Tentacruel [GP: 2/2]

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QC: 3/3
GP: 2/2
[OVERVIEW]

Tentacruel's niches in the Ubers metagame include providing entry hazard control with Rapid Spin and access to Toxic Spikes, which is especially good against offensive teams. Tentacruel counters leads such as Deoxys-S, Scolipede, and Greninja, as well as Klefki, Water Arceus, Lugia, Skarmory, and Aegislash. It also checks Dialga, Ferrothorn, and Mega Gengar. A very important advantage Tentacruel also has is its ability to beat common Magic Bounce users with Scald, which is super effective against Mega Diancie and can cripple Mega Sableye with a burn.

However, Tentacruel is setup bait for dangerous Pokemon such as Mega Salamence and Primal Groudon. Additionally, Tentacruel's mediocre offenses make it easy for Pokemon such as Primal Groudon, Mewtwo, and Ho-Oh to switch in and retaliate with powerful attacks. Finally, Tentacruel faces fierce competition from Water Arceus and Primal Kyogre, which are both bulkier and stronger offensively but lack Toxic Spikes and Rapid Spin.

[SET]

name: Spin Spikes
move 1: Scald
move 2: Toxic Spikes
move 3: Rapid Spin
move 4: Toxic / Knock Off
item: Black Sludge
ability: Liquid Ooze
nature: Calm
evs: 248 HP / 252 SpD / 8 Spe

[SET COMMENTS]
Moves
========


Scald is used for STAB and a very useful burn chance. Toxic Spikes punishes many teams, especially offensive teams lacking entry hazard removal. Rapid Spin is useful for removing hazards, especially against opposing leads. Toxic cripples common switch-ins to Tentacruel, such as Latias, Latios, Ho-Oh, and Primal Groudon. Knock Off is an option for hitting Latias, Latios, and Ho-Oh, although it gives Primal Groudon a free switch in.

Set Details
========


Maximum HP and Special Defense investment with a Calm nature minimizes the damage that Tentacruel takes from special attacks, particularly from Dialga's Draco Meteor so that Tentacruel is able to Rapid Spin away its Stealth Rock. Black Sludge offers passive recovery and punishes opposing Pokemon using Trick. Liquid Ooze punishes Ferrothorn and Shaymin-S if they use Leech Seed.

Usage Tips
========


If the opponent has Deoxys-S, Scolipede, or Greninja, lead with Tentacruel or switch it into them to remove their entry hazards by using Rapid Spin. Tentacruel can attempt to set up Toxic Spikes against those leads too. If you expect Latias to switch in, use Knock Off or Toxic, as Latias can pressure Tentacruel out and use Defog against it, so you need to cripple it early on. The same thing goes for Ho-Oh and Primal Groudon if Tentacruel has Toxic, because they can come in and KO Tentacruel, so it's better to cripple them early on. It's important to always switch Tentacruel in on the Pokemon it counters and try to cripple switch-ins, remove hazards, or get Toxic Spikes up. In addition, Scald should be used repeatedly when the opponent has Mega Sableye in order to cripple it with a burn, as it blocks Rapid Spin and bounces back Toxic Spikes.

Team Options
========


Tentacruel is good on bulky playstyles, such as balance and bulky offense, but it doesn't work well on hyper offense. To support Tentacruel, you need solid checks to Primal Groudon, Mega Salamence, and Ho-Oh, as they seriously threaten Tentacruel. Klefki is a useful partner because of Prankster Thunder Wave, which helps Tentacruel fight offensive teams, while Wish support from Blissey or Alomomola is great for replenishing Tentacruel's health. Finally, pair Tentacruel with a Defogger that can beat Primal Groudon to have good entry hazard control between the two.

