Granbull

Ping_Pong_Along

Bitches love underscores
QC: Arikado / atomicllamas / Spirit
GP: The Dutch Plumberjack / P Squared


[OVERVIEW]

Due to how common Fighting- and Dragon-types are in RU, as well as the recent popularity of Sneasel, Granbull has a niche on both defensive and offensive teams thanks to its typing, ability, and raw power. Unlike other Fairy-types in the tier, Granbull boasts an offensive presence thanks to its fantastic base 120 Attack. Intimidate drastically improves Granbull's respectable base 90 HP and 75 Defense and weakens common setup sweepers, such as Scrafty, Tyrantrum, and Swords Dance Virizion. Granbull has a great movepool that allows it to fill many different roles on a team, including Heal Bell and Roar for defensive teams and coverage attacks such as Fire Punch and Close Combat to act as a lure on offensive teams.

Granbull's defensive set faces competition from Aromatisse and Togetic, which offer Wish and Defog support, respectively, and have access to active recovery, though neither of them provides offensive pressure the way Granbull does. While Granbull excels in terms of physical defense, it boasts a lackluster base 60 Special Defense, giving common special attackers such as Meloetta and Delphox an easy time picking it off after a bit of prior damage. Granbull has a disappointing base 45 Speed, which leaves it slower than the majority of the tier. This is particularly crippling for its offensive set, as it's outsped by common walls such as Jellicent and Alomomola.

[SET]
name: Defensive
move 1: Play Rough
move 2: Earthquake
move 3: Heal Bell
move 4: Roar / Thunder Wave
item: Leftovers
ability: Intimidate
nature: Impish
evs: 248 HP / 8 Atk / 252 Def

[SET COMMENTS]
Moves
========

Play Rough allows Granbull to OHKO most Fighting-types in the tier, with the exception of Hitmontop, Emboar, and Gurdurr; it also OHKOes Sneasel, Tyrantrum after Stealth Rock damage, and nearly all variants of Flygon. Earthquake hits the Fire-, Poison-, and Steel-types that resist Play Rough, such as Delphox, Qwilfish, and Mega Steelix, and gives Granbull nearly perfect neutral coverage with Play Rough, only missing out on Bronzong. Heal Bell lets Granbull provide valuable team support. Roar adds phazing support to your team and helps by racking up entry hazard damage on expected switch-ins, but keep in mind that the brought-in foe won't suffer a penalty to their Attack from Intimidate. On balanced teams, Thunder Wave is a better option for Granbull's last moveslot because it cripples setup sweepers and expected switch-ins. RestTalk can be used as an alternative over Heal Bell and Roar, but Granbull isn't fast or bulky enough to really take advantage of Rest, and Sleep Talk is unreliable.

Set Details
========

Intimidate is one of the big advantages Granbull has over Aromatisse and Togetic, as it artificially improves Granbull's bulk and lowers physical threats' offensive presence. 248 HP and 252 Defense EVs allow Granbull to take as many physical hits as possible, while an Impish nature further boosts Granbull's bulk. The remaining 8 EVs are invested into Attack. Leftovers gives Granbull passive recovery, making it less reliant on Wish support.

Usage Tips
========

Granbull acts best as a pivot into physical attackers, including setup sweepers such as Scrafty, Tyrantrum, and Swords Dance Virizion and wallbreakers such as Hitmonlee and Medicham. Granbull is one of the better switch-ins to Knock Off because it resists Dark-type attacks, drops the foe's Attack with Intimidate, and, unlike Togetic, does not rely on its item for its bulk. This set generally works best on stall and balanced teams. On balanced teams, it's often better to use Aromatisse or Togetic to consolidate your cleric support with Wish passing or Defogging, though Granbull does offer phazing support.

Team Options
========

Because Granbull lacks instant recovery, Wish support is helpful. Alomomola makes for a strong partner, especially because Granbull can use Heal Bell to cure Alomomola of Toxic, which is often used to wear it down. Granbull often causes the opponent to switch, so entry hazard support helps. Mega Steelix, Rhyperior, and Bronzong are great defensive Stealth Rock users that help deal with opposing Poison- and Steel-types. Cradily is another solid option for its ability to take special hits and recover off the damage it received. Specially defensive Drapion, Roselia, and Cofagrigus can provide Toxic Spikes support, which helps wear down the opposing team. Drapion and Roselia also help by absorbing Toxic Spikes. Cofagrigus is especially helpful in combination with Granbull, as they can cripple most physical attackers with the combination of Intimidate, Will-O-Wisp, Thunder Wave, and Mummy. Granbull's ability to absorb Knock Off makes it a good partner to Psychic-types such as Meloetta, Sigilyph, and Delphox, Ghost-types such as Cofagrigus and Gourgeist-XL, and Eviolite holders such as Roselia and Golbat. Granbull tends to switch in a lot, so hazard removal from Flygon and Hitmontop helps Granbull stick around longer and they take care of the Steel-types Granbull attracts. In return, Flygon benefits from Granbull's immunity to Dragon-type attacks, and Hitmontop forms a "double Intimidate" core with Granbull. Venomoth sets up on Granbull fairly easily, so having an answer to it such as Escavalier, Golbat, Quagsire, or Registeel for stall teams and Fletchinder or Choice Scarf Delphox for balanced teams is recommended.

[SET]
name: Offensive
move 1: Play Rough
move 2: Fire Punch
move 3: Earthquake
move 4: Close Combat / Thunder Wave
item: Choice Band / Leftovers
ability: Intimidate
nature: Adamant
evs: 212 HP / 252 Atk / 44 Spe

[SET COMMENTS]
Moves
========

Play Rough puts a serious dent in nearly every Pokemon that doesn't resist Fairy-type attacks; with Choice Band, Granbull 2HKOes Jellicent, mixed defensive Quagsire, and Aromatisse after Stealth Rock damage. Fire Punch allows Granbull to OHKO or 2HKO common switch-ins, such as Amoonguss, Durant, Escavalier, and Bronzong. Granbull's Choice Band-boosted Earthquake OHKOes Drapion after Stealth Rock damage, as well as Fire-types such as Mega Camerupt and Emboar. Choice Band-boosted Close Combat 2HKOes Mega Steelix, Granbull's most common switch-in, as well as Rhyperior and Piloswine. Thunder Wave is an option if running Leftovers, as it cripples fast foes, helping to clear the way for late-game cleaners such as Durant and Choice Scarf Tyrantrum. Wild Charge with Choice Band can be used to 2HKO several bulky Water- and Flying-types that normally wall Granbull, such as Alomomola, Jellicent, Qwilfish, Golbat, and Togetic, but keep in mind that this is at the cost of one of Granbull's other coverage moves. Wild Charge can also be used with Leftovers, but all of the listed foes except for Qwilfish can heal themselves of more health than Granbull can inflict.

