether way (Preferably wit Mega Char-Y), It becomes a great Chancy and other Wall Killer/Crippler (Block+Toxic+Leech Seed+Immunity To status conditions in sun).

You can still do this, Right? (It doesn't say)
 
Parents: Venusaur and Meganium
Shared egg group: Grass and Monster
Offspring name: Vennium
New type: Grass
New base stats: 90 / 92 / 102 / 102 / 110 / 90
New ability and desc: Magnoliophyta (Chlorophyll + Leaf Guard) Speed is Boosted by 50% and prevents the Pokémon from being afflicted by non-volatile status conditions and Yawn (including via the Flame Orb and Toxic Orb), In Sunlight.
Notable moves: Solarbeam, Sunny Day, Synthesis, HP Fire, Giga Drain, Leech Seed, Toxic, Weather Ball, Reflect, Light Screen, Block
Role identification: Say Welcome to the best Sun Support Ever. It has a great move-set offensively and defensively and can be used ether way (Preferably wit Mega Char-Y), It becomes a great Chancy and other Wall Killer/Crippler (Block+Toxic+Leech Seed+Immunity To status conditions in sun).
We're not submitting yet. You can submit during the submission period though!
 
I'm gonna suggest this set for Klazor anyway:

Klazor @ Scizorite
Ability: Math Surge
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Shift Gear
- Bullet Punch
- Gear Grind
- Roost/Defog/U-Turn

Even though its Attack isn't so good, if Mega, at +2, speed ties Pidgemie, so I don't see why we shouldn't consider this set.
Then, I'm looking forward for the next submission phase, because I made a lot of fusion and have art for them (drawn by me) * ^*
 

SpartanMalice

Y'all jokers must be crazy
The next round of submissions is here! As per usual, the cap for the number of submissions is 5. You may submit your fusions individually or in one post. Refer to post #1 and #2 for rules about regular fusions, mega fusions as well as DNA Fusions.

This format should be used for regular fusions:

Parents:
Shared egg group:
Offspring name:
New Type:
Base Stats:
New ability and desc:
Notable moves:


This format should be used for DNA Fusions:

DNA Donors:
Offspring name:
New type:
New base stats:
New ability and desc:
Notable moves:
Role identification:


My Submissions for this slate, as follows:

DNA Donors: Metagross / Abomasnow
Offspring name: Metasnow
New type: Grass/Steel
New base stats: 85/133/102/93/87/85 (+20 Attack, +20 Speed)
New ability and desc: Snow Body - Starts a hailstorm for 5 turns, prevents other pokemon from changing the weather as long as Metasnow is active in the field - basically a sort of Primal Blizzard, but with the 5 turn limit. If too op, just Snow Warning + Clear Body. I mentioned it may be OP due to the lack of primal abilities in this meta.
Notable moves: Bullet Seed, Blizzard, Energy Ball, Giga Drain, Ice Beam, Ice Shard, Leech Seed, Swords Dance, Synthesis, Wood Hammer, Brick Break, Body Slam, Explosion, Double Edge, Earthquake, Facade, Grass Knot, Hammer Arm, Ice Punch, Iron Head, Meteor Mash, Power-Up-Punch, Pursuit, Rock Polish, Rock Slide, Shadow Ball, Signal Beam, Sludge Bomb, Stealth Rock, Substitute, Thunder Punch, Zen Headbutt
Role identification: Metasnow has a great ability, and very well rounded stats, with one of the best typings in the game, defensively and offensively. But it's real threat is it's mega formes - to wit...

DNA Donors: Metagross / Abomasnow
Offspring name: Metasnow
New type: Grass/Steel
New base stats: 85/143/122/103/107/125
New ability and desc: Tough Claws
Notable moves: Bullet Seed, Blizzard, Energy Ball, Giga Drain, Ice Beam, Ice Shard, Leech Seed, Swords Dance, Synthesis, Wood Hammer, Brick Break, Body Slam, Explosion, Double Edge, Earthquake, Facade, Grass Knot, Hammer Arm, Ice Punch, Iron Head, Meteor Mash, Power-Up-Punch, Pursuit, Rock Polish, Rock Slide, Shadow Ball, Signal Beam, Sludge Bomb, Stealth Rock, Substitute, Thunder Punch, Zen Headbutt
Role identification: Behold the power of Mega Metasnow. He knows nothing. But Tough Claws with 143 attack and 125 speed, combined with a great typing - an abusable movepool which includes two strong stabs in Wood Hammer and Meteor Mash, Swords Dance and both Ice and Steel priority - this is a fantastic pokemon.

DNA Donors: Metagross / Abomasnow
Offspring name: Metasnow
New type: Grass/Steel
New base stats: 85/173/132/133/107/55
New ability and desc: Snow Warning
Notable moves: Bullet Seed, Blizzard, Energy Ball, Giga Drain, Ice Beam, Ice Shard, Leech Seed, Swords Dance, Synthesis, Wood Hammer, Brick Break, Body Slam, Explosion, Double Edge, Earthquake, Facade, Grass Knot, Hammer Arm, Ice Punch, Iron Head, Meteor Mash, Power-Up-Punch, Pursuit, Rock Polish, Rock Slide, Shadow Ball, Signal Beam, Sludge Bomb, Stealth Rock, Substitute, Thunder Punch, Zen Headbutt
Role identification: While this is weaker than Metagrrosite, it can be a great tool in Trick Room. It's advantage is great defenses, but nice 173/133 mixed offenses which it make use of with its great stabs. Unfortunately not immune to hailstorms.