[STRATEGY COMMENTS]
Other Options
=========


Confuse Ray can be used to annoy Ho-Oh, Primal Groudon, Mega Salamence, and other possible switch-ins. Ice Beam and Blizzard deal decent damage to Giratina-O, Latias, Latios, and Salamence on the switch in. Magic Coat is a nice option against offense to surprise Darkrai, which might lead against Tentacruel if the opponent anticipates it. Rest is an option if you have a cleric, but it makes Tentacruel even easier for foes to switch in on. Protect can be used to scout Choice-locked foes, but all the other moves have better utility. Haze is an option for stopping Baton Pass chains.

Checks and Counters
==============


**Physically Offensive Pokemon That Don't Fear a Scald Burn**: Primal Groudon, Refresh Mega Salamence, Ho-Oh, and Refresh or Lum Berry Arceus can freely switch into Tentacruel and either fire off strong attacks or set up on it.

**Calm Mind Rest Primal Kyogre**: Primal Kyogre with Calm Mind and Rest can set up on Tentacruel and use Rest to heal any damage and status conditions taken.

**Mega Sableye**: Mega Sableye blocks Rapid Spin and bounces back status moves by virtue of its Ghost typing and ability, Magic Bounce.

**Psychic-types **: Latias, Latios, and Mewtwo take minimal damage from Scald and Knock Off and can OHKO Tentacruel in return.

**Physically Offensive Pokemon That Fear a Scald Burn**: Rayquaza, Mega Kangaskhan, Life Orb Arceus, offensive Ghost Arceus, and Ground Arceus can OHKO Tentacruel, but they must avoid being burned when switching in.
 
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it's not straight up bad, but very very very niche, similar to suicide spikers in viability i'd say, so ill accept this.

Not really much to say, remember mdiancie 2hkos with diamond storm making you an iffy check to say the least. Toxic > knock I reckon, much more consistent and less prediction reliant.

An ice move mention in oo is needed. Rest too I think but maybe I'm overrating the move.

Keep it short and simple, don't overhype and qc 1/3
 

steelskitty

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I'm kinda surprised to see someone try and push this through qc but I'm not complaining

Remove Focus Sash mention in OO, it doesn't have a niche the other sets don't and Tentacruel pressures defoggers far too slowly to be an effective suicide lead

Ice Beam mention is good, I've actually seen it kill off a weakened lati once in a tour game.

Be sure to expound upon the negative aspects of using Rest when you write it up; it really only beats Dialga consistently, and the move gives a lot of things way more free switch-ins than tenta already does, a feat on its own.

Moves are good

I don't consider Darkrai a check to Tenta really; at the very least, it's an odd thing to switch in. Dark Pulse is a 3HKO and tenta can spin or tspike on it if something else has already been slept. I would remove its mention as a check.

Implement these changes and QC 2/3
 
whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat???? can someone show me some replays or teams with this dude WTF tentacruel??
 
Regarding Team Options: IMO Tentacruel's ability to set up Toxic Spikes vs. HO is overplayed in this analysis, Tentacruel will be pressured to death against those teams and will be labored to set them up (and if it does, chances are it just let something set up...which is why I feel Klefki and its Prankster Thunder Wave make an acceptable partner despite the shared weakness to Primal Groudon and Groundceus). Then again, it's hard to justify Klefki, Tenta, AND a Pursuit trapper on the same team because of how inviting that is to Primal Groudon, so you don't have to mention it. Mention Wish support to replenish Tentacruel's health...for example, Alomomola can check non SD Primal Groudon and Blissey can check Calm Mind users for Tentacruel in exchange for Tentacruel's ability to set and remove entry hazards.

I forget if this gets Magic Coat, but if it does, mention it in Other Options to surprise Darkrai, which on offensive teams might try to lead against you if they anticipate your anti-leading their lead. Also mention Blizzard alongside Ice Beam because of the stronger hit it gets on Giratina-O.

Usage Tips and Checks & Counters look great. QC 3/3
 

Mr. Uncompetitive

What makes us human?
is a Contributor Alumnus
Ugh sorry about this ridiculous delay. GP 1/2

OP be careful about "You" vs. "[Pokemon]". "You" should generally refer to the player. In all other instances, use the Pokemon of the analysis in question (in this case Tentacruel). So for example, it's not "You" who lays Toxic Spikes, it's Tentacruel.

