Metagame ORAS NU Creative / Underrated Sets Thread

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A long time ago, I fought someone that came up with this idea on the ladder, but I don't remember his name. If the creator is reading this just PM me and I'll give you credit, but I made some changes to the sets anyways so...

Speed + Another stat Baton pass recently got banned, and that makes me feel like this strategy is more viable than it was before, it consists of two pokemon that need to work together (P/sure it fits better here than in the good cores thread, because I'm going to do an individual analysis anyways), I'll be showcasing curse pass + unburden mon.

The passer.


Musharna @ Colbur Berry/Leftovers
Ability: Synchronize
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Curse
- Baton Pass
- Moonlight
- Psychic

Curse Pass mushy is insane, it beats stuff that walls your sweepers even at +4 (weezing, garbodor, gurdurr) with its psychic stab. And the best part: it sets up on a lot of stuff, like magmortar and special samurott. But something to deal with skuntank is necessary to let your mushy pass for free. The item is really optional, if you want to take less from gurdurr and hariyama when you still have an item you can use colbur, but I prefer lefties because the recovery is huge against powerful special threats that I already mentioned. And if you feel like it you can use zen headbutt to have a new wincon on mushy, but I prefer psychic to prevent gurdurr from setting up, and for hitting weezing harder (not like weezing will switch-in or something, but it may try to when you start cursing up and he thinks you're physical)

The sweepers.
I'll be showcasing two different sweepers, and a bonus one just for fun.

Drifblim @ White Herb
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Acrobatics
- Knock Off
- Phantom Force
- Facade/Explosion/Destiny Bond/Sucker punch

Liepard @ White Herb
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Gunk Shot
- Play Rough
- Seed Bomb

BONUS (This idea came up when I found my opponent using curse pass to grovyle, but as I said this is just a bonus and not a serious set.)
Grovyle @ White Herb
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Iron Tail
- Leaf Blade
- Rock Slide

As I said, mushy sets up with relatively ease, once it gets a slow baton pass to one of the sweepers, it's probably GG unless your opponent has a quagsire or something that can take a hit (which is honestly quite rare). White herb will activate once you come in with one of your sweepers and you'll get the unburden boost to start the sweep. Each mon can take on a certain amount of threats, for example, liepard can take on quagsire and rhydon while drifbilm can't. (Grovyle beats both, but... eh it's a grovyle lol). So its counters like weezing and garbodor need damage before you start setting up. Another good thing about curse pass is that you basically take 0 from physical priority, so unless you opponent has offensive poliwrath (loses to mushy anyways) you don't need to worry about priority. Here I have some calcs.

+4 252+ Atk Liepard Gunk Shot vs. 252 HP / 252+ Def Mega Audino: 404-476 (98.5 - 116%) -- 87.5% chance to OHKO
+5 252+ Atk Liepard Knock Off (97.5 BP) vs. 248 HP / 252+ Def Weezing: 297-349 (89.1 - 104.8%) -- 31.3% chance to OHKO
252+ Atk Liepard Seed Bomb vs. 252 HP / 252+ Def Unaware Quagsire: 236-280 (59.8 - 71%) -- guaranteed 2HKO after Leftovers recovery
+5 252+ Atk Liepard Play Rough vs. 252 HP / 4 Def Eviolite Gurdurr: 440-518 (117.6 - 138.5%) -- guaranteed OHKO
252+ Atk Gurdurr Mach Punch vs. +4 0 HP / 0 Def Liepard: 72-86 (26.7 - 31.9%) -- guaranteed 4HKO
Will be posting more soon, probably tomorrow


Hopefully this post is not considerated as a shitty gimmick, because I've been testing this strategy on the ladder and it's really decent and fun to use, so... hope you guys enjoy.
 
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Sweet Jesus

Neal and Jack and me, absent lovers...