DNA Donors: Metagross / Pinsir
Offspring name: Metsir
New type: Steel/Bug
New base stats: 72/150/115/75/80/97(+20 Attack, +20 Speed)
New ability and desc: Breaker - This pokemon's attacks aren't hindered by stat boosts, drops or abilities.
Notable moves: Brick Break, Body Slam, Explosion, Double Edge, Earthquake, Facade, Grass Knot, Hammer Arm, Ice Punch, Iron Head, Meteor Mash, Power-Up-Punch, Pursuit, Rock Polish, Rock Slide, Shadow Ball, Signal Beam, Sludge Bomb, Stealth Rock, Substitute, Thunder Punch, Zen Headbutt, Bulk Up, Close Combat, Focus Blast, Knock Off, Storm Throw, Superpower, Swords Dance, X-Scissor
Role identification: Boasting one of the best types in the game, Metsir functions differently from Scizor and Escavalier. Although it also has access to Swords Dance and Bullet Punch, Bulk Up gives it an alternate route. Alternatively, Close Combat offers amazing coverage and doesn't hinder defenses like Superpower. But the real differences are in the megas..

DNA Donors: Metagross / Pinsir
Offspring name: Metsir
New type: Steel/Bug
New base stats: 72/160/135/95/100/137(+20 Attack, +20 Speed)
New ability and desc: Tough Claws
Notable moves: Brick Break, Body Slam, Explosion, Double Edge, Earthquake, Facade, Grass Knot, Hammer Arm, Ice Punch, Iron Head, Meteor Mash, Power-Up-Punch, Pursuit, Rock Polish, Rock Slide, Shadow Ball, Signal Beam, Sludge Bomb, Stealth Rock, Substitute, Thunder Punch, Zen Headbutt, Bulk Up, Close Combat, Focus Blast, Knock Off, Storm Throw, Superpower, Swords Dance, X-Scissor
Role identification: A much faster, slightly less bulkier Mega Scizor with a variety of options to go for in SD, Bulk Up, Rock Polish, etc.

DNA Donors: Metagross / Pinsir
Offspring name: Metsir
New type: Steel/Flying
New base stats: 72/180/135/85/90/117(+20 Attack, +20 Speed)
New ability and desc: Aerilate
Notable moves: Brick Break, Body Slam, Explosion, Double Edge, Earthquake, Facade, Grass Knot, Hammer Arm, Ice Punch, Iron Head, Meteor Mash, Power-Up-Punch, Pursuit, Rock Polish, Rock Slide, Shadow Ball, Signal Beam, Sludge Bomb, Stealth Rock, Substitute, Thunder Punch, Zen Headbutt, Bulk Up, Close Combat, Focus Blast, Knock Off, Storm Throw, Superpower, Swords Dance, X-Scissor
Role identification: Swords Dance. Aerilate. Explosion. 180 attack. All you need. The great typing helps. Or if you don't want to destroy yourself just run Double-Edge/Mash/CC/Swords Dance. A beast of a pokemon.


DNA Donors: Pidgeot / Darkrai
Offspring name: Darkeot
New type: Normal/Dark
New base stats: 83/85/82/120/80/123 (+7 HP, +15 SpA, +20 Speed)
New ability and desc: Mind Meddler - If the opponent's sleeping or confused, they lose 1/8 of their max HP a the end of each turn
Notable moves: Blizzard, Calm Mind, Dark Pulse, Dark Void, Focus Blast, Knock Off, Pursuit, Rock Slide, Sludge Bomb, Spacial Rend, Swords Dance, Sucker Punch, Thunder, Toxic, Thunder Wave, Will-O-Wisp, Spacial Rend, Heat Wave
Role identification: I feel that with this guy, there's no point in giving it too much additional bulk. It has Normal/Dark, takes up your mega slot and while it's definitely strong, it's frail and dies to Mach Punch. But all these flaws aside...

DNA Donors: Pidgeot / Darkrai
Offspring name: Darkeot
New type: Normal/Dark
New base stats: 83/85/87/180/90/143 (+7 HP, +15 SpA, +2 Speed)
New ability and desc: No Guard
Notable moves: Blizzard, Calm Mind, Dark Pulse, Dark Void, Focus Blast, Knock Off, Pursuit, Rock Slide, Sludge Bomb, Spacial Rend, Swords Dance, Sucker Punch, Thunder, Toxic, Thunder Wave, Will-O-Wisp, Spacial Rend
Role identification: I gave this thing more or less the same SpA as Magmozam, the advantage Darkeot has over Magmozam is the fact that is has No Guard. It's also a disadvantage as no guard leaves it vulnerable to powerful revenge killers with high BP, low acc moves. It also dies to Mach Punch, something magmozam doesn't. Like Pidgetot, it has guaranteed sleep and Nasty Plot (also CM). So yeah, there wasn't much to sugarcoat this thing by giving it bulk it doesn't need. However I limited the SpA so it would still be an alternative to Magmozam than an outright superior option.


