Larvesta - Revamp

Tricking

MALDINI
is a Top Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnuswon the 6th Official Ladder Tournamentwon the 7th Official Ladder Tournamentis a Two-Time Past SPL Championis a Past WCoP Champion
World Defender
[OVERVIEW]
Larvesta has a unique defensive typing and a cool ability in Flame Body that make it a reliable check to Fighting-types, Grass-types, and other physical attackers like Pawniard. It also has high Attack and access to two strong STAB moves in U-turn, which can be used to keep or generate offensive momentum, and Flare Blitz. Morning Sun provides Larvesta with reliable recovery; however, its Bug / Fire typing leaves it with a troubling 4x weakness to Stealth Rock and a weakness to common Flying- and Water-type moves.

[SET]
name: Bulky Pivot
move 1: U-turn
move 2: Flare Blitz
move 3: Will-O-Wisp
move 4: Morning Sun
item: Eviolite
ability: Flame Body
nature: Impish
evs: 76 HP / 236 Def / 156 SpD / 36 Spe

[SET COMMENTS]
Moves
========
U-turn allows Larvesta to gain momentum and switch out against a possible counter, and Flare Blitz is a powerful STAB move. Will-O-Wisp is more reliable than Flame Body to spread burns against physical attackers, and it can be used to wear down walls such as Porygon and Spritzee as well. Morning Sun allows Larvesta to heal itself.

Set Details
========
76 EVs are invested into HP to allow Larvesta to switch into Stealth Rock twice. 236 EVs are put into Defense in order to increase its physical bulk and allow it to deal with common physical attackers such as Mienfoo and Pawniard. This EVs spread also allows Larvesta to not be OHKOed by Diglett's Rock Slide. 36 EVs are put into Speed to reach 13 Speed, and the remaining EVs are invested into Special Defense to maximize Larvesta's bulk. An alternative spread of 76 HP / 236 Def / 196 Spe can be used to reach 16 Speed, which allows Larvesta to Speed tie with Pawniard and outspeed non-maximum Speed Mienfoo. Eviolite further increases Larvesta's bulk, and Flame Body is a very useful ability that allows it to threaten physical attackers with a 30% burn chance.

Usage Tips
========
Larvesta is a great option for VoltTurn teams, being able to deal with Fighting-types while still gaining momentum. Larvesta should be switched into physical attackers to threaten them with a burn or use U-turn to gain momentum if you predict a counter to switch into it. You must be wary of double switches by the opponent, though, because Larvesta switching into physical attackers is very predictable.

Team Options
========
Rapid Spin users and Defoggers make for great teammates for their ability to remove entry hazards; Staryu and Drilbur are both top-notch spinners, not to mention that the former covers Larvesta's Water-type weakness while the latter covers its Rock-type weakness. Archen and Vullaby can provide Defog support, but Rapid Spin support is more appreciated, as Larvesta needs Stealth Rock set up on the opposing field to pressure switch-ins properly. Teammates that resist Flying- and Water-type moves are also appreciated; Chinchou is a great option, as it resists both those types and can also form a VoltTurn core with Larvesta that can keep momentum. Chinchou can also beat other Water-types with an Electric-type move and is able to take Fletchling's attacks. Magnemite checks Fletchling as well, and it provides VoltTurn support. Grass-types such as Foongus, Ferroseed, and Pumpkaboo-XL can take care of annoying Water-types and create a Fire / Water / Grass core with Larvesta and Chinchou. Ferroseed can deal with Rock-types as well and can set up Spikes in order to help Larvesta pressure the opposing team. Dark-types such as Pawniard and Scraggy appreciate Larvesta's ability to deal with Fighting-types. Diglett is a really good teammate because it takes care of other Fire-types, Chinchou, and Skrelp and can get some other KOs after Larvesta's U-turn damage. Larvesta also helps Diglett get into battle with its slow U-turn.

[SET]
name: Choice Scarf
move 1: U-turn
move 2: Flare Blitz
move 3: Wild Charge
move 4: Morning Sun / Zen Headbutt
item: Choice Scarf
ability: Flame Body
nature: Jolly
evs: 76 HP / 236 Atk / 196 Spe

[SET COMMENTS]
Moves
========
U-turn is a powerful STAB move and allows Larvesta to gain momentum and switch out of its checks or counters. Flare Blitz is another strong STAB move that hits even Pokemon that resist it hard. Wild Charge allows Larvesta to hit bulky Water-types such as Staryu, Tirtouga, and Skrelp. Morning Sun allows Larvesta to recover its HP when it is given a free turn and doesn't need to hit hard or gain momentum. The move is useful if Larvesta loses its item to Knock Off as well. Alternatively, Zen Headbutt can be used to hit Fighting-types and Skrelp super effectively, even though Flare Blitz generally hits harder and Zen Headbutt doesn't give Larvesta any advantages in terms of coverage.

Set Details
========
236 Attack EVs are used to maximize the damage dealt with physical moves, and 196 Speed EVs and a Jolly nature let Larvesta reach 16 Speed, which is crucial to outpace the whole unboosted metagame and to Speed tie with other 16 Speed Pokemon holding a Choice Scarf. The remaining EVs are invested into HP to allow Larvesta to switch into Stealth Rock twice. Flame Body can burn foes that attack Larvesta with contact moves.