Set Details
========

Full investment in Attack, as well as an Adamant nature, helps Granbull rip through most foes. 44 Speed EVs allow Granbull to outspeed uninvested base 50 Speed Pokemon such as Piloswine, Registeel, and Tangrowth, though most Tangrowth sets invest heavily in Speed. The remaining 212 EVs go into HP to improve Granbull's bulk, giving it more opportunities to switch in and a chance to bluff a defensive set. Choice Band is the preferred item because of the incredible power and ability to net surprise KOs that it provides. Leftovers is a solid alternative option for its flexibility and passive recovery, though it makes Granbull deal far less damage.

Usage Tips
========

Offensive Granbull is far less common than defensive ones, helping it lure in common checks such as Mega Steelix and Bronzong and net surprise KOs. If Granbull runs Choice Band, the loss of passive recovery and lack of Defense investment reduces the number of times Granbull can switch in, so choose carefully when to bring it in. Physically offensive Flygon and many Fighting-types, such as Medicham and Swords Dance Virizion, are generally good foes to switch in on, though many Fighting-types also run Knock Off, such as Hitmonlee, Gurdurr, and Gallade. With Leftovers, Granbull plays similarly to a defensive set but with greater offensive presence and more varied coverage, though it's susceptible to status if lacking Heal Bell.

Team Options
========

Choice Band Granbull punches holes in the opponent's team, so late-game cleaners that struggle against bulky Steel-types, such as Venomoth, Vivillon, Klinklang, and Fletchinder, make for good partners. Knock Off support from Hitmonlee, Scrafty, or Gallade helps Granbull wear down bulky Water- and Flying-types that it struggles against when not running Wild Charge, such as Alomomola, Jellicent, Qwilfish, Golbat, and Togetic. Knock Off also helps against bulky Ghost-types, such as Cofagrigus and Gourgeist-XL. Dedicated checks for bulky Water- and Flying-types also make for good partners. Amoonguss, Tangrowth, and Virizion check Water-types; Rhyperior, Tyrantrum, and Mega Glalie check Flying-types; and Rotom-C, Eelektross, and Jolteon check both. Status absorbers such as Sigilyph and Gurdurr work well with Granbull, especially because Sigilyph counters most Poison-types, such as Qwilfish and Amoonguss, and Gurdurr helps break through bulky Ghost-types. Scald absorbers such as Seismitoad, Lapras, and Poliwrath are helpful as well. Seismitoad and Lapras are also good for taking on Fletchinder. Seismitoad also provides Stealth Rock support, while Lapras helps take out bulky Water-types thanks to Freeze-Dry and benefits from Granbull's ability to check Fighting-types.

[STRATEGY COMMENTS]
Other Options
=============

Bulk Up can be used on both sets if Leftovers is held, but Granbull's lack of instant recovery hinders it from fully utilizing this option. Stone Edge can be used over Wild Charge as a more powerful option to take on bulky Flying-types such as Golbat and Togetic, as well as Venomoth, though Wild Charge is generally better despite the recoil damage because of its broader coverage and 100% accuracy; moreover, Venomoth is already OHKOed by offensive Granbull's Fire Punch after Stealth Rock damage. Toxic is an option over Roar or Thunder Wave on the defensive set, though this isn't optimal because Steel- and Poison-types are common switch-ins for Granbull. Thunder Punch can be used as a weaker alternative to Wild Charge to avoid recoil damage. Crunch hits Psychic- and Ghost-types such as Bronzong and Cofagrigus harder, but it's difficult to find room for it and it is generally better to check them with a teammate. Taunt makes Granbull a stallbreaker, but it's too slow to be effective in the role. Super Fang is an option on the defensive set to help wear down physically bulky switch-ins, such as Mega Steelix, Bronzong, and Rhyperior.

Checks and Counters
===================

**Steel-types**: Steel-types are particularly threatening to Granbull's defensive set. Durant is faster than Granbull and can OHKO or 2HKO it, depending on the set. Mega Steelix can tank defensive Granbull's Earthquake and can 2HKO it with Heavy Slam after Stealth Rock damage. Bronzong is immune to Earthquake and takes very little from Play Rough, though due to Granbull's low Speed, Gyro Ball deals little damage to it. Magneton is faster and can OHKO both offensive and defensive Granbull, though Earthquake on the switch OHKOes Magneton. Offensive Granbull with Choice Band has an easier time, as, with proper prediction, it OHKOes Durant as well as outspeeds and 2HKOes Mega Steelix and Bronzong.

**Special Attackers**: With a mediocre base 60 Special Defense, common special attackers such as Meloetta, Delphox, Exploud, Mega Camerupt, Tangrowth, and Venomoth can either OHKO or 2HKO Granbull.

**Bulky Water- and Ghost-types**: Granbull's Attack drops significantly when burned by Scald or Will-O-Wisp from bulky Water- or Ghost-types, respectively, such as Alomomola, Qwilfish, Jellicent, Cofagrigus, and Gourgeist-XL. The offensive set is effectively neutered by a burn, while the defensive set allows Granbull to use Heal Bell to cure itself, though it's unable to deal significant damage to these foes.

**Physical Walls**: In addition to bulky Water- and Ghost-types, there are several physical walls that neither the defensive nor offensive set can effectively break through, such as Togetic, Aromatisse, and Golbat, though Wild Charge helps against Togetic and Golbat. Additionally, the defensive set struggles against Amoonguss, Roselia, and Rhyperior.

**Fletchinder**: Granbull's defensive set can't OHKO Fletchinder with Play Rough even with Stealth Rock damage, though Earthquake on a predicted Roost has a chance to OHKO. Fletchinder is also capable of inflicting a burn on Granbull with Will-O-Wisp.

**Braviary**: Be careful when switching Granbull in against an opponent running Braviary, as Defiant gives it an Attack boost from Intimidate. Malamar also gets an Attack boost from Intimidate thanks to Contrary, though Granbull resists both Superpower and Knock Off and Malamar takes considerable damage from Play Rough.
 
Last edited:

Ping_Pong_Along

Bitches love underscores
Sorry this took so long. I've had some trouble with the CB set, which I think shows. The usage tips are pretty sparse, but I'm not sure what to add. I'm also wondering if 28 Speed on the defensive set is still the best? Druddigon's already pretty rare, much less uninvested Druddigon. Would the defensive set be better as 44 Speed?
 
yeah, drudd isn't a relevant enough benchmark, it's cool to skimp on it. think roar > twave is a cool alternative on more stall-oriented builds, i think to the point of a slash being feasible here. as for the cb set, i think its still useful, and i'll comment more in-depth soon (just being super sensory rn to throw basic ideas out, i'm lazy), but i also think its worth dropping cc to final moveslot, slashing twave with it and lefties slashed behind cb. it's honestly a rather cool tank, though i certainly do think the breaking power presented by cb is worthwhile.
 

Ping_Pong_Along

Bitches love underscores
I can see Roar being pretty cool with heavy hazard support for expected switches. It sets it further apart from Aromatisse and Togetic too. Should roar be the primary slash? I feel like stall generally prefers to poison or burn the foe rather than paralyze.
 