DNA Donors: Regirock / Sableye
Offspring name: Sablerock
New type: Rock/Dark
New base stats: 65/87/157/82/102/50 (+20 Def, +20 Special Defense)
New ability and desc: Stall Body - Prevents other pokemon from moving in a different priority bracket.
Notable moves: Calm Mind, Dark Pulse, Dazzling Gleam, Fire Punch, Foul Play, Hone Claws, Ice Punch, Knock Off, Low Kick, Nasty Plot, Pain Split, Power Gem, Poison Jab, Psychic, Recover, Shadow Sneak, Sucker Punch, ThunderPunch, Will-O-Wisp, Drain Punch, Explosion, Stealth Rock, Stone Edge, Thunder Wave, Toxic
Role identification: A different take on Tyranitar's unique typing, which avoids both the likes of Extremspeed, other priority and even Shuffling like Dragon Tail and Roar.

DNA Donors: Regirock / Sableye
Offspring name: Sablerock
New type: Rock/Dark
New base stats: 65/97/207/102/152/20 (+20 Def, +20 Special Defense)
New ability and desc: Magic Bounce
Notable moves: Calm Mind, Dark Pulse, Dazzling Gleam, Fire Punch, Foul Play, Hone Claws, Ice Punch, Knock Off, Low Kick, Nasty Plot, Pain Split, Power Gem, Poison Jab, Psychic, Recover, Shadow Sneak, Sucker Punch, ThunderPunch, Will-O-Wisp, Drain Punch, Explosion, Stealth Rock, Stone Edge, Thunder Wave, Toxic
Role identification: As if it wasn't incredibly bulky enough, 102 SpA is not too shabby for a CM abuser, and it can even use Will-O-Wisp to troll physical attackers further.


Parents: Swampert + Sceptile
Shared egg group: Monster
Offspring Name: Swamptile
New type: Water/Grass
New base stats: 95/107/87/105/97/100
New ability and desc: Water Growth = Grass and Water attacks are boosted in a pinch.
Notable Moves: Earth Power, Earthquake, Focus Blast, Hydro Pump, Ice Beam, Ice Punch, Low Kick, Power-Up Punch, Stealth Rock, Stone Edge, Superpower, Surf, Waterfall, Swords Dance, Bullet Seed, Detect, Dragon Claw, Dragon Pulse, Drain Punch, Energy Ball, Giga Drain, Leaf Storm, Leaf Blade, Seed Bomb, Thunderpunch, X-Scissor
Role identification: Unique, well rounded stats for its typing. Without a mega though, it's fairly average, but it easily outclasses Ludicolo in an offensive role due to the presence of Swords Dance, however it cannot utilize Swift Swim, however, its megas...

Parents: Swampert + Sceptile
Shared egg group: MEGA
Offspring Name: Mega Swamptile (Swampertite)
New type: Water/Grass
New base stats: 95/147/107/115/117/110
New ability and desc: Swift Swim
Notable Moves: Earth Power, Earthquake, Focus Blast, Hydro Pump, Ice Beam, Ice Punch, Low Kick, Power-Up Punch, Stealth Rock, Stone Edge, Superpower, Surf, Waterfall, Swords Dance, Bullet Seed, Detect, Dragon Claw, Dragon Pulse, Drain Punch, Energy Ball, Giga Drain, Leaf Storm, Leaf Blade, Seed Bomb, Thunderpunch, X-Scissor
Role identification: Meet Mega Swamptile. A much faster, superior version of Mega Swampert with Ludicolo's typing and Sceptile's moves. You can either go full on physical with Swords Dance, or lure users with a mixed set. Either way, it's a great rain abuser.

Parents: Swampert + Sceptile
Shared egg group: MEGA
Offspring Name: Mega Swamptile (Sceptilite)
New type: Water/Dragon
New base stats: 95/127/97/145/97/125
New ability and desc: Lightningrod
Notable Moves: Earth Power, Earthquake, Focus Blast, Hydro Pump, Ice Beam, Ice Punch, Low Kick, Power-Up Punch, Stealth Rock, Stone Edge, Superpower, Surf, Waterfall, Swords Dance, Bullet Seed, Detect, Dragon Claw, Dragon Pulse, Drain Punch, Energy Ball, Giga Drain, Leaf Storm, Leaf Blade, Seed Bomb, Thunderpunch, X-Scissor
Role identification: Mega Swamptile, with Sceptilite, is a very effective Special Attacker, but it can also perform a mixed wall breaker role with ease. Defensively, Water/Dragon is pretty nice, and it actually serves to be useful for Lightningrod, unlike Mega Sceptile which already resisted it anyway.
 
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DNA Donors:
Cloyster / Shaymin-Sky
Offspring Name: Cloymin
New type: Water/Grass
New base stats: 75/110/115/110/65/111 (BST 586, +11 Atk, +3 Def, +8 SpA, + 5 SpD, +13 Spe)
New ability and desc: Serene Link: Swaps chances of number of hits on multi-hit moves, so chances become: 2/3 hits: 1/6 each, 4/5 hits: 1/3 each.
Notable Moves: Shell Smash, Hydro Pump, Seed Flare, Ice Beam, Bullet Seed (Gen IV TM), Razor Shell, Ice Shard, Icicle Spear, Air Slash, Earth Power, Psychic, Zen Headbutt, Seed Bomb
Role identification: Shell Smasher. With 110/110/111 offences, this thing becomes deadly after a Shell Smash, and it has a variety of STAB and coverage moves on both the Physical and Special Sides to keep it varied and unpredictable, and it has passable 75/115/65 to help it set up. This offensive pressure it further backed up the fact that Water/Grass/Ice coverage is unresisted. It has a small number of flaws, such as weakness to Talonflame and the unreliability off Multi hit moves if it chooses to use them, although Serene Link does help cover this flaw. Cloymin can also function as an all out attacker thanks to its all ready good 111 Spe and dual 110 attacking stats. All these factors combined make Cloymin a very potent threat.
 