Usage Tips
========
Switch Larvesta into Fighting-type moves, but be aware of Knock Off, which removes its Choice Scarf. If possible, avoid bringing Larvesta on the field when Stealth Rock is set up. Use U-turn when predicting a counter or a Pokemon that resists Larvesta's moves to switch in in order to gain momentum. Use Flare Blitz or Wild Charge instead when the opponent has no Pokemon that resist these moves. Use Morning Sun when you have a free turn and Larvesta's HP is low.

Team Options
=========
Larvesta appreciates Stealth Rock removal from the likes of Drilbur and Staryu. Chinchou and Magnemite are also great teammates, as they resist the Flying- and Water-type moves that Larvesta is weak to and create a VoltTurn core with it. Pokemon such as Dwebble, Pawniard, and Onix can check Flying-types as well and provide entry hazard support, which helps Larvesta pressure the opposing team. In particular, Pawniard synergizes well with Larvesta because they cover each other's weaknesses. Grass-types such as Pumpkaboo-XL, Ferroseed, and Snivy can complete a Fire / Water / Grass core with Larvesta and Chinchou. Diglett is a really good teammate because it takes care of other Fire-types, Chinchou, and Skrelp and can get some other KOs after Larvesta's U-turn damage. Larvesta also helps Diglett get into battle with its slow U-turn.

[STRATEGY COMMENTS]
Other Options
=============
Sunny Day can be used to provide sun support for Grass-types with Chlorophyll while increasing the amount of recovery from Morning Sun and boosting the power of Flare Blitz; it also negates Larvesta's weakness to Water-type moves. Toxic can be used to cripple bulky Pokemon such as Spritzee, Porygon, and Ponyta, but Larvesta would lose the possibility to cripple physical attackers with Will-O-Wisp. Flame Charge can be used in order to boost Larvesta's mediocre Speed. Larvesta can also run an offensive set with an EV spread of 76 HP / 236 Atk / 156 Def / 36 Spe; this will allow Larvesta to hit harder but forfeits a lot of bulk. Sleep Talk can be used to counter Foongus, allowing Larvesta to switch into Spore without losing a turn due to sleep.

Checks and Counters
===================

**Stealth Rock**: Stealth Rock is an obvious way to counter Larvesta, as it can't switch in readily while Stealth Rock is on the field.

**Rock-type Pokemon and moves**: Random Rock-type moves from Pokemon such as Mienfoo can KO Larvesta. In addition, Rock-types such as Archen, Onix, Tirtouga, and Tyrunt can all OHKO Larvesta with their STAB moves. They must be wary of Will-O-Wisp, though.

**Flying-types**: Fletchling can hit Larvesta hard with a priority Acrobatics, but it must be wary of a Flame Body burn. Vullaby is annoying as well, being able to remove Larvesta's item and KO it with its STAB moves while not taking much damage from Larvesta's attacks.

**Water-types**: Water-types such as Staryu and Chinchou can switch in and threaten Larvesta with a super effective STAB move, but the former does not appreciate switching into Wild Charge and Larvesta can also escape from both on the switch with U-turn. Tirtouga can threaten Larvesta with a Stone Edge or set up a Shell Smash, but it risks being hit by Will-O-Wisp or Wild Charge. Omanyte can also be a threat to Larvesta, as it doesn't care about getting burned.

**Fire-types**: Fire-types such as Ponyta resist Larvesta's STAB combination and can threaten it with a strong Flare Blitz. Even though Fire-types technically wall Larvesta, they risk losing momentum while taking chip damage in the process due to U-turn.
 
Last edited:
Even though the on-site overview and checks and counters is fine, I edited them in, in case other QC members find faults in them.
 
Pivot:
Set Details: The 36 Speed EVs give it 13 speed, not 14.

Team Options: I think Diglett a really good teammate because it takes care of other Fire-types, Chinchou, Skrelp, and can some other KOes after Larvesta's U-turn damage. Larvesta also just helps Diglett get into battle with its slow U-turn.

Choice Scarf:
I know Zen Headbutt isn't exactly ideal in terms of coverage, but it's nice to hit Poison/Fighting-types without any recoil as well as easing prediction if they have something like Skrelp and Mienfoo on the same team and you want to hit both of them well. Morning Sun and WoW probably don't see much use on this set, so I think it should at least be slashed alongside them. I would probably drop WoW on the set because Larvesta has great tools to punish switch-ins anyway, but I'll let other QC weigh in on that.

Checks and Counters:
Lileeps a p bad example of a check, I'd use something else

QC 1/3
 

Tricking

MALDINI
is a Top Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnuswon the 6th Official Ladder Tournamentwon the 7th Official Ladder Tournamentis a Two-Time Past SPL Championis a Past WCoP Champion
World Defender
Pivot:
Set Details: The 36 Speed EVs give it 13 speed, not 14.