Rotom @ Sitrus Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Volt Switch
- Shadow Ball
- Will-O-Wisp
- Pain Split/Thunderbolt

Rotom has the amazing combination of a ridiculously epic defensive typing (+ability and wow) and a stupidly terrible bulk meaning he very often ends up taking important hits in the 51-99% zone. A sitrus berry will often let him take the second hit, especially if you get in a will-o-wisp in the mean time. once you've lived both hits and your hp is really low and your opponent burn't, you can pain split back your hp and volt switch right after or just hard switch with enough hp left to come back on rocks. Since rotom is barely ever ohko'd if played well, the sitrus can practically be considered as better bulk and really makes rotom an actual counter to some things it only resists (like klinklang).
 
this is the gayest thing ive ever made but


Dedenne @ Sitrus Berry
Ability: Cheek Pouch
EVs: 252 HP / 48 Def / 208 Spe
Timid Nature
- Substitute
- Recycle
- Toxic
- Thunderbolt

dedenne is a super annoying mon ive been using on a semistall team as of late and its...surprisingly worked. it takes advantage of the recent increase of scyther and rotom-fan, and can stall tons of stuff out with toxic and sitrus+cheek pouch+recycle healing you like 60 percent, letting you set up subs super consistently. spread lets u outpace max+timid base 95s like jynx or haunter, with max hp and rest in def to check scyther. works best on tspike teams cause sub lol

heres a replay of a game i had with my pal Luck O' the Irish. sorry for using this against u
http://replay.pokemonshowdown.com/nu-260867917
 

boltsandbombers

i'm sorry mr. man
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Kangaskhan @ Leftovers
Ability: Scrappy
EVs: 196 HP / 212 Atk / 100 Spe
Adamant Nature
- Wish
- Protect
- Facade
- Power-Up Punch

So, I was getting pretty annoyed at Mega Audino as my teams as of late have had a bit of struggle breaking through its absurd bulkiness, and I remember this set was posted a while back by Kiyo in the next best thing thread and I made a team with it so I wanted to share the set again (slightly tweaked the EV spread). This set can muscle past defensive cores by boosting with Power-Up Punch on nearly every single one because of Scrappy and maintaining its longevity to some degree with Wish + Protect. Facade gives you insurance versus status users and further helps break past defensive Pokemon, such as Weezing and Prinplup, and while it is significantly weaker than Return being able to take advantage of status moves is generally more useful. The EV spread hits a jump point in attack and hits 400 HP giving an even number for wishes, and the speed outpaces nuetral base 70s. This certainly isnt the best Kangaskhan set but its a fun alternative to break past some of its typical checks.

Here's a replay of this set putting in some work: http://replay.pokemonshowdown.com/nu-260873482
edit: another http://replay.pokemonshowdown.com/nu-260890378
 
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yogi

I did not succumb...
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Time for (maybe) some more innovation:


Kangaskhan @ Leftovers
Ability: Scrappy
EVs: 252 HP / 140 SpD / 116 Spe
Jolly Nature
- Wish
- Substitute
- Yawn
- Seismic Toss

Stall wishpass Kang:

No. Again, this is not just me trying to take a pokemon who has no job doing a specific role and doing it for the fun of it. This set/playstyle is actually really viable and usable due to kangs' good defenses, nice speed and high hp; taking advantage of it all. You're probably now all going 'but miltank is a better staller' or 'audino is a far better wish passer'. Yeah, true, in their respective roles; but kangs role here is to either force switches on a stall team, or just try to pass safe wishes and ensure others set up with reliable switches. This set primarily functions best on a spikes/SR team, due to all the forced switching, but I've used it on offensive teams too and it does the job quite well. Again, this isn't just another shitty gimmick :P
Speed is there to be able to outspeed a decent amount of the tier, and able to set up subs against some slower status givers.

Replays:

http://replay.pokemonshowdown.com/nu-261260952
http://replay.pokemonshowdown.com/nu-260902159
http://replay.pokemonshowdown.com/nu-261344828
 
Time for (maybe) some more innovation:


Kangaskhan @ Leftovers
Ability: Scrappy
EVs: 252 HP / 140 SpD / 116 Spe
Jolly Nature
- Wish
- Substitute
- Yawn
- Seismic Toss

Stall wishpass Kang:

No. Again, this is not just me trying to take a pokemon who has no job doing a specific role and doing it for the fun of it. This set/playstyle is actually really viable and usable due to kangs' good defenses, nice speed and high hp; taking advantage of it all. You're probably now all going 'but miltank is a better staller' or 'audino is a far better wish passer'. Yeah, true, in their respective roles; but kangs role here is to either force switches on a stall team, or just try to pass safe wishes and ensure others set up with reliable switches. This set primarily functions best on a spikes/SR team, due to all the forced switching, but I've used it on offensive teams too and it does the job quite well. Again, this isn't just another shitty gimmick :P
Speed is there to be able to outspeed a decent amount of the tier, and able to set up subs against some slower status givers.