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DNA Donors: Regirock / Scizor
Offspring name: Regizor
New type: Rock/Bug
New base stats: 80 / 125 / 160 / 52 / 100 / 62 (+5 HP, +10 Atk, +10 Def, +10 SpD, +5 Spe)
New ability and desc: Knock Down (Technician + Clear Body): Moves that have a chance to alter stats deal 1.5x damage.
Notable moves: Agility, Baton Pass, Bullet Punch, Curse, Defog, Drain Punch, Earthquake, Elemental Punches, Explosion, Knock Off, Light Screen, Morning Sun, Rock Polish, Rock Slide, Rock Tomb, Roost, Seismic Toss, Stealth Rock, Stone Edge, Superpower, Swords Dance, Tailwind, Thunder Wave, U-Turn, X-Scissor
Role identification: Nice 62 Speed allows it to outspeed anykind of Tyranitar set you want. It could run Scarf/Band, but the bulk could mean that Leftovers or Assault Vest could be more viable. With SD and Agility (and Rock Polish) it can also be a nice set-up sweeper. Superpower will probably be valued a lot, as Superpower is now a 180BP Fighting move. Luckily it still has stat drops, but it is still threatening. It can also be a good tank- Bug/Rock is probably the best Rock-type combination defensively, and it has T-Wave, Seismic Toss, Recovery, SR and more. A very nice Versatile Pokemon.


DNA Donors: Regirock / Mega Scizor
Offspring name: [Mega] Regizor
New type: Rock/Bug
New base stats: 80 / 145 / 200 / 62 / 120 / 72
New ability and desc: (Technician)
Notable moves: Aerial Ace, Agility, Baton Pass, Bug Bite, Bulldoze, Bullet Punch, Curse, Defog, Drain Punch, Earthquake, Elemental Punches, Explosion, Knock Off, Light Screen, Morning Sun, Power-up Punch, Pursuit, Rock Polish, Rock Slide, Rock Tomb, Roost, Seismic Toss, Stealth Rock, Stone Edge, Superpower, Swords Dance, Tailwind, Thunder Wave, U-Turn, X-Scissor
Role identification: Gaining a better speed tier and tank stats, Mega Regizor can pretty much suit the roles of its non-mega evolved form, minus Scarf for obvious reasons. However, it gets Technician over Knock Down, giving it slightly more options.
 
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Reposting my Jirachi / Heatran.
DNA Donors: Heatran + Jirachi
Offspring Name: Hitachi
New type: Fire / Steel
New Base Stats: 95 / 95 / 113 (+10) / 130 (+16) / 113 (+10) / 81 (+4)
New Ability and desc.: Serene Fire - When hit by a Fire-Type Move, all Fire-Type moves used by Hitachi will burn. Fire-Type moves have no effect on Haitchi.
Notable Moves: Will-o-Wisp, Fire Blast, Flamethrower, Flash Cannon, U-Turn, Wish, Magma Storm, Thunder Wave, Earth Power, Stealth Rock, Roar, Explosion, Doom Desire, Healing Wish, Thunderbolt, Energy Ball, Moonblast, Trick Room, Calm Mind, Psyshock, Light Screen, Reflect, Icy Wind, Trick, and Skill Swap.
Role Identification: Say hello to the New and Improved Heatran with better stats, a better movepool, and a better ability! Hitachi is more bulky than Heatran, faster, has the same attacking prowess, and gets a buffed version of Flash Fire. Serene Fire means that Hitachi doesn't have to fun Lava Plume anymore, provided it get hit by a Fire-Type move, and Magma Storm can deal 25% of damage at the end of each turn! Jiratran's great coverage and support move all benefit it nicely, now having U-Turn to Pivot, Healing Wish to support its team, and even Dual Screens and Trick Room. Hitachi has semi-reliable recovery in the form of Wish, now, and can even be utilized as a Calm Mind Sweeper. It can spread even more status with the addition of Thunder Wave, and its new speed tier allows it to outrun many OU viable pokemon it couldn't outspeed before such as Venusaur, pre-mega Gardevoir, Gallde, and Medicham, base and Mega Altaria, Mamoswine, Diggersby, Feraligatr, and even Hoopa-Unbound. It also speed ties with base and Mega Gyarados.
 
Reposting this, but renamed. I don't have any good idea now.

Parents: Dragonite / Clawitzer
Shared egg group: Water 1
Offspring name: Dragonizer
New type:
Dragon / Water
New base stats: 91 / 113 / 101 / 120 / 104 / 79
New ability and desc: Mega Flincher (Inner Focus + Mega Launcher) - The power of any attacking move with flinch effect becomes x1.5.
Notable moves: (bolded with flinch chance) Dragon Dance, Iron Head, Rock Slide, Waterfall, Extremespeed, Dark Pulse, Swords Dance, Ice Beam, Aura Sphere, Draco Meteor, Thunderbolt, Fire Blast, Roost, Headbutt, U-turn
Role identification: Dragon Dance and abuse those flinch moves with x1.5 power, mainly Waterfall. Not many of them though, so don't expect too much. Can also Swords Dance + Extremespeed with a little higher attack than Lucario.
 