Team Options: I think Diglett a really good teammate because it takes care of other Fire-types, Chinchou, Skrelp, and can some other KOes after Larvesta's U-turn damage. Larvesta also just helps Diglett get into battle with its slow U-turn.

Choice Scarf:
I know Zen Headbutt isn't exactly ideal in terms of coverage, but it's nice to hit Poison/Fighting-types without any recoil as well as easing prediction if they have something like Skrelp and Mienfoo on the same team and you want to hit both of them well. Morning Sun and WoW probably don't see much use on this set, so I think it should at least be slashed alongside them. I would probably drop WoW on the set because Larvesta has great tools to punish switch-ins anyway, but I'll let other QC weigh in on that.

Checks and Counters:
Lileeps a p bad example of a check, I'd use something else

QC 1/3
implemented with zhbutt > wow

ready for the next check.
 
Pivot
- Can we rename this set "Bulky Pivot"? Both sets are pivots in a sense, so I think it'd be fine to make this distinction for the Eviolite set.
- Add Magnemite to teammates, great VoltTurn partner

Choice Scarf
- I agree with OP, fourth slot looks good as is.
- Mag / Diglett can also go in teammates here.
- Pumpkaboo-XL makes more sense than Pumpkaboo-S as a teammate imo

Checks and Counters
- Rock-types/Rock-type moves should be near the top.
- Even though Fire-types technically wall Larvesta, they don't enjoy getting U-turned on, losing momentum and taking chip damage in the process.

Looks good to me QC 2/3
 
Very good job, only a few very minor things:

-I'd mention Sleep Talk in Other Options as it lets Larvesta counter Foongus more effectively.
-Mention Vullaby alongside Fletchling in Checks & Counters.

3/3

edit: tagging Tricking to make sure he sees this
 
Last edited:
Check amatoriale per il mio brigante tricking

add
remove coms

[OVERVIEW]
Larvesta has a unique defensive typing and a cool ability in Flame Body that makes it a reliable check to Fighting-types, Grass-types, and other physical attackers like such as Pawniard and Mienfoo. It also has high Attack and access to two strong STAB moves in U-turn, which can be used to keep or generate offensive momentum, and Flare Blitz. Morning Sun provides Larvesta with reliable recovery;(SC) however, because of its Bug / Fire typing, Larvesta it has a troubling 4x weakness to Stealth Rock and a weakness to common Flying- and Water-type moves.

[SET]
name: Bulky Pivot
move 1: U-turn
move 2: Flare Blitz
move 3: Will-O-Wisp
move 4: Morning Sun
item: Eviolite
ability: Flame Body
nature: Impish
evs: 76 HP / 236 Def / 156 SpD / 36 Spe

[SET COMMENTS]
Moves
========
U-turn is a quite powerful STAB move which allows Larvesta to gain momentum and switch out when predicting a counter to come in against a possible counter which is switching into,, and Flare Blitz is a powerful STAB move which hits hard. Will-O-Wisp is more reliable than Flame Body to spread burns against physical attackers; (remove sc) and it can be used to wear down walls, (RC) such as Porygon and Spritzee, (RC) as well. Morning Sun allows Larvesta to heal itself.

Set Details
========
76 EVs are invested into HP to allow Larvesta to switch into Stealth Rock twice. 236 EVs are put into Defense in order to increase its physical bulk and deal with common physical attackers such as Mienfoo, (RC) and Pawniard. This EVs spread allows Larvesta not to be OHKOed by Diglett's Rock Slide. 36 EVs are given into Speed to reach 13 Speed, while the remaining EVs are given into Special Defense to maximize Larvesta's bulk. This EVs spread allows Larvesta not to be OHKOed by Diglett's Rock Slide. An alternative EVs spread with 76 HP / 236 Def / 196 Spe can be used to reach 16 Speed, (AC) which allows Larvesta to Speed tie with Pawniard and outspeed non-max Speed Mienfoo. Eviolite further increases Larvesta's bulk and Flame Body is a very useful ability which allows it to threaten physical attackers with a 30% burn chance.

Usage Tips
========
Larvesta is a great option for Volt-turn VoltTurn teams, (AC) being able to deal with Fighting-types, (RC) while still gaining momentum. Larvesta should be switched into physical attackers to threaten them with a burn. (RP) Then or it should use U-turn to gain momentum if predicting a counter to switch into Larvesta. You must be wary of double-switches (remove hyphen) by the opponent, though, because Larvesta switching into physical attackers is very predictable.

Team Options
========
Rapid Spin users and Defoggers to remove entry hazards make for great teammates: Staryu and Drilbur are both top notch spinners, not the mention that the former covers Larvesta's Water-type weakness while the latter covers its Rock-type weakness. Archen and Vullaby can provide to Defog support, but Rapid Spin support is more appreciated, as Larvesta needs Stealth Rock up on the opposing field to pressure switch-ins properly. Teammates that resist the Flying- and Water-types moves are also appreciated: Chinchou is a great option, as it resists both those types and can also form a VoltTurn core with Larvesta that can gain momentum (would add "continuous" or something between gain and momentum). Chinchou can also beat other Water-types with an Electric-type move and are is able to take Fletchling's attacks. Magnemite checks Fletchling as well, and it provides VoltTurn support. Grass-types, (RC) such as Foongus, Ferroseed, and Pumpkaboo-Super, (RC) can take care of annoying Water-types and create a FWG Fire / Water / Grass core with Larvesta and Chinchou. Ferroseed can deal with Rock-types as well and can set Spikes up in order to help Larvesta pressure the opposing team. Dark-types such as Pawniard and Scraggy appreciate Larvesta's ability to deal with Fighting-types. Diglett is a really good teammate because it takes care of other Fire-types, Chinchou, and Skrelp, (RC) and can some (forgot the verb I assume?) other KOes after Larvesta's U-turn damage. Larvesta also helps Diglett get into battle with its slow U-turn.