Replays:

http://replay.pokemonshowdown.com/nu-261260952
http://replay.pokemonshowdown.com/nu-260902159
http://replay.pokemonshowdown.com/nu-261344828
On this set, wouldn't timid be better than jolly since you aren't using your attack for anything?
 
writing this on my phone, sry for sloppiness lol

Raichu @ Leftovers / Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Grass Knot
- Encore
- Nasty Plot

raichu is actually a super cool mon that im digging a lot in this meta, as its an offensive scyther check and a check to most other offensive scyther checks (aka electric and steel types). while it does face competition from more popular electric types, such as rotom, fantom, or zebstrika, raichu has plenty of features that seperate itself from the bunch. the main reason youd want to use raichu is for nasty plot. nasty plot allows raichu to act as a cool wincon, cleaning up late-game once its checks are sufficiently weakened. encore helps give raichu set up oppurtunities, such as after a mon has used stealth rock or sucker punch, and generally gaining momentum for you and your team. grass knot is also a cool perk of raichu, as it allows you to have a decently strong attack to help weaken rhydon or other ground types. using lefties or life orb is totally up to you, but i personally like lefties more to take better take advantage of the free turns that encore can give you.

252 SpA Raichu Grass Knot (100 BP) vs. 252 HP / 240 SpD Eviolite Rhydon: 292-344 (70.5 - 83%) -- guaranteed 2HKO
252 SpA Raichu Grass Knot (100 BP) vs. 4 HP / 0 SpD Eviolite Rhydon: 428-504 (121.5 - 143.1%) -- guaranteed OHKO

like, holy shucks, look at this! zoinks!
pokemon that can threaten or pressure grass types, such as xatu, magmortar, or bouffalaunt, make for excellent partners, as grass types wall raichu pretty hard. xatu im particular is a cool partner, as it appreciates raichu checking the electric types that scare xatu, while xatu is immune to ground, raichus only weakness.
i mean, while raichu might not have the secondary STABs of the rotoms or the speed of zebstrika, raichu is a severely underestimated mon that i think you should definitely try out!
 
http://data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABgAAAAYCAMAAADXqc3KAAAAIVBMVEX///84QHiQcOBgWKjIkPioqGgwMDDo0Gh4WEjAsGiAWMiVsE1iAAAAl0lEQVQokbWR2w6EIAxEnRZalv//4O1FpRIf9mUnMTFnOFLwOP4Y4BUCjfbGIBHZ8yzARK01YkC21c05ETMqJz65FVK5weSTi2KjJA1hKRheNL6Ly4AiBB9sVkMU52oghGV8/MghxMsytFsGcoc6lXZV03hmcR9EhvPesQmuOLePPbYIxfgYPfK4XIgkHlLvNq3I2+/7MV9SYgOPuADBggAAAABJRU5ErkJggg==

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Skuntank @ Chesto Berry
Ability: Aftermath
EVs: 252 Atk / 228 SpD / 28 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Poison Jab / Defog / Crunch / Taunt / Memento
- Rest
I originally invented this set as a way to support my fighting spam team to sustain Skuntank for an entire match to continue pursuit trapping Psychic / Ghost types and defogging without worrying about getting worn down / shenanigans. However, I've been including ChestoRest Skuntank on a lot of my balanced and offensive teams as of late, and it is honestly becoming my favorite variant of Skuntank to use. Because it is given so many roles oftentimes, Skuntank gets worn down stupidly quick by hazards and repeated switch ins to weak signal beams and scalds and stuff, and gets crippled by burns and twaves really easily. As a result, through ChestoRest Skuntank can easily cure itself of both its health depletion and status ailments, making it much more reliable and far more difficult for stuff to shut down. Furthermore, it becomes an actual glue to check sleepmons like Jynx, Vivillon, and Lilligant, making it a great bulky pivot for offensive teams who often easily get swept by the three to fall back on. Overall, I think that ChestoRest adds both to Skuntank's reliability and utility and has become my flagship skunk to use, and definitely shouldn't be overlooked when teambuilding.
 

A

Joker fan
is a Smogon Discord Contributor Alumnus
Oi skrubs, I'm back. You tired of chinese rip-off Water types as your special attacker? (Samurott? More like Samurnott) Want something with REAL POWER?! Then check this mofo'ing badass out!


JUSTICE (Basculin) (M) @ Choice Specs
Ability: Adaptability
Shiny: Yes
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Surf
- Ice Beam
- Aqua Jet
- Brine

With a Choice Specs equipped, and with ADAPTABILITY, this thing destroys whole teams apart! The utility of Aqua Jet is still there to pick off weakened threats like Pyroar, Magmortar, and other shit! But if you're a wussy, run Sea Incense.