Ping_Pong_Along

Bitches love underscores
I went ahead and incorporated some of the suggested changes. I put Roar as the primary move and Thunder Wave after the slash, but I can always switch that around if need be.
 

aVocado

@ Everstone
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In the overview you say it competes with Aromatisse and Togetic as a defensive fairy-type but you don't say what it has over them in the same bulletpoint (tho you do in an earlier one); mention that it has offensive presence over them while aroma has wish.

Mention specific targets for EQ on the first set (mainly Delphox)

"44 Speed EVs lets Granbull outspeed uninvested base 50 Pokemon such as Piloswine and Registeel." and Tangrowth

Rename both sets Defensive and Offensive respectively

QC approved 1/3, good job
 

Ping_Pong_Along

Bitches love underscores
Sweet, changes have been implemented. RIP Bark and Bite.

I'd thought about mentioning Tangrowth with the base 50's, but since the super duper common Offensive set run a lot of speed, I'd dropped it. I went ahead and added it though, but with a disclaimer.
 

atomicllamas

but then what's left of me?
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Move SE to OO on offensive, replace with wild charge which hits all the relevant targets harder, with more accuracy + mola and qwilfish at the cost of minor recoil.

There are no mentions of qwilfish in c&c, fix that

Add Vivillon to sweepers that appreciate steel types removed and possibly klinklang if spirit doesn't murder me.

Looks good tho QC 2/3, write it up
 

Ping_Pong_Along

Bitches love underscores
Thanks llamas! This is written up and ready for a third QC check. I added quite a bit to checks and counters since I realized how bad this thing hates water and ghost types and I added some more partners to the offensive set.
 
amcheck add remove comments

[OVERVIEW] (Titles don't have to be bolded)

Due to how common Fighting- and Dragon-types are in RU, (AC) as well as the recent popularity of Sneasel, Granbull has a niche on both defensive and offensive teams thanks to its typing, ability, and raw power. Unlike other Fairy-types in the tier, Granbull boasts an offensive presence thanks to its fantastic base 120 Attack. Intimidate drastically improves Granbull's respectable base 90 HP and 75 Defense stats, as well as and weakens common set up sweepers, such as Scrafty, Tyrantrum, and Swords Dance Virizion. Granbull has a great movepool that allows it to fill many different roles on a team, including Heal Bell and Roar for defensive teams or coverage attacks such as Fire Punch and Close Combat to act as a lure on offensive teams.

Granbull's defensive set faces competition from Aromatisse and Togetic, who which offer Wish and Defog support, respectively, and have access to active recovery, though neither of them provide offensive pressure the way Granbull does. While Granbull excels on the physically defensive side, it boasts a lackluster base 60 Special Defense, giving common special attackers, such as Meloetta and Delphox, an easy time picking it off Granbull after a bit of prior damage. Granbull has a disappointing base 45 Speed, which makes it slower than the majority of the tier. This is particularly crippling for its offensive set, as since it's outsped by common walls such as Jellicent and Alomomola.

[SET]
name: Defensive
move 1: Play Rough
move 2: Earthquake
move 3: Heal Bell
move 4: Roar / Thunder Wave
item: Leftovers
ability: Intimidate
nature: Impish
evs: 248 HP / 8 AttAtk / 252 Def

[SET COMMENTS]
Moves
========


Play Rough is Granbull's most important attack, allowing it to OHKO most Fighting-types in the tier, with the exception of Hitmontop, Emboar, and Gurdurr; it also OHKOes Sneasel, Tyrantrum after Stealth Rock damage, and nearly all variants of Flygon. Earthquake hits the Fire-, Poison-, and Steel-types that resist Play Rough, such as Delphox, Qwilfish, and Mega Steelix, and gives Granbull nearly perfect neutral coverage, barring Bronzong. Heal Bell lets Granbull provide valuable team support. Roar adds phazing support to your team and helps by racking up entry hazard damage on expected switch-ins, though keep in mind that the phazed in foe won't suffer a penalty to their Attack from Intimidate. Thunder Wave is a better option for Granbull's last moveslot because it cripples setup sweepers and expected switch-ins. RestTalk can be used as an alternative over Heal Bell and Roar, but Granbull isn't fast or bulky enough to really take advantage of Rest, (AC) while Sleep Talk is unreliable.

Set Details
========


Intimidate is one of the big advantages Granbull has over Aromatisse and Togetic, (AC) as it improves Granbull's bulk and lowers physical threats' offensive presence. 248 HP and 252 Defense EVs allows Granbull to take as many physical hits as possible, while an Impish nature further boosts Granbull's bulk. (AP) and The remaining 8 EVs go are invested into Attack. Leftovers gives Granbull passive recovery, making it less reliant on Wish support.

Usage Tips
========


Granbull acts best as a pivot into physical attackers, including setup sweepers such as Scrafty, Tyrantrum, and Swords Dance Virizion, and wallbreakers, such as Hitmonlee and Medicham. Granbull is one of the better switch-ins for to Knock Off because it resists Dark-type attacks, drops the foe’s Attack with Intimidate, and, unlike Togetic, Granbull does not rely on its item for its bulk. This set generally works best on stall and balance teams. On balance teams, it's often better to use Aromatisse or Togetic to consolidate your cleric support with Wish passing or Defogging, respectively, though Granbull does offer phazing support.

Team Options
========

Because Granbull lacks active recovery, Wish support is helpful. Alomomola makes for a strong partner, especially since Granbull can use Heal Bell to cure Alomomola of Toxic, (AC) which is often used to wear it down. Granbull often causes the opponent to switch, so hazard support helps. Mega Steelix, Rhyperior, and Bronzong are great defensive Stealth Rock users that help deal with opposing Poison- and Steel-types. Cradily is another solid option for its ability to take special hits and Recover the damage it received. Specially defensive Drapion, Roselia, and Cofagrigus can provide Toxic Spikes support, which helps wear down the opponent. Drapion and Roselia also help by absorbing Toxic Spikes. Cofagrigus is especially helpful since in combination with Granbull, as they can cripple most every physical attackers with the combination of Intimidate, Will-O-Wisp, Thunder Wave, and Mummy. Granbull's ability to absorb Knock Off makes it a good partner to Psychic-types, such as Meloetta, Sigilyph, and Delphox, Ghost-types such as Cofagrigus and Gourgeist-XL, and Eviolite holders such as Roselia and Golbat. Granbull tends to switch in a lot, so hazard removal from Flygon and Hitmontop help Granbull stick around longer and they take care of the Steel-types Granbull attracts. In return, Flygon benefits from Granbull's immunity to Dragon-type attacks and Hitmontop forms a "double intimidate" core. Venomoth sets up on Granbull fairly easily, so having an answer such as Escavalier, Golbat, Quagsire, or and Registeel is recommended for stall teams and Fletchinder or Choice Scarf Delphox for balance teams is recommended.