Twix I'm really sorry I wasn't able to go through your check directly, but I'm late enough as it is and Outrage already implemented it. If you have any questions concerning this, feel free to hmu o:

[OVERVIEW]

Tentacruel fills niches in this tier the Ubers metagame such as include providing its decent entry hazard control with Rapid Spin, (RC) and having access to Toxic Spikes, which is especially good against offensive teams. Tentacruel counters leads such as Deoxys-S, Scolipede, and Greninja, as well as Klefki, Water Arceus, Lugia, Skarmory, and Aegislash. It also checks Dialga, Ferrothorn, and Mega Gengar. A very important advantage Tentacruel also has is super-effective its ability to beat common Magic Bounce users with Scald, (AC) which is super effective on against Mega Diancie and the burn chance of Scald on can cripple Mega Sableye with a burn, which would otherwise bounce back its Toxic Spikes and block it's Rapid Spin.

However, Tentacruel is set up setup bait for dangerous Pokemon such as Mega Salamence and Primal Groudon and it doesn't check enough Pokemon for a slot on a competitive team (Please don't use phrases like these. If a Pokemon not in a tier is getting an analysis in said tier, it's because it has some form of viability for competitive teams. In any case, it feels distracting from the topic of being setup bait) . Also, Tentacruel's mediocre offenses make it easy for Pokemon such as Primal Groudon, Mewtwo, (AC) and Ho-Oh to switch in and spam very strong hits retaliate with powerful attacks. Finally, Tentacruel also faces fierce competition from Water Arceus and Primal Kyogre. (If you want to talk about Tentacruel's shortcomings in what it can check, you might want to talk about it here. In any case, I'd at least highlight what makes Water Arceus and Primal Kyogre Tentacruel's competition)

[SET]

name: Spin Spikes
move 1: Scald
move 2: Toxic Spikes
move 3: Rapid Spin
move 4: Toxic / Knock Off
item: Black Sludge
ability: Liquid Ooze
nature: Calm
evs: 248 HP / 252 SpD / 8 Spe

[SET COMMENTS]
Moves
========


Scald is used for STAB and a very useful 30% burn chance. Toxic Spikes punishes many teams, especially offensive teams lacking entry hazard removal. Rapid Spin is useful to remove for removing hazards, (AC) especially versus against opposing leads. Toxic cripples common switch-ins to Tentacruel, (AC) such as Latias, Latios, Ho-Oh, and Primal Groudon. Knock Off is an option for Latias, Latios, and Ho-Oh, although it gives Primal Groudon a free switch in.

Set Details
========


Maximum HP and Special Defense EVs investment with a Calm nature allow minimizes the damage that Tentacruel to takes Special special attacks as well as it can, especially particularly from Dialga's Draco Meteor so that Tentacruel is able to Rapid Spin away its Stealth Rock. Black Sludge offers residual passive recovery, (RC) as well as punishes opposing Pokemon using Trick. Liquid Ooze is mainly for punishes Ferrothorn and Shaymin using if they use Leech Seed.

Usage Tips
========


Against If the opponent has Deoxys-S, Scolipede, or Greninja, lead with Tentacruel or switch it in to into them to remove their entry hazards by using Rapid Spin. You Tentacruel can attempt to set up Toxic Spikes against those leads too. If you expect Latias to switch in, use Knock Off or Toxic, (AC) as it Latias can pressure Tentacruel out and use Defog against it, so you need to cripple it early on. The same thing goes with for Ho-Oh and Primal Groudon if you have Tentacruel has Toxic, because they can come in and use strong attacks KO Tentacruel, (AC) so it's better to cripple them early on too. It's important to always switch Tentacruel in on the Pokemon it counters and try to abuse it's (remove apostrophe) moves to cripple switch-ins, remove hazards, or get Toxic Spikes up. In addition, Scald should be used a lot repeatedly when the opponent has Mega Sableye to attempt in order to cripple it with a burn since , (AC) as it blocks Rapid Spin and bounces back Toxic Spikes.

