I'm here to nominate Camerupt-Mega to C rank. As many of my friends know, I was obsessed with this pokemon for a few weeks and made over 25 teams featuring it. After extensive testing I've determined that Camerupt is definitely a c rank pokemon. It's not an easy mon to use but when used correctly it can absolutely demolish certain teams.
Long thing about Camerupt incoming:
Since many people don't really know what Camerupt is capable of, here's an explanation of what I've used and how exactly Camerupt works:
During my testing I used a few different sorts of Camerupt, all of which I found to be effective in different ways. A mixed defensive Camerupt with 3 attacks and stealth rock hard counters ou's electric types, non cm clef, non cm sableye, jirachi, klefki, zapdos,ferrothorn, bulky scizor, bulky talonflame, and can take a hit from sd talon or offensive sd scizor and OHKO back. Roar is also an option to beat cm clefable while willowisp can annoy switchins like Lati@s, Tornadus-T and Gyarados. Offensive speedy Camerupt can function similarly yet punishes switchins even harder with its attacks. Just try to name a pokemon used on balance that takes less than 50% from Camerupt not named Lati@s or Gyarados. Because of its speed, Camerupt can also be extremely effective on trick room, easily sweeping once its few counters are weakened. Camerupt can also be used on stall, though I haven't experimented much with this.
Here's a pastebin of a few different camerupt sets, along with calcs explaining the evs: http://pastebin.com/ezj7iiNP
Some more calcs:
252 SpA Choice Specs Raikou Shadow Ball vs. 252 HP / 92 SpD Mega Camerupt: 106-125 (30.8 - 36.3%) -- guaranteed 3HKO after Stealth Rock
+2 252 SpA Life Orb Thundurus Focus Blast vs. 252 HP / 92 SpD Mega Camerupt: 290-342 (84.3 - 99.4%) -- guaranteed 2HKO
252 SpA Raikou Shadow Ball vs. 252 HP / 92 SpD Mega Camerupt: 71-84 (20.6 - 24.4%) -- guaranteed 5HKO
Some offensive Camerupt calcs:
252+ SpA Sheer Force Mega Camerupt Fire Blast vs. 132 HP / 0 SpD Assault Vest Tornadus-T: 204-240 (61.4 - 72.2%) -- guaranteed 2HKO
252+ SpA Sheer Force Mega Camerupt Fire Blast vs. 0 HP / 4 SpD Latios: 127-150 (42.4 - 50.1%) -- 94.1% chance to 2HKO after Stealth Rock
252+ SpA Sheer Force Mega Camerupt Earth Power vs. 252 HP / 0 SpD Slowbro: 274-324 (69.5 - 82.2%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Sheer Force Mega Camerupt Earth Power vs. 0 HP / 4 SpD Keldeo: 247-292 (76.4 - 90.4%) -- guaranteed 2HKO after Stealth Rock
And here's some replays of Camerupt putting in work:
http://replay.pokemonshowdown.com/ou-257702232 here's an example of a team that's extremely vulnerable to Camerupt being pressured by it throughout the match.
http://replay.pokemonshowdown.com/ou-257990200 this one shows how much of a liability Camerupt's speed can be, especially vs things like u-turn Mega Scizor. However, Camerupt still managed to get multiple kills, allowing the rest of my team to win.
I wish I had saved more replays, but I've played lots of games similar to these.
So this is why Camerupt can be a "good" pokemon in ou, and I think it's really one that I think nobody's really given much of a chance. I'm not even sure if it's been discussed in this thread since the release of ORAS. I would certainly say it is as good if not better than quite a few pokemon in c rank, such as krookodile, cofagrigus, banette, and gourgeist. As far as the metagame goes, thunder wave is everywhere these days, making ground types nearly essential on every team. However, unlike the rest of the ground types, camerupt can switch in on thunder wave and actually stand a chance against clefable (assuming it doesnt predict and cm). It has a clear niche over bulky fire types like heatran or zardx because of its more effective handling of electric types, which cannot gain momentum on Camerupt and are seemingly less prepared for recently with the rise of garchomp. Also, the fact that it is one of the best pokemon to use on trick room should mean something, right?
