Vanillite [qc 4/4] [gp 2/2]

Tricking

MALDINI
is a Top Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnuswon the 6th Official Ladder Tournamentwon the 7th Official Ladder Tournamentis a Two-Time Past SPL Championis a Past WCoP Champion
World Defender
[OVERVIEW]
Vanillite is the only Ice-type Pokemon with access to Autotomize, which doubles its Speed and, along with its decent Special Attack, allows it to function as a late-game sweeper. It has also access to Ice Shard, which can be helpful to hit faster threats even when unboosted. Vanillite has poor bulk, though, which makes it vulnerable to priority moves after using Autotomize and to powerful attacks when unboosted. It also has a limited special movepool, being outclassed by Amaura in terms of coverage and power; however, unlike Amaura, Vanillite isn't OHKOed by Fighting-type priority moves. Its two abilities are useless: Ice Body doesn't give Vanillite any special advantage, while Weak Armor even is detrimental because it makes Vanillite weaker to priority moves.

[SET]
name: Autotomize
move 1: Autotomize
move 2: Ice Beam
move 3: Hidden Power Ground
move 4: Ice Shard / Taunt
item: Eviolite
ability: Ice Body
nature: Mild / Modest
evs: 240 SpA / 244 Spe

[SET COMMENTS]
Moves
========
Autotomize allows Vanillite to double its Speed, making it a good late-game sweeper. Ice Beam is Vanillite's go-to move and deals a good amount of damage to neutral targets. Hidden Power Ground helps deal with Fire-types, Steel-types, Skrelp, and Chinchou, which Vanillite wouldn't be able to hit in a relevant way otherwise. Ice Shard helps deal some damage to priority users and play around Sucker Punches. Taunt can prevent status moves such as Thunder Wave, Will-O-Wisp, and Recover from being used.

Set Details
========
240 EVs are used to maximize Vanillite's Special Attack, and 244 Speed EVs are useful to outspeed almost all other Pokemon after Autotomize, including 17 Speed Pokemon with Choice Scarf. Eviolite gives Vanillite decent bulk that helps it set up Autotomize without being KOed by almost every attack. Use a Modest nature if you aren't running Ice Shard. Vanillite's ability doesn't give it any particular advantages, but Weak Armor makes it more susceptible to priority moves, so Ice Body is the best choice.

Usage Tips
========
Because of its subpar bulk, Vanillite can't switch into any attacks, so it needs to switch in when something on your team is KOed or only when you are sure it is able to tank the opposing attack with ease and that the foe doesn't have any coverage move that can hit Vanillite super effectively. In addition to Vanillite's subpar bulk, its lack of useful resistances heavily limits its opportunities to switch in and set up. Even against Pokemon Vanillite can theoretically "force out" and try to set up on, such as some Grass- or Flying-types, it still must be wary of the foe staying in and attacking due to its low defensive stats, potentially putting it into easy KO range for a revenge killer later. Use Autotomize when there are no strong counters or revenge killers on the opponent's team. Be aware that Vanillite can fail to set up and can be OHKOed because of its mediocre bulk, even if it holds Eviolite.

Team Options
========
Vanillite appreciates entry hazard support from the likes of Ferroseed, Drilbur, Dwebble, and Trubbish to weaken bulkier Pokemon that it wouldn't be able to deal with otherwise. Memento users such as Cottonee and Stunky can help Vanillite set up by forcing a switch or simply weakening the foe. Gothita pairs well with Vanillite because it is able to deal with bulky Water-types, Fighting-types, and bulky Pokemon such as Porygon and Spritzee. Bulky Pokemon such as Spritzee, Trubbish, Croagunk, and Vullaby can be switched into priority moves and Knock Off, especially from Fighting-types, which threaten Vanillite. Fighting-types can handle bulky Normal-types and provide Knock Off support, making it easier for Vanillite to sweep. Wallbreakers, such as Snivy and Mienfoo, along with Knock Off support, are very good to weaken the opposing team, including Vanillite's checks.

[STRATEGY COMMENTS]
Other Options
=============
Flash Cannon hits Spritzee and the rare Ice-types in the tier, but it forces Vanillite to give up more useful coverage. Frost Breath can be used over Ice Beam, as it gets better damage rolls in several cases—for instance, it has a much better chance of OHKOing Foongus after Stealth Rock and has the utility of always landing a critical hit, which can be (situationally) useful against Calm Mind users. The downside is its imperfect accuracy. Water Pulse hits Fire- and Rock-types while leaving a free moveslot for another type of Hidden Power to deal with Steel- or Water-types. Magic Coat can prevent status moves, but Taunt is a better option because it prevents the foe from setting up as well. Signal Beam can hit Slowpoke and Abra super effectively. Hidden Power Fighting can be used to KO Pawniard.

Checks and Counters
===================
**Bulky Fighting-types**: Timburr, Mienfoo, and Croagunk are all bulky enough to switch into Vanillite's attacks, and they can easily KO it with their STAB moves. Timburr and Croagunk also have access to priority moves to finish off Vanillite when it's weakened.

**Bulky Pokemon With Recovery**: Porygon, Spritzee, and Munchlax take very little damage from Vanillite's attacks and are all able to stall out or 2HKO Vanillite without taking any damage thanks to their recovery moves. They must be wary of Vanillite carrying Taunt, though.

**Bulky Water-types**: Staryu and Slowpoke resist Vanillite's main STAB move and take little damage from Hidden Power Ground. Defensive Chinchou can be a good check, but it has to be wary of Hidden Power Ground.

**Pawniard**: Pawniard is faster than unboosted Vanillite and can OHKO it with Iron Head, while it takes little damage from Hidden Power Ground if holding an Eviolite; in addition, it can revenge kill boosted Vanillite with Sucker Punch.

**Revenge Killers**: Almost every faster Pokemon with a powerful STAB move that Vanillite doesn't resist is able to KO it before it sets up due to its lackluster defenses. Priority users, such as Timburr, Pawniard, and Fletchling, are able to finish off Vanillite once it's weakened, even after a boost.