Team Options
========


Tentacruel is good on bulky teams, such as balance and bulky offense, but it doesn't work well on hyper offense. First of all To support Tentacruel, you need solid checks to Primal Groudon, Mega Salamence, (AC) and Ho-Oh, as they seriously threaten Tentacruel. (maybe some examples? It would probably flow better into the next sentence this way) Klefki is (put "also" here if you do list examples of checks) an acceptable a useful partner because of its access to Prankster Thunder Wave's support to, (AC) which helps Tentacruel against fight offensive teams, while Wish support from Blissey or Alomomola are is great for allowing Tentacruel to replenish health. Tentacruel is good to have on bulky builds and can work on balance and bulky offense, although it doesn't work on hyper offense. (this sort of sentence would work best at the start of this section imo) Finally, pair Tentacruel with another Pokemon that can Defog on a Defogger that can beat Primal Groudon to have good hazard control between the two.

[STRATEGY COMMENTS]
Other Options
=========


Confuse Ray can be used to annoy Ho-Oh, Primal Groudon, Salamence, and other possible switch-ins. Ice Beam and Blizzard deal decent damage to Giratina-O, Latias, Latios, and Salamence on the switch in. Magic Coat is a nice option against offense to surprise Darkrai who might lead versus against you anticipating and Tentacruel if the opponent anticipates it. Rest is an option if you have an Cleric cleric, but it just makes Tentacruel even more easy easier for the opponent foes to switch in on. Protect can be used to scout choice-locked foes, but all the other moves have better utility. Haze is an option too for stopping Baton Pass chains.

Checks and Counters
==============

(Maybe talk a bit more about moves these Pokemon have to watch out for?)


**Physically Offensive Pokemon That Don't Fear A Scald Burn**: Primal Groudon, Refresh Mega Salamence, Ho-Oh, (AC) and Refresh or Lum Berry Arceus can freely switch in against into Tentacruel and either fire off strong attacks or set up on it.

**Calm Mind Rest Primal Kyogre**: Primal Kyogre with Calm Mind and Rest can set up on Tentacruel and uses Rest to heal Toxic, Scald and burn any damage and status conditions from Tentacruel.

**Mega Sableye**: Mega Sableye blocks Rapid Spin and bounces back status moves by virtue of its Ghost-typing (remove hyphen) and its ability, Magic Bounce.

**Psychic-Typestypes **: Latias, Latios and Mewtwo take minimal damage from Scald and Knock Off and can OHKO Tentacruel in return.

**Physically Offensive Pokemon That that Fear A a Scald Burn**: Rayquaza, Mega Kangaskhan, Life Orb Arceus, Offensive Ghost Arceus Ghost, and Ground Arceus Ground can avoid a burn on the switch in and OHKO Tentacruel, (AC) but they must avoid being burnt when switching in.
 
Last edited:

Twix

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[OVERVIEW]

Tentacruel fills niches in this tier. In fact, it such as providesing decent entry hazard control with Rapid Spin, (AC) and hasving access to Toxic Spikes, (AC) which is good versus against many teams and mainly offensives teams. Tentacruel counters leads such as Deoxys-S, Scolipede, and Greninjga leads, (AC) as well as Klefki, Water Arceus, Lugia, Skarmory, and Aegislash. It also checks Dialga, Ferrothorn, and Mega Gengar. A very important advantage Tentacruel also has is annoying Magic Bounce Pokemon with super-effective (AH) Scald on Mega Diancie and the burn chance of Scald on Mega Sableye, (AC) which would otherwise bounce back its Toxic Spikes. (not really sure what you're saying here)

However, It Tentacruel is set up bait for dangerous Pokemon like such as Mega Salamence and Primal Groudon and it doesn't check enough Pokemon for a Pokemon slot on a competitive team. Also, Tentacruel's weak mediocre offenses makes it easy to come in on for Pokemon such as Primal Groudon, Mewtwo and Ho-Oh to switch in and who fire off very strong hits. Finally, (AC) Tentacruel also it faces fierce competition from Water Arceus and Primal Kyogre.