[SET]
name: Choice Scarf
move 1: U-turn
move 2: Flare Blitz
move 3: Wild Charge
move 4: Morning Sun / Zen Headbutt
item: Choice Scarf
ability: Flame Body
nature: Jolly
evs: 76 HP / 236 Atk / 196 Spe

[SET COMMENTS]
Moves
========
U-turn is a quite powerful STAB move which allows Larvesta to gain momentum and switch out of its checks or counters. Flare Blitz is a powerful STAB move which hits hard, including Pokemon that resist it its resistors. Wild Charge allows Larvesta to hit bulky Water-types, (RC) such as Staryu, Tirtouga, and Skrelp. Morning Sun allows Larvesta to recover its HP when Larvesta it is given a free turn and you don't it doesn't need neither to deal hard nor gain momentum. It is useful if Larvesta loses its item due to Knock Off gets Knocked Off as well. Zen Headbutt can be used to hit Fighting-types and Skrelp super effectively, even though Flare Blitz generally hits harder and Zen Headbutt doesn't give Larvesta any advantages in terms of coverage.

Set Details
========
236 Attack EVs maximize the damage dealt with physical moves, while 196 Speed EVs and a Jolly nature let Larvesta reach 16 Speed, which is crucial to outpace the whole unboosted metagame, (RC) and to Speed tie with other 16 Speed Pokemon not holding a Choice Scarf.
The remaining EVs are invested in HP to allow Larvesta to switch into Stealth Rock twice. Flame Body can burn foes which attack Larvesta with contact moves.

Usage Tips
========
Switch Larvesta into Fighting-types moves but be aware of Knock Off, which removes its Choice Scarf. If possible, avoid bringing Larvesta on the field when Stealth Rock is up. Use U-turn when predicting a counter or a Pokemon that resists its moves a resistor to switch in in order to gain momentum. Use Flare Blitz or Wild Charge instead when the opponent has no Pokemon that resist these moves. Use Morning Sun when you have a free turn and Larvesta's HP is low.

Team Options
=========
Larvesta appreciates Stealth Rock removal from the likes of Drilbur and Staryu. Chinchou and Magnemite are great teammates, being able to resist Flying- and Water-types Larvesta is weak to, and they creates a VoltTurn core with Larvesta. Entry hazards setters such as Dwebble, Pawniard, and Onix can check Flying-types as well and provide entry hazards support, (AC) which helps Larvesta pressure the opposing team. In particular, Pawniard, (RC) synergizes well with Larvesta because they cover each other's weaknesses. Grass-types, (RC) such as Pumpkaboo-XL, Ferroseed, and Snivy, (RC) can complete a FWG Fire / Water / Grass core with Larvesta and Chinchou. Diglett is a really good teammate because it takes care of other Fire-types, Chinchou, and Skrelp, and can some (see before) other KOes after Larvesta's U-turn damage. Larvesta also helps Diglett get into battle with its slow U-turn.

[STRATEGY COMMENTS]
Other Options
=============
Sunny Day can be used to provide sun support for Grass-types with Chlorophyll, (RC) while increasing the amount of recovery from Morning Sun, (RC) and boosting the power of Flare Blitz; it also neutralizes mitigates Larvesta's weakness to Water-type moves. Toxic can be used to cripple bulky Pokemon, (RC) such as Spritzee, Porygon, and Ponyta, but you would lose the perk of crippling physical attackers with Will-O-Wisp. Flame Charge can be used in order to boost Larvesta's mediocre Speed. Larvesta can also run an offensive set with an EVs spread of 76 HP / 236 Atk / 156 Def / 36 Spe; this will allow Larvesta to hit harder, despite losing a lot of bulk. Sleep Talk can be used to counter Foongus, (AC) allowing Larvesta to switch into Spore without losing a turn due to sleep.

Checks and Counters
===================

**Stealth Rock**: Stealth Rock is an obvious way to counter Larvesta, as it can't switch in readily while Stealth Rock is on the field.

**Rock-types and Rock-type moves**: Random Rock-type moves from Pokemon such as Mienfoo can KO Larvesta. In addition, (AC) Rock-types, (RC) such as Archen, Onix, Tirtouga, and Tyrunt, (RC) can all OHKO Larvesta with their STAB moves. They must be wary of Will-O-Wisp, though.