[SET]
name: Offensive
move 1: Play Rough
move 2: Fire Punch
move 3: Earthquake
move 4: Close Combat / Thunder Wave
item: Choice Band / Leftovers
ability: Intimidate
nature: Adamant
evs: 212 HP / 252 Atk / 44 Spe

[SET COMMENTS]
Moves
========


Play Rough puts a serious dent in nearly every Pokemon that doesn't resist Fairy-type attacks. With Choice Band, Granbull 2HKOes Jellicent, mixed defensive Quagsire, and Aromatisse after Stealth Rock damage. Fire Punch allows Granbull to OHKO or 2HKO common switch-ins, such as Amoonguss, Durant, Escavalier, and Bronzong. Granbull's Choice Band Earthquake OHKOes Drapion after Stealth Rock damage, as well as Fire-types such as Mega Camerupt and Emboar. Choice Band Close Combat 2HKOes Mega Steelix, Granbull's most common switch-in, as well as Rhyperior and Piloswine. Thunder Wave is an option if coupled with Leftovers, (AC) as this it cripples fast foes, helping to clear the way for late-game cleaners, such as Durant and Tyrantrum. Wild Charge with Choice Band can be used to 2HKO the bulky Water- and Flying-types that normally wall Granbull, such as Alomomola, Jellicent, Qwilfish, Golbat, and Togetic, but keep in mind that this is at the cost of one of Granbull's other coverage moves. Wild Charge can also be used with Leftovers, but keep in mind that all of the listed foes except for Qwilfish can heal themselves of more health than Granbull can inflict.

Set Details
========


Full investment in Attack, as well as an Adamant nature, helps Granbull rip through most foes. 44 Speed EVs allows Granbull to outspeed uninvested base 50 Pokemon such as Piloswine, Registeel, and Tangrowth, though most Tangrowth sets invest heavily in Speed. The remaining 212 EVs go into HP to improve Granbull’s bulk, giving it more opportunities to switch in and a chance to bluff the a defensive set. Choice Band is the preferred item because of its incredible power and ability to net surprise KOes. Leftovers is a solid alternative option for its flexibility and passive recovery, though it makes Granbull deals far less damage.

Usage Tips
========


Offensive Granbull is far less common than the defensive one Granbull, which helpings it lure in common checks, such as Mega Steelix and Bronzong, and net surprise KOes. When using Choice Band, the loss of passive recovery and lack of Defense investment reduces the number of times Granbull can switch in, so choose carefully when bringing it in. Physically offensive (I assume?) Flygon and many Fighting-types, such as Medicham and Swords Dance Virizion, are generally good foes to switch in on, though many also run Knock Off, such as Hitmonlee, Gurdurr, and Gallade. With Leftovers, Granbull plays similarly to the defensive set, but with it has a greater offensive presence and more varied coverage, though it's susceptible to status without if lacking Heal Bell.

Team Options
========

Choice Band Granbull punches holes in the opponent's team, so late-game cleaners that struggle against bulky Steel-types, such as Venomoth, Vivillon, Klinklang, and Fletchinder, make for good partners., such as Venomoth, Vivillon, Klinklang, and Fletchinder. Knock Off support from Hitmonlee, Scrafty, or Medicham helps Granbull wear down bulky Water- and Flying-types, that Granbull struggles against when Wild Charge isn't used, such as Alomomola, Jellicent, Qwilfish, Golbat, and Togetic. Knock Off also helps against bulky Ghost-types, such as Cofagrigus and Gourgiest-XL. Dedicated checks for bulky Water- and Flying-types also make for good partners. Amoonguss, Tangrowth, and Virizion check Water-types, while Rhyperior, Tyrantrum, and Mega Glalie check Flying-types, and Rotom-Mow, Eelektross, and Jolteon check both. Status absorbers such as Sigilyph and Gurdurr work well with Granbull, especially because Sigilyph counters most Poison-types, such as Qwilfish and Amoonguss, and Gurdurr helps break through bulky Ghost-types. Scald absorbers, such as Seismitoad, Lapras, and Poliwrath are helpful as well. Seismitoad and Lapras are also good for taking on Fletchinder. Seismitoad also provides Stealth Rock support, (AC) while Lapras helps take out bulky Water-types with thanks to Freeze-Dry and benefits from Granbull's ability to check Fighting-types.

[STRATEGY COMMENTS]
Other Options
=============


Bulk Up can be used on the defensive set or the offensive both sets if Leftovers is held, but Granbull's lack of active recovery hinders it from fully utilizing this option. Stone Edge could can be used over Wild Charge as a more powerful option to take on bulky Flying-types, such as Golbat and Togetic, or and Venomoth, though Wild Charge is generally better despite the recoil damage because of its broader coverage and 100% accuracy; (SC) Meanwhile moreover, Venomoth is already OHKOed by offensive Granbull's Fire Punch after Stealth Rock damage. Toxic is an option over Roar or Thunder Wave on the defensive set, though this isn't optimal because Steel- and Poison-types are common switch-ins for Granbull. Thunder Punch could can be used as a weaker alternative to Wild Charge to avoid recoil damage. Crunch can be used to hits Psychic- and Ghost-types such as Bronzong and Cofagrigus harder such as Bronzong and Cofagrigus, respectively, but this it's difficult to find room for it and you're it is generally better off to checking them with a teammate. Taunt is an option to makes Granbull a stallbreaker, but it's too slow to be effective in the role. Super Fang is an option on the defensive set to help wear down physically bulky switch-ins, such as Mega Steelix, Bronzong, and Rhyperior.

Checks and Counters
===================


**Steel-types**: Steel-types are particularly threatening to Granbull's defensive set. Durant is faster than Granbull and can OHKOes or 2HKOes it depending on the set. Mega Steelix can tank defensive Granbull's Earthquake and can Heavy Slam for a 2HKO it with Heavy Slam after Stealth Rock damage. Bronzong is immune to Earthquake and takes very little from Play Rough, though due to Granbull's low Speed, Gyro Ball deals little damage to it. Magneton is faster and can OHKO both offensive and defensive Granbull, though Earthquake on the switch OHKOes Magneton. Offensive Granbull with Choice Band has an easier time, (AC) as, (AC) with proper prediction, it OHKOes Durant as well as outspeeds and 2HKOes Mega Steelix and Bronzong.

**Special Attackers**: With a base 60 Special Defense, common Special Attackers such as Meloetta, Delphox, Exploud, Mega Camerupt, Tangrowth, and Venomoth can either OHKO or 2HKO Granbull.

**Bulky Water- and Ghost-types**: Granbull's attack drops significantly when burned from Scald or Will-O-Wisp from bulky Water- or Ghost-types, respectively, such as Alomomola, Qwilfish, Jellicent, Cofagrigus, and Gourgeist-XL. The offensive set is effectively neutered by a burn, while the defensive set allows Granbull to can use Heal Bell to cure itself, though it's unable to deal significant damage to these foes.