It lures in so many physical walls it's crazy! Garbodor takes a whopping 80%+ from a Surf alone! Try to T-spikes now, bitch. Mawile? Rekt. Carracosta? Rekt! Mesprit? Can't even switch in without getting 2kod.



BUT WAIT, there's more! IT HAS BRINE. You wanna know what brine Does? It's power doubles when the target is at 50% or below! With Adaptability and that involve, you're having 260 BASE POWER. So don't be a pansy and run this thing, aight?
 
MooFensive Mootility

Miltank (F) @ Silk Scarf / Life Orb
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Earthquake
- Stealth Rock
- Milk Drink

Although Kangaskhan seems to be more superior thanks to double priority and higher damage output, Miltank differs with the ability to support the team by using Stealth Rock and keeping itself alive with instant reliable recovery. It also sits at a better speed tier outspeeding all of the threats in the crowded zone which Adamant Kangaskhan can't (Primeape, Jynx, Jolly Sawk, Jolly Zangoose, Mismagius, Rotom, Lilligant, E-Vire, Mesprit, Vivi and Rotom Fan) all of these threaten with powerful stabs or status so being able to outspeed them all really helps! 80 attack might seem like a turn off but it still hits rather hard thanks to it's high base power stab and boosting item still scoring plenty of surprise OHKO's and 2HKO's and even without any defensive investment it's still rather tanky too thanks to 95/105/70 bulk so if the opposing team lacks a fighting type or strong fighting type coverage this thing is really hard to take down.

Scrappy is the ability of choice because with just 2 attacks it retains perfect coverage, you may even get some unexpected kills if they send in Rotom or Mismag thinking that your some standard Sap Sipper / Thick Fat defensive set. Earthquake is obvious coverage to hit Rock and Steel types who would otherwise wall you and hitting poison and fire types without recoil too, it also avoids rocky helmet and aftermath damage from Garbodor. Personally I prefer Silk Scarf over Life Orb because there's really only a small decrease in stab power and Miltank dislikes all that recoil from double edge and EQ but it's up to you. :S

Just like most normal type attackers, this set for Miltank appreciates partners that can take care of bulky Rock and Steel types and other general physically bulky mons which it struggles to break. Sawk for example because it beats through Rock and steel types smashes through just about anything else with it's coverage. Or strong special attacks work like Ludicolo, Samurott and Floatzel which break rock steel types too whilst hitting those physical mons on the special side.

edit: missy is faster but it can't switch in for free :c
 
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Lickilicky @ Leftovers
Ability: Cloud Nine
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Dragon Tail / Body Slam
- Rest
- Sleep Talk
- Curse
This is like my favorite win condition to use on stall right now. It plays exactly like Snorlax does in upper tiers except with the added bonus of having an option to phaze opponents, which not only prevents opponents from setting up against it but also can in tangent with entry hazards make dealing with its immense bulk literally impossible. Using Body Slam is an option on teams weak to fairies, don't have hazards, or need some para support. Furthermore, by freeing up a slot of Heal Bell Lickilicky gets access to the coveted Cloud Nine. Common weather teams with insanely strong abusers can no longer get through a boosting Lickilicky, who easily ignores their boosts and buffs and continues to phaze. While one my question why they would use Lickilicky over another boosting phazer such as Throh or Dragonair, its typing is a lot less exploitable by common pokemon having only a single weakness to fighting types who most stall archetypes can deal with quite well between a concentration of poisons, psychics, and fairies. Furthermore, having Cloud Nine and insane Special Bulk makes it a lot easier to set up but also helps out stall a lot more. Overall this is like my new fav mon to use on defensive teams who gets a great matchup on opposing stall or offense alike, and I encourage everybody to try it out if they need a gluemon or win condition.

http://replay.pokemonshowdown.com/nu-262683309 what are counters #onlyneedoneturn
 
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Shelmet @ Eviolite
Ability: Shell Armor
EVs: 248 HP / 216 Def / 44 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Spikes
- Infestation
- Toxic