**Fire-types**: Pokemon such as Larvesta, Ponyta, and Vulpix can stomach a hit from Vanillite and easily KO back. Larvesta is particularly notable, as it's only hit neutrally by Hidden Power Ground.
 
Last edited:

Rowan

The professor?
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mention hp ground hits chinchou as well

add wallbreakers to team options, as vanillite can clean later on if something like lo dour has weakened teams. knockoff support can come under wallbreakers too

mention in set details, modest if not running ice shard

mention that timburr+gunk have SE priority in checks and counters

1/4
 
Set
- The EV spread should just be 240 SpA / 244 Spe (the Attack EVs don't raise the stat)
- Modest can be slashed next to Mild since it's explained in Set Details.
- Mention that Hidden Power Ground hits Chinchou as well.

Set Details
- Remove the part about 24 Atk EVs boosting Ice Shard's power

Usage Tips
- In addition to Vanillite's subpar bulk, its lack of useful resistances heavily limits its opportunities to switch in and set up. Even against mons Vanillite can theoretically "force out" and try to set up on (certain Flying- or Grass-types, etc), it still must be wary of the foe staying in and attacking due to its low defensive stats, potentially putting it into easy KO range for a revenge killer later.

Team Options
- Fighting-types can handle bulky Normals and provide Knock Off support, making it easier for Vanillite to sweep

Other Options
- Frost Breath can be used over Ice Beam, it gets better damage rolls than Ice Beam in several cases (for instance, it has a much better chance of OHKOing Foongus after rocks), and having the utility of a guaranteed crit move can be (situationally) useful against Calm Mind users. The downside is 90% accuracy.

Checks and Counters
- Fire-types such as Larvesta, Ponyta, and Vulpix can stomach a hit from Vanillite and easily KO back. Larvesta is particularly notable as it's only hit neutrally by Hidden Power Ground.

I prefer strawberry ice cream. QC 2/4
 

Tricking

MALDINI
is a Top Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnuswon the 6th Official Ladder Tournamentwon the 7th Official Ladder Tournamentis a Two-Time Past SPL Championis a Past WCoP Champion
World Defender
Set
- The EV spread should just be 240 SpA / 244 Spe (the Attack EVs don't raise the stat)
- Modest can be slashed next to Mild since it's explained in Set Details.
- Mention that Hidden Power Ground hits Chinchou as well.

Set Details
- Remove the part about 24 Atk EVs boosting Ice Shard's power

Usage Tips
- In addition to Vanillite's subpar bulk, its lack of useful resistances heavily limits its opportunities to switch in and set up. Even against mons Vanillite can theoretically "force out" and try to set up on (certain Flying- or Grass-types, etc), it still must be wary of the foe staying in and attacking due to its low defensive stats, potentially putting it into easy KO range for a revenge killer later.

Team Options
- Fighting-types can handle bulky Normals and provide Knock Off support, making it easier for Vanillite to sweep

Other Options
- Frost Breath can be used over Ice Beam, it gets better damage rolls than Ice Beam in several cases (for instance, it has a much better chance of OHKOing Foongus after rocks), and having the utility of a guaranteed crit move can be (situationally) useful against Calm Mind users. The downside is 90% accuracy.

Checks and Counters
- Fire-types such as Larvesta, Ponyta, and Vulpix can stomach a hit from Vanillite and easily KO back. Larvesta is particularly notable as it's only hit neutrally by Hidden Power Ground.

I prefer strawberry ice cream. QC 2/4
Chocolate is much better, ty, and implemented
 
Explain why Weak Armor isn't used over an ability than basically does nothing in Set Details or Overview. - Because it makes Vanillite more susceptible to priority.

Set Details: You didn't remove the bit about the Atk EVs.

Mention priority users in **Revenge Killers**

Nice job, QC 3/4!
 

The Avalanches

pokemon tcg
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This Pokemon's set seems really outclassed by Amaura; it too can run a Rock Polish set, only with a stronger Ice-type STAB and stronger Ground coverage. It can also run stuff like Thunderbolt and Ancient Power, plus Amaura has a bit of an easier timer switching in despite its 4x weaknesses. I know I'm a bit late chipping in, but can it least be mentioned in the overview that it's outclassed?
 

Tricking

MALDINI
is a Top Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnuswon the 6th Official Ladder Tournamentwon the 7th Official Ladder Tournamentis a Two-Time Past SPL Championis a Past WCoP Champion
World Defender
This Pokemon's set seems really outclassed by Amaura; it too can run a Rock Polish set, only with a stronger Ice-type STAB and stronger Ground coverage. It can also run stuff like Thunderbolt and Ancient Power, plus Amaura has a bit of an easier timer switching in despite its 4x weaknesses. I know I'm a bit late chipping in, but can it least be mentioned in the overview that it's outclassed?
okay, I added it when I talk about Vanillite's poor special movepool and coverage. Despite of this, Vanillite is better than Amaura in terms of typing, so it has its niche by surviving priority moves from Timburr and Croagunk. It can even KO them once weakened while amaura can't because of the priority; anyways, I agree, amaura is much better when you consider the offensive side after having set up.

edit: written up and ready for the last qc check.
 
Last edited:
Moves: HP Ground also hits Skrelp if you can fit that in

Team Options:
"Bulky Pokemon, such as Spritzee, Trubbish, Croagunk, and Vullaby, can be switched into priority moves and Knock Off especially from Fighting-types which threaten Vanillite."

I don't think this sentence needs to mention Knock Off; Vanillite doesn't really care about it any more than other Pokemon, but the idea of switching into Fighting-types is good.

Other Options:
"Water Pulse hits Fire-types and Larvesta" Larvesta is a Fire-type so this is pretty redundant. Maybe change Larvesta to Rock-types.

Checks and Counters:
In **Bulky Pokemon with recovery** mention that Taunt can help Vanillite break through these walls.