canno

formerly The Reptile
+

DNA Donors:
Articuno + Manectric
Offspring name: Manicuno
New type: Ice / Electric
New base stats: 89 / 89 / 89 / 100 / 100 / 100 (+9 HP, +9 Attack, +9 Def, +8 SpDef, +5 Speed) [567 BST]
New ability and desc: Static Sound (Pressure + Static) [Doubles the PP cost of moves used by paralyzed Pokémon.]
Notable moves: Volt Switch, Thunderbolt, Ice Beam, Freeze-Dry, Flamethrower, Overheat, Agility, Roost, U-Turn
Role identification: A decently fast and powerful Ice / Electric Pokemon. It also has decent enough bulk, and it's typing isn't as bad as most other Ice-types defensively. Offensively it's amazing - STAB BoltBeam, compounded by the addition of Freeze Dry makes this a monster. However, it isn't that fast or powerful, as its only has 100 Speed and SpA. It's Mega Form probably outclasses it in every way, outside of maybe an Agility set due to LO making it more powerful.

+

DNA Donors: [MEGA]
Offspring name: Mega Manicuno
New type: Ice / Electric
New base stats: 89 / 89 / 109 / 130 / 120 / 130 [667 BST]
New ability and desc: Intimidate
Notable moves: Volt Switch, Thunderbolt, Ice Beam, Freeze-Dry, Flamethrower, Overheat, Agility, Roost, U-Turn
Role identification: A deadly pivot with decent power and great speed. It's bulk is really good too, especially with Intimidate. This thing is a monstrous pivot or even a sweeper with Agility, although that isn't as strong. It can even use Roost to abuse its good bulk. Sadly, it's typing prevents it from being the greatest thing, but its still very solid.
 
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EV

Banned deucer.
The Reptile hella just blocked by Ice/Electric idea :(

Anyway,

DNA Donors: Blastoise / Electrode
Offspring Name: Blastrode
New type: Water / Electric
New Base Stats: 69 / 66 / 95 (+10) / 102 (+20) / 92 / 119 (+10)
New Ability and desc.: Torrential Static (Torrent + Static) - Blastrode's Water-type moves gain a 30% chance to paralyze at 1/3 HP or less.
Notable Moves: Water Spout, Volt Switch, Thunderbolt, Rapid Spin, Scald, Ice Beam
Role Identification: Gosh do I love offensive spinners or what. I could've dumped the stats 20/20 into Special Attack/Speed, but that might make it too strong so I pulled back and gave it some more bulk. 119 Speed is still nice and it has the coveted Water Spout to abuse (think a faster, more versatile Keldeo from STABmons.) Water STAB also punishes any Ground-types coming in against Volt Switch. Rapid Spin isn't even the biggest selling point imo, but it's there if you want it. Lastly, IT'S ABOUT TIME ELECTRODE GOT RAPID SPIN!

DNA Donors: *Mega
Offspring Name: Blastrode
New type: Water / Electric
New Base Stats: 69 / 86 / 115 / 142 / 102 / 119
New Ability and desc.: Mega Launcher
Notable Moves: Water Spout, Volt Switch, Thunderbolt, Rapid Spin, Scald, Ice Beam, Dark Pulse, Aura Sphere
Role Identification: So now we have a bulkier version of the above with stronger coverage options thanks to Mega Launcher. I think Specs Water Spout on the base forme is stronger than a Water Spout coming from the mega, but the mega forme comes with the advantage of switching moves while still being just as fast and almost as strong. Dark Pulse punishes any Ghosts trying to spinblock and Aura Sphere is good for Steel-types like Ferrothorn. Versatile, fast, and deadly.
 
Forgive me if the mega is OP ;-;

DNA Donors: Regice / Medicham
Offspring name: Regicham
New type: Ice/Fighting
New base stats: 70 / 60 / 87 / 115 / 137 / 85 (+5 Atk, +15 SpA, +20 Spe)
New ability and desc: Downtrodden (Pure Power + Clear Body): Stat-lowerings are doubled
Notable moves: Baton Pass, Bulk Up, Bullet Punch, Calm Mind, Drain Punch, Earthquake, Energy Ball, Explosion, Fake Out, Fire Punch, Flash Cannon, Focus Blast, Focus Punch, Grass Knot, Hammer Arm, Ice Beam, Ice Punch, Iron Head, Low Kick, Poison Jab, Psychic, Psycho Cut, Psyshock, Rock Polish, Rock Slide, Superpower, Thunderbolt, Thunder Punch, Trick, Zen Headbutt
Role identification: An interesting Pokemon with high SpDef, it is guaranteed to live many special attacks even without any investment. 85 Speed is quite low, so a Scarf set could be viable. Without Pure Power however, its attack is practically unuseable, and Downtrodden was the only ability choice without being too broken. It could do well in lower tiers for sure, with boltbeam access and decent attacks, but it is honestly underwhelming to begin with.


DNA Donors: Regice / Mega Medicham
Offspring name: [Mega] Regicham
New type: Ice/Fighting
New base stats: 70 / 100 / 97 / 135 / 147 / 105
New ability and desc: (Pure Power)
Notable moves: Baton Pass, Bulk Up, Bullet Punch, Calm Mind, Drain Punch, Earthquake, Energy Ball, Explosion, Fake Out, Fire Punch, Flash Cannon, Focus Blast, Focus Punch, Grass Knot, Hammer Arm, Ice Beam, Ice Punch, Iron Head, Low Kick, Poison Jab, Psychic, Psycho Cut, Psyshock, Rock Polish, Rock Slide, Superpower, Thunderbolt, Thunder Punch, Trick, Zen Headbutt
Role identification: This is when things become interesting. This may seem overpowered, but trust me, it isn't. With all the fast threats out there, 105 Speed isn't all that it was. However, 100 Attack + Pure Power with good Special Attack is always valued. Set-up attacker and mixed may be most viable, and all round, it is very versatile.
 
