Beheeyem (QC 3/3) (GP 2/2)

Tricking

MALDINI
is a Top Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnuswon the 6th Official Ladder Tournamentwon the 7th Official Ladder Tournamentis a Two-Time Past SPL Championis a Past WCoP Champion
World Defender
[OVERVIEW]
Beheeyem is a very strong wallbreaker thanks to its great base 125 Special Attack and access to Analytic to punish switch-ins. It has great coverage, with few Pokemon in the tier resisting all of its attacks. Trick Room and Analytic make up for its low Speed. It's quite easy, however, to check Beheeyem offensively because of its typing, which provides relatively few useful resistances and leaves it weak to common attacking types; without Trick Room, it can be checked with more ease due to its lackluster Speed. It is weak to Dark-types, and Knock Off is really threatening. It faces competition as a Trick Room setter from Musharna, which has comparable power, better bulk, and Healing Wish support.

[SET]
name: Choice Specs
move 1: Psychic
move 2: Signal Beam
move 3: Thunderbolt
move 4: Trick
item: Choice Specs
ability: Analytic
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
Moves
========

Psychic is a powerful STAB move that hits most neutral targets very hard. Signal Beam hits Dark- and Psychic-types such as Cacturne, Malamar, and Musharna super effectively. Thunderbolt provides good coverage, allowing Beheeyem to hit Xatu super effectively, as well as hit Pawniard and Scyther harder. Trick is used to swap items with bulky Pokemon that rely on their item, such as Eviolite Ferroseed, or bulky Pokemon that are useless when Choice-locked, such as Musharna. Hidden Power Ground can be used to hit Skuntank harder than Thunderbolt on the switch, and it's the only Hidden Power worth using. Psyshock hits Assault Vest Hariyama and specially defensive Pokemon harder than Psychic.

Set Details
========
Choice Specs, 252 Special Attack EVs, and a Modest nature maximize Beheeyem's power; Choice Specs synergizes with Trick as well. 84 EVs are invested in Speed to outpace uninvested base 50 Speed Pokemon such as Vileplume, Hariyama, and Prinplup. Analytic allows Beheeyem to hit faster Pokemon harder, as well as punish switches.

Usage Tips
========
Spam Psychic, and use a coverage move when you predict a switch-in. Switch out when a faster threat is ready to revenge kill Beheeyem if you want to preserve it for the rest of the match; however, be careful of Pursuit trappers that can KO it on the switch. As Beheeyem is almost always going to move last in the turn, it doesn't like taking much damage by switching into attacks, so it should be switched in after a teammate has fainted or brought in with a slow Volt Switch, Baton Pass, or U-turn.

Team Options
========

Beheeyem doesn't need much support, because almost nothing walls it. Bulky Fighting-types, such as Gurdurr and Hariyama, that check Dark-types should make up for its weakness to Dark-types. Dark-types can check both opposing Dark-types and Ghost-types, while Pawniard and Skuntank can even Pursuit trap Ghost- and Psychic-types. Mega Audino absorbs Knock Off and offers Wish support to help keep Beheeyem healthy. Pokemon that can clean up late game and can take advantage of Beheeyem punching holes in the opposing team such as Lilligant, Samurott, and Vivillon are also good teammates to consider.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Signal Beam
move 4: Thunderbolt / Nasty Plot / Recover
item: Life Orb
ability: Analytic
nature: Quiet
evs: 248 HP / 252 SpA / 8 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========
Trick Room makes it easy to clean offensive teams late-game. Psychic is a strong STAB move, while Psyshock is preferred with Nasty Plot to break specially bulky Pokemon. Signal Beam hits Dark- and Psychic-types, such as Liepard, Malamar, and Musharna, super effectively. Thunderbolt is used for its good neutral coverage, allowing Beheeyem to hit Xatu super effectively and hit Pawniard and Scyther harder. Alternatively, Nasty Plot boosts Beheeyem's Special Attack, making it very threatening, while Recover can be used to heal Beheeyem, increasing its longevity, and allows it to play mind games with Sucker Punch.

Set Details
========

Life Orb boosts the power of Beheeyem's attacks without locking it into a move. Beheeyem runs minimum Speed so that it can outslow as many Pokemon as possible, which translates to being faster in Trick Room. Analytic is the best ability even if Beheeyem is faster in Trick Room because it punishes switches, which are the most common answers to Trick Room. Mind Plate can be used to boost Beheeyem's STAB move without causing Life Orb recoil. Colbur Berry can be used as well to ease Trick Room setup against Dark-types and to take less damage from a Sucker Punch from the likes of Shiftry, Pawniard, and Skuntank.

Usage Tips
========

Use Beheeyem late-game to clean or mid-game on Trick Room teams to break stuff. Don't set up too early, because Beheeyem gets worn down easily, especially considering Life Orb recoil and the necessity to take a hit the turn it sets up Trick Room. Watch out for Fake Out users, especially Kangaskhan, because they can stall out Trick Room turns or KO Beheeyem with Sucker Punch.

