Where exactly?Because (Mega) Sharpedo is the mascot of Team Aqua? If I remember right, the yellow scars on the top of its body do kind of resemble an A...
Where exactly?Because (Mega) Sharpedo is the mascot of Team Aqua? If I remember right, the yellow scars on the top of its body do kind of resemble an A...
You know what I meant. Why doesn't Mega Sharpedo have the Team Aqua logo when Mega Camerupt has Team Magma's. And a different stylized A doesn't count since Camerupt has the exact logo.Because (Mega) Sharpedo is the mascot of Team Aqua? If I remember right, the yellow scars on the top of its body do kind of resemble an A...
The two "x" scars on the front of its face kind makes a stylizes "A":
Well in that case maybe they can justify the tree by having a chance of finding a Berry when you cut it?Well I can understand rock smashed rocks reappearing because you can actually find things out of them. You can find certain Pokemon out of them and also items like fossils, Heart Scales and other things. Trees on the other hand should be permanently removed since you get nothing out of them.
I personally think they should allow your Pokemon to be able to remember more moves. Like you'll still be restricted to 4 moves, but outside of battle you have extra move slots you can swap out with the 4 active moves. That way you can either store a move you'll like the Pokemon to be able to remember without needing to use a TM or go to the Move Relearner or maybe have as HM moves. How many extra move slots you can argue for (I personally think 3, that sounds like a fair amount).I believe I posted this before ages ago, but in my opinion the perfect solution for the HM dilemma would be to have HM field effects permanently learned by any Pokemon that learns the move, even if the move itself is removed. That way, actually useful moves like Surf still keep their viability while things like Cut can be taught once, then forgotten for a better move.
If they're not story-related like the Rusturf Tunnel all smashable rocks should be able to drop an item if they're going to reappear otherwise its pointless.Well, in terms of Rock Smash rocks it's like... alright, things like HGSS Ruins of Alph rocks and XY Glittering Cave rocks where you do legitimately get something out of them should stay. But rocks which exist purely to block your way should be removed when you first break them; much like they did with Rusturf tunnel. And which they should do with the infamously infuriating rocks between Mauville and Fiery Path.
You may want to take a look at the M on Camerupt's face and the Team Magma logo, they don't look as much alike as you think they do:You know what I meant. Why doesn't Mega Sharpedo have the Team Aqua logo when Mega Camerupt has Team Magma's. And a different stylized A doesn't count since Camerupt has the exact logo.
Aquacorde is the biggest waste of a town ever in my opinion. The only thing you can do there is just heal Pokemon and buy Poke Balls.I caught too many mons on Route 2 in XY, thanks to getting all the Rare mons while still not getting a Bunnelby. (I'm an amateur Dex completionist--I won't usually trade over the Net, but I do try to catch as much as possible.) So now I have a full party with four mons that are going in the box--but there's no PC in Aquacorde.
And none of them had Fly?I caught too many mons on Route 2 in XY, thanks to getting all the Rare mons while still not getting a Bunnelby. (I'm an amateur Dex completionist--I won't usually trade over the Net, but I do try to catch as much as possible.) So now I have a full party with four mons that are going in the box--but there's no PC in Aquacorde.
This is early-game. I don't have Fly yet. If I did, trust me, I wouldn't be on Route 2.And none of them had Fly?
See, this is why I only ever use my Breloom, Crobat and Swampert when DexNav hunting.
What?Okay, here's something that annoys me. Encounter rates, in the Gen VI games, are given as relative terms (Common, Rare, Very Rare, etc.) instead of percentages. I'm more of a numbers guy, at least in that respect.
Well Serebii has the Pokemon in the routes in gen 6 as percentages if you're really fussy about it... but still this is kind of outside the games themselves to really be annoyed for something the games do or don't do.I guess not. I'm just used to Bulbapedia knowing a route well enough to have a percentage.
Some Pokemon which are stronger or have potential to be strong are more difficult to find. It's like finding 1 genius in a class of 40, if that's making sense.Well here's something relating to encounter rates that does have to do with in-game: why do they even exist? I hate to sound impatient but why are some Pokemon easier or harder to find then others? All you're making me do is either: (A.) if it's a Pokemon I don't like to skip out on it and come back later or (B.) if it is a Pokemon I want I have to stop my story progression and wade though ton of common fodder until I encounter it. In addition in the present day where we have the GTS I could probably just find one in there asking for a Pokemon I already have, especially post game or later on in my journey. If it's not a special Pokemon, just make me have an equal chance of encountering it. If you want to have your "rare" encounters then why not have them be a Starter, Fossil, or the other version's exclusive Pokemon (which I think has been mentioned before as a relic concept itself. And so is Pokemon who evolve by trading; at least provide an alternate way to evolve it (I say give them a level evolution and make it so that traded Pokemon either evolve immediately or earlier to encourage trading if that's what you want)).