[SET]

name: Spin Spikes
move 1: Scald
move 2: Toxic Spikes
move 3: Rapid Spin
move 4: Toxic / Knock Off
item: Black Sludge
ability: Liquid Ooze
nature: Calm
evs: 248 HP / 252 SpD / 8 Spe

[SET COMMENTS]
Moves
========


Scald is used for STAB and a very useful 30% burn chance. Using Toxic Spikes punishes many teams, (AC) and especially offensive teams lacking entry hazard removal Defog-less hyper offenses. Rapid Spin is useful to remove hazards especially versus opposing leads. Finally, Toxic cripples common switch-ins too like such as Latias, Latios, Ho-Oh, (AC; you've done it the other way before in the analysis and it should all be the same) and Primal Groudon. Knock Off is an option for Latias, Latios, (AC) and Ho-Oh too, (AC) although it gives but makes it a free switch in to Primal Groudon a free switch in.

Set Details
========


Maximum EVs are used in HP and Special Defense EVs with a Calm nature allow Tentacruel to take Special attacks as well as it can, especially for minimal damage from Dialga's Draco Meteor so Tentacruel is able to Rapid Spin away its and stop it from setting up Stealth Rocks. Black Sludge offers residual recovery, (AC) as well as punishes opposing Pokemon using Trick instead of Leftovers is for the rare Trick since both items have same effect on a Poison type Pokemon. Finally, Liquid Ooze ais ability mainly for Ferrothorn's and Shaymin's using Leech Seed.

Usage Tips
========


Against Deoxys-S, Scolipede, (AC) or Greninja, lead with it Tentacruel or switch it in to remove their stop them from getting any entry hazards up by using Rapid Spin. You can possibly get attempt to set up Toxic Spikes up against those leads too. Now, when If you expect Latias to switch in, use Knock Off or Toxic as it can pressure Tentacruel out and Defog against it, (AC) because it can easily come in, push you out and Defog. (RP) so you need to cripple it early on. The same thing goes with Ho-Oh and Primal Groudon if you have Toxic, because they can come in and fire use strong attacks hits so it's better cripple them early on before setting up Toxic Spikes. It's important to always switch it Tentacruel in on the Pokemon it counters and try to abuse it's moves to cripple switch-ins, remove hazards, (AC) or get Toxic Spikes up. Finally In addition, use Scald should be used a lot when the opponent has Mega Sableye to attempt to cripple it since it blocks Rapid Spin and bounces back Toxic Spikes so burning it would be really good.

Team Options
========


First of all, you need solid checks to Primal Groudon, Mega Salamence and Ho-Oh, (AC) as they seriously threaten Tentacruel. Klefki is an acceptable partner because of Prankster Thunder Wave's support to Tentacruel versus against offensive teams., (RP, AC) while Wish support from Blissey or Alomomola would be are great for Tentacruel to replenish health. It's Tentacruel is good to have on bulky builds and can work on balance and even on bulky offense, although it doesn't work on never on hyper offense though. Finally, pair it Tentacruel with another Pokemon that can Defog on Primal Groudon to have good hazard control with both between the two.

[STRATEGY COMMENTS]
Other Options
=========


Confuse Ray can be used to annoy Ho-Oh, Primal Groudon, Salamence, (AC) and other possible switch-ins. Ice Beam and Blizzard deal decent damage to Giratina-O, Latias, Latios, and Salamence on the switch. Magic Coat is a nice option versus against offense to surprise Darkrai who might lead versus you anticipating Tentacruel lead. Rest is an option too if you have an Cleric, but it just makes Tentacruel even more easy for the opponent to switch in on than it already is. Protect can be used to scout on Choice Band Ho-Oh choice-locked foes, (AC) but all the other moves have better utility. Finally, Haze is also an option too for Baton Pass chains.