Team Options
========

Hariyama and Gurdurr are good teammates because they can take on Dark-types and work well under Trick Room. Running other Trick Room users frees up a moveslot for Beheeyem and allows it to focus on cleaning. Mega Audino offers Trick Room support and Wish or Healing Wish support. Carbink can also use Trick Room and check Bug-types, especially Scyther, and set up Stealth Rock. Golurk works well in Trick Room and can crush bulky Steel-types that can check Beheeyem.

[STRATEGY COMMENTS]
Other Options
=============
A set with both Nasty Plot and Recover can be used to demolish stall teams. Energy Ball can OHKO Quagsire, but Psychic 2HKOes it even without a boosting item. A set with Calm Mind and Recover has its niche, but it's mostly outclassed by Musharna. Simple Beam, despite being gimmicky and situational, can be used to get a free +4 boost with Nasty Plot against Xatu.

Checks and Counters
===================

**Steel-types**: Ferroseed and Probopass are able to wall Beheeyem with ease. The former dislikes being Tricked, though, whilst the latter is threatened by Hidden Power Ground variants.

**Dark-types**: Pawniard, Shiftry, Liepard, Cacturne can switch into Psychic and threaten Beheeyem with their super effective STAB attacks, especially Sucker Punch, which forces Beheeyem not to use attacking moves; however, most are outright KOed by Signal Beam. Skuntank, in addition to being able to switch into Psychic, resists Signal Beam and is able to threaten Beheeyem offensively. It can threaten Beheeyem with Pursuit as well if it's switching out.

**Scyther**: Scyther can OHKO Beheeyem with its Bug-type STAB moves or threaten it with Pursuit, although it can't switch into Beheeyem's attacks, especially if Trick Room is active.

**Ghost-types**: Offensive Ghost-types, such as Mismagius and Rotom, can't switch into Beheeyem's attacks, but they threaten it with their powerful STAB moves.
 
Last edited:

Tricking

MALDINI
is a Top Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnuswon the 6th Official Ladder Tournamentwon the 7th Official Ladder Tournamentis a Two-Time Past SPL Championis a Past WCoP Champion
World Defender
I implemented Punchshroom's suggestions from the previous analysis, removed Sneasel mentions, added Skuntank mentions, and written the analysis up. I think this is ready for the third check.
 

shiloh

is a Member of Senior Staffis a Top Tiering Contributoris a Contributor to Smogonis a Top Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Staff Alumnusis an Administrator Alumnusis a Dedicated Tournament Host Alumnusis a Past WCoP Champion
Tiering Lead
taken over from hollywood's analysis

[OVERVIEW]
Beheeyem is a very strong special attacker which can rely on Analytic to punish switch-ins. It has access to a great coverage, which has a few resistors in the tier. Trick room and Analytic make up for its low Speed. It's quite easy to check offensively if it doesn't set up Trick Room due to its lackluster Speed. It is weak to Dark-types and Knock Off is really threatening. It faces competition from Musharna as a Trick Room setter which has comparable power, better bulk, and Healing Wish support.

[SET]
name: Choice Specs
move 1: Psychic
move 2: Signal Beam
move 3: Thunderbolt
move 4: Trick
item: Choice Specs
ability: Analytic
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
Moves
========
Psychic is a powerful STAB move which hits very hard. Signal Beam hits Dark- and Psychic-types such as Cacturne, Malamar, and Musharna super effectively. Thunderbolt provides a neutral coverage, allowing to hit Xatu super effectively, and hit stronger Pawniard and Scyther. Trick is used to swap items with bulky Pokemon Beheeyem can't cripple properly. Hidden Power Fighting hits super effectively Pawniard, Probopass, and Ferroseed but it isn't a good move to lock into. Mention HP Ground as well, as it punishes skuntank that try to switch in. Also put a mention of Psyshock here as it hits Yama harder, as well as dedicated Special Walls.

Set Details
========
Choice Specs, Special Attack EVs and a Modest nature maximize Beheeyem's power; Choice Specs synergizes with Trick as well. 84 EVs are given into Speed to outpace uninvested base 50s such as Vileplume, Hariyama, and Prinplup. Analytic allows it to hit faster Pokemon harder, as well as punish switches.

Usage Tips
========
Spam Psychic. Use a coverage move when you predict a resistor switching in. Switch out when a faster threats is ready to revenge kill Beheeyem if you want to preserve it for the rest of the match. Be careful of Pursuit trappers that can KO it on the switch though.

Team Options
========
Beheeyem doesn't need much support because almost nothing walls it. Bulky Fighting-types, Gurdurr, Hariyama, that check Dark-types should make up for its weakness to Dark-types. Dark-types can check both opposing Dark-types and Ghost-types, while Pawniard and Skuntank can even Pursuit trap Ghost- and Psychic-types. Mega Audino absorbs Knock Off and offers Wish support to help it keep killing things. Pokemon that help wallbreak such as Lilligant, Samurott, Vivillon, etc.