What is a Sawk, Tauros, Bouffalant, Kangaskhan, offensive Mawile, Zangoose, Torterra and other physical (or even special) attackers to this beast among beasts of a Pokemon that is blessed with the name Shelmet? You think you can switch out on me? nah bro you stay here with me, you get toxiced (except if you are weezing or garbo then you just watch me spike up and infestation you to death) and you see these spikes flying across your screen. Oh I also resist fighting which is something another really bulky eviolite pokemon in NU cant do (ferroseed) and also ground and grass which are decently common in this tier and not only that but we aint care about your luck because you cant hax me with your crits (or cant spore/sleep powder me with overcoat). We are also weak to fire, flying and rock but thats why we have lanturn the savior but thats for another day. You might think i have a mental disorder or something but trust me this works (11/10 approve)​
TAUROS

4 SpA Life Orb Sheer Force Tauros Fire Blast vs. 248 HP / 44 SpD Eviolite Shelmet: 120-143 (39.6 - 47.1%) -- guaranteed 3HKO
252 Atk Life Orb Sheer Force Tauros Rock Climb vs. 248 HP / 216+ Def Eviolite Shelmet: 114-136 (37.6 - 44.8%) -- guaranteed 3HKO
252 Atk Life Orb Sheer Force Tauros Rock Slide vs. 248 HP / 216+ Def Eviolite Shelmet: 130-153 (42.9 - 50.4%) -- 1.2% chance to 2HKO


SAWK

252+ Atk Choice Band Sawk Knock Off (97.5 BP) vs. 248 HP / 216+ Def Eviolite Shelmet: 94-111 (31 - 36.6%) -- 66.7% chance to 3HKO
252+ Atk Choice Band Mold Breaker Sawk Close Combat vs. 248 HP / 216+ Def Eviolite Shelmet: 86-102 (28.3 - 33.6%) -- 0.2% chance to 3HKO



BOUFFALANT

252+ Atk Bouffalant Stone Edge vs. 248 HP / 216+ Def Eviolite Shelmet: 118-140 (38.9 - 46.2%) -- guaranteed 3HKO
252+ Atk Bouffalant Head Charge vs. 248 HP / 216+ Def Eviolite Shelmet: 106-126 (34.9 - 41.5%) -- guaranteed 3HKO


TORTERRA

252+ Atk Choice Band Torterra Stone Edge vs. 248 HP / 216+ Def Eviolite Shelmet: 176-208 (58 - 68.6%) -- guaranteed 2HKO
252+ Atk Choice Band Torterra Wood Hammer vs. 248 HP / 216+ Def Eviolite Shelmet: 78-93 (25.7 - 30.6%) -- guaranteed 4HKO
252+ Atk Choice Band Torterra Wood Hammer vs. 248 HP / 216+ Def Eviolite Shelmet: 78-93 (25.7 - 30.6%) -- guaranteed 4HKO


HARIYAMA

252+ Atk Hariyama Knock Off (97.5 BP) vs. 248 HP / 216+ Def Eviolite Shelmet: 61-72 (20.1 - 23.7%) -- guaranteed 5HKO
252+ Atk Hariyama Close Combat vs. 248 HP / 216+ Def Eviolite Shelmet: 56-66 (18.4 - 21.7%) -- possible 5HKO


MAWILE

252+ Atk Sheer Force Mawile Play Rough vs. 248 HP / 216+ Def Eviolite Shelmet: 87-103 (28.7 - 33.9%) -- 1.2% chance to 3HKO
252+ Atk Sheer Force Mawile Iron Head vs. 248 HP / 216+ Def Eviolite Shelmet: 78-93 (25.7 - 30.6%) -- guaranteed 4HKO


SHIFTRY

252+ Atk Life Orb Shiftry Knock Off (97.5 BP) vs. 248 HP / 216+ Def Eviolite Shelmet: 105-125 (34.6 - 41.2%) -- guaranteed 3HKO
NO INFESTATION ON THE CALC BUT IT DOES LIKE 30%, SERIOUS DAMAGE!!1!ONE!
 

Kiyo

the cowboy kid
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Ah someone finally listened to me doing !dt shelmet in the nu room. I'm not really sure what I'd run in the last two slots, but I don't think infestation is the best option. It's attack is pretty weak, but despite this I feel like curse and bug bite could be cool.

Props for bringing up shelmet it's a cool Mon that people should experiment with
 
Ah someone finally listened to me doing !dt shelmet in the nu room. I'm not really sure what I'd run in the last two slots, but I don't think infestation is the best option. It's attack is pretty weak, but despite this I feel like curse and bug bite could be cool.

Props for bringing up shelmet it's a cool Mon that people should experiment with
Didnt see the !dt on the nu room tbh actually. I just like to use a lot of NFE/LC mons in NU! Magnemite will be next, I already have some decent success with it!