The **Revenge-killers** section sorta implies that there are threats that can outspeed Vanillite after it has used autotomize. Try to make it more clear that the first part about faster threats applies to Vanillite before it has set up and the second part about priority users applies after it has set up.

Nice work, take it to GP!
 

Tricking

MALDINI
is a Top Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnuswon the 6th Official Ladder Tournamentwon the 7th Official Ladder Tournamentis a Two-Time Past SPL Championis a Past WCoP Champion
World Defender
Moves: HP Ground also hits Skrelp if you can fit that in

Team Options:
"Bulky Pokemon, such as Spritzee, Trubbish, Croagunk, and Vullaby, can be switched into priority moves and Knock Off especially from Fighting-types which threaten Vanillite."

I don't think this sentence needs to mention Knock Off; Vanillite doesn't really care about it any more than other Pokemon, but the idea of switching into Fighting-types is good.

Other Options:
"Water Pulse hits Fire-types and Larvesta" Larvesta is a Fire-type so this is pretty redundant. Maybe change Larvesta to Rock-types.

Checks and Counters:
In **Bulky Pokemon with recovery** mention that Taunt can help Vanillite break through these walls.

The **Revenge-killers** section sorta implies that there are threats that can outspeed Vanillite after it has used autotomize. Try to make it more clear that the first part about faster threats applies to Vanillite before it has set up and the second part about priority users applies after it has set up.

Nice work, take it to GP!
implemented!
 
amcheck pls forgive me if my check is bad.

add is blue remove is red comments in bold

[OVERVIEW]
Vanillite is the only Ice-type Pokemon with access to Autotomize, which doubles its Speed. It also has a decent 65 base Special Attack, which helps in sweeping late-game (imo the sentence lacks length). It hasItsaccess to Ice Shard which can be helpful tohelps it hit faster threats even when unboosted(not sure with this but.. do you boost Ice Shard?). Vanillite has a poor bulk, though, which makes it weak to priority moves even after using Autotomize and to powerful attacks when unboosted. It has a limited special movepool being outclassed by Amaura in terms of coverage and power, while Vanillite, unlike Amaura, isn'tnot OHKOed by Fighting-types priority moves after the boost. Its two special abilities are useless: Ice Body doesn'tnot give Vanillite any special advantage, whilst Weak Armor in addition is detrimental because it makes Vanillite weaker to priority moves.

[SET]
name: Autotomize
move 1: Autotomize
move 2: Ice Beam
move 3: Hidden Power Ground
move 4: Ice Shard / Taunt
item: Eviolite
ability: Ice Body
nature: Mild / Modest
evs: 240 SpA / 244 Spe

[SET COMMENTS]
Moves
========
Autotomize allows Vanillite to double its sSpeed making it a good late-(AH)game sweeper.
Ice Beam is thea powerful STAB move,(AC) which deals a good amount of damage. Hidden Power Ground helps deal with Fire-type, Steel-types, Skrelp, and Chinchou that Vanillite wouldn't be able to hit in a relevant way otherwise. Ice Shard helps dealinflicts some damage to priority users and play around sSucker pPunches. Taunt can prevents status moves such as Thunder Wave, Will-O-Wisp, and Recover from being used.

Set Details
========
240 EVs are given in order to maximize Vanillite's Special Attack and 244 EVs are useful to outspeed almost all the other Pokemon ((remove parentheses… commas are better on appositives imo) ,including 17 speed mons with Choice Scarf users). Eviolite gives Vanillite a decent bulk that,(AC)which helps it using set Autotomize up without being KOed by almost every attack. Use a Modest nature if you aren'tnot(I think Smogon uses formal writing so contractions should not be used) running Ice Shard. Its Vanillite's ability doesn'tnot give Vanilliteit any particular advantages, but Weak Armor makes it more susceptible to priority moves, thus,(AC) Ice Body is the best better choice.

Usage Tips
========
Vanillite cannot't switch into any attacks because of its subpar bulk, so it needs to be put when something on your team is KOed or only when you are sure to tank the opposing attack with ease and that the foe doesn't not have any coverage move which that can hits Vanillite super effectively. In addition to Vanillite's subpar bulk, its lack of useful resistances heavily limits its opportunities to switch in and set up. Even against Pokemons Vanillite can theoretically "force out" and try to set up on, such as some Grass- or Flying-types, it still must be wary of the foe staying in and attacking due to itsVanillite's(because its can refer to the foe) low defensive stats, potentially putting it into easy KO range for a revenge killer later. Use Autotomize when there aren't no strong counters or revenge-(RH)killers in the opponent's team. Be aware that Vanillite can fail to set(add space)up and can be OHKOed because of its mediocre bulk, even if it holds Eviolite.

Team Options
========
Vanillite appreciates entry hazards support from the likes of Ferroseed, Drilbur, Dwebble, and Trubbish. This support weakens bulkier Pokemon that Vanillite wouldn't not be able to deal with ,(AC)otherwise. Memento users, such as Cottonee and Stunky can help Vanillite set up by forcing a switch or simply weakening the foe. Gothita pairs well with Vanillite because it is able to deal with bulky Water-types, Fighting-types, and bulky Pokemon,(AC) such as Porygon and Spritzee. Bulky Pokemon, such as Spritzee, Trubbish, Croagunk, and Vullaby, can be switched into priority moves and Knock Off especially from Fighting-types,(AC) which threaten Vanillite. Fighting-types can handle bulky Normal-types and provide Knock Off support, making it easier for Vanillite to sweep. Wallbreakers, such as Snivy and Mienfoo, along with Knock Off support, are very good to weaken the opposing team including Vanillite's checks.