All right, y'all, I'm really excited about this round. Let's see how my fusions go over!

+

DNA Donors: Registeel + Audino
Offspring name: Audisteel
New type: Steel/Normal
New base stats: 111 / 67 / 128 / 67 / 128 / 50 (+20 HP, +10 Def, +10 SpD) [BST: 551]
New ability and desc: Clear Body + Regenerator = Compensation: Regains 25% HP every time one of its stats is lowered
Notable moves: Stealth Rock, Thunder Wave, Toxic, Wish, Heal Bell, Seismic Toss, Rest, Explosion, Reflect, Light Screen
Role identification: Bulky support, through and through. Its movepool isn't the widest in the world, but it has enough tools to make a solid set with. It also has a decent defensive typing, aside from the fact that it leaves it with a crippling weakness to fighting. If only there were a way to ditch that troublesome Normal typing. Oh, wait...

+

DNA Donors: [MEGA]
Offspring name: Mega Audisteel
New type: Steel/Fairy
New base stats: 111 / 67 / 168 / 87 / 168 / 50 [BST: 651]
New ability and desc: Compensation --> Healer
Notable moves: Stealth Rock, Thunder Wave, Toxic, Wish, Heal Bell, Seismic Toss, Rest, Explosion, Reflect, Light Screen, Calm Mind, Iron Defense, Flash Cannon, Dazzling Gleam, Fire Blast, Draining Kiss
Role identification: Now this is a wall. It's blessed with phenomenal typing and a defensive spread that puts even Cresselia to shame, plus plenty of options to easily let it fill out a niche as either a setup sweeper or a supporter. That said, it does have a couple of flaws that keep it from being completely broken, namely a lack of reliable recovery outside of Wish and an ability that's completely useless in singles. Regardless, it's going to take a lot of effort to take down this beast.

---

+

DNA Donors: Zapdos + Blastoise
Offspring name: Zapstoise
New type: Electric/Water
New base stats: 104 / 86 / 97 / 115 / 102 / 89 (+20 HP, + 5 Def, + 10 SpA, + 5 SpD) [BST: 593)
New ability and desc: Pressure + Torrent = Conservation: Water- type moves have their PP usage cut in half (two uses = one power point)
Notable moves: Thunderbolt, Thunder Wave, Volt Switch, Roost, Hydro Pump, Rapid Spin, Defog, Surf, Scald, Hurricane, Toxic, Tailwind, U-Turn
Role identification: An excellent bulky hazard remover. It has a very solid defensive typing, coupled with reliable recovery and two different ways of removing hazards. Offensively, it's nothing spectacular, so you're better off just using it for support. Its mega, on the other hand...

+

DNA Donors: [MEGA]
Offspring name: Mega Zapstoise
New type: Electric/Water
New base stats: 104 / 106 / 117 / 165 / 112 / 89 [BST: 693)
New ability and desc: Conservation --> Mega Launcher
Notable moves: Thunderbolt, Thunder Wave, Volt Switch, Roost, Hydro Pump, Rapid Spin, Defog, Surf, Scald, Hurricane, Toxic, Tailwind, Agility, U-Turn, Water Pulse, Dark Pulse, Aura Sphere, Dragon Pulse, Ice Beam
Role identification: Its mega evolution comes with added bulk, so you can still use it as a supporter if you want to. However, it also comes with an absolutely massive SpA stat and Agility as a setup move, so if you want to use it as a sweeper, you can do that too. Ice Beam covers just about everything that resists Zapstoise's dual STABs, but its Mega Launcher- boosted Pulse/Sphere moves are also perfectly viable choices.

---

+

DNA Donors: Darkrai + Infernape
Offspring name: Darkape
New type: Dark / Fire
New base stats: 83 / 117 / 85 / 119 / 85 / 116 (+10 HP, +20 Atk, +5 Def, +5 SpD) [BST: 605]
New ability and desc: Bad Dreams + Blaze = Carbon Monoxide: Fire- type moves have an added 20% chance of inducing sleep
Notable moves: Dark Pulse, Flamethrower, Fire Blast, Knock Off, Sucker Punch, Pursuit, Fire Punch, Thunder Punch, Mach Punch, Drain Punch, Power-Up Punch, Vacuum Wave, Focus Blast, Taunt, Encore, Stealth Rock, Slack Off, Thunder Wave, Will-o-Wisp, Dark Void, Swords Dance, Nasty Plot, Bulk Up, Calm Mind, Ice Beam, Thunderbolt, Psychic, Sludge Bomb, Gunk Shot, Grass Knot, Endeavor, Iron Tail, Stone Edge, Earthquake, or whatever else you can find in Darkape's crazy diverse movepool
Role identification: Very splashable and versatile offensive mon. It has great mixed attacking stats, and it has access to Swords Dance, Nasty Plot, Bulk Up and Calm Mind, so it can easily go physical, special or mixed. On top of that, it has all the coverage it can possibly need, as it's one of the few offensive threats that can utilize both the BoltBeam combo on the special side AND the EdgeQuake combo on the physical side (though probably not both at the same time). On top of that, it has a unique speed stat that lets it speed creep base 115s if it has a Jolly/Timid/Hasty/Naive nature.