Not really as the genius in a class of 40 is more of an individual proving themselves to be better than the rest of their peers. In Pokemon terms that genius would be a Pokemon with perfect IVs or a Shiny, not a species of Pokemon among other species of Pokemon.Some Pokemon which are stronger or have potential to be strong are more difficult to find. It's like finding 1 genius in a class of 40, if that's making sense.
Also, in the real world food chain, weaker animals (low in food chain) are much more numerous than stronger ones so Pokemon encounter rates reflect how likely you can find them in the wild.
Perhaps their lines of reasoning is that if you wanted it that badly you'd work for it or find something else. I knew I wasn't gonna leave that ranch without getting a Riolu. But then I wasn't exactly playing for efficiency...Not really as the genius in a class of 40 is more of an individual proving themselves to be better than the rest of their peers. In Pokemon terms that genius would be a Pokemon with perfect IVs or a Shiny, not a species of Pokemon among other species of Pokemon.
But they seemed to have phased out Pokemon eating each other and gone with they all survive on berries or some other subsidence. In that case I'd imagine all the Pokemon forming an ecosystem where they mostly live with members of their own species and coexisting with other species. I'll give you some species are more likely to reproduce a lot more member of their species, but that wouldn't make the other Pokemon species rare.
Also let's look at this from a gameplay perspective. Let's use finding a Riolu in Floccesy Ranch in BW2. If I want to use a Riolu I'll probably have to stomp around for several minutes wading through Lillipup, Azurill, Mareep, Psyduck, and Patrat; completely halting my story progression. The thing is, I don't NEED a Riolu, in fact no one needs the rare Pokemon to complete the game. It's just something they want to have and use, but they don't need it. So you're stopping my story progression for possibly longer than it needs to be stopped for something which I could honestly do without. Also with all the Pokemon that I can catch in the grass it would be a hassle to get one anyway, they just made it more difficult.
It's not that bad as long as you have a decent special attacker neutral vs poison. Any surf user, fire-type etc. will do; it's pretty frail in terms of special bulk.Weezing annoys me in Gen 3 FR/LG runs. If you don't run a gamebreaking psychic type the thing is nigh-untouchable. So bulky and immune to ground, and just when you finish whittling it down it explodes on you. And since you fight team rocket, you see them everywhere.
I agree with this. Back when I was a kid, I just run Surf on everything and watch shit die (heck, I even thought Poison / Machop line was weak to Water by the way they roll over to any decently powered Surf (I wasn't paying attention to the game text).It's not that bad as long as you have a decent special attacker neutral vs poison. Any surf user, fire-type etc. will do; it's pretty frail in terms of special bulk.
Special bulk is a bit frail, sure, but it's Weezing's base 65 HP that's really hampering its bulk, even on the physical side. And of course in FR/LG runs Geodude, Onix, and Magnemite care little for Weezing's Self-Destruct antics.It's not that bad as long as you have a decent special attacker neutral vs poison. Any surf user, fire-type etc. will do; it's pretty frail in terms of special bulk.
I'm not very good with Head-It, though I can usually get a score of well over 100 in Berry Picker's unlimited difficulty. I could probably fare better in Tile Puzzle's unlimited difficulty if the backgrounds didn't make half the tile pieces so dam similar to one another that you have to try and study them/hope the picture changes to make the pieces more distinct, wasting time you don't have.Back-to-back whiffs in Head-It, especially after having five-starred it. I swear, I have the hand-eye coordination for this. Why can't I execute?
For that matter, Head-It itself--in a good way, mind you, in that it's fun, addicting, and an easy way to grind out affection.
Well, when I'm talking about bulk on a particular side I'm including the HP. Physical bulk is HP + Defence; Special bulk is HP + Special Defence.Special bulk is a bit frail, sure, but it's Weezing's base 65 HP that's really hampering its bulk, even on the physical side. And of course in FR/LG runs Geodude, Onix, and Magnemite care little for Weezing's Self-Destruct antics.