[STRATEGY COMMENTS]
Other Options
=============
Flash Cannon hits Spritzee and the rare Ice-types in the tier, but it doesn't not give any advantage for Vanillite's coverage. Frost Breath can be used over Ice Beam, as it gets better damage rolls than Ice Beam in several cases (for instance, it has a much better chance of OHKOing Foongus after rocks), and has the utility of a guaranteed critical hit move,(AC) which can be (situationally) useful against Calm Mind users,(AC)The downside is 90% accuracy but it has imperfect accuracy. Water Pulse hits Fire- and Rock-types , while leaves a free slot for another type of Hidden Power,(AC) which can deal with Steel- or Water-types. Magic Coat can prevent status moves, but Taunt is a better option because it prevents the foes from setting up as well. Signal Beam can hits Slowpoke and Abra super effectively Slowpoke and Abra. Hidden Power Fighting can be used to KO Pawniard.

Checks and Counters
===================
**Bulky Fighting-types**: Timburr, Mienfoo, and Croagunk are all bulky enough to switch into Vanillite's attacks; they can easily KO it thanks to their STAB moves. Timburr and Croagunk have also have(they do not have "also access") access to priority moves to finish off Vanillite when weakened.

**Bulky Pokemon with recovery**: Porygon, Spritzee, and Munchlax take a very little damage from Vanillite's attacks and are all able to stall out or 2HKO Vanillite without taking any damage thanks to their recovery moves. They must be wary of Vanillite carrying Taunt,(AC) though.

**Bulky Water-types**: Staryu and Slowpoke resist Vanillite's main STAB and take a little damage from Hidden Power Ground. Defensive Chinchou can be a good check, but it has to be aware of watchful for Hidden Power Ground.

**Pawniard**: itPawniard is faster than unboosted Vanillite and can OHKO it thanks to Iron Head, while it takes a little damage from Hidden Power Ground if holding an Eviolite; in addition, it can revenge kill boosted Vanillite with Sucker Punch.

**Revenge-(RH)killers**: aAlmost every faster Pokemon with a powerful STAB move which isn't not resisted by Vanillite is able to KO Vanillite it due to its lackluster defenses when Vanillite is unboosted. Priority users, such as Timburr, Pawniard, and Fletchling, are able to finish off Vanillite once it's is weakened, even if it's is boosted.

**Fire-types**: Pokemon such as Larvesta, Ponyta, and Vulpix can stomach a hit from Vanillite and easily KO back. Larvesta is particularly notable,(AC) as it's is only hit neutrally by Hidden Power Ground.
 
amcheck. Tricking made me do this, so everyone can blame him

[OVERVIEW]
Vanillite is the only Ice-type Pokemon with access to Autotomize, which doubles its Speed. It also has a decent 65 base Special Attack, allowing it to function as a late-game sweeper. Its has access to Ice Shard which can be helpful to hit helps it dealing with faster threats even when unboosted. Vanillite has a poor bulk, though, which makes it weak to priority moves even after using Autotomize and to powerful attacks when unboosted. It has a limited special movepool, (AC) being outclassed by Amaura in terms of coverage and power, while Vanillite, unlike Amaura, isn't OHKOed by Fighting-types priority moves after the boost. (I don't think the Speed boost is relevant on whether or not Vanillite is OHKOed by a move) Its two special abilities are useless: Ice Body doesn't give Vanillite any special advantage, whilst Weak Armor in addition is detrimental because it makes Vanillite weaker to priority moves.

[SET]
name: Autotomize
move 1: Autotomize
move 2: Ice Beam
move 3: Hidden Power Ground
move 4: Ice Shard / Taunt
item: Eviolite
ability: Ice Body
nature: Mild / Modest
evs: 240 SpA / 244 Spe

[SET COMMENTS]
Moves
========
Autotomize allows Vanillite to double its speed making it a good lategame late-game sweeper.
Ice Beam is the a powerful STAB move, (AC) and which deals a good amount of damage to Pokemon that don't resist Ice-type moves. Hidden Power Ground helps deal with Fire-type, Steel-types, Skrelp, and Chinchou that Vanillite wouldn't be able to hit in a relevant way otherwise. Ice Shard helps deals some damage to priority users and plays around sSucker pPunches. Taunt can prevents status moves such as Thunder Wave, Will-O-Wisp, and Recover from being used.

Set Details
========
240 EVs are given invested in order to maximize Vanillite's Special Attack and 244 EVs are useful to outspeed almost all the other every Pokemon in the metagame, (AC)(including 17 speed mons with Pokemon holding a Choice Scarf). Eviolite gives Vanillite a decent bulk that and helps it using Autotomize without being KOed by almost every attack. Use a A Modest nature is recommended if you aren't running Ice Shard. Its Venillite's ability doesn't give Vanillite it any particular advantages, (RC)but (colon):Weak Armor makes it more susceptible to priority moves, thus Ice Body is the best choice.

Usage Tips
========
Vanillite can't switch into any attacks because of its subpar bulk, so it needs to be put brought in when something on your team a teammate is KOed or only when you are sure to tank the opposing attack with ease and that the foe doesn't have any coverage move which can hits Vanillite super effectively. In addition to Vanillite's subpar bulk, its lack of useful resistances heavily limits its opportunities to switch in and set up. Even against mons Pokemon Vanillite can theoretically "force out" and try to set up on, such as some Grass- or Flying-types, it still must be wary of the foe staying in and attacking due to its Vanillite's low defensive stats, potentially putting it into easy KO range for a revenge killer later. Use Autotomize when there aren't strong counters or revenge-killers in the opponent's team. Be aware that Vanillite can fail to setup and can be OHKOed because of its mediocre bulk, even if it holds Eviolite. (I think this is not really necessary as you have already said it and explained it many times)
Team Options
========
Vanillite appreciates entry hazards support from the likes of Ferroseed, Drilbur, Dwebble, and Trubbish. This support weakens bulkier Pokemon that Vanillite wouldn't be able to deal with otherwise. Memento users, such as Cottonee and Stunky, (AC) can help Vanillite set up by forcing a switch or simply weakening the foe. Gothita pairs well with Vanillite because it is able to deal with bulky Water-types, Fighting-types, and bulky Pokemon such as Porygon and Spritzee. Bulky Pokemon, such as Spritzee, Trubbish, Croagunk, and Vullaby, can be switched into priority moves and or Knock Off especially from Fighting-types which threaten Vanillite. Fighting-types can handle bulky Normal-types and provide Knock Off support, making it easier for Vanillite to sweep. Wallbreakers, such as Snivy and Mienfoo, along with Knock Off support, are very good to weaken the opposing team including Vanillite's checks.