[SET]
name: Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Signal Beam
move 4: Thunderbolt / Nasty Plot / Recover
item: Life Orb
ability: Analytic
nature: Quiet
evs: 248 HP / 252 SpA / 8 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========
Trick Room cleans offensive teams late-game. Psychic is a strong STAB, while Psyshock is preferred with Nasty Plot to break specially bulky Pokemon. Signal Beam hits Dark- and Psychic-types super effectively. Thunderbolt for neutral coverage, allowing it to hit Xatu super effectively, while hitting Pawniard and Scyther harder. Nasty Plot boosts its attack making it very threatening. Recover is used to heal Beheeyem increasing its longevity, and play mindgames with Sucker Punch.

Set Details
========
Life Orb is given to get a relevant boost, without locking into a move. No Speed and 0 Speed IVs are given to outslow as many Pokemon as possible, being faster in Trick Room. Analytic is the best ability even if Beheeyem is faster in Trick Room because it punishes switches, which are the most common answers to Trick Room. Mind Plate can be used for a boosted STAB without taking Life Orb recoil. I would also bring the mention of Colbur up to here, as it is really helpful for setting up TR against fighting types

Usage Tips
========
Use Beheeyem late-game to clean or mid-game on Trick Room teams to break stuff. Don't set up too early because, especially with Life Orb recoil and taking a hit the turn you set up Trick Room, Beheeyem gets worn down easily. Watch out for Sucker Punch users and Kangaskhan because they can stall out Trick Room turns or KO Beheeyem. Say Fake Out instead of Sucker Punch, because Fake Out stalls out TR not Sucker Punch

Team Options
========
Hariyama and Gurdurr are good teammates because they can take on Dark-types and work well under Trick Room. Other Trick Room users keep you from having to set it up with Beheeyem, which can focus on cleaning. Mega Audino offers Trick Room support + Wish or Healing Wish support. Carbink can also use Trick Room and check Bug-types, especially Scyther, and set up Stealth Rock. Golurk works well in Trick Room and can crush bulky Steels that can check Beheeyem.

[STRATEGY COMMENTS]
Other Options
=============
A set with both Nasty Plot and Recover can be used to demolish stall teams. Nasty Plot with Energy Ball can OHKO Quagsire but Psychic 2HKOs even without a boosting item. A set with Calm Mind and Recover has its niche, but it's mostly outclassed by Musharna. Colbur Berry to ease Trick Room setup against Dark-types and resist Sucker Punch from the likes of Shiftry, Pawniard and Skuntank. Simple Beam, despite being gimmick and situational, can be used to get a free +4 boost with Nasty Plot against Xatu.

Checks and Counters
===================
**Steel-types**: Ferroseed and Probopass are able to wall Beheeyem with ease. The latter is threatened by Hidden Power Fighting variants, though.

**Dark-types**: Pawniard, Shiftry, Liepard, Cacturne, and Malamar can switch into Psychic and threaten offensively, but most outright are KOed by Signal Beam. Skuntank, in addition to switch into Psychic, resists Signal Beam with ease and is able to threaten Beheeyem offensively. It can threaten Beheeyem with Pursuit as well if it's switching out.

**Fake Out and Sucker Punch users**: Kangaskhan, in particular, threatens Beheeyem with Sucker Punch and can stall Trick Room turns thanks to Fake Out. Put this into two categories, as most mons with one don't have the other. Also they serve different purposes, as Fake Out stalls out TR and Sucker kills Beeheyem

**Scyther**: Scyther can OHKO Beheeyem with its Bug-type STAB, although it can't switch into Beheeyem's attacks, especially if under Trick Room. It can threaten Beheeyem with Pursuit as well.

**Ghost-types**: Offensive Ghost-types, such as Mismagius and Rotom, can't switch into Beheeyem's attacks but they threaten it with their powerful STAB moves.
Implement the bold changes and QC 3/3
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
hello
[OVERVIEW]
Beheeyem is a very strong special attacker that which can rely on Analytic to punish switch-ins. It has access to a great coverage, with few Pokemon which has a few resistors in the tier resisting all of its attacks. Trick Room and Analytic make up for its low Speed. It's quite easy, however, to check Beheeyem offensively if it doesn't set up Trick Room, (AC) due to its lackluster Speed. It is weak to Dark-types, (AC) and Knock Off is really threatening. It faces competition as a Trick Room setter from Musharna as a Trick Room setter, (AC) which has comparable power, better bulk, and Healing Wish support.

[SET]
name: Choice Specs
move 1: Psychic
move 2: Signal Beam
move 3: Thunderbolt
move 4: Trick
item: Choice Specs
ability: Analytic
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
Moves
========

Psychic is a powerful STAB move that which hits very hard. Signal Beam hits Dark- and Psychic-types such as Cacturne, Malamar, and Musharna super effectively. Thunderbolt provides a neutral good coverage, allowing Beheeyem to hit Xatu super effectively, as well as and hit stronger Pawniard and Scyther harder. Trick is used to swap items with bulky Pokemon Beheeyem can't cripple properly. Hidden Power Fighting hits super effectively Pawniard, Probopass, and Ferroseed super effectively, but it isn't a good move to lock Beheeyem into. Hidden Power Ground can be used to hit Skuntank harder than Thunderbolt on the switch-in. Psyshock hits Hariyama and specially defensive Pokemon harder than Psychic.