Checks and Counters
==============


**Physically Offensive Pokemon That Doesn't Fear A Scald Burn**: Primal Groudon, Refresh Mega Salamence, Ho-Oh and Refresh or Lum Berry Arceus can switch in against Tentacruel. (RP) They all and either fire off strong hits attacks or set up on Tentacruel it.

**Calm Mind Rest Primal Kyogre**: Primal Kyogre with Calm Mind and Rest can sets up on Tentacruel and uses Rest to heal Toxic, Scald and burn damage.

**Mega Sableye**: Mega Sableye blocks Rapid Spin and bounces back Toxic Spikes status moves by virtue of its Ghost-typing and its ability, Magic Bounce.

**Psychic-Types Pokemon**: Latias, Latios and Mewtwo, (RC) takes minimal damage from Scald and Knock Off then and can OHKO Tentacruel in return.

**Physically Offensive Pokemon That Fear A Scald Burn**: Rayquaza, Mega Kangaskhan, Life Orb ArceusExtreme killer, Offensive Arceus Ghost, (AC) and Arceus Ground. (RP) can escape avoid a burn on the switch in and OHKO Tentacruel or OHKO one on one.
 
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[OVERVIEW]

Tentacruel's niches in the Ubers metagame include its decent entry hazard control with Rapid Spin and access to Toxic Spikes, which is especially good against offensive teams. Tentacruel counters leads such as Deoxys-S, Scolipede, and Greninja, as well as Klefki, Water Arceus, Lugia, Skarmory, and Aegislash. It also checks Dialga, Ferrothorn, and Mega Gengar. A very important advantage Tentacruel also has is its ability to beat common Magic Bounce users with Scald, which is super effective against Mega Diancie and can cripple Mega Sableye with a burn.

However, Tentacruel is setup bait for dangerous Pokemon such as Mega Salamence and Primal Groudon. Also, Tentacruel's mediocre offenses make it easy for Pokemon such as Primal Groudon, Mewtwo, and Ho-Oh to switch in and retaliate with powerful attacks. Finally, Tentacruel faces fierce competition from Water Arceus and Primal Kyogre, both bulkier and stronger offensively but lacking lacks Toxic Spikes and Rapid Spin.

[SET]

name: Spin Spikes
move 1: Scald
move 2: Toxic Spikes
move 3: Rapid Spin
move 4: Toxic / Knock Off
item: Black Sludge
ability: Liquid Ooze
nature: Calm
evs: 248 HP / 252 SpD / 8 Spe

[SET COMMENTS]
Moves
========


Scald is used for its STAB and a very useful burn chance. Toxic Spikes punishes many teams, especially offensive teams lacking entry hazard removal. Rapid Spin is useful for removing hazards, especially against opposing leads. Toxic cripples common switch-ins to Tentacruel, such as Latias, Latios, Ho-Oh, and Primal Groudon. Knock Off is an option for Latias, Latios, and Ho-Oh, although it gives Primal Groudon a free switch in.

Set Details
========


Maximum HP and Special Defense investment with a Calm nature minimizes the damage that Tentacruel takes from special attacks, particularly from Dialga's Draco Meteor so that Tentacruel is able to Rapid Spin away its Stealth Rock. Black Sludge offers passive recovery as well as punishes opposing Pokemon using Trick. Liquid Ooze punishes Ferrothorn and Shaymin (Shaymin or Shaymin Sky?) if they use Leech Seed.

Usage Tips
========


If the opponent has Deoxys-S, Scolipede, or Greninja, lead with Tentacruel or switch it into them to remove their entry hazards by using Rapid Spin. Tentacruel can attempt to set up Toxic Spikes against those leads too. If you expect Latias to switch in, use Knock Off or Toxic, as Latias can pressure Tentacruel out and use Defog against it, so you need to cripple it early on. The same thing goes for Ho-Oh and Primal Groudon if Tentacruel has Toxic, because they can come in and KO Tentacruel, so it's better to cripple them early on. It's important to always switch Tentacruel in on the Pokemon it counters and try to abuse its moves to cripple switch-ins, remove hazards, or get Toxic Spikes up. In addition, Scald should be used repeatedly when the opponent has Mega Sableye in order to cripple it with a burn, as it blocks Rapid Spin and bounces back Toxic Spikes.