[STRATEGY COMMENTS]
Other Options
=============
Flash Cannon hits Spritzee and the rare Ice-types in the tier, but it doesn't give any advantage for to Vanillite's coverage. Frost Breath can be used over Ice Beam, as it gets better damage rolls than Ice Beam in several cases (for instance, it has a much better chance of OHKOing Foongus after rocks Stealth Rock support), and has the utility of a guaranteed crit move which can be (situationally) useful against Calm Mind users. The, (AC) but has a downside is in its 90% accuracy. Water Pulse hits Fire- and Rock-types , while leaves a free freeing a slot for another type of Hidden Power which can to deal with Steel- or Water-types. Magic Coat can prevent status moves, but Taunt is a better option because it prevents the foe from setting up as well. Signal Beam can hits Slowpoke and Abra super effectively Slowpoke and Abra, (AC) while Hidden Power Fighting can be used to KO Pawniard.

Checks and Counters
===================
**Bulky Fighting-types**: Timburr, Mienfoo, and Croagunk are all bulky enough to switch into Vanillite's attacks; they can easily KO it thanks to their STAB moves. Timburr and Croagunk also have also access to priority moves to finish off Vanillite when weakened.

**Bulky Pokemon with recovery**: Porygon, Spritzee, and Munchlax take a very little damage from Vanillite's attacks and are all able to stall out or 2HKO Vanillite it without taking any significant damage thanks to their recovery moves. They must be wary of Vanillite carrying Taunt though.

**Bulky Water-types**: Staryu and Slowpoke resist Vanillite's main STAB move and take a little damage from Hidden Power Ground. Defensive Chinchou can be a good check, but it has to be aware of Hidden Power Ground.

**Pawniard**: it is faster than unboosted Vanillite and can OHKO it thanks to Iron Head, while it takes a little damage from Hidden Power Ground if holding an Eviolite; in addition, it can revenge kill boosted Vanillite with Sucker Punch.

**Revenge-killers**: If unboosted, almost every faster Pokemon with a powerful STAB move which isn't resisted by Vanillite is able to KO Vanillite it due to its lackluster defenses when Vanillite is unboosted. Priority users, such as Timburr, Pawniard, and Fletchling, are able to finish off Vanillite once it's weakened.(period), even if it's boosted. (I don't think it matters, priority moves will still hit first)

**Fire-types**: Pokemon such as Larvesta, Ponyta, and Vulpix can stomach a hit from Vanillite and easily KO back. Larvesta is particularly notable as it's only hit neutrally by Hidden Power Ground only.
 

Lumari

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TFP Leader
remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
Vanillite is the only Ice-type Pokemon with access to Autotomize, which doubles its Speed and, along with its decent Special Attack, allows it to function as a late-game sweeper. (needs a little more substance and this way I could fuse the next sentence into it, make sure content is still sound etc) It has a decent 65 base Special Attack. It has also access to Ice Shard, (AC) which can be helpful to hit faster threats even when unboosted. Vanillite has a poor bulk, though, which makes it weak to priority moves after using Autotomize and to powerful attacks when unboosted. It has a limited special movepool, (AC) being outclassed by Amaura in terms of coverage and power; (SC) while Vanillite however, unlike Amaura, Vanillite isn't OHKOed by Fighting-types Fighting-type priority moves after the boost. Its two special abilities are useless: Ice Body doesn't give Vanillite any special advantage, whilst while Weak Armor in addition even is detrimental because it makes Vanillite weaker to priority moves.

[SET]
name: Autotomize
move 1: Autotomize
move 2: Ice Beam
move 3: Hidden Power Ground
move 4: Ice Shard / Taunt
item: Eviolite
ability: Ice Body
nature: Mild / Modest
evs: 240 SpA / 244 Spe

[SET COMMENTS]
Moves
========
Autotomize allows Vanillite to double its Speed, (AC) making it a good late-game (add hyphen) sweeper. (remove line break) Ice Beam is the powerful STAB move which Vanillite's go-to move and deals a good amount of damage to neutral targets. (or something) Hidden Power Ground helps deal with Fire-type, Steel-types, Skrelp, and Chinchou, (AC) that which Vanillite wouldn't be able to hit in a relevant way otherwise. Ice Shard helps deal some damage to priority users and play around Sucker Punches. Taunt can prevent status moves such as Thunder Wave, Will-O-Wisp, and Recover from being used.

Set Details
========
240 EVs are given used in order to maximize Vanillite's Special Attack, (AC) and 244 Speed EVs are useful to outspeed almost all the other Pokemon, (after Autotomize? also AC) (including 17 speed mons Speed Pokemon with Choice Scarf). (remove brackets) Eviolite gives Vanillite a decent bulk that helps it using set up Autotomize without being KOed by almost every attack. Use a Modest nature if you aren't running Ice Shard. Its ability doesn't give Vanillite any particular advantages, but Weak Armor makes it more susceptible to priority moves, thus so Ice Body is the best choice.

Usage Tips
========
Vanillite can't switch into any attacks because of its subpar bulk, so it needs to be put switch in when something on your team is KOed or only when you are sure to tank the opposing attack with ease and that the foe doesn't have any coverage move which that can hit Vanillite super effectively. In addition to Vanillite's subpar bulk, its lack of useful resistances heavily limits its opportunities to switch in and set up. Even against mons Pokemon Vanillite can theoretically "force out" and try to set up on, such as some Grass- or Flying-types, it still must be wary of the foe staying in and attacking due to its low defensive stats, potentially putting it into easy KO range for a revenge killer later. Use Autotomize when there aren't are no strong counters or revenge killers (remove hyphen) in on the opponent's team. Be aware that Vanillite can fail to set up (space) and can be OHKOed because of its mediocre bulk, even if it holds Eviolite.