But sweeping isn't the only thing it can do. It also has a plethora of support options, including Stealth Rock, Taunt, Will-o-Wisp and Encore, as well as reliable recovery in the form of Slack Off, so it can just as easily be used as a suicide lead, a defensive supporter or a fast stallbreaker. In short, do not take Darkape lightly.

---

+

DNA Donors: Togekiss + Claydol
Offspring name: Togedol
New type: Fairy / Ground
New base stats: 92 / 60 / 110 / 105 / 117 / 77 (+20 HP, +10 Def, +10 SpA) [BST: 551]
New ability and desc: Hustle + Levitate = Beyond Earth: Rock and Ground- type moves that target the user have their accuracy reduced 50%.
Notable moves: Reflect, Light Screen, Heal Bell, Wish, Roost, Thunder Wave, Toxic, Stealth Rock, Rapid Spin, Defog, Dazzling Gleam, Earth Power, Nasty Plot, Calm Mind, Cosmic Power, Baton Pass, Trick, Tailwind, Magic Coat, Haze, Encore
Role identification: Its primary role will definitely be support. Its bulk isn't spectacular, but it's pretty decent, and its typing isn't half bad either. More importantly, its support movepool is as wide as wide can be. Wish, Heal Bell, dual screens, Stealth Rock, Rapid Spin/Defog and Thunder Wave are just a few of the options it can utilize. Of course, if you want to use it to sweep, that's not entirely out of the question either, since it has a decent SpA stat and a great STAB combo that gives it almost perfect neutral coverage (notably, Ground is super effective against everything that resists Fairy).

---

DNA Donors: Hoopa + Electrode
Offspring name: Hooptrode
New type: Psychic / Electric
New base stats: 70/77/64/135/105/127 (+20 SpA, +20 Spe) [BST: 578]
New ability and desc: Magician + Static = Shock Trap: If it is targeted by any move that either removes or replaces its item (Knock Off, Trick, Thief, etc.), its attacker will be paralyzed.
Notable moves: Thunderbolt, Psychic, Psychock, Hyperspace Hole, Nasty Plot, Dark Pulse, Shadow Ball, Focus Blast, Volt Switch, Destiny Bond
Role identification: Unlike the other fusions I've posted, Hooptrode really only has one role, but it does that one role pretty damn well. Its blazing speed and hefty SpA stat make it ideal for wallbreaking, and Destiny Bond makes a pretty nasty surprise for anyone trying to revenge kill it.
Never mind, I just thought of something even better.

+

DNA Donors: Landorus + Slurpuff
Offspring name: Landopuff
New type: Ground/Fairy
New base stats: 85 / 112 / 88 / 110 / 83 / 100 (+10 Atk, +10 SpA, +6 SpD, +14 Spe) [BST: 578]
New ability and desc: Sand Force + Sweet Veil = Desert Veil: Immune to major status conditions in the sand.
Notable moves: Swords Dance, Belly Drum, Bulk Up, Calm Mind, Rock Polish, Cotton Guard, Yawn, Heal Bell/Aromatherapy, Earthquake, Play Rough, Drain Punch, Knock Off, Stone Edge, Earth Power, Dazzling Gleam, Draining Kiss, Sludge Wave, Psychic, Grass Knot
Role identification: Two words: setup... sweeper. With the movepool and stats we have, it's kind of hard to imagine Landopuff doing anything else. Fortunately, Landopuff has plenty of different ways to go about that task. While it can't utilize Unburden like its parent can, it does get Rock Polish if speed is what you're aiming for. Belly Drum is a little more risky in this regard, but if you can pull it off, the match is yours. Bulk Up, Calm Mind and Cotton Guard are all available as more conservative options, if you feel like playing it safe.

Notably, like Togedol, it has that dank Ground/Fairy STAB combo, but as a fully offensive mon it can utilize it to a greater extent.

---

Honestly, I'm really proud with what I came up with here. I'll be happy if any one of these makes it in.
 
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Time for some non-DNA fusion love, I think:

Parents: Houndoom / Typhlosion
Shared Egg group: Field
Offspring Name: Houndphlosion
New type: Dark/Fire
New base stats: 86/97/74/119/92/107 (BST 575)
New ability and desc: Flash Fire / Blaze: Blazing Fire: When hit by a Fire-Type move, this Pokemon's Fire-type moves get a 1.5*power increase. If this Pokemon had less than 33% health when it was hit, this boost increases to 2*. No immunity to Fire-Type moves.
Notable Moves: Fire Blast, Eruption, Dark Pulse, Sludge Bomb, Nasty Plot, Substitute, Hidden Power, Taunt, Destiny Bond, Focus Blast
Role identification: As not to be outclassed by its Mega Evolution, Houndphlosion best uses Choice Items to fire off either extremely fast or extremely deadly Eruptions, which is added by a good 107 Speed tier and 119 Special Attack. Houndphlosion also has access to a wide variety of coverage moves to hit what Eruption may not. Blazing Fire is also an advantage that Houndphlosion has over its Mega, which outclasses Solar Power. Requires allies to keep hazards off the field. Overall a good Pokemon, that while overshadowed by its Mega, can hold its own without using the Mega slot.