During my testing I used a few different sorts of Camerupt, all of which I found to be effective in different ways. A mixed defensive Camerupt with 3 attacks and stealth rock hard counters ou's electric types, non cm clef, non cm sableye, jirachi, klefki, zapdos,ferrothorn, bulky scizor, bulky talonflame, and can take a hit from sd talon or offensive sd scizor and OHKO back. Roar is also an option to beat cm clefable while willowisp can annoy switchins like Lati@s, Tornadus-T and Gyarados. Offensive speedy Camerupt can function similarly yet punishes switchins even harder with its attacks. Just try to name a pokemon used on balance that takes less than 50% from Camerupt not named Lati@s or Gyarados. Because of its speed, Camerupt can also be extremely effective on trick room, easily sweeping once its few counters are weakened. Camerupt can also be used on stall, though I haven't experimented much with this.
Here's a pastebin of a few different camerupt sets, along with calcs explaining the evs: http://pastebin.com/ezj7iiNP
Some more calcs:
252 SpA Choice Specs Raikou Shadow Ball vs. 252 HP / 92 SpD Mega Camerupt: 106-125 (30.8 - 36.3%) -- guaranteed 3HKO after Stealth Rock
+2 252 SpA Life Orb Thundurus Focus Blast vs. 252 HP / 92 SpD Mega Camerupt: 290-342 (84.3 - 99.4%) -- guaranteed 2HKO
252 SpA Raikou Shadow Ball vs. 252 HP / 92 SpD Mega Camerupt: 71-84 (20.6 - 24.4%) -- guaranteed 5HKO
Some offensive Camerupt calcs:
252+ SpA Sheer Force Mega Camerupt Fire Blast vs. 132 HP / 0 SpD Assault Vest Tornadus-T: 204-240 (61.4 - 72.2%) -- guaranteed 2HKO
252+ SpA Sheer Force Mega Camerupt Fire Blast vs. 0 HP / 4 SpD Latios: 127-150 (42.4 - 50.1%) -- 94.1% chance to 2HKO after Stealth Rock
252+ SpA Sheer Force Mega Camerupt Earth Power vs. 252 HP / 0 SpD Slowbro: 274-324 (69.5 - 82.2%) -- guaranteed 2HKO after Stealth Rock
252+ SpA Sheer Force Mega Camerupt Earth Power vs. 0 HP / 4 SpD Keldeo: 247-292 (76.4 - 90.4%) -- guaranteed 2HKO after Stealth Rock
And here's some replays of Camerupt putting in work:
http://replay.pokemonshowdown.com/ou-257702232 here's an example of a team that's extremely vulnerable to Camerupt being pressured by it throughout the match.
http://replay.pokemonshowdown.com/ou-257990200 this one shows how much of a liability Camerupt's speed can be, especially vs things like u-turn Mega Scizor. However, Camerupt still managed to get multiple kills, allowing the rest of my team to win.
I wish I had saved more replays, but I've played lots of games similar to these.
So this is why Camerupt can be a "good" pokemon in ou, and I think it's really one that I think nobody's really given much of a chance. I'm not even sure if it's been discussed in this thread since the release of ORAS. I would certainly say it is as good if not better than quite a few pokemon in c rank, such as krookodile, cofagrigus, banette, and gourgeist. As far as the metagame goes, thunder wave is everywhere these days, making ground types nearly essential on every team. However, unlike the rest of the ground types, camerupt can switch in on thunder wave and actually stand a chance against clefable (assuming it doesnt predict and cm). It has a clear niche over bulky fire types like heatran or zardx because of its more effective handling of electric types, which cannot gain momentum on Camerupt and are seemingly less prepared for recently with the rise of garchomp. Also, the fact that it is one of the best pokemon to use on trick room should mean something, right?
edit: thanks gamer boy
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