As for the last 2 moveslots, i could agree that a curse set would be kinda nice but I feel other mons do that job already a lot more better like Sliggoo (although no access to a recovery move outside of RestTalk) and Quagsire. Also this sets main purpose is to counter Physical attackers or walls that cant touch Shelmet and toxic/infestation stall them.
 
ya ive been using shelmet on the ladder trying out different moves in the last 2 slots and yawn + bp are by far the most effective. both give a way to grab back momentum on a mon that would normally give it all up (a la forretress).

edit didnt want to double post so here's a set:


Mawile @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Baton Pass
- Swords Dance
- Play Rough

this is basically standard defensive mawile, except with swords dance > toxic or super fang. a big problem with using frail set ups like sd kabutops, shiftry, and pinsir are that they don't really want to take a hit since it puts them in priority range. however, mawile can solve this issue by being slow enough to baton pass a boost after taking a hit. mawile's utility doesn't end there, however, as it still functions as a decent defensive pivot with intimidate, and by properly utilizing baton pass the things that abuse mawile being in (such as magmortar/pyroar) take hazard damage and are put into a disadvantageous position. this set is quickly becoming one of my favorites to use atm.
 
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Punchshroom

FISHIOUS REND MEGA SHARPEDO
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So Grass Knot Liepard isn't exactly the newest thing ever (it's mentioned on the very first page of this thread lol), but the prominence of Rhydon has only made it more appealing. After having my Rhydon get flat out OHKOed by this thing I attempted to deduce the set and this seems to be the most efficient I came up with:


Liepard @ Expert Belt
Ability: Prankster
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty / Naive Nature
- Thunder Wave
- Knock Off
- Grass Knot
- Play Rough

Expert Belt Grass Knot cleanly OHKOes offensive Rhydon, but in order to make Expert Belt not seem to wasteful I decided to scout out what other KOes Expert Belt helps Liepard nab. Some of them would be allowing Liepard to KO Sawk with Play Rough after hitting it with Knock Off as well as cleanly OHKOing Primeape, so I thought it to be the next best move, though you can easily come up with your own suggestions.
4 SpA Expert Belt Liepard Grass Knot (100 BP) vs. 4 HP / 0 SpD Eviolite Rhydon: 389-461 (110.5 - 130.9%) -- guaranteed OHKO
4 SpA Expert Belt Liepard Grass Knot (100 BP) vs. 252 HP / 240 SpD Rhydon [assuming Eviolite is Knocked Off]: 398-470 (96.1 - 113.5%) -- 75% chance to OHKO
252 Atk Liepard Knock Off (97.5 BP) vs. 0 HP / 4 Def Sawk: 76-90 (26.1 - 30.9%) -- guaranteed 4HKO
252 Atk Expert Belt Liepard Play Rough vs. 0 HP / 4 Def Sawk: 230-271 (79 - 93.1%) -- guaranteed 2HKO
252 Atk Expert Belt Liepard Play Rough vs. 4 HP / 0 Def Primeape: 274-324 (100.7 - 119.1%) -- guaranteed OHKO
4 SpA Expert Belt Liepard Grass Knot (80 BP) vs. 0 HP / 0 SpD Solid Rock Carracosta: 266-317 (92 - 109.6%) -- 50% chance to OHKO
4 SpA Expert Belt Liepard Grass Knot (80 BP) vs. 252 HP / 4 SpD Quagsire: 350-418 (88.8 - 106%) -- 37.5% chance to OHKO
This Liepard variant is way more suited for HO, as it can lure threats and just slow stuff down with TWave (especially against weather teams) for its other teammates to pick off; this means Encore's utility of simply forcing out setup sweepers matters less when u can just plow through them after paralysing them and snag offensive momentum right back.
 
Klinklang @ Metal Coat
Ability: Clear Body
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Gear Grind
- Shift Gear
- Return
- Substitute

Metal Coat lets gears guarantee some KO's on stuff it wouldn't normally be able to KO. While you are losing recovery without leftovers and free set up opportunities without shuca berry, the extra power metal coat provides makes gears even more powerful to act as a late game sweeper. Notable new KO's are 100% lead crustle, standard hariyama after rocks at +1 and piloswine without rocks at +1 (also has a good chance of knocking out DD rhydon after rocks at +1), as well as a lot of other stuff that I can't think of right now,.