Mega Houndphlosion (Houndoomite)
Offspring Name:
Mega Houndphlosion
New type: Dark/Fire
New base stats: 86/97/114/149/102/127 (BST 675)
New ability and desc: Solar Power (lol)
Notable Moves: Fire Blast, Eruption, Dark Pulse, Sludge Bomb, Nasty Plot, Substitute, Hidden Power, Taunt, Destiny Bond, Focus Blast
Role identification: Houndphlosion's true power. With a much better 127 Speed stat and an off-the-charts 149 Special Attack backing up its Eruptions, Houndphlosion is better than ever. It can also use Nasty Plot to become even stronger, should you want such power, at the cost of perhaps less coverage. Destiny Bond and Taunt allow Mega Houndphlosion to take on a more utlity role, breaking Stall and taking its opponent down with it if it gets weakened or meets a foe it can't muscle past. 86/114/102 bulk allow Houndphlosion to take hits better and keeps Eruption's power consistently high. A variety of powerful coverage moves support Eruption in Mega Houndphlosion's quest to victory, and it appreciates the ability to switch moves that it did not have when using a Choice Item. An insanely powerful and fast Pokemon that can tear holes in the opposing team if given the chance and if you can keep away Stealth Rocks
 
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DNA Donors:
Thundurus + Glalie
Offspring name: Thundie
New type: Electric / Ice
New base stats: 79 / 117 / 75 / 102 / 75 / 115 (+20 atk, +20 spe) [570 BST]
New ability and desc: Inner Prankster (Inner Focus + Prankster) - If this Pokemon flinches, its next move goes first in its priority bracket.
Notable moves: Wild Charge, Thunderbolt, Volt Switch, Ice Shard, Ice Beam, Ice Fang (lol), Spikes, Explosion, Superpower
Role identification: I guess it could be a good spikes lead maybe? The main reason to use this Pokemon is for the Mega Evolution.

DNA Donors: Thundurus + Mega Glalie
Offspring name: Mega Thundie
New type: Electric / Ice
New base stats: 79 / 157 / 75 / 142 / 75 / 135 [670 BST]
New ability and desc: Refrigerate
Notable moves: Return, Frustration, Double Edge, Wild Charge, Thunderbolt, Volt Switch, Ice Shard, Spikes, Explosion, Superpower
Role identification: 157 base attack Refrigerate and STAB boosted Double Edges/Returns with BoltBeam coverage... This thing is a very powerful Physical/Mixed attacker. It also outspeeds a lot of the Metagame. Mega Thundie is, however, very suicidal with both Double Edge and Wild Charge for STAB physical moves, not to mention Explosion.

also those drawings are really cool Stitch98
 
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DNA Donors: Medicham / Kyurem
Offspring name: Kyuricham
New type: Dragon / Fighting
New base stats: 110 / 95 / 90 / 95 / 90 / 90 Total: 570 (+18 HP, +8 Defense, +8 Special Defense, +3 Speed) (MEGA: 110 / 135 / 100 / 115 / 100 / 110)
New ability and desc: Pure Pressure (Pure Power + Pressure) - This Pokemon's Attack is doubled, but its moves use 2 PP, instead of 1. (MEGA: Pure Power)
Notable moves: High Jump Kick, Dragon Claw, Iron Head, Fire Punch, Ice Punch, Thunder Punch, Fusion Bolt, Roost, Low Kick, Drain Punch, Bullet Punch, Fake Out, Poison Jab, Rock Slide, Stone Edge, Shadow Claw, Zen Headbutt, Bulk Up, Hone Claws, Focus Blast, Draco Meteor, Fusion Flare, Blizzard, Ice Beam, Psychic, Flash Cannon, Shadow Ball, Energy Ball, Earth Power, Freeze Shock
Role identification: Well, with its incredible 810 max Attack and its very good Speed, this thing is threatening. Thanks to its very good 110/100/100 bulk it can even set up with Bulk Up or Hone Claws. Maybe the only thing that can make it a bit more balanced is keeping the ability Pure Pressure also for its megaevolution, and it still wouldn't be balanced.
DNA Donors: Suicune / Virizion
Offspring name: Suirizion
New type: Grass / Water
New base stats: 104 / 82 / 100 / 110 / 122 / 100 (+9 HP, +7 Defense, +20 Special Attack, +4 Speed)
New ability and desc: Justice Power (Pressure + Justified) - Every time the opponent attacks this Pokemon with a Dark-type move, this Pokémon's Attack is raised by 1 and the move's PP are halved (doesn't apply if the move has 1 PP left).
Notable moves: Leaf Blade, Energy Ball, Giga Drain, Hydro Pump, Scald, Ice Beam, Icy Wind, Extrasensory, Shadow Ball, Snarl, Close Combat, Double Kick, Sacred Sword, Calm Mind, Swords Dance, Stone Edge, Rock Slide, Iron Head, Tailwind, Synthesis
Role identification: Incredible typing and I love the way the artwork turned out, but, let's be serious: an amazing variety of possible sets, including Crocune, physical or special sweeper and bulky supporter, it has everything it needs: recovery, high BP moves, 104/100/122 bulk, nice attacking stats and Ludicolo's exceptional typing. I will be very sad if it doesn't get voted :'(
Also, I reserve Hitmontop+Kliklang (I have stats, moves and stuff ready for it, I just want to complete the artwork :D)
 
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