Very rough skeleton since I started this kinda rushed. Not to worry, no detail will be spared
http://www.smogon.com/dex/dp/pokemon/tyranitar/
[SET]
name: Choice Scarf
move 1: Crunch
move 2: Pursuit
move 3: Superpower / Earthquake
move 4: Stone Edge / Ice Beam
item: Choice Scarf
nature: Jolly / Hasty
evs: 252 Atk / 4 SDef / 252 Spe
bit more satk, fire blast, rock slide
This is Tyranitar's most iconic set in DPP, responsible for keeping a multitude of dangerous Pokemon in check and playing an important role in the hazard metagame. By trapping Ghosts, it removes Pokemon who could block a teammate's Rapid Spin. It also traps the most common and best spinner, Starmie, allowing its team's hazards to stay on the field. This makes it a key member of many defensive teams; its Sand Stream piling on extra residual damage is also valuable for wearing away at dangerous Pokemon such as Dragonite and Infernape.
While this set is effective at checking offensive Pokemon, it struggles to do much of anything to walls such as Hippowdon, Swampert and Skarmory. This means outside of Pursuiting a few defensive targets, it will be free entry for these Pokemon to fire off phazing moves, racking up entry hazard damage. Thus, it is wise to make sure your team can handle them.
http://www.smogon.com/forums/threads/tyranitar-dragon-dance-revamp-qc-2-2-gp-2-2.3507966/
Chople Berry is another useful item Tyranitar can run; it can make a game go from being swept by Gengar to grabbing a DD against it and sweeping back. Another notable benefit is surviving Mach Punch from would-be revenge killers Infernape and Breloom, which are many teams' only way to stop Tyranitar after a boost.
[SET]
name: Offensive Support
move 1: Crunch
move 2: Pursuit / Stealth Rock
move 3: Fire Blast
move 4: Superpower / Earthquake / Stone Edge / Ice Beam
item: Expert Belt / Lum Berry / Passho Berry / Custap Berry / Leftovers
nature: Lonely
evs: 16 HP / 112 SAtk / 128 SDef / 252 Spe
This set aims to support its team without the restrictions of a Choice item; it keeps its Pursuiting abilities but can turn the tables on an opponent assuming it's locked into the move. It can also make use of its multiple switch-in opportunities to set up Stealth Rock.
tbolt, hp grass
[SET]
name: Choice Band
move 1: Crunch
move 2: Pursuit
move 3: Superpower / Earthquake / Ice Punch
move 4: Stone Edge
item: Choice Band
nature: Adamant
evs: 252 Atk / 4 SDef / 252 Spe
fire punch, aqua tail
A forgotten behemoth but a behemoth nevertheless, Choice Band Tyranitar boasts monstrous power with an attack stat over 600 combined with its trademark Pursuit trapping.
[SET]
name: Attacking lead
move 1: Crunch / Dark Pulse
move 2: Fire Blast
move 3: Ice Beam
move 4: Earthquake
item: Focus Sash
nature: Lonely
evs: 4 Atk / 252 SAtk / 252 Spe
lum, sr
[Other Options]
- curse, bulky sr, twave, toxic, taunt
http://www.smogon.com/dex/dp/pokemon/tyranitar/
[SET]
name: Choice Scarf
move 1: Crunch
move 2: Pursuit
move 3: Superpower / Earthquake
move 4: Stone Edge / Ice Beam
item: Choice Scarf
nature: Jolly / Hasty
evs: 252 Atk / 4 SDef / 252 Spe
bit more satk, fire blast, rock slide
This is Tyranitar's most iconic set in DPP, responsible for keeping a multitude of dangerous Pokemon in check and playing an important role in the hazard metagame. By trapping Ghosts, it removes Pokemon who could block a teammate's Rapid Spin. It also traps the most common and best spinner, Starmie, allowing its team's hazards to stay on the field. This makes it a key member of many defensive teams; its Sand Stream piling on extra residual damage is also valuable for wearing away at dangerous Pokemon such as Dragonite and Infernape.
While this set is effective at checking offensive Pokemon, it struggles to do much of anything to walls such as Hippowdon, Swampert and Skarmory. This means outside of Pursuiting a few defensive targets, it will be free entry for these Pokemon to fire off phazing moves, racking up entry hazard damage. Thus, it is wise to make sure your team can handle them.
http://www.smogon.com/forums/threads/tyranitar-dragon-dance-revamp-qc-2-2-gp-2-2.3507966/
Chople Berry is another useful item Tyranitar can run; it can make a game go from being swept by Gengar to grabbing a DD against it and sweeping back. Another notable benefit is surviving Mach Punch from would-be revenge killers Infernape and Breloom, which are many teams' only way to stop Tyranitar after a boost.
[SET]
name: Offensive Support
move 1: Crunch
move 2: Pursuit / Stealth Rock
move 3: Fire Blast
move 4: Superpower / Earthquake / Stone Edge / Ice Beam
item: Expert Belt / Lum Berry / Passho Berry / Custap Berry / Leftovers
nature: Lonely
evs: 16 HP / 112 SAtk / 128 SDef / 252 Spe
This set aims to support its team without the restrictions of a Choice item; it keeps its Pursuiting abilities but can turn the tables on an opponent assuming it's locked into the move. It can also make use of its multiple switch-in opportunities to set up Stealth Rock.
tbolt, hp grass
[SET]
name: Choice Band
move 1: Crunch
move 2: Pursuit
move 3: Superpower / Earthquake / Ice Punch
move 4: Stone Edge
item: Choice Band
nature: Adamant
evs: 252 Atk / 4 SDef / 252 Spe
fire punch, aqua tail
A forgotten behemoth but a behemoth nevertheless, Choice Band Tyranitar boasts monstrous power with an attack stat over 600 combined with its trademark Pursuit trapping.
[SET]
name: Attacking lead
move 1: Crunch / Dark Pulse
move 2: Fire Blast
move 3: Ice Beam
move 4: Earthquake
item: Focus Sash
nature: Lonely
evs: 4 Atk / 252 SAtk / 252 Spe
lum, sr
[Other Options]
- curse, bulky sr, twave, toxic, taunt
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