Speed creep isn't creative or underrated, but I feel like informating that with 188 speed klinklang outspeeds base 110 scarfers and base 70s at +2 speed will be useful for you.
 
Klinklang @ Metal Coat
Ability: Clear Body
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Gear Grind
- Shift Gear
- Return
- Substitute

Metal Coat lets gears guarantee some KO's on stuff it wouldn't normally be able to KO. While you are losing recovery without leftovers and free set up opportunities without shuca berry, the extra power metal coat provides makes gears even more powerful to act as a late game sweeper. Notable new KO's are 100% lead crustle, standard hariyama after rocks at +1 and piloswine without rocks at +1 (also has a good chance of knocking out DD rhydon after rocks at +1), as well as a lot of other stuff that I can't think of right now,.

Speed creep isn't creative or underrated, but I feel like informating that with 188 speed klinklang outspeeds base 110 scarfers and base 70s at +2 speed will be useful for you.
Really cool set, just one suggestion, since you're running all that speed anyway i suggest you run 216 speed > 188. This allows you to outpace adamant sawk which is huge in this meta, allowing you to pick it off if it's weakened.
 

PrinceLucian

Banned deucer.
Victreebel @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Leaf Blade
- Sucker Punch
- Encore


So basically,i was playing around this set outside of sun. Main idea about this set is Encore, which allows Victreebel to setup on stealth rock pokemon ,pokemon with recovery, boosters,and things that try to outplay sucker punch. Opponent will most likely switch out after you encore it so you get a kill in most cases, you can also outplay sucker punches from skuntanks and few other things. Why i use Victreebel over shiftry is its higher grass stab power and its not weak to fighting types and priority mach punch, and shiftry also doesnt get encore, while cacturne is too slow to pull off a sweep vs even slower teams, plus victreebel also gets clorophyl boost from opposing sun teams since i dont use this set in sun.
Sucker punch from victreebel is extremely strong and it ohkoes most revenge killers after rocks except Sawk, while it does huge damage to primeape and other revenge killers resistant to sucker punch. People can also assume that you are running sunny day victreebel moveset with solarbeam/weather ball/sludge bomb and bring Hariyama to check it, only to get ohkoed by +2 leaf blade.
Im using this set early to mid game which allows me to weaken my opponents team for teammates that want to sweep. Its counters are mostly weezing, garbodor, so you must weaken them before you want to SD up, and you can encore garbodor into spikes if you have hazard control, as it wont expect you to encore.
Ive been testing this set for few days already,and its surprizingly good, i gave the set to few other friends and it gave the same results,i might post some replays, but cant at the moment due to some problems. Try it out yourself, its very fun to use.
Adamant nature is prefered for more power,as jolly wont bring some ohkoes on revenge killers.
 
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Dedenne @ Sitrus Berry
Ability: Cheek Pouch
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Recycle
- Super Fang
- Nuzzle/Toxic
- Thunderbolt

This super-annoying Dedenne set isn't exactly original, but it seems underused for the amount of utility it possesses. Dedenne can live a suprising amount of things from many strong S or A+ ranked attackers, a small list of which I've compiled here: (These include Stealth Rock and Sitrus Berry + Cheek Pouch recovery)

- Earthquake from Jolly Life Orb Tauros
- 2 Close Combats from Choice Banded Adamant Sawk
- 2 Dazzling Gleams from Mega Audino
- Psyshock from Timid Life Orb Jynx
- 2 Shift Gears from Adamant Klinklang
- 2 Scalds from Modest Choice Specs Lanturn
- 2 Psychics from Timid Life Orb Mespirit
- 2 +1 Psychics from standard Calm Mind Musharna
- 2 Waterfalls from Adamant Samurott
- 2 Leaf Storms from Lonely Shiftry
- 2 Psyshocks from Timid Life Orb Xatu
- Anything Syther can hit it with
- Anything Gurdurr can hit it with (excluding Poison Jab because who runs that)

After living a hit from anyone of these guys, Dedenne can severely cripple them with Nuzzle or Toxic and make them very easy to revenge kill with Super Fang, stall out Toxic damage with Recycle, or just kill them hisself with Thunderbolt (In Xatu's case). Dedenne is weak to Ground, and is very susceptible to Knock Off, and worn down by Status and entry hazards, but this mon has some handy resistances to Flying, Electric, Dark, Bug, and Fighting, an immunity to Dragon, and an ability that works well to give Dedenne an opportunity to work its magic. Dedenne is kind of limited in terms of what it can do beyond this set, but it is certainly set apart from its Pikachu-clone brethren.
 