Team Options
========


Tentacruel is good on bulky teams, such as balance and bulky offense, but it doesn't work well on hyper offense. To support Tentacruel, you need solid checks to Primal Groudon, Mega Salamence, and Ho-Oh, as they seriously threaten Tentacruel. Klefki is a useful partner because of Prankster Thunder Wave, which helps Tentacruel fight offensive teams, while Wish support from Blissey or Alomomola is great for allowing Tentacruel to replenish health. Finally, pair Tentacruel with a Defogger that can beat Primal Groudon to have good hazard control between the two.

[STRATEGY COMMENTS]
Other Options
=========


Confuse Ray can be used to annoy Ho-Oh, Primal Groudon, Salamence, and other possible switch-ins. Ice Beam and Blizzard deal decent damage to Giratina-O, Latias, Latios, and Salamence on the switch in. Magic Coat is a nice option against offense to surprise Darkrai which who might lead against Tentacruel if the opponent anticipates it. Rest is an option if you have a cleric, but it makes Tentacruel even easier for foes to switch in on. Protect can be used to scout Choice-locked choice-locked foes, but all the other moves have better utility. Haze is an option for stopping Baton Pass chains.

Checks and Counters
==============


**Physically Offensive Pokemon that That Don't Fear a A Scald Burn**: Primal Groudon, Refresh Mega Salamence, Ho-Oh, and Refresh or Lum Berry Arceus can freely switch into Tentacruel and either fire off strong attacks or set up on it.

**Calm Mind Rest Primal Kyogre**: Primal Kyogre with Calm Mind and Rest can set up on Tentacruel and use Rest to heal any damage and status conditions from Tentacruel.

**Mega Sableye**: Mega Sableye blocks Rapid Spin and bounces back status moves by virtue of its Ghost typing and ability, Magic Bounce.

**Psychic-types **: Latias, Latios,(AC) and Mewtwo take minimal damage from Scald and Knock Off and can OHKO Tentacruel in return.

**Physically Offensive Pokemon that Fear a Scald Burn**: Rayquaza, Mega Kangaskhan, Life Orb Arceus, Offensive Ghost Arceus, and Ground Arceus can OHKO Tentacruel, but they must avoid being burnt when switching in.
 

Lumari

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GP 2/2
[OVERVIEW] (unbold these please)

Tentacruel's niches in the Ubers metagame include its decent providing entry hazard control with Rapid Spin and access to Toxic Spikes, which is especially good against offensive teams. Tentacruel counters leads such as Deoxys-S, Scolipede, and Greninja, as well as Klefki, Water Arceus, Lugia, Skarmory, and Aegislash. It also checks Dialga, Ferrothorn, and Mega Gengar. A very important advantage Tentacruel also has is its ability to beat common Magic Bounce users with Scald, which is super effective against Mega Diancie and can cripple Mega Sableye with a burn.

However, Tentacruel is setup bait for dangerous Pokemon such as Mega Salamence and Primal Groudon. Also Additionally, Tentacruel's mediocre offenses make it easy for Pokemon such as Primal Groudon, Mewtwo, and Ho-Oh to switch in and retaliate with powerful attacks. Finally, Tentacruel faces fierce competition from Water Arceus and Primal Kyogre, which are both bulkier and stronger offensively but lacking lack Toxic Spikes and Rapid Spin.

[SET]

name: Spin Spikes
move 1: Scald
move 2: Toxic Spikes
move 3: Rapid Spin
move 4: Toxic / Knock Off
item: Black Sludge
ability: Liquid Ooze
nature: Calm
evs: 248 HP / 252 SpD / 8 Spe

[SET COMMENTS]
Moves
========


Scald is used for STAB and a very useful burn chance. Toxic Spikes punishes many teams, especially offensive teams lacking entry hazard removal. Rapid Spin is useful for removing hazards, especially against opposing leads. Toxic cripples common switch-ins to Tentacruel, such as Latias, Latios, Ho-Oh, and Primal Groudon. Knock Off is an option for hitting Latias, Latios, and Ho-Oh, although it gives Primal Groudon a free switch in.