Set Details
========
Choice Specs, 252 Special Attack EVs, (AC) and a Modest nature maximize Beheeyem's power; Choice Specs synergizes with Trick as well. 84 EVs are invested in given into Speed to outpace uninvested base 50s Speed Pokemon such as Vileplume, Hariyama, and Prinplup. Analytic allows it Beheeyem to hit faster Pokemon harder, as well as punish switches.

Usage Tips
========
Spam Psychic. Use a coverage move when you predict a switch-in resistor switching in. Switch out when a faster threats is ready to revenge kill Beheeyem if you want to preserve it for the rest of the match. Be careful of Pursuit trappers that can KO it on the switch, (AC) though.

Team Options
========

Beheeyem doesn't need much support, (AC) because almost nothing walls it. Bulky Fighting-types, such as Gurdurr, (RC) and Hariyama, that check Dark-types should make up for its weakness to Dark-types. Dark-types can check both opposing Dark-types and Ghost-types, while Pawniard and Skuntank can even Pursuit trap Ghost- and Psychic-types. Mega Audino absorbs Knock Off and offers Wish support to help it Beheeyem keep killing KOing things. Pokemon that help wallbreak such as Lilligant, Samurott, and Vivillon, etc are also good teammates to consider.

[SET]name: Trick Room

move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Signal Beam
move 4: Thunderbolt / Nasty Plot / Recover
item: Life Orb
ability: Analytic
nature: Quiet
evs: 248 HP / 252 SpA / 8 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========
Trick Room makes it easy to clean offensive teams late-game. Psychic is a strong STAB move, while Psyshock is preferred with Nasty Plot to break specially bulky Pokemon. Signal Beam hits Dark- and Psychic-types super effectively. Thunderbolt is used for its good neutral coverage, allowing it Beheeyem to hit Xatu super effectively, while hitting and hit Pawniard and Scyther harder. Nasty Plot boosts Beheeyem's Special Attack, its attack making it very threatening. Recover is used to heal Beheeyem, (AC) increasing its longevity, and allows it to play mind games with Sucker Punch.

Set Details
========

Life Orb boosts the power of Beheeyem's attacks is given to get a relevant boost, without locking into a move. Beheeyem runs minimum Speed so that it can No Speed and 0 Speed IVs are given to outslow as many Pokemon as possible, which translates to being faster in Trick Room. Analytic is the best ability even if Beheeyem is faster in Trick Room because it punishes switches, which are the most common answers to Trick Room. Mind Plate can be used to boost Beheeyem's STAB move for a boosted STAB without causing taking Life Orb recoil. Colbur Berry can be used as well to ease Trick Room setup against Dark-types and to take less damage from a resist Sucker Punch from the likes of Shiftry, Pawniard, and Skuntank.

Usage Tips
========

Use Beheeyem late-game to clean or mid-game on Trick Room teams to break stuff. Don't set up too early, (AC) because, especially with Life Orb recoil and taking a hit the turn you set up Trick Room, Beheeyem gets worn down easily, especially considering Life Orb recoil and the fact that Beheeyem must take a hit the turn it sets up Trick Room. Watch out for Fake Out users, especially Kangaskhan, because they can stall out Trick Room turns or KO Beheeyem with Sucker Punch.

Team Options
========

Hariyama and Gurdurr are good teammates because they can take on Dark-types and work well under Trick Room. Running other Trick Room users frees up a moveslot for Beheeyem and allows it to keep you from having to set it up with Beheeyem, which can focus on cleaning. Mega Audino offers Trick Room support and + Wish or Healing Wish support. Carbink can also use Trick Room and check Bug-types, especially Scyther, and set up Stealth Rock. Golurk works well in Trick Room and can crush bulky Steel-types that can check Beheeyem.

[STRATEGY COMMENTS]
Other Options
=============

A set with both Nasty Plot and Recover can be used to demolish stall teams. Nasty Plot with Energy Ball (maybe specify the boosts, ex: +2 Energy Ball) can OHKO Quagsire, (AC) but Psychic 2HKOes even without a boosting item. A set with Calm Mind and Recover has its niche, but it's mostly outclassed by Musharna. Simple Beam, despite being gimmicky and situational, can be used to get a free +4 boost with Nasty Plot against Xatu.

Checks and Counters
===================

**Steel-types**: Ferroseed and Probopass are able to wall Beheeyem with ease. The latter is threatened by Hidden Power Fighting variants, though.