**Flying-types**: Fletchling can hit it Larvesta hard with a priority Acrobatics, but it must be wary of a Flame Body burn. Vullaby is annoying as well, (AC) being able to remove Larvesta's item and KO it with its STAB, while not taking much damage from Larvesta's attacks.

**Water-types**: Water-types such as Staryu and Chinchou can switch in and threaten Larvesta with a super effective STAB move, but the former does risk switching into Wild Charge and Larvesta can also escape from both on the switch with U-turn. Tirtouga can threaten Larvesta with a Stone Edge or set up a Shell Smash, but it risks being hit by Will-O-Wisp or Wild Charge. Omanyte can also be a threat to Larvesta, (AC) as it doesn't care about getting burned.

**Fire-types**: Fire-types such as Ponyta resist Larvesta's STAB combination and can threaten it with a strong Flare Blitz. Even though Fire-types technically wall Larvesta, they don't enjoy being hit by U-turn getting U-turned on, losing momentum and taking chip damage in the process.
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
Haund: add remove coms
TDP: add (Capitalize / Fix) remove (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]
Larvesta has a unique defensive typing and a cool ability in Flame Body that makes make it a reliable check to Fighting-types, Grass-types, and other physical attackers like such as ("like" is fine honestly, as long as there's a connotation "similar to" you can keep "like", and that's the case here) Pawniard and Mienfoo. (this is a Fighting-type though, got anything different?) It also has high Attack and access to two strong STAB moves in U-turn, which can be used to keep or generate offensive momentum, and Flare Blitz. Morning Sun provides Larvesta with reliable recovery;(SC) however, because of its Bug / Fire typing (RC) Larvesta leaves it has with a troubling 4x weakness to Stealth Rock and a weakness to common Flying- and Water-type moves.

[SET]
name: Bulky Pivot
move 1: U-turn
move 2: Flare Blitz
move 3: Will-O-Wisp
move 4: Morning Sun
item: Eviolite
ability: Flame Body
nature: Impish
evs: 76 HP / 236 Def / 156 SpD / 36 Spe

[SET COMMENTS]
Moves
========
U-turn is a quite powerful STAB move which that allows Larvesta to gain momentum and switch out when predicting a counter to come in against a possible counter which is switching into,, (Haund's edit works, but it's honestly fine if you just remove "which is switching into") and Flare Blitz is a powerful STAB move which hits hard. (or add some content here, "that hits X and Y hard") Will-O-Wisp is more reliable than Flame Body to spread burns against physical attackers,; (remove sc and make it a comma) and it can be used to wear down walls, (RC) such as Porygon and Spritzee, (RC) as well. Morning Sun allows Larvesta to heal itself.

Set Details
========
76 EVs are invested into HP to allow Larvesta to switch into Stealth Rock twice. 236 EVs are put into Defense in order to increase its physical bulk and deal with common physical attackers such as Mienfoo, (RC) and Pawniard. This EVs spread also allows Larvesta not to be OHKOed by Diglett's Rock Slide. (keep it here, makes more sense to discuss this when you're discussing its bulk investment) 36 EVs are given into Speed to reach 13 Speed, while the remaining EVs are given invested into Special Defense to maximize Larvesta's bulk. This EVs spread allows Larvesta not to be OHKOed by Diglett's Rock Slide. An alternative EVs spread with of 76 HP / 236 Def / 196 Spe can be used to reach 16 Speed, (AC) which allows Larvesta to Speed tie with Pawniard and outspeed non-maximum Speed Mienfoo. Eviolite further increases Larvesta's bulk, (AC) and Flame Body is a very useful ability which that allows it to threaten physical attackers with a 30% burn chance.

Usage Tips
========
Larvesta is a great option for Volt-turn VoltTurn teams, (AC) being able to deal with Fighting-types, (RC) while still gaining momentum. Larvesta should be switched into physical attackers to threaten them with a burn. (RP) Then or it should use U-turn to gain momentum if predicting you predict a counter to switch into Larvesta it. You must be wary of double-switches (remove hyphen) by the opponent, though, because Larvesta switching into physical attackers is very predictable.

Team Options
========
Rapid Spin users and Defoggers to remove entry hazards make for great teammates for their ability to remove entry hazards: Staryu and Drilbur are both top-notch (add hyphen) spinners, not the to mention that the former covers Larvesta's Water-type weakness while the latter covers its Rock-type weakness. Archen and Vullaby can provide to Defog support, but Rapid Spin support is more appreciated, as Larvesta needs Stealth Rock up on the opposing field to pressure switch-ins properly. Teammates that resist the Flying- and Water-types moves are also appreciated: Chinchou is a great option, as it resists both those types and can also form a VoltTurn core with Larvesta that can gain momentum (would add "continuous" or something between gain and momentum). (yeah, or "keep up momentum") Chinchou can also beat other Water-types with an Electric-type move and are is able to take Fletchling's attacks. Magnemite checks Fletchling as well, and it provides VoltTurn support. Grass-types, (RC) such as Foongus, Ferroseed, and Pumpkaboo-Super Pumpkaboo-XL, (RC) can take care of annoying Water-types and create a FWG Fire / Water / Grass core with Larvesta and Chinchou. Ferroseed can deal with Rock-types as well and can set Spikes up in order to help Larvesta pressure the opposing team. Dark-types such as Pawniard and Scraggy appreciate Larvesta's ability to deal with Fighting-types. Diglett is a really good teammate because it takes care of other Fire-types, Chinchou, and Skrelp, (RC) and can some (forgot the verb I assume?) other KOes after Larvesta's U-turn damage. Larvesta also helps Diglett get into battle with its slow U-turn.