Set Details
========


Maximum HP and Special Defense investment with a Calm nature minimizes the damage that Tentacruel takes from special attacks, particularly from Dialga's Draco Meteor so that Tentacruel is able to Rapid Spin away its Stealth Rock. Black Sludge offers passive recovery as well as and punishes opposing Pokemon using Trick. Liquid Ooze punishes Ferrothorn and Shaymin (Shaymin-S, presumably) if they use Leech Seed.

Usage Tips
========


If the opponent has Deoxys-S, Scolipede, or Greninja, lead with Tentacruel or switch it into them to remove their entry hazards by using Rapid Spin. Tentacruel can attempt to set up Toxic Spikes against those leads too. If you expect Latias to switch in, use Knock Off or Toxic, as Latias can pressure Tentacruel out and use Defog against it, so you need to cripple it early on. The same thing goes for Ho-Oh and Primal Groudon if Tentacruel has Toxic, because they can come in and KO Tentacruel, so it's better to cripple them early on. It's important to always switch Tentacruel in on the Pokemon it counters and try to abuse its moves to cripple switch-ins, remove hazards, or get Toxic Spikes up. In addition, Scald should be used repeatedly when the opponent has Mega Sableye in order to cripple it with a burn, as it blocks Rapid Spin and bounces back Toxic Spikes.

Team Options
========


Tentacruel is good on bulky teams playstyles, such as balance and bulky offense, but it doesn't work well on hyper offense. To support Tentacruel, you need solid checks to Primal Groudon, Mega Salamence, and Ho-Oh, as they seriously threaten Tentacruel. Klefki is a useful partner because of Prankster Thunder Wave, which helps Tentacruel fight offensive teams, while Wish support from Blissey or Alomomola is great for allowing Tentacruel to replenish replenishing Tentacruel's health. Finally, pair Tentacruel with a Defogger that can beat Primal Groudon to have good entry hazard control between the two.

[STRATEGY COMMENTS]
Other Options
=========


Confuse Ray can be used to annoy Ho-Oh, Primal Groudon, Mega (I assume?)Salamence, and other possible switch-ins. Ice Beam and Blizzard deal decent damage to Giratina-O, Latias, Latios, and Salamence on the switch in. Magic Coat is a nice option against offense to surprise Darkrai, (AC) who which might lead against Tentacruel if the opponent anticipates it. Rest is an option if you have a cleric, but it makes Tentacruel even easier for foes to switch in on. Protect can be used to scout Choice-locked foes, but all the other moves have better utility. Haze is an option for stopping Baton Pass chains.

Checks and Counters
==============


**Physically Offensive Pokemon That Don't Fear a Scald Burn**: Primal Groudon, Refresh Mega Salamence, Ho-Oh, and Refresh or Lum Berry Arceus can freely switch into Tentacruel and either fire off strong attacks or set up on it.

**Calm Mind Rest Primal Kyogre**: Primal Kyogre with Calm Mind and Rest can set up on Tentacruel and use Rest to heal any damage and status conditions from Tentacruel taken.

**Mega Sableye**: Mega Sableye blocks Rapid Spin and bounces back status moves by virtue of its Ghost typing and ability, Magic Bounce.

**Psychic-types **: Latias, Latios, (AC) and Mewtwo take minimal damage from Scald and Knock Off and can OHKO Tentacruel in return.

**Physically Offensive Pokemon That Fear a Scald Burn**: Rayquaza, Mega Kangaskhan, Life Orb Arceus, offensive Ghost Arceus, and Ground Arceus can OHKO Tentacruel, but they must avoid being burnt burned when switching in. (could just merge this one with the first category to make it "Physically Offensive Pokemon")

used some of forgottenones's edits too :]
 
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