**Physical Walls**: In addition to bulky Water- and Ghost-types, there are several physical walls that neither the defensive nor offensive set can effectively break through, such as Togetic, Aromatisse, and Golbat, though Wild Charge helps against Togetic and Golbat. Additionally, the defensive set struggles against Amoonguss, Roselia, and Rhyperior.

**Fletchinder**: Granbull's defensive set can't OHKO Fletchinder with Play Rough even with Stealth Rock damage, though Earthquake on a predicted Roost has a chance to OHKO. Fletchinder is also capable of inflicting a burn on Granbull with Will-O-Wisp.

**Braviary**: Be careful when switching Granbull in against an opponent running Braviary, (AC) as Defiant gives Braviary it an Attack boost from Intimidate. Malamar also gets an Attack boost from Intimidate thanks to Contrary, though Granbull resists both Super Power and Knock Off, (AC) while Malamar takes considerable damage from Play Rough.
 

Ping_Pong_Along

Bitches love underscores
I saved the original, so I can change it back if necessary. I agreed with your suggestions anyway, so I'm gonna leave it as is for now. In the future, could you please post that in your check? :)
 

Lumari

empty spaces
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TFP Leader
nothing wrong with implementing amchecks if you use your good judgment and don't blindly implement everything
This isn't directed at Haund, but we really do want writers to look at amchecks themselves too--and obviously they shouldn't blindly implement everything because amcheckers may make mistakes and, sadly, bad amchecks do exist, but as long as you're capable of exercising good judgment it's really unnecessary to ignore every amcheck until we have gone over it, and writers looking at it themselves makes it easier on us too :/
(additionally, it's honestly pretty annoying if an amchecker posts "don't implement anything yet, tagging X and Y for a check" because that needlessly slows down the process, especially if the tagged checker doesn't happen to be available and it just ends up deterring other guys from going over it)
anyways, 1/2
[OVERVIEW]

Due to how common Fighting- and Dragon-types are in RU, as well as the recent popularity of Sneasel, Granbull has a niche on both defensive and offensive teams thanks to its typing, ability, and raw power. Unlike other Fairy-types in the tier, Granbull boasts an offensive presence thanks to its fantastic base 120 Attack. Intimidate drastically improves Granbull's respectable base 90 HP and 75 Defense and weakens common set up setup sweepers, such as Scrafty, Tyrantrum, and Swords Dance Virizion. Granbull has a great movepool that allows it to fill many different roles on a team, including Heal Bell and Roar for defensive teams or and coverage attacks such as Fire Punch and Close Combat to act as a lure on offensive teams.

Granbull's defensive set faces competition from Aromatisse and Togetic, which offer Wish and Defog support, respectively, and have access to active recovery, though neither of them provide offensive pressure the way Granbull does. While Granbull excels on the physically defensive side in terms of physical defense, it boasts a lackluster base 60 Special Defense, giving common special attackers (RC) such as Meloetta and Delphox (RC) an easy time picking it off after a bit of prior damage. Granbull has a disappointing base 45 Speed, which makes leaves (could be a tad subjective, but I don't like "makes" here cause to me it seems to imply that there was some prior point where Granbull wasn't slower than the majority of the tier) it slower than the majority of the tier. This is particularly crippling for its offensive set, as it's outsped by common walls such as Jellicent and Alomomola.

[SET]
name: Defensive
move 1: Play Rough
move 2: Earthquake
move 3: Heal Bell
move 4: Roar / Thunder Wave
item: Leftovers
ability: Intimidate
nature: Impish
evs: 248 HP / 8 Atk / 252 Def

[SET COMMENTS]
Moves
========

Play Rough is Granbull's most important attack, allowing it allows Granbull to OHKO most Fighting-types in the tier, with the exception of Hitmontop, Emboar, and Gurdurr; it also OHKOes Sneasel, Tyrantrum after Stealth Rock damage, and nearly all variants of Flygon. Earthquake hits the Fire-, Poison-, and Steel-types that resist Play Rough, such as Delphox, Qwilfish, and Mega Steelix, and gives Granbull nearly perfect neutral coverage with Play Rough, barring only missing out on Bronzong. Heal Bell lets Granbull provide valuable team support. Roar adds phazing support to your team and helps by racking up entry hazard damage on expected switch-ins, though but keep in mind that the phazed in brought-in (contradicts with the definition of "phaze") foe won't suffer a penalty to their Attack from Intimidate. Thunder Wave is a better option for Granbull's last moveslot because it cripples setup sweepers and expected switch-ins. RestTalk can be used as an alternative over Heal Bell and Roar, but Granbull isn't fast or bulky enough to really take advantage of Rest, while and Sleep Talk is unreliable.

Set Details
========

Intimidate is one of the big advantages Granbull has over Aromatisse and Togetic, as it artificially improves Granbull's bulk and lowers physical threats' offensive presence. 248 HP and 252 Defense EVs allow Granbull to take as many physical hits as possible, while an Impish nature further boosts Granbull's bulk. The remaining 8 EVs are invested into Attack. Leftovers gives Granbull passive recovery, making it less reliant on Wish support.

Usage Tips
========

Granbull acts best as a pivot into physical attackers, including setup sweepers such as Scrafty, Tyrantrum, and Swords Dance Virizion (RC) and wallbreakers (RC) such as Hitmonlee and Medicham. Granbull is one of the better switch-ins to Knock Off because it resists Dark-type attacks, drops the foe’s Attack with Intimidate, and, unlike Togetic, Granbull does not rely on its item for its bulk. This set generally works best on stall and balanced teams. On balanced teams, it's often better to use Aromatisse or Togetic to consolidate your cleric support with Wish passing or Defogging, respectively, though Granbull does offer phazing support.

Team Options
========

Because Granbull lacks active reliable / instant (pick the one you like most) recovery, Wish support is helpful. Alomomola makes for a strong partner, especially since because Granbull can use Heal Bell to cure Alomomola of Toxic, which is often used to wear it down. Granbull often causes the opponent to switch, so entry hazard support helps. Mega Steelix, Rhyperior, and Bronzong are great defensive Stealth Rock users that help deal with opposing Poison- and Steel-types. Cradily is another solid option for its ability to take special hits and recover off the damage it received. Specially defensive Drapion, Roselia, and Cofagrigus can provide Toxic Spikes support, which helps wear down the opponent opposing team. Drapion and Roselia also help by absorbing Toxic Spikes. Cofagrigus is especially helpful in combination with Granbull, as they can cripple most physical attackers with the combination of Intimidate, Will-O-Wisp, Thunder Wave, and Mummy. Granbull's ability to absorb Knock Off makes it a good partner to Psychic-types (RC) such as Meloetta, Sigilyph, and Delphox, Ghost-types such as Cofagrigus and Gourgeist-XL, and Eviolite holders such as Roselia and Golbat. Granbull tends to switch in a lot, so hazard removal from Flygon and Hitmontop help Granbull stick around longer and they take care of the Steel-types Granbull attracts. In return, Flygon benefits from Granbull's immunity to Dragon-type attacks and Hitmontop forms a "double Intimidate" core. Venomoth sets up on Granbull fairly easily, so having an answer such as Escavalier, Golbat, Quagsire, and or Registeel for stall teams and Fletchinder or Choice Scarf Delphox for balanced teams is recommended.