[SET]
name: Choice Scarf
move 1: U-turn
move 2: Flare Blitz
move 3: Wild Charge
move 4: Morning Sun / Zen Headbutt
item: Choice Scarf
ability: Flame Body
nature: Jolly
evs: 76 HP / 236 Atk / 196 Spe

[SET COMMENTS]
Moves
========
U-turn is a quite powerful STAB move which that allows Larvesta to gain momentum and switch out of its checks or counters. Flare Blitz is a powerful STAB move which that hits hard, including even Pokemon that resist it hard its resistors. Wild Charge allows Larvesta to hit bulky Water-types, (RC) such as Staryu, Tirtouga, and Skrelp. Morning Sun allows Larvesta to recover its HP when Larvesta it is given a free turn and you don't it doesn't need neither to deal hit hard nor (keep "or") gain momentum. It is useful if Larvesta loses its item due to Knock Off gets Knocked Off as well. Zen Headbutt can be used to hit Fighting-types and Skrelp super effectively, even though Flare Blitz generally hits harder and Zen Headbutt doesn't give Larvesta any advantages in terms of coverage.

Set Details
========
236 Attack EVs maximize the damage dealt with physical moves, while 196 Speed EVs and a Jolly nature let Larvesta reach 16 Speed, which is crucial to outpace the whole unboosted metagame, (RC) and to Speed tie with other 16 Speed Pokemon not (nope) holding a Choice Scarf.
The remaining EVs are invested in HP to allow Larvesta to switch into Stealth Rock twice. Flame Body can burn foes which that attack Larvesta with contact moves.

Usage Tips
========
Switch Larvesta into Fighting-types moves, (AC) but be aware of Knock Off, which removes its Choice Scarf. If possible, avoid bringing Larvesta on the field when Stealth Rock is up. Use U-turn when predicting a counter or a Pokemon that resists its Larvesta's moves a resistor to switch in in order to gain momentum. Use Flare Blitz or Wild Charge instead when the opponent has no Pokemon that resist these moves. Use Morning Sun when you have a free turn and Larvesta's HP is low.

Team Options
=========
Larvesta appreciates Stealth Rock removal from the likes of Drilbur and Staryu. Chinchou and Magnemite are great teammates, being able to as they resist Flying- and Water-type moves Larvesta is weak to (RC) and they creates a VoltTurn core with Larvesta it. Entry hazards setters Pokemon such as Dwebble, Pawniard, and Onix can check Flying-types as well and provide entry hazards hazard support, (AC) which helps Larvesta pressure the opposing team. In particular, Pawniard, (RC) synergizes well with Larvesta because they cover each other's weaknesses. Grass-types, (RC) such as Pumpkaboo-XL, Ferroseed, and Snivy, (RC) can complete a FWG Fire / Water / Grass core with Larvesta and Chinchou. Diglett is a really good teammate because it takes care of other Fire-types, Chinchou, and Skrelp (RC) and can some (see before) other KOes after Larvesta's U-turn damage. Larvesta also helps Diglett get into battle with its slow U-turn.

[STRATEGY COMMENTS]
Other Options
=============
Sunny Day can be used to provide sun support for Grass-types with Chlorophyll, (RC) while increasing the amount of recovery from Morning Sun, (RC) and boosting the power of Flare Blitz; it also neutralizes mitigates ("negates" imo) Larvesta's weakness to Water-type moves. Toxic can be used to cripple bulky Pokemon, (RC) such as Spritzee, Porygon, and Ponyta, but you Larvesta would lose the perk of crippling possibility to cripple physical attackers with Will-O-Wisp. Flame Charge can be used in order to boost Larvesta's mediocre Speed. Larvesta can also run an offensive set with an EVs spread of 76 HP / 236 Atk / 156 Def / 36 Spe; this will allow Larvesta to hit harder, despite losing but forfeits a lot of bulk. Sleep Talk can be used to counter Foongus, (AC) allowing Larvesta to switch into Spore without losing a turn due to sleep.

Checks and Counters
===================

**Stealth Rock**: Stealth Rock is an obvious way to counter Larvesta, as it can't switch in readily while Stealth Rock is on the field.

**Rock-types and Rock-type moves**: Random Rock-type moves from Pokemon such as Mienfoo can KO Larvesta. In addition, (AC) Rock-types, (RC) such as Archen, Onix, Tirtouga, and Tyrunt, (RC) can all OHKO Larvesta with their STAB moves. They must be wary of Will-O-Wisp, though.

**Flying-types**: Fletchling can hit it Larvesta hard with a priority Acrobatics, but it must be wary of a Flame Body burn. Vullaby is annoying as well, (AC) being able to remove Larvesta's item and KO it with its STAB moves (RC) while not taking much damage from Larvesta's attacks.