**Dark-types**: Pawniard, Shiftry, Liepard, Cacturne, and Malamar can switch into Psychic and threaten Beheeyem offensively (maybe "with their super effective STAB attacks" or something instead of "offensively", but up to you), but most are outright are KOed by Signal Beam. Skuntank, in addition to being able to switch into Psychic, resists Signal Beam with ease and is able to threaten Beheeyem offensively. It can threaten Beheeyem with Pursuit as well if it's switching out.

**Fake Out Users**: Kangaskhan, in particular, threatens Beheeyem because it can stall Trick Room turns thanks to Fake Out.

**Sucker Punch Users**: Shiftry, Cacturne, Pawniard, and Skuntank can all OHKO Beheeyem with Sucker Punch, forcing it not to use attacking offensive moves. (perhaps move this to the Dark-types section? the four examples listed are all Dark-types, anyways)

**Scyther**: Scyther can OHKO Beheeyem with its Bug-type STAB moves or threaten it with Pursuit, although it can't switch into Beheeyem's attacks, especially if under Trick Room is active. It can threaten Beheeyem with Pursuit as well.

**Ghost-types**: Offensive Ghost-types, such as Mismagius and Rotom, can't switch into Beheeyem's attacks, (AC) but they threaten it with their powerful STAB moves.


1/2
 
Last edited:

Tricking

MALDINI
is a Top Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnuswon the 6th Official Ladder Tournamentwon the 7th Official Ladder Tournamentis a Two-Time Past SPL Championis a Past WCoP Champion
World Defender
hello
[OVERVIEW]
Beheeyem is a very strong special attacker that which can rely on Analytic to punish switch-ins. It has access to a great coverage, with few Pokemon which has a few resistors in the tier resisting all of its attacks. Trick Room and Analytic make up for its low Speed. It's quite easy, however, to check Beheeyem offensively if it doesn't set up Trick Room, (AC) due to its lackluster Speed. It is weak to Dark-types, (AC) and Knock Off is really threatening. It faces competition as a Trick Room setter from Musharna as a Trick Room setter, (AC) which has comparable power, better bulk, and Healing Wish support.

[SET]
name: Choice Specs
move 1: Psychic
move 2: Signal Beam
move 3: Thunderbolt
move 4: Trick
item: Choice Specs
ability: Analytic
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
Moves
========

Psychic is a powerful STAB move that which hits very hard. Signal Beam hits Dark- and Psychic-types such as Cacturne, Malamar, and Musharna super effectively. Thunderbolt provides a neutral good coverage, allowing Beheeyem to hit Xatu super effectively, as well as and hit stronger Pawniard and Scyther harder. Trick is used to swap items with bulky Pokemon Beheeyem can't cripple properly. Hidden Power Fighting hits super effectively Pawniard, Probopass, and Ferroseed super effectively, but it isn't a good move to lock Beheeyem into. Hidden Power Ground can be used to hit Skuntank harder than Thunderbolt on the switch-in. Psyshock hits Hariyama and specially defensive Pokemon harder than Psychic.

Set Details
========
Choice Specs, 252 Special Attack EVs, (AC) and a Modest nature maximize Beheeyem's power; Choice Specs synergizes with Trick as well. 84 EVs are invested in given into Speed to outpace uninvested base 50s Speed Pokemon such as Vileplume, Hariyama, and Prinplup. Analytic allows it Beheeyem to hit faster Pokemon harder, as well as punish switches.

Usage Tips
========
Spam Psychic. Use a coverage move when you predict a switch-in resistor switching in. Switch out when a faster threats is ready to revenge kill Beheeyem if you want to preserve it for the rest of the match. Be careful of Pursuit trappers that can KO it on the switch, (AC) though.

Team Options
========

Beheeyem doesn't need much support, (AC) because almost nothing walls it. Bulky Fighting-types, such as Gurdurr, (RC) and Hariyama, that check Dark-types should make up for its weakness to Dark-types. Dark-types can check both opposing Dark-types and Ghost-types, while Pawniard and Skuntank can even Pursuit trap Ghost- and Psychic-types. Mega Audino absorbs Knock Off and offers Wish support to help it Beheeyem keep killing KOing things. Pokemon that help wallbreak such as Lilligant, Samurott, and Vivillon, etc are also good teammates to consider.

[SET]name: Trick Room

move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Signal Beam
move 4: Thunderbolt / Nasty Plot / Recover
item: Life Orb
ability: Analytic
nature: Quiet
evs: 248 HP / 252 SpA / 8 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========
Trick Room makes it easy to clean offensive teams late-game. Psychic is a strong STAB move, while Psyshock is preferred with Nasty Plot to break specially bulky Pokemon. Signal Beam hits Dark- and Psychic-types super effectively. Thunderbolt is used for its good neutral coverage, allowing it Beheeyem to hit Xatu super effectively, while hitting and hit Pawniard and Scyther harder. Nasty Plot boosts Beheeyem's Special Attack, its attack making it very threatening. Recover is used to heal Beheeyem, (AC) increasing its longevity, and allows it to play mind games with Sucker Punch.