[SET]
name: Offensive
move 1: Play Rough
move 2: Fire Punch
move 3: Earthquake
move 4: Close Combat / Thunder Wave
item: Choice Band / Leftovers
ability: Intimidate
nature: Adamant
evs: 212 HP / 252 Atk / 44 Spe

[SET COMMENTS]
Moves
========

Play Rough puts a serious dent in nearly every Pokemon that doesn't resist Fairy-type attacks; (SC) with Choice Band, Granbull 2HKOes Jellicent, mixed defensive Quagsire, and Aromatisse after Stealth Rock damage. Fire Punch allows Granbull to OHKO or 2HKO common switch-ins, such as Amoonguss, Durant, Escavalier, and Bronzong. Granbull's Choice Band-boosted Earthquake OHKOes Drapion after Stealth Rock damage, as well as Fire-types such as Mega Camerupt and Emboar. Choice Band-boosted Close Combat 2HKOes Mega Steelix, Granbull's most common switch-in, as well as Rhyperior and Piloswine. Thunder Wave is an option if coupled with running Leftovers, as it cripples fast foes, helping to clear the way for late-game cleaners (RC) such as Durant and Choice Scarf Tyrantrum. (kinda optional but clarification works out imo) Wild Charge with Choice Band can be used to 2HKO the several bulky Water- and Flying-types that normally wall Granbull, such as Alomomola, Jellicent, Qwilfish, Golbat, and Togetic, but keep in mind that this is at the cost of one of Granbull's other coverage moves. Wild Charge can also be used with Leftovers, but all of the listed foes except for Qwilfish can heal themselves of more health than Granbull can inflict.

Set Details
========

Full investment in Attack, as well as an Adamant nature, helps Granbull rip through most foes. 44 Speed EVs allow Granbull to outspeed uninvested base 50 Speed Pokemon such as Piloswine, Registeel, and Tangrowth, though most Tangrowth sets invest heavily in Speed. The remaining 212 EVs go into HP to improve Granbull's (fix apostrophe) bulk, giving it more opportunities to switch in and a chance to bluff a defensive set. Choice Band is the preferred item because of its the incredible power and ability to net surprise KOes that it provides. Leftovers is a solid alternative option for its flexibility and passive recovery, though it makes Granbull deal far less damage.

Usage Tips
========

Offensive Granbull is far less common than the defensive ones, helping it lure in common checks (RC) such as Mega Steelix and Bronzong (RC) and net surprise KOes KOs. When using Choice Band, the loss of passive recovery and lack of Defense investment reduces the number of times Granbull can switch in, so choose carefully when bringing to bring it in. Physically offensive Flygon and many Fighting-types, such as Medicham and Swords Dance Virizion, are generally good foes to switch in on, though many Fighting-types also run Knock Off, such as Hitmonlee, Gurdurr, and Gallade. With Leftovers, Granbull plays similarly to the a defensive set (RC) but it has with greater offensive presence and more varied coverage, though it's susceptible to status if lacking Heal Bell.

Team Options
========

Choice Band Granbull punches holes in the opponent's team, so late-game cleaners that struggle against bulky Steel-types, such as Venomoth, Vivillon, Klinklang, and Fletchinder, make for good partners. Knock Off support from Hitmonlee, Scrafty, or Medicham helps Granbull wear down bulky Water- and Flying-types, that Granbull it struggles against when not running Wild Charge isn't used, such as Alomomola, Jellicent, Qwilfish, Golbat, and Togetic. Knock Off also helps against bulky Ghost-types, such as Cofagrigus and Gourgiest-XL Gourgeist-XL. Dedicated checks for bulky Water- and Flying-types also make for good partners. Amoonguss, Tangrowth, and Virizion check Water-types; (SC) while Rhyperior, Tyrantrum, and Mega Glalie check Flying-types; (SC) and Rotom-Mow Rotom-C, Eelektross, and Jolteon check both. Status absorbers such as Sigilyph and Gurdurr work well with Granbull, especially because Sigilyph counters most Poison-types, such as Qwilfish and Amoonguss, and Gurdurr helps break through bulky Ghost-types. Scald absorbers (RC) such as Seismitoad, Lapras, and Poliwrath are helpful as well. Seismitoad and Lapras are also good for taking on Fletchinder. Seismitoad also provides Stealth Rock support, while Lapras helps take out bulky Water-types thanks to Freeze-Dry and benefits from Granbull's ability to check Fighting-types.

[STRATEGY COMMENTS]
Other Options
=============

Bulk Up can be used on both sets if Leftovers is held, but Granbull's lack of active reliable / instant (same here) recovery hinders it from fully utilizing this option. Stone Edge can be used over Wild Charge as a more powerful option to take on bulky Flying-types (RC) such as Golbat and Togetic (RC) and Venomoth, though Wild Charge is generally better despite the recoil damage because of its broader coverage and 100% accuracy; moreover, Venomoth is already OHKOed by offensive Granbull's Fire Punch after Stealth Rock damage. Toxic is an option over Roar or Thunder Wave on the defensive set, though this isn't optimal because Steel- and Poison-types are common switch-ins for Granbull. Thunder Punch can be used as a weaker alternative to Wild Charge to avoid recoil damage. Crunch hits Psychic- and Ghost-types such as Bronzong and Cofagrigus harder, but it's difficult to find room for it and it is generally better to check them with a teammate. Taunt makes Granbull a stallbreaker, but it's too slow to be effective in the role. Super Fang is an option on the defensive set to help wear down physically bulky switch-ins, such as Mega Steelix, Bronzong, and Rhyperior.

Checks and Counters
===================

**Steel-types**: Steel-types are particularly threatening to Granbull's defensive set. Durant is faster than Granbull and can OHKO or 2HKO it, (AC) depending on the set. Mega Steelix can tank defensive Granbull's Earthquake and can 2HKO it with Heavy Slam after Stealth Rock damage. Bronzong is immune to Earthquake and takes very little from Play Rough, though due to Granbull's low Speed, Gyro Ball deals little damage to it. Magneton is faster and can OHKO both offensive and defensive Granbull, though Earthquake on the switch OHKOes Magneton. Offensive Granbull with Choice Band has an easier time, as, with proper prediction, it OHKOes Durant as well as outspeeds and 2HKOes Mega Steelix and Bronzong.

**Special Attackers**: With a mediocre base 60 Special Defense, common special attackers such as Meloetta, Delphox, Exploud, Mega Camerupt, Tangrowth, and Venomoth can either OHKO or 2HKO Granbull.