Team Options
========
Vanillite appreciates entry hazards hazard support from the likes of Ferroseed, Drilbur, Dwebble, and Trubbish. This support weakens to weaken bulkier Pokemon that Vanillite wouldn't be able to deal with otherwise. Memento users (RC) such as Cottonee and Stunky can help Vanillite set up by forcing a switch or simply weakening the foe. Gothita pairs well with Vanillite because it is able to deal with bulky Water-types, Fighting-types, and bulky Pokemon such as Porygon and Spritzee. Bulky Pokemon (RC) such as Spritzee, Trubbish, Croagunk, and Vullaby (RC) can be switched into priority moves and Knock Off, (AC) especially from Fighting-types, (AC) which threaten Vanillite. Fighting-types can handle bulky Normal-types and provide Knock Off support, making it easier for Vanillite to sweep. Wallbreakers, such as Snivy and Mienfoo, along with Knock Off support, are very good to weaken the opposing team, (AC) including Vanillite's checks.

[STRATEGY COMMENTS]
Other Options
=============
Flash Cannon hits Spritzee and the rare Ice-types in the tier, but it doesn't give any advantage for (idg this; do you mean "it forces Vanillite to give up more useful coverage?") Vanillite's coverage. Frost Breath can be used over Ice Beam, as it gets better damage rolls than Ice Beam in several cases—for instance, it has a much better chance of OHKOing Foongus after rocks Stealth Rock—(RC, replace brackets with emdashes) and has the utility of a guaranteed crit move always landing a critical hit, (AC) which can be (situationally) useful against Calm Mind users. The downside is 90% its imperfect accuracy. Water Pulse hits Fire- and Rock-types (RC) while leaves leaving a free moveslot for another type of Hidden Power which can to deal with Steel- or Water-types. Magic Coat can prevent status moves, but Taunt is a better option because it prevents the foe from setting up as well. Signal Beam can hit super effectively Slowpoke and Abra super effectively. Hidden Power Fighting can be used to KO Pawniard.

Checks and Counters
===================
**Bulky Fighting-types**: Timburr, Mienfoo, and Croagunk are all bulky enough to switch into Vanillite's attacks, (comma) and they can easily KO it thanks to with their STAB moves. Timburr and Croagunk have also have access to priority moves to finish off Vanillite when it's weakened. (went with Timburr and Croagunk otherwise)

**Bulky Pokemon with recovery**: Porygon, Spritzee, and Munchlax take a very little damage from Vanillite's attacks and are all able to stall out or 2HKO Vanillite without taking any damage thanks to their recovery moves. They must be wary of Vanillite carrying Taunt, (AC) though.

**Bulky Water-types**: Staryu and Slowpoke resist Vanillite's main STAB move and take a little damage from Hidden Power Ground. Defensive Chinchou can be a good check, but it has to be aware wary of Hidden Power Ground.

**Pawniard**: it Pawniard is faster than unboosted Vanillite and can OHKO it thanks to with Iron Head, while it takes a little damage from Hidden Power Ground if holding an Eviolite; in addition, it can revenge kill boosted Vanillite with Sucker Punch.

**Revenge-killers**: Almost every faster Pokemon with a powerful STAB move which isn't resisted by that Vanillite doesn't resist is able to KO Vanillite it due to its lackluster defenses when Vanillite is unboosted. (it doesn't boost its defenses though; you probably meant boosting with Autotomize, if that's the case make it "is able to KO it before it sets up due to" etc) Priority users, such as Timburr, Pawniard, and Fletchling, are able to finish off Vanillite once it's weakened, even if it's boosted after a boost.

**Fire-types**: Pokemon such as Larvesta, Ponyta, and Vulpix can stomach a hit from Vanillite and easily KO back. Larvesta is particularly notable, (AC) as it's only hit neutrally by Hidden Power Ground.

sadly don't have time now to go over the amchecks in more detail, but I took a couple edits from both :]
also kt3 it's fine to use contracted verbs; in almost all cases Smogon style is formal yeah (so e.g. change anyways to anyway, remove colloquial sentence structure, etc) but we're fine with contractions.
 
Last edited:

Tricking

MALDINI
is a Top Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnuswon the 6th Official Ladder Tournamentwon the 7th Official Ladder Tournamentis a Two-Time Past SPL Championis a Past WCoP Champion
World Defender
remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
Vanillite is the only Ice-type Pokemon with access to Autotomize, which doubles its Speed and, along with its decent Special Attack, allows it to function as a late-game sweeper. (needs a little more substance and this way I could fuse the next sentence into it, make sure content is still sound etc) It has a decent 65 base Special Attack. It has also access to Ice Shard, (AC) which can be helpful to hit faster threats even when unboosted. Vanillite has a poor bulk, though, which makes it weak to priority moves after using Autotomize and to powerful attacks when unboosted. It has a limited special movepool, (AC) being outclassed by Amaura in terms of coverage and power; (SC) while Vanillite however, unlike Amaura, Vanillite isn't OHKOed by Fighting-types Fighting-type priority moves after the boost. Its two special abilities are useless: Ice Body doesn't give Vanillite any special advantage, whilst while Weak Armor in addition even is detrimental because it makes Vanillite weaker to priority moves.

[SET]
name: Autotomize
move 1: Autotomize
move 2: Ice Beam
move 3: Hidden Power Ground
move 4: Ice Shard / Taunt
item: Eviolite
ability: Ice Body
nature: Mild / Modest
evs: 240 SpA / 244 Spe

[SET COMMENTS]
Moves
========
Autotomize allows Vanillite to double its Speed, (AC) making it a good late-game (add hyphen) sweeper. (remove line break) Ice Beam is the powerful STAB move which Vanillite's go-to move and deals a good amount of damage to neutral targets. (or something) Hidden Power Ground helps deal with Fire-type, Steel-types, Skrelp, and Chinchou, (AC) that which Vanillite wouldn't be able to hit in a relevant way otherwise. Ice Shard helps deal some damage to priority users and play around Sucker Punches. Taunt can prevent status moves such as Thunder Wave, Will-O-Wisp, and Recover from being used.