Set Details
========

Life Orb boosts the power of Beheeyem's attacks is given to get a relevant boost, without locking into a move. Beheeyem runs minimum Speed so that it can No Speed and 0 Speed IVs are given to outslow as many Pokemon as possible, which translates to being faster in Trick Room. Analytic is the best ability even if Beheeyem is faster in Trick Room because it punishes switches, which are the most common answers to Trick Room. Mind Plate can be used to boost Beheeyem's STAB move for a boosted STAB without causing taking Life Orb recoil. Colbur Berry can be used as well to ease Trick Room setup against Dark-types and to take less damage from a resist Sucker Punch from the likes of Shiftry, Pawniard, and Skuntank.

Usage Tips
========

Use Beheeyem late-game to clean or mid-game on Trick Room teams to break stuff. Don't set up too early, (AC) because, especially with Life Orb recoil and taking a hit the turn you set up Trick Room, Beheeyem gets worn down easily, especially considering Life Orb recoil and the fact that Beheeyem must take a hit the turn it sets up Trick Room. Watch out for Fake Out users, especially Kangaskhan, because they can stall out Trick Room turns or KO Beheeyem with Sucker Punch.

Team Options
========

Hariyama and Gurdurr are good teammates because they can take on Dark-types and work well under Trick Room. Running other Trick Room users frees up a moveslot for Beheeyem and allows it to keep you from having to set it up with Beheeyem, which can focus on cleaning. Mega Audino offers Trick Room support and + Wish or Healing Wish support. Carbink can also use Trick Room and check Bug-types, especially Scyther, and set up Stealth Rock. Golurk works well in Trick Room and can crush bulky Steel-types that can check Beheeyem.

[STRATEGY COMMENTS]
Other Options
=============

A set with both Nasty Plot and Recover can be used to demolish stall teams. Nasty Plot with Energy Ball (maybe specify the boosts, ex: +2 Energy Ball) can OHKO Quagsire, (AC) but Psychic 2HKOes even without a boosting item. A set with Calm Mind and Recover has its niche, but it's mostly outclassed by Musharna. Simple Beam, despite being gimmicky and situational, can be used to get a free +4 boost with Nasty Plot against Xatu.

Checks and Counters
===================

**Steel-types**: Ferroseed and Probopass are able to wall Beheeyem with ease. The latter is threatened by Hidden Power Fighting variants, though.

**Dark-types**: Pawniard, Shiftry, Liepard, Cacturne, and Malamar can switch into Psychic and threaten Beheeyem offensively (maybe "with their super effective STAB attacks" or something instead of "offensively", but up to you), but most are outright are KOed by Signal Beam. Skuntank, in addition to being able to switch into Psychic, resists Signal Beam with ease and is able to threaten Beheeyem offensively. It can threaten Beheeyem with Pursuit as well if it's switching out.

**Fake Out Users**: Kangaskhan, in particular, threatens Beheeyem because it can stall Trick Room turns thanks to Fake Out.

**Sucker Punch Users**: Shiftry, Cacturne, Pawniard, and Skuntank can all OHKO Beheeyem with Sucker Punch, forcing it not to use attacking offensive moves. (perhaps move this to the Dark-types section? the four examples listed are all Dark-types, anyways)

**Scyther**: Scyther can OHKO Beheeyem with its Bug-type STAB moves or threaten it with Pursuit, although it can't switch into Beheeyem's attacks, especially if under Trick Room is active. It can threaten Beheeyem with Pursuit as well.

**Ghost-types**: Offensive Ghost-types, such as Mismagius and Rotom, can't switch into Beheeyem's attacks, (AC) but they threaten it with their powerful STAB moves.


1/2
thanks, implemented
 

boltsandbombers

i'm sorry mr. man
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Hey - I know this is almost done but I have a few more comments. I understand that english isnt your first language but I would really like the content to flow well.

Firstly and mainly, the overview is a mess.
Beheeyem is a very strong special attacker that can rely on Analytic to punish switch-ins.
This is grammatically and factually incorrect. Saying something can rely on something is really awkward wording and just doesnt make sense, and Behyeeyem doesnt rely on Analytic its just a bonus it has. Reword the first sentence just describing it as a powerful wallbreaker. The next few sentences are pretty choppy and could use a bit more expanding and could be combined together as well.
It's quite easy, however, to check Beheeyem offensively if it doesn't set up Trick Room, due to its lackluster Speed.
Its low speed isnt the main reason why its not hard to offensively check, its because its typing provides relatively few useful resistances and its weak to common attacking types.

Trick is used to swap items with bulky Pokemon Beheeyem can't cripple properly.
This doesnt make sense at all, just say Trick cripples bulky Pokemon that rely on their item, and give examples.
Remove HP Fighting, its bad - if I were to use a Hidden Power I'd always use Hidden Power ground which hits Skuntank, Pawniard, Klinklang, only missing out on Ferroseed which you can Trick. Give HP Ground more credit, like I said, its really the only Hidden Power worth using.
Psyshock hits Hariyama and specially defensive Pokemon harder than Psychic.
Specifically say that it hits Assault Vest Hariyama, and add other examples of Specially bulky Pokemon.