**Bulky Water- and Ghost-types**: Granbull's Attack drops significantly when burned from Scald or Will-O-Wisp from bulky Water- or Ghost-types, respectively, such as Alomomola, Qwilfish, Jellicent, Cofagrigus, and Gourgeist-XL. The offensive set is effectively neutered by a burn, while the defensive set allows Granbull to use Heal Bell to cure itself, though it's unable to deal significant damage to these foes.

**Physical Walls**: In addition to bulky Water- and Ghost-types, there are several physical walls that neither the defensive nor offensive set can effectively break through, such as Togetic, Aromatisse, and Golbat, though Wild Charge helps against Togetic and Golbat. Additionally, the defensive set struggles against Amoonguss, Roselia, and Rhyperior.

**Fletchinder**: Granbull's defensive set can't OHKO Fletchinder with Play Rough even with Stealth Rock damage, though Earthquake on a predicted Roost has a chance to OHKO. Fletchinder is also capable of inflicting a burn on Granbull with Will-O-Wisp.

**Braviary**: Be careful when switching Granbull in against an opponent running Braviary, as Defiant gives it an Attack boost from Intimidate. Malamar also gets an Attack boost from Intimidate thanks to Contrary, though Granbull resists both Super Power and Knock Off, while and Malamar takes considerable damage from Play Rough.
 
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P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
really nice writing!
GP 2/2
[OVERVIEW]

Due to how common Fighting- and Dragon-types are in RU, as well as the recent popularity of Sneasel, Granbull has a niche on both defensive and offensive teams thanks to its typing, ability, and raw power. Unlike other Fairy-types in the tier, Granbull boasts an offensive presence thanks to its fantastic base 120 Attack. Intimidate drastically improves Granbull's respectable base 90 HP and 75 Defense and weakens common setup sweepers, such as Scrafty, Tyrantrum, and Swords Dance Virizion. Granbull has a great movepool that allows it to fill many different roles on a team, including Heal Bell and Roar for defensive teams and coverage attacks such as Fire Punch and Close Combat to act as a lure on offensive teams.

Granbull's defensive set faces competition from Aromatisse and Togetic, which offer Wish and Defog support, respectively, and have access to active recovery, though neither of them provides offensive pressure the way Granbull does. While Granbull excels in terms of physical defense, it boasts a lackluster base 60 Special Defense, giving common special attackers such as Meloetta and Delphox an easy time picking it off after a bit of prior damage. Granbull has a disappointing base 45 Speed, which leaves it slower than the majority of the tier. This is particularly crippling for its offensive set, as it's outsped by common walls such as Jellicent and Alomomola.

[SET]
name: Defensive
move 1: Play Rough
move 2: Earthquake
move 3: Heal Bell
move 4: Roar / Thunder Wave
item: Leftovers
ability: Intimidate
nature: Impish
evs: 248 HP / 8 Atk / 252 Def

[SET COMMENTS]
Moves
========

Play Rough allows Granbull to OHKO most Fighting-types in the tier, with the exception of Hitmontop, Emboar, and Gurdurr; it also OHKOes Sneasel, Tyrantrum after Stealth Rock damage, and nearly all variants of Flygon. Earthquake hits the Fire-, Poison-, and Steel-types that resist Play Rough, such as Delphox, Qwilfish, and Mega Steelix, and gives Granbull nearly perfect neutral coverage with Play Rough, only missing out on Bronzong. Heal Bell lets Granbull provide valuable team support. Roar adds phazing support to your team and helps by racking up entry hazard damage on expected switch-ins, but keep in mind that the brought-in foe won't suffer a penalty to their Attack from Intimidate. Thunder Wave is a better option for Granbull's last moveslot because it cripples setup sweepers and expected switch-ins. (if it's better, why not slash it first?) RestTalk can be used as an alternative over Heal Bell and Roar, but Granbull isn't fast or bulky enough to really take advantage of Rest, and Sleep Talk is unreliable.

Set Details
========

Intimidate is one of the big advantages Granbull has over Aromatisse and Togetic, as it artificially improves Granbull's bulk and lowers physical threats' offensive presence. 248 HP and 252 Defense EVs allow Granbull to take as many physical hits as possible, while an Impish nature further boosts Granbull's bulk. The remaining 8 EVs are invested into Attack. Leftovers gives Granbull passive recovery, making it less reliant on Wish support.

Usage Tips
========

Granbull acts best as a pivot into physical attackers, including setup sweepers such as Scrafty, Tyrantrum, and Swords Dance Virizion and wallbreakers such as Hitmonlee and Medicham. Granbull is one of the better switch-ins to Knock Off because it resists Dark-type attacks, drops the foe's (fix apostrophe) Attack with Intimidate, and, unlike Togetic, does not rely on its item for its bulk. This set generally works best on stall and balanced teams. On balanced teams, it's often better to use Aromatisse or Togetic to consolidate your cleric support with Wish passing or Defogging, though Granbull does offer phazing support.

Team Options
========

Because Granbull lacks instant recovery, Wish support is helpful. Alomomola makes for a strong partner, especially because Granbull can use Heal Bell to cure Alomomola of Toxic, which is often used to wear it down. Granbull often causes the opponent to switch, so entry hazard support helps. Mega Steelix, Rhyperior, and Bronzong are great defensive Stealth Rock users that help deal with opposing Poison- and Steel-types. Cradily is another solid option for its ability to take special hits and recover (remove underline) off the damage it received. Specially defensive Drapion, Roselia, and Cofagrigus can provide Toxic Spikes support, which helps wear down the opposing team. Drapion and Roselia also help by absorbing Toxic Spikes. Cofagrigus is especially helpful in combination with Granbull, as they can cripple most physical attackers with the combination of Intimidate, Will-O-Wisp, Thunder Wave, and Mummy. Granbull's ability to absorb Knock Off makes it a good partner to Psychic-types such as Meloetta, Sigilyph, and Delphox, Ghost-types such as Cofagrigus and Gourgeist-XL, and Eviolite holders such as Roselia and Golbat. Granbull tends to switch in a lot, so hazard removal from Flygon and Hitmontop helps Granbull stick around longer and they take care of the Steel-types Granbull attracts. In return, Flygon benefits from Granbull's immunity to Dragon-type attacks, (AC) and Hitmontop forms a "double Intimidate" core with Granbull. Venomoth sets up on Granbull fairly easily, so having an answer to it such as Escavalier, Golbat, Quagsire, or Registeel for stall teams and Fletchinder or Choice Scarf Delphox for balanced teams is recommended.

