one
Fish: 3 UC
two
Fish: 1 CC
Nohface: 1 EC, 2 MC, 1 LEC
Sableye: 3 MC, 1 AC
LEC as EC
three
Fish: 1 CC
Timburr: 1 EC, 3 MC, 1 AC, 2 KOC
Monohm: 1 EC, 2 MC, 1 AC, 1 LEC
LEC as EC
KOC as EC
four
Fish: 1 CC
Bolderdash: 1 EC, 3 MC, 1 AC, 1 LEC
LEC as EC
five
Fish: 1 CC
Bolderdash: 4 MC
six
Fish: 2 CC
Mime Jr.: 1 EC, 3 MC, 1 AC
Fish: 3 UC
two
Fish: 1 CC
Nohface: 1 EC, 2 MC, 1 LEC
Sableye: 3 MC, 1 AC
LEC as EC
three
Fish: 1 CC
Timburr: 1 EC, 3 MC, 1 AC, 2 KOC
Monohm: 1 EC, 2 MC, 1 AC, 1 LEC
LEC as EC
KOC as EC
four
Fish: 1 CC
Bolderdash: 1 EC, 3 MC, 1 AC, 1 LEC
LEC as EC
five
Fish: 1 CC
Bolderdash: 4 MC
six
Fish: 2 CC
Mime Jr.: 1 EC, 3 MC, 1 AC
Sableye (Violet) Female
________________________
- Gets 3 MC and 1 AC.
- Learns Knock Off, Shadow Claw and Zen Headbutt (Level Up)
- Total Counters: 0 MC, 1 AC.
Nohface (Khoshekh) Female
________________________
- Gets 2 EC and 2 MC
- Learns Endure and Sucker punch (past-gen TM).
- Learns Shadow Claw and Fake Out (Level Up).
- Total Counters: 6 EC and 2 MC
- Nohface Evolves into Kitsunoh!
Kitsunoh (Khoshekh) Female
Nature:
Adamant
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Steel: STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Frisk:
Type: Passive
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.
Limber:
Type: Passive
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Cursed Body (unlocked):
Type: Passive
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled for six (6) actions. Only one of the opponent's attacks can be disabled at a time due to Cursed Body. A Pokemon with an attack disabled by Cursed Body cannot have another one disabled by Disable, and vice versa.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
AC: 5/5
MC: 2
Attacks: 27/103 Total
Imprison
Scratch
Tail Whip
Iron Defense
Lick
Metal Burst
Odor Sleuth
Feint Attack
Shadow Sneak
Curse
Metal Claw
Copycat
Fake Out
Iron Head
Meteor Mash
Phantom Force
Yawn
Psycho Shift
Flail
Sucker Punch
Taunt
Dig
Trick Room
Torment
Will-O-Wisp
Pain Split
Endure
Monohm (TBD) Male
________________________
- Gets 2 EC, 2 MC and 1 AC.
- Total Counters: 3 EC, 4 MC, 2 AC.
Timburr (Gigas) Male
________________________
- Gets 3 EC, 3 MC, 1 AC.
- Total Counters: 7 EC, 3 MC, 4 AC.
Sylveon (Rosabelle) Female
________________________
- Total MC: 12 > 7
- Learns Giga Impact, Sleep Talk (TM).
- Learns Charm (Level Up).
Mime Jr. (Merlwyb) Male
________________________
- Gets 1 EC, 3 MC, and 1 AC
- Learns Recycle (Level Up).
- Learns Trick Room (TM).
- Learns Snatch and Signal Beam(Tutor)
- Total Counters: 6 EC, 0 MC, 4 AC
- Mime Jr. Evolves into Mr. Mime!
- Learns Misty Terrain, Magical Leaf, Quick Guard, Wide Guard, Power Swap, Guard Swap, Substitute, Psywave as free level ups
Mr. Mime (Merlwyb) Male
Nature:
Bold
Type:
Psychic: STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: STAB; The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).
Abilities:
Soundproof:
Type: Passive
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter:
Type: Passive
This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super-effective attack by two (2).
Technician (DW):
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
AC: 4/5
MC: 0
Attacks: 36/124 Total
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Mimic
Light Screen
Reflect
Psybeam
Psychic
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Substitute
Psywave
Recycle
Fake Out
Future Sight
Trick
Nasty Plot
Hypnosis
Taunt
Snatch
Signal Beam
Solar Beam
Thunderbolt
Torment
Shadow Ball
Protect
Magic Coat
Trick Room
Bolderdash (Amethyst)
________________________
- Gets 2 EC, 7 MC, and 1 AC
- Learns Toxic (TM).
- Learns Endure (past-gen TM)
- Learns Electro Ball, Rock Polish, Metal Sound (Level Up).
- Total Counters: 9 EC, 1 > 8 > 0 MC, and 5 AC.
- Bolderdash Evolves into Stratagem!
Amethyst (Stratagem)
Nature:
Modest
Type:
Rock: STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage. Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Technician:
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Mold Breaker (unlocked):
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21
EC: 9/9
AC: 5/5
MC: 1
Attacks: 31/75 Total
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Ancient Power
Earth Power
Magnet Flux
Weather Ball
Magnet Rise
Electro Ball
Rock Polish
Trick
Heat Wave
Giga Drain
Earth Power
Stealth Rock
Shadow Ball
Hidden Power (Fighting)
Protect
Dazzling Gleam
Volt Switch
Endure
Energy Ball
Ominous Wind
Toxic
CC total: 20+6 = 26 CC
UC total: 3+3 = 6 UC
I'm sorry this was so long .-.
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