Usage tips need a lot of work - look at the on site [analysis=beheeyem]dex page[/analysis] for ideas of what else to add.

Mega Audino absorbs Knock Off and offers Wish support to help Beheeyem keep KOing things.
Change this to "keep Beheeyem healthy"
Pokemon that help wallbreak such as Lilligant, Samurott, and Vivillon are also good teammates to consider.
I really dislike that wording, change it to "Pokemon that can clean up late game and can take advantage of Beheeyem punching holes in the opposing team"

Signal Beam hits Dark- and Psychic-types super effectively.
Such as?
**Steel-types**: Ferroseed and Probopass are able to wall Beheeyem with ease. The latter is threatened by Hidden Power Fighting Ground variants, though.
Ferroseed really dislikes being tricked, note that.

Remove the "Fake Out Users" section from C&C, as it is over specific and it only applies to the Trick Room set, which is generally not the most effective one.

I changed the title tag to QC, and after you fix this stuff move it back to GP.
 

Tricking

MALDINI
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World Defender
Hey - I know this is almost done but I have a few more comments. I understand that english isnt your first language but I would really like the content to flow well.

Firstly and mainly, the overview is a mess.

This is grammatically and factually incorrect. Saying something can rely on something is really awkward wording and just doesnt make sense, and Behyeeyem doesnt rely on Analytic its just a bonus it has. Reword the first sentence just describing it as a powerful wallbreaker. The next few sentences are pretty choppy and could use a bit more expanding and could be combined together as well.

Its low speed isnt the main reason why its not hard to offensively check, its because its typing provides relatively few useful resistances and its weak to common attacking types.


This doesnt make sense at all, just say Trick cripples bulky Pokemon that rely on their item, and give examples.
Remove HP Fighting, its bad - if I were to use a Hidden Power I'd always use Hidden Power ground which hits Skuntank, Pawniard, Klinklang, only missing out on Ferroseed which you can Trick. Give HP Ground more credit, like I said, its really the only Hidden Power worth using.

Specifically say that it hits Assault Vest Hariyama, and add other examples of Specially bulky Pokemon.

Usage tips need a lot of work - look at the on site [analysis=beheeyem]dex page[/analysis] for ideas of what else to add.


Change this to "keep Beheeyem healthy"

I really dislike that wording, change it to "Pokemon that can clean up late game and can take advantage of Beheeyem punching holes in the opposing team"


Such as?

Ferroseed really dislikes being tricked, note that.

Remove the "Fake Out Users" section from C&C, as it is over specific and it only applies to the Trick Room set, which is generally not the most effective one.

I changed the title tag to QC, and after you fix this stuff move it back to GP.
back to gp
 

Lumari

empty spaces
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remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]
Beheeyem is a very strong wallbreaker thanks to its great base 125 Special Attack and it has access to Analytic to punish switch-ins. It has great coverage, with few Pokemon in the tier resisting all of its attacks. Trick Room and Analytic make up for its low Speed. It's quite easy, however, to check Beheeyem offensively because of its typing, which provides relatively few useful resistances and leaves it is weak to common attacking types; without Trick Room, it can be checked with more ease due to its lackluster Speed. It is weak to Dark-types, and Knock Off is really threatening. It faces competition as a Trick Room setter from Musharna, which has comparable power, better bulk, and Healing Wish support.

[SET]
name: Choice Specs
move 1: Psychic
move 2: Signal Beam
move 3: Thunderbolt
move 4: Trick
item: Choice Specs
ability: Analytic
nature: Modest
evs: 172 HP / 252 SpA / 84 Spe

[SET COMMENTS]
Moves
========

Psychic is a powerful STAB move that hits most neutral targets very hard. (or whatever, but "powerful move that hits very hard" has redundancy all over) Signal Beam hits Dark- and Psychic-types such as Cacturne, Malamar, and Musharna super effectively. Thunderbolt provides good coverage, allowing Beheeyem to hit Xatu super effectively, as well as hit Pawniard and Scyther harder. Trick is used to swap items with bulky Pokemon that rely on their item, such as Eviolite Ferroseed, or bulky Pokemon that are useless when Choice-locked, such as Musharna. Hidden Power Ground can be used to hit Skuntank harder than Thunderbolt on the switch, (AC) and it's the only Hidden Power worth using. Psyshock hits Assault Vest Hariyama and specially defensive Pokemon harder than Psychic.

Set Details
========
Choice Specs, 252 Special Attack EVs, and a Modest nature maximize Beheeyem's power; Choice Specs synergizes with Trick as well. 84 EVs are invested in Speed to outpace uninvested base 50 Speed Pokemon such as Vileplume, Hariyama, and Prinplup. Analytic allows Beheeyem to hit faster Pokemon harder, as well as punish switches.