**Water-types**: Water-types such as Staryu and Chinchou can switch in and threaten Larvesta with a super effective STAB move, but the former does risk not appreciate switching into Wild Charge, (AC) and Larvesta can also escape from both on the switch with U-turn. Tirtouga can threaten Larvesta with a Stone Edge or set up a Shell Smash, but it risks being hit by Will-O-Wisp or Wild Charge. Omanyte can also be a threat to Larvesta, (AC) as it doesn't care about getting burned.

**Fire-types**: Fire-types such as Ponyta resist Larvesta's STAB combination and can threaten it with a strong Flare Blitz. Even though Fire-types technically wall Larvesta, they don't enjoy being hit by U-turn getting U-turned on, risk losing momentum and while taking chip damage in the process due to U-turn.

plenty of good stuff Haund, not too much major stuff I had to add, and feel free to hmu if you want me to clarify anything; also, be sure to take note of the difference between "which" and "that"; "which"-clauses can be taken out without fundamentally altering the meaning of the sentence (and are bracketed off by commas), whereas "that"-clauses cannot (and don't take commas). E.g. "Football is played on grass, which is green" (implying all grass is) vs. "Trees that carry leaves (i.e. only those, and not the ones that carry needles) lose them during the winter"
 
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Winry

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[OVERVIEW]
Larvesta has a unique defensive typing and a cool ability in Flame Body that make it a reliable check to Fighting-types, Grass-types, and other physical attackers like Pawniard. It also has high Attack and access to two strong STAB moves in U-turn, which can be used to keep or generate offensive momentum, and Flare Blitz. Morning Sun provides Larvesta with reliable recovery; however, its Bug / Fire typing leaves it with a troubling 4x weakness to Stealth Rock and a weakness to common Flying- and Water-type moves.

[SET]
name: Bulky Pivot
move 1: U-turn
move 2: Flare Blitz
move 3: Will-O-Wisp
move 4: Morning Sun
item: Eviolite
ability: Flame Body
nature: Impish
evs: 76 HP / 236 Def / 156 SpD / 36 Spe

[SET COMMENTS]
Moves
========
U-turn is a quite powerful STAB move that (I would remove or reword due to repetition of "powerful STAB move" later in the sentence) allows Larvesta to gain momentum and switch out against a possible counter, and Flare Blitz is a powerful STAB move. Will-O-Wisp is more reliable than Flame Body to spread burns against physical attackers, and it can be used to wear down walls such as Porygon and Spritzee as well. Morning Sun allows Larvesta to heal itself.

Set Details
========
76 EVs are invested into HP to allow Larvesta to switch into Stealth Rock twice. 236 EVs are put into Defense in order to increase its physical bulk and allow it to deal with common physical attackers such as Mienfoo and Pawniard. This EVs spread also allows Larvesta to not to be OHKOed by Diglett's Rock Slide. 36 EVs are given put into Speed to reach 13 Speed, while and the remaining EVs are invested into Special Defense to maximize Larvesta's bulk. An alternative spread of 76 HP / 236 Def / 196 Spe can be used to reach 16 Speed, which allows Larvesta to Speed tie with Pawniard and outspeed non-maximum Speed Mienfoo. Eviolite further increases Larvesta's bulk, and Flame Body is a very useful ability that allows it to threaten physical attackers with a 30% burn chance.

Usage Tips
========
Larvesta is a great option for VoltTurn teams, being able to deal with Fighting-types while still gaining momentum. Larvesta should be switched into physical attackers to threaten them with a burn or use U-turn to gain momentum if you predict a counter to switch into it. You must be wary of double switches by the opponent, though, because Larvesta switching into physical attackers is very predictable.

Team Options
========
Rapid Spin users and Defoggers make for great teammates for their ability to remove entry hazards; [semicolon > colon] Staryu and Drilbur are both top-notch spinners, not to mention that the former covers Larvesta's Water-type weakness while the latter covers its Rock-type weakness. Archen and Vullaby can provide Defog support, but Rapid Spin support is more appreciated, as Larvesta needs Stealth Rock set up on the opposing field to pressure switch-ins properly. Teammates that resist Flying- and Water-type moves are also appreciated; [semicolon > colon] Chinchou is a great option, as it resists both those types and can also form a VoltTurn core with Larvesta that can keep momentum. Chinchou can also beat other Water-types with an Electric-type move and is able to take Fletchling's attacks. Magnemite checks Fletchling as well, and it provides VoltTurn support. Grass-types such as Foongus, Ferroseed, and Pumpkaboo-XL can take care of annoying Water-types and create a Fire / Water / Grass core with Larvesta and Chinchou. Ferroseed can deal with Rock-types as well and can set up Spikes up in order to help Larvesta pressure the opposing team. Dark-types such as Pawniard and Scraggy appreciate Larvesta's ability to deal with Fighting-types. Diglett is a really good teammate because it takes care of other Fire-types, Chinchou, and Skrelp and can get some other KOs KOes after Larvesta's U-turn damage. Larvesta also helps Diglett get into battle with its slow U-turn.