Set Details
========
240 EVs are given used in order to maximize Vanillite's Special Attack, (AC) and 244 Speed EVs are useful to outspeed almost all the other Pokemon, (after Autotomize? also AC) (including 17 speed mons Speed Pokemon with Choice Scarf). (remove brackets) Eviolite gives Vanillite a decent bulk that helps it using set up Autotomize without being KOed by almost every attack. Use a Modest nature if you aren't running Ice Shard. Its ability doesn't give Vanillite any particular advantages, but Weak Armor makes it more susceptible to priority moves, thus so Ice Body is the best choice.

Usage Tips
========
Vanillite can't switch into any attacks because of its subpar bulk, so it needs to be put switch in when something on your team is KOed or only when you are sure to tank the opposing attack with ease and that the foe doesn't have any coverage move which that can hit Vanillite super effectively. In addition to Vanillite's subpar bulk, its lack of useful resistances heavily limits its opportunities to switch in and set up. Even against mons Pokemon Vanillite can theoretically "force out" and try to set up on, such as some Grass- or Flying-types, it still must be wary of the foe staying in and attacking due to its low defensive stats, potentially putting it into easy KO range for a revenge killer later. Use Autotomize when there aren't are no strong counters or revenge killers (remove hyphen) in on the opponent's team. Be aware that Vanillite can fail to set up (space) and can be OHKOed because of its mediocre bulk, even if it holds Eviolite.

Team Options
========
Vanillite appreciates entry hazards hazard support from the likes of Ferroseed, Drilbur, Dwebble, and Trubbish. This support weakens to weaken bulkier Pokemon that Vanillite wouldn't be able to deal with otherwise. Memento users (RC) such as Cottonee and Stunky can help Vanillite set up by forcing a switch or simply weakening the foe. Gothita pairs well with Vanillite because it is able to deal with bulky Water-types, Fighting-types, and bulky Pokemon such as Porygon and Spritzee. Bulky Pokemon (RC) such as Spritzee, Trubbish, Croagunk, and Vullaby (RC) can be switched into priority moves and Knock Off, (AC) especially from Fighting-types, (AC) which threaten Vanillite. Fighting-types can handle bulky Normal-types and provide Knock Off support, making it easier for Vanillite to sweep. Wallbreakers, such as Snivy and Mienfoo, along with Knock Off support, are very good to weaken the opposing team, (AC) including Vanillite's checks.

[STRATEGY COMMENTS]
Other Options
=============
Flash Cannon hits Spritzee and the rare Ice-types in the tier, but it doesn't give any advantage for (idg this; do you mean "it forces Vanillite to give up more useful coverage?") Vanillite's coverage. Frost Breath can be used over Ice Beam, as it gets better damage rolls than Ice Beam in several cases—for instance, it has a much better chance of OHKOing Foongus after rocks Stealth Rock—(RC, replace brackets with emdashes) and has the utility of a guaranteed crit move always landing a critical hit, (AC) which can be (situationally) useful against Calm Mind users. The downside is 90% its imperfect accuracy. Water Pulse hits Fire- and Rock-types (RC) while leaves leaving a free moveslot for another type of Hidden Power which can to deal with Steel- or Water-types. Magic Coat can prevent status moves, but Taunt is a better option because it prevents the foe from setting up as well. Signal Beam can hit super effectively Slowpoke and Abra super effectively. Hidden Power Fighting can be used to KO Pawniard.

Checks and Counters
===================
**Bulky Fighting-types**: Timburr, Mienfoo, and Croagunk are all bulky enough to switch into Vanillite's attacks, (comma) and they can easily KO it thanks to with their STAB moves. Timburr and Croagunk have also have access to priority moves to finish off Vanillite when it's weakened. (went with Timburr and Croagunk otherwise)

**Bulky Pokemon with recovery**: Porygon, Spritzee, and Munchlax take a very little damage from Vanillite's attacks and are all able to stall out or 2HKO Vanillite without taking any damage thanks to their recovery moves. They must be wary of Vanillite carrying Taunt, (AC) though.

**Bulky Water-types**: Staryu and Slowpoke resist Vanillite's main STAB move and take a little damage from Hidden Power Ground. Defensive Chinchou can be a good check, but it has to be aware wary of Hidden Power Ground.

**Pawniard**: it Pawniard is faster than unboosted Vanillite and can OHKO it thanks to with Iron Head, while it takes a little damage from Hidden Power Ground if holding an Eviolite; in addition, it can revenge kill boosted Vanillite with Sucker Punch.

**Revenge-killers**: Almost every faster Pokemon with a powerful STAB move which isn't resisted by that Vanillite doesn't resist is able to KO Vanillite it due to its lackluster defenses when Vanillite is unboosted. (it doesn't boost its defenses though; you probably meant boosting with Autotomize, if that's the case make it "is able to KO it before it sets up due to" etc) Priority users, such as Timburr, Pawniard, and Fletchling, are able to finish off Vanillite once it's weakened, even if it's boosted after a boost.

**Fire-types**: Pokemon such as Larvesta, Ponyta, and Vulpix can stomach a hit from Vanillite and easily KO back. Larvesta is particularly notable, (AC) as it's only hit neutrally by Hidden Power Ground.

sadly don't have time now to go over the amchecks in more detail, but I took a couple edits from both :]
also kt3 it's fine to use contracted verbs; in almost all cases Smogon style is formal yeah (so e.g. change anyways to anyway, remove colloquial sentence structure, etc) but we're fine with contractions.
Ready for the 2nd check
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 2/2
Vanillite is the only Ice-type Pokemon with access to Autotomize, which doubles its Speed and, along with its decent Special Attack, allows it to function as a late-game sweeper. It has also access to Ice Shard, which can be helpful to hit faster threats even when unboosted. Vanillite has a poor bulk, though, which makes it weak vulnerable to priority moves after using Autotomize and to powerful attacks when unboosted. It also has a limited special movepool, being outclassed by Amaura in terms of coverage and power; however, unlike Amaura, Vanillite isn't OHKOed by Fighting-type priority moves. Its two abilities are useless: Ice Body doesn't give Vanillite any special advantage, while Weak Armor even is detrimental because it makes Vanillite weaker to priority moves.