[SET]
name: Offensive
move 1: Play Rough
move 2: Fire Punch
move 3: Earthquake
move 4: Close Combat / Thunder Wave
item: Choice Band / Leftovers
ability: Intimidate
nature: Adamant
evs: 212 HP / 252 Atk / 44 Spe

[SET COMMENTS]
Moves
========

Play Rough puts a serious dent in nearly every Pokemon that doesn't resist Fairy-type attacks; with Choice Band, Granbull 2HKOes Jellicent, mixed defensive Quagsire, and Aromatisse after Stealth Rock damage. Fire Punch allows Granbull to OHKO or 2HKO common switch-ins, such as Amoonguss, Durant, Escavalier, and Bronzong. Granbull's Choice Band-boosted Earthquake OHKOes Drapion after Stealth Rock damage, as well as Fire-types such as Mega Camerupt and Emboar. Choice Band-boosted Close Combat 2HKOes Mega Steelix, Granbull's most common switch-in, as well as Rhyperior and Piloswine. Thunder Wave is an option if running Leftovers, as it cripples fast foes, helping to clear the way for late-game cleaners such as Durant and Choice Scarf Tyrantrum. Wild Charge with Choice Band can be used to 2HKO several bulky Water- and Flying-types that normally wall Granbull, such as Alomomola, Jellicent, Qwilfish, Golbat, and Togetic, but keep in mind that this is at the cost of one of Granbull's other coverage moves. Wild Charge can also be used with Leftovers, but all of the listed foes except for Qwilfish can heal themselves of more health than Granbull can inflict.

Set Details
========

Full investment in Attack, as well as an Adamant nature, helps Granbull rip through most foes. 44 Speed EVs allow Granbull to outspeed uninvested base 50 Speed Pokemon such as Piloswine, Registeel, and Tangrowth, though most Tangrowth sets invest heavily in Speed. The remaining 212 EVs go into HP to improve Granbull's bulk, giving it more opportunities to switch in and a chance to bluff a defensive set. Choice Band is the preferred item because of the incredible power and ability to net surprise KOs that it provides. Leftovers is a solid alternative option for its flexibility and passive recovery, though it makes Granbull deal far less damage.

Usage Tips
========

Offensive Granbull is far less common than defensive ones, helping it lure in common checks such as Mega Steelix and Bronzong and net surprise KOs. If Granbull runs When using Choice Band, the loss of passive recovery and lack of Defense investment reduces the number of times Granbull can switch in, so choose carefully when to bring it in. Physically offensive Flygon and many Fighting-types, such as Medicham and Swords Dance Virizion, are generally good foes to switch in on, though many Fighting-types also run Knock Off, such as Hitmonlee, Gurdurr, and Gallade. With Leftovers, Granbull plays similarly to a defensive set but with greater offensive presence and more varied coverage, though it's susceptible to status if lacking Heal Bell.

Team Options
========

Choice Band Granbull punches holes in the opponent's team, so late-game cleaners that struggle against bulky Steel-types, such as Venomoth, Vivillon, Klinklang, and Fletchinder, make for good partners. Knock Off support from Hitmonlee, Scrafty, or Medicham helps Granbull wear down bulky Water- and Flying-types, (RC) that it struggles against when not running Wild Charge, such as Alomomola, Jellicent, Qwilfish, Golbat, and Togetic. Knock Off also helps against bulky Ghost-types, such as Cofagrigus and Gourgeist-XL. Dedicated checks for bulky Water- and Flying-types also make for good partners. Amoonguss, Tangrowth, and Virizion check Water-types; Rhyperior, Tyrantrum, and Mega Glalie check Flying-types; and Rotom-C, Eelektross, and Jolteon check both. Status absorbers such as Sigilyph and Gurdurr work well with Granbull, especially because Sigilyph counters most Poison-types, such as Qwilfish and Amoonguss, and Gurdurr helps break through bulky Ghost-types. Scald absorbers such as Seismitoad, Lapras, and Poliwrath are helpful as well. Seismitoad and Lapras are also good for taking on Fletchinder. Seismitoad also provides Stealth Rock support, while Lapras helps take out bulky Water-types thanks to Freeze-Dry and benefits from Granbull's ability to check Fighting-types.

[STRATEGY COMMENTS]
Other Options
=============

Bulk Up can be used on both sets if Leftovers is held, but Granbull's lack of instant recovery hinders it from fully utilizing this option. Stone Edge can be used over Wild Charge as a more powerful option to take on bulky Flying-types such as Golbat and Togetic, as well as Venomoth, though Wild Charge is generally better despite the recoil damage because of its broader coverage and 100% accuracy; moreover, Venomoth is already OHKOed by offensive Granbull's Fire Punch after Stealth Rock damage. Toxic is an option over Roar or Thunder Wave on the defensive set, though this isn't optimal because Steel- and Poison-types are common switch-ins for Granbull. Thunder Punch can be used as a weaker alternative to Wild Charge to avoid recoil damage. Crunch hits Psychic- and Ghost-types such as Bronzong and Cofagrigus harder, but it's difficult to find room for it and it is generally better to check them with a teammate. Taunt makes Granbull a stallbreaker, but it's too slow to be effective in the role. Super Fang is an option on the defensive set to help wear down physically bulky switch-ins, such as Mega Steelix, Bronzong, and Rhyperior.

Checks and Counters
===================

**Steel-types**: Steel-types are particularly threatening to Granbull's defensive set. Durant is faster than Granbull and can OHKO or 2HKO it, depending on the set. Mega Steelix can tank defensive Granbull's Earthquake and can 2HKO it with Heavy Slam after Stealth Rock damage. Bronzong is immune to Earthquake and takes very little from Play Rough, though due to Granbull's low Speed, Gyro Ball deals little damage to it. Magneton is faster and can OHKO both offensive and defensive Granbull, though Earthquake on the switch OHKOes Magneton. Offensive Granbull with Choice Band has an easier time, as, with proper prediction, it OHKOes Durant as well as outspeeds and 2HKOes Mega Steelix and Bronzong.

**Special Attackers**: With a mediocre base 60 Special Defense, common special attackers such as Meloetta, Delphox, Exploud, Mega Camerupt, Tangrowth, and Venomoth can either OHKO or 2HKO Granbull.

**Bulky Water- and Ghost-types**: Granbull's Attack drops significantly when burned by from Scald or Will-O-Wisp from bulky Water- or Ghost-types, respectively, such as Alomomola, Qwilfish, Jellicent, Cofagrigus, and Gourgeist-XL. The offensive set is effectively neutered by a burn, while the defensive set allows Granbull to use Heal Bell to cure itself, though it's unable to deal significant damage to these foes.

**Physical Walls**: In addition to bulky Water- and Ghost-types, there are several physical walls that neither the defensive nor offensive set can effectively break through, such as Togetic, Aromatisse, and Golbat, though Wild Charge helps against Togetic and Golbat. Additionally, the defensive set struggles against Amoonguss, Roselia, and Rhyperior.

**Fletchinder**: Granbull's defensive set can't OHKO Fletchinder with Play Rough even with Stealth Rock damage, though Earthquake on a predicted Roost has a chance to OHKO. Fletchinder is also capable of inflicting a burn on Granbull with Will-O-Wisp.

**Braviary**: Be careful when switching Granbull in against an opponent running Braviary, as Defiant gives it an Attack boost from Intimidate. Malamar also gets an Attack boost from Intimidate thanks to Contrary, though Granbull resists both Superpower and Knock Off and Malamar takes considerable damage from Play Rough.
 
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