Kiyo

the cowboy kid
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sub and toxic are mandatory on dedenne, walling a pokemon is great and all... but if you cant do anything to it why does a great defensive ev spread matter? for the record i think you need more speed than that on dedenne.
 
Hello,

I am always trying new sets and pokémons to surprise players and I was with this physical Floatzel and so I did:



Floatzel @ Flame Orb
Ability: Water Veil (prevents burn)
EVs: 252 atk / 4 def / 252 spe
Jolly nature

Waterfall
Ice punch
Return / Secret Power
Switcheroo

So this Floatzel works with Waterfall as stab, ice punch to coverage against Grass, Return to coverage against Water/Ground pokémon and hitting harder, or Secret Power good option against Water/Flying pokemon usually fast and special, or bulk and so can be paralyzed with secondary effect of 30% chance of paralyze obviously.
And finally Switcheroo to swap items, since Floatzel is holding Flame Orb and he can't be burned, thanks to Water Veil, Flame Orb passed by Switcheroo can be supportive against Ferroseed, who wall completely Floatzel. Also passing Flame Orb can be very good against a lot of threats to Floatzel, and usually he will have great chance to take Leftovers on this action, whats default item as example.
A bulk physical can be used 252 hp / 4 atk / 252 spe but changing Return/ Secret Power by Bulk Up, Roar or being mixed with Hidden Power Grass or Electric. There's so more possibilities to use this pokémon by other way and so accurate in my humble opinion.

Thanks in advance.
 
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this is the gayest thing ive ever made but


Dedenne @ Sitrus Berry
Ability: Cheek Pouch
EVs: 252 HP / 48 Def / 208 Spe
Timid Nature
- Substitute
- Recycle
- Toxic
- Thunderbolt

dedenne is a super annoying mon ive been using on a semistall team as of late and its...surprisingly worked. it takes advantage of the recent increase of scyther and rotom-fan, and can stall tons of stuff out with toxic and sitrus+cheek pouch+recycle healing you like 60 percent, letting you set up subs super consistently. spread lets u outpace max+timid base 95s like jynx or haunter, with max hp and rest in def to check scyther. works best on tspike teams cause sub lol

heres a replay of a game i had with my pal Luck O' the Irish. sorry for using this against u
http://replay.pokemonshowdown.com/nu-260867917
View attachment 49714
Dedenne @ Sitrus Berry
Ability: Cheek Pouch
EVs: 252 HP / 220 Def / 36 SpD
Bold Nature
- Recycle
- Super Fang
- Nuzzle/Toxic
- Thunderbolt

This super-annoying Dedenne set isn't exactly original, but it seems underused for the amount of utility it possesses. Dedenne can live a suprising amount of things from many strong S or A+ ranked attackers, a small list of which I've compiled here: (These include Stealth Rock and Sitrus Berry + Cheek Pouch recovery)

- Earthquake from Jolly Life Orb Tauros
- 2 Close Combats from Choice Banded Adamant Sawk
- 2 Dazzling Gleams from Mega Audino
- Psyshock from Timid Life Orb Jynx
- 2 Shift Gears from Adamant Klinklang
- 2 Scalds from Modest Choice Specs Lanturn
- 2 Psychics from Timid Life Orb Mespirit
- 2 +1 Psychics from standard Calm Mind Musharna
- 2 Waterfalls from Adamant Samurott
- 2 Leaf Storms from Lonely Shiftry
- 2 Psyshocks from Timid Life Orb Xatu
- Anything Syther can hit it with
- Anything Gurdurr can hit it with (excluding Poison Jab because who runs that)

After living a hit from anyone of these guys, Dedenne can severely cripple them with Nuzzle or Toxic and make them very easy to revenge kill with Super Fang, stall out Toxic damage with Recycle, or just kill them hisself with Thunderbolt (In Xatu's case). Dedenne is weak to Ground, and is very susceptible to Knock Off, and worn down by Status and entry hazards, but this mon has some handy resistances to Flying, Electric, Dark, Bug, and Fighting, an immunity to Dragon, and an ability that works well to give Dedenne an opportunity to work its magic. Dedenne is kind of limited in terms of what it can do beyond this set, but it is certainly set apart from its Pikachu-clone brethren.
woah man i know im real influential but cmon. sub+toxic is also literally the only reason ud wanna run dedenne, so idk whats up with ur super fang set
 
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