[SET]
name: Choice Scarf
move 1: U-turn
move 2: Flare Blitz
move 3: Wild Charge
move 4: Morning Sun / Zen Headbutt
item: Choice Scarf
ability: Flame Body
nature: Jolly
evs: 76 HP / 236 Atk / 196 Spe

[SET COMMENTS]
Moves
========
U-turn is a quite powerful STAB move that and allows Larvesta to gain momentum and switch out of its checks or counters. Flare Blitz is another strong powerful STAB move that hits even Pokemon that resist it hard. Wild Charge allows Larvesta to hit bulky Water-types such as Staryu, Tirtouga, and Skrelp. Morning Sun allows Larvesta to recover its HP when it is given a free turn and doesn't need to hit hard or gain momentum. It The move is useful if Larvesta loses its item to Knock Off as well. Alternatively, [ac] Zen Headbutt can be used to hit Fighting-types and Skrelp super effectively, even though Flare Blitz generally hits harder and Zen Headbutt doesn't give Larvesta any advantages in terms of coverage.

Set Details
========
236 Attack EVs are used to maximize the damage dealt with physical moves, while and 196 Speed EVs and a Jolly nature let Larvesta reach 16 Speed, which is crucial to outpace the whole unboosted metagame and to Speed tie with other 16 Speed Pokemon holding a Choice Scarf. [remove paragraph break] The remaining EVs are invested into HP to allow Larvesta to switch into Stealth Rock twice. Flame Body can burn foes that attack Larvesta with contact moves.

Usage Tips
========
Switch Larvesta into Fighting-type moves, [ac] but be aware of Knock Off, which removes its Choice Scarf. If possible, avoid bringing Larvesta on the field when Stealth Rock is set up. Use U-turn when predicting a counter or a Pokemon that resists Larvesta's moves to switch in in order to gain momentum. Use Flare Blitz or Wild Charge instead when the opponent has no Pokemon that resist these moves. Use Morning Sun when you have a free turn and Larvesta's HP is low.

Team Options
=========
Larvesta appreciates Stealth Rock removal from the likes of Drilbur and Staryu. Chinchou and Magnemite are also great teammates, as they resist the Flying- and Water-type moves that Larvesta is weak to and create a VoltTurn core with it. Pokemon such as Dwebble, Pawniard, and Onix can check Flying-types as well and provide entry hazard support, which helps Larvesta pressure the opposing team. In particular, Pawniard synergizes well with Larvesta because they cover each other's weaknesses. Grass-types such as Pumpkaboo-XL, Ferroseed, and Snivy can complete a Fire / Water / Grass core with Larvesta and Chinchou. Diglett is a really good teammate because it takes care of other Fire-types, Chinchou, and Skrelp and can get some other KOs after Larvesta's U-turn damage. Larvesta also helps Diglett get into battle with its slow U-turn.

[STRATEGY COMMENTS]
Other Options
=============
Sunny Day can be used to provide sun support for Grass-types with Chlorophyll while increasing the amount of recovery from Morning Sun and boosting the power of Flare Blitz; it also negates Larvesta's weakness to Water-type moves. Toxic can be used to cripple bulky Pokemon such as Spritzee, Porygon, and Ponyta, but Larvesta would lose the possibility to cripple physical attackers with Will-O-Wisp. Flame Charge can be used in order to boost Larvesta's mediocre Speed. Larvesta can also run an offensive set with an EV spread of 76 HP / 236 Atk / 156 Def / 36 Spe; this will allow Larvesta to hit harder but forfeits a lot of bulk. Sleep Talk can be used to counter Foongus, allowing Larvesta to switch into Spore without losing a turn due to sleep.

Checks and Counters
===================

**Stealth Rock**: Stealth Rock is an obvious way to counter Larvesta, as it can't switch in readily while Stealth Rock is on the field.

**Rock-types Pokemon and Rock-type moves**: Random Rock-type moves from Pokemon such as Mienfoo can KO Larvesta. In addition, Rock-types such as Archen, Onix, Tirtouga, and Tyrunt can all OHKO Larvesta with their STAB moves. They must be wary of Will-O-Wisp, though.

**Flying-types**: Fletchling can hit Larvesta hard with a priority Acrobatics, but it must be wary of a Flame Body burn. Vullaby is annoying as well, being able to remove Larvesta's item and KO it with its STAB moves while not taking much damage from Larvesta's attacks.

**Water-types**: Water-types such as Staryu and Chinchou can switch in and threaten Larvesta with a super effective STAB move, but the former does not appreciate switching into Wild Charge and Larvesta can also escape from both on the switch with U-turn. Tirtouga can threaten Larvesta with a Stone Edge or set up a Shell Smash, but it risks being hit by Will-O-Wisp or Wild Charge. Omanyte can also be a threat to Larvesta, as it doesn't care about getting burned.

**Fire-types**: Fire-types such as Ponyta resist Larvesta's STAB combination and can threaten it with a strong Flare Blitz. Even though Fire-types technically wall Larvesta, they risk losing momentum while taking chip damage in the process due to U-turn.
2/2
 
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