[SET]
name: Autotomize
move 1: Autotomize
move 2: Ice Beam
move 3: Hidden Power Ground
move 4: Ice Shard / Taunt
item: Eviolite
ability: Ice Body
nature: Mild / Modest
evs: 240 SpA / 244 Spe

[SET COMMENTS]
Moves
========
Autotomize allows Vanillite to double its Speed, making it a good late-game sweeper. Ice Beam is Vanillite's go-to move and deals a good amount of damage to neutral targets. Hidden Power Ground helps deal with Fire-types, Steel-types, Skrelp, and Chinchou, which Vanillite wouldn't be able to hit in a relevant way otherwise. Ice Shard helps deal some damage to priority users and play around Sucker Punches. Taunt can prevent status moves such as Thunder Wave, Will-O-Wisp, and Recover from being used.

Set Details
========
240 EVs are used in order to maximize Vanillite's Special Attack, and 244 Speed EVs are useful to outspeed almost all other Pokemon after Autotomize, including 17 Speed Pokemon with Choice Scarf. Eviolite gives Vanillite decent bulk that helps it set up Autotomize without being KOed by almost every attack. Use a Modest nature if you aren't running Ice Shard. Its Vanillite's ability doesn't give Vanillite it any particular advantages, but Weak Armor makes it more susceptible to priority moves, so Ice Body is the best choice.

Usage Tips
========
Because of its subpar bulk, Vanillite can't switch into any attacks because of its subpar bulk, so it needs to switch in when something on your team is KOed or only when you are sure it is able to tank the opposing attack with ease and that the foe doesn't have any coverage move that can hit Vanillite super effectively. In addition to Vanillite's subpar bulk, its lack of useful resistances heavily limits its opportunities to switch in and set up. Even against Pokemon Vanillite can theoretically "force out" and try to set up on, such as some Grass- or Flying-types, it still must be wary of the foe staying in and attacking due to its low defensive stats, potentially putting it into easy KO range for a revenge killer later. Use Autotomize when there are no strong counters or revenge killers on the opponent's team. Be aware that Vanillite can fail to set up and can be OHKOed because of its mediocre bulk, even if it holds Eviolite.

Team Options
========
Vanillite appreciates entry hazard support from the likes of Ferroseed, Drilbur, Dwebble, and Trubbish to weaken bulkier Pokemon that it Vanillite wouldn't be able to deal with otherwise. Memento users such as Cottonee and Stunky can help Vanillite set up by forcing a switch or simply weakening the foe. Gothita pairs well with Vanillite because it is able to deal with bulky Water-types, Fighting-types, and bulky Pokemon such as Porygon and Spritzee. Bulky Pokemon such as Spritzee, Trubbish, Croagunk, and Vullaby can be switched into priority moves and Knock Off, especially from Fighting-types, which threaten Vanillite. Fighting-types can handle bulky Normal-types and provide Knock Off support, making it easier for Vanillite to sweep. Wallbreakers, such as Snivy and Mienfoo, along with Knock Off support, are very good to weaken the opposing team, including Vanillite's checks.

[STRATEGY COMMENTS]
Other Options
=============
Flash Cannon hits Spritzee and the rare Ice-types in the tier, but it forces Vanillite to give up more useful coverage. Frost Breath can be used over Ice Beam, as it gets better damage rolls in several cases—for (no spaces) instance, it has a much better chance of OHKOing Foongus after Stealth Rock and has the utility of always landing a critical hit, which can be (situationally) useful against Calm Mind users. The downside is its imperfect accuracy. Water Pulse hits Fire- and Rock-types while leaving a free moveslot for another type of Hidden Power to deal with Steel- or Water-types. Magic Coat can prevent status moves, but Taunt is a better option because it prevents the foe from setting up as well. Signal Beam can hit Slowpoke and Abra super effectively. Hidden Power Fighting can be used to KO Pawniard.

Checks and Counters
===================
**Bulky Fighting-types**: Timburr, Mienfoo, and Croagunk are all bulky enough to switch into Vanillite's attacks, and they can easily KO it with their STAB moves. Timburr and Croagunk also have access to priority moves to finish off Vanillite when it's weakened.

**Bulky Pokemon With Recovery**: Porygon, Spritzee, and Munchlax take a very little damage from Vanillite's attacks and are all able to stall out or 2HKO Vanillite without taking any damage thanks to their recovery moves. They must be wary of Vanillite carrying Taunt, though.

**Bulky Water-types**: Staryu and Slowpoke resist Vanillite's main STAB move and take little damage from Hidden Power Ground. Defensive Chinchou can be a good check, but it has to be wary of Hidden Power Ground.

**Pawniard**: Pawniard is faster than unboosted Vanillite and can OHKO it with Iron Head, while it takes little damage from Hidden Power Ground if holding an Eviolite; in addition, it can revenge kill boosted Vanillite with Sucker Punch.

**Revenge Killers**: Almost every faster Pokemon with a powerful STAB move that Vanillite doesn't resist is able to KO it before it sets up due to its lackluster defenses. Priority users, such as Timburr, Pawniard, and Fletchling, are able to finish off Vanillite once it's weakened, even after a boost.

**Fire-types**: Pokemon such as Larvesta, Ponyta, and Vulpix can stomach a hit from Vanillite and easily KO back. Larvesta is particularly notable, as it's only hit neutrally by Hidden Power Ground.
 

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