Usage Tips
========
Spam Psychic, (comma) and use a coverage move when you predict a switch-in. Switch out when a faster threat is ready to revenge kill Beheeyem if you want to preserve it for the rest of the match; (SC) however, (AC) be careful of Pursuit trappers that can KO it on the switch, though. As Beheeyem is almost always going to move last in the turn, it doesn't like taking much damage by switching into attacks, therefore so it should be switched in after a teammate has fainted or thanks to brought in with a slow Volt Switch, Baton Pass, or U-turn.

Team Options
========

Beheeyem doesn't need much support, because almost nothing walls it. Bulky Fighting-types, such as Gurdurr and Hariyama, that check Dark-types should make up for its weakness to Dark-types. Dark-types can check both opposing Dark-types and Ghost-types, while Pawniard and Skuntank can even Pursuit trap Ghost- and Psychic-types. Mega Audino absorbs Knock Off and offers Wish support to help Beheeyem keep Beheeyem healthy. Pokemon that can clean up late game and can take advantage of Beheeyem punching holes in the opposing team such as Lilligant, Samurott, and Vivillon are also good teammates to consider.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Signal Beam
move 4: Thunderbolt / Nasty Plot / Recover
item: Life Orb
ability: Analytic
nature: Quiet
evs: 248 HP / 252 SpA / 8 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========
Trick Room makes it easy to clean offensive teams late-game. Psychic is a strong STAB move, while Psyshock is preferred with Nasty Plot to break specially bulky Pokemon. Signal Beam hits Dark- and Psychic-types, such as Liepard, Malamar, and Musharna, super effectively. Thunderbolt is used for its good neutral coverage, allowing Beheeyem to hit Xatu super effectively and hit Pawniard and Scyther harder. Alternatively, (AC) Nasty Plot boosts Beheeyem's Special Attack, making it very threatening, (comma) while Recover is can be used to heal Beheeyem, increasing its longevity, and allows it to play mind games with Sucker Punch.

Set Details
========

Life Orb boosts the power of Beheeyem's attacks without locking it into a move. Beheeyem runs minimum Speed so that it can outslow as many Pokemon as possible, which translates to being faster in Trick Room. Analytic is the best ability even if Beheeyem is faster in Trick Room because it punishes switches, which are the most common answers to Trick Room. Mind Plate can be used to boost Beheeyem's STAB move without causing Life Orb recoil. Colbur Berry can be used as well to ease Trick Room setup against Dark-types and to take less damage from a Sucker Punch from the likes of Shiftry, Pawniard, and Skuntank.

Usage Tips
========

Use Beheeyem late-game to clean or mid-game on Trick Room teams to break stuff. Don't set up too early, because Beheeyem gets worn down easily, especially considering Life Orb recoil and the fact that Beheeyem must necessity to take a hit the turn it sets up Trick Room. Watch out for Fake Out users, especially Kangaskhan, because they can stall out Trick Room turns or KO Beheeyem with Sucker Punch.

Team Options
========

Hariyama and Gurdurr are good teammates because they can take on Dark-types and work well under Trick Room. Running other Trick Room users frees up a moveslot for Beheeyem and allows it to focus on cleaning. Mega Audino offers Trick Room support and Wish or Healing Wish support. Carbink can also use Trick Room and check Bug-types, especially Scyther, and set up Stealth Rock. Golurk works well in Trick Room and can crush bulky Steel-types that can check Beheeyem.

[STRATEGY COMMENTS]
Other Options
=============

A set with both Nasty Plot and Recover can be used to demolish stall teams. Energy Ball can OHKO Quagsire, but Psychic 2HKOes it even without a boosting item. A set with Calm Mind and Recover has its niche, but it's mostly outclassed by Musharna. Simple Beam, despite being gimmicky and situational, can be used to get a free +4 boost with Nasty Plot against Xatu.

Checks and Counters
===================

**Steel-types**: Ferroseed and Probopass are able to wall Beheeyem with ease. The former dislikes being Tricked, (AC) though, whilst the latter is threatened by Hidden Power Ground variants.

**Dark-types**: Pawniard, Shiftry, Liepard, Cacturne can switch into Psychic and threaten Beheeyem with their super effective STAB attacks, especially Sucker Punch, (AC) which forces Beheeyem not to use attacking moves; (SC) but however, (AC) most are outright KOed by Signal Beam. Skuntank, in addition to being able to switch into Psychic, resists Signal Beam and is able to threaten Beheeyem offensively. It can threaten Beheeyem with Pursuit as well if it's switching out.

**Scyther**: Scyther can OHKO Beheeyem with its Bug-type STAB moves or threaten it with Pursuit, although it can't switch into Beheeyem's attacks, especially if Trick Room is active.

**Ghost-types**: Offensive Ghost-types, such as Mismagius and Rotom, can't switch into Beheeyem's attacks, but they threaten it with their powerful STAB moves.
 
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Ares

Fool me...can't get fooled again
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wow bolts a moment ago, can't catch a break :mad